[go: up one dir, main page]

WO2016070593A1 - Control method for smart toy and control method and system for electronic device - Google Patents

Control method for smart toy and control method and system for electronic device Download PDF

Info

Publication number
WO2016070593A1
WO2016070593A1 PCT/CN2015/077739 CN2015077739W WO2016070593A1 WO 2016070593 A1 WO2016070593 A1 WO 2016070593A1 CN 2015077739 W CN2015077739 W CN 2015077739W WO 2016070593 A1 WO2016070593 A1 WO 2016070593A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
terminal
data
toy
smart toy
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2015/077739
Other languages
French (fr)
Chinese (zh)
Inventor
欧鸿达
别业辉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Nufilo Inc
Original Assignee
Shenzhen Nufilo Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Nufilo Inc filed Critical Shenzhen Nufilo Inc
Publication of WO2016070593A1 publication Critical patent/WO2016070593A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks

Definitions

  • the present invention relates to the field of computer technologies, and in particular, to a method for controlling a smart toy, a method and system for controlling an electronic device.
  • Online games are popular among children because of their versatility and rich gameplay. However, online games are played in the virtual environment provided by the game platform. The game characters always exist in the virtual world, lacking the realism of the game. Children who are addicted to virtual online games for a long time will affect their healthy development. Traditional technology cannot combine realistic smart toys with virtual online games.
  • a method of controlling a smart toy comprising:
  • the smart toy establishes a connection with the terminal through the wireless network
  • the smart toy receives game data of a network game sent by the game server;
  • the smart toy receiving game scene data of the network game sent by the terminal;
  • the smart toy performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • a method of controlling a smart toy comprising:
  • the terminal establishes a connection with the smart toy through the wireless network
  • the terminal sends network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet;
  • the terminal sends the game scene data to a smart toy
  • the terminal receives game change data synchronized by the game server, and the game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server.
  • a control system for a smart toy characterized in that the system comprises:
  • a smart toy for establishing a connection with a terminal over a wireless network
  • the smart toy is further configured to receive network login information sent by the terminal, access the Internet according to the network login information, and establish a connection with the game server via the Internet;
  • the game server is configured to send game data of the network game to the smart toy and send the game scene data of the network game to the terminal;
  • the terminal is configured to send game scene data to a smart toy
  • the smart toy is further configured to play a game according to the game data and game scene data, and generate game change data, and synchronize the game change data to the terminal through the game server.
  • a method of controlling an electronic device comprising:
  • the electronic device establishes a connection with the terminal through the wireless network
  • the electronic device receives game data of a network game sent by the game server;
  • the electronic device receives game scene data of a network game sent by the terminal;
  • the electronic device performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • a method of controlling an electronic device comprising:
  • the terminal establishes a connection with the electronic device through the wireless network
  • the terminal receives game change data synchronized by the game server, and the game change data is data generated by the electronic device to generate a game change according to the game data and the game scene data, and is sent to the game server.
  • the smart toy can play the game according to the game data and the game scene data, and synchronize the game change data to the terminal in the smart toy and the game character in the online game, and realize the smart toy and the network.
  • the organic combination of the game not only enhances the fun of the toy but also enhances the realism of the online game.
  • FIG. 1 is a schematic flow chart of a control method of a smart toy in an embodiment
  • FIG. 2 is a schematic flow chart of a control method of a smart toy in an embodiment
  • FIG. 3 is a schematic structural diagram of a control method of a smart toy in an embodiment
  • FIG. 4 is a timing diagram of a control method of a smart toy in an embodiment
  • FIG. 5 is a schematic flow chart of a method for controlling an electronic device in an embodiment
  • FIG. 6 is a schematic flow chart of a method for controlling an electronic device in another embodiment.
  • a method for controlling a smart toy includes:
  • step 101 the smart toy establishes a connection with the terminal through the wireless network.
  • the smart toy refers to a toy with intelligent recognition function capable of running a network game by using a smart chip.
  • Terminals include, but are not limited to, smartphones, personal digital assistants, desktops, laptops, and tablets.
  • the terminal and the smart toy establish a connection through the wireless network.
  • the terminal and the smart toy pass at least of WiFi (Wireless Compatibility Authentication), Bluetooth, NFC, Zigbee, 3G (third-generation mobile communication technology supporting high-speed data transmission), and 4G (fourth generation mobile communication technology). A way to establish a connection.
  • Step 102 The smart toy receiving network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet.
  • the terminal sends the network login information including the wireless network identifier and the network password to the smart toy, and the smart toy can be connected to the Internet according to the network login information as long as it is in the effective area covered by the wireless hotspot.
  • the smart game has pre-installed the running program of the online game.
  • the smart toy When the smart toy is connected to the Internet, it sends a connection request to the corresponding game server. After receiving the connection request, the game server verifies the smart toy. If the verification passes, the smart toy and the smart toy The game server establishes a connection for two-way communication.
  • Step 103 The smart toy receives game data of the online game sent by the game server.
  • Step 104 The smart toy receives the game scene data of the network game sent by the terminal.
  • the online game includes one of a puzzle, an education, and a competitive game
  • the online game corresponds to the smart toy.
  • the game server transmits game data essential for the online game to the smart toy, and transmits the game scene data to the terminal.
  • the smart toy needs to acquire the game scene data sent by the terminal, and play the game according to the game data and the game scene data.
  • the smart toy does not need to install a display screen for displaying the online game. Since the installation of the display screen will destroy the overall shape of the smart toy, thereby affecting the beauty of the smart toy, the child is also easy to play.
  • the display screen is smashed, so that the display of the game scene through the terminal improves the aesthetics and safety of the smart toy.
  • Step 105 The smart toy performs a game according to the game data and the game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • the game tasks assigned in the online game increase the experience value, acquire the equipment, and implement the game upgrade.
  • the game change data generated by the smart toy is synchronized to the terminal, so that the smart toy and the game character in the terminal can grow synchronously in the online game. For example, the smart toy gets the experience value after completing the game task, and the game character displayed in the terminal also obtains the same experience value.
  • the smart toy can play the game according to the game data and the game scene data, and synchronize the game change data to the terminal, so that the smart toy and the game character in the online game grow at the same time, realizing the smart toy and the online game.
  • the organic combination not only enhances the fun of toys but also enhances the realism of online games.
  • the smart toy control method further includes: the smart toy synchronizes the game change data to the terminal through the wireless network through the wireless network.
  • the smart toy and the terminal can also synchronize the game change data between the two without the game server, thereby saving network traffic.
  • the smart toy control method further includes: the smart toy sends a registration request to the game server, the registration request carries the toy identifier, and the registration is implemented in the game server according to the toy identifier.
  • Step 103 The smart toy receives the game data of the online game sent by the game server, and the smart toy receives the game data corresponding to the toy identifier sent by the game server.
  • the smart toy After the smart toy establishes a connection with the game server for the first time, it needs to register in the game server, and the game server will verify the smart toy. If the verification is passed, the corresponding game character is created in the online game according to the smart toy logo as a smart toy. . The game data corresponding to the game character is sent to the smart toy.
  • control method of the smart toy further includes: the smart toy receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. of.
  • the corresponding game character of the smart toy can be played in the terminal in the online game
  • the game client of the terminal acquires the game data in the game server, and displays the game scene of the online game, and receives the user to control the game character to play the game.
  • the terminal synchronizes the game change data to the smart toy through the game server, so that the smart toy and the game character in the terminal can grow synchronously in the online game.
  • the appearance of the game character displayed in the terminal is the same as or similar to the appearance of the smart toy in reality, increasing the sense of reality of the online game.
  • the smart toy is a cartoon character "machine cat”
  • the corresponding game character in the online game is a robot cat that has the same or similar shape as the smart toy.
  • the smart toy control method further includes: the smart toy receiving new game content pushed by the game server.
  • the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal.
  • the content of the game server is dynamically updated.
  • the terminal When new content is added, the terminal will send a message prompting the user to update the content to the first time.
  • the game server After the terminal sends an update request to the game server, the game server will send the new content to the smart toy and the terminal.
  • the new game content is a new version of the online game, and the smart toy will be automatically upgraded after receiving the new game version sent by the game server.
  • control method of the smart toy further includes: the smart toy receiving new game content sent by the terminal, the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server.
  • the terminal when the smart toy cannot access the Internet, the terminal can obtain new game content from the game server, and the smart toy online game content update or the game version can be updated through the terminal.
  • a method for controlling a smart toy comprising the following steps:
  • Step 201 The terminal establishes a connection with the smart toy through a wireless network.
  • Step 202 The terminal sends the network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.
  • Step 203 The terminal receives game scene data of the network game sent by the game server.
  • Step 204 The terminal sends the game scene data to the smart toy.
  • Step 205 The terminal receives the game change data synchronized by the game server.
  • the game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server.
  • the method for controlling the smart toy further includes: the terminal acquiring the toy identifier in the smart toy through the wireless network; the terminal sending a registration request to the game server, the registration request carrying the toy identifier, and implementing the terminal in the game server according to the toy identifier Registration.
  • the provided smart toy control method further includes: the terminal receives the game data sent by the game server; the terminal generates the game change data according to the game data and the game scene data, and synchronizes the game change data to the game server to the game server. Smart toys.
  • the method for controlling the smart toy further includes: the terminal synchronizing the game change data to the smart toy through the wireless network.
  • the terminal receives the game data sent by the game server to the smart toy, so that the game can also be played in the terminal. If the player does not want to complete the game task through the smart toy, he can also choose to operate the game character in the terminal to complete the game task, and the game data changes generated after the completion of the game task are synchronized to the smart toy through the game server.
  • online games are a kind of puzzle game.
  • the game task is a riddle language.
  • the player can operate the smart toy to input the answer through voice. If the player does not want to complete the task through the smart toy, the content of the answer can also be input through the keyboard of the terminal.
  • the smart toy and the game character in the terminal will get the same amount of experience.
  • the terminal can operate the game character anytime and anywhere to complete the game task of the smart toy.
  • the provided smart toy control method further includes: the terminal receives a message sent by the game server to prompt to update the game content; the terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content. .
  • the provided smart toy control method further includes: the terminal transmitting the new game content to the smart toy through the wireless network.
  • a control system for a smart toy comprising:
  • the smart toy 30 is used to establish a connection with the terminal 32 via a wireless network.
  • the smart toy 30 is also used to receive network login information sent by the terminal 32, access the Internet according to the network login information, and establish a connection with the game server 34 via the Internet.
  • the game server 34 is configured to send the game data of the network game to the smart toy 30 and transmit the game scene data of the network game to the terminal 32.
  • the terminal 32 is configured to send the game scene data to the smart toy 30.
  • the smart toy 30 is also for playing a game based on the game data and the game scene data, and generating game change data, and synchronizing the game change data to the terminal 32 through the game server 34.
  • smart toy 30 is also used to synchronize game change data to terminal 32 over a wireless network.
  • the smart toy 30 is further configured to send a registration request to the game server, the registration request carrying the toy identification.
  • the game server 34 is further configured to implement registration of the smart toy according to the toy identification, and send the game data corresponding to the online game to the smart toy 30.
  • the smart toy 30 is also used to send a message to update the game content to the game server 34.
  • the game server 34 is also operative to push new game content to the smart toy 30 based on the message updating the game content.
  • the smart toy 30 is further configured to receive new game content sent by the terminal, the new game content being a message sent by the terminal 32 to update the game content to the game server 34, and received by the game server 34.
  • the terminal 32 is further configured to acquire the toy identifier in the smart toy through the wireless network, and send a registration request carrying the toy identifier to the game server 34;
  • the game server 34 is further configured to implement registration of the terminal according to the toy identifier, and send the game scene data of the network game corresponding to the toy identifier to the terminal 32.
  • the terminal 32 is further configured to receive game data of the online game transmitted by the game server 34.
  • the terminal 32 is further configured to generate game change data based on the game data and the game scene data, and synchronize the game change data to the smart toy 30 through the game server 34.
  • terminal 32 is also operative to synchronize game change data to smart toy 30 over a wireless network.
  • the game server 34 is further configured to detect a message prompting to update the game content to the terminal 32 when new game content is present in the network game.
  • the game server 34 is further configured to send the corresponding new game content to the smart toy 30 and the terminal 32 respectively according to the message of the updated game content sent by the terminal 32.
  • the content of the game server is dynamically changed.
  • the game server needs to remind the user at the first time, so that the user can know the latest update dynamics of the game server in time. For example, when a new version of the online game appears, the game server pushes the updated version of the message to the terminal, prompting the user to upgrade the online game version in time.
  • the terminal after establishing a wireless connection between the terminal and the smart toy, the terminal sends a wireless network identifier and a network password to the smart toy, and the smart toy is connected to the Internet through the network login information and established with the game server. connection.
  • the game server sends the game data corresponding to the smart toy to the smart toy and sends the game scene data to the terminal, and the terminal displays the virtual game scene of the smart toy in the online game, and the smart toy completes the game task according to the game scene displayed in the terminal, and upgrades,
  • the result of the upgrade is synchronized to the terminal through the game server, and the game character displayed in the terminal is upgraded simultaneously with the smart toy.
  • a method of controlling an electronic device refers to a hardware device having a game function installed.
  • the electronic device does not include a display screen or contains a display screen but the display screen is primarily not used to display a game scene.
  • an electronic clock display For example, an electronic clock display. The method comprises the following steps:
  • Step 501 The electronic device establishes a connection with the terminal through a wireless network.
  • Step 502 The electronic device receives the network login information sent by the terminal, accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.
  • Step 503 The electronic device receives game data of the online game sent by the game server.
  • Step 504 The electronic device receives game scene data of the network game sent by the terminal.
  • Step 505 The electronic device performs a game according to the game data and the game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.
  • control method of the electronic device further includes: the electronic device synchronizing the game change data to the terminal through the wireless network through the wireless network.
  • control method of the electronic device further includes: the electronic device sends a registration request to the game server, the registration request carries the toy identifier, and the registration of the electronic device is implemented in the game server according to the toy identifier.
  • Step 503 The electronic device receives game data of the online game sent by the game server, including:
  • the electronic device receives game data corresponding to the toy identification sent by the game server.
  • control method of the electronic device further includes: the electronic device receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. of.
  • control method of the electronic device further includes: the electronic device receives the new game content pushed by the game server, and the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal.
  • control method of the electronic device further includes: the electronic device receiving the new game content sent by the terminal, the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server.
  • a method for controlling an electronic device comprising the following steps:
  • Step 601 The terminal establishes a connection with the electronic device through the wireless network.
  • Step 602 The terminal sends the network login information to the electronic device, and the electronic device accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.
  • Step 603 The terminal receives game scene data of the network game sent by the game server.
  • Step 604 The terminal sends the game scene data to the electronic device.
  • Step 605 The terminal receives the game change data synchronized by the game server, and the game change data is data that the electronic device generates the game change according to the game data and the game scene data, and sends the data to the game server.
  • control method of the electronic device further includes: the terminal acquiring the toy identifier in the electronic device through the wireless network; the terminal sending a registration request to the game server, the registration request carrying the toy identifier, and implementing the terminal in the game server according to the toy identifier Registration.
  • control method of the electronic device further includes: the terminal receives the game data sent by the game server; the terminal generates the game change data according to the game data and the game scene data, and synchronizes the game change data to the electronic device through the game server. .
  • control method of the electronic device further includes: the terminal synchronizing the game change data to the electronic device through the wireless network.
  • the method for controlling the electronic device further includes: receiving, by the terminal, a message sent by the game server to prompt to update the game content;
  • the terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content.
  • control method of the electronic device further includes: the terminal transmitting the new game content to the electronic device through the wireless network.
  • the control by the third-party device is still entertaining, and is also convenient for controlling the above-mentioned crowd.
  • the content of the contact is still entertaining, and is also convenient for controlling the above-mentioned crowd.
  • the storage medium may be a magnetic disk, an optical disk, or a read-only storage memory (Read-Only)
  • a nonvolatile storage medium such as a memory or a ROM, or a random access memory (RAM).

