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WO2016070593A1 - Procédé de commande pour jouet intelligent, et procédé et système de commande pour dispositif électronique - Google Patents

Procédé de commande pour jouet intelligent, et procédé et système de commande pour dispositif électronique Download PDF

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Publication number
WO2016070593A1
WO2016070593A1 PCT/CN2015/077739 CN2015077739W WO2016070593A1 WO 2016070593 A1 WO2016070593 A1 WO 2016070593A1 CN 2015077739 W CN2015077739 W CN 2015077739W WO 2016070593 A1 WO2016070593 A1 WO 2016070593A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
terminal
data
toy
smart toy
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2015/077739
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English (en)
Chinese (zh)
Inventor
欧鸿达
别业辉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Nufilo Inc
Original Assignee
Shenzhen Nufilo Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Nufilo Inc filed Critical Shenzhen Nufilo Inc
Publication of WO2016070593A1 publication Critical patent/WO2016070593A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks

Definitions

  • the present invention relates to the field of computer technologies, and in particular, to a method for controlling a smart toy, a method and system for controlling an electronic device.
  • Online games are popular among children because of their versatility and rich gameplay. However, online games are played in the virtual environment provided by the game platform. The game characters always exist in the virtual world, lacking the realism of the game. Children who are addicted to virtual online games for a long time will affect their healthy development. Traditional technology cannot combine realistic smart toys with virtual online games.
  • a method of controlling a smart toy comprising:
  • the smart toy establishes a connection with the terminal through the wireless network
  • the smart toy receives game data of a network game sent by the game server;
  • the smart toy receiving game scene data of the network game sent by the terminal;
  • the smart toy performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • a method of controlling a smart toy comprising:
  • the terminal establishes a connection with the smart toy through the wireless network
  • the terminal sends network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet;
  • the terminal sends the game scene data to a smart toy
  • the terminal receives game change data synchronized by the game server, and the game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server.
  • a control system for a smart toy characterized in that the system comprises:
  • a smart toy for establishing a connection with a terminal over a wireless network
  • the smart toy is further configured to receive network login information sent by the terminal, access the Internet according to the network login information, and establish a connection with the game server via the Internet;
  • the game server is configured to send game data of the network game to the smart toy and send the game scene data of the network game to the terminal;
  • the terminal is configured to send game scene data to a smart toy
  • the smart toy is further configured to play a game according to the game data and game scene data, and generate game change data, and synchronize the game change data to the terminal through the game server.
  • a method of controlling an electronic device comprising:
  • the electronic device establishes a connection with the terminal through the wireless network
  • the electronic device receives game data of a network game sent by the game server;
  • the electronic device receives game scene data of a network game sent by the terminal;
  • the electronic device performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • a method of controlling an electronic device comprising:
  • the terminal establishes a connection with the electronic device through the wireless network
  • the terminal receives game change data synchronized by the game server, and the game change data is data generated by the electronic device to generate a game change according to the game data and the game scene data, and is sent to the game server.
  • the smart toy can play the game according to the game data and the game scene data, and synchronize the game change data to the terminal in the smart toy and the game character in the online game, and realize the smart toy and the network.
  • the organic combination of the game not only enhances the fun of the toy but also enhances the realism of the online game.
  • FIG. 1 is a schematic flow chart of a control method of a smart toy in an embodiment
  • FIG. 2 is a schematic flow chart of a control method of a smart toy in an embodiment
  • FIG. 3 is a schematic structural diagram of a control method of a smart toy in an embodiment
  • FIG. 4 is a timing diagram of a control method of a smart toy in an embodiment
  • FIG. 5 is a schematic flow chart of a method for controlling an electronic device in an embodiment
  • FIG. 6 is a schematic flow chart of a method for controlling an electronic device in another embodiment.
  • a method for controlling a smart toy includes:
  • step 101 the smart toy establishes a connection with the terminal through the wireless network.
  • the smart toy refers to a toy with intelligent recognition function capable of running a network game by using a smart chip.
  • Terminals include, but are not limited to, smartphones, personal digital assistants, desktops, laptops, and tablets.
  • the terminal and the smart toy establish a connection through the wireless network.
  • the terminal and the smart toy pass at least of WiFi (Wireless Compatibility Authentication), Bluetooth, NFC, Zigbee, 3G (third-generation mobile communication technology supporting high-speed data transmission), and 4G (fourth generation mobile communication technology). A way to establish a connection.
  • Step 102 The smart toy receiving network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet.
  • the terminal sends the network login information including the wireless network identifier and the network password to the smart toy, and the smart toy can be connected to the Internet according to the network login information as long as it is in the effective area covered by the wireless hotspot.
  • the smart game has pre-installed the running program of the online game.
  • the smart toy When the smart toy is connected to the Internet, it sends a connection request to the corresponding game server. After receiving the connection request, the game server verifies the smart toy. If the verification passes, the smart toy and the smart toy The game server establishes a connection for two-way communication.
  • Step 103 The smart toy receives game data of the online game sent by the game server.
  • Step 104 The smart toy receives the game scene data of the network game sent by the terminal.
  • the online game includes one of a puzzle, an education, and a competitive game
  • the online game corresponds to the smart toy.
  • the game server transmits game data essential for the online game to the smart toy, and transmits the game scene data to the terminal.
  • the smart toy needs to acquire the game scene data sent by the terminal, and play the game according to the game data and the game scene data.
  • the smart toy does not need to install a display screen for displaying the online game. Since the installation of the display screen will destroy the overall shape of the smart toy, thereby affecting the beauty of the smart toy, the child is also easy to play.
  • the display screen is smashed, so that the display of the game scene through the terminal improves the aesthetics and safety of the smart toy.
