WO2012013007A1 - 一种基于数据通讯的线上线下游戏数据互动交换的方法 - Google Patents
一种基于数据通讯的线上线下游戏数据互动交换的方法 Download PDFInfo
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- WO2012013007A1 WO2012013007A1 PCT/CN2010/080569 CN2010080569W WO2012013007A1 WO 2012013007 A1 WO2012013007 A1 WO 2012013007A1 CN 2010080569 W CN2010080569 W CN 2010080569W WO 2012013007 A1 WO2012013007 A1 WO 2012013007A1
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- Prior art keywords
- game
- data
- game device
- attribute data
- network server
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
Definitions
- the invention relates to a network application technology, in particular to a method for interactive exchange of online and offline game data based on data communication.
- Computer online games have become more and more popular among people. Through online games, online game players can get endless ease and satisfying game fun in the game.
- the existing online games are usually online online games. Only in the environment where computer devices are connected to the Internet can the game be upgraded or the game group PK upgraded, and online games cannot be played anytime, anywhere in the real life without using computer equipment. In this way, on the one hand, because online game players can't play games online for a long time, it is bound to affect the game upgrade of online game players; on the other hand, online game players use their own computer equipment to conduct computer online games through the Internet, and the two sides of the fight lack face to face. The interaction also makes online game players unable to experience the fun of face-to-face communication.
- the object of the present invention is to overcome the deficiencies of the prior art and provide a method for interactive exchange of online and offline game data based on data communication, so that the online game player can change the game parameter attribute to the online computer network after playing the game online. in the game.
- the technical solution adopted by the present invention to solve the technical problem thereof is: a method for interactive exchange of online and offline game data based on data communication, comprising the following steps:
- a game device in which game attribute data of a web server capable of providing a computer network game is downloaded to the offline and preset with the same game attribute setting as the specified game of the web server by the PC installed with the game control software in advance Medium and stored in the memory of the game device;
- the preset game program is started by the game device, and the game interaction between the game devices is realized by a preset communication protocol between the game devices, and the new game attribute data generated by the game interaction is stored in the memory of the game device. ;
- the new game attribute data saved in the memory of the game device is transferred to the memory of the PC in the form of wired data transmission by the PC in which the game control software is pre-installed, and the new game attribute is then used by the PC.
- the data is transmitted to the web server on the Internet to force the update of the original game attribute data in the web server.
- a data interaction processing center is further disposed between the PC and the network server.
- the PC downloads data from the network server through the data interaction processing center, and the data interaction processing center downloads the data. The registration and saving are performed.
- the PC uploads data to the network server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- step A first connecting the PC with the game control software pre-installed to the Internet to realize the communication connection between the PC and the network server capable of providing the computer network game, by running the PC
- the control software downloads the game attribute data of the specified game selected in the web server to the memory of the PC; and then passes the game device preset with the same game attribute setting as the specified game of the web server through the data The line is wired to the PC, and the game attribute data of the web server is saved to the memory of the game device by running the control software in the PC.
- the step A described includes:
- the operating system of the PC runs the control software of the PC
- the PC reads information from the network server through the Internet;
- the PC analyzes and judges the read information from the network server, if there is data information that can be extracted, then proceeds to the next step, otherwise, proceeds to step A8;
- the PC selects required game attribute data from the web server
- the PC downloads the selected game attribute data from the web server to the local storage;
- the PC selectively transmits game attribute data stored in the local memory to the game device and saves it in a memory of the game device, and then the game control software of the PC will play the game attribute data.
- the changed data change information is automatically forced to be uploaded to the network server;
- the web server software automatically forces the data change information to be stored in the network server memory
- the step B described includes:
- the game device starts and runs a preset operating system
- the game device searches for nearby game devices of the same type according to a communication protocol, and sends an inquiry signal to the same game device;
- step B3 After receiving the response signal of the same type of game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, the process proceeds to step B9;
- the game device and the similar game device determine an online binding signal according to a communication protocol
- the game device and the similar game device negotiate to select a preset game rule according to a communication protocol
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result
- the game device forcibly modifies the game attribute data according to the interaction result, and obtains new game attribute data after the game interaction;
- the game device saves new game attribute data to a memory of the game device
- step C first, the game device preset with the same game attribute setting as the specified game of the web server is wiredly connected to the PC through a data line, and the control software installed in the PC is operated by running the PC. Reading new game attribute data of the game device into the PC, and comparing the new game attribute data with the original game attribute data stored in the memory of the PC, and prompting the user when the change occurs The new game attribute data is automatically forcibly stored in the memory of the PC to update the original game attribute data stored in the memory of the PC; then, the PC with the control software pre-installed is connected to the Internet.
- a network to implement a communication connection between the PC and a network server capable of providing a computer network game, and uploading new game attribute data stored in the memory of the PC to the network server by running control software installed in the PC, Forces the original game attribute data saved in the memory of the web server to be updated to implement game upgrade.
- the step C described includes:
- the operating system of the PC runs control software of the PC, and the PC reads the storage information of the game device through a wired connection with the game device;
- the PC compares the read new game attribute data from the game device with the original game attribute data stored in the PC (the program can be set to determine whether there is an update by changing time recording or the like) Data), when it is judged that there is update data, continue to the next step, otherwise, go to step C8;
- the PC prompts to change the signal
- the PC changes game attribute information
- the PC saves the updated game attribute data from the game device that has been updated into the memory of the PC;
- the PC transmits new game attribute data to the network server through the Internet;
- the network server software automatically forces the data change information to be stored in the memory of the network server to implement game upgrade
- a method for interactive exchange of online and offline game data based on data communication comprising the following steps:
- Game attribute data of a web server capable of providing a computer network game and also having a Wi-Fi function is wirelessly downloaded to the game device by a game device pre-installed with game software and having a Wi-Fi function, the game device of the game device Also including a game property setting preset with a specified game of the web server, the game attribute data being saved in a memory of the game device;
- the preset game program is started by the game device, and the wireless game interaction between the game devices is implemented in cooperation with the Wi-Fi wireless communication protocol, and the new game attribute data generated by the game interaction is stored in the memory of the game device;
- the game device wirelessly uploads the new game attribute data to the web server via the Wi-Fi protocol to force update of the original game attribute data in the web server.
- a data interaction processing center is further disposed between the game device and the web server, and in the step a, the game device downloads data from the network server through the data interaction processing center, and the data interaction processing center downloads the data. The registration and saving are performed.
