WO2013157500A1 - Dispositif d'affichage et système de jeu pourvu de celui-ci - Google Patents
Dispositif d'affichage et système de jeu pourvu de celui-ci Download PDFInfo
- Publication number
- WO2013157500A1 WO2013157500A1 PCT/JP2013/061109 JP2013061109W WO2013157500A1 WO 2013157500 A1 WO2013157500 A1 WO 2013157500A1 JP 2013061109 W JP2013061109 W JP 2013061109W WO 2013157500 A1 WO2013157500 A1 WO 2013157500A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- display
- game
- led
- display device
- liquid crystal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
Definitions
- the present invention relates to a display device for displaying an image or a video based on various signals.
- a game machine including a display device that displays a game screen is well known (see, for example, Patent Document 1). In such a game machine, the game progresses by operating a player character or the like (not shown) on the game screen.
- a game machine having a common display device for a plurality of players is also known (see, for example, Patent Document 2).
- the common display device displays a common game among players or displays game information.
- a liquid crystal display device is used as a display device.
- an object of the present invention is to provide a display device having a high appealing power and a game machine equipped with the display device.
- the display device of the present invention includes a first display unit having a first display surface, and a plurality of second display units having a second display surface smaller than the first display surface, the first display surface and A display device in which a plurality of second display surfaces are arranged to form an entire display surface, wherein the entire display surface is configured to be a non-similar shape to the shape of the first display surface, The two display surfaces are arranged around the first display surface to solve the above problem.
- main video and information can be displayed on the first display means. Further, by arranging a plurality of second display means around the first display surface of the first display means, it is possible to configure as a single display device that is larger than the first display means as a whole. Since the entire display surface is dissimilar to the first display surface, it is possible to obtain a screen shape that is cost-effective and rich in change as compared with the case where the display device is configured by only the first display means.
- Fine video effects that cannot be displayed by the second display means, and information such as characters are displayed by the first display means arranged in the center, and the second display means is a video that assists the first display means,
- the second display means is a video that assists the first display means,
- it can be configured as a large display device that combines the first display means and the second display means.
- the mutual advantage of the first display means and the second display means can be combined to increase the degree of attention without impairing the progress of the game, and a display device with high appeal can be realized.
- the second display surface may be composed of LED elements.
- the dot-shaped display which consists of a some LED element can be formed by utilizing an LED element as a 2nd display means.
- the LED element By using the LED element, the brightness is high, and it is possible to attract the attention of people around.
- a high display device can be provided.
- a light diffusion panel that covers the LED element and diffuses light may be provided. According to this, it is possible to configure a display using LED elements with appropriate luminance. Moreover, it can produce effectively by selecting the light diffusion panel according to the game production.
- the first display surface may be provided in a rectangular shape, and the entire display surface may be provided in a circular shape. According to this, a circular overall display surface can be formed by combining the first display means and the second display means. By using the display performance of the first display means and arranging the second display means, it is possible to form a circular and more conspicuous display device.
- a rotation drive mechanism for rotating the entire display surface may be provided. According to this, a wide variety of effects can be achieved by rotating the entire display surface.
- the shape is circular, the shape of the first display means changes even if the shape does not change even if it is rotated.
- the game machine of the present invention solves the above problems by providing the above-described display device as a center unit in a game machine having a plurality of station units. According to this, by applying the display device of the present invention to a game machine, it is possible to realize a display device with high attention and high appeal without impairing the game progress.
- main video and information can be displayed by the first display means.
- second display means By arranging a plurality of second display means around the first display surface of the first display means, it can be configured as a display device larger than the first display means.
- Detailed video effects that cannot be displayed by the second display means and information such as characters are displayed by the first display means, and the second display means displays the video that assists the first display means and the first display means.
- the second display means By providing an effect of raising the video, it can be configured as a large display device in which the first display means and the second display means are combined. Thereby, the mutual advantage of the first display means and the second display means can be combined to increase the degree of attention without impairing the progress of the game, and a display device with high appeal can be realized.
- FIG. 1 is an overall view of a game machine to which a display device according to one embodiment of the present invention is applied.
- the principal part enlarged view of a station unit.
- the principal part enlarged view of a common display apparatus.
- the functional block diagram which shows the structure of the principal part of the control system of a game machine.
- the flowchart which shows the display control processing routine which controls the display of the common display
- FIG. 1 is an overall view of a game machine to which a display device according to one embodiment of the present invention is applied.
- the game machine 1 includes a plurality of station units 2 and a center unit 3.
