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WO2017153333A1 - Dispositif et procédé pour simuler des forces d'accélération - Google Patents

Dispositif et procédé pour simuler des forces d'accélération Download PDF

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Publication number
WO2017153333A1
WO2017153333A1 PCT/EP2017/055184 EP2017055184W WO2017153333A1 WO 2017153333 A1 WO2017153333 A1 WO 2017153333A1 EP 2017055184 W EP2017055184 W EP 2017055184W WO 2017153333 A1 WO2017153333 A1 WO 2017153333A1
Authority
WO
WIPO (PCT)
Prior art keywords
base unit
relative
rotation
head
weights
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/EP2017/055184
Other languages
German (de)
English (en)
Inventor
Christian K. Keul
Alexander Bertz
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from EP16159023.7A external-priority patent/EP3216501A1/fr
Priority claimed from EP16170219.6A external-priority patent/EP3246897A1/fr
Application filed by Individual filed Critical Individual
Publication of WO2017153333A1 publication Critical patent/WO2017153333A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/005Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
    • A63B21/0058Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters using motors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/06User-manipulated weights
    • A63B21/0608Eccentric weights put into orbital motion by nutating movement of the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/06User-manipulated weights
    • A63B21/065User-manipulated weights worn on user's body
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/22Resisting devices with rotary bodies
    • A63B21/222Resisting devices with rotary bodies by overcoming gyroscopic forces, e.g. by turning the spin axis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/40Interfaces with the user related to strength training; Details thereof
    • A63B21/4001Arrangements for attaching the exercising apparatus to the user's body, e.g. belts, shoes or gloves specially adapted therefor
    • A63B21/4003Arrangements for attaching the exercising apparatus to the user's body, e.g. belts, shoes or gloves specially adapted therefor to the head; to the neck
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/025Exercising apparatus specially adapted for particular parts of the body for the head or the neck
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • G09B9/10Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer with simulated flight- or engine-generated force being applied to aircraft occupant
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H3/00Appliances for aiding patients or disabled persons to walk about
    • A61H3/06Walking aids for blind persons
    • A61H3/061Walking aids for blind persons with electronic detecting or guiding means
    • A61H2003/063Walking aids for blind persons with electronic detecting or guiding means with tactile perception
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/12Driving means
    • A61H2201/1207Driving means with electric or magnetic drive
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/1604Head
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/165Wearable interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry

Definitions

  • the invention relates to a device for simulating acceleration forces acting on the human head and to a method for simulating such acceleration forces.
  • Acceleration forces - also referred to as g-forces - are called loads acting on the human body (or other object) due to a change in magnitude and / or direction of velocity.
  • the acting on the head acceleration force is thus the force that acts against the direction of acceleration of the head due to the inertia of the head.
  • High acceleration forces or g-forces occur, for example, when traveling on a rollercoaster. Further, even in an acceleration operation, a braking operation or a cornering with a vehicle, acceleration forces or g-forces which act on the human body and which can be very large depending on the rate of change of the acceleration occur. For example, racing drivers such as Fl racers are exposed to very large g-forces.
  • the g-forces acting on the human body or on the head simulate to give the player an even more realistic driving experience. Further, it is desirable to provide a realistic simulation of body-to-head acceleration forces for "real" racing simulators, where professional racers as well as non-racers can simulate a race on a particular circuit.
  • FIG. 1 Such a device known from the prior art is shown in FIG.
  • This device essentially consists of a helmet 10 on which at least one, preferably at least four tension elements or hydraulic elements 1 1 are arranged.
  • the tension elements or hydraulic elements 11 are connected on the one hand with the helmet 10 and on the other hand with a stationary frame.
  • the tension elements or hydraulic elements 11 By means of the tension elements or hydraulic elements 11, the helmet 10 and thus the head can be moved two-dimensionally in any direction, whereby the action of an acceleration force on the head is to be simulated.
  • this known from the prior art device has the disadvantage that it has relatively large dimensions, for example, a width and a depth of about 150 cm. For domestic use, therefore, this device is not practical and is therefore used almost exclusively by professional racers for training purposes.
  • Object of the present invention is therefore to provide a device for simulating acceleration forces acting on the human body or on the human head, which at least partially avoids the disadvantages known from the prior art and on the one hand is space-saving, too be used in home use, and on the other hand, the natural freedom of movement of the head and the field of view is not limited and can also be used for training the neck and neck muscles if necessary.
  • a device for simulating acceleration forces acting on the human head, the device having
  • a base unit which can be arranged on the head
  • the weight system comprises a body which is displaceable relative to the base unit.
