WO2017160060A2 - Dispositif de simulation de golf virtuel, procédé de mise en œuvre d'une image pour un golf virtuel, et support d'enregistrement lisible par ordinateur stockant celui-ci - Google Patents
Dispositif de simulation de golf virtuel, procédé de mise en œuvre d'une image pour un golf virtuel, et support d'enregistrement lisible par ordinateur stockant celui-ci Download PDFInfo
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- WO2017160060A2 WO2017160060A2 PCT/KR2017/002749 KR2017002749W WO2017160060A2 WO 2017160060 A2 WO2017160060 A2 WO 2017160060A2 KR 2017002749 W KR2017002749 W KR 2017002749W WO 2017160060 A2 WO2017160060 A2 WO 2017160060A2
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- image
- virtual
- ball
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- hole cup
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
- A63B67/02—Special golf games, e.g. miniature golf ; Putting tracks therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
Definitions
- the present invention provides a virtual golf simulation apparatus and an image realization method for virtual golf, and more particularly, a simulation image of a ball trajectory based on a sensing result of a ball hit by a user in a virtual golf course implemented through an image.
- the present invention relates to a virtual golf simulation apparatus for enabling golf rounds or golf practice in a virtual space, and an image realization method for virtual golf.
- Such a screen golf system installs a screen that can display a virtual golf course indoors, and if the golfer hits the golf ball toward the screen, the golf ball detects the speed, direction, and the like of the golf ball and proceeds on the screen. It can be implemented by a virtual golf simulation device that displays the technology, and the technological evolution in terms of providing the user with a sense of realism, such as playing golf rounds in a real golf course beyond the level of indoor golf games. have.
- a screen golf system having a conventional virtual golf simulation apparatus can simulate a golf course and a ball trajectory in a virtual golf course only through a screen installed in front of the user hitting the ball. There is a limit to providing a sense of realism such as playing a round of golf on a golf course.
- Patent Application No. 10-2009-0043833 Seen golf system using a stereoscopic image
- Japanese Utility Model No. 1991-046376 Golf Play Device
- Japanese Patent Application Publication No. 2004-334145 There is a literature such as an arc (a method of displaying a space by forming a screen in three dimensions).
- a virtual golf simulation apparatus for allowing a user to implement an image on a front screen and a bottom screen in a space where a user plays golf, using the image of the front screen and the image of the bottom screen, provides a greater sense of presence to the user playing golf.
- a virtual golf simulation apparatus and a video implementation method for virtual golf that can implement the video to provide, and to allow the progress of the simulation video output through the front screen and the bottom screen in accordance with the progress of the golf game It is to.
- the front screen is provided in front of the user putting the golf ball, and the image is displayed on the bottom screen provided on the floor between the plate and the turn at which the user's putting is made.
- An image output device for outputting an image of a virtual green for putting the user on the front screen and the bottom screen;
- a sensing device that detects the golf ball and generates sensing information about a golf ball that moves as the user strikes the golf ball;
- An image processor configured to process an image to be output by the image output apparatus, and control for implementing a simulation image in which a virtual ball moves on the virtual green based on sensing information generated by the sensing apparatus, A simulation image in which the hole cup is displayed on the front screen image or the bottom screen image according to a distance between the virtual cup and the virtual ball on the virtual green, and the virtual ball moves according to the user's putting
- a simulator including a control unit configured to control the hole cup on the bottom screen image.
- the image output apparatus includes a first image output unit for outputting an image on the front screen and a second image output unit for outputting an image on the bottom screen, and the control unit is configured by the image processing unit.
- the first image is divided into a first image, which is an image portion to be output on the front screen, and a second image, which is an image portion to be output on the bottom screen, with respect to the generated image.
- the second image is output to the bottom screen through the second image output device.
- control unit receives the position information of the golf ball placed at the position to be hit from the sensing device, and when the distance between the hole cup and the virtual ball is within a predetermined distance on the image, the hole cup and The image is implemented such that the hole cup appears on the bottom screen image such that the distance between the virtual ball is substantially equal to the distance between the golf ball and the hole cup.
- control unit receives the position information of the golf ball placed at the position to be hit from the sensing device, the distance between the hole cup and the virtual ball on the image and the distance between the golf ball and the hole cup.
