WO2012013007A1 - Procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données - Google Patents
Procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données Download PDFInfo
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- WO2012013007A1 WO2012013007A1 PCT/CN2010/080569 CN2010080569W WO2012013007A1 WO 2012013007 A1 WO2012013007 A1 WO 2012013007A1 CN 2010080569 W CN2010080569 W CN 2010080569W WO 2012013007 A1 WO2012013007 A1 WO 2012013007A1
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- Prior art keywords
- game
- data
- game device
- attribute data
- network server
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
Definitions
- the invention relates to a network application technology, in particular to a method for interactive exchange of online and offline game data based on data communication.
- Computer online games have become more and more popular among people. Through online games, online game players can get endless ease and satisfying game fun in the game.
- the existing online games are usually online online games. Only in the environment where computer devices are connected to the Internet can the game be upgraded or the game group PK upgraded, and online games cannot be played anytime, anywhere in the real life without using computer equipment. In this way, on the one hand, because online game players can't play games online for a long time, it is bound to affect the game upgrade of online game players; on the other hand, online game players use their own computer equipment to conduct computer online games through the Internet, and the two sides of the fight lack face to face. The interaction also makes online game players unable to experience the fun of face-to-face communication.
- the object of the present invention is to overcome the deficiencies of the prior art and provide a method for interactive exchange of online and offline game data based on data communication, so that the online game player can change the game parameter attribute to the online computer network after playing the game online. in the game.
- the technical solution adopted by the present invention to solve the technical problem thereof is: a method for interactive exchange of online and offline game data based on data communication, comprising the following steps:
- a game device in which game attribute data of a web server capable of providing a computer network game is downloaded to the offline and preset with the same game attribute setting as the specified game of the web server by the PC installed with the game control software in advance Medium and stored in the memory of the game device;
- the preset game program is started by the game device, and the game interaction between the game devices is realized by a preset communication protocol between the game devices, and the new game attribute data generated by the game interaction is stored in the memory of the game device. ;
- the new game attribute data saved in the memory of the game device is transferred to the memory of the PC in the form of wired data transmission by the PC in which the game control software is pre-installed, and the new game attribute is then used by the PC.
- the data is transmitted to the web server on the Internet to force the update of the original game attribute data in the web server.
- a data interaction processing center is further disposed between the PC and the network server.
- the PC downloads data from the network server through the data interaction processing center, and the data interaction processing center downloads the data. The registration and saving are performed.
- the PC uploads data to the network server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- step A first connecting the PC with the game control software pre-installed to the Internet to realize the communication connection between the PC and the network server capable of providing the computer network game, by running the PC
- the control software downloads the game attribute data of the specified game selected in the web server to the memory of the PC; and then passes the game device preset with the same game attribute setting as the specified game of the web server through the data The line is wired to the PC, and the game attribute data of the web server is saved to the memory of the game device by running the control software in the PC.
- the step A described includes:
- the operating system of the PC runs the control software of the PC
- the PC reads information from the network server through the Internet;
- the PC analyzes and judges the read information from the network server, if there is data information that can be extracted, then proceeds to the next step, otherwise, proceeds to step A8;
- the PC selects required game attribute data from the web server
- the PC downloads the selected game attribute data from the web server to the local storage;
- the PC selectively transmits game attribute data stored in the local memory to the game device and saves it in a memory of the game device, and then the game control software of the PC will play the game attribute data.
- the changed data change information is automatically forced to be uploaded to the network server;
- the web server software automatically forces the data change information to be stored in the network server memory
- the step B described includes:
- the game device starts and runs a preset operating system
- the game device searches for nearby game devices of the same type according to a communication protocol, and sends an inquiry signal to the same game device;
- step B3 After receiving the response signal of the same type of game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, the process proceeds to step B9;
- the game device and the similar game device determine an online binding signal according to a communication protocol
- the game device and the similar game device negotiate to select a preset game rule according to a communication protocol
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result
- the game device forcibly modifies the game attribute data according to the interaction result, and obtains new game attribute data after the game interaction;
- the game device saves new game attribute data to a memory of the game device
- step C first, the game device preset with the same game attribute setting as the specified game of the web server is wiredly connected to the PC through a data line, and the control software installed in the PC is operated by running the PC. Reading new game attribute data of the game device into the PC, and comparing the new game attribute data with the original game attribute data stored in the memory of the PC, and prompting the user when the change occurs The new game attribute data is automatically forcibly stored in the memory of the PC to update the original game attribute data stored in the memory of the PC; then, the PC with the control software pre-installed is connected to the Internet.