  • the device may further comprise a sensor device adapted to a rotation angle of the head or the base unit relative to a normal position of the head or the base unit, wherein the body of the weight system is displaceable relative to the base unit as a function of the angle of rotation (a).
  • "Normal position" means that the head or base unit is oriented forward relative to the human body and the angle of rotation of the head or base unit relative to this normal position is 0 °. If the head and thus the base unit rotated to the left or to the right, ie, rotated about the vertical axis HA (see Fig. 2), the rotation angle of the head or the base unit relative to this normal position changes, ie, the rotation angle is greater or less 0 °.
  • the displacement of the body relative to the base unit results in a weight shift of the body relative to the base unit, which causes the wearer of the base unit to feel a head-acting acceleration force, depending on which direction the body is displaced. If, for example, the body is displaced towards the front of the base unit, a negative acceleration is simulated which arises, for example, during a braking process in a vehicle. As a result, a forward g-force acts on the head which pushes the head forward or moves forward.
  • the body of the weight system is displaceable relative to a normal position of the head or base unit relative to the base unit depending on the angle of rotation of the head or base unit, it can be ensured that the acceleration to be simulated acts in the correct direction even with a rotated head.
  • a body of the weight system comprises within the meaning of the invention
  • a multi-part designed weight element which consists of several non-interconnected sub-elements, each sub-element another
  • Mass may have.
  • a body in the sense of the invention may thus be e.g. to be a single metal ball.
  • a body in the sense of the invention may consist of a plurality of metal balls which are connected to one another and thus form a complex body or are not connected to one another.
  • the body as a whole has a center of mass.
  • the weight system has at least one drive unit which is coupled to the body and which is adapted to displace the body, in particular the center of mass of the body. It is advantageous here if this displacement takes place in dependence on the angle of rotation relative to the base unit.
  • the at least one drive unit is adapted to displace the center of mass of the body at a predetermined speed and / or acceleration relative to the base unit.
  • a drive unit for example, one or more servomotors may be provided, which also different accelerations of the relative to the base unit allow to be displaced body, so that different strong acceleration forces or g-forces can be simulated.
  • the weight system i. the weight system as a whole, be rotatable relative to the base unit as a function of the angle of rotation. This is advantageous if the body of the weight system can be displaced relative to the base unit only within certain limits, but the rotation angle detected by the sensor device necessitates a displacement of the body beyond these limits, so that the acceleration to be simulated also applies to a rotated head works in the correct direction.
  • the base unit can be configured as a helmet, cap, cap or other headgear or as a voltage applied to the head surface frame.
  • the body may have a first weight and a second weight, wherein the first weight and the second weight are independently displaceable relative to the base unit.
  • the first and the second weight can each be configured as a bracket, preferably as a curved bracket, wherein the brackets are spaced apart from the base unit outside the base unit, wherein the brackets are each movable or pivotable about an axis of rotation relative to the base unit, wherein the axes of rotation each extend through the strap ends and wherein the axis of rotation of the first bracket parallel to the transverse axis of the base unit and the axis of rotation of the second bracket parallel to the longitudinal axis of the base unit.
  • the brackets are in this case arranged and configured so that they do not touch each other during a pivoting movement.
  • the body may additionally have a third weight and a fourth weight, wherein the four weights, preferably independently of one another, are movable or displaceable relative to the base unit.
  • Each of the four weights is movable or rotatable relative to the base unit about an axis of rotation substantially perpendicular to the base unit, wherein
  • the first weights are arranged to the left of the axis of rotation and the second weight to the right of the axis of rotation and the first and second weight about the axis of rotation at the same time forward or backward movable, and
  • the third weights are arranged in front of the axis of rotation and the fourth weight behind the axis of rotation and the third and fourth weights are simultaneously movable to the left or to the right about the axis of rotation.
  • Each of the four weights may be in the form of a spherical triangle, with each corner of the spherical triangles forming the axis of rotation.
  • the four weights may each also have the shape of a "hammer" or the like.
  • the four weights may each have a parallelepiped or cylindrical shape, wherein the first and second weights are movable along a first rail and the third and fourth weights are movable along a second rail.
  • the four weights may also be movable along a channel or along a cable.
  • the shape of the four weights can be chosen arbitrarily, as long as it is ensured that the four weights according to the invention can be displaced relative to the base unit.
  • the body may have the form of a hood, the inner circumferential surface has a predetermined distance to the base unit in a neutral position of the hood in the radial direction and within this distance in the radial direction relative to the base unit is movable.