- the position of the golf ball according to the preset correspondence with respect to the distance between the hole cup and the virtual ball when the distance between the hole cup and the virtual ball is within a preset distance.
- the image is implemented such that the hole cup is displayed on the bottom screen image.
- control unit is configured to sense the sensing as the user puts the golf ball when the image of the virtual green is implemented on the front screen and the bottom screen so that the hole cup is positioned on the front screen image. Based on the sensing information received by the device to implement a simulation image of moving the virtual ball, and at the speed corresponding to the predetermined speed or the moving speed of the virtual ball as the virtual ball moves The front screen image is moved to the bottom screen image so that the image is implemented so that the hole cup appears on the bottom screen image.
- the controller may be configured to control the image processor to generate a sub image which is simulated in the same manner as a simulation image in which the virtual ball moves on the bottom screen image, and the sub image is output on the front screen. It is characterized by that.
- the controller may preset the sub-image as a view that is the same as the main image or a different view than the main image, which is the same as the main image, which is a simulation image in which the virtual ball moves on the floor screen image.
- the image is generated as an image that is simulated in the same manner as the view, and is displayed as a screen having a preset size on one side of the image of the front screen.
- the image realization method for a virtual golf is provided in front of the user putting the golf ball and is provided on the floor between the plate and the turn at which the user is putting the front screen
- An image realization method for virtual golf that outputs an image on a bottom screen and outputs an image of a virtual green for putting the user on the front screen and the bottom screen through an image output device.
- control unit further comprises the step of receiving the position information of the golf ball placed in the position to be hit from the sensing device, the image so that the hole cup appears on the front screen image or the bottom screen image
- the determining may be performed by determining whether a distance between the hole cup and the virtual ball is within a preset distance on an image, and when the distance between the hole cup and the virtual ball is within a predetermined distance, And causing the hole cup to appear on the bottom screen image such that the distance between the virtual ball is substantially equal to the distance between the position of the golf ball and the hole cup.
- control unit further comprises the step of receiving the position information of the golf ball placed in the position to be hit from the sensing device, the image so that the hole cup appears on the front screen image or the bottom screen image
- the implementation may include determining whether a distance between the hole cup and the virtual ball is within a preset distance on the image, and when the distance between the hole cup and the virtual ball is within a preset distance, the image on the image.
- the step of causing the image to cause the hole cup to appear on the front screen image or the bottom screen image may be implemented, such that the image of the virtual green is positioned in front of the front screen image so that the hole cup is positioned.
- a step of being implemented on a screen and a bottom screen wherein the control unit receives the sensing information by the sensing device as the user puts the golf ball and implements a simulation image in which the virtual ball moves.
- the front screen image moves to the bottom screen image at a preset speed or a speed corresponding to the movement speed of the virtual ball as the virtual ball moves so that the hole cup is moved on the bottom screen image. Further comprising causing an image to appear to appear. And a gong.
- the method may further include generating a sub image that is simulated in the same manner as a simulation image in which the virtual ball moves on the floor screen image, and transmitting the generated sub image to the image output device on the front screen.
- the method may further include outputting an image.
- the generating of the sub image may include: simulating the sub image in the same view as the main image or the main image which is the same as the main image which is a simulation image in which the virtual ball moves on the floor screen image; And generating the image as the image being simulated in the same view as the other view, and outputting the image on the front screen includes displaying the screen having a predetermined size on one side of the image of the front screen. Characterized in that it comprises a.
- the sub image is implemented as an image so that the sub image proceeds in time synchronization with the main image.
- the present invention includes a recording medium readable by a computing device, recording a program relating to the image implementation method for the virtual golf.
- the virtual golf simulation apparatus for allowing the user to implement the image on the front screen and the bottom screen, respectively, in the space where the user plays golf, the image and the bottom screen of the front screen
- the video of the golf player to implement a video that can provide a greater sense of realism to the user, and the progress of the simulation video output through the front screen and the bottom screen as the progress of the golf game can be made naturally. It has an effect.
- FIG. 1 is a view showing a screen golf system implemented by a virtual golf simulation apparatus according to an embodiment of the present invention.
- FIG. 2 is a block diagram showing the configuration of a virtual golf simulation apparatus according to an embodiment of the present invention.
- FIG. 3 is a flowchart illustrating an image realization method for virtual golf according to an embodiment of the present invention.
