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Streaks #

Read more about the Streak system in Hiro here.

Listing streaks #

You can list the current streaks for the user:

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FHiroOnStreaksList OnStreaksList;
OnStreaksList.AddDynamic(this, &AMyActor::OnStreaksList)
FOnError OnError;

HiroClient->StreaksList(Session, OnStreaksList, OnError)

void AMyActor::OnStreaksList(const FHiroStreaksList& StreaksList)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *StreaksList.ToJson());
}

Claiming Streaks Rewards #

Players can claim streak rewards using the StreaksClaim method, passing the streak IDs.

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FHiroStreaksClaimRequest Request;
Request.Ids.Add(TEXT("daily_login"));

FHiroOnStreaksClaim OnStreaksClaim;
OnStreaksClaim.AddDynamic(this, &AMyActor::OnStreaksClaim)
FOnError OnError;

HiroClient->StreaksClaim(Session, Request, OnStreaksClaim, OnError)

void AMyActor::OnStreaksClaim(const FHiroStreaksList& StreaksList)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *StreaksList.ToJson());
}

Resetting Streaks #

To reset specific streaks for a player, use the StreaksReset method:

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FHiroStreaksResetRequest Request;
Request.Ids.Add(TEXT("daily_login"));

FHiroOnStreaksReset OnStreaksReset;
OnStreaksReset.AddDynamic(this, &AMyActor::OnStreaksReset)
FOnError OnError;

HiroClient->StreaksReset(Session, Request, OnStreaksReset, OnError)

void AMyActor::OnStreaksReset(const FHiroStreaksList& StreaksList)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *StreaksList.ToJson());
}

Updating Streaks #

You can manually update streaks for a player by passing a dictionary of streak names and new values:

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FHiroStreaksUpdateRequest Request;
Request.Ids.Add(TEXT("daily_login"), 1);

FHiroOnStreaksUpdate OnStreaksUpdate;
OnStreaksUpdate.AddDynamic(this, &AMyActor::OnStreaksUpdate)
FOnError OnError;

HiroClient->StreaksUpdate(Session, Request, OnStreaksUpdate, OnError)

void AMyActor::OnStreaksUpdate(const FHiroStreaksList& StreaksList)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *StreaksList.ToJson());
}