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WO2001077982A1 - Jouet a systeme de commande - Google Patents

Jouet a systeme de commande Download PDF

Info

Publication number
WO2001077982A1
WO2001077982A1 PCT/KR2000/000332 KR0000332W WO0177982A1 WO 2001077982 A1 WO2001077982 A1 WO 2001077982A1 KR 0000332 W KR0000332 W KR 0000332W WO 0177982 A1 WO0177982 A1 WO 0177982A1
Authority
WO
WIPO (PCT)
Prior art keywords
ostoy
player
game
database
world
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2000/000332
Other languages
English (en)
Inventor
Joo-Han Yu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
PICOSOFT CO Ltd
Original Assignee
PICOSOFT CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by PICOSOFT CO Ltd filed Critical PICOSOFT CO Ltd
Priority to PCT/KR2000/000332 priority Critical patent/WO2001077982A1/fr
Publication of WO2001077982A1 publication Critical patent/WO2001077982A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • this invention first sets up a plot of MOG where various characters appear.
  • the plot is mainly composed of stories of several tribes living on a planet, Drahken, and its three satellites, Juberre, Dodon, Onacius. And, various characters of different personality and appearance from each tribe participate in the game.
  • PDA small computer
  • PDA with a basic operating system and several application programs, has certain functions and capacities including cordless communication, sound identification and effecting, and motion instruction controlled by an artificial intelligence that enable the toy to speak, understand, judge and calculate independently
  • the toy can improve its own ability by
  • OSTOY communicating with its player or by participating in the game Because the toy is equipped with a computer operating system, it is called OSTOY
  • the personality of each OSTOY is determined at the stage of manufacture when certain data influencing the personality are inputted into the database in OSTOY together with its registration number
  • the OSTOY database also stores information about MOG where the OSTOY's character appears as well as information about the OSTOY's growth and development
  • OSTOY World database All new information about OSTOY characters created in accordance with the progress of game in OSTOY World is stored in OSTOY World database.
  • OSTOY World database When a player is connected to OSTOY World via computer, OSTOY World database and OSTOY database in the computer are synchronized.
  • OSTOY the player can enter schedules and policy about the game into OSTOY, play games such as Chines- chess, Chinese checkers, Omok, chess, othello, diamond using programs stored in OSTOY, and improve OSTOY's ability and store related information by communicating with it.
  • the player can synchronize OSTOY database as well as OSTOY World database by connecting to OSTOY World using the cordless communication function of OSTOY.
  • OSTOY database and OSTOY World database can also be synchronized by using infrared rays or cable connection.
  • this invention has improved the current unilateral relationship between a MOG player and its character into an interactive one. Also, it successfully provides a combined gaming method of online and offline by creating a real toy embodying its online counterpart character, thus making the game more interesting and enjoyable.
  • No. 2 represents OSTOY.
  • No. 3 represents computer that the game player uses.
  • No. 4 represents OSTOY World.
  • No. 6 represents OSTOY.
  • a game player (1) purchases an OSTOY (2). Then, the player downloads database program for playing a game (16) after connecting (15, 17) to OSTOY World (4) via a computer (3). Upon finding a registration number given to the OSTOY, the player
  • the player can communicate with an offline OSTOY and improve the ability of the OSTOY by playing a game such as Chinese chess, Chinese checkers, Omok.
  • the player can store all information about such change of ability ( 1 1 , 12).
  • the player can also enter schedules and policy about the OSTOY World game into OSTOY database ( 1 1).
  • the player can enjoy all information about on and off line OSTOY characters when the player synchronizes both OSTOY database and OSTOY World database by connecting to OSTOY World using the cordless communication function of OSTOY ( 13).
  • each OSTOY will show its friendly attitude and reaction and can play a game such as Chinese chess, Chinese checkers, chess with each other independently from the player with its own decision.
  • the inventor can commercialize this invent by manufacturing and distributing the OSTOY, a real toy, having the same character as the online character in OSTOY World and by obtaining user's fees when players participate in the OSTOY games.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

L'invention concerne une méthode de jeu dans lequel un personnage d'un jeu en ligne à joueurs multiples et un personnage-jouet autonome (appelé « OS TOY ») équipé d'un assistant numérique personnel sont synchronisés. Chaque personnage apparaissant dans le jeu en direct à joueurs multiples possède sa propre personnalité, une volonté et une intelligence indépendantes. Il participe également au jeu et se développe avec la manipulation du joueur. Ledit développement du personnage dans le jeu est synchronisé avec le OS TOY autonome, par l'intermédiaire d'un câble de télécommunication sans fil ou des rayons infrarouges, et le OS TOY autonome interagit avec les autres OS TOYS autonomes, en fonction de leur relation, par l'intermédiaire d'un câble ou de rayons infrarouges. Cette méthode de jeu se caractérise en ce qu'elle est à moitié interactive, le personnage, qui est indépendant, interagissant avec le joueur, en ce que le personnage en direct est synchronisé avec le personnage-jouet autonome et que les personnages-jouets interagissent entre eux.
PCT/KR2000/000332 2000-04-11 2000-04-11 Jouet a systeme de commande Ceased WO2001077982A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/KR2000/000332 WO2001077982A1 (fr) 2000-04-11 2000-04-11 Jouet a systeme de commande

