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Michael Buro
Michael Buro
Professor of Computing Science, University of Alberta
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Real-time strategy games: A new AI research challenge
M Buro
IJCAI 2003, 1534-1535, 2003
2892003
Efficient triangulation-based pathfinding
D Demyen, M Buro
Aaai 6, 942-947, 2006
2312006
Report on a SAT competition
M Buro, HK Büning
Fachbereich Math.-Informatik, Univ. Gesamthochschule, 1992
2071992
Partial pathfinding using map abstraction and refinement
N Sturtevant, M Buro
AAAI 5, 1392-1397, 2005
2022005
Fast heuristic search for RTS game combat scenarios
D Churchill, A Saffidine, M Buro
Proceedings of the AAAI conference on artificial intelligence and …, 2012
1792012
Monte Carlo planning in RTS games
M Chung
1792005
The Othello Match of the Year: Takeshi Murakami vs. Logistello: Princeton NJ, USA August 4–7, 1997
M Buro
ICGA Journal 20 (3), 189-193, 1997
1621997
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1602013
Build order optimization in starcraft
D Churchill, M Buro
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
1572011
From simple features to sophisticated evaluation functions
M Buro
International Conference on Computers and Games, 126-145, 1998
1571998
Understanding the success of perfect information monte carlo sampling in game tree search
J Long, N Sturtevant, M Buro, T Furtak
Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 134-140, 2010
1372010
Call for AI research in RTS games
M Buro
Proceedings of the AAAI-04 Workshop on Challenges in Game AI, 139-142, 2004
1342004
ProbCut: An Effective Selective Extension of the α-β Algorithm
M Buro
ICGA Journal 18 (2), 71-76, 1995
1241995
Improving heuristic mini-max search by supervised learning
M Buro
Artificial Intelligence 134 (1-2), 85-99, 2002
1182002
RTS games and real-time AI research
M Buro, TM Furtak
Proceedings of the Behavior Representation in Modeling and Simulation …, 2004
1132004
Improving State Evaluation, Inference, and Search in Trick-Based Card Games.
M Buro, JR Long, T Furtak, NR Sturtevant
IJCAI, 1407-1413, 2009
1092009
Pathfinding in games
A Botea, B Bouzy, M Buro, C Bauckhage, D Nau
Schloss Dagstuhl–Leibniz-Zentrum fuer Informatik, 2013
1022013
Adversarial planning through strategy simulation
F Sailer, M Buro, M Lanctot
2007 IEEE symposium on computational intelligence and games, 80-87, 2007
1022007
Real‐Time Strategy Game Competitions
M Buro, D Churchill
Ai Magazine 33 (3), 106-108, 2012
1012012
ORTS: A hack-free RTS game environment
M Buro
International Conference on Computers and Games, 280-291, 2002
1002002
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Articles 1–20