- a network to implement a communication connection between the PC and a network server capable of providing a computer network game, and uploading new game attribute data stored in the memory of the PC to the network server by running control software installed in the PC, Forces the original game attribute data saved in the memory of the web server to be updated to implement game upgrade.
- the step C described includes:
- the operating system of the PC runs control software of the PC, and the PC reads the storage information of the game device through a wired connection with the game device;
- the PC compares the read new game attribute data from the game device with the original game attribute data stored in the PC (the program can be set to determine whether there is an update by changing time recording or the like) Data), when it is judged that there is update data, continue to the next step, otherwise, go to step C8;
- the PC prompts to change the signal
- the PC changes game attribute information
- the PC saves the updated game attribute data from the game device that has been updated into the memory of the PC;
- the PC transmits new game attribute data to the network server through the Internet;
- the network server software automatically forces the data change information to be stored in the memory of the network server to implement game upgrade
- a method for interactive exchange of online and offline game data based on data communication comprising the following steps:
- Game attribute data of a web server capable of providing a computer network game and also having a Wi-Fi function is wirelessly downloaded to the game device by a game device pre-installed with game software and having a Wi-Fi function, the game device of the game device Also including a game property setting preset with a specified game of the web server, the game attribute data being saved in a memory of the game device;
- the preset game program is started by the game device, and the wireless game interaction between the game devices is implemented in cooperation with the Wi-Fi wireless communication protocol, and the new game attribute data generated by the game interaction is stored in the memory of the game device;
- the game device wirelessly uploads the new game attribute data to the web server via the Wi-Fi protocol to force update of the original game attribute data in the web server.
- a data interaction processing center is further disposed between the game device and the web server, and in the step a, the game device downloads data from the network server through the data interaction processing center, and the data interaction processing center downloads the data. The registration and saving are performed.
- the game device uploads data to the web server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- the step a described includes:
- the game device with preset Wi-Fi function applies for connecting to a network server in a wireless local area network environment
- the game software program of the game device analyzes game attribute data
- the game device analyzes and judges the read information from the network server, if there is change data information that can be extracted, then proceeds to the next step, otherwise, proceeds to step a 8;
- the game device selects required game attribute data from the web server
- the game device downloads selected game attribute data from the web server to a memory of the game device;
- the preset program of the game device uploads data change information of the game attribute data to the network server, and the network server automatically forces the update of the data information;
- the step b described includes:
- the game device maintains a communication connection with a web server via Wi-Fi;
- the game device searches for a similar game device in the vicinity according to the Wi-Fi wireless communication protocol, and sends an inquiry signal to the similar game device;
- step b3 After receiving the response signal of the same type of game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, the process proceeds to step b9;
- the game device and the similar game device determine a mutual online binding signal according to a Wi-Fi wireless communication protocol
- the game device and the similar game device negotiate to select a preset game rule according to a Wi-Fi wireless communication protocol
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result
- the game device uploads the interaction result to the network server according to the Wi-Fi wireless communication protocol
- the network server forcibly modifies the original game attribute data on the network server according to its preset software
- the web server saves the updated game attribute data to a memory of the web server
- the invention has the beneficial effects that since the computer is connected to the Internet to obtain the game attribute data of the network server, after the data transmission, the information is directly transmitted to the electronic device of the game device, that is, the preset corresponding program is The corresponding animation operation interface is displayed on the game screen, and after the game game is played between the game devices, the personal data is replaced according to the game result, and then sent to the network server by the computer through the Internet, forcibly updating the game attribute of the network server.
- Data synchronized with the online game upgrade.
