WO2018152691A1 - Method for detecting obstacle and vr helmet - Google Patents
Method for detecting obstacle and vr helmet Download PDFInfo
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- WO2018152691A1 WO2018152691A1 PCT/CN2017/074378 CN2017074378W WO2018152691A1 WO 2018152691 A1 WO2018152691 A1 WO 2018152691A1 CN 2017074378 W CN2017074378 W CN 2017074378W WO 2018152691 A1 WO2018152691 A1 WO 2018152691A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/217—Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S7/00—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00
- G01S7/48—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00 of systems according to group G01S17/00
- G01S7/483—Details of pulse systems
- G01S7/486—Receivers
- G01S7/487—Extracting wanted echo signals, e.g. pulse detection
Definitions
- the present invention is in the field of gaming devices, and more particularly to a method of detecting obstacles and a VR helmet.
- VR I is a comprehensive integration technology, involving computer graphics, human-computer interaction technology, sensing technology, artificial intelligence and other fields, it uses computer to generate realistic three-dimensional visual, listening, smell and other feelings, so that people as a participant through appropriate devices, Naturally experience and interact with the virtual world. When the user moves the position, the computer can perform complex calculations immediately, and return accurate 3D world images to produce a sense of presence.
- the technology integrates the latest developments in computer graphics (CG) technology, computer simulation technology, artificial intelligence, sensing technology, display technology, network parallel processing and other technologies. It is a high-tech simulation system generated by computer technology.
- VR helmet An ideal video game tool. Since the realism of VR helmets in entertainment is not too high, VR helmets have developed most rapidly in this respect in recent years. For example, the VR helmet game system called 'Virtuality' developed in the UK, equipped with HMD, greatly enhances the sense of reality, and its VR helmet also shows a good prospect in home entertainment.
- Embodiments of the present invention provide a method for detecting an obstacle, and the purpose is to In view of the fact that people tend to ignore obstacles in front of them when using VR helmets to play a dangerous situation, it provides a method of warning the front obstacles in combination with infrared obstacle detection technology.
- a method of detecting an obstacle includes the following steps:
- the detection radar is turned on
- a warning tone is sounded based on the obstacle distance.
- the embodiment of the invention also provides a VR helmet, comprising:
- a recording unit configured to record an alarm ringing trigger condition and corresponding different sounding modes according to the obstacle distance
- a determining unit wherein the input end is respectively connected to the output end of the recording unit and the output end of the opening unit, and is used for determining whether the warning ringing trigger condition is currently reached;
- the warning unit has an input end connected to an output end of the recording unit and an output end of the determining unit, respectively, for issuing a warning ringtone according to an obstacle distance.
- the invention is equipped with an infrared obstacle detection radar on the user's VR helmet (or VR helmet glasses) when the user starts using When the VR helmet is used, it can judge whether there is an obstacle in front, and once it detects an obstacle in front, VR The helmet will emit a warning ringtone to prevent users from accidentally seeing the outside environment when they are immersed in the game, ensuring the user's safety.
- FIG. 1 is a schematic flow chart of a method for detecting an obstacle according to an embodiment of the present invention
- FIG. 2 is a schematic structural view of a VR helmet according to an embodiment of the present invention.
- figure 1 It is a schematic flowchart of a method for detecting an obstacle provided by the embodiment of the present invention. For the convenience of description, only parts related to the embodiment of the present invention are shown.
- the warning ringing trigger condition is recorded in step S101 and the different sounding modes are corresponding according to the obstacle distance.
- the user VR helmet is taken as an example, VR
- the helmet is equipped with an infrared obstacle detection radar, which will record the warning ringing trigger conditions and the different sounding modes according to the obstacle distance: there is no obstacle in the range of 60 degrees ahead, if the obstacle is 3-4 Meter, a slight drip sound, if the obstacle distance is 1.5-3 meters, a loud sound is heard, if the obstacle distance is 0-1.5 Meters, continuous uninterrupted drops, and vibration matching gamepads.
- step S102 after the user starts using the VR helmet, the detection radar is turned on.
- the gyro equipped with the gyro detects that the helmet continues to shake, indicating that the user A is using VR helmet, open the detection radar at this time.
- step S103 it is determined whether the alert ringing trigger condition is currently reached.
- step S104 if the warning ringing trigger condition is not currently reached, the original condition is maintained.
- step S105 if the warning ringing trigger condition is currently reached, an alert ringtone is issued according to the obstacle distance.