- 4 to 8 are diagrams showing examples of implementing images according to the image implementation method for the virtual golf shown in FIG.
- FIG. 1 is a view showing a screen golf system implemented by a virtual golf simulation apparatus according to an embodiment of the present invention
- Figure 2 is a block diagram showing the configuration of a virtual golf simulation apparatus according to an embodiment of the present invention.
- the virtual golf simulation apparatus may include a simulator 100, a sensing device 200, an image output device 300, and the like. According to an embodiment, a separate detection sensor 500 may be further included.
- the virtual golf simulation apparatus is a golf ball at a predetermined size of the golf ball (SP) is provided so that the user can swing the golf swing and the user swings
- the golf club is applied to the front screen 101 is installed in front of the hitting mat (SM) on which the golf ball is to be hit and the bottom screen 102 is installed on the floor between the front screen 101 and the plate plate SP Allows the user to play virtual golf using the screen golf system.
- the image output apparatus 300 may be provided as one image output unit and configured to simultaneously project an image on the front screen 101 and the bottom screen 102, or the front screen 101 inside one image output unit. It may be configured to simultaneously project the image output to the image and the output to the bottom screen 102, as shown in Figure 1 and 2, the first image output unit 310 for outputting the image to the front screen 101 And a second image output unit 320 that outputs an image to the bottom screen 102.
- the first image output unit 310 outputs an image to the front screen 101
- the second image output unit 320 outputs an image to the bottom screen 102.
- the output image of the front screen 101 and the output image of the bottom screen 102 become a single virtual golf image as a whole.
- the front screen 101 and the bottom screen 102 it is preferable that the horizontal length and the vertical length in the drawing is substantially the same or at least the horizontal length is equal to each other.
- the front screen 101 and the bottom screen 102 may be connected to each other and may be provided as one screen or may be provided as each screen. Even when the front screen 101 and the bottom screen 102 are provided to each screen, the images are connected to one another Since it is preferable to make it appear as a single image, it is preferable that at least the front screen 101 and the bottom screen 102 have at least the same horizontal length.
- An image output by each of the first image output unit 310 and the second image output unit 320 is divided into an image generated by the image processing in the simulator 100, and the divided image is the first image output unit 310.
- another divided image may be output by being transmitted to the second image output unit 320.
- the simulator 100 includes an image processor 150, a storage 160, and a controller 170, and basically a virtual golf course for a user to play golf. Generates an image and outputs it to each of the screens. As the user hits the golf ball at the plate, the sensing device 200 receives sensing information calculated by detecting the movement of the hit golf ball. By implementing a simulation image in which the virtual ball is moved to be output to each screen.
- the storage unit 160 may store various information regarding driving of the virtual golf simulation apparatus according to an embodiment of the present invention, and may be configured to store image data for implementing a virtual golf course image.
- data about an image implementation of a virtual golf course is stored in a database of a server (not shown), and data about an image implementation of a virtual golf course selected by a user is extracted from a database of a server and transmitted to the simulator 100.
- the received data may be temporarily stored in the storage unit 160.
- the image processing unit 150 is a data received from the storage unit 150 or a server (not shown) and all virtual golf simulation-related images, such as the image of the virtual golf course, the moving image of the ball and the image for menu selection Configured to process.
- the controller 170 is provided to handle various operations for the virtual golf simulation and control of each component.
- the controller 170 generates an image to be output through each of the image output apparatuses 310 and 320, such as an image of a virtual golf course or a simulation image of moving the virtual ball, by the image processor 150.
- the image is divided into a first image to be output through the first image output unit 310 and a second image to be output through the second image output unit 320.
- the first image or an image that has been subjected to predetermined image processing is transmitted to the first image outputter 310 to be output to the front screen 101.
- the second image or an image subjected to predetermined image processing is transmitted to the second image outputter 320 to be output to the bottom screen 102.
- the sensing device 200 is a device for sensing the movement of at least one of the golf club and the ball according to the user's golf swing.
- the sensing device 200 may be implemented in various forms.
- An infrared sensor that senses infrared rays by receiving the infrared rays reflected by the golf club head and the ball that moves when the user strikes the ball and analyzes the ball is emitted. It may be implemented in a manner, or may be implemented by a laser sensor method in which sensing is detected by detecting and analyzing the head and the ball of the golf club that operates by firing the laser to block it, the user swings the golf club to hit the ball
- the sensor may be implemented by an image sensor method in which sensing is performed by collecting and analyzing an image.