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)
  • Toys (AREA)

Abstract

A control method for a smart toy, and a control method and system for an electronic device. The control method for a smart toy comprises: a smart toy (30) establishes a connection to a terminal (32) via a wireless network (101); the smart toy (30) receives network login information sent by the terminal (32), accesses the Internet according to a wireless network identifier and a network password, and establishes a connection to a game server (34) via the Internet (102); the smart toy (30) receives game data of a network game sent by the game server (34) (103); the smart toy (30) receives game scene data of the network game sent by the terminal (32) (104); and the smart toy (30) plays a game according to the game data and game scene data, generates game variation data, and synchronizes the game variation data to the terminal (32) via the game server (34) (105). The method and system not only improves the enjoyment of the toy but also enhances the sense of reality of a network game.

Description

智能玩具的控制方法、电子设备的控制方法和系统Intelligent toy control method, electronic device control method and system

【技术领域】[Technical Field]

本发明涉及计算机技术领域,特别涉及一种智能玩具的控制方法、电子设备的控制方法和系统。  The present invention relates to the field of computer technologies, and in particular, to a method for controlling a smart toy, a method and system for controlling an electronic device.

【背景技术】【Background technique】

随着科技的发展,智能玩具成为了家庭教育和儿童娱乐必不可少的道具,市场上面出现了各种形形色色的智能玩具,传统的智能玩具包含的游戏功能有限缺乏趣味性,时间久了对儿童的吸引力就下降。With the development of science and technology, smart toys have become an indispensable prop for family education and children's entertainment. There are various kinds of smart toys on the market. The traditional smart toys contain limited game functions and lack of fun. The attraction is falling.

网络游戏以其功能多样、玩法丰富多彩深受儿童的喜爱,但是网络游戏都是在游戏平台提供的虚拟环境下进行的,游戏角色始终存在于虚拟世界中,缺乏游戏的真实感。儿童如果长期沉迷于虚拟的网络游戏会影响其身心的健康发展。传统的技术无法将现实的智能玩具与虚拟的网络游戏进行结合。Online games are popular among children because of their versatility and rich gameplay. However, online games are played in the virtual environment provided by the game platform. The game characters always exist in the virtual world, lacking the realism of the game. Children who are addicted to virtual online games for a long time will affect their healthy development. Traditional technology cannot combine realistic smart toys with virtual online games.

【发明内容】[Summary of the Invention]

基于此,有必要针对上述技术问题,提供一种能实现智能玩具与网络游戏相结合的智能玩具的控制方法、电子设备的控制方法和系统。Based on this, it is necessary to provide a control method for a smart toy that can realize a combination of a smart toy and a network game, a control method and system for the electronic device, in view of the above technical problems.