- the game machine 1 is a medal game machine that uses a medal M as a game medium, and permits game play within a predetermined range in exchange for the medal M inserted by the player.
- a player plays a game at each station unit 2.
- FIG. 2 is an enlarged view of a main part of the station unit 2.
- Each station unit 2 includes a medal slot 11, a coin slot 12, a monitor 13 for displaying a game screen, a transparent touch panel 14 superimposed on the monitor 13, and a pair of indicators for starting a bonus game.
- a bonus step display unit 15 and a pair of chance game buttons 16 for starting a chance game are provided.
- the bonus step display unit 15 is provided with a plurality of lights and lights up as the game progresses. When all the lights are turned on, the bonus game is executed. When a predetermined game condition is satisfied, the chance game button 16 can be pressed. When the chance game button 16 is pressed, a chance game is executed.
- the medal slot 11 and the coin slot 12 are provided in common for each player. For example, by inserting 100 yen coins, the coin insertion slot 12 holds a number of medals M that can be exchanged for 100 yen, and the medals M are consumed according to play.
- a liquid crystal display device is applied to the monitor 13 as an example, and the game progresses when the player operates the touch panel 14 superimposed on the monitor 13.
- the center unit 3 is provided with a common display device 4 as a display device.
- the common display device 4 is provided with a housing 21, an LED display 24 that is supported by the housing 21, and includes a liquid crystal display 22 as first display means and a plurality of LED elements 23 as second display means. ing.
- Various known liquid crystal display devices having a rectangular shape are applied to the liquid crystal display 22.
- the LED display 24 is provided with a light diffusion panel 25 that covers the LED elements 23.
- the light diffusing panel 25 is a resin plate having an uneven surface, and diffuses light emitted from the LED elements 23.
- a known light diffusion plate may be used for the light diffusion panel 25.
- a plurality of decoration lights 21 a are arranged so as to surround the LED display 24. Decoration and electrical decoration may be further provided around the liquid crystal display 22 and the LED display 24.
- the liquid crystal display 22 and the LED display 24 may be referred to as an entire display as one display. The entire display corresponds to the entire display surface.
- FIG. 3 is an enlarged view of the common display device 4.
- a part of the light diffusion panel 25 and the LED element 23 is omitted.
- the LED display 24 a plurality of LED elements 23 are arranged at a predetermined interval on a support plate 26 arranged around the liquid crystal display 22.
- the LED elements 23 are arranged so as to be spread on a circular support plate 26.
- the support plate 26 is provided with a plurality of mounting holes 27.
- the LED substrate 28 on which the plurality of LED elements 23 are arranged is fixed to the mounting hole 27 with screws, so that the plurality of LED elements 23 are arranged at equal intervals in the vertical and horizontal directions to constitute the LED display 24.
- the LED element 23 uses chips of three colors, red, green, and blue, and is configured to be able to express multiple colors. A well-known technique may be used as the LED element 23. Since the support plate 26 is formed in a circular shape, the entire display has a circular shape as a whole. That is, the LED display 24 is provided so as to have a shape similar to the rectangular liquid crystal display 22.
- FIG. 4 is a diagram showing the inside of the common display device 4 as viewed from the back.
- the rotation drive mechanism 28 includes a rotation shaft 31 fixed to the center of the circular overall display, a motor 32 fixed to the housing 21 and rotationally driving the rotation shaft 31, and a rotation angle for detecting the rotation amount of the motor 32. And a sensor.
- the power of the motor 32 is transmitted to the rotary shaft 31 via the belt 33, and the entire display rotates in both directions.
- the rotatable angle of the entire display is 210 °.
- the rotatable angle may be set to an appropriate angle, and may be configured to be rotatable by 360 °, for example.
- the rotation angle sensor detects the amount of rotation of the motor 32, and determines the current position of the entire display based on the detection result.
- Various known techniques may be used for the rotation drive mechanism 28.
- FIG. 5 is a functional block diagram showing the configuration of the main part of the control system of the game machine 1.
- the game machine 1 is provided with a control unit 40 and a storage device 41.
- the control unit 40 includes a microprocessor, a ROM in which a program such as an operating system to be executed by the microprocessor is recorded, and an internal storage device (not shown) such as a RAM that provides a work area for the microprocessor.
- a computer unit provided.
- input devices such as a touch panel 14 and a chance game button 16
- output devices such as a monitor 13, a bonus step display unit 15, a liquid crystal display 22, an LED display 24, and a rotation drive mechanism 28, respectively. Is done.