- the VR helmet If the range of 60 degrees ahead is detected, there is an obstacle within 4 meters, that is, the warning ringing condition is currently reached, if user A The distance of the front obstacle is 3.3 meters. According to the sounding method corresponding to the obstacle distance, the VR helmet emits a slight drip sound to alert the user A to the front obstacle and avoid collision, ensuring the user A. Security.
- the invention is equipped with an infrared obstacle detection radar on the user's VR helmet (or VR helmet glasses) when the user starts using VR
- VR helmet or VR helmet glasses
- the helmet will emit a warning ringtone to prevent users from accidentally seeing the outside environment when they are immersed in the game, ensuring the user's safety.
- the user recommendation system includes:
- the recording unit 21 is configured to record an alarm ringing trigger condition and a different sounding mode according to the obstacle distance;
- the opening unit 22 is configured to open the detecting radar after the user starts using the VR helmet;
- a judging unit 23 having an input end and an output end of the recording unit 21 and the opening unit 22 The output terminal is connected to determine whether the alarm ringing trigger condition is currently reached;
- the warning unit 24 has its input end and the output end of the recording unit 21 and the judging unit 23, respectively.
- the output is connected to alert the ringer based on the distance of the obstacle.
- the working principle is: the recording unit 21 records the triggering condition of the warning ringtone and the different sounding modes according to the obstacle distance; the opening unit 22, after the user starts to use the VR helmet, the detection radar is turned on; the determining unit 23 determines whether the warning ringing trigger condition is currently reached; the warning unit 24 sends a warning ringing according to the obstacle distance.
- the invention is equipped with an infrared obstacle detection radar on the user's VR helmet (or VR helmet glasses) when the user starts using VR
- VR helmet or VR helmet glasses
- the helmet will emit a warning ringtone to prevent users from accidentally seeing the outside environment when they are immersed in the game, ensuring the user's safety.
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- Human Computer Interaction (AREA)
- Environmental Sciences (AREA)
- Ecology (AREA)
- Environmental & Geological Engineering (AREA)
- Biodiversity & Conservation Biology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Computer Networks & Wireless Communication (AREA)
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- Radar, Positioning & Navigation (AREA)
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- Helmets And Other Head Coverings (AREA)
Abstract
Description
本发明属于游戏设备领域,尤其是涉及 一种探测障碍物的方法以及 VR 头盔 。 The present invention is in the field of gaming devices, and more particularly to a method of detecting obstacles and a VR helmet.
VR 是一项综合集成技术,涉及计算机图形学,人机交互技术,传感技术,人工智能等领域,它用计算机生成逼真的三维视、听、嗅觉等感觉,使人作为参与者通过适当装置,自然地对虚拟世界进行体验和交互作用。使用者进行位置移动时,电脑可以立即进行复杂的运算,将精确的3D世界影像传回产生临场感。该技术集成了计算机图形(CG)技术、计算机仿真技术、人工智能、传感技术、显示技术、网络并行处理等技术的最新发展成果,是一种由计算机技术辅助生成的高技术模拟系统。 VR Is a comprehensive integration technology, involving computer graphics, human-computer interaction technology, sensing technology, artificial intelligence and other fields, it uses computer to generate realistic three-dimensional visual, listening, smell and other feelings, so that people as a participant through appropriate devices, Naturally experience and interact with the virtual world. When the user moves the position, the computer can perform complex calculations immediately, and return accurate 3D world images to produce a sense of presence. The technology integrates the latest developments in computer graphics (CG) technology, computer simulation technology, artificial intelligence, sensing technology, display technology, network parallel processing and other technologies. It is a high-tech simulation system generated by computer technology.
丰富的感觉能力与3D显示环境使得VR头盔成为理想的视频游戏工具。由于在娱乐方面对VR头盔的真实感要求不是太高,故近些年来VR头盔在该方面发展最为迅猛。如英国开发的称为'Virtuality'的VR头盔游戏系统,配有HMD,大大增强了真实感,其在家庭娱乐方面VR头盔也显示出了很好的前景。 The rich sensory ability and 3D display environment make the VR helmet an ideal video game tool. Since the realism of VR helmets in entertainment is not too high, VR helmets have developed most rapidly in this respect in recent years. For example, the VR helmet game system called 'Virtuality' developed in the UK, equipped with HMD, greatly enhances the sense of reality, and its VR helmet also shows a good prospect in home entertainment.
