WO2018009008A1 - Procédé et dispositif de fourniture de jeu pour des habitudes alimentaires saines utilisant un dispositif utilisateur - Google Patents
Procédé et dispositif de fourniture de jeu pour des habitudes alimentaires saines utilisant un dispositif utilisateur Download PDFInfo
- Publication number
- WO2018009008A1 WO2018009008A1 PCT/KR2017/007251 KR2017007251W WO2018009008A1 WO 2018009008 A1 WO2018009008 A1 WO 2018009008A1 KR 2017007251 W KR2017007251 W KR 2017007251W WO 2018009008 A1 WO2018009008 A1 WO 2018009008A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- item
- user device
- image
- healthy eating
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a method and apparatus for providing a game for healthy eating, and more particularly, to a method and apparatus for providing a game for healthy eating using a user device such as a smart phone or a tablet computer.
- Gaming refers to incorporating elements of the game, such as game mechanics and mindset, into knowledge transfer, behavior and interest, or marketing, rather than games. If gamification techniques can be applied successfully, the performance in the field can be greatly improved.
- the game provides leaderboards, etc. to encourage competition or to read surveys and content that are not usually fun or boring through 'mechanism' such as paying virtual money or rewards for rewards for actions. do.
- FreeCell is installed by default in Windows. FreeCell is a game developed not only for leisure, but also for mastering the use of a mouse, which is a good example of gamification.
- 'Find Strong Men' installed in the men's restroom urinals at Deokpyeong Rest Area in August 2012.
- the game uses a sensor mounted on a urinal to measure the amount and strength of urine, competing against a scorer in the past, and not only significantly reducing the amount of urine that sticks out of the toilet, but also why visitors want to visit again. And attract more people through word-of-mouth and social networking services.
- a method and apparatus for providing a game for a healthy eating habit using a user device are intended to have a correct eating habit for an infant or adolescent by converting a food image or the like into a game item and updating the game. It is done.
- Game providing method for a healthy eating habits using a user device the item conversion unit for converting the food image into a game item; Updating, by a game manager, a game using the game item; And controlling a game operation unit to execute the updated game, and calculating the result of the performed game.
- the updating of the game using the game item by the game manager may include using the game item when the game manager receives confirmation information about whether the food corresponding to the game item is ingested from the user device. To update the game.
- the game providing method may further include: converting, by the character manager, a person image into a game character image on a game; And updating the game by using the converted game character image.
- the person image may be an image photographed through a camera unit of the user device or an image previously stored in a memory unit of the user device.
- the food image may be an image photographed through a camera unit of the user device or an image previously stored in a memory unit of the user device.
- the game item may be set to at least one of a game screen change providing item, a score increasing item, a life energy increasing item, a mission execution time increasing item, a character size changing item, a character moving speed change item, and a character life adding item.
- the game providing method may further include generating and providing recommended diet information by using the diet recommendation management unit using the identification information.
- the game providing method may further include transmitting a game result to an SNS server designated by a user when a game result sharing unit receives a game result delivery confirmation signal from the user.
- the character manager may update the game character image on the game based on the calculated game result.
- the game providing apparatus for a healthy eating habits using a user device, an item conversion unit for converting a food image into a game item; A game manager for updating a game using the game item; And a game operator configured to control the updated game to be executed and to calculate the performed game result.
- the game manager may update the game using the game item when receiving confirmation information on whether the food corresponding to the game item is received from the user device.
- the game providing device may further include a character manager that converts a person image into a game character image on the game, and the game manager may update the game using the converted game character image.
- the person image may be an image photographed through a camera unit of the user device or an image previously stored in a memory unit of the user device.
- the food image may be an image photographed through a camera unit of the user device or an image previously stored in a memory unit of the user device.
- the game item may be set to at least one of a game screen change providing item, a score increasing item, a life energy increasing item, a mission execution time increasing item, a character size changing item, a character moving speed change item, and a character life adding item.
- the game providing device may further include a diet recommendation management unit for generating and providing recommended diet information using the identification information.
- the game providing apparatus may further include a game result sharing unit which transmits the game result to the SNS server designated by the user when receiving the game result delivery confirmation signal from the user device.
- the game providing device may further include a character manager that updates a game character image on the game based on the calculated game result.
- Game providing method for a healthy eating habits using a user device by converting the food image and the like into a game item and updated to the game, it is possible to have a correct eating habits for infants or teenagers enjoying the game. .