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/KR2000/000332 WO2001077982A1 (fr) 2000-04-11 2000-04-11 Jouet a systeme de commande

Publications (1)

Publication Number Publication Date
WO2001077982A1 true WO2001077982A1 (fr) 2001-10-18

Family

ID=19198198

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2000/000332 Ceased WO2001077982A1 (fr) 2000-04-11 2000-04-11 Jouet a systeme de commande

Country Status (1)

Country Link
WO (1) WO2001077982A1 (fr)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2380847A (en) * 2001-10-10 2003-04-16 Ncr Int Inc Self-service terminal having a personality controller
AU2008201956B2 (en) * 2007-05-02 2010-05-20 2121200 Ontario Inc. Character trading method
WO2011008882A3 (fr) * 2009-07-17 2011-03-31 Nukotoys Inc. Système et procédé pour l'adoption d'une personnalité par des périphériques de jeux en ligne
CN102014117A (zh) * 2010-07-30 2011-04-13 蓝帽子(厦门)文化传播有限公司 一种基于数据通讯的线上线下游戏数据互动交换的方法
WO2015198318A1 (fr) * 2014-06-23 2015-12-30 Seebo Interactive Ltd. Système de jouets connectés pour former un pont entre une interaction physique des jouets à des événements en réalité virtuelle
WO2016203097A1 (fr) * 2015-06-18 2016-12-22 Rovio Entertainment Ltd Combinaison d'un jeu physique et d'un jeu numérique
US9724611B2 (en) 2008-05-21 2017-08-08 Disney Enterprises, Inc. Method and system for synchronizing an online application and a portable device
US10592060B2 (en) 2008-10-09 2020-03-17 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11287939B2 (en) 2008-10-09 2022-03-29 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11385758B2 (en) 2008-10-09 2022-07-12 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09231413A (ja) * 1996-02-22 1997-09-05 Suzuki Nobuo 体格プロセッサ
JPH1119337A (ja) * 1997-07-02 1999-01-26 Media Maaketeingu Syst Kk ネットワークゲーム装置および携帯ゲーム機
JPH11288393A (ja) * 1998-04-01 1999-10-19 Mitsubishi Electric Corp ネットワークゲームシステム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09231413A (ja) * 1996-02-22 1997-09-05 Suzuki Nobuo 体格プロセッサ
JPH1119337A (ja) * 1997-07-02 1999-01-26 Media Maaketeingu Syst Kk ネットワークゲーム装置および携帯ゲーム機
JPH11288393A (ja) * 1998-04-01 1999-10-19 Mitsubishi Electric Corp ネットワークゲームシステム

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2380847A (en) * 2001-10-10 2003-04-16 Ncr Int Inc Self-service terminal having a personality controller
US8401912B2 (en) 2007-05-02 2013-03-19 Ganz Method for using unique codes to trade virtual characters
AU2008201956B2 (en) * 2007-05-02 2010-05-20 2121200 Ontario Inc. Character trading method
AU2008201957B2 (en) * 2007-05-02 2010-05-27 2121200 Ontario Inc. Character development and exchange
AU2008201954B2 (en) * 2007-05-02 2010-05-27 2121200 Ontario Inc. Character training and development
US7970663B2 (en) 2007-05-02 2011-06-28 Ganz Method of calculating an estimated market value of a character
US9724611B2 (en) 2008-05-21 2017-08-08 Disney Enterprises, Inc. Method and system for synchronizing an online application and a portable device
US10592060B2 (en) 2008-10-09 2020-03-17 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11249612B2 (en) 2008-10-09 2022-02-15 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11281350B2 (en) 2008-10-09 2022-03-22 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11287939B2 (en) 2008-10-09 2022-03-29 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11385758B2 (en) 2008-10-09 2022-07-12 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
US11662873B2 (en) 2008-10-09 2023-05-30 Aristocrat Technologies Australia Pty. Limited Gaming system and gaming system processor module
US12210719B2 (en) 2008-10-09 2025-01-28 Aristocrat Technologies Australia Pty Limited Gaming system and gaming system processor module
WO2011008882A3 (fr) * 2009-07-17 2011-03-31 Nukotoys Inc. Système et procédé pour l'adoption d'une personnalité par des périphériques de jeux en ligne
WO2012013007A1 (fr) * 2010-07-30 2012-02-02 蓝帽子(厦门)文化传播有限公司 Procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données
CN102014117A (zh) * 2010-07-30 2011-04-13 蓝帽子(厦门)文化传播有限公司 一种基于数据通讯的线上线下游戏数据互动交换的方法
WO2015198318A1 (fr) * 2014-06-23 2015-12-30 Seebo Interactive Ltd. Système de jouets connectés pour former un pont entre une interaction physique des jouets à des événements en réalité virtuelle
WO2016203097A1 (fr) * 2015-06-18 2016-12-22 Rovio Entertainment Ltd Combinaison d'un jeu physique et d'un jeu numérique

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