- a game control unit 42 and a display control unit 43 are provided in the control unit 40.
- the game control unit 42 and the display control unit 43 are logical devices realized by a combination of computer hardware of the control unit 40 and predetermined software.
- the game control unit 42 executes various processes related to arcade game play, such as management of game start, progress, and end in the game machine 1 and collection of play fees.
- the display control unit 43 executes various processes related to the display of the video displayed on the common display device 4.
- a game program 44 In the storage device 41, a game program 44, play data 45, liquid crystal video data 46, LED video data 47, and video source data 48 are recorded.
- the game program 44 provides a game that can be played on the game machine 1 by being executed by the control unit 40.
- the play data 45 data of a game played by the player is recorded.
- the game machine 1 may be configured to authenticate the player with a card in which the player ID is recorded, and a part of the play data associated with the player ID may be acquired from the server.
- the liquid crystal video data 46 and the LED video data 47 are data used for video display of the common display device 4.
- the video original data 48 is original data of a video to be displayed on the liquid crystal display 22 and the LED display 24 of the common display device 4.
- Each of the video data 46 and 47 includes liquid crystal video data 46 and LED video data 47 generated by the display control unit 43 based on the video original data 48 in addition to data stored in the storage device 41 in advance. . The generation of the video data 46 and 47 will be
- FIG. 6 shows an example of the game screen GS displayed on the monitor 13 of each station unit 2.
- player characters PC1 and PC2 operated by each player represented by a reference symbol PS when there is no need to distinguish
- an enemy character ES represented by a reference symbol PS when there is no need to distinguish
- an enemy character ES represented by a reference symbol PS when there is no need to distinguish
- a ball B thrown by the player character PC are displayed. Is done.
- the player can cause the player character PC to throw the ball B according to the number of medals inserted into the game machine 1.
- the enemy character EC is defeated.
- the gate GT provided at the center back side of the game screen GS is opened.
- the ball B enters the contact hole H in the gate GT one light provided on the bonus step display unit 15 is turned on.
- the bonus game is started on the monitor 13.
- FIG. 7 is a diagram showing another example of the game screen GS.
- An example of the bonus game is shown on the game screen GS in FIG.
- the player is given a predetermined number of large balls (five as an example) and hits the boss character ECB with a large ball.
- the boss character ECB is defeated, the player is permitted to press the chance game button 16.
- the chance game is started.
- the chance game is displayed on the common display device 4.
- a plurality of lottery machines are prepared, and each lottery machine performs lotteries with different lottery probabilities. When a lottery performed by three lottery machines is won, the player can further acquire a jackpot.
- the lottery machine 51a shown in FIG. 8 has a pinball type lottery mechanism, and wins when a lottery ball 53 enters a predetermined lottery hole 52a.
- the lottery machine 51b of FIG. 9 has a pachinko-type lottery mechanism, and wins when a lottery ball 53 enters a predetermined lottery hole 52b.
- the lottery machine 51c shown in FIG. 10 has a Kroon-type lottery mechanism, and wins when a lottery ball 53 enters a predetermined lottery hole 52c.
- a lottery is first executed using any one of the lottery machines 51a to 51c prepared, for example, the lottery machine 51a. If winning, the next lottery machine 51b can draw.
- the chance game ends, medals are paid out according to the lottery result, and the normal game is returned.
- the chance game if the player wins three times with a lottery machine, the player can acquire a jackpot.
- the winning probabilities of the three lottery machines in the chance game are 1/2 for the first lottery, 1/4 for the next lottery, and 1/5 for the last lottery machine. Is set as follows. When winning at each lottery machine, the player can receive 100 medals at the first lottery machine, 300 medals at the next lottery machine, and 500 medals at the last lottery machine.
- the common display device 4 displays a game and game information on the entire display composed of the liquid crystal display 22 and the LED display 24.
- the liquid crystal display 22 displays lottery games of various lottery machines
- the LED display 24 displays various effects.
- a pinball lottery game is displayed on the liquid crystal display 22, and on the LED display 24, an end portion of the LED display 24, that is, a boundary portion between the LED display 24 and the liquid crystal display 22.
- an effect is produced in which the ball rebounds.
- the ball is expressed by LED light, and the trajectory along which the ball moves and the impact that contacts the end of the LED display 24 are expressed by LED light.