  • Step 105 The smart toy performs a game according to the game data and the game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • the game tasks assigned in the online game increase the experience value, acquire the equipment, and implement the game upgrade.
  • the game change data generated by the smart toy is synchronized to the terminal, so that the smart toy and the game character in the terminal can grow synchronously in the online game. For example, the smart toy gets the experience value after completing the game task, and the game character displayed in the terminal also obtains the same experience value.
  • the smart toy can play the game according to the game data and the game scene data, and synchronize the game change data to the terminal, so that the smart toy and the game character in the online game grow at the same time, realizing the smart toy and the online game.
  • the organic combination not only enhances the fun of toys but also enhances the realism of online games.
  • the smart toy control method further includes: the smart toy synchronizes the game change data to the terminal through the wireless network through the wireless network.
  • the smart toy and the terminal can also synchronize the game change data between the two without the game server, thereby saving network traffic.
  • the smart toy control method further includes: the smart toy sends a registration request to the game server, the registration request carries the toy identifier, and the registration is implemented in the game server according to the toy identifier.
  • Step 103 The smart toy receives the game data of the online game sent by the game server, and the smart toy receives the game data corresponding to the toy identifier sent by the game server.
  • the smart toy After the smart toy establishes a connection with the game server for the first time, it needs to register in the game server, and the game server will verify the smart toy. If the verification is passed, the corresponding game character is created in the online game according to the smart toy logo as a smart toy. . The game data corresponding to the game character is sent to the smart toy.
  • control method of the smart toy further includes: the smart toy receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. of.
  • the corresponding game character of the smart toy can be played in the terminal in the online game
  • the game client of the terminal acquires the game data in the game server, and displays the game scene of the online game, and receives the user to control the game character to play the game.
  • the terminal synchronizes the game change data to the smart toy through the game server, so that the smart toy and the game character in the terminal can grow synchronously in the online game.
  • the appearance of the game character displayed in the terminal is the same as or similar to the appearance of the smart toy in reality, increasing the sense of reality of the online game.
  • the smart toy is a cartoon character "machine cat”
  • the corresponding game character in the online game is a robot cat that has the same or similar shape as the smart toy.
  • the smart toy control method further includes: the smart toy receiving new game content pushed by the game server.
  • the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal.
  • the content of the game server is dynamically updated.
  • the terminal When new content is added, the terminal will send a message prompting the user to update the content to the first time.
  • the game server After the terminal sends an update request to the game server, the game server will send the new content to the smart toy and the terminal.
  • the new game content is a new version of the online game, and the smart toy will be automatically upgraded after receiving the new game version sent by the game server.
  • control method of the smart toy further includes: the smart toy receiving new game content sent by the terminal, the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server.
  • the terminal when the smart toy cannot access the Internet, the terminal can obtain new game content from the game server, and the smart toy online game content update or the game version can be updated through the terminal.
  • a method for controlling a smart toy comprising the following steps:
  • Step 201 The terminal establishes a connection with the smart toy through a wireless network.
  • Step 202 The terminal sends the network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.
  • Step 203 The terminal receives game scene data of the network game sent by the game server.
  • Step 204 The terminal sends the game scene data to the smart toy.
  • Step 205 The terminal receives the game change data synchronized by the game server.
  • the game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server.
  • the method for controlling the smart toy further includes: the terminal acquiring the toy identifier in the smart toy through the wireless network; the terminal sending a registration request to the game server, the registration request carrying the toy identifier, and implementing the terminal in the game server according to the toy identifier Registration.
  • the provided smart toy control method further includes: the terminal receives the game data sent by the game server; the terminal generates the game change data according to the game data and the game scene data, and synchronizes the game change data to the game server to the game server. Smart toys.
  • the method for controlling the smart toy further includes: the terminal synchronizing the game change data to the smart toy through the wireless network.
  • the terminal receives the game data sent by the game server to the smart toy, so that the game can also be played in the terminal. If the player does not want to complete the game task through the smart toy, he can also choose to operate the game character in the terminal to complete the game task, and the game data changes generated after the completion of the game task are synchronized to the smart toy through the game server.
  • online games are a kind of puzzle game.
  • the game task is a riddle language.
  • the player can operate the smart toy to input the answer through voice. If the player does not want to complete the task through the smart toy, the content of the answer can also be input through the keyboard of the terminal.
  • the smart toy and the game character in the terminal will get the same amount of experience.
  • the terminal can operate the game character anytime and anywhere to complete the game task of the smart toy.
  • the provided smart toy control method further includes: the terminal receives a message sent by the game server to prompt to update the game content; the terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content. .
  • the provided smart toy control method further includes: the terminal transmitting the new game content to the smart toy through the wireless network.
  • a control system for a smart toy comprising:
  • the smart toy 30 is used to establish a connection with the terminal 32 via a wireless network.
  • the smart toy 30 is also used to receive network login information sent by the terminal 32, access the Internet according to the network login information, and establish a connection with the game server 34 via the Internet.
  • the game server 34 is configured to send the game data of the network game to the smart toy 30 and transmit the game scene data of the network game to the terminal 32.
  • the terminal 32 is configured to send the game scene data to the smart toy 30.
  • the smart toy 30 is also for playing a game based on the game data and the game scene data, and generating game change data, and synchronizing the game change data to the terminal 32 through the game server 34.
  • smart toy 30 is also used to synchronize game change data to terminal 32 over a wireless network.