- the sensing device 200 may be implemented in an image sensor method to detect more than other types of sensor methods, for example, by acquiring an image of a turn at bat, where a golf ball is placed on the hitting mat SM, and It can detect whether the user is ready to hit by detecting the movement of the golf ball, and even detects the user's motion and hits whether the user is in the plate and whether there is movement for a certain time in the plate. You can also get information about whether you are preparing.
- a separate sensor 500 for example, a depth camera device.
- FIG. 3 is a flowchart illustrating a process relating to an image realization method for virtual golf used in a virtual golf simulation apparatus according to an embodiment of the present invention
- FIGS. 4 to 8 are images according to the flowchart shown in FIG. 3. Figures are shown in detail with respect to the implementation example.
- the sensing device detects the golf ball placed on the hitting mat and transmits the position coordinate information of the golf ball to the simulator, and the controller of the simulator stores the position coordinate information of the golf ball on the hitting mat received from the sensing device.
- step S110 the controller of the simulator determines that the distance between the hole cup and the virtual ball on the virtual green is within a predetermined distance
- the controller determines the hole cup on the floor screen image based on the position of the golf ball on the hitting mat. Determine the position of (S111). Then, the front screen image and the bottom screen image are implemented based on the determined position of the hole cup (S112).
- the predetermined distance for the distance between the hole cup and the virtual ball is 5m on the virtual green and the distance between the hole cup and the virtual ball is 3m on the current image, it is 3m based on the position of the golf ball on the hitting mat.
- the position of the hole cup on the bottom screen image may be determined so that the hole cup may be displayed on the front bottom screen image, and the surrounding image may be implemented based on the determined hole cup position.
- the image is implemented such that the hole cup appears on the bottom screen image such that the distance between the hole cup on the image and the virtual ball is substantially the same as the distance between the actual golf ball and the hole cup on the image.
- the controller of the simulator presets a correspondence between the distance between the hole cup on the image and the virtual ball and the distance between the actual golf ball and the hole cup on the image.
- the position of the hole cup on the image may be determined based on the position of the actual golf ball according to the preset correspondence with respect to the distance between the balls.
- the distance between the hole cup and the imaginary ball is 10 m on the image
- the distance between the actual golf ball and the hole ball on the image is 5 m.
- the correspondence relationship may be preset in the same manner as the distance between the actual golf ball and the hole cup on the image 4 m.
- the golf ball and the image may be Since the position of the hole cup is set to 4 m in advance, the position of the hole cup on the bottom screen image is determined so that the hole cup can be displayed on the bottom screen image 4 m forward based on the position of the golf ball on the hitting mat.
- the surrounding image may be implemented based on the hole cup position.
- the sensing device detects that the user hits the actual golf ball in the standby state (S120) to putt.
- the sensing device detects that the user hits the golf ball and putts (S130).
- the sensing device detects the golf ball moving by putting the sensing information about the movement of the golf ball, for example, the speed of the golf ball, Parameters such as direction and angle are calculated and transferred to the simulator, and the simulator implements a simulation image in which the virtual ball moves on the virtual green image on the bottom screen image corresponding to the putt golf ball based on the sensing information. (S132).
- FIG. 4 An example of the processes of S110 to S132 described above is illustrated in FIG. 4.
- the virtual green GR and the virtual screen GR are displayed through the entire front screen image 110 and the bottom screen image 120.
- An image related to the grid GD representing the topographical information of the green is implemented, and the image is implemented such that the hole cup HC appears on the front screen image 110.
- the virtual ball VB is placed toward the hole cup HC on the front screen image 110 and guided from the virtual ball VB to the hole cup HC.
- Line GL may be displayed.
- the control unit may determine that the preparation for the hit is completed), and the control unit of the simulator may shift the shift distance and the shift direction from the position of the virtual ball VB to the position of the golf ball 1 placed on the hitting mat SM.
- the image is shifted according to the calculated shift distance and the shift direction, and the state is as shown in Fig. 4B.
- FIG. 4A the distance between the hole cup HC and the virtual ball VB is within a preset distance.
- the position of the virtual ball that appeared on the front screen image 110 is shown.
- the image is shifted to match the position of the actual golf ball, and the state is as shown in FIG. 4B.