一种智能玩具的控制方法,所述方法包括:A method of controlling a smart toy, the method comprising:

智能玩具通过无线网络与终端建立连接;The smart toy establishes a connection with the terminal through the wireless network;

所述智能玩具接收所述终端发送的网络登录信息,根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;Receiving, by the smart toy, network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet;

所述智能玩具接收所述游戏服务器发送的网络游戏的游戏数据;The smart toy receives game data of a network game sent by the game server;

所述智能玩具接收终端发送的网络游戏的游戏场景数据;The smart toy receiving game scene data of the network game sent by the terminal;

所述智能玩具根据所述游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将所述游戏变化数据通过所述游戏服务器同步至所述终端。The smart toy performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.

一种智能玩具的控制方法,所述方法包括:A method of controlling a smart toy, the method comprising:

终端通过无线网络与智能玩具建立连接;The terminal establishes a connection with the smart toy through the wireless network;

所述终端发送网络登录信息至智能玩具,所述智能玩具根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;The terminal sends network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet;

所述终端接收游戏服务器发送的网络游戏的游戏场景数据;Receiving, by the terminal, game scene data of a network game sent by a game server;

所述终端将所述游戏场景数据发送至智能玩具;The terminal sends the game scene data to a smart toy;

所述终端接收游戏服务器同步过来的游戏变化数据,所述游戏变化数据是智能玩具根据所述游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。The terminal receives game change data synchronized by the game server, and the game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server.

一种智能玩具的控制系统,其特征在于,所述系统包括:A control system for a smart toy, characterized in that the system comprises:

智能玩具,用于通过无线网络与终端建立连接;a smart toy for establishing a connection with a terminal over a wireless network;

所述智能玩具还用于接收所述终端发送的网络登录信息,根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;The smart toy is further configured to receive network login information sent by the terminal, access the Internet according to the network login information, and establish a connection with the game server via the Internet;

所述游戏服务器,用于将网络游戏的游戏数据发送至智能玩具以及将网络游戏的游戏场景数据发送至终端;The game server is configured to send game data of the network game to the smart toy and send the game scene data of the network game to the terminal;

所述终端,用于将游戏场景数据发送至智能玩具;The terminal is configured to send game scene data to a smart toy;

所述智能玩具还用于根据所述游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将所述游戏变化数据通过所述游戏服务器同步至所述终端。The smart toy is further configured to play a game according to the game data and game scene data, and generate game change data, and synchronize the game change data to the terminal through the game server.

一种电子设备的控制方法,所述方法包括:A method of controlling an electronic device, the method comprising:

电子设备通过无线网络与终端建立连接;The electronic device establishes a connection with the terminal through the wireless network;

所述电子设备接收所述终端发送的网络登录信息,根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;Receiving, by the electronic device, network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet;

所述电子设备接收所述游戏服务器发送的网络游戏的游戏数据;The electronic device receives game data of a network game sent by the game server;

所述电子设备接收终端发送的网络游戏的游戏场景数据;The electronic device receives game scene data of a network game sent by the terminal;

所述电子设备根据所述游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将所述游戏变化数据通过所述游戏服务器同步至所述终端。The electronic device performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.

一种电子设备的控制方法,所述方法包括:A method of controlling an electronic device, the method comprising:

终端通过无线网络与电子设备建立连接;The terminal establishes a connection with the electronic device through the wireless network;

所述终端发送网络登录信息至电子设备,所述电子设备根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;Transmitting, by the terminal, network login information to an electronic device, where the electronic device accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet;

所述终端接收游戏服务器发送的网络游戏的游戏场景数据;Receiving, by the terminal, game scene data of a network game sent by a game server;

所述终端将所述游戏场景数据发送至电子设备;Transmitting, by the terminal, the game scene data to an electronic device;

所述终端接收游戏服务器同步过来的游戏变化数据,所述游戏变化数据是电子设备根据所述游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。The terminal receives game change data synchronized by the game server, and the game change data is data generated by the electronic device to generate a game change according to the game data and the game scene data, and is sent to the game server.

上述智能玩具的控制方法和系统,智能玩具可以根据游戏数据和游戏场景数据进行游戏,并将游戏变化数据同步到终端中得智能玩具与网络游戏中的游戏角色同时成长,实现了智能玩具与网络游戏的有机结合,既提高了玩具的趣味性也增强了网络游戏的真实感。The above-mentioned smart toy control method and system, the smart toy can play the game according to the game data and the game scene data, and synchronize the game change data to the terminal in the smart toy and the game character in the online game, and realize the smart toy and the network. The organic combination of the game not only enhances the fun of the toy but also enhances the realism of the online game.

【附图说明】[Description of the Drawings]

图1为一个实施例中智能玩具的控制方法的流程示意图;1 is a schematic flow chart of a control method of a smart toy in an embodiment;

图2为一个实施例中智能玩具的控制方法的流程示意图 ;2 is a schematic flow chart of a control method of a smart toy in an embodiment;

图3为一个实施例中智能玩具的控制方法的结构示意图;3 is a schematic structural diagram of a control method of a smart toy in an embodiment;

图4为一个实施例中智能玩具的控制方法的时序图;4 is a timing diagram of a control method of a smart toy in an embodiment;

图5为一个实施例中电子设备的控制方法的流程示意图;5 is a schematic flow chart of a method for controlling an electronic device in an embodiment;

图6为另一个实施例中电子设备的控制方法的流程示意图。FIG. 6 is a schematic flow chart of a method for controlling an electronic device in another embodiment.

【具体实施方式】 【detailed description】

为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.

如图1所示,在一个实施例中,一种智能玩具的控制方法,方法包括:As shown in FIG. 1, in one embodiment, a method for controlling a smart toy includes:

步骤101,智能玩具通过无线网络与终端建立连接。In step 101, the smart toy establishes a connection with the terminal through the wireless network.

本实施例中,智能玩具是指采用智能芯片控制能够运行网络游戏的具有智能识别功能一种玩具。终端包括但不限于智能手机、个人数字助手、台式电脑、笔记本电脑和平板电脑等。终端与智能玩具通过无线网络建立连接。具体的,终端与智能玩具通过WiFi(无线相容性认证)、蓝牙、NFC、Zigbee、3G(支持高速数据传输的第三代移动通信技术)和4G(第四代移动通信技术)中的至少一种建立连接。In this embodiment, the smart toy refers to a toy with intelligent recognition function capable of running a network game by using a smart chip. Terminals include, but are not limited to, smartphones, personal digital assistants, desktops, laptops, and tablets. The terminal and the smart toy establish a connection through the wireless network. Specifically, the terminal and the smart toy pass at least of WiFi (Wireless Compatibility Authentication), Bluetooth, NFC, Zigbee, 3G (third-generation mobile communication technology supporting high-speed data transmission), and 4G (fourth generation mobile communication technology). A way to establish a connection.

步骤102,智能玩具接收终端发送的网络登录信息,根据网络登录信息接入互联网,并通过互联网与游戏服务器建立连接。Step 102: The smart toy receiving network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet.

终端将包含无线网络标识和网络密码的网络登录信息发送至智能玩具,智能玩具只要在无线热点覆盖的有效区域内,便可根据网络登录信息连入互联网。智能玩具中已预先安装了网络游戏的运行程序,当智能玩具连入互联网后便向对应的游戏服务器发送连接请求,游戏服务器接收到连接请求后对智能玩具进行验证,若验证通过,智能玩具与游戏服务器建立双向通信的连接。The terminal sends the network login information including the wireless network identifier and the network password to the smart toy, and the smart toy can be connected to the Internet according to the network login information as long as it is in the effective area covered by the wireless hotspot. The smart game has pre-installed the running program of the online game. When the smart toy is connected to the Internet, it sends a connection request to the corresponding game server. After receiving the connection request, the game server verifies the smart toy. If the verification passes, the smart toy and the smart toy The game server establishes a connection for two-way communication.

步骤103,智能玩具接收游戏服务器发送的网络游戏的游戏数据。Step 103: The smart toy receives game data of the online game sent by the game server.

步骤104,智能玩具接收终端发送的网络游戏的游戏场景数据。Step 104: The smart toy receives the game scene data of the network game sent by the terminal.

本实施例中,网络游戏包括:益智类、教育类以及竞技类等游戏中的一种,网络游戏与智能玩具是相对应的。在智能玩具未安装显示屏时而需要通过终端提供的显示屏显示网络游戏的游戏场景。游戏服务器将进行网络游戏必不可少的游戏数据发送至智能玩具,并将游戏场景数据发送至终端。当用户操控智能玩具进行网络游戏时,智能玩具需要获取终端发送的游戏场景数据,并根据游戏数据和游戏场景数据进行游戏。In this embodiment, the online game includes one of a puzzle, an education, and a competitive game, and the online game corresponds to the smart toy. When the smart toy does not have a display screen, it is necessary to display the game scene of the online game through the display provided by the terminal. The game server transmits game data essential for the online game to the smart toy, and transmits the game scene data to the terminal. When the user manipulates the smart toy to perform the online game, the smart toy needs to acquire the game scene data sent by the terminal, and play the game according to the game data and the game scene data.

通过终端显示智能玩具对应的游戏场景,智能玩具不需要安装用来显示网络游戏的显示屏,由于安装显示屏会破坏智能玩具的整体造型,从而影响了智能玩具的美观,儿童在玩耍时也容易打烂显示屏,因而通过终端显示游戏场景提高了智能玩具的美观性和安全性。Through the terminal to display the game scene corresponding to the smart toy, the smart toy does not need to install a display screen for displaying the online game. Since the installation of the display screen will destroy the overall shape of the smart toy, thereby affecting the beauty of the smart toy, the child is also easy to play. The display screen is smashed, so that the display of the game scene through the terminal improves the aesthetics and safety of the smart toy.