- the game device uploads data to the web server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- the step a described includes:
- the game device with preset Wi-Fi function applies for connecting to a network server in a wireless local area network environment
- the game software program of the game device analyzes game attribute data
- the game device analyzes and judges the read information from the network server, if there is change data information that can be extracted, then proceeds to the next step, otherwise, proceeds to step a 8;
- the game device selects required game attribute data from the web server
- the game device downloads selected game attribute data from the web server to a memory of the game device;
- the preset program of the game device uploads data change information of the game attribute data to the network server, and the network server automatically forces the update of the data information;
- the step b described includes:
- the game device maintains a communication connection with a web server via Wi-Fi;
- the game device searches for a similar game device in the vicinity according to the Wi-Fi wireless communication protocol, and sends an inquiry signal to the similar game device;
- step b3 After receiving the response signal of the same type of game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, the process proceeds to step b9;
- the game device and the similar game device determine a mutual online binding signal according to a Wi-Fi wireless communication protocol
- the game device and the similar game device negotiate to select a preset game rule according to a Wi-Fi wireless communication protocol
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result
- the game device uploads the interaction result to the network server according to the Wi-Fi wireless communication protocol
- the network server forcibly modifies the original game attribute data on the network server according to its preset software
- the web server saves the updated game attribute data to a memory of the web server
- the invention has the beneficial effects that since the computer is connected to the Internet to obtain the game attribute data of the network server, after the data transmission, the information is directly transmitted to the electronic device of the game device, that is, the preset corresponding program is The corresponding animation operation interface is displayed on the game screen, and after the game game is played between the game devices, the personal data is replaced according to the game result, and then sent to the network server by the computer through the Internet, forcibly updating the game attribute of the network server.
- Data synchronized with the online game upgrade.
- Such a data loop process allows online game players to use the latest and fastest and most convenient game mode to achieve the purpose of online game upgrade. Online game can be upgraded online and offline, avoiding the original way that online game players need to play online for a long time.
- the disadvantages brought by computer network games can also enable online game players to experience the fun brought by face-to-face communication, thus, can effectively promote the development of online game products.
- the game device Since the game device has built-in Wi-Fi, the game device acquires the game attribute data of the web server through the built-in Wi-Fi, and the game device plays the game with other game devices through the built-in Wi-Fi, and the game device is new through the built-in Wi-Fi.
- the game attribute data is uploaded to the web server, which allows the online game player to achieve the purpose of online game upgrade with the latest fastest and most convenient game mode, and enables the online game player to experience the fun brought by face-to-face communication.
- Figure 1 is a schematic flow chart of the step A of the present invention.
- Figure 2 is a schematic flow chart of the step B of the present invention.
- FIG. 3 is a schematic flow chart of the step C of the present invention.
- Figure 4 is a schematic flow chart of the step a of the present invention.
- Figure 5 is a schematic flow chart of step b of the present invention.
- Embodiment 1 Referring to FIG. 1 to FIG. 3, a method for interactive exchange of online and offline game data based on data communication according to the present invention includes the following steps:
- the game attribute data of the web server capable of providing the computer network game is downloaded to the offline game which is preset with the same game attribute setting as the specified game of the web server through the Internet of the Internet by the PC in which the game control software is pre-installed.
- the game attribute data of the network server refers to game attribute information of the player in the network server;
- the PC can connect to the Internet of the Internet in a wired or wireless manner;
- the preset game program is started by the game device, and the wireless game interaction between the game devices is realized by a preset wireless communication protocol between the game devices, and the new game attribute data generated by the game interaction is stored in the game device.
- the wired communication protocol can also be preset between the game devices to realize the wired game interaction between the game devices;
- the new game attribute data saved in the memory of the game device is transferred to the memory of the PC in the form of wired data transmission by the PC in which the game control software is pre-installed, and the new game attribute is then used by the PC.
- the data is transmitted to the web server on the Internet to force the update of the original game attribute data in the web server.
- step A first connecting the PC with the game control software pre-installed to the Internet to realize the communication connection between the PC and the network server capable of providing the computer network game, by running the PC
- the control software downloads the game attribute data of the specified game selected in the web server to the memory of the PC; and then passes the game device preset with the same game attribute setting as the specified game of the web server through the data The line is wired to the PC, and the game attribute data of the web server is saved to the memory of the game device by running the control software in the PC.
- the step A described includes:
- the operating system of the PC runs the control software of the PC (ie, the preset supporting program); as shown in block 101 in FIG. 1;
- the PC reads information from the network server over the Internet; as shown in block 102 of FIG. 1;
- the PC analyzes and judges the read information from the network server. If there is data information that can be extracted, the process proceeds to the next step. Otherwise, the process goes to step A8; as shown in block 103 in FIG. ;
- the PC selects game attribute data from the web server as needed; as shown in block 104 of FIG. 1;
- the PC downloads the selected game attribute data from the web server to the local storage; as shown in block 105 of FIG. 1;
- the PC selectively transmits game attribute data stored in the local memory to the game device and saves it in a memory of the game device, and then the game control software of the PC will play the game attribute data.
- the changed data change information is automatically forcibly uploaded to the network server; as shown in block 106 of FIG. 1;
- the network server software automatically forces the data change information to be stored in the network server memory; as shown in block 107 of FIG. 1;
- the step B described includes:
- the game device starts and runs a preset operating system
- the game device sends an inquiry signal to a similar game device according to a wireless communication protocol such as Bluetooth or infrared search for similar game devices in the vicinity; as shown in block 201 of FIG. 2;
- a wireless communication protocol such as Bluetooth or infrared search for similar game devices in the vicinity
- step B3 After receiving the response signal of the similar game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, the process proceeds to step B9; as shown in block 202 of FIG. 2;
- the game device and the similar game device determine a mutual online binding signal according to a wireless communication protocol such as Bluetooth or infrared; as shown in block 203 of FIG. 2;
- a wireless communication protocol such as Bluetooth or infrared
- the game device and the similar game device select a preset game rule according to a wireless communication protocol such as Bluetooth or infrared negotiation; as shown in block 204 in FIG. 2;
- a wireless communication protocol such as Bluetooth or infrared negotiation
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result; as shown in block 205 of FIG. 2;
- the game device forcibly modifies the game attribute data according to the interaction result, and obtains new game attribute data after the game interaction; as shown in block 206 in FIG. 2;
- the game device saves new game attribute data to the memory of the game device; as shown in block 207 of FIG. 2;
- step C first, the game device preset with the same game attribute setting as the specified game of the web server is wiredly connected to the PC through a data line, and the control software installed in the PC is operated by running the PC. Reading new game attribute data of the game device into the PC, and comparing the new game attribute data with the original game attribute data stored in the memory of the PC, and prompting the user when the change occurs The new game attribute data is automatically forcibly stored in the memory of the PC to update the original game attribute data stored in the memory of the PC; then, the PC with the control software pre-installed is connected to the Internet.
- a network to implement a communication connection between the PC and a network server capable of providing a computer network game, and uploading new game attribute data stored in the memory of the PC to the network server by running control software installed in the PC, Forces the original game attribute data saved in the memory of the web server to be updated to implement game upgrade.
