WO1992003196A1 - Puzzle tridimensionnel - Google Patents
Puzzle tridimensionnel Download PDFInfo
- Publication number
- WO1992003196A1 WO1992003196A1 PCT/EP1991/001606 EP9101606W WO9203196A1 WO 1992003196 A1 WO1992003196 A1 WO 1992003196A1 EP 9101606 W EP9101606 W EP 9101606W WO 9203196 A1 WO9203196 A1 WO 9203196A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- puzzle
- elements
- tetrahedron
- pyramids
- bodies
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/088—Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik's Magic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/002—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game used as hanger or connected to a hanger; Ornaments or jewellery
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1208—Connections between puzzle elements
- A63F2009/1212—Connections between puzzle elements magnetic connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/12—Miscellaneous game characteristics using a string, rope, strap or belt as a play element
Definitions
- the invention is a three-dimensional puzzle game for adults and children, which when put together results in a regular tetrahedron.
- the play value of known puzzles mainly lies in solving the more or less tricky task of converting a disorder into an order. On the other hand, there is no particular attraction in disassembling or confusing.
- the object of this invention was to create a three-dimensional puzzle game which surprised by its unknown scheme and aroused particular interest.
- the puzzle should be entertaining not only when assembling but also when it is being solved.
- the problem is solved by the features described in the protection claims.
- the puzzle game consists of a number of differently shaped puzzle bodies, which are permanently connected to one another to form two chains of elements arranged in a row.
- the two element chains can be wound around each other and again result in a chain that can be folded into a filled regular tetrahedron.
- FIG. 13 shows an example of a puzzle element in which two otherwise individual elements are combined to form one.
- Fig. 1 shows an embodiment of a collapsed puzzle, which consists of 24 elements. It is a regular tetrahedron, two surfaces of which are visible in the drawing. Surfaces of the twelve puzzle elements 1, 3, 4, 5, 7, 11 and 13, 15, 16, 17, 19, 23 can be seen there.
- Puzzle bodies 1 to 24, from which the puzzle in this exemplary embodiment is made, are shown individually in the exploded drawing in FIG. 3.
- the puzzle can be broken down into a chain structure, as shown in FIGS. 4a, 4b and 4c in three different views, each rotated by 90 degrees.
- irregular pyramids of two puzzle bodies (1, 13 and 12, 24) and pairs of pyramids of four puzzle bodies (for example 2, 14, 3, 15). They are each along one of their edges with the next py- Ramamide or pair of pyramids connected, namely on edges that lie on the outside of the collapsed tetrahedron.
- This chain structure consists of two individual element chains, which are wound around each other.
- Each pyramid and each pair of pyramids in it is composed of puzzle bodies of both element chains.
- FIG. 5 and 6 show the two element chains individually, with the puzzle elements 1 to 12 in one and 13 to 24 in the other chain.
- the puzzle bodies are shown in the position they assume when the chains are wound around one another, specifically from the view shown in FIG. 4b.
- Fig. 7 and Fig. 8 show the two element chains, as they hang freely when the puzzle is completely solved.
- All puzzle bodies in the two element chains are permanently connected to each other along one of their edges.
- the first and last element in each of the two chains is connected to one, each other with two other elements.
- the respective two connected edges meet directly along their entire length.
- the connection is flexible, so that the parts can be folded against one another about the axis of their connected edges.
- the connection can be made with hinges, bands, threads or the like. 2 shows two connected puzzle pieces 1 and 2 as an example. The edges of the two pieces are connected to one another at two points by threads 27 and 28. The threads are fastened inside the puzzle body or pulled through to the next connection point.
- a tetrahedron is divided into nothing but irregular pyramids, all of which meet at a point inside the tetrahedron. In the illustrated embodiment, all pyramid tips meet at the center of the tetrahedron.
- the pyramid base surfaces together form the surfaces of the tetrahedron.
- the tetrahedron surfaces are divided into triangular and possibly quadrangular segments in such a way that all segments on the tetrahedron surface can be strung together to form a band-like surface at contact edges of the same length.
- Fig. 9 is a schematic drawing of this division principle.
- the four tetrahedron surfaces are shown side by side.