- FIG. 1 is a diagram showing a system block diagram of a user device for providing a game providing method for a healthy eating habits according to an embodiment of the present invention.
- FIG. 2 is a diagram illustrating a network configuration for providing a game providing method for healthy eating according to an embodiment of the present invention.
- FIG. 3 is a flowchart illustrating a game providing method for healthy eating according to an embodiment of the present invention.
- each of the components, functional blocks or means may be composed of one or more sub-components, the electrical, electronic, mechanical functions performed by each component is an electronic circuit, It may be implemented by various known elements or mechanical elements such as an integrated circuit, an application specific integrated circuit (ASIC), or may be implemented separately, or two or more may be integrated into one.
- ASIC application specific integrated circuit
- Combinations of each block in the accompanying block diagram and in each step of the flowchart may also be performed by computer program instructions.
- These computer program instructions may be mounted on a processor of a general purpose computer, special purpose computer, portable notebook computer, network computer, mobile device such as a smart phone, online game service providing server or other programmable data processing equipment, thereby providing a computer device or other program.
- the instructions executed through the processor of the possible data processing equipment will generate a means for performing the functions described in each block of the block diagram or flow diagram described below.
- Computer program instructions may also be stored in a memory or computer readable memory available to a computer device capable of directing the computer device or other programmable data processing equipment to implement functionality in a particular manner, so that each block in the block diagram Alternatively, it is also possible to produce an article containing instruction means for performing the functions described in each step of the flowchart.
- Computer program instructions may also be mounted on a computer device or other programmable data processing equipment, thereby creating a process for performing a series of operational steps on the computer device or other programmable data processing equipment, so that each block and flowchart in the block diagram. It is also possible to provide steps for executing the functions described in each step of.
- each block or step may represent a portion of a module, segment or code that includes one or more executable instructions for executing a specified logical function (s).
- a specified logical function s.
- the functions noted in the blocks or steps may occur out of order.
- the two blocks or steps shown in succession may in fact be executed substantially concurrently or the blocks or steps may sometimes be performed in the reverse order, depending on the functionality involved.
- the client or various devices means all computing means capable of collecting, reading, processing, processing, storing, and displaying data such as a desktop computer, a notebook computer, a smartphone, a PDA, a mobile phone, and a game machine.
- the client or various devices in the embodiment of the present invention can execute software written in the decipherable code, and have a function of displaying and delivering the same to the user.
- the software may be stored on its own or read with data from the outside.
- the client or various devices in the embodiment of the present invention includes not only data processing functions as described above, but also functions such as input, output, and storage.
- a CPU a main board, a graphics card, CPU, motherboard, graphics chip, memory chip, sound engine, speaker, touch pad, as well as various elements such as hard disk, sound card, speaker, keyboard, mouse, monitor, USB, communication modem, etc.
- External connection terminals such as USB, communication antennas, 3G, LTE, LTE-A, WiFi, may include a communication modem that can implement the communication, such as Bluetooth.
- FIG. 1 is a diagram showing a system block diagram of a user device for providing a game providing method for a healthy eating habits according to an embodiment of the present invention
- Figure 2 is a game providing method for a healthy eating habits according to an embodiment of the present invention
- Figure 3 is a diagram showing a network configuration for providing
- Figure 3 is a diagram showing a flow chart of a game providing method for healthy eating according to an embodiment of the present invention.
- the user device 110 includes an item converter 111, a game manager 112, a character manager 114, a game operator 113, a memory 115, and a camera.
- the unit 116, the game result sharing unit 118, may be configured to include a diet recommendation management unit 117.
- the item converting unit 111 converts the food image into a game item
- the game managing unit 112 updates the game using the game item
- the game calculating unit 113 controls the updated game to be performed. It may be provided to perform the step of calculating the result of the game performed.
- the item converting unit 111 may convert the food image to be similar to the formal expression of the item used in the game.
- the food image may be converted to the same size as other items applied in the game, but the photo-reality is expressed as it is.
- the realism caused by the photograph may be distorted and converted into a picture.
- the food image may be an image captured by the camera unit 116 of the user device 110 or an image previously stored in the memory unit 115 of the user device 110.
- the user may photograph a specific food to be converted into a game item through the camera unit 116 provided in the user device 110, and store the same in the memory unit 115.
- the image searched through the Internet may be stored in a storage unit, and the image may be used as an item.