- Such a data loop process allows online game players to use the latest and fastest and most convenient game mode to achieve the purpose of online game upgrade. Online game can be upgraded online and offline, avoiding the original way that online game players need to play online for a long time.
- the disadvantages brought by computer network games can also enable online game players to experience the fun brought by face-to-face communication, thus, can effectively promote the development of online game products.
- the game device Since the game device has built-in Wi-Fi, the game device acquires the game attribute data of the web server through the built-in Wi-Fi, and the game device plays the game with other game devices through the built-in Wi-Fi, and the game device is new through the built-in Wi-Fi.
- the game attribute data is uploaded to the web server, which allows the online game player to achieve the purpose of online game upgrade with the latest fastest and most convenient game mode, and enables the online game player to experience the fun brought by face-to-face communication.
- Figure 1 is a schematic flow chart of the step A of the present invention.
- Figure 2 is a schematic flow chart of the step B of the present invention.
- FIG. 3 is a schematic flow chart of the step C of the present invention.
- Figure 4 is a schematic flow chart of the step a of the present invention.
- Figure 5 is a schematic flow chart of step b of the present invention.
- Embodiment 1 Referring to FIG. 1 to FIG. 3, a method for interactive exchange of online and offline game data based on data communication according to the present invention includes the following steps:
- the game attribute data of the web server capable of providing the computer network game is downloaded to the offline game which is preset with the same game attribute setting as the specified game of the web server through the Internet of the Internet by the PC in which the game control software is pre-installed.
- the game attribute data of the network server refers to game attribute information of the player in the network server;
- the PC can connect to the Internet of the Internet in a wired or wireless manner;
- the preset game program is started by the game device, and the wireless game interaction between the game devices is realized by a preset wireless communication protocol between the game devices, and the new game attribute data generated by the game interaction is stored in the game device.
- the wired communication protocol can also be preset between the game devices to realize the wired game interaction between the game devices;
- the new game attribute data saved in the memory of the game device is transferred to the memory of the PC in the form of wired data transmission by the PC in which the game control software is pre-installed, and the new game attribute is then used by the PC.
- the data is transmitted to the web server on the Internet to force the update of the original game attribute data in the web server.
- step A first connecting the PC with the game control software pre-installed to the Internet to realize the communication connection between the PC and the network server capable of providing the computer network game, by running the PC
- the control software downloads the game attribute data of the specified game selected in the web server to the memory of the PC; and then passes the game device preset with the same game attribute setting as the specified game of the web server through the data The line is wired to the PC, and the game attribute data of the web server is saved to the memory of the game device by running the control software in the PC.
- the step A described includes:
- the operating system of the PC runs the control software of the PC (ie, the preset supporting program); as shown in block 101 in FIG. 1;
- the PC reads information from the network server over the Internet; as shown in block 102 of FIG. 1;
- the PC analyzes and judges the read information from the network server. If there is data information that can be extracted, the process proceeds to the next step. Otherwise, the process goes to step A8; as shown in block 103 in FIG. ;
- the PC selects game attribute data from the web server as needed; as shown in block 104 of FIG. 1;
- the PC downloads the selected game attribute data from the web server to the local storage; as shown in block 105 of FIG. 1;
- the PC selectively transmits game attribute data stored in the local memory to the game device and saves it in a memory of the game device, and then the game control software of the PC will play the game attribute data.
