WO2001077982A1 - Jouet a systeme de commande - Google Patents
Jouet a systeme de commande Download PDFInfo
- Publication number
- WO2001077982A1 WO2001077982A1 PCT/KR2000/000332 KR0000332W WO0177982A1 WO 2001077982 A1 WO2001077982 A1 WO 2001077982A1 KR 0000332 W KR0000332 W KR 0000332W WO 0177982 A1 WO0177982 A1 WO 0177982A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- ostoy
- player
- game
- database
- world
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- this invention first sets up a plot of MOG where various characters appear.
- the plot is mainly composed of stories of several tribes living on a planet, Drahken, and its three satellites, Juberre, Dodon, Onacius. And, various characters of different personality and appearance from each tribe participate in the game.
- PDA small computer
- PDA with a basic operating system and several application programs, has certain functions and capacities including cordless communication, sound identification and effecting, and motion instruction controlled by an artificial intelligence that enable the toy to speak, understand, judge and calculate independently
- the toy can improve its own ability by
- OSTOY communicating with its player or by participating in the game Because the toy is equipped with a computer operating system, it is called OSTOY
- the personality of each OSTOY is determined at the stage of manufacture when certain data influencing the personality are inputted into the database in OSTOY together with its registration number
- the OSTOY database also stores information about MOG where the OSTOY's character appears as well as information about the OSTOY's growth and development
- OSTOY World database All new information about OSTOY characters created in accordance with the progress of game in OSTOY World is stored in OSTOY World database.
- OSTOY World database When a player is connected to OSTOY World via computer, OSTOY World database and OSTOY database in the computer are synchronized.
- OSTOY the player can enter schedules and policy about the game into OSTOY, play games such as Chines- chess, Chinese checkers, Omok, chess, othello, diamond using programs stored in OSTOY, and improve OSTOY's ability and store related information by communicating with it.
- the player can synchronize OSTOY database as well as OSTOY World database by connecting to OSTOY World using the cordless communication function of OSTOY.
- OSTOY database and OSTOY World database can also be synchronized by using infrared rays or cable connection.
- this invention has improved the current unilateral relationship between a MOG player and its character into an interactive one. Also, it successfully provides a combined gaming method of online and offline by creating a real toy embodying its online counterpart character, thus making the game more interesting and enjoyable.
- No. 2 represents OSTOY.
- No. 3 represents computer that the game player uses.
- No. 4 represents OSTOY World.
- No. 6 represents OSTOY.
- a game player (1) purchases an OSTOY (2). Then, the player downloads database program for playing a game (16) after connecting (15, 17) to OSTOY World (4) via a computer (3). Upon finding a registration number given to the OSTOY, the player
- the player can communicate with an offline OSTOY and improve the ability of the OSTOY by playing a game such as Chinese chess, Chinese checkers, Omok.
- the player can store all information about such change of ability ( 1 1 , 12).
- the player can also enter schedules and policy about the OSTOY World game into OSTOY database ( 1 1).
- the player can enjoy all information about on and off line OSTOY characters when the player synchronizes both OSTOY database and OSTOY World database by connecting to OSTOY World using the cordless communication function of OSTOY ( 13).
- each OSTOY will show its friendly attitude and reaction and can play a game such as Chinese chess, Chinese checkers, chess with each other independently from the player with its own decision.