当用户头戴VR头盔或者眼镜玩游戏时,不但具有很强的沉浸感,仿佛置身于另一个世界,对周边环境感知变弱,而且由于佩戴3D眼镜,用户并不能看到前方的人或者障碍物,轻则用户容易撞在墙上,重则在激烈游戏中被绊倒、摔伤。如果VR头盔配备雷达发射器,一旦前方出现了障碍物,雷达就会监测到反射雷达波,提醒用户注意,将是一项非常有人性化的发明。 When a user wears a VR helmet or glasses to play a game, it not only has a strong sense of immersion, but seems to be in another world, the perception of the surrounding environment is weakened, and because of wearing 3D glasses, the user cannot see the person or obstacle ahead. Things, light users are easy to hit the wall, but in the intense game is tripped and broken. If the VR helmet is equipped with a radar transmitter, once an obstacle appears in front, the radar will detect the reflected radar wave, reminding the user that it will be a very human invention.
综上,针对于人们在使用VR头盔进行游戏时容易忽略身前的障碍物从而发生危险情况的缺陷,需要提供一种结合红外线障碍物探测技术警示前方障碍物的方法。 In summary, in view of the fact that people tend to ignore the obstacles in front of the body when using the VR helmet to play a dangerous situation, it is necessary to provide a method of warning the front obstacles in combination with the infrared obstacle detection technology.
本发明实施例提供了一种探测障碍物的方法 , 目的在于 针对人们在使用VR头盔进行游戏时容易忽略身前的障碍物从而发生危险情况的缺陷,提供一种结合红外线障碍物探测技术警示前方障碍物的方法。 Embodiments of the present invention provide a method for detecting an obstacle, and the purpose is to In view of the fact that people tend to ignore obstacles in front of them when using VR helmets to play a dangerous situation, it provides a method of warning the front obstacles in combination with infrared obstacle detection technology.
本发明是这样实现的:一种探测障碍物的方法,包括以下步骤: The present invention is achieved in that a method of detecting an obstacle includes the following steps:
记录警示铃声触发条件以及根据障碍物距离对应不同的发声方式; Recording the warning ringing trigger condition and corresponding different sounding modes according to the obstacle distance;
用户开始使用 VR 头盔后,打开探测雷达; After the user starts using the VR helmet, the detection radar is turned on;
判断当前是否达到警示铃声触发条件; Determine whether the warning ringing trigger condition is currently reached;
若否,保持原样; If not, remain as it is;
若是,根据障碍物距离,发出警示铃声。 If so, a warning tone is sounded based on the obstacle distance.
本发明实施例还提供了一种 VR 头盔,包括: The embodiment of the invention also provides a VR helmet, comprising:
记录单元,开启单元,判断单元,警示单元,其中: Recording unit, opening unit, judging unit, warning unit, wherein:
记录单元,用于记录警示铃声触发条件以及根据障碍物距离对应不同的发声方式; a recording unit, configured to record an alarm ringing trigger condition and corresponding different sounding modes according to the obstacle distance;
开启单元,用于用户开始使用 VR 头盔后,打开探测雷达; Open the unit for the user to start using the VR helmet and turn on the detection radar;
判断单元,其输入端分别与所述记录单元的输出端以及所述开启单元的输出端连接,用于判断当前是否达到警示铃声触发条件; a determining unit, wherein the input end is respectively connected to the output end of the recording unit and the output end of the opening unit, and is used for determining whether the warning ringing trigger condition is currently reached;
警示单元,其输入端分别与所述记录单元的输出端以及所述判断单元的输出端连接,用于根据障碍物距离,发出警示铃声。 The warning unit has an input end connected to an output end of the recording unit and an output end of the determining unit, respectively, for issuing a warning ringtone according to an obstacle distance.
该发明通过在用户的 VR 头盔(或者 VR 头盔眼镜)上配备红外线障碍物探测雷达,当用户开始使用 VR 头盔时,能够判断前方是否有障碍物,一旦探测到前方有障碍物时, VR 头盔就会发出警示铃声,从而避免用户在沉浸于游戏的时候,由于看不到外界环境而发生意外,确保了用户的使用安全。 The invention is equipped with an infrared obstacle detection radar on the user's VR helmet (or VR helmet glasses) when the user starts using When the VR helmet is used, it can judge whether there is an obstacle in front, and once it detects an obstacle in front, VR The helmet will emit a warning ringtone to prevent users from accidentally seeing the outside environment when they are immersed in the game, ensuring the user's safety.
图 1 是本发明实施例提供的一种探测障碍物的方法 的流程示意图 ; 1 is a schematic flow chart of a method for detecting an obstacle according to an embodiment of the present invention;
图 2 是本发明实施例提供的 VR 头盔的结构示意图。 2 is a schematic structural view of a VR helmet according to an embodiment of the present invention.