- the virtual ball VB and the hole cup HC are in the state shown in FIG.
- the image may be implemented such that the hole cup HC is positioned on the floor screen image 120 based on the position of the actual golf ball according to the preset correspondence as described above. .
- FIG. 5 (a) shows that the front screen image and the bottom screen image as shown in FIG. 4 (a) are output through the image generated by the image processor
- FIG. 5 (b) shows the image by the image processor.
- FIG. 5C the image shifted by the image processing unit is implemented through the front screen image and the bottom screen image as shown in FIG. 4B. .
- the image processor of the simulator of the virtual golf simulation apparatus generates the entire image 10 to be output to the front screen 101 and the bottom screen 102 as shown in FIG.
- the controller divides the image into a portion (11, hereinafter referred to as “first image”) to be output to the front screen and the portion (12, hereinafter referred to as “second image”) to output to the bottom screen according to a preset matter. .
- the control unit transmits the first image 11 or an image processed in advance to the first image output to the first image output unit to output the image to the front screen 101 to implement the front screen image 110, and the second image. 12 or the preset image processing, the original full image 10 is a three-dimensional space image, so that the portion corresponding to the floor in the second image 120 is the bottom screen 102 through the second image output device. It is output to the to implement the floor screen image 120.
- the image processor When a signal for image shift occurs, as shown in FIG. 5B, the image processor generates a new image portion 13 to shift the image in at least one of the Xs direction and the Ys direction.
- the distance Xs and Ys at which the image is shifted may be a value previously set by the controller, or may be a value calculated as the distance from the position of the virtual ball to the position of the golf ball 1 on the hitting mat SM.
- the position of the golf ball (1) is located in the extended portion of the image implemented through the front screen image 110 and the bottom screen image 120, the golf ball in the position coordinates of the virtual ball on the image
- the distance to the position coordinate of the ball 1 can be calculated to shift the image by Xs and Ys with the calculated coordinate distances as Xs and Ys, respectively.
- the distance Xs may be calculated as x2-x1 or x1-x2, and Ys may be calculated as y2-y1 or y1-y2.
- (Xs, Ys) may be ⁇ (x2-x1), (y2-y1) ⁇ or ⁇ (x1-x2), (y1-y2) ⁇ depending on the shift direction.
- the entire image 10 is shifted according to the preset Xs and Ys or Xs and Ys calculated as described above, so that the first image is shown as 11a as shown in FIG. And the second image is also changed to the portion shown by 12a (wherein 11a is referred to as the shifted first image and 12a is referred to as the shifted second image).
- the shifted first image 11a or the image subjected to image processing set in advance is output to the front screen 101 through the first image output unit to display the front screen image ( 110 may be implemented, and the bottom screen image 120 may be implemented by outputting the shifted second image 12a or an image processed in advance to the bottom screen 102 through the second image output device.
- the entire image is positioned such that the hole cup is positioned on the floor screen image 120 based on the actual golf ball position.
- the simulation image in which the virtual ball moves in response thereto is implemented only on the bottom screen image 120.
- the controller of the simulator controls the image processor to simulate the sub-image 130, which is simulated in the same manner as the simulation image in which the virtual ball VB moves along the putting on the floor screen image 120. ) May be generated to be displayed as a screen having a preset size on one side of the front screen image 110.
- the sub image 130 is the same view as the main image or the main image. It can be generated as an image being simulated the same as a view different from the preset view. This corresponds to step S134 shown in FIG.
- the sub image 130 may be displayed on a screen having a preset size.
- step S110 if the distance between the virtual ball and the hole cup on the image is not within the preset distance, the simulator may display the hole cup on the front screen image as opposed to those described in steps S111 and S112.
- a front screen image and a bottom screen image are implemented (S114).
- the sensing device detects that the user hits the actual golf ball and putts in the standby state (S200).
- the sensing device detects that the user hits the golf ball to putt (S210)
- the sensing device detects the moving golf ball by putting the sensing information on the movement of the golf ball, for example, the speed of the golf ball, Parameters such as direction and angle are calculated and transmitted to the simulator, and the simulator corresponds to the putt golf ball based on the sensing information, and the virtual ball moves on the virtual green on the floor screen image and is set in advance.