  • the smart toy 30 is further configured to send a registration request to the game server, the registration request carrying the toy identification.
  • the game server 34 is further configured to implement registration of the smart toy according to the toy identification, and send the game data corresponding to the online game to the smart toy 30.
  • the smart toy 30 is also used to send a message to update the game content to the game server 34.
  • the game server 34 is also operative to push new game content to the smart toy 30 based on the message updating the game content.
  • the smart toy 30 is further configured to receive new game content sent by the terminal, the new game content being a message sent by the terminal 32 to update the game content to the game server 34, and received by the game server 34.
  • the terminal 32 is further configured to acquire the toy identifier in the smart toy through the wireless network, and send a registration request carrying the toy identifier to the game server 34;
  • the game server 34 is further configured to implement registration of the terminal according to the toy identifier, and send the game scene data of the network game corresponding to the toy identifier to the terminal 32.
  • the terminal 32 is further configured to receive game data of the online game transmitted by the game server 34.
  • the terminal 32 is further configured to generate game change data based on the game data and the game scene data, and synchronize the game change data to the smart toy 30 through the game server 34.
  • terminal 32 is also operative to synchronize game change data to smart toy 30 over a wireless network.
  • the game server 34 is further configured to detect a message prompting to update the game content to the terminal 32 when new game content is present in the network game.
  • the game server 34 is further configured to send the corresponding new game content to the smart toy 30 and the terminal 32 respectively according to the message of the updated game content sent by the terminal 32.
  • the content of the game server is dynamically changed.
  • the game server needs to remind the user at the first time, so that the user can know the latest update dynamics of the game server in time. For example, when a new version of the online game appears, the game server pushes the updated version of the message to the terminal, prompting the user to upgrade the online game version in time.
  • the terminal after establishing a wireless connection between the terminal and the smart toy, the terminal sends a wireless network identifier and a network password to the smart toy, and the smart toy is connected to the Internet through the network login information and established with the game server. connection.
  • the game server sends the game data corresponding to the smart toy to the smart toy and sends the game scene data to the terminal, and the terminal displays the virtual game scene of the smart toy in the online game, and the smart toy completes the game task according to the game scene displayed in the terminal, and upgrades,
  • the result of the upgrade is synchronized to the terminal through the game server, and the game character displayed in the terminal is upgraded simultaneously with the smart toy.
  • a method of controlling an electronic device refers to a hardware device having a game function installed.
  • the electronic device does not include a display screen or contains a display screen but the display screen is primarily not used to display a game scene.
  • an electronic clock display For example, an electronic clock display. The method comprises the following steps:
  • Step 501 The electronic device establishes a connection with the terminal through a wireless network.
  • Step 502 The electronic device receives the network login information sent by the terminal, accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.
  • Step 503 The electronic device receives game data of the online game sent by the game server.
  • Step 504 The electronic device receives game scene data of the network game sent by the terminal.
  • Step 505 The electronic device performs a game according to the game data and the game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • control method of the electronic device further includes: the electronic device synchronizing the game change data to the terminal through the wireless network through the wireless network.
  • control method of the electronic device further includes: the electronic device sends a registration request to the game server, the registration request carries the toy identifier, and the registration of the electronic device is implemented in the game server according to the toy identifier.
  • Step 503 The electronic device receives game data of the online game sent by the game server, including:
  • the electronic device receives game data corresponding to the toy identification sent by the game server.
  • control method of the electronic device further includes: the electronic device receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. of.
  • control method of the electronic device further includes: the electronic device receives the new game content pushed by the game server, and the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal.
  • control method of the electronic device further includes: the electronic device receiving the new game content sent by the terminal, the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server.
  • a method for controlling an electronic device comprising the following steps:
  • Step 601 The terminal establishes a connection with the electronic device through the wireless network.
  • Step 602 The terminal sends the network login information to the electronic device, and the electronic device accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.
  • Step 603 The terminal receives game scene data of the network game sent by the game server.
  • Step 604 The terminal sends the game scene data to the electronic device.
  • Step 605 The terminal receives the game change data synchronized by the game server, and the game change data is data that the electronic device generates the game change according to the game data and the game scene data, and sends the data to the game server.
  • control method of the electronic device further includes: the terminal acquiring the toy identifier in the electronic device through the wireless network; the terminal sending a registration request to the game server, the registration request carrying the toy identifier, and implementing the terminal in the game server according to the toy identifier Registration.
  • control method of the electronic device further includes: the terminal receives the game data sent by the game server; the terminal generates the game change data according to the game data and the game scene data, and synchronizes the game change data to the electronic device through the game server. .
  • control method of the electronic device further includes: the terminal synchronizing the game change data to the electronic device through the wireless network.
  • the method for controlling the electronic device further includes: receiving, by the terminal, a message sent by the game server to prompt to update the game content;
  • the terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content.
  • control method of the electronic device further includes: the terminal transmitting the new game content to the electronic device through the wireless network.
  • the control by the third-party device is still entertaining, and is also convenient for controlling the above-mentioned crowd.
  • the content of the contact is still entertaining, and is also convenient for controlling the above-mentioned crowd.
  • the storage medium may be a magnetic disk, an optical disk, or a read-only storage memory (Read-Only)
  • a nonvolatile storage medium such as a memory or a ROM, or a random access memory (RAM).