- the changed data change information is automatically forcibly uploaded to the network server; as shown in block 106 of FIG. 1;
- the network server software automatically forces the data change information to be stored in the network server memory; as shown in block 107 of FIG. 1;
- the step B described includes:
- the game device starts and runs a preset operating system
- the game device sends an inquiry signal to a similar game device according to a wireless communication protocol such as Bluetooth or infrared search for similar game devices in the vicinity; as shown in block 201 of FIG. 2;
- a wireless communication protocol such as Bluetooth or infrared search for similar game devices in the vicinity
- step B3 After receiving the response signal of the similar game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, the process proceeds to step B9; as shown in block 202 of FIG. 2;
- the game device and the similar game device determine a mutual online binding signal according to a wireless communication protocol such as Bluetooth or infrared; as shown in block 203 of FIG. 2;
- a wireless communication protocol such as Bluetooth or infrared
- the game device and the similar game device select a preset game rule according to a wireless communication protocol such as Bluetooth or infrared negotiation; as shown in block 204 in FIG. 2;
- a wireless communication protocol such as Bluetooth or infrared negotiation
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result; as shown in block 205 of FIG. 2;
- the game device forcibly modifies the game attribute data according to the interaction result, and obtains new game attribute data after the game interaction; as shown in block 206 in FIG. 2;
- the game device saves new game attribute data to the memory of the game device; as shown in block 207 of FIG. 2;
- step C first, the game device preset with the same game attribute setting as the specified game of the web server is wiredly connected to the PC through a data line, and the control software installed in the PC is operated by running the PC. Reading new game attribute data of the game device into the PC, and comparing the new game attribute data with the original game attribute data stored in the memory of the PC, and prompting the user when the change occurs The new game attribute data is automatically forcibly stored in the memory of the PC to update the original game attribute data stored in the memory of the PC; then, the PC with the control software pre-installed is connected to the Internet.
- a network to implement a communication connection between the PC and a network server capable of providing a computer network game, and uploading new game attribute data stored in the memory of the PC to the network server by running control software installed in the PC, Forces the original game attribute data saved in the memory of the web server to be updated to implement game upgrade.
- the step C described includes:
- the operating system of the PC runs the control software of the PC, and the PC reads the storage information of the game device through a wired connection with the game device; as shown in block 301 in FIG. 3;
- the PC compares the read new game attribute data from the game device with the original game attribute data stored in the PC (the program can be set to determine whether there is an update by changing time recording or the like) Data), when it is judged that there is update data, continue to the next step, otherwise, go to step C8; as shown in block 302 in FIG. 3;
- the PC prompts to change the signal; as shown in block 303 in FIG. 3;
- the PC changes game attribute information; as shown in block 304 of FIG. 3;
- the PC saves the updated game attribute data from the game device that has been updated into the memory of the PC; as shown in block 305 in FIG. 3;
- the PC transmits new game attribute data to the web server over the Internet; as shown in block 306 of FIG. 3;
- the network server software automatically forces the data change information to be stored in the memory of the network server to implement game upgrade; as shown in block 307 in FIG. 3;
- the game device when the player uses the game device for offline game entertainment, the game device must be connected to the PC with a wired data connection device (such as a USB data cable) at the beginning, and the PC is in a successful connection with the network.
- a wired data connection device such as a USB data cable
- the personal game attribute data on the network server with the online game is selectively downloaded to the game device by using the data transfer method, and after the download is successful, the connection between the game device and the PC can be disconnected.
- start playing games When the game is played offline, two players or a plurality of players perform the game through the game program settings preset by the game device by wireless communication, and the game result is obtained.
- the offline derivative game device in the hand is connected to the PC, and the game attribute result data changed in the game device is changed.
- the player can return to the world of online games for game entertainment.
- a data interaction processing center may be disposed between the PC and the network server, so that in the step A, the PC downloads data from the network server through the data interaction processing center, and the data is interactively processed. The center registers and saves the downloaded data. In the step C, the PC uploads data to the network server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- Embodiment 2 Referring to FIG. 4 to FIG. 5, a method for interactive exchange of online and offline game data based on data communication according to the present invention includes the following steps:
- Game attribute data of a web server capable of providing a computer network game and also having a Wi-Fi function is wirelessly downloaded to the game device by a game device pre-installed with game software and having a Wi-Fi function, the game device of the game device Also including a game property setting preset with a specified game of the web server, the game attribute data being saved in a memory of the game device;
- the preset game program is started by the game device, and the wireless game interaction between the game devices is implemented in cooperation with the Wi-Fi wireless communication protocol, and the new game attribute data generated by the game interaction is stored in the memory of the game device;
- the game device wirelessly uploads the new game attribute data to the web server via the Wi-Fi protocol to force update of the original game attribute data in the web server.