步骤105,智能玩具根据游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将游戏变化数据通过游戏服务器同步至终端。Step 105: The smart toy performs a game according to the game data and the game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.

通过操作智能玩具完成终端游戏场景中的游戏角色在网络游戏中分配的游戏任务增加经验值,获取装备以及实现游戏升级。智能玩具产生的游戏变化数据会同步到终端,使得智能玩具与终端中的游戏角色可以在网络游戏中同步成长。例如,智能玩具完成游戏任务后得到经验值,终端中显示的游戏角色也获得同样的经验值。By operating the smart toy to complete the game characters in the terminal game scene, the game tasks assigned in the online game increase the experience value, acquire the equipment, and implement the game upgrade. The game change data generated by the smart toy is synchronized to the terminal, so that the smart toy and the game character in the terminal can grow synchronously in the online game. For example, the smart toy gets the experience value after completing the game task, and the game character displayed in the terminal also obtains the same experience value.

上述智能玩具的控制方法,智能玩具可以根据游戏数据和游戏场景数据进行游戏,并将游戏变化数据同步到终端中,使得智能玩具与网络游戏中的游戏角色同时成长,实现了智能玩具与网络游戏的有机结合,既提高了玩具的趣味性也增强了网络游戏的真实感。In the above control method of the smart toy, the smart toy can play the game according to the game data and the game scene data, and synchronize the game change data to the terminal, so that the smart toy and the game character in the online game grow at the same time, realizing the smart toy and the online game. The organic combination not only enhances the fun of toys but also enhances the realism of online games.

在一个实施例中,智能玩具的控制方法还包括:智能玩具通过无线网络将游戏变化数据通过无线网络同步至终端。In one embodiment, the smart toy control method further includes: the smart toy synchronizes the game change data to the terminal through the wireless network through the wireless network.

本实施例中,当智能玩具无法连入互联网处于离线状态或者智能玩具没有处在wifi网络环境下,智能玩具与终端也可不经过游戏服务器实现两者之间的游戏变化数据同步,节约了网络流量。In this embodiment, when the smart toy cannot be connected to the Internet and the smart toy is not in the wifi network environment, the smart toy and the terminal can also synchronize the game change data between the two without the game server, thereby saving network traffic. .

在一个实施例中,智能玩具的控制方法还包括:智能玩具向游戏服务器发送注册请求,注册请求中携带玩具标识,根据玩具标识在游戏服务器中实现注册。In one embodiment, the smart toy control method further includes: the smart toy sends a registration request to the game server, the registration request carries the toy identifier, and the registration is implemented in the game server according to the toy identifier.

步骤103,智能玩具接收游戏服务器发送的网络游戏的游戏数据包括:智能玩具接收游戏服务器发送的与玩具标识对应的游戏数据。Step 103: The smart toy receives the game data of the online game sent by the game server, and the smart toy receives the game data corresponding to the toy identifier sent by the game server.

智能玩具第一次与游戏服务器建立连接后,需要在游戏服务器中进行注册,游戏服务器会对智能玩具进行验证,若验证通过,则根据智能玩具标识为智能玩具在网络游戏中创建对应的游戏角色。并将游戏角色对应的游戏数据发送至智能玩具。After the smart toy establishes a connection with the game server for the first time, it needs to register in the game server, and the game server will verify the smart toy. If the verification is passed, the corresponding game character is created in the online game according to the smart toy logo as a smart toy. . The game data corresponding to the game character is sent to the smart toy.

在一个实施例中,智能玩具的控制方法还包括:智能玩具接收游戏服务器发送的游戏变化数据,游戏变化数据是终端根据游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。In an embodiment, the control method of the smart toy further includes: the smart toy receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. of.

本实施例中,智能玩具在网络游戏中对应的游戏角色可以在终端中进行游戏,终端的游戏客户端获取游戏服务器中的游戏数据,并显示网络游戏的游戏场景,接收用户操控游戏角色进行游戏,并产生游戏变化数据。终端将游戏变化数据通过游戏服务器同步到智能玩具中,使得智能玩具与终端中的游戏角色能够在网络游戏中同步成长。在一个实施例中,终端中显示的游戏角色的外表与现实中的智能玩具的外表相同或相似,增加了网络游戏的现实感。例如,智能玩具为卡通人物“机器猫”,在网络游戏中的对应的游戏角色即为与智能玩具造型相同或相似的机器猫。In this embodiment, the corresponding game character of the smart toy can be played in the terminal in the online game, the game client of the terminal acquires the game data in the game server, and displays the game scene of the online game, and receives the user to control the game character to play the game. And generate game change data. The terminal synchronizes the game change data to the smart toy through the game server, so that the smart toy and the game character in the terminal can grow synchronously in the online game. In one embodiment, the appearance of the game character displayed in the terminal is the same as or similar to the appearance of the smart toy in reality, increasing the sense of reality of the online game. For example, the smart toy is a cartoon character "machine cat", and the corresponding game character in the online game is a robot cat that has the same or similar shape as the smart toy.

在一个实施例中,智能玩具的控制方法还包括:智能玩具接收游戏服务器推送过来的新游戏内容。本实施例中,新游戏内容是游戏服务器接收到终端发送的更新游戏内容的消息后返回的游戏内容。In one embodiment, the smart toy control method further includes: the smart toy receiving new game content pushed by the game server. In this embodiment, the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal.

游戏服务器的内容是会动态更新的,当有新内容加入时,会向终端第一时间发送提示用户更新内容的消息。终端向游戏服务器发送更新请求后,游戏服务器会将新内容发送至智能玩具以及终端。例如,新游戏内容为网络游戏的新版本,智能玩具接收到游戏服务器发送的新游戏版本后将自动进行升级。The content of the game server is dynamically updated. When new content is added, the terminal will send a message prompting the user to update the content to the first time. After the terminal sends an update request to the game server, the game server will send the new content to the smart toy and the terminal. For example, the new game content is a new version of the online game, and the smart toy will be automatically upgraded after receiving the new game version sent by the game server.

在一个实施例中,智能玩具的控制方法还包括:智能玩具接收终端发送的新游戏内容,新游戏内容是终端发送更新游戏内容的消息至游戏服务器,并接收游戏服务器返回的。In one embodiment, the control method of the smart toy further includes: the smart toy receiving new game content sent by the terminal, the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server.

本实施例中,当智能玩具无法与接入互联网时,可以由终端从游戏服务器中获取新游戏内容,通过终端即可实现智能玩具网络游戏内容更新或者游戏版本的更新。In this embodiment, when the smart toy cannot access the Internet, the terminal can obtain new game content from the game server, and the smart toy online game content update or the game version can be updated through the terminal.

如图2所示,在一个实施例中,提供的一种智能玩具的控制方法,该方法包括如下步骤:As shown in FIG. 2, in one embodiment, a method for controlling a smart toy is provided, the method comprising the following steps:

步骤201,终端通过无线网络与智能玩具建立连接。Step 201: The terminal establishes a connection with the smart toy through a wireless network.

步骤202,终端发送网络登录信息至智能玩具,智能玩具根据网络登录信息接入互联网,并通过互联网与游戏服务器建立连接。Step 202: The terminal sends the network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.

步骤203,终端接收游戏服务器发送的网络游戏的游戏场景数据。Step 203: The terminal receives game scene data of the network game sent by the game server.

步骤204,终端将游戏场景数据发送至智能玩具。Step 204: The terminal sends the game scene data to the smart toy.

步骤205,终端接收游戏服务器同步过来的游戏变化数据,游戏变化数据是智能玩具根据游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。Step 205: The terminal receives the game change data synchronized by the game server. The game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server.

在一个实施例中,智能玩具的控制方法还包括:终端通过无线网络获取智能玩具中的玩具标识;终端向游戏服务器发送注册请求,注册请求中携带玩具标识,根据玩具标识在游戏服务器中实现终端的注册。In an embodiment, the method for controlling the smart toy further includes: the terminal acquiring the toy identifier in the smart toy through the wireless network; the terminal sending a registration request to the game server, the registration request carrying the toy identifier, and implementing the terminal in the game server according to the toy identifier Registration.

在一个实施例中,提供的智能玩具的控制方法还包括:终端接收游戏服务器发送的游戏数据;终端根据游戏数据和游戏场景数据进行游戏产生游戏变化数据,并将游戏变化数据通过游戏服务器同步至智能玩具。In one embodiment, the provided smart toy control method further includes: the terminal receives the game data sent by the game server; the terminal generates the game change data according to the game data and the game scene data, and synchronizes the game change data to the game server to the game server. Smart toys.

在一个实施例中,智能玩具的控制方法还包括:终端将游戏变化数据通过无线网络同步至智能玩具。In one embodiment, the method for controlling the smart toy further includes: the terminal synchronizing the game change data to the smart toy through the wireless network.

本实施例中,终端接收游戏服务器发送给智能玩具的游戏数据,使得在终端中也能进行游戏。如果玩家不想通过智能玩具来完成游戏任务,还可选择在终端中操作游戏角色完成游戏任务,完成游戏任务后产生的游戏数据变化通过游戏服务器同步到智能玩具中。例如,网络游戏是一种益智类的游戏,游戏任务为猜谜语,玩家可以操作智能玩具通过语音输入谜底;若玩家不想通过智能玩具完成任务,也可以通过终端的键盘将谜底内容输入,无论采用哪种方式只要游戏服务器判断谜底正确,智能玩具与终端中的游戏角色将获得同样多的经验值。在智能玩具不方便完成游戏任务或者智能玩具不在身边时,通过终端可以随时随地的操作游戏角色完成智能玩具的游戏任务。In this embodiment, the terminal receives the game data sent by the game server to the smart toy, so that the game can also be played in the terminal. If the player does not want to complete the game task through the smart toy, he can also choose to operate the game character in the terminal to complete the game task, and the game data changes generated after the completion of the game task are synchronized to the smart toy through the game server. For example, online games are a kind of puzzle game. The game task is a riddle language. The player can operate the smart toy to input the answer through voice. If the player does not want to complete the task through the smart toy, the content of the answer can also be input through the keyboard of the terminal. In which way, as long as the game server determines that the answer is correct, the smart toy and the game character in the terminal will get the same amount of experience. When the smart toy is inconvenient to complete the game task or the smart toy is not around, the terminal can operate the game character anytime and anywhere to complete the game task of the smart toy.