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1 是发明实施例提供的一种探测障碍物的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 figure 1 It is a schematic flowchart of a method for detecting an obstacle provided by the embodiment of the present invention. For the convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤 S101 中记录警示铃声触发条件以及根据障碍物距离对应不同的发声方式。 The warning ringing trigger condition is recorded in step S101 and the different sounding modes are corresponding according to the obstacle distance.
在本实施例中,以用户 A 的 VR 头盔为例, VR 头盔配备红外线障碍物探测雷达,将记录警示铃声触发条件以及根据障碍物距离对应不同的发声方式为:探测前方 60 度的范围内有无障碍物,如果距离障碍物 3-4 米,发出轻微的滴滴声,如果障碍物距离为 1.5-3 米,发出叫大声的滴滴声,如果障碍物距离为 0-1.5 米,连续不间断的滴声,并且震动匹配的游戏手柄。 In this embodiment, the user VR helmet is taken as an example, VR The helmet is equipped with an infrared obstacle detection radar, which will record the warning ringing trigger conditions and the different sounding modes according to the obstacle distance: there is no obstacle in the range of 60 degrees ahead, if the obstacle is 3-4 Meter, a slight drip sound, if the obstacle distance is 1.5-3 meters, a loud sound is heard, if the obstacle distance is 0-1.5 Meters, continuous uninterrupted drops, and vibration matching gamepads.
在步骤 S102 中,用户开始使用 VR 头盔后,打开探测雷达。 In step S102, after the user starts using the VR helmet, the detection radar is turned on.
根据现有技术,用户 A 佩戴头盔后, VR 头盔配备的陀螺仪探测出头盔持续晃动,说明用户 A 正在使用 VR 头盔,此时打开探测雷达。 According to the prior art, after the user A wears the helmet, the gyro equipped with the gyro detects that the helmet continues to shake, indicating that the user A is using VR helmet, open the detection radar at this time.
在步骤 S103 中,判断当前是否达到警示铃声触发条件。 In step S103, it is determined whether the alert ringing trigger condition is currently reached.
用户 A 使用 VR 头盔时,判断当前是否达到警示铃声触发条件,即探测前方 60 度的范围内, 4 米以内有无障碍物。 When user A uses the VR helmet, it is judged whether the warning ringing trigger condition is currently reached, that is, within 60 degrees of the front detection range, 4 There are no obstacles within the meter.
在步骤 S104 中,若当前未达到警示铃声触发条件,保持原样。 In step S104, if the warning ringing trigger condition is not currently reached, the original condition is maintained.
如上一步骤中,若探测到前方 60 度的范围内, 4 米以内无障碍物,即当前未达到警示铃声触发条件,保持原样。 In the above step, if the range of 60 degrees ahead is detected, 4 Within the meter, there is no obstacle, that is, the trigger condition of the warning ring is not currently reached, and remains as it is.
在步骤 S105 中,若当前达到警示铃声触发条件,根据障碍物距离,发出警示铃声。 In step S105, if the warning ringing trigger condition is currently reached, an alert ringtone is issued according to the obstacle distance.
若探测到前方 60 度的范围内, 4 米以内有障碍物,即当前达到警示铃声触发条件,如果用户 A 前方障碍物距离为 3.3 米,根据障碍物距离对应的发声方式, VR 头盔发出轻微的滴滴声警示用户 A 注意前方障碍,避免发生碰撞,确保了用户 A 的安全。 If the range of 60 degrees ahead is detected, there is an obstacle within 4 meters, that is, the warning ringing condition is currently reached, if user A The distance of the front obstacle is 3.3 meters. According to the sounding method corresponding to the obstacle distance, the VR helmet emits a slight drip sound to alert the user A to the front obstacle and avoid collision, ensuring the user A. Security.
该发明通过在用户的 VR 头盔(或者 VR 头盔眼镜)上配备红外线障碍物探测雷达,当用户开始使用 VR 头盔时,能够判断前方是否有障碍物,一旦探测到前方有障碍物时, VR 头盔就会发出警示铃声,从而避免用户在沉浸于游戏的时候,由于看不到外界环境而发生意外,确保了用户的使用安全。 The invention is equipped with an infrared obstacle detection radar on the user's VR helmet (or VR helmet glasses) when the user starts using VR When you are wearing a helmet, you can judge whether there is an obstacle in front, and if it detects an obstacle in front, VR The helmet will emit a warning ringtone to prevent users from accidentally seeing the outside environment when they are immersed in the game, ensuring the user's safety.