- the step C described includes:
- the operating system of the PC runs the control software of the PC, and the PC reads the storage information of the game device through a wired connection with the game device; as shown in block 301 in FIG. 3;
- the PC compares the read new game attribute data from the game device with the original game attribute data stored in the PC (the program can be set to determine whether there is an update by changing time recording or the like) Data), when it is judged that there is update data, continue to the next step, otherwise, go to step C8; as shown in block 302 in FIG. 3;
- the PC prompts to change the signal; as shown in block 303 in FIG. 3;
- the PC changes game attribute information; as shown in block 304 of FIG. 3;
- the PC saves the updated game attribute data from the game device that has been updated into the memory of the PC; as shown in block 305 in FIG. 3;
- the PC transmits new game attribute data to the web server over the Internet; as shown in block 306 of FIG. 3;
- the network server software automatically forces the data change information to be stored in the memory of the network server to implement game upgrade; as shown in block 307 in FIG. 3;
- the game device when the player uses the game device for offline game entertainment, the game device must be connected to the PC with a wired data connection device (such as a USB data cable) at the beginning, and the PC is in a successful connection with the network.
- a wired data connection device such as a USB data cable
- the personal game attribute data on the network server with the online game is selectively downloaded to the game device by using the data transfer method, and after the download is successful, the connection between the game device and the PC can be disconnected.
- start playing games When the game is played offline, two players or a plurality of players perform the game through the game program settings preset by the game device by wireless communication, and the game result is obtained.
- the offline derivative game device in the hand is connected to the PC, and the game attribute result data changed in the game device is changed.
- the player can return to the world of online games for game entertainment.
- a data interaction processing center may be disposed between the PC and the network server, so that in the step A, the PC downloads data from the network server through the data interaction processing center, and the data is interactively processed. The center registers and saves the downloaded data. In the step C, the PC uploads data to the network server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- Embodiment 2 Referring to FIG. 4 to FIG. 5, a method for interactive exchange of online and offline game data based on data communication according to the present invention includes the following steps:
- Game attribute data of a web server capable of providing a computer network game and also having a Wi-Fi function is wirelessly downloaded to the game device by a game device pre-installed with game software and having a Wi-Fi function, the game device of the game device Also including a game property setting preset with a specified game of the web server, the game attribute data being saved in a memory of the game device;
- the preset game program is started by the game device, and the wireless game interaction between the game devices is implemented in cooperation with the Wi-Fi wireless communication protocol, and the new game attribute data generated by the game interaction is stored in the memory of the game device;
- the game device wirelessly uploads the new game attribute data to the web server via the Wi-Fi protocol to force update of the original game attribute data in the web server.
- the step a described includes:
- the game device with preset Wi-Fi function applies for connecting to a network server in a wireless local area network environment; as shown in block 401 in FIG. 4;
- the game software program of the game device analyzes game attribute data; as shown in block 403 of FIG. 4;
- the game device analyzes and judges the read information from the network server, and if there is change data information that can be extracted, the process proceeds to the next step; otherwise, the process proceeds to step a. 8; as shown in block 404 in FIG. 4;
- the gaming device selects game attribute data from the web server as needed; as shown in block 405 of FIG. 4;
- the game device downloads selected game attribute data from the web server to a memory of the game device; as shown in block 406 of FIG. 4;
- the preset program of the game device uploads data change information of the game attribute data to the network server, and the network server automatically forces the data information to be updated; as shown in block 407 in FIG. 4;
- the step b described includes:
- the game device maintains a communication connection with a web server via Wi-Fi;
- the game device searches for a similar game device in the vicinity according to the Wi-Fi wireless communication protocol, and sends an inquiry signal to the same game device; as shown in block 501 in FIG. 5;
- step b 3. After receiving the response signal of the similar game device, the game device submits an online application, and after obtaining an online response of the same game device, proceeds to the next step; otherwise, proceeds to step b. 9; as shown in block 502 of FIG. 5;
- the game device and the similar game device determine the online binding signal according to the Wi-Fi wireless communication protocol; as shown in block 503 in FIG. 5;
- the game device and the similar game device negotiate to select a preset game rule according to the Wi-Fi wireless communication protocol; as shown in block 504 in FIG. 5;
- the game device interacts with the game device of the same type according to the determined game rules, and obtains an interaction result; as shown by block 505 in FIG. 5;
- the game device uploads the interaction result to the web server according to the Wi-Fi wireless communication protocol; as shown in block 506 in FIG. 5;
- the network server forcibly modifies the original game attribute data on the network server according to its preset software; as shown in block 507 in FIG. 5;
- the web server saves the updated game attribute data to a memory of the web server; as shown in block 508 of FIG. 5;
- the Wi-Fi function is used to selectively download the personal game attribute data on the network server to the memory of the game device at the prompt of the game device preset game program, and the download is successful. Then you can start the game.
- an offline game is played with one or more game devices of the same type, a new game result is obtained, and the player automatically forces the new game attribute data to be uploaded to the network server at the prompt of the game device software program operation interface.
- a data interaction processing center may be disposed between the game device and the web server, so that in the step a, the game device downloads data from the network server through the data interaction processing center, and the data interaction processing The center registers and saves the downloaded data.
- the game device uploads data to the web server through the data interaction processing center, and the data interaction processing center registers and saves the uploaded data.
- the computer Since the computer is connected to the Internet to obtain the game attribute data of the network server, after data transmission, the information is directly transmitted to the electronic device of the game device in the game device, and the corresponding corresponding program is displayed on the game screen.
- the animation operation interface after the game play between the game devices, the personal data is replaced according to the game result, and then sent to the network server by the computer through the Internet, forcibly updating the game attribute data of the network server, realizing the online game Synchronous upgrade.
- Such a data loop process allows online game players to use the latest and fastest and most convenient game mode to achieve the purpose of online game upgrade. Online game can be upgraded online and offline, avoiding the original way that online game players need to play online for a long time.
- the disadvantages brought by computer network games can also enable online game players to experience the fun brought by face-to-face communication, thus, can effectively promote the development of online game products.
- the game device Since the game device has built-in Wi-Fi, the game device acquires the game attribute data of the web server through the built-in Wi-Fi, and the game device plays the game with other game devices through the built-in Wi-Fi, and the game device is new through the built-in Wi-Fi.
- the game attribute data is uploaded to the web server, which allows the online game player to achieve the purpose of online game upgrade with the latest fastest and most convenient game mode, and enables the online game player to experience the fun brought by face-to-face communication.
- the invention relates to a method for interactive exchange of online and offline game data based on data communication, which adopts a computer connected to the internet to obtain game attribute data of a network server, and after data transmission, the information is directly transmitted to an electronic chip of the game device, and The preset corresponding program displays the corresponding animation operation interface on the game screen, and after the game is played between the game devices, the personal data is replaced according to the game result, and then sent by the computer to the network server through the Internet, forcing Update the game attribute data of the web server to achieve simultaneous upgrade with the online game.