在一个实施例中,提供的智能玩具的控制方法还包括:终端接收游戏服务器发送的提示更新游戏内容的消息;终端发送更新游戏内容的消息至游戏服务器,并接收游戏服务器返回对应的新游戏内容。In one embodiment, the provided smart toy control method further includes: the terminal receives a message sent by the game server to prompt to update the game content; the terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content. .

在一个实施例中,提供的智能玩具的控制方法还包括:终端通过无线网络发送新游戏内容至智能玩具。In one embodiment, the provided smart toy control method further includes: the terminal transmitting the new game content to the smart toy through the wireless network.

如图3所示,在一个实施例中,提供的一种智能玩具的控制系统,该系统包括:As shown in FIG. 3, in one embodiment, a control system for a smart toy is provided, the system comprising:

智能玩具30,用于通过无线网络与终端32建立连接。The smart toy 30 is used to establish a connection with the terminal 32 via a wireless network.

智能玩具30还用于接收终端32发送的网络登录信息,根据网络登录信息接入互联网,并通过互联网与游戏服务器34建立连接。The smart toy 30 is also used to receive network login information sent by the terminal 32, access the Internet according to the network login information, and establish a connection with the game server 34 via the Internet.

游戏服务器34,用于将网络游戏的游戏数据发送至智能玩具30以及将网络游戏的游戏场景数据发送至终端32。The game server 34 is configured to send the game data of the network game to the smart toy 30 and transmit the game scene data of the network game to the terminal 32.

终端32,用于将游戏场景数据发送至智能玩具30。The terminal 32 is configured to send the game scene data to the smart toy 30.

智能玩具30还用于根据游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将游戏变化数据通过游戏服务器34同步至终端32。The smart toy 30 is also for playing a game based on the game data and the game scene data, and generating game change data, and synchronizing the game change data to the terminal 32 through the game server 34.

在一个实施例中,智能玩具30还用于通过无线网络将游戏变化数据同步至终端32。In one embodiment, smart toy 30 is also used to synchronize game change data to terminal 32 over a wireless network.

在一个实施例中,智能玩具30还用于向游戏服务器发送注册请求,注册请求中携带玩具标识。In one embodiment, the smart toy 30 is further configured to send a registration request to the game server, the registration request carrying the toy identification.

游戏服务器34还用于根据玩具标识实现对智能玩具的注册,并发送与玩具标识对应网络游戏的游戏数据至智能玩具30。The game server 34 is further configured to implement registration of the smart toy according to the toy identification, and send the game data corresponding to the online game to the smart toy 30.

在一个实施例中,智能玩具30还用于发送更新游戏内容的消息至游戏服务器34。In one embodiment, the smart toy 30 is also used to send a message to update the game content to the game server 34.

游戏服务器34还用于根据更新游戏内容的消息推送新游戏内容至智能玩具30。The game server 34 is also operative to push new game content to the smart toy 30 based on the message updating the game content.

在一个实施例中,智能玩具30还用于接收终端发送的新游戏内容,新游戏内容是终端32发送更新游戏内容的消息至游戏服务器34,并接收游戏服务器34返回的。In one embodiment, the smart toy 30 is further configured to receive new game content sent by the terminal, the new game content being a message sent by the terminal 32 to update the game content to the game server 34, and received by the game server 34.

在一个实施例中,终端32还用于通过无线网络获取智能玩具中的玩具标识,并向游戏服务器34发送携带玩具标识的注册请求;In an embodiment, the terminal 32 is further configured to acquire the toy identifier in the smart toy through the wireless network, and send a registration request carrying the toy identifier to the game server 34;

游戏服务器34还用于根据玩具标识实现对终端的注册,并发送玩具标识对应的网络游戏的游戏场景数据至终端32。The game server 34 is further configured to implement registration of the terminal according to the toy identifier, and send the game scene data of the network game corresponding to the toy identifier to the terminal 32.

在一个实施例中,终端32还用于接收游戏服务器34发送的网络游戏的游戏数据。In one embodiment, the terminal 32 is further configured to receive game data of the online game transmitted by the game server 34.

终端32还用于根据游戏数据和游戏场景数据进行游戏产生游戏变化数据,并将游戏变化数据通过游戏服务器34同步至智能玩具30。The terminal 32 is further configured to generate game change data based on the game data and the game scene data, and synchronize the game change data to the smart toy 30 through the game server 34.

在一个实施例中,终端32还用于将游戏变化数据通过无线网络同步至智能玩具30。In one embodiment, terminal 32 is also operative to synchronize game change data to smart toy 30 over a wireless network.

在一个实施例中,游戏服务器34还用于检测到网络游戏中出现新游戏内容时,将提示更新游戏内容的消息推送至终端32。In one embodiment, the game server 34 is further configured to detect a message prompting to update the game content to the terminal 32 when new game content is present in the network game.

游戏服务器34还用于根据接收到终端32发送的更新游戏内容的消息,将对应的新游戏内容分别发送至智能玩具30及终端32。The game server 34 is further configured to send the corresponding new game content to the smart toy 30 and the terminal 32 respectively according to the message of the updated game content sent by the terminal 32.

本实施例中,游戏服务器的内容是动态变化的,当游戏服务器出现新内容时需要第一时间提醒用户,方便用户能及时了解到游戏服务器最新的更新动态。例如,网络游戏出现新版本时,游戏服务器将更新版本的消息推送至终端,提醒用户及时对网络游戏版本进行升级。In this embodiment, the content of the game server is dynamically changed. When the game server has new content, it needs to remind the user at the first time, so that the user can know the latest update dynamics of the game server in time. For example, when a new version of the online game appears, the game server pushes the updated version of the message to the terminal, prompting the user to upgrade the online game version in time.

如图4所示,在一个应用场景中,终端与智能玩具建立无线连接后,向智能玩具发送无线网络标识和网络密码的网络登录信息,智能玩具通过网络登录信息连入互联网并与游戏服务器建立连接。游戏服务器将智能玩具对应的游戏数据至智能玩具并将游戏场景数据发送至终端,终端将显示智能玩具在网络游戏中虚拟的游戏场景,智能玩具根据终端中显示的游戏场景完成游戏任务进行升级,并将升级的结果通过游戏服务器同步到终端中,终端中显示的游戏角色与智能玩具同时升级。As shown in FIG. 4, in an application scenario, after establishing a wireless connection between the terminal and the smart toy, the terminal sends a wireless network identifier and a network password to the smart toy, and the smart toy is connected to the Internet through the network login information and established with the game server. connection. The game server sends the game data corresponding to the smart toy to the smart toy and sends the game scene data to the terminal, and the terminal displays the virtual game scene of the smart toy in the online game, and the smart toy completes the game task according to the game scene displayed in the terminal, and upgrades, The result of the upgrade is synchronized to the terminal through the game server, and the game character displayed in the terminal is upgraded simultaneously with the smart toy.

如图5所示,在一个实施例中,提供的一种电子设备的控制方法,该电子设备是指具有安装游戏功能的硬件装置。在一实施例中,电子设备不包含显示屏或者虽包含显示屏但显示屏的主要不用于显示游戏场景。例如,电子时钟显示屏。该方法包括如下步骤:As shown in FIG. 5, in one embodiment, a method of controlling an electronic device is provided, which refers to a hardware device having a game function installed. In an embodiment, the electronic device does not include a display screen or contains a display screen but the display screen is primarily not used to display a game scene. For example, an electronic clock display. The method comprises the following steps:

步骤501,电子设备通过无线网络与终端建立连接。Step 501: The electronic device establishes a connection with the terminal through a wireless network.

步骤502,电子设备接收终端发送的网络登录信息,根据网络登录信息接入互联网,并通过互联网与游戏服务器建立连接。Step 502: The electronic device receives the network login information sent by the terminal, accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.

步骤503,电子设备接收游戏服务器发送的网络游戏的游戏数据。Step 503: The electronic device receives game data of the online game sent by the game server.

步骤504,电子设备接收终端发送的网络游戏的游戏场景数据。Step 504: The electronic device receives game scene data of the network game sent by the terminal.

步骤505,电子设备根据游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将游戏变化数据通过游戏服务器同步至终端。Step 505: The electronic device performs a game according to the game data and the game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server.

在一个实施例中,电子设备的控制方法还包括:电子设备通过无线网络将游戏变化数据通过无线网络同步至终端。In an embodiment, the control method of the electronic device further includes: the electronic device synchronizing the game change data to the terminal through the wireless network through the wireless network.

在一个实施例中,电子设备的控制方法还包括:电子设备向游戏服务器发送注册请求,注册请求中携带玩具标识,根据玩具标识在游戏服务器中实现电子设备的注册。In an embodiment, the control method of the electronic device further includes: the electronic device sends a registration request to the game server, the registration request carries the toy identifier, and the registration of the electronic device is implemented in the game server according to the toy identifier.