- the inventor can commercialize this invent by manufacturing and distributing the OSTOY, a real toy, having the same character as the online character in OSTOY World and by obtaining user's fees when players participate in the OSTOY games.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Information Transfer Between Computers (AREA)
Abstract
L'invention concerne une méthode de jeu dans lequel un personnage d'un jeu en ligne à joueurs multiples et un personnage-jouet autonome (appelé « OS TOY ») équipé d'un assistant numérique personnel sont synchronisés. Chaque personnage apparaissant dans le jeu en direct à joueurs multiples possède sa propre personnalité, une volonté et une intelligence indépendantes. Il participe également au jeu et se développe avec la manipulation du joueur. Ledit développement du personnage dans le jeu est synchronisé avec le OS TOY autonome, par l'intermédiaire d'un câble de télécommunication sans fil ou des rayons infrarouges, et le OS TOY autonome interagit avec les autres OS TOYS autonomes, en fonction de leur relation, par l'intermédiaire d'un câble ou de rayons infrarouges. Cette méthode de jeu se caractérise en ce qu'elle est à moitié interactive, le personnage, qui est indépendant, interagissant avec le joueur, en ce que le personnage en direct est synchronisé avec le personnage-jouet autonome et que les personnages-jouets interagissent entre eux.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/KR2000/000332 WO2001077982A1 (fr) | 2000-04-11 | 2000-04-11 | Jouet a systeme de commande |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/KR2000/000332 WO2001077982A1 (fr) | 2000-04-11 | 2000-04-11 | Jouet a systeme de commande |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2001077982A1 true WO2001077982A1 (fr) | 2001-10-18 |
Family
ID=19198198
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2000/000332 Ceased WO2001077982A1 (fr) | 2000-04-11 | 2000-04-11 | Jouet a systeme de commande |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2001077982A1 (fr) |
Cited By (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2380847A (en) * | 2001-10-10 | 2003-04-16 | Ncr Int Inc | Self-service terminal having a personality controller |
| AU2008201956B2 (en) * | 2007-05-02 | 2010-05-20 | 2121200 Ontario Inc. | Character trading method |
| WO2011008882A3 (fr) * | 2009-07-17 | 2011-03-31 | Nukotoys Inc. | Système et procédé pour l'adoption d'une personnalité par des périphériques de jeux en ligne |
| CN102014117A (zh) * | 2010-07-30 | 2011-04-13 | 蓝帽子(厦门)文化传播有限公司 | 一种基于数据通讯的线上线下游戏数据互动交换的方法 |
| WO2015198318A1 (fr) * | 2014-06-23 | 2015-12-30 | Seebo Interactive Ltd. | Système de jouets connectés pour former un pont entre une interaction physique des jouets à des événements en réalité virtuelle |
| WO2016203097A1 (fr) * | 2015-06-18 | 2016-12-22 | Rovio Entertainment Ltd | Combinaison d'un jeu physique et d'un jeu numérique |
| US9724611B2 (en) | 2008-05-21 | 2017-08-08 | Disney Enterprises, Inc. | Method and system for synchronizing an online application and a portable device |
| US10592060B2 (en) | 2008-10-09 | 2020-03-17 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11287939B2 (en) | 2008-10-09 | 2022-03-29 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11385758B2 (en) | 2008-10-09 | 2022-07-12 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH09231413A (ja) * | 1996-02-22 | 1997-09-05 | Suzuki Nobuo | 体格プロセッサ |
| JPH1119337A (ja) * | 1997-07-02 | 1999-01-26 | Media Maaketeingu Syst Kk | ネットワークゲーム装置および携帯ゲーム機 |
| JPH11288393A (ja) * | 1998-04-01 | 1999-10-19 | Mitsubishi Electric Corp | ネットワークゲームシステム |
-
2000
- 2000-04-11 WO PCT/KR2000/000332 patent/WO2001077982A1/fr not_active Ceased
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH09231413A (ja) * | 1996-02-22 | 1997-09-05 | Suzuki Nobuo | 体格プロセッサ |
| JPH1119337A (ja) * | 1997-07-02 | 1999-01-26 | Media Maaketeingu Syst Kk | ネットワークゲーム装置および携帯ゲーム機 |
| JPH11288393A (ja) * | 1998-04-01 | 1999-10-19 | Mitsubishi Electric Corp | ネットワークゲームシステム |
Cited By (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2380847A (en) * | 2001-10-10 | 2003-04-16 | Ncr Int Inc | Self-service terminal having a personality controller |
| US8401912B2 (en) | 2007-05-02 | 2013-03-19 | Ganz | Method for using unique codes to trade virtual characters |
| AU2008201956B2 (en) * | 2007-05-02 | 2010-05-20 | 2121200 Ontario Inc. | Character trading method |