- any image may be used as long as it can be stored in the memory unit 115.
- the game manager 112 may apply the converted game item to the game. Therefore, the user can play a game to which the game item is applied. Since the game item is a food image converted and used as an item in the game, the user can accept the food without reluctance while playing the game, and can have a familiar feeling.
- the game operation unit 113 calculates a game result by calculating game progress contents related to the game item when the game item is updated. Since the gameitems may be applied to the game in various ways, the gameitems may be provided to perform calculation for each gameitem.
- the character manager 114 may update the game character image on the game based on the game result. For example, when acquiring a character size change item, the game character image in the game may be enlarged or reduced at a constant magnification. As the game character image is updated, the user's preference for the food corresponding to the food image applied to the game item may be increased.
- the user device 110 may include a memory 115, and the memory 115 may store and store all image information or game-related information handled by the user device 110.
- the user device 110 may include a camera unit 116 or may be configured to be connected to a module equipped with a camera. Since the food image can be photographed through the camera unit 116 provided in the user device 110, the food image can be immediately photographed and utilized as game item information. Food images can be used as game item information.
- the user device 110 can be configured to enable communication between the user device 110 and the SNS server 120, the user device 110 is provided with a game result sharing unit 118 to the SNS server Game results can be sent.
- the user may transmit a history of ingesting the game item reflecting the food image to the SNS server 120 to exchange information about a plurality of friends and food.
- the item conversion unit 111 converts the food image into a game item to be applied to the game (S110).
- the item converting unit 111 may convert the food image to be similar to the formal expression of the item used in the game.
- the food image may be converted to the same size as other items applied in the game, but the photo-reality is expressed as it is.
- the realism caused by the photograph may be distorted and converted into a picture.
- the food image may include all foods such as the finished food itself or the food itself.
- images of ready-made products such as dietary supplements or nutritional supplements may also be utilized.
- the game management unit 112 may be performed to update the game using the game item (S120). Items used in the game may be provided in various kinds. Therefore, when the food image to be converted from the user to the game item is not provided enough, the game can proceed through the preset item.
- the user may select a preset item to which the game item may be applied, and accordingly, may be replaced with the converted game item for one or a plurality of preset items.
- the updating of the game using the game item by the game manager 112 may include requesting confirmation information about whether the game manager 112 ingests food corresponding to the actual food image to the user of the user device 110.
- the method may further include receiving confirmation information from the user in response thereto.
- This step can be performed at all times when the application of the game item, it can be helpful to improve the actual nutritional status or to change the eating habits by checking whether the user actually ingesting food when the user who is playing the game is an infant or adolescent.
- the confirmation information may be generated through fingerprint recognition or password setting.
- the game manager 112 updates the game using the game item to utilize the game item.
- Diet information that can be recommended to the user may be provided through statistical analysis through the identification information.
- the user device 110 may be provided with a diet recommendation management unit 117.
- the diet recommendation management unit 117 may further include generating and providing recommended diet information using the identification information. For example, if there are foods that are not entered or duplicated too much among the previously stored recommended diet foods, recommended diet information suggesting to add or exclude may be generated. In addition, regardless of the food intake, recommended diet information according to the season, health status can be provided.
- the diet recommendation management unit 117 is not limited to the above example, and may be provided to generate various recommended diet information that can be provided using the identification information.
- the game item may be provided to be used as a game screen change providing item, a score increasing item, a life energy increasing item, a mission execution time increasing item, a character size changing item, a character moving speed change item, and a character life adding item. For example, eating a game item converted to a banana can be configured to speed up or slow down the character's movement, and also allow the duration of such items to be maintained only for a certain mission time. Also, a combination of two or more items can be made. For example, when the moving speed change item and the game screen change providing item are applied at the same time to increase the moving speed, the color of the background screen may be changed or may be filled with food images.
- the game item is not limited to the above example, and may be modified and applied as long as it relates to an item effect applied to a conventional game.
- the game operator 113 controls the updated game to be executed and calculates the performed game result (S130).
- the game operation unit 113 may be provided to increase the satisfaction of the game performance by performing an operation with a weight compared to a preset item.
- the game providing method may include the character manager 114 converting the person image into a game character image on the game. If the main character of the game is converted into a user image or an image of a specific animal can be played, it can help to increase the interest of the game. In addition, when using the user image has the effect of identifying the character in the game and the user of the reality, it can be helpful to improve the eating habits.