  • the body may have a flexible pad filled with a fluid, which is designed such that a force acting on the wall of the pad causes a deformation of the pad and thus a displacement of the center of mass of the pad relative to the base unit.
  • the force acting on the wall of the pad can be effected with the drive unit.
  • the device according to the invention has a wireless or wired interface and a control unit coupled to the interface, wherein the control unit is adapted to receive control commands via the interface and to control the drive unit in accordance with the received control commands.
  • the device according to the invention can be coupled, for example, with a computer game, wherein the computer game transmits the control commands to the device.
  • control commands can thus be transmitted to the device, which instruct the control unit to initiate a predetermined displacement of the center of mass of the body.
  • the control commands can also be provided by a device connected to the computer game, such as a steering wheel, an accelerator pedal or a brake pedal.
  • a weight system which comprises a body and a drive unit, wherein the body is movable by the drive unit.
  • the weight system preferably detachably on a base unit can be arranged. It may be advantageous if the body, in particular the Mass center of the body, in dependence on a rotation angle of the base unit relative to a normal position of the base unit relative to the base unit is displaced. Also provided is a method for simulating acceleration forces acting on the human body, wherein the body, in particular the center of mass of the body, of a weight system, which is arranged on a base unit that can be arranged on the head, is displaced relative to the base unit. In this case, it can be advantageous if the displacement of the weight system takes place in dependence on a rotation angle of the base unit or of the head relative to a normal position of the base unit or of the head.
  • the displacement of the center of mass of the body relative to the base unit takes place with a drive unit which is coupled to the body, wherein the drive unit moves one or more weights of the body relative to the base unit, preferably about one or more axes of rotation ,
  • the weight system is rotated relative to the base unit, preferably about a vertical axis of the head or of the base unit.
  • the device according to the invention has the advantage that on the one hand it is very space-saving and can be arranged as an entire unit on the head or can be placed on the head and on the other hand hardly negatively influences the natural freedom of movement of the head.
  • FIG. 1 shows a device known from the prior art for simulating acceleration forces
  • Figure 2 is a configured as a helmet base unit of a device according to the invention in a side view and in a view from above.
  • FIG 3 shows a device according to the invention, the device being shown once in a neutral position and once in a position in which the center of mass is displaced relative to the base unit;
  • FIG. 4 shows an alternative embodiment of a device according to the invention with two brackets arranged on the base unit;
  • FIG. 5 shows a further alternative embodiment of a device according to the invention with a hood arranged on the base unit;
  • FIG. 6 shows a further alternative embodiment of a device according to the invention with four weights arranged on the base unit, which are designed as spherical triangles;
  • FIG. 7 shows an alternative embodiment of the device according to the invention shown in FIG. 6;
  • FIG. 8 shows a further alternative embodiment of a device according to the invention, wherein four weight bodies, which are movable in pairs along a rail, are arranged on the base unit; and
  • FIG. 9 shows an embodiment of a device according to the invention for clarifying the mode of operation, in which the angle of rotation of the head or of the
  • Base unit is taken into account.
  • the device according to the invention for simulating acceleration forces or g-forces acting on the human head consists essentially of a base unit which can be arranged on the head and of a weight system which is arranged on or on the base unit.
  • the device further comprises a sensor device, with which a rotation angle of the head or the base unit relative to a normal position of the head or the base unit can be detected.
  • the weight system in this case has a body which is displaceable relative to the base unit, wherein the displacement of the body causes a weight shift of the body relative to the base unit.
  • This shift in weight generates the acceleration forces or g-forces, which results in the head of the wearer of the device being moved in a certain direction, depending on the direction in which the center of mass is displaced relative to the base unit, and thus the head of one Acceleration in this direction is suspended. It is advantageous if, as a result of the displacement of the body, the center of mass of the body is displaced relative to the base unit. This simulates g-forces that occur, for example, when cornering.
  • the displacement of the center of mass of the body takes place relative to the base unit as a function of the rotation angle of the head, the angle of rotation being determined by the sensor device or is detected.
  • the device according to the invention can be coupled to a computer or to a racing simulator via an interface, which can be designed to be wired or wireless.
  • the racing simulator can control the device according to the invention via this interface, ie the device by means of To cause control commands to shift the center of mass of the body in a certain direction and with a certain acceleration relative to the base unit.
  • the racing simulator for example, when the driver drives into a right-hand bend, the racing simulator can cause the device according to the invention to shift the center of mass of the body into the region of the left hemisphere of the head. This simulates a g-force acting in the direction of the outside of the curve that acts on the driver's head.
  • the center of mass of the body may be shifted to the area of the back hemisphere of the head so that the head is moved backward.