| AU2008201957B2 (en) * | 2007-05-02 | 2010-05-27 | 2121200 Ontario Inc. | Character development and exchange |
| AU2008201954B2 (en) * | 2007-05-02 | 2010-05-27 | 2121200 Ontario Inc. | Character training and development |
| US7970663B2 (en) | 2007-05-02 | 2011-06-28 | Ganz | Method of calculating an estimated market value of a character |
| US9724611B2 (en) | 2008-05-21 | 2017-08-08 | Disney Enterprises, Inc. | Method and system for synchronizing an online application and a portable device |
| US10592060B2 (en) | 2008-10-09 | 2020-03-17 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11249612B2 (en) | 2008-10-09 | 2022-02-15 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11281350B2 (en) | 2008-10-09 | 2022-03-22 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11287939B2 (en) | 2008-10-09 | 2022-03-29 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11385758B2 (en) | 2008-10-09 | 2022-07-12 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| US11662873B2 (en) | 2008-10-09 | 2023-05-30 | Aristocrat Technologies Australia Pty. Limited | Gaming system and gaming system processor module |
| US12210719B2 (en) | 2008-10-09 | 2025-01-28 | Aristocrat Technologies Australia Pty Limited | Gaming system and gaming system processor module |
| WO2011008882A3 (fr) * | 2009-07-17 | 2011-03-31 | Nukotoys Inc. | Système et procédé pour l'adoption d'une personnalité par des périphériques de jeux en ligne |
| WO2012013007A1 (fr) * | 2010-07-30 | 2012-02-02 | 蓝帽子(厦门)文化传播有限公司 | Procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données |
| CN102014117A (zh) * | 2010-07-30 | 2011-04-13 | 蓝帽子(厦门)文化传播有限公司 | 一种基于数据通讯的线上线下游戏数据互动交换的方法 |
| WO2015198318A1 (fr) * | 2014-06-23 | 2015-12-30 | Seebo Interactive Ltd. | Système de jouets connectés pour former un pont entre une interaction physique des jouets à des événements en réalité virtuelle |
| WO2016203097A1 (fr) * | 2015-06-18 | 2016-12-22 | Rovio Entertainment Ltd | Combinaison d'un jeu physique et d'un jeu numérique |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Dormans | On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules | |
| Arnaudo | Storytelling in the modern board game: Narrative trends from the late 1960s to today | |
| Isbister | How games move us: Emotion by design | |
| Fullerton et al. | Game design workshop: Designing, prototyping, & playtesting games | |
| Prensky | Fun, play and games: What makes games engaging | |
| Costikyan | Uncertainty in games | |
| Ferrari | From generative to conventional play: Moba and league of legends | |
| Björk et al. | Game design and role-playing games | |
| Bogost | Asynchronous multiplay: Futures for casual multiplayer experience | |
| WO2001077982A1 (fr) | Jouet a systeme de commande | |
| Arnaudo | The Tabletop Revolution: Gaming Reimagined in the 21st Century | |
| Lind | Active interfaces and thematic events in The Legend of Zelda: Ocarina of Time | |
| Winn et al. | Design of communication, competition, and collaboration in online games | |
| Rome et al. | Games' Most Wanted: The Top 10 Book of Players, Pawns, and Power-Ups | |
| Makai | Games: Playable Arda | |
| Shin | The rise of the cottagecore game: the modernity of digital gaming and content consumption | |
| Jupit | The formation of projective identity through meaningful choices in digital games | |
| Lee | Disney Toontown Online, a Massively Multiplayer Online Role-Playing Game | |
| Logas | Agency: A character-centric approach to single player digital space role playing games | |
| Final Fantasy | Final Fantasy X-2 | |
| Jennings | Massively multiplayer games for dummies | |
| Angel | Gaming and the Heroic Life: A Quest for Holiness in the Virtual World | |
| Mohan et al. | Exploring the dynamic of gameplay in f2p mmogs: A study of clash of clans | |
| Fuchs | Foul play in context | |
| Komsi | The psychological effects of video games: How game design influences players and buyer decisions |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AK | Designated states |
Kind code of ref document: A1 Designated state(s): CN JP KR US |
|
| AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE |
|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
| 122 | Ep: pct application non-entry in european phase | ||
| NENP | Non-entry into the national phase |
Ref country code: JP |