- the liquid crystal display 22 displays a Kroon lottery game
- the LED display 24 displays a part of the lottery machine (Kroon) 51c displayed on the liquid crystal display 22 with LED light. Is done. A part of the croon that cannot be displayed on the liquid crystal display 22 is supplemented by the LED display 24 and displayed as one image. Since the main part of the lottery machine 51c is displayed on the liquid crystal display 22, even if the other parts of the lottery machine 51c are expressed by the LED display 24 that is inferior in resolution, there is no problem in game progress.
- the display on the LED display 24 is controlled in conjunction with the image on the liquid crystal display 22.
- FIG. 11 shows an example of a slot game displayed on the common display device 4.
- the slot machine 51d displayed on the entire display is provided as an example of a chance game lottery machine.
- the entire display rotates and the liquid crystal display 22 displays an image in a vertically long state.
- a slot game for winning a prize is executed when three numbers arranged side by side are aligned. Of the three numbers, the left and right numbers are displayed on the LED display 24, and the center number is displayed on the liquid crystal display 22. Since the center number is finally determined as the lottery order, the determination of the last number most noticed by the player is produced on the liquid crystal display 22.
- one image is displayed on the entire display as a whole.
- FIG. 12 shows an example of an effect using the entire display.
- the curtain 51e is produced so as to open from the center toward the left and right ends.
- the LED display 24 and the liquid crystal display 22 unify the color of the curtain 51e and turn off the LED display 24 to the left and right to produce an effect that the curtain 51e opens.
- Such effects are used to present a lottery machine used in a chance game, a new stage, etc., and excite the game.
- an image may be displayed while rotating the entire display.
- the LED display 24 Since the LED display 24 has a high luminance, it is more conspicuous than the liquid crystal display 22 and has a high degree of attention from people around it. However, since the LED elements 23 are arranged at equal intervals and can be expressed only by a dot-like image, the amount of information to be displayed is limited. Therefore, while the detailed display and the game information are displayed on the liquid crystal display 22, the LED display 24 displays an image supplementing the periphery of the image displayed on the liquid crystal display 22, or an image linked with the image on the liquid crystal display 22. Can be produced. Since the entire display is configured to be non-similar to the shape of the liquid crystal display 22, an entire display having an arbitrary shape can be configured by changing the arrangement of the LED elements 23.
- a display having an arbitrary shape such as a star shape or a heart shape can be configured at low cost.
- a display device that combines the advantages of each other, increases the degree of attention without impairing the progress of the game, and has high appeal.
- the display control processing routine of the common display device 4 executed by the control unit 40 will be described with reference to the flowchart of FIG.
- the original image data 48 to be displayed on the entire display is divided and controlled to be displayed on the liquid crystal display 22 and the LED display 24, respectively.
- a video signal is used as the video original data 48.
- the control unit 40 first acquires the video original data 48 (step S1).
- a video of a chance game such as a video of the lottery machine 51c in FIG.
- the size of the video original data 48 is not limited to that according to the shape of the entire display, and an appropriate size can be used.
- the control unit 40 detects the rotation angle of the rotation drive mechanism 28 of the common display device 4 (step S2). Based on the detection result of the rotation angle sensor of the rotation drive mechanism 28, the current position of the entire display can be determined. A known technique may be used to determine the current position.
- the control unit 40 divides the video original data 48 based on the rotation angle detection result (step S3). Since the current position (tilt of each display) of the entire display is grasped from the detection result of the rotation angle, the video to be displayed on the liquid crystal display 22 and the video to be displayed on the LED display 24 in the video original data 48 are displayed. Can be divided.
- the detected rotation angle is associated with the inclination of the liquid crystal display 22 and the LED display 24, and the video is divided based on the detection result.
- Control unit 40 generates LED video data 47 based on the video data divided for LED display 24 in step S3 (step S4). Since the video data divided in step S3 is a video signal for the liquid crystal display 22, it cannot be used for light emission of each LED element 23 of the LED display 24 having a different number of pixels.
- the control unit 40 converts the number of pixels of the video signal according to the LED display 24, and converts the converted video signal into an LED display signal in which the light emission pattern of the LED element 23 is recorded.
- the LED display signal corresponds to the LED video data 47.
- Various known techniques may be used for signal conversion.
- the control unit 40 controls the display on the LED display 24 based on the LED video data 47 generated in step S4 (step S5). Thereby, an image is displayed on the LED display 24. Thereafter, the control unit 40 ends the current process.