- the step a described includes:
- the game device with preset Wi-Fi function applies for connecting to a network server in a wireless local area network environment; as shown in block 401 in FIG. 4;
- the game software program of the game device analyzes game attribute data; as shown in block 403 of FIG. 4;
- the game device analyzes and judges the read information from the network server, and if there is change data information that can be extracted, the process proceeds to the next step; otherwise, the process proceeds to step a. 8; as shown in block 404 in FIG. 4;
- the gaming device selects game attribute data from the web server as needed; as shown in block 405 of FIG. 4;
- the game device downloads selected game attribute data from the web server to a memory of the game device; as shown in block 406 of FIG. 4;
- the preset program of the game device uploads data change information of the game attribute data to the network server, and the network server automatically forces the data information to be updated; as shown in block 407 in FIG. 4;
- the step b described includes:
- the game device maintains a communication connection with a web server via Wi-Fi;
- the game device searches for a similar game device in the vicinity according to the Wi-Fi wireless communication protocol, and sends an inquiry signal to the same game device; as shown in block 501 in FIG. 5;
- step b 3. After receiving the response signal of the similar game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, proceeds to step b. 9; as shown in block 502 of FIG. 5;
- the game device and the similar game device determine the online binding signal according to the Wi-Fi wireless communication protocol; as shown in block 503 in FIG. 5;
- the game device and the similar game device negotiate to select a preset game rule according to the Wi-Fi wireless communication protocol; as shown in block 504 in FIG. 5;
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result; as shown by block 505 in FIG. 5;
- the game device uploads the interaction result to the web server according to the Wi-Fi wireless communication protocol; as shown in block 506 in FIG. 5;
- the network server forcibly modifies the original game attribute data on the network server according to its preset software; as shown in block 507 in FIG. 5;
- the web server saves the updated game attribute data to a memory of the web server; as shown in block 508 of FIG. 5;
- the Wi-Fi function is used to selectively download the personal game attribute data on the network server to the memory of the game device at the prompt of the game device preset game program, and the download is successful. Then you can start the game.
- an offline game is played with one or more game devices of the same type, a new game result is obtained, and the player automatically forces the new game attribute data to be uploaded to the network server at the prompt of the game device software program operation interface.
- a data interaction processing center may be disposed between the game device and the web server, so that in the step a, the game device downloads data from the network server through the data interaction processing center, and the data interaction processing The center registers and saves the downloaded data.
- the game device uploads data to the web server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- the computer Since the computer is connected to the Internet to obtain the game attribute data of the network server, after data transmission, the information is directly transmitted to the electronic device of the game device in the game device, and the corresponding corresponding program is displayed on the game screen.
- the animation operation interface after the game play between the game devices, the personal data is replaced according to the game result, and then sent to the network server by the computer through the Internet, forcibly updating the game attribute data of the network server, realizing the online game Synchronous upgrade.
- Such a data loop process allows online game players to use the latest and fastest and most convenient game mode to achieve the purpose of online game upgrade. Online game can be upgraded online and offline, avoiding the original way that online game players need to play online for a long time.
- the disadvantages brought by computer network games can also enable online game players to experience the fun brought by face-to-face communication, thus, can effectively promote the development of online game products.
- the game device Since the game device has built-in Wi-Fi, the game device acquires the game attribute data of the web server through the built-in Wi-Fi, and the game device plays the game with other game devices through the built-in Wi-Fi, and the game device is new through the built-in Wi-Fi.
- the game attribute data is uploaded to the web server, which allows the online game player to achieve the purpose of online game upgrade with the latest fastest and most convenient game mode, and enables the online game player to experience the fun brought by face-to-face communication.
- the invention relates to a method for interactive exchange of online and offline game data based on data communication, which adopts a computer connected to the internet to obtain game attribute data of a network server, and after data transmission, the information is directly transmitted to an electronic chip of the game device, and The preset corresponding program displays the corresponding animation operation interface on the game screen, and after the game is played between the game devices, the personal data is replaced according to the game result, and then sent by the computer to the network server through the Internet, forcing Update the game attribute data of the web server to achieve simultaneous upgrade with the online game.