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- Information Transfer Between Computers (AREA)
Abstract
本发明公开了一种基于数据通讯的线上线下游戏数据互动交换的方法,采用了电脑连接英特网internet获取网络服务器的游戏属性数据,经过数据传输,信息直接传输至游戏装置的电子芯片上,通过预设的对应程序在游戏屏幕上显示出相应的动画操作界面,而由游戏装置之间进行游戏对战后,根据游戏结果进行个人数据更换,再由电脑通过英特网internet发送给网络服务器,强制更新网络服务器的游戏属性数据,实现了与网络游戏同步升级。让网游玩家用最新最快最便捷的游戏方式达到网络游戏升级的目的,在线上线下可以同时进行游戏升级,同时,还能让网游玩家体验到面对面交流所带来的乐趣,从而,能够有力地推动网络游戏产品的发展。
Description
本发明涉及一种网络应用技术,特别是涉及一种基于数据通讯的线上线下游戏数据互动交换的方法。
计算机网络游戏已越来越受到人们的喜爱,通过网络游戏,网游玩家可以在游戏中得到无穷的轻松和满足的游戏乐趣。现有的网络游戏通常为线上网络游戏,只能在电脑设备上网的环境下才能进行游戏升级或游戏组团PK升级,而无法在现实生活当中随时随地的不通过电脑设备进行线上网络游戏。这样,一方面,由于网游玩家无法长时间在线上进行游戏打斗,势必影响网游玩家的游戏升级;另一方面,网游玩家都是利用各自的电脑设备通过上网进行计算机网络游戏,打斗的双方缺乏面对面的互动,从而也使得网游玩家无法体验到面对面交流所带来的乐趣。
本发明的目的在于克服现有技术之不足,提供一种基于数据通讯的线上线下游戏数据互动交换的方法,使得网游玩家在线下进行游戏打斗后能够将游戏参数属性更改到线上的计算机网络游戏中。
本发明解决其技术问题所采用的技术方案是:一种基于数据通讯的线上线下游戏数据互动交换的方法,包括如下步骤:
A.通过预先安装有游戏控制软件的PC机将能够提供计算机网络游戏的网络服务器的游戏属性数据通过英特网下载至线下的且预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置中,并保存在该游戏装置的存储器中;
B.由游戏装置启动预置的游戏程序,通过游戏装置之间预先设定的通讯协议,实现游戏装置之间的游戏互动,并将游戏互动所产生的新的游戏属性数据存入游戏装置的存储器中;
C.通过预先安装有游戏控制软件的PC机将游戏装置的存储器中所保存的新的游戏属性数据以有线数据传输的形式调至该PC机的存储器中,再由该PC机将该新的游戏属性数据通过英特网上传给网络服务器去强制更新网络服务器中原有的游戏属性数据。
进一步的,在PC机与网络服务器之间还设置一个数据交互处理中心,在所述步骤A中,PC机通过该数据交互处理中心从网络服务器中下载数据,该数据交互处理中心对下载的数据进行登记和保存,在所述步骤C中,PC机通过该数据交互处理中心向网络服务器上传数据,该数据交互处理中心对上传的数据进行登记和保存。
所述的步骤A中:先是将所述预先安装有游戏控制软件的PC机连接于英特网,以实现该PC机与能够提供计算机网络游戏的网络服务器的通讯连接,通过运行该PC机内的控制软件将网络服务器中所被选择的指定游戏的游戏属性数据下载到该PC机的存储器中;然后,将所述预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置通过数据线与该PC机有线连接,通过运行该PC机内的控制软件,将网络服务器的游戏属性数据保存到游戏装置的存储器中。
所述的步骤A包括:
A1.所述PC机的操作系统运行所述PC机的控制软件;
A2.所述PC机通过英特网读取来自所述网络服务器的信息;
A3.所述PC机对读取的来自所述网络服务器的信息进行分析判断,如果有可以提取的数据信息,则转至下一步骤,否则,转至步骤A8;
A4.所述PC机选择所需要的来自所述网络服务器的游戏属性数据;
A5.所述PC机将选择的来自所述网络服务器的游戏属性数据下载到本机存储器上;
A6.所述PC机将存储在本机存储器内的游戏属性数据选择性地传输给所述游戏装置,并保存在所述游戏装置的存储器中,而后,所述PC机的游戏控制软件将游戏属性数据已变的数据变更信息自动强制上传给所述网络服务器;
A7.网络服务器软件将数据变更信息自动强制存入网络服务器内存;
A8.结束。
所述的步骤B包括:
B1.所述游戏装置启动并运行预置操作系统;
B2.所述游戏装置根据通讯协议搜寻附近的同类游戏装置,向同类游戏装置发出询问信号;
B3.所述游戏装置接收到同类游戏装置的应答信号后,提出联机申请,得到同类游戏装置的联机应答后,继续下一步骤,否则,转至步骤B9;
B4.所述游戏装置与同类游戏装置根据通讯协议确定互相联机绑定信号;
B5.所述游戏装置与同类游戏装置根据通讯协议协商选择预置好的游戏规则;
B6.所述游戏装置与同类游戏装置根据确定的游戏规则进行游戏的互动,并得出互动结果;
B7.所述游戏装置根据互动结果强制修改游戏属性数据,并得到游戏互动后的新的游戏属性数据;
B8.所述游戏装置将新的游戏属性数据保存到游戏装置的存储器中;
B9.结束。
所述的步骤C中:先是将所述预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置通过数据线与所述PC机有线连接,通过运行所述PC机内安装的控制软件,将游戏装置的新的游戏属性数据读取到PC机中,并将该新的游戏属性数据与PC机的存储器所存储的原有游戏属性数据进行比较,当发生变化时,提示用户并将新的游戏属性数据自动强制存入PC机的存储器中以实现对PC机的存储器所存储的原有的游戏属性数据进行更新;然后,将所述预先安装有控制软件的PC机连接于英特网,以实现所述PC机与能够提供计算机网络游戏的网络服务器的通讯连接,通过运行所述PC机内安装的控制软件将PC机的存储器所存储的新的游戏属性数据上传给网络服务器,强制更新网络服务器的存储器中所保存的原有的游戏属性数据,实现游戏升级。
所述的步骤C包括:
C1.所述PC机的操作系统运行所述PC机的控制软件,所述PC机通过与游戏装置的有线连接,读取游戏装置的存储信息;
C2.所述PC机将读取的来自所述游戏装置的新的游戏属性数据与PC机中所保存的原有的游戏属性数据进行比较(可设置程序通过更改时间记录等多种方法判断是否有更新数据),,当判断有更新数据时,继续下一步骤,否则,转至步骤C8;
C3.所述PC机提示更改信号;
C4.所述PC机更改游戏属性信息;
C5.所述PC机将已经更新好的来自所述游戏装置的新的游戏属性数据存入本PC机的存储器中;