- the four equilateral triangles adjoin one another on a tetrahedron body, as shown, moreover the triangular sides labeled 31, 32 and 33 each jointly form a tetrahedron edge.
- the dashed lines divide the tetrahedron surfaces into twelve segments 34 to 45. All segments can be lined up in a sort of band in the order of their numbering along equally long sides.
- All of these pyramid pairs are divided into four puzzle bodies by a flat cut through each of the pyramids.
- the cuts divide all four surfaces and four edges of each pyramid. In each case, the edges of the base surfaces on which the two pyramids touch each other and the opposite edge of the divisional cut remain intact.
- the remaining, individual irregular pyramids (34 and 45) are each divided into two puzzle bodies, namely by a flat cut that divides the base surface lengthways in the band direction. If such a pyramid is at the beginning or end of the band, as in the example shown, the divisional cut can run through one side and a tip of the pyramid base surface. If it lies between two other pyramids, then the cut must divide two sides of the pyramid base surface. These division cuts result in the segments shown in FIG. 11 as surfaces of one of the puzzle bodies 1 to 24 on the tetrahedron surface.
- the puzzle bodies 1 to 12 and 13 to 24 are each connected to one another in this order along two adjacent edges. This results in two chains, in which alternating pairs of crossing and crossed elements occur.
- the edges lying on the tetrahedron surface are always connected, except when two crossing elements are connected.
- Such pairs of elements are connected to one another along an edge which encloses the top of the pair of pyramids, which these elements each form together with two crossed elements.
- elements 16 and 17 in FIG. 10 are joined together along their edges 46 and 47. All crossing element pairs must be connected to each other on the same aligned edges: from the point of view of the tetrahedron surfaces unfolded to the band, the respectively connected edges must always run from the pyramid tips to the same side of the band of the pyramid base surfaces.
- FIG. 12 shows another possible division of the four tetrahedron surfaces into 24 pyramid base surfaces 48 to 71, which can be strung together in this order to form a band.
- pyramids with the base surfaces 49/50, 51/52, 53/54, 57/58, 59/60, 61/62, 65/66, 67/68 and 69/70 considered as pairs, each divided into four intersecting elements.
- the remaining pyramids with the base areas 48, 55, 56, 63, 64 and 71 are each divided lengthwise into two puzzle bodies, which, without crossing over, lie next to each other in the collapsed tetrahedron and only the connection to the next one create intersecting elements.
- the resulting division of the pyramid base areas into the surfaces of two puzzle bodies is shown in dashed lines in FIG.
- the individual puzzle bodies can, according to claim 2 for protection, be provided with magnets to stabilize the target shape, which are recessed on the inner surfaces and hold the individual elements together. 7 and 8, a pair of magnets 29 and 30 is shown as an example on the contact surfaces of the two elements 2 and 14. The magnets can also be hidden inside the puzzle body. They can make it easier to put the puzzle together correctly.
- the contact surfaces of two puzzle elements can be provided depressions which approximately surfaces finding the right touch contact facilitate two puzzle bodies and the position of the be ⁇ stabilize already correctly folded elements for protection claim 3 with matching protrusions and Ver ⁇ .
- two individual puzzle elements are combined to form a single puzzle body.
- This puzzle body has the shape that the two individual elements would otherwise form together in the collapsed tetrahedron.
- 13 shows an example of a puzzle body 72 that combines two individual puzzle bodies. These are the individual elements shown as 4 and 5 in FIG. 10. The area that would otherwise be the contact area of the two individual elements is shown hatched in FIG. 13.
- mounts which are each attached to the first element of the two puzzle chains. 1, 4, 5, 6, 7 and 8 they are shown as a thread with a loop 25 and 26.
- These holding devices facilitate the handling of the game.
- they can be chains, bands, rings or threads and can also be designed as decorative elements.
- the puzzle can be made from solid materials such as metal, plastic, plexiglass, wood or cardboard.
- the puzzle bodies can be solid or hollow.