- the front screen image is moved to the bottom screen image at a speed corresponding to the speed or the speed of the virtual ball movement according to the simulation so that the image of the hole cup is displayed on the bottom screen image (S220).
- the virtual green GR and the virtual green GR may be viewed through the entire front screen image 110 and the bottom screen image 120.
- An image related to the grid GD representing the topographical information of the green is implemented, and the image is implemented such that the hole cup HC appears on the front screen image 110.
- the virtual ball VB is placed toward the hole cup HC on the front screen image 110 and guided from the virtual ball VB to the hole cup HC.
- Line GL may be displayed.
- the control unit of the simulator is placed on the hitting mat (SM) at the position of the virtual ball (VB)
- the shift distance and the shift direction to the position of the ball 1 are calculated, and the image is shifted in accordance with the calculated shift distance and the shift direction, thereby bringing the state as shown in Fig. 7B.
- FIG. 7A the distance between the hole cup HC and the virtual ball VB is not within a preset distance.
- the position of the virtual ball that appeared on the front screen image 110 is shown.
- the image is shifted to match the actual golf ball position as shown in FIG. 7 (b), and the hole cup is not the bottom screen image 120 but the front screen because the distance between the virtual ball and the hole cup is far.
- the image is implemented so that it can appear on the image 110.
- the front screen image 110 moves to the bottom screen image 120 at a speed corresponding to a preset speed or a moving speed of the virtual ball VB according to the simulation image.
- the hole cup HC appears on the bottom screen image 120, so that the virtual ball VB moves the hole cup HC on the bottom screen image 120. Moving images aimed at are implemented.
- the hole cup HC is on the front screen image 110 as described above, a simulation image in which the virtual ball VB moves according to the putting of the golf ball is realized and the front screen image is the bottom screen image. If it is fixed without moving, the virtual ball VB moves on the bottom screen image 120 and then moves over the front screen image 110.
- the virtual ball VB is the front screen image 110 on the bottom screen image 120. It may seem quite unnatural to cross over to.
- the virtual ball VB does not pass on the front screen image 110 on the bottom screen image 120 on the simulation image according to the putting, and the image itself is forward. More natural simulation by realizing the image to move from the screen to the bottom screen, that is, the image to move in the opposite direction in response to the movement of the virtual ball (VB) to achieve a simulation image according to the putting on the bottom screen image 120 It is to enable the implementation of the image.
- the sub image 130 may be separately generated and displayed on one side of the front screen image 110.
- the virtual golf simulation apparatus and the image implementation method for the virtual golf according to the present invention is a virtual golf simulation apparatus for implementing the image on the front screen and the bottom screen, respectively, in the space where the user plays golf, the front screen of the
- the images of the video and the bottom screen to realize the image to provide a greater sense of reality to the user playing golf, the progress of the simulation video output through the front screen and the bottom screen naturally as the golf game progresses
- the virtual golf simulation apparatus and the image implementation method for the virtual golf according to the present invention can be used in the golf industry that can allow a user to enjoy a virtual golf game through a virtual reality-based golf simulation.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Abstract