C6.所述PC机将新的游戏属性数据通过英特网上传给网络服务器;
C7.网络服务器软件将数据变更信息自动强制存入网络服务器的存储器,实现游戏升级;
C8.结束。
一种基于数据通讯的线上线下游戏数据互动交换的方法,包括如下步骤:
a.通过预置有游戏软件且具有Wi-Fi功能的游戏装置将能够提供计算机网络游戏的且同样具有Wi-Fi功能的网络服务器的游戏属性数据无线下载至该游戏装置中,该游戏装置的游戏软件还包括预置有与网络服务器的指定游戏相同的游戏属性设置,该游戏属性数据保存在该游戏装置的存储器中;
b.由游戏装置启动预置的游戏程序,配合Wi-Fi无线通讯协议,实现游戏装置之间的无线游戏互动,并将游戏互动所产生的新的游戏属性数据存入游戏装置的存储器中;再由该游戏装置通过Wi-Fi协议将该新的游戏属性数据无线上传给网络服务器强制更新网络服务器中原有的游戏属性数据。
进一步的,在游戏装置与网络服务器之间还设置一个数据交互处理中心,在所述步骤a中,游戏装置通过该数据交互处理中心从网络服务器中下载数据,该数据交互处理中心对下载的数据进行登记和保存,在所述步骤b中,游戏装置通过该数据交互处理中心向网络服务器上传数据,该数据交互处理中心对上传的数据进行登记和保存。
所述的步骤a包括:
a 1.所述有预置Wi-Fi功能的游戏装置在无线局域网环境中申请连接网络服务器;
a 2.所述游戏装置连接成功后运行游戏装置中预置的游戏软件程序;
a 3.所述游戏装置的游戏软件程序分析游戏属性数据;
a
4.所述游戏装置对读取的来自所述网络服务器的信息进行分析判断,如果有可以提取的变更数据信息,则转至下一步骤,否则,转至步骤a 8;
a 5.所述游戏装置选择所需要的来自所述网络服务器的游戏属性数据;
a 6.所述游戏装置将选择的来自所述网络服务器的游戏属性数据下载到本游戏装置的存储器上;
a
7.所述游戏装置的预置程序将游戏属性数据已变的数据变更信息上传给所述网络服务器,网络服务器自动强制更新数据信息;
a 8.结束。
所述的步骤b包括:
b 1.所述游戏装置通过Wi-Fi保持与网络服务器的通讯连接;
b 2.所述游戏装置根据Wi-Fi无线通讯协议搜寻附近的同类游戏装置,向同类游戏装置发出询问信号;
b
3.所述游戏装置接收到同类游戏装置的应答信号后,提出联机申请,得到同类游戏装置的联机应答后,继续下一步骤,否则,转至步骤b 9;
b 4.所述游戏装置与同类游戏装置根据Wi-Fi无线通讯协议确定互相联机绑定信号;
b 5.所述游戏装置与同类游戏装置根据Wi-Fi无线通讯协议协商选择预置好的游戏规则;
b 6.所述游戏装置与同类游戏装置根据确定的游戏规则进行游戏的互动,并得出互动结果;
b 7.所述游戏装置根据Wi-Fi无线通讯协议将互动结果上传给网络服务器;
b 8.所述网络服务器根据其预置软件强制修改网络服务器上的原有的游戏属性数据;
b 9.所述网络服务器将更新的游戏属性数据保存到网络服务器的存储器中;
b10.结束。
本发明的有益效果是,由于采用了电脑连接英特网internet获取网络服务器的游戏属性数据,经过数据传输,信息直接传输至游戏装置中即游戏装置的电子芯片上,通过预设的对应程序在游戏屏幕上显示出相应的动画操作界面,而由游戏装置之间进行游戏对战后,根据游戏结果进行个人数据更换,再由电脑通过英特网internet发送给网络服务器,强制更新网络服务器的游戏属性数据,实现了与网络游戏同步升级。这样一个数据的循环过程,可以让网游玩家用最新最快最便捷的游戏方式达到网络游戏升级的目的,在线上线下可以同时进行游戏升级,避免了原有的方式需要网游玩家长时间在线上进行计算机网络游戏所带来的弊端,同时,还能让网游玩家体验到面对面交流所带来的乐趣,从而,能够有力地推动网络游戏产品的发展。由于采用了将游戏装置内置Wi-Fi,游戏装置通过内置Wi-Fi获取网络服务器的游戏属性数据,游戏装置通过内置Wi-Fi与其它游戏装置进行游戏打斗,游戏装置通过内置Wi-Fi将新的游戏属性数据上传给网络服务器,可以让网游玩家用最新最快最便捷的游戏方式达到网络游戏升级的目的,能让网游玩家体验到面对面交流所带来的乐趣。
以下结合附图及实施例对本发明作进一步详细说明;但本发明的一种基于数据通讯的线上线下游戏数据互动交换的方法不局限于实施例。
图1是本发明的步骤A的流程示意图;
图2是本发明的步骤B的流程示意图;
图3是本发明的步骤C的流程示意图;
图4是本发明的步骤a的流程示意图;
图5是本发明的步骤b的流程示意图。
实施例一,参见图1至图3所示,本发明的一种基于数据通讯的线上线下游戏数据互动交换的方法,包括如下步骤:
A.通过预先安装有游戏控制软件的PC机将能够提供计算机网络游戏的网络服务器的游戏属性数据通过英特网internet下载至线下的且预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置中,并保存在该游戏装置的存储器中;其中,网络服务器的游戏属性数据是指网络服务器中玩家个人的游戏属性信息;PC机可以有线或无线的方式连接英特网internet;
B.由游戏装置启动预置的游戏程序,通过游戏装置之间预先设定的无线通讯协议,实现游戏装置之间的无线游戏互动,并将游戏互动所产生的新的游戏属性数据存入游戏装置的存储器中;游戏装置之间也可以预先设定有线通讯协议,来实现游戏装置之间的有线游戏互动;
C.通过预先安装有游戏控制软件的PC机将游戏装置的存储器中所保存的新的游戏属性数据以有线数据传输的形式调至该PC机的存储器中,再由该PC机将该新的游戏属性数据通过英特网上传给网络服务器去强制更新网络服务器中原有的游戏属性数据。
所述的步骤A中:先是将所述预先安装有游戏控制软件的PC机连接于英特网,以实现该PC机与能够提供计算机网络游戏的网络服务器的通讯连接,通过运行该PC机内的控制软件将网络服务器中所被选择的指定游戏的游戏属性数据下载到该PC机的存储器中;然后,将所述预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置通过数据线与该PC机有线连接,通过运行该PC机内的控制软件,将网络服务器的游戏属性数据保存到游戏装置的存储器中。
所述的步骤A包括:
A1.所述PC机的操作系统运行所述PC机的控制软件(即预置配套程序);如图1中的框101所示;
A2.所述PC机通过英特网读取来自所述网络服务器的信息;如图1中的框102所示;
A3.所述PC机对读取的来自所述网络服务器的信息进行分析判断,如果有可以提取的数据信息,则转至下一步骤,否则,转至步骤A8;如图1中的框103所示;
A4.所述PC机选择所需要的来自所述网络服务器的游戏属性数据;如图1中的框104所示;
