| The Non-Player Character – Exploring the believability of NPC presentation and behavior H Warpefelt Department of Computer and Systems Sciences, Stockholm University, 2016 | 135 | 2016 |
| A model of non-player character believability H Warpefelt, H Verhagen Journal of Gaming & Virtual Worlds 9 (1), 39-53, 2017 | 76 | 2017 |
| Towards an updated typology of non-player character roles H Warpefelt, H Verhagen Proceedings of the international conference on game and entertainment …, 2015 | 47 | 2015 |
| Analyzing the believability of game character behavior using the Game Agent Matrix H Warpefelt, M Johansson, H Verhagen Proceedings of DiGRA 2013 Conference, 2013 | 33 | 2013 |
| Cues and insinuations: Indicating affordances of non-player character using visual indicators H Warpefelt Proceedings of DiGRA 2015 Conference, 2015 | 25 | 2015 |
| Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews B Strååt, H Verhagen, H Warpefelt Proceedings of the 21st International Academic Mindtrek Conference, 1-7, 2017 | 20 | 2017 |
| Analyzing the social dynamics of non-player characters M Johansson, B Strååt, H Warpefelt, H Verhagen International Simulation and Gaming Association Conference, 173-187, 2013 | 18 | 2013 |
| A typology of non-player characters H Warpefelt, H Verhagen First Joint International Conference of DiGRA and FDG, 2016 | 12 | 2016 |
| Breaking immersion by creating social unbelievabilty H Warpefelt, B Strååt Proceedings of AISB 2013 Convention. Social Coordination: Principles …, 2013 | 12 | 2013 |
| Applying the two-factor-theory to the PLAY heuristics B Strååt, H Warpefelt Proceedings of DiGRA 2015 Conference, 2015 | 11 | 2015 |
| Evaluating game heuristics for measuring player experience B Strååt, M Johansson, H Warpefelt The 14th International Conference on Intelligent Games and Simulations 2013 …, 2013 | 9 | 2013 |
| Mind the gap: Exploring the social capability of non-player characters H Warpefelt | 8 | 2013 |
| A method for comparing NPC social ability H Warpefelt, B Strååt Computer Games and Allied Technologies 2012, 2012 | 8 | 2012 |
| Micro-level examination of games using Indicator Analysis H Warpefelt Proceedings of the 15th International Conference on the Foundations of …, 2020 | 7 | 2020 |
| Anti-heuristics for maintaining immersion through believable non-player characters H Warpefelt, B Strååt Foundations of Digital Games (FdG 2013), 2013 | 6 | 2013 |
| The case for naive and low-fidelity narrative generation H Warpefelt Games and Narrative: Theory and Practice, 91-102, 2021 | 4 | 2021 |
| An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition JB Hervé, C Salge, H Warpefelt IEEE Transactions on Games 16 (3), 635-644, 2023 | 3 | 2023 |
| Evaluating the believability of agents in virtual worlds H Warpfelt Poster Session of ACAI, 2013 | 3 | 2013 |
| Guest Editorial Special Issue on User Experience of AI in Games H Warpefelt, C Salge, MP Eladhari, MS El-Nasr, J Zhu IEEE Transactions on Games 14 (4), 539-542, 2022 | 2 | 2022 |
| Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative H Warpefelt Proceedings of the 17th International Conference on the Foundations of …, 2022 | 2 | 2022 |