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Magnus Johansson
Magnus Johansson
Departement of game design , Uppsala University, Campus Gotland
Verified email at speldesign.uu.se - Homepage
Title
Cited by
Cited by
Year
Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft
L Eklund, M Johansson
Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play …, 2010
392010
Played and designed sociality in a massive multiplayer online game
L Eklund, M Johansson
Eludamos: Journal for computer game culture 7 (1), 35-54, 2013
372013
Game or watch: The effect of interactivity on arousal and engagement in video game media
J Juvrud, G Ansgariusson, P Selleby, M Johansson
IEEE Transactions on Games 14 (2), 308-317, 2021
352021
Analyzing the believability of game character behavior using the Game Agent Matrix
H Warpefelt, M Johansson, H Verhagen
Proceedings of DIGRA, 70-81, 2013
332013
Beyond a dichotomous understanding of online anonymity: Bridging the macro and micro level
L Eklund, E von Essen, F Jonsson, M Johansson
Sociological Research Online 27 (2), 486-503, 2022
282022
Demystifying Guilds: MMORPG-playing and norms
H Verhagen, M Johansson
Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play …, 2009
272009
Prosocial behavior in an online game community: An ethnographic study
Y Kou, M Johansson, H Verhagen
Proceedings of the 12th international conference on the foundations of …, 2017
262017
I Am Being Watched By The Tribunal-Trust and Control in Multiplayer Online Battle Arena Games
M Johansson, H Verhagen, Y Kou
242015
Do non player characters dream of electric sheep?: A thesis about players, npcs, immersion and believability
M Johansson
Department of Computer and Systems Sciences, Stockholm University, 2013
19*2013
Analyzing the Social Dynamics of Non-Player Characters
M Johansson, B Strååt, H Warpefelt, H Verhagen
Frontiers in Gaming Simulation, 173-187, 2014
182014
“WHERE IS MY MIND”-THE EVOLUTION OF NPCS IN ONLINE WORLDS
M Johansson, H Verhagen
172011
‘If you obey all the rules, you miss all the fun’: a study on the rules of guilds and clans in online games
M Johansson
Journal of Gaming & Virtual Worlds 5 (1), 77-95, 2013
142013
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata
B Strååt, F Rutz, M Johansson
Gamification: Concepts, Methodologies, Tools, and Applications, 1991-2004, 2015
122015
How to design for meaningful learning–finding the balance between learning and game components
M Johansson, H Verhagen, A Åkerfeldt, S Selander
Proceedings of the 8th European conference on games based learning, 216-222, 2014
122014
Games and online research methods
H Verhagen, M Johansson, W Jager
The SAGE handbook of online research methods, 295-306, 2017
112017
Model of social believable NPCs for teacher training: using second life
M Johansson, H Verhagen, MP Eladhari
2011 16th International Conference on Computer Games (CGAMES), 270-274, 2011
112011
Complexity at the cost of control in game design?
M Johansson, MP Eladhari, H Verhagen
5th Annual International Conference on Computer Games, Multimedia and Allied …, 2012
102012
Evaluating game heuristics for measuring player experience
B Strååt, M Johansson, H Warpefelt
The 14th International Conference on Intelligent Games and Simulations 2013 …, 2013
92013
And Justice for All-the 10 commandments of Online Games, and then some…
M Johansson, H Verhagen
Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players, 2010
92010
Massively multiple online role playing games as normative multiagent systems
M Johansson, H Verhagen
Normative multi-agent systems, 2009
72009
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Articles 1–20