A5.所述PC机将选择的来自所述网络服务器的游戏属性数据下载到本机存储器上;如图1中的框105所示;
A6.所述PC机将存储在本机存储器内的游戏属性数据选择性地传输给所述游戏装置,并保存在所述游戏装置的存储器中,而后,所述PC机的游戏控制软件将游戏属性数据已变的数据变更信息自动强制上传给所述网络服务器;如图1中的框106所示;
A7.网络服务器软件将数据变更信息自动强制存入网络服务器内存;如图1中的框107所示;
A8.结束。
所述的步骤B包括:
B1.所述游戏装置启动并运行预置操作系统;
B2.所述游戏装置根据无线通讯协议比如蓝牙或红外线搜寻附近的同类游戏装置,向同类游戏装置发出询问信号;如图2中的框201所示;
B3.所述游戏装置接收到同类游戏装置的应答信号后,提出联机申请,得到同类游戏装置的联机应答后,继续下一步骤,否则,转至步骤B9;如图2中的框202所示;
B4.所述游戏装置与同类游戏装置根据无线通讯协议比如蓝牙或红外线确定互相联机绑定信号;如图2中的框203所示;
B5.所述游戏装置与同类游戏装置根据无线通讯协议比如蓝牙或红外线协商选择预置好的游戏规则;如图2中的框204所示;
B6.所述游戏装置与同类游戏装置根据确定的游戏规则进行游戏的互动,并得出互动结果;如图2中的框205所示;
B7.所述游戏装置根据互动结果强制修改游戏属性数据,并得到游戏互动后的新的游戏属性数据;如图2中的框206所示;
B8.所述游戏装置将新的游戏属性数据保存到游戏装置的存储器中;如图2中的框207所示;
B9.结束。
所述的步骤C中:先是将所述预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置通过数据线与所述PC机有线连接,通过运行所述PC机内安装的控制软件,将游戏装置的新的游戏属性数据读取到PC机中,并将该新的游戏属性数据与PC机的存储器所存储的原有游戏属性数据进行比较,当发生变化时,提示用户并将新的游戏属性数据自动强制存入PC机的存储器中以实现对PC机的存储器所存储的原有的游戏属性数据进行更新;然后,将所述预先安装有控制软件的PC机连接于英特网,以实现所述PC机与能够提供计算机网络游戏的网络服务器的通讯连接,通过运行所述PC机内安装的控制软件将PC机的存储器所存储的新的游戏属性数据上传给网络服务器,强制更新网络服务器的存储器中所保存的原有的游戏属性数据,实现游戏升级。
所述的步骤C包括:
C1.所述PC机的操作系统运行所述PC机的控制软件,所述PC机通过与游戏装置的有线连接,读取游戏装置的存储信息;如图3中的框301所示;
C2.所述PC机将读取的来自所述游戏装置的新的游戏属性数据与PC机中所保存的原有的游戏属性数据进行比较(可设置程序通过更改时间记录等多种方法判断是否有更新数据),当判断有更新数据时,继续下一步骤,否则,转至步骤C8;如图3中的框302所示;
C3.所述PC机提示更改信号;如图3中的框303所示;
C4.所述PC机更改游戏属性信息;如图3中的框304所示;
C5.所述PC机将已经更新好的来自所述游戏装置的新的游戏属性数据存入本PC机的存储器中;如图3中的框305所示;
C6.所述PC机将新的游戏属性数据通过英特网上传给网络服务器;如图3中的框306所示;
C7.网络服务器软件将数据变更信息自动强制存入网络服务器的存储器,实现游戏升级;;如图3中的框307所示;
C8.结束。
游戏时,当玩家使用游戏装置进行线下游戏娱乐时,刚开始必须先用有线数据连接装置(比如:USB数据线)将游戏装置与PC机相连接,同时PC机要处于在与网络连接成功的环境下,运用数据传递的方式,将具有网络游戏的网络服务器上的个人游戏属性数据选择性的下载到游戏装置本机里,下载成功后,即可断开游戏装置与PC机的连接,开始进行游戏娱乐。在线下进行游戏时,通过无线通讯的手段,两个玩家或者多个玩家通过游戏装置预置的游戏程序设置进行游戏,并得出游戏结果。当玩家回到PC机要再次进行线上网络游戏娱乐时,在网络游戏软件的提示下,要先将手中的线下衍生游戏装置与PC机相连接,将游戏装置内变更的游戏属性结果数据上传至网络服务器上,当数据处于最新更新状态的时候,玩家便可再次回到网络游戏的世界中进行游戏娱乐。
当然,进一步的,还可以在PC机与网络服务器之间设置一个数据交互处理中心,这样,在所述步骤A中,PC机通过该数据交互处理中心从网络服务器中下载数据,该数据交互处理中心对下载的数据进行登记和保存,在所述步骤C中,PC机通过该数据交互处理中心向网络服务器上传数据,该数据交互处理中心对上传的数据进行登记和保存。
实施例二,参见图4至图5所示,本发明的一种基于数据通讯的线上线下游戏数据互动交换的方法,包括如下步骤:
a.通过预置有游戏软件且具有Wi-Fi功能的游戏装置将能够提供计算机网络游戏的且同样具有Wi-Fi功能的网络服务器的游戏属性数据无线下载至该游戏装置中,该游戏装置的游戏软件还包括预置有与网络服务器的指定游戏相同的游戏属性设置,该游戏属性数据保存在该游戏装置的存储器中;
b.由游戏装置启动预置的游戏程序,配合Wi-Fi无线通讯协议,实现游戏装置之间的无线游戏互动,并将游戏互动所产生的新的游戏属性数据存入游戏装置的存储器中;再由该游戏装置通过Wi-Fi协议将该新的游戏属性数据无线上传给网络服务器强制更新网络服务器中原有的游戏属性数据。
所述的步骤a包括:
a
1.所述有预置Wi-Fi功能的游戏装置在无线局域网环境中申请连接网络服务器;如图4中的框401所示;
a 2.所述游戏装置连接成功后运行游戏装置中预置的游戏软件程序;如图4中的框402所示;
a 3.所述游戏装置的游戏软件程序分析游戏属性数据;如图4中的框403所示;
a
4.所述游戏装置对读取的来自所述网络服务器的信息进行分析判断,如果有可以提取的变更数据信息,则转至下一步骤,否则,转至步骤a
8;如图4中的框404所示;
a 5.所述游戏装置选择所需要的来自所述网络服务器的游戏属性数据;如图4中的框405所示;
a
6.所述游戏装置将选择的来自所述网络服务器的游戏属性数据下载到本游戏装置的存储器上;如图4中的框406所示;
a
7.所述游戏装置的预置程序将游戏属性数据已变的数据变更信息上传给所述网络服务器,网络服务器自动强制更新数据信息;如图4中的框407所示;
a 8.结束。
所述的步骤b包括:
b 1.所述游戏装置通过Wi-Fi保持与网络服务器的通讯连接;
b
2.所述游戏装置根据Wi-Fi无线通讯协议搜寻附近的同类游戏装置,向同类游戏装置发出询问信号;如图5中的框501所示;
b
3.所述游戏装置接收到同类游戏装置的应答信号后,提出联机申请,得到同类游戏装置的联机应答后,继续下一步骤,否则,转至步骤b