- the control unit 40 generates liquid crystal video data 46 based on the video data divided for the liquid crystal display 22 in step S3 (step S6). Since the video data divided in step S3 is a video signal for the liquid crystal display 22, it can be used as the liquid crystal video data 46 as it is. If the pixels of the video data are different from those of the liquid crystal display 22, conversion may be performed in accordance with the number of pixels of the liquid crystal display 22. Then, the control unit 40 controls the display on the liquid crystal display 22 based on the liquid crystal video data 46 generated in step S6 (step S7). As a result, an image is displayed on the liquid crystal display 22. Thereafter, the control unit 40 ends the current process.
- the control unit 40 acquires the video original data 48 to be displayed on the entire display (step S1), and detects the rotation angle of the entire display (step S2).
- the control unit 40 divides the video original data 48 based on the rotation angle detection result (step S3), and generates LED video data 47 and liquid crystal video data 46 based on the divided video data (step S4).
- step S6 the display of each display 22, 24 is controlled based on each video data 47, 46 (steps S5, S7). Thereby, even the video data for the liquid crystal display can be displayed on the common display device 4 including the liquid crystal display 22 and the LED display 24.
- the LED element 23 has been described as the second display unit, but is not limited thereto.
- a small liquid crystal display may be used.
- a plurality of small liquid crystal displays may be spread around the liquid crystal display 22 to constitute the entire display.
- the size of the small liquid crystal display may not be uniform.
- the display control in the division of the video original data 48 in step S3, the division may be performed in accordance with the arrangement and size of the small liquid crystal display, and in step S4, the divided data may be used as the small liquid crystal video data.
- the LED elements 23 of the LED display 24 have been described as being arranged at equal intervals in the vertical and horizontal directions, the present invention is not limited thereto. For example, you may arrange
- the overall display may be appropriately changed according to the characteristics of the game, such as an oval, a star, a heart, or a square.
- the liquid crystal display 22 is not limited to a rectangle, and may be configured in an appropriate shape such as a square. If the entire display is configured to be non-similar to the shape of the liquid crystal display 22 and a plurality of LED elements 23 are arranged around the liquid crystal display 22 at a predetermined interval, the shape of the LED display 24 and the liquid crystal display 22 The shape may be changed as appropriate.
- the display target on the entire display is described as video data.
- the present invention is not limited to this, and may be, for example, still image data.
- the LED display 24 is covered with the light diffusion panel 25, but the present invention is not limited to this.
- the light diffusion panel 25 is not necessarily provided, and a flat resin panel that covers the LED display 24 may be provided. Moreover, the panel may be colored.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
- Control Of El Displays (AREA)
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2012095846A JP2013220327A (ja) | 2012-04-19 | 2012-04-19 | 表示装置及びこれを備えたゲーム機 |
| JP2012-095846 | 2012-04-19 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2013157500A1 true WO2013157500A1 (fr) | 2013-10-24 |
Family
ID=49383457
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2013/061109 Ceased WO2013157500A1 (fr) | 2012-04-19 | 2013-04-12 | Dispositif d'affichage et système de jeu pourvu de celui-ci |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP2013220327A (fr) |
| WO (1) | WO2013157500A1 (fr) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS58182976A (ja) * | 1982-04-21 | 1983-10-26 | Olympus Optical Co Ltd | 電子写真装置 |
| JP2003280534A (ja) * | 2002-03-25 | 2003-10-02 | Matsushita Electric Ind Co Ltd | 表示装置 |
| JP2006023677A (ja) * | 2004-07-09 | 2006-01-26 | Pioneer Electronic Corp | 表示装置、出力装置、および、表示方法 |
| JP2008178598A (ja) * | 2007-01-25 | 2008-08-07 | Aruze Corp | 複数プレーヤが参加可能なゲームを実行するゲーム装置 |
-
2012
- 2012-04-19 JP JP2012095846A patent/JP2013220327A/ja active Pending
-
2013
- 2013-04-12 WO PCT/JP2013/061109 patent/WO2013157500A1/fr not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS58182976A (ja) * | 1982-04-21 | 1983-10-26 | Olympus Optical Co Ltd | 電子写真装置 |
| JP2003280534A (ja) * | 2002-03-25 | 2003-10-02 | Matsushita Electric Ind Co Ltd | 表示装置 |
| JP2006023677A (ja) * | 2004-07-09 | 2006-01-26 | Pioneer Electronic Corp | 表示装置、出力装置、および、表示方法 |
| JP2008178598A (ja) * | 2007-01-25 | 2008-08-07 | Aruze Corp | 複数プレーヤが参加可能なゲームを実行するゲーム装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2013220327A (ja) | 2013-10-28 |
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