步骤503,电子设备接收游戏服务器发送的网络游戏的游戏数据包括:Step 503: The electronic device receives game data of the online game sent by the game server, including:

电子设备接收游戏服务器发送的与玩具标识对应的游戏数据。The electronic device receives game data corresponding to the toy identification sent by the game server.

在一个实施例中,电子设备的控制方法还包括:电子设备接收游戏服务器发送的游戏变化数据,游戏变化数据是终端根据游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。In an embodiment, the control method of the electronic device further includes: the electronic device receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. of.

在一个实施例中,电子设备的控制方法还包括:电子设备接收游戏服务器推送过来的新游戏内容,新游戏内容是游戏服务器接收到终端发送的更新游戏内容的消息后返回的游戏内容。In an embodiment, the control method of the electronic device further includes: the electronic device receives the new game content pushed by the game server, and the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal.

在一个实施例中,电子设备的控制方法还包括:电子设备接收终端发送的新游戏内容,新游戏内容是终端发送更新游戏内容的消息至游戏服务器,并接收游戏服务器返回的。In an embodiment, the control method of the electronic device further includes: the electronic device receiving the new game content sent by the terminal, the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server.

如图6所示,在一个实施例中,提供的一种电子设备的控制方法,该方法包括如下步骤:As shown in FIG. 6, in an embodiment, a method for controlling an electronic device is provided, the method comprising the following steps:

步骤601,终端通过无线网络与电子设备建立连接。Step 601: The terminal establishes a connection with the electronic device through the wireless network.

步骤602,终端发送网络登录信息至电子设备,电子设备根据网络登录信息接入互联网,并通过互联网与游戏服务器建立连接。Step 602: The terminal sends the network login information to the electronic device, and the electronic device accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet.

步骤603,终端接收游戏服务器发送的网络游戏的游戏场景数据。Step 603: The terminal receives game scene data of the network game sent by the game server.

步骤604,终端将游戏场景数据发送至电子设备。Step 604: The terminal sends the game scene data to the electronic device.

步骤605,终端接收游戏服务器同步过来的游戏变化数据,游戏变化数据是电子设备根据游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。Step 605: The terminal receives the game change data synchronized by the game server, and the game change data is data that the electronic device generates the game change according to the game data and the game scene data, and sends the data to the game server.

在一个实施例中,电子设备的控制方法还包括:终端通过无线网络获取电子设备中的玩具标识;终端向游戏服务器发送注册请求,注册请求中携带玩具标识,根据玩具标识在游戏服务器中实现终端的注册。In an embodiment, the control method of the electronic device further includes: the terminal acquiring the toy identifier in the electronic device through the wireless network; the terminal sending a registration request to the game server, the registration request carrying the toy identifier, and implementing the terminal in the game server according to the toy identifier Registration.

在一个实施例中,电子设备的控制方法还包括:终端接收游戏服务器发送的游戏数据;终端根据游戏数据和游戏场景数据进行游戏产生游戏变化数据,并将游戏变化数据通过游戏服务器同步至电子设备。In an embodiment, the control method of the electronic device further includes: the terminal receives the game data sent by the game server; the terminal generates the game change data according to the game data and the game scene data, and synchronizes the game change data to the electronic device through the game server. .

在一个实施例中,电子设备的控制方法还包括:终端将游戏变化数据通过无线网络同步至电子设备。In one embodiment, the control method of the electronic device further includes: the terminal synchronizing the game change data to the electronic device through the wireless network.

在一个实施例中,电子设备的控制方法还包括:终端接收游戏服务器发送的提示更新游戏内容的消息;In an embodiment, the method for controlling the electronic device further includes: receiving, by the terminal, a message sent by the game server to prompt to update the game content;

终端发送更新游戏内容的消息至游戏服务器,并接收游戏服务器返回对应的新游戏内容。The terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content.

在一个实施例中,电子设备的控制方法还包括:终端通过无线网络发送新游戏内容至电子设备。In an embodiment, the control method of the electronic device further includes: the terminal transmitting the new game content to the electronic device through the wireless network.

在本发明实施例中,尤其考虑到幼童、视力缺陷者及老年人尽量避免或减少电子显示屏幕使用的条件下,通过第三方设备进行控制,仍具有具备娱乐性,同时也便于控制上述人群接触的内容。In the embodiment of the present invention, especially considering that the child, the visually impaired person and the elderly person try to avoid or reduce the use of the electronic display screen, the control by the third-party device is still entertaining, and is also convenient for controlling the above-mentioned crowd. The content of the contact.

本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,所述的程序可存储于一计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,所述的存储介质可为磁碟、光盘、只读存储记忆体(Read-Only Memory,ROM)等非易失性存储介质,或随机存储记忆体(Random Access Memory,RAM)等。One of ordinary skill in the art can understand that all or part of the process of implementing the foregoing embodiments can be completed by a computer program to instruct related hardware, and the program can be stored in a computer readable storage medium. When executed, the flow of an embodiment of the methods as described above may be included. The storage medium may be a magnetic disk, an optical disk, or a read-only storage memory (Read-Only) A nonvolatile storage medium such as a memory or a ROM, or a random access memory (RAM).

以上所述实施例的各技术特征可以进行任意的组合,为使描述简洁,未对上述实施例中的各个技术特征所有可能的组合都进行描述,然而,只要这些技术特征的组合不存在矛盾,都应当认为是本说明书记载的范围。The technical features of the above-described embodiments may be arbitrarily combined. For the sake of brevity of description, all possible combinations of the technical features in the above embodiments are not described. However, as long as there is no contradiction between the combinations of these technical features, All should be considered as the scope of this manual.

以上实施例仅表达了本发明的几种实施方式,其描述较为具体和详细,但并不能因此而理解为对本发明专利范围的限制。应当指出的是,对于本领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干变形和改进,这些都属于本发明的保护范围。因此,本发明专利的保护范围应以所附权利要求为准。 The above embodiments are merely illustrative of several embodiments of the present invention, and are not to be construed as limiting the scope of the invention. It should be noted that a number of variations and modifications may be made by those skilled in the art without departing from the spirit and scope of the invention. Therefore, the scope of the invention should be determined by the appended claims.

Claims (33)