La présente invention concerne un dispositif de simulation de golf virtuel pour mettre en œuvre une image sur chacun d'un écran frontal et d'un écran de sol dans un espace où un utilisateur joue au golf, et un procédé de mise en œuvre d'une image pour un jeu de golf virtuel, le dispositif de simulation de golf virtuel mettant en œuvre une image de telle sorte que l'utilisateur qui joue au golf peut ressentir un plus grand effet de réalisme, en utilisant les images sur les écrans frontal et de sol, et peut fournir des images de simulation naturellement reliées projetées sur l'écran frontal l'écran de sol à mesure que le jeu de golf progresse.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/085,590 US11007424B2 (en) | 2016-03-17 | 2017-03-14 | Virtual golf simulation apparatus, method of realizing image for virtual golf, and computing-device-readable recording medium having the same recorded therein |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020160032393A KR101712836B1 (ko) | 2016-03-17 | 2016-03-17 | 가상 골프 시뮬레이션 장치, 가상 골프를 위한 영상 구현 방법 및 이를 기록한 컴퓨팅 장치에 의해 판독 가능한 기록 매체 |
| KR10-2016-0032393 | 2016-03-17 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2017160060A2 true WO2017160060A2 (fr) | 2017-09-21 |
| WO2017160060A3 WO2017160060A3 (fr) | 2018-08-02 |
Family
ID=58497236
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2017/002749 Ceased WO2017160060A2 (fr) | 2016-03-17 | 2017-03-14 | Dispositif de simulation de golf virtuel, procédé de mise en œuvre d'une image pour un golf virtuel, et support d'enregistrement lisible par ordinateur stockant celui-ci |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11007424B2 (fr) |
| KR (1) | KR101712836B1 (fr) |
| TW (1) | TWI626975B (fr) |
| WO (1) | WO2017160060A2 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP3773948A4 (fr) * | 2018-03-30 | 2022-06-22 | Flyingtee Tech, LLC | Processus, système et plage de partie de jeu immersifs et réactifs |
Families Citing this family (4)
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| KR101907995B1 (ko) * | 2017-05-26 | 2018-10-16 | 주식회사 에스지엠 | 퍼팅 안내 기능을 구비한 골프 시뮬레이터 및 그 제어방법 |
| JP6891913B2 (ja) * | 2019-03-25 | 2021-06-18 | カシオ計算機株式会社 | 電子表示装置及び表示制御方法 |
| KR102154611B1 (ko) * | 2019-05-17 | 2020-09-10 | 김대호 | 스크린 퍼팅 장치 |
| KR102347266B1 (ko) * | 2019-10-14 | 2022-01-05 | 주식회사 에스지엠 | 퍼팅 장치, 퍼팅 장치의 동작방법, 가상 골프 장치 및 가상 골프 장치의 동작방법 |
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| JPH0346376U (fr) | 1989-09-11 | 1991-04-30 | ||
| SE0300119D0 (sv) * | 2003-01-17 | 2003-01-17 | Astrazeneca Ab | Novel compounds |
| JP2004334145A (ja) | 2003-05-06 | 2004-11-25 | Hideaki Miyashita | 画面を立体に構成して空間を表示する方法 |
| KR100997899B1 (ko) | 2009-05-20 | 2010-12-02 | 이재복 | 입체 영상을 이용한 스크린 골프 시스템 |
| KR100972826B1 (ko) * | 2009-12-31 | 2010-07-28 | (주) 골프존 | 서브 디스플레이를 제공하는 가상 골프 시뮬레이션 장치 |
| KR20110088990A (ko) * | 2010-01-29 | 2011-08-04 | 주식회사 써브나라 | 스크린 골프와 연동되는 퍼팅 시스템 |
| KR20110125526A (ko) * | 2010-05-13 | 2011-11-21 | 이재복 | 스크린 골프 장치 |
| KR20120036156A (ko) * | 2010-10-07 | 2012-04-17 | 선한종합건설 주식회사 | 스크린 골프장과 필드 골프장 및 골프공 자동 공급수단을 이용하여 골프 게임을 하는 장치와 골프 게임을 하는 방법 및 그 방법을 컴퓨터로 실행시키기 위한 프로그램 코드를 저장한 기록매체 |
| KR101031475B1 (ko) * | 2010-12-31 | 2011-04-26 | (주) 골프존 | 퍼팅 모드를 제공하는 가상 골프 시뮬레이션 장치 및 방법 |
| KR20130047081A (ko) | 2011-10-31 | 2013-05-08 | 박승현 | 초고속 머신 비전 카메라를 이용한 골프 시뮬레이션 시스템 및 그 시스템을 이용한 골프 시뮬레이션 방법 |
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2016
- 2016-03-17 KR KR1020160032393A patent/KR101712836B1/ko active Active
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- 2017-03-14 WO PCT/KR2017/002749 patent/WO2017160060A2/fr not_active Ceased
- 2017-03-14 US US16/085,590 patent/US11007424B2/en active Active
- 2017-03-15 TW TW106108453A patent/TWI626975B/zh active
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP3773948A4 (fr) * | 2018-03-30 | 2022-06-22 | Flyingtee Tech, LLC | Processus, système et plage de partie de jeu immersifs et réactifs |
Also Published As
| Publication number | Publication date |
|---|---|
| TWI626975B (zh) | 2018-06-21 |
| TW201733648A (zh) | 2017-10-01 |
| WO2017160060A3 (fr) | 2018-08-02 |
| KR101712836B1 (ko) | 2017-03-22 |
| US11007424B2 (en) | 2021-05-18 |
| US20210016159A1 (en) | 2021-01-21 |
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