9;如图5中的框502所示;
b
4.所述游戏装置与同类游戏装置根据Wi-Fi无线通讯协议确定互相联机绑定信号;如图5中的框503所示;
b
5.所述游戏装置与同类游戏装置根据Wi-Fi无线通讯协议协商选择预置好的游戏规则;如图5中的框504所示;
b
6.所述游戏装置与同类游戏装置根据确定的游戏规则进行游戏的互动,并得出互动结果;如图5中的框505所示;
b 7.所述游戏装置根据Wi-Fi无线通讯协议将互动结果上传给网络服务器;如图5中的框506所示;
b
8.所述网络服务器根据其预置软件强制修改网络服务器上的原有的游戏属性数据;如图5中的框507所示;
b 9.所述网络服务器将更新的游戏属性数据保存到网络服务器的存储器中;如图5中的框508所示;
b10.结束。
游戏时,当玩家要进行线下游戏装置娱乐时,在游戏装置预置游戏程序的提示下,应用Wi-Fi功能将网络服务器上的个人游戏属性数据选择性下载至游戏装置的存储器,下载成功后便可开始游戏。当与同类一个或多个游戏装置进行线下游戏后,得出新的游戏结果,玩家在游戏装置软件程序操作界面提示下,自动强制将新的游戏属性数据上传至网络服务器。
当然,进一步的,在游戏装置与网络服务器之间还可以设置一个数据交互处理中心,这样,在所述步骤a中,游戏装置通过该数据交互处理中心从网络服务器中下载数据,该数据交互处理中心对下载的数据进行登记和保存,在所述步骤b中,游戏装置通过该数据交互处理中心向网络服务器上传数据,该数据交互处理中心对上传的数据进行登记和保存。
由于采用了电脑连接英特网internet获取网络服务器的游戏属性数据,经过数据传输,信息直接传输至游戏装置中即游戏装置的电子芯片上,通过预设的对应程序在游戏屏幕上显示出相应的动画操作界面,而由游戏装置之间进行游戏对战后,根据游戏结果进行个人数据更换,再由电脑通过英特网internet发送给网络服务器,强制更新网络服务器的游戏属性数据,实现了与网络游戏同步升级。这样一个数据的循环过程,可以让网游玩家用最新最快最便捷的游戏方式达到网络游戏升级的目的,在线上线下可以同时进行游戏升级,避免了原有的方式需要网游玩家长时间在线上进行计算机网络游戏所带来的弊端,同时,还能让网游玩家体验到面对面交流所带来的乐趣,从而,能够有力地推动网络游戏产品的发展。由于采用了将游戏装置内置Wi-Fi,游戏装置通过内置Wi-Fi获取网络服务器的游戏属性数据,游戏装置通过内置Wi-Fi与其它游戏装置进行游戏打斗,游戏装置通过内置Wi-Fi将新的游戏属性数据上传给网络服务器,可以让网游玩家用最新最快最便捷的游戏方式达到网络游戏升级的目的,能让网游玩家体验到面对面交流所带来的乐趣。
上述实施例仅用来进一步说明本发明的一种基于数据通讯的线上线下游戏数据互动交换的方法,但本发明并不局限于实施例,凡是依据本发明的技术实质对以上实施例所作的任何简单修改、等同变化与修饰,均落入本发明技术方案的保护范围内。
本发明一种基于数据通讯的线上线下游戏数据互动交换的方法,采用了电脑连接英特网internet获取网络服务器的游戏属性数据,经过数据传输,信息直接传输至游戏装置的电子芯片上,通过预设的对应程序在游戏屏幕上显示出相应的动画操作界面,而由游戏装置之间进行游戏对战后,根据游戏结果进行个人数据更换,再由电脑通过英特网internet发送给网络服务器,强制更新网络服务器的游戏属性数据,实现了与网络游戏同步升级。
Claims (11)
- 一种基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:包括如下步骤:A.通过预先安装有游戏控制软件的PC机将能够提供计算机网络游戏的网络服务器的游戏属性数据通过英特网下载至线下的且预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置中,并保存在该游戏装置的存储器中;B.由游戏装置启动预置的游戏程序,通过游戏装置之间预先设定的通讯协议,实现游戏装置之间的游戏互动,并将游戏互动所产生的新的游戏属性数据存入游戏装置的存储器中;C.通过预先安装有游戏控制软件的PC机将游戏装置的存储器中所保存的新的游戏属性数据以有线数据传输的形式调至该PC机的存储器中,再由该PC机将该新的游戏属性数据通过英特网上传给网络服务器去强制更新网络服务器中原有的游戏属性数据。
- 根据权利要求1所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:进一步的,在PC机与网络服务器之间还设置一个数据交互处理中心,在所述步骤A中,PC机通过该数据交互处理中心从网络服务器中下载数据,该数据交互处理中心对下载的数据进行登记和保存,在所述步骤C中,PC机通过该数据交互处理中心向网络服务器上传数据,该数据交互处理中心对上传的数据进行登记和保存。
- 根据权利要求1所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤A中:先是将所述预先安装有游戏控制软件的PC机连接于英特网,以实现该PC机与能够提供计算机网络游戏的网络服务器的通讯连接,通过运行该PC机内的控制软件将网络服务器中所被选择的指定游戏的游戏属性数据下载到该PC机的存储器中;然后,将所述预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置通过数据线与该PC机有线连接,通过运行该PC机内的控制软件,将网络服务器的游戏属性数据保存到游戏装置的存储器中。
- 根据权利要求3所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤A包括:A1.所述PC机的操作系统运行所述PC机的控制软件;A2.所述PC机通过英特网读取来自所述网络服务器的信息;A3.所述PC机对读取的来自所述网络服务器的信息进行分析判断,如果有可以提取的数据信息,则转至下一步骤,否则,转至步骤A8;A4.所述PC机选择所需要的来自所述网络服务器的游戏属性数据;A5.所述PC机将选择的来自所述网络服务器的游戏属性数据下载到本机存储器上;A6.所述PC机将存储在本机存储器内的游戏属性数据选择性地传输给所述游戏装置,并保存在所述游戏装置的存储器中,而后,所述PC机的游戏控制软件将游戏属性数据已变的数据变更信息自动强制上传给所述网络服务器;A7.网络服务器软件将数据变更信息自动强制存入网络服务器内存;A8.结束。