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)
  • Toys (AREA)

Abstract

L'invention concerne un procédé de commande pour un jouet intelligent, et un procédé et un système de commande pour un dispositif électronique. Le procédé de commande pour un jouet intelligent comprend les opérations suivantes : un jouet intelligent (30) établit une connexion avec un terminal (32) par l'intermédiaire d'un réseau sans fil (101) ; le jouet intelligent (30) reçoit des informations d'ouverture de session en réseau envoyées par le terminal (32), accède à Internet selon un identifiant de réseau sans fil et un mot de passe de réseau, et établit une connexion avec un serveur de jeu (34) par l'intermédiaire de l'Internet (102) ; le jouet intelligent (30) reçoit des données de jeu d'un jeu en réseau, envoyées par le serveur de jeu (34) (103) ; le jouet intelligent (30) reçoit des données de scène de jeu du jeu en réseau, envoyées par le terminal (32) (104) ; et le jouet intelligent (30) joue à un jeu selon les données de jeu et les données de scène de jeu, génère des données de variation de jeu, et synchronise les données de variation de jeu avec le terminal (32) par l'intermédiaire du serveur de jeu (34) (105). Le procédé et le système non seulement améliorent le plaisir du jouet, mais améliorent également la sensation de réalité d'un jeu en réseau.
PCT/CN2015/077739 2014-11-07 2015-04-28 Procédé de commande pour jouet intelligent, et procédé et système de commande pour dispositif électronique Ceased WO2016070593A1 (fr)

Applications Claiming Priority (2)

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CN201410625493.8A CN104436651B (zh) 2014-11-07 2014-11-07 智能玩具的控制方法和系统
CN201410625493.8 2014-11-07

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WO2016070593A1 true WO2016070593A1 (fr) 2016-05-12

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CN (1) CN104436651B (fr)
TW (1) TW201617117A (fr)
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CN102868740A (zh) * 2012-09-07 2013-01-09 深圳市信利康电子有限公司 基于移动通讯终端及互联网语音交互的玩具控制方法及系统
CN103529732A (zh) * 2013-10-18 2014-01-22 邓豪 具有网络交互功能的智能玩具系统及控制方法
CN103877727A (zh) * 2013-12-17 2014-06-25 西安交通大学 一种由手机控制并通过手机进行交互的电子宠物
CN104436651A (zh) * 2014-11-07 2015-03-25 深圳新创客电子科技有限公司 智能玩具的控制方法和系统

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CN107213633A (zh) * 2017-06-27 2017-09-29 成都艺游互娱网络科技有限公司 智能玩具系统及其数据传输方法
CN107213633B (zh) * 2017-06-27 2021-02-05 成都艺游互娱网络科技有限公司 智能玩具系统及其数据传输方法

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