图 2 是本发明实施例提供的一种 VR 头盔的结构示意图,该用户推荐系统包括: 2 is a schematic structural diagram of a VR helmet according to an embodiment of the present invention. The user recommendation system includes:
记录单元 21 ,开启单元 22 ,判断单元 23 ,警示单元 24 ,其中: The recording unit 21, the opening unit 22, the determining unit 23, and the warning unit 24, wherein:
记录单元 21 ,用于记录警示铃声触发条件以及根据障碍物距离对应不同的发声方式; The recording unit 21 is configured to record an alarm ringing trigger condition and a different sounding mode according to the obstacle distance;
开启单元 22 ,用于用户开始使用 VR 头盔后,打开探测雷达; The opening unit 22 is configured to open the detecting radar after the user starts using the VR helmet;
判断单元 23 ,其输入端分别与所述记录单元 21 的输出端以及所述开启单元 22 的输出端连接,用于判断当前是否达到警示铃声触发条件; a judging unit 23 having an input end and an output end of the recording unit 21 and the opening unit 22 The output terminal is connected to determine whether the alarm ringing trigger condition is currently reached;
警示单元 24 ,其输入端分别与所述记录单元 21 的输出端以及所述判断单元 23 的输出端连接,用于根据障碍物距离,发出警示铃声。 The warning unit 24 has its input end and the output end of the recording unit 21 and the judging unit 23, respectively. The output is connected to alert the ringer based on the distance of the obstacle.
其工作原理是:记录单元 21 ,记录警示铃声触发条件以及根据障碍物距离对应不同的发声方式;开启单元 22 ,用户开始使用 VR 头盔后,打开探测雷达;判断单元 23 ,判断当前是否达到警示铃声触发条件;警示单元 24 ,根据障碍物距离,发出警示铃声。 The working principle is: the recording unit 21 records the triggering condition of the warning ringtone and the different sounding modes according to the obstacle distance; the opening unit 22, after the user starts to use the VR helmet, the detection radar is turned on; the determining unit 23 determines whether the warning ringing trigger condition is currently reached; the warning unit 24 sends a warning ringing according to the obstacle distance.
该发明通过在用户的 VR 头盔(或者 VR 头盔眼镜)上配备红外线障碍物探测雷达,当用户开始使用 VR 头盔时,能够判断前方是否有障碍物,一旦探测到前方有障碍物时, VR 头盔就会发出警示铃声,从而避免用户在沉浸于游戏的时候,由于看不到外界环境而发生意外,确保了用户的使用安全。 The invention is equipped with an infrared obstacle detection radar on the user's VR helmet (or VR helmet glasses) when the user starts using VR When you are wearing a helmet, you can judge whether there is an obstacle in front, and if it detects an obstacle in front, VR The helmet will emit a warning ringtone to prevent users from accidentally seeing the outside environment when they are immersed in the game, ensuring the user's safety.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2017/074378 WO2018152691A1 (en) | 2017-02-22 | 2017-02-22 | Method for detecting obstacle and vr helmet |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2017/074378 WO2018152691A1 (en) | 2017-02-22 | 2017-02-22 | Method for detecting obstacle and vr helmet |
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| Publication Number | Publication Date |
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| WO2018152691A1 true WO2018152691A1 (en) | 2018-08-30 |
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| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2017/074378 Ceased WO2018152691A1 (en) | 2017-02-22 | 2017-02-22 | Method for detecting obstacle and vr helmet |
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| Country | Link |
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| WO (1) | WO2018152691A1 (en) |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105739125A (en) * | 2016-03-30 | 2016-07-06 | 惠州Tcl移动通信有限公司 | VR (Virtual Reality) glasses and obstacle prompting method |
| CN105807920A (en) * | 2016-03-03 | 2016-07-27 | 北京小鸟看看科技有限公司 | Virtual reality equipment as well as method and device for monitoring ground obstacles under using scene of virtual reality equipment |
| CN106295581A (en) * | 2016-08-15 | 2017-01-04 | 联想(北京)有限公司 | Obstacle detection method, device and virtual reality device |
-
2017
- 2017-02-22 WO PCT/CN2017/074378 patent/WO2018152691A1/en not_active Ceased
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105807920A (en) * | 2016-03-03 | 2016-07-27 | 北京小鸟看看科技有限公司 | Virtual reality equipment as well as method and device for monitoring ground obstacles under using scene of virtual reality equipment |
| CN105739125A (en) * | 2016-03-30 | 2016-07-06 | 惠州Tcl移动通信有限公司 | VR (Virtual Reality) glasses and obstacle prompting method |
| CN106295581A (en) * | 2016-08-15 | 2017-01-04 | 联想(北京)有限公司 | Obstacle detection method, device and virtual reality device |
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