一种智能玩具的控制方法,所述方法包括:A method of controlling a smart toy, the method comprising: 智能玩具通过无线网络与终端建立连接;The smart toy establishes a connection with the terminal through the wireless network; 所述智能玩具接收所述终端发送的网络登录信息,根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;Receiving, by the smart toy, network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet; 所述智能玩具接收所述游戏服务器发送的网络游戏的游戏数据;The smart toy receives game data of a network game sent by the game server; 所述智能玩具接收终端发送的网络游戏的游戏场景数据;The smart toy receiving game scene data of the network game sent by the terminal; 所述智能玩具根据所述游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将所述游戏变化数据通过所述游戏服务器同步至所述终端。The smart toy performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server. 根据权利要求1所述的方法,其特征在于,所述方法还包括:所述智能玩具通过无线网络将所述游戏变化数据通过无线网络同步至所述终端。The method of claim 1 wherein the method further comprises the smart toy synchronizing the game change data to the terminal over a wireless network over a wireless network. 根据权利要求1所述的方法,其特征在于,所述方法还包括:The method of claim 1 further comprising: 所述智能玩具向所述游戏服务器发送注册请求,注册请求中携带玩具标识,根据所述玩具标识在所述游戏服务器中实现所述智能玩具的注册;The smart toy sends a registration request to the game server, where the registration request carries a toy identifier, and the smart toy is registered in the game server according to the toy identifier; 所述智能玩具接收所述游戏服务器发送的网络游戏的游戏数据的步骤包括:The step of the smart toy receiving the game data of the online game sent by the game server includes: 所述智能玩具接收所述游戏服务器发送的与所述玩具标识对应的游戏数据。The smart toy receives game data corresponding to the toy identification sent by the game server. 根据权利要求1所述的方法,其特征在于,所述方法还包括:The method of claim 1 further comprising: 智能玩具接收游戏服务器发送的游戏变化数据,所述游戏变化数据是终端根据游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。The smart toy receives game change data sent by the game server, and the game change data is data generated by the terminal to generate a game change according to the game data and the game scene data, and is sent to the game server. 根据权利要求1所述的方法,其特征在于,所述方法还包括:The method of claim 1 further comprising: 智能玩具接收游戏服务器推送过来的新游戏内容,所述新游戏内容是游戏服务器接收到终端发送的更新游戏内容的消息后返回的游戏内容。The smart toy receives the new game content pushed by the game server, and the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal. 根据权利要求1所述的方法,其特征在于,所述方法还包括:The method of claim 1 further comprising: 智能玩具接收终端发送的新游戏内容,所述新游戏内容是终端发送更新游戏内容的消息至游戏服务器,并接收所述游戏服务器返回的。The smart toy receives new game content sent by the terminal, and the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server. 一种智能玩具的控制方法,所述方法包括:A method of controlling a smart toy, the method comprising: 终端通过无线网络与智能玩具建立连接;The terminal establishes a connection with the smart toy through the wireless network; 所述终端发送网络登录信息至智能玩具,所述智能玩具根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;The terminal sends network login information to the smart toy, and the smart toy accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet; 所述终端接收游戏服务器发送的网络游戏的游戏场景数据;Receiving, by the terminal, game scene data of a network game sent by a game server; 所述终端将所述游戏场景数据发送至智能玩具;The terminal sends the game scene data to a smart toy; 所述终端接收游戏服务器同步过来的游戏变化数据,所述游戏变化数据是智能玩具根据所述游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。The terminal receives game change data synchronized by the game server, and the game change data is data generated by the smart toy to generate a game change according to the game data and the game scene data, and is sent to the game server. 根据权利要求7所述的方法,其特征在于,所述方法还包括:The method of claim 7, wherein the method further comprises: 终端通过无线网络获取智能玩具中的玩具标识;The terminal acquires the toy identifier in the smart toy through the wireless network; 终端向所述游戏服务器发送注册请求,注册请求中携带玩具标识,根据所述玩具标识在所述游戏服务器中实现所述终端的注册。The terminal sends a registration request to the game server, where the registration request carries a toy identifier, and the registration of the terminal is implemented in the game server according to the toy identifier. 根据权利要求7所述的方法,其特征在于,所述方法还包括:The method of claim 7, wherein the method further comprises: 所述终端接收游戏服务器发送的游戏数据;Receiving, by the terminal, game data sent by a game server; 所述终端根据游戏数据和游戏场景数据进行游戏产生游戏变化数据,并将所述游戏变化数据通过所述游戏服务器同步至所述智能玩具。The terminal generates game change data based on the game data and the game scene data, and synchronizes the game change data to the smart toy through the game server. 根据权利要求9所述的方法,其特征在于,所述方法还包括:The method of claim 9 wherein the method further comprises: 所述终端将所述游戏变化数据通过无线网络同步至所述智能玩具。The terminal synchronizes the game change data to the smart toy via a wireless network. 根据权利要求7所述的方法,其特征在于,所述方法还包括:The method of claim 7, wherein the method further comprises: 终端接收游戏服务器发送的提示更新游戏内容的消息;Receiving, by the terminal, a message sent by the game server to update the game content; 终端发送更新游戏内容的消息至游戏服务器,并接收所述游戏服务器返回对应的新游戏内容。The terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content. 根据权利要求11所述的方法,其特征在于,所述方法还包括:The method of claim 11 wherein the method further comprises: 所述终端通过无线网络发送所述新游戏内容至所述智能玩具。The terminal transmits the new game content to the smart toy over a wireless network. 一种智能玩具的控制系统,其特征在于,所述系统包括:A control system for a smart toy, characterized in that the system comprises: 智能玩具,用于通过无线网络与终端建立连接;a smart toy for establishing a connection with a terminal over a wireless network; 所述智能玩具还用于接收所述终端发送的网络登录信息,根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;The smart toy is further configured to receive network login information sent by the terminal, access the Internet according to the network login information, and establish a connection with the game server via the Internet; 所述游戏服务器,用于将网络游戏的游戏数据发送至智能玩具以及将网络游戏的游戏场景数据发送至终端;The game server is configured to send game data of the network game to the smart toy and send the game scene data of the network game to the terminal; 所述终端,用于将游戏场景数据发送至智能玩具;The terminal is configured to send game scene data to a smart toy; 所述智能玩具还用于根据所述游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将所述游戏变化数据通过所述游戏服务器同步至所述终端。The smart toy is further configured to play a game according to the game data and game scene data, and generate game change data, and synchronize the game change data to the terminal through the game server. 根据权利要求13所述的系统,其特征在于,所述智能玩具还用于通过无线网络将所述游戏变化数据同步至所述终端。The system of claim 13 wherein said smart toy is further for synchronizing said game change data to said terminal over a wireless network. 根据权利要求13所述的系统,其特征在于,所述智能玩具还用于向所述游戏服务器发送注册请求,所述注册请求中携带玩具标识;The system according to claim 13, wherein the smart toy is further configured to send a registration request to the game server, wherein the registration request carries a toy identifier; 游戏服务器还用于根据所述玩具标识实现对智能玩具的注册,并发送与所述玩具标识对应网络游戏的游戏数据至所述智能玩具。The game server is further configured to implement registration of the smart toy according to the toy identifier, and send game data corresponding to the network game to the smart toy. 根据权利要求13所述的系统,其特征在于,所述智能玩具还用于发送更新游戏内容的消息至所述游戏服务器;The system of claim 13 wherein said smart toy is further for transmitting a message to update game content to said game server; 所述游戏服务器还用于根据更新游戏内容的消息推送新游戏内容至所述智能玩具。The game server is further configured to push new game content to the smart toy according to a message for updating the game content. 根据权利要求13所述的系统,其特征在于,所述智能玩具还用于接收所述终端发送的新游戏内容,所述新游戏内容是终端发送更新游戏内容的消息至游戏服务器,并接收所述游戏服务器返回的。The system according to claim 13, wherein the smart toy is further configured to receive new game content sent by the terminal, the new game content is a message that the terminal sends the updated game content to the game server, and receives the The game server returned. 根据权利要求13所述的系统,其特征在于,终端还用于通过无线网络获取智能玩具中的玩具标识,并向所述游戏服务器发送携带玩具标识的注册请求;The system according to claim 13, wherein the terminal is further configured to acquire the toy identifier in the smart toy through the wireless network, and send a registration request carrying the toy identifier to the game server; 所述游戏服务器还用于根据所述玩具标识实现对终端的注册,并发送所述玩具标识对应的网络游戏的游戏场景数据至所述终端。The game server is further configured to implement registration of the terminal according to the toy identifier, and send game scene data of the network game corresponding to the toy identifier to the terminal. 根据权利要求13所述的系统,其特征在于,所述终端还用于接收游戏服务器发送网络游戏的游戏数据;The system according to claim 13, wherein the terminal is further configured to receive game data that the game server sends the online game; 所述终端还用于根据游戏数据和游戏场景数据进行游戏产生游戏变化数据,并将所述游戏变化数据通过所述游戏服务器同步至所述智能玩具。The terminal is further configured to generate game change data according to the game data and the game scene data, and synchronize the game change data to the smart toy through the game server. 根据权利要求19所述的系统,其特征在于,所述终端还用于将所述游戏变化数据通过无线网络同步至所述智能玩具。The system of claim 19 wherein said terminal is further operative to synchronize said game change data to said smart toy over a wireless network. 根据权利要求13所述的系统,其特征在于,所述游戏服务器还用于检测到网络游戏中出现新游戏内容时,将提示更新游戏内容的消息推送至终端;The system according to claim 13, wherein the game server is further configured to: when detecting that new game content appears in the online game, push a message prompting to update the game content to the terminal; 所述游戏服务器还用于根据接收到终端发送的更新游戏内容的消息,将对应的新游戏内容分别发送至所述智能玩具及所述终端。The game server is further configured to send the corresponding new game content to the smart toy and the terminal respectively according to the message that the updated game content sent by the terminal is received. 一种电子设备的控制方法,所述方法包括:A method of controlling an electronic device, the method comprising: 电子设备通过无线网络与终端建立连接;The electronic device establishes a connection with the terminal through the wireless network; 所述电子设备接收所述终端发送的网络登录信息,根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;Receiving, by the electronic device, network login information sent by the terminal, accessing the Internet according to the network login information, and establishing a connection with the game server via the Internet; 所述电子设备接收所述游戏服务器发送的网络游戏的游戏数据;The electronic device receives game data of a network game sent by the game server; 所述电子设备接收终端发送的网络游戏的游戏场景数据;The electronic device receives game scene data of a network game sent by the terminal; 所述电子设备根据所述游戏数据和游戏场景数据进行游戏,并产生游戏变化数据,将所述游戏变化数据通过所述游戏服务器同步至所述终端。The electronic device performs a game based on the game data and game scene data, and generates game change data, and synchronizes the game change data to the terminal through the game server. 根据权利要求22所述的方法,其特征在于,所述方法还包括:所述电子设备通过无线网络将所述游戏变化数据通过无线网络同步至所述终端。The method of claim 22, wherein the method further comprises the electronic device synchronizing the game change data to the terminal over a wireless network over a wireless network. 根据权利要求22所述的方法,其特征在于,所述方法还包括:The method of claim 22, wherein the method further comprises: 所述电子设备向所述游戏服务器发送注册请求,注册请求中携带玩具标识,根据所述玩具标识在所述游戏服务器中实现所述电子设备的注册;The electronic device sends a registration request to the game server, where the registration request carries a toy identifier, and the registration of the electronic device is implemented in the game server according to the toy identifier; 所述电子设备接收所述游戏服务器发送的网络游戏的游戏数据的步骤包括:The step of the electronic device receiving the game data of the network game sent by the game server includes: 所述电子设备接收所述游戏服务器发送的与所述玩具标识对应的游戏数据。The electronic device receives game data corresponding to the toy identifier sent by the game server. 根据权利要求22所述的方法,其特征在于,所述方法还包括:The method of claim 22, wherein the method further comprises: 电子设备接收游戏服务器发送的游戏变化数据,所述游戏变化数据是终端根据游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。The electronic device receives the game change data sent by the game server, and the game change data is data that the terminal generates the game change according to the game data and the game scene data, and sends the data to the game server. 根据权利要求22所述的方法,其特征在于,所述方法还包括:The method of claim 22, wherein the method further comprises: 电子设备接收游戏服务器推送过来的新游戏内容,所述新游戏内容是游戏服务器接收到终端发送的更新游戏内容的消息后返回的游戏内容。The electronic device receives the new game content pushed by the game server, and the new game content is the game content returned by the game server after receiving the message of updating the game content sent by the terminal. 根据权利要求22所述的方法,其特征在于,所述方法还包括:The method of claim 22, wherein the method further comprises: 电子设备接收终端发送的新游戏内容,所述新游戏内容是终端发送更新游戏内容的消息至游戏服务器,并接收所述游戏服务器返回的。The electronic device receives new game content sent by the terminal, and the new game content is that the terminal sends a message for updating the game content to the game server, and receives the return from the game server. 一种电子设备的控制方法,所述方法包括:A method of controlling an electronic device, the method comprising: 终端通过无线网络与电子设备建立连接;The terminal establishes a connection with the electronic device through the wireless network; 所述终端发送网络登录信息至电子设备,所述电子设备根据所述网络登录信息接入互联网,并通过互联网与游戏服务器建立连接;Transmitting, by the terminal, network login information to an electronic device, where the electronic device accesses the Internet according to the network login information, and establishes a connection with the game server through the Internet; 所述终端接收游戏服务器发送的网络游戏的游戏场景数据;Receiving, by the terminal, game scene data of a network game sent by a game server; 所述终端将所述游戏场景数据发送至电子设备;Transmitting, by the terminal, the game scene data to an electronic device; 所述终端接收游戏服务器同步过来的游戏变化数据,所述游戏变化数据是电子设备根据所述游戏数据和游戏场景数据进行游戏产生游戏变化的数据,并发送给游戏服务器的。The terminal receives game change data synchronized by the game server, and the game change data is data generated by the electronic device to generate a game change according to the game data and the game scene data, and is sent to the game server. 根据权利要求28所述的方法,其特征在于,所述方法还包括:The method of claim 28, wherein the method further comprises: 终端通过无线网络获取电子设备中的玩具标识;The terminal acquires the toy identifier in the electronic device through the wireless network; 终端向所述游戏服务器发送注册请求,注册请求中携带玩具标识,根据所述玩具标识在所述游戏服务器中实现所述终端的注册。The terminal sends a registration request to the game server, where the registration request carries a toy identifier, and the registration of the terminal is implemented in the game server according to the toy identifier. 根据权利要求28所述的方法,其特征在于,所述方法还包括:The method of claim 28, wherein the method further comprises: 所述终端接收游戏服务器发送的游戏数据;Receiving, by the terminal, game data sent by a game server; 所述终端根据游戏数据和游戏场景数据进行游戏产生游戏变化数据,并将所述游戏变化数据通过所述游戏服务器同步至所述电子设备。The terminal generates game change data based on the game data and the game scene data, and synchronizes the game change data to the electronic device through the game server. 根据权利要求30所述的方法,其特征在于,所述方法还包括:The method of claim 30, wherein the method further comprises: 所述终端将所述游戏变化数据通过无线网络同步至所述电子设备。The terminal synchronizes the game change data to the electronic device via a wireless network. 根据权利要求28所述的方法,其特征在于,所述方法还包括:The method of claim 28, wherein the method further comprises: 终端接收游戏服务器发送的提示更新游戏内容的消息;Receiving, by the terminal, a message sent by the game server to update the game content; 终端发送更新游戏内容的消息至游戏服务器,并接收所述游戏服务器返回对应的新游戏内容。The terminal sends a message to update the game content to the game server, and receives the game server to return the corresponding new game content. 根据权利要求32所述的方法,其特征在于,所述方法还包括:The method of claim 32, wherein the method further comprises: 所述终端通过无线网络发送所述新游戏内容至所述电子设备。The terminal transmits the new game content to the electronic device via a wireless network.
PCT/CN2015/077739 2014-11-07 2015-04-28 Control method for smart toy and control method and system for electronic device Ceased WO2016070593A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201410625493.8A CN104436651B (en) 2014-11-07 2014-11-07 The control method and system of intelligent toy
CN201410625493.8 2014-11-07