- the optical effect of the game can be enhanced by different materials, coloring or surface treatment of the individual puzzle bodies or their individual surfaces.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Un puzzle tridimensionnel se compose d'une pluralité de corps mutuellement reliés de manière à former deux chaînes partielles (1, 2-12, 13, 14-24) et qui, lorsqu'ils sont assemblés, forment un tétraèdre régulier. Tous les corps se composent de pentaèdres, éventuellement également de tétraèdres irréguliers, dont au moins une surface forme une partie de la surface du tétraèdre assemblé. Deux corps (1, 13; 2, 14 etc.) sont toujours assemblés en paire, formant des pyramides irrégulières dont les sommets se rencontrent tous en un point à l'intérieur du tétraèdre assemblé et dont les surfaces de base forment la surface du tétraèdre. Tous les éléments du puzzle sont assemblés en deux chaînes. Les premier et dernier éléments de chaque chaîne sont reliés à un autre élément du puzzle par un bord de sorte que les deux bords mutuellement reliés se touchent directement, alors que les éléments peuvent s'emboîter autour de l'axe formé par les bords mutuellement reliés. Tous les autres éléments de chaque chaîne sont reliés de la même façon à deux autres éléments du puzzle. Dans les paires d'éléments qui forment les pyramides irrégulières, un élément appartient toujours à une chaîne et l'autre élément appartient toujours à l'autre chaîne.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE9012332U DE9012332U1 (de) | 1990-08-28 | 1990-08-28 | Dreidimensionales Puzzle |
| DEG9012332.8 | 1990-08-28 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO1992003196A1 true WO1992003196A1 (fr) | 1992-03-05 |
Family
ID=6856928
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/EP1991/001606 Ceased WO1992003196A1 (fr) | 1990-08-28 | 1991-08-24 | Puzzle tridimensionnel |
Country Status (3)
| Country | Link |
|---|---|
| AU (1) | AU8339191A (fr) |
| DE (1) | DE9012332U1 (fr) |
| WO (1) | WO1992003196A1 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5553206A (en) * | 1993-02-12 | 1996-09-03 | International Business Machines Corporation | Method and system for producing mesh representations of objects |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE19603825A1 (de) * | 1996-02-02 | 1997-08-07 | Hartmut Endlich | Stereometriespielzeug |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US1471943A (en) * | 1923-01-03 | 1923-10-23 | Chambers Marcus Stanley | Puzzle |
| GB2111395A (en) * | 1981-11-12 | 1983-07-06 | Kam Cheung Siu | Manipulative puzzle |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE314458C (fr) * | ||||
| NL6901923A (fr) * | 1968-02-12 | 1969-08-14 | ||
| DE1993875U (de) * | 1968-05-04 | 1968-09-12 | Reinhard Dietrich K G | Als anhaenger, vorzugsweise schluesselanhaenger benutzbarer geduldspielsatz. |
| US3645535A (en) * | 1970-04-23 | 1972-02-29 | Alexander Randolph | Block construction |
| DE2123900A1 (de) * | 1971-05-14 | 1972-11-23 | Stuben, Jürgen, 2000 Hamburg | Bauspielelemente |
| DE2346555A1 (de) * | 1973-09-15 | 1975-03-27 | Amthor Geb John Irmgard | Lehr- und puzzlespiel |
| US4258479A (en) * | 1979-02-12 | 1981-03-31 | Roane Patricia A | Tetrahedron blocks capable of assembly into cubes and pyramids |
-
1990
- 1990-08-28 DE DE9012332U patent/DE9012332U1/de not_active Expired - Lifetime
-
1991
- 1991-08-24 AU AU83391/91A patent/AU8339191A/en not_active Abandoned
- 1991-08-24 WO PCT/EP1991/001606 patent/WO1992003196A1/fr not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US1471943A (en) * | 1923-01-03 | 1923-10-23 | Chambers Marcus Stanley | Puzzle |
| GB2111395A (en) * | 1981-11-12 | 1983-07-06 | Kam Cheung Siu | Manipulative puzzle |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5553206A (en) * | 1993-02-12 | 1996-09-03 | International Business Machines Corporation | Method and system for producing mesh representations of objects |
Also Published As
| Publication number | Publication date |
|---|---|
| AU8339191A (en) | 1992-03-17 |
| DE9012332U1 (de) | 1990-11-15 |
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