- the game manager 112 updates the game using the character image to enjoy the game with the converted character.
- the person image may be an image photographed through the camera unit 116 of the user device 110 or an image previously stored in the memory unit 115 of the user device 110. Therefore, when the current user's image is photographed and used, the user can enjoy the game as a character reflecting the current nutritional state, thereby increasing the effect of identifying the character and the user and improving the eating habits.
- the user device 110 may transmit the game result to the SNS server 120 designated by the user through the game result sharing unit 118.
- the game result sharing unit 118 may confirm whether to share the game result by the user, and determine whether to send a game result delivery confirmation signal accordingly.
- the method according to the invention can be embodied as computer readable code on a computer readable recording medium.
- the computer-readable recording medium includes all kinds of recording devices in which data that can be read by a computer system is stored. Examples of the recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also include a carrier wave (for example, transmission through the Internet).
- the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
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Abstract
La présente invention concerne un procédé et un dispositif de fourniture de jeu pour des habitudes alimentaires saines utilisant un dispositif utilisateur et, plus particulièrement, comprend : une étape de conversion, par une unité de conversion d'article, d'une image d'aliment en article de jeu ; une étape de mise à jour, par une unité de gestion de jeu, d'un jeu au moyen de l'article de jeu ; et une étape de commande, par une unité d'opération de jeu, du jeu mis à jour devant être effectué et de calcul d'un résultat du jeu effectué.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020160087033A KR20180006198A (ko) | 2016-07-08 | 2016-07-08 | 사용자기기를 이용한 건강한 식습관을 위한 게임 제공 방법 |
| KR10-2016-0087033 | 2016-07-08 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2018009008A1 true WO2018009008A1 (fr) | 2018-01-11 |
Family
ID=60913024
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2017/007251 Ceased WO2018009008A1 (fr) | 2016-07-08 | 2017-07-06 | Procédé et dispositif de fourniture de jeu pour des habitudes alimentaires saines utilisant un dispositif utilisateur |
Country Status (2)
| Country | Link |
|---|---|
| KR (1) | KR20180006198A (fr) |
| WO (1) | WO2018009008A1 (fr) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20240143279A (ko) * | 2023-03-24 | 2024-10-02 | (주) 로완 | 음식을 기초로 생성된 가상객체를 이용한 사용자의 식사습관 개선 방법 및 장치 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101421708B1 (ko) * | 2012-12-04 | 2014-07-31 | 아주대학교산학협력단 | 아날로그 게임이 적용되는 스마트 단말기와, 이를 이용한 아날로그 게임 방법 |
| US20150294450A1 (en) * | 2014-04-15 | 2015-10-15 | Vivint, Inc. | Systems and methods for measuring calorie intake |
| US20150371554A1 (en) * | 2014-06-24 | 2015-12-24 | Emily Garber | Method and system of encouraging nutritious eating |
| KR101618514B1 (ko) * | 2015-05-20 | 2016-05-04 | 남일우 | 피트니스 시뮬레이션 모바일 게임 장치 및 방법 |
| US20160155356A1 (en) * | 2014-12-01 | 2016-06-02 | Make Eating Fun, Inc. | Interactive Nutrition Game and Methods of Use |
-
2016
- 2016-07-08 KR KR1020160087033A patent/KR20180006198A/ko not_active Ceased
-
2017
- 2017-07-06 WO PCT/KR2017/007251 patent/WO2018009008A1/fr not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101421708B1 (ko) * | 2012-12-04 | 2014-07-31 | 아주대학교산학협력단 | 아날로그 게임이 적용되는 스마트 단말기와, 이를 이용한 아날로그 게임 방법 |
| US20150294450A1 (en) * | 2014-04-15 | 2015-10-15 | Vivint, Inc. | Systems and methods for measuring calorie intake |
| US20150371554A1 (en) * | 2014-06-24 | 2015-12-24 | Emily Garber | Method and system of encouraging nutritious eating |
| US20160155356A1 (en) * | 2014-12-01 | 2016-06-02 | Make Eating Fun, Inc. | Interactive Nutrition Game and Methods of Use |
| KR101618514B1 (ko) * | 2015-05-20 | 2016-05-04 | 남일우 | 피트니스 시뮬레이션 모바일 게임 장치 및 방법 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20180006198A (ko) | 2018-01-17 |
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