Publications (1)

Publication Number Publication Date
WO2016070593A1 true WO2016070593A1 (en) 2016-05-12

Family

ID=52883871

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2015/077739 Ceased WO2016070593A1 (en) 2014-11-07 2015-04-28 Control method for smart toy and control method and system for electronic device

Country Status (3)

Country Link
CN (1) CN104436651B (en)
TW (1) TW201617117A (en)
WO (1) WO2016070593A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107213633A (en) * 2017-06-27 2017-09-29 成都艺游互娱网络科技有限公司 intelligent toy system and its data transmission method

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104436651B (en) * 2014-11-07 2017-04-05 深圳新创客电子科技有限公司 The control method and system of intelligent toy
CN105288998B (en) * 2015-09-23 2019-01-08 腾讯科技(深圳)有限公司 The exchange method and device of Intelligent hardware
CN107320951A (en) * 2017-06-27 2017-11-07 成都艺游互娱网络科技有限公司 Method, toy base, the interactive system combined for playing with intelligent toy

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101693143A (en) * 2009-09-30 2010-04-14 汕头市粤成动游网络科技有限公司 Method for combining online game with toy
US20100093434A1 (en) * 2008-10-10 2010-04-15 Rivas Carlos G System for coordinating behavior of a toy with play of an online educational game
CN201482206U (en) * 2009-07-10 2010-05-26 张林军 Intelligent mutual toy
WO2011078796A1 (en) * 2009-12-21 2011-06-30 National University Of Singapore Tele-puppetry platform
CN202043128U (en) * 2011-05-06 2011-11-16 杨海平 Remote video live-action online game system
CN102868740A (en) * 2012-09-07 2013-01-09 深圳市信利康电子有限公司 Method and system for controlling toy based on mobile communication terminal and internet voice interaction
CN103529732A (en) * 2013-10-18 2014-01-22 邓豪 Intelligent toy system with network interaction function and control method for intelligent toy with network interaction function
CN103877727A (en) * 2013-12-17 2014-06-25 西安交通大学 Electronic pet controlled via cellphone and interacted with via cellphone
CN104436651A (en) * 2014-11-07 2015-03-25 深圳新创客电子科技有限公司 Intelligent toy control method and system

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110159963A1 (en) * 2009-12-31 2011-06-30 Loading Technologies, Co., Ltd. Game doll authentication device
WO2013170320A1 (en) * 2012-05-18 2013-11-21 Creata (Aust) Pty Limited Exclusive information release authorisation system and method

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100093434A1 (en) * 2008-10-10 2010-04-15 Rivas Carlos G System for coordinating behavior of a toy with play of an online educational game
CN201482206U (en) * 2009-07-10 2010-05-26 张林军 Intelligent mutual toy
CN101693143A (en) * 2009-09-30 2010-04-14 汕头市粤成动游网络科技有限公司 Method for combining online game with toy
WO2011078796A1 (en) * 2009-12-21 2011-06-30 National University Of Singapore Tele-puppetry platform
CN202043128U (en) * 2011-05-06 2011-11-16 杨海平 Remote video live-action online game system
CN102868740A (en) * 2012-09-07 2013-01-09 深圳市信利康电子有限公司 Method and system for controlling toy based on mobile communication terminal and internet voice interaction
CN103529732A (en) * 2013-10-18 2014-01-22 邓豪 Intelligent toy system with network interaction function and control method for intelligent toy with network interaction function
CN103877727A (en) * 2013-12-17 2014-06-25 西安交通大学 Electronic pet controlled via cellphone and interacted with via cellphone
CN104436651A (en) * 2014-11-07 2015-03-25 深圳新创客电子科技有限公司 Intelligent toy control method and system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107213633A (en) * 2017-06-27 2017-09-29 成都艺游互娱网络科技有限公司 intelligent toy system and its data transmission method
CN107213633B (en) * 2017-06-27 2021-02-05 成都艺游互娱网络科技有限公司 Intelligent toy system and data transmission method thereof

Also Published As

Publication number Publication date
CN104436651B (en) 2017-04-05
TW201617117A (en) 2016-05-16
CN104436651A (en) 2015-03-25

Similar Documents

Publication Publication Date Title
WO2018054056A1 (en) Interactive exercise method and smart head-mounted device
WO2016070593A1 (en) Control method for smart toy and control method and system for electronic device
JP4458634B2 (en) Information providing system and information storage medium for multiplayer game
CN109683839B (en) Method, equipment and system for split screen display and multi-terminal interaction
WO2015161492A1 (en) Method and system for searching for electronic cigarette of same type
WO2020103247A1 (en) Control system and method for ai intelligent programming bionic robot, and storage medium
WO2013154377A1 (en) Apparatus and method for processing stage performance using digital characters
WO2014091378A2 (en) Exercise demonstration devices and systems
WO2019179411A1 (en) Three-dimensional advertisement display system and method
WO2013165144A1 (en) Virtual golf simulation method and device for providing network match
WO2015060585A1 (en) Service system for providing golf game, golf education, and multimedia data
WO2012013007A1 (en) Method for exchanging on-line and off-line game data interactively based on data communication
US20240139626A1 (en) Game interaction method and apparatus, device and medium
WO2020027347A1 (en) Method and device for controlling gaming virtual space
KR20030021250A (en) Operation of a set of devices
Reeve Presence in virtual theater
CN108635860A (en) A kind of game role expression production method in playing
WO2018157374A1 (en) Method and apparatus for learning subtraction
JP2013192778A (en) Game server system, program and information storage medium
WO2018038337A1 (en) Virtual reality content system enabling interaction between hmd user and plurality of ordinary people and control method thereof
TWM626913U (en) Wearable device for meditation and stress reduction
WO2023172063A1 (en) Open avatar provision server and open avatar provision program
CN108525307B (en) Game implementation method and device, storage medium and electronic equipment
JP6133567B2 (en) GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME PROCESSING CONTROL METHOD
Yang et al. Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game “Bluebridge Cafe”

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 15856484

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 21/09/2017)

122 Ep: pct application non-entry in european phase

Ref document number: 15856484

Country of ref document: EP

Kind code of ref document: A1