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- Information Transfer Between Computers (AREA)
Abstract
L'invention concerne un procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données, le procédé faisant appel à un ordinateur conçu pour se connecter à Internet afin d'obtenir des données d'attributs de jeu auprès d'un serveur de réseau. Selon l'invention, des informations sont directement transmises à la puce électronique d'un appareil de jeu au moyen d'une transmission de données. Une interface d'animation correspondante est affichée sur un écran de jeu au moyen d'un programme prédéfini correspondant. A l'issue d'un jeu entre une pluralité d'appareils de jeu, des données personnelles sont modifiées compte tenu des résultats du jeu puis transmises au serveur de réseau au moyen du réseau Internet pour réaliser une mise à jour forcée des données d'attributs de jeu dans le serveur de réseau. L'invention permet de réaliser une mise à niveau synchronisée d'un jeu en réseau, permet aux participants au jeu en réseau de bénéficier rapidement et aisément de la mise à niveau la plus récente et d'effectuer la mise à niveau des jeux aussi bien en direct qu'hors connexion. L'interaction en face-à-face accentue le plaisir du jeu et contribue à un essor très significatif des produits de jeu en réseau.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN2010102413941A CN102014117A (zh) | 2010-07-30 | 2010-07-30 | 一种基于数据通讯的线上线下游戏数据互动交换的方法 |
| CN201010241394.1 | 2010-07-30 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2012013007A1 true WO2012013007A1 (fr) | 2012-02-02 |
Family
ID=43844132
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2010/080569 Ceased WO2012013007A1 (fr) | 2010-07-30 | 2010-12-31 | Procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données |
Country Status (2)
| Country | Link |
|---|---|
| CN (1) | CN102014117A (fr) |
| WO (1) | WO2012013007A1 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112702420A (zh) * | 2020-12-22 | 2021-04-23 | 爱因彼(北京)科技有限公司 | 线上和线下数据交互的处理方法及系统 |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN103246490B (zh) * | 2012-02-14 | 2018-08-10 | 联想(北京)有限公司 | 掌上平板电脑的数据交互方法、装置及掌上平板电脑 |
| CN104866696A (zh) * | 2014-02-20 | 2015-08-26 | 联想(北京)有限公司 | 一种信息处理的方法及电子设备 |
| CN104722073B (zh) * | 2015-02-28 | 2018-01-30 | 蓝帽子(厦门)文化传播有限公司 | 线上线下互动式玩具及实现玩具线上线下数据交互的方法 |
| CN105597319B (zh) * | 2015-10-28 | 2019-04-05 | 广州华多网络科技有限公司 | 实现游戏属性调节的方法及系统 |
| CN110025961A (zh) * | 2019-04-30 | 2019-07-19 | 付宏毅 | 一种游戏机系统 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2001077982A1 (fr) * | 2000-04-11 | 2001-10-18 | Picosoft Co., Ltd. | Jouet a systeme de commande |
| CN1538339A (zh) * | 2003-04-16 | 2004-10-20 | 英业达股份有限公司 | 离线进行游戏角色能力提升的系统及其方法 |
| US20100172287A1 (en) * | 2007-10-25 | 2010-07-08 | Krieter Marcus | Temporal network server connected devices with off-line ad hoc update and interaction capability |
-
2010
- 2010-07-30 CN CN2010102413941A patent/CN102014117A/zh active Pending
- 2010-12-31 WO PCT/CN2010/080569 patent/WO2012013007A1/fr not_active Ceased
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2001077982A1 (fr) * | 2000-04-11 | 2001-10-18 | Picosoft Co., Ltd. | Jouet a systeme de commande |
| CN1538339A (zh) * | 2003-04-16 | 2004-10-20 | 英业达股份有限公司 | 离线进行游戏角色能力提升的系统及其方法 |
| US20100172287A1 (en) * | 2007-10-25 | 2010-07-08 | Krieter Marcus | Temporal network server connected devices with off-line ad hoc update and interaction capability |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112702420A (zh) * | 2020-12-22 | 2021-04-23 | 爱因彼(北京)科技有限公司 | 线上和线下数据交互的处理方法及系统 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN102014117A (zh) | 2011-04-13 |
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