- 根据权利要求1所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤B包括:B1.所述游戏装置启动并运行预置操作系统;B2.所述游戏装置根据通讯协议搜寻附近的同类游戏装置,向同类游戏装置发出询问信号;B3.所述游戏装置接收到同类游戏装置的应答信号后,提出联机申请,得到同类游戏装置的联机应答后,继续下一步骤,否则,转至步骤B9;B4.所述游戏装置与同类游戏装置根据通讯协议确定互相联机绑定信号;B5.所述游戏装置与同类游戏装置根据通讯协议协商选择预置好的游戏规则;B6.所述游戏装置与同类游戏装置根据确定的游戏规则进行游戏的互动,并得出互动结果;B7.所述游戏装置根据互动结果强制修改游戏属性数据,并得到游戏互动后的新的游戏属性数据;B8.所述游戏装置将新的游戏属性数据保存到游戏装置的存储器中;B9.结束。
- 根据权利要求1所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤C中:先是将所述预置有与网络服务器的指定游戏相同的游戏属性设置的游戏装置通过数据线与所述PC机有线连接,通过运行所述PC机内安装的控制软件,将游戏装置的新的游戏属性数据读取到PC机中,并将该新的游戏属性数据与PC机的存储器所存储的原有游戏属性数据进行比较,当发生变化时,提示用户并将新的游戏属性数据自动强制存入PC机的存储器中以实现对PC机的存储器所存储的原有的游戏属性数据进行更新;然后,将所述预先安装有控制软件的PC机连接于英特网,以实现所述PC机与能够提供计算机网络游戏的网络服务器的通讯连接,通过运行所述PC机内安装的控制软件将PC机的存储器所存储的新的游戏属性数据上传给网络服务器,强制更新网络服务器的存储器中所保存的原有的游戏属性数据,实现游戏升级。
- 根据权利要求6所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤C包括:C1.所述PC机的操作系统运行所述PC机的控制软件,所述PC机通过与游戏装置的有线连接,读取游戏装置的存储信息;C2.所述PC机将读取的来自所述游戏装置的新的游戏属性数据与PC机中所保存的原有的游戏属性数据进行比较,当判断有更新数据时,继续下一步骤,否则,转至步骤C8;C3.所述PC机提示更改信号;C4.所述PC机更改游戏属性信息;C5.所述PC机将已经更新好的来自所述游戏装置的新的游戏属性数据存入本PC机的存储器中;C6.所述PC机将新的游戏属性数据通过英特网上传给网络服务器;C7.网络服务器软件将数据变更信息自动强制存入网络服务器的存储器,实现游戏升级;C8.结束。
- 一种基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:包括如下步骤:a.通过预置有游戏软件且具有Wi-Fi功能的游戏装置将能够提供计算机网络游戏的且同样具有Wi-Fi功能的网络服务器的游戏属性数据无线下载至该游戏装置中,该游戏装置的游戏软件还包括预置有与网络服务器的指定游戏相同的游戏属性设置,该游戏属性数据保存在该游戏装置的存储器中;b.由游戏装置启动预置的游戏程序,配合Wi-Fi无线通讯协议,实现游戏装置之间的无线游戏互动,并将游戏互动所产生的新的游戏属性数据存入游戏装置的存储器中;再由该游戏装置通过Wi-Fi协议将该新的游戏属性数据无线上传给网络服务器强制更新网络服务器中原有的游戏属性数据。
- 根据权利要求8所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:进一步的,在游戏装置与网络服务器之间还设置一个数据交互处理中心,在所述步骤a中,游戏装置通过该数据交互处理中心从网络服务器中下载数据,该数据交互处理中心对下载的数据进行登记和保存,在所述步骤b中,游戏装置通过该数据交互处理中心向网络服务器上传数据,该数据交互处理中心对上传的数据进行登记和保存。
- 根据权利要求8所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤a包括:a 1.所述有预置Wi-Fi功能的游戏装置在无线局域网环境中申请连接网络服务器;a 2.所述游戏装置连接成功后运行游戏装置中预置的游戏软件程序;a 3.所述游戏装置的游戏软件程序分析游戏属性数据;a 4.所述游戏装置对读取的来自所述网络服务器的信息进行分析判断,如果有可以提取的变更数据信息,则转至下一步骤,否则,转至步骤a 8;a 5.所述游戏装置选择所需要的来自所述网络服务器的游戏属性数据;a 6.所述游戏装置将选择的来自所述网络服务器的游戏属性数据下载到本游戏装置的存储器上;a 7.所述游戏装置的预置程序将游戏属性数据已变的数据变更信息上传给所述网络服务器,网络服务器自动强制更新数据信息;a 8.结束。
- 根据权利要求8所述的基于数据通讯的线上线下游戏数据互动交换的方法,其特征在于:所述的步骤b包括:b 1.所述游戏装置通过Wi-Fi保持与网络服务器的通讯连接;b 2.所述游戏装置根据Wi-Fi无线通讯协议搜寻附近的同类游戏装置,向同类游戏装置发出询问信号;b 3.所述游戏装置接收到同类游戏装置的应答信号后,提出联机申请,得到同类游戏装置的联机应答后,继续下一步骤,否则,转至步骤b 9;b 4.所述游戏装置与同类游戏装置根据Wi-Fi无线通讯协议确定互相联机绑定信号;b 5.所述游戏装置与同类游戏装置根据Wi-Fi无线通讯协议协商选择预置好的游戏规则;b 6.所述游戏装置与同类游戏装置根据确定的游戏规则进行游戏的互动,并得出互动结果;b 7.所述游戏装置根据Wi-Fi无线通讯协议将互动结果上传给网络服务器;b 8.所述网络服务器根据其预置软件强制修改网络服务器上的原有的游戏属性数据;b 9.所述网络服务器将更新的游戏属性数据保存到网络服务器的存储器中;b10.结束。
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| CN104866696A (zh) * | 2014-02-20 | 2015-08-26 | 联想(北京)有限公司 | 一种信息处理的方法及电子设备 |
| CN104722073B (zh) * | 2015-02-28 | 2018-01-30 | 蓝帽子(厦门)文化传播有限公司 | 线上线下互动式玩具及实现玩具线上线下数据交互的方法 |
| CN105597319B (zh) * | 2015-10-28 | 2019-04-05 | 广州华多网络科技有限公司 | 实现游戏属性调节的方法及系统 |
| CN110025961A (zh) * | 2019-04-30 | 2019-07-19 | 付宏毅 | 一种游戏机系统 |
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