Economy #
Read more about the Economy system in Hiro here.
Initializing the economy system #
The economy system relies on the Nakama System and an ILogger
, both must be passed in as dependencies via the constructor. You must also specify which EconomyStoreType
you wish to work with.
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Subscribing to changes in the economy system #
You can listen for changes in the economy system so that you can respond appropriately, such as updating the UI, by implementing the IObserver
pattern, or use the SystemObserver<T>
type which handles it for you.
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Refreshing the economy system #
To ensure the economy system has the latest information from Nakama you can refresh it.
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