  • the center of mass of the body may be displaced to the area of the front hemisphere of the head so that the head is moved forward.
  • the device according to the invention can also be supplied with data which includes information about the angle of rotation of the head or of the base unit. This information can then be taken into account in the displacement of the center of mass of the body. For example, if the driver is driving in a right turn in the racing simulator and the driver turns his head to the left, the device according to the invention can be made to shift the center of mass of the body relative to the base unit in such a way that it simulates a g-force acting in the direction of the curve becomes. Without consideration of the rotation angle, a g-force would be simulated with a rotated head, but the force vector would point in the wrong direction.
  • the information about the rotation angle may be provided by the above-mentioned sensor device.
  • the sensor device can be designed such that it can detect the rotational movements of the handle or the base unit from outside without contact, for example on the basis of the base unit arranged markers.
  • any type of sensor system with which a rotational movement of the head or of the base unit can be detected is suitable as the sensor device.
  • the sensor device can also be arranged on the device according to the invention.
  • the information about the rotation angle of a so-called VR glasses virtual reality glasses
  • the VR glasses virtual reality glasses
  • the device according to the invention can be used not only for computer games or racing simulators, in order to simulate therein acceleration forces acting on the human head.
  • the device can also be used, for example, in tank simulators or flight simulators in the military sector or in so-called virtual environments.
  • the device according to the invention can also be used in the medical or therapeutic field.
  • a targeted training of the neck and / or neck muscles of the wearer can be carried out here.
  • the head is forced in a certain direction, whereby the wearer can counteract this movement and thus strengthens the neck and neck musculature.
  • the device can also be used as a kind of "visual aid" for the blind and / or severely visually impaired
  • the device according to the invention can guide the wearer through road traffic, for example, in combination with a system that receives and interprets the environment
  • a current position finding (GPS) system the wearer can be notified of the direction in which he is moving by shifting the weight of the body relative to the base unit, or the wearer can be warned of obstacles, for example.
  • GPS current position finding
  • the device according to the invention is based on the principle of weight transfer by shifting the center of mass of a body relative to a base unit.
  • the invention accordingly comprises not only the embodiments of the device shown below, but also all devices with a base unit on which a body is arranged, the center of mass of which is displaceable relative to the base unit as a function of the angle of rotation of the head or of the base unit.
  • the mode of operation of the weight transfer or the displacement of the center of mass will be explained with reference to differently designed devices according to the invention. Referring to Fig. 9, the operation considering the rotation angle will be explained.
  • FIG. 2 shows a base unit 10 of a device according to the invention for simulating acceleration forces, wherein the base unit 10 is designed here as a helmet or as a helmet-like hood.
  • the base unit 10 is designed here as a helmet or as a helmet-like hood.
  • Figure (a) is a side view of the base unit 10 and in Figure (b) is a plan view of the helmet 10 is shown.
  • Fig. 2 Indicated in Fig. 2 are the three axes of the helmet 10, i. the longitudinal axis LA, the transverse axis QA and the vertical axis or vertical axis HA. Further, in Fig. 2, the four directions front, rear, left and right are shown. If reference is made in the following description to the axes of the base unit and / or to the orientation of the base unit, the axes or orientations shown in FIG. 2 are meant.
  • FIG. 3 shows a first embodiment of a device 1 according to the invention for simulating acceleration forces.
  • a weight system 20 On or on the base unit or helmet 10, a weight system 20 is arranged.
  • the weight system consists of a body 21 and a drive unit 22, wherein the body 21 is configured here as a cushion filled with a fluid.
  • the drive unit 22 is designed here as a plate, which rests on the cushion 21. Instead of the plate, a plate or bowl-shaped drive unit 22 may be provided.
  • the weight system 20 is shown in a neutral position with the plate resting substantially horizontally on the pad 21, with the pad 21 being substantially uniformly loaded over the entire surface of the plate 22.
  • the pillow itself is designed as a flexible pillow.
  • the center of mass M of the pad 21 in Figure (a) is located approximately in the center of the head above the head K.
  • the plate 22 is arranged on the helmet 10 so that it can advantageously be inclined in each direction.
  • FIG. 4 An inclined plate is shown in figure (b). Tilting the plate 22 forwardly causes a force to be applied to the front portion of the pad 21 while relieving the rear portion of the pad 21. As a result, the fluid accommodated in the cushion 21 is displaced into the rear region of the cushion 21, so that the center of mass M of the cushion also moves into the region of the rear hemisphere of the head.
  • the acceleration force or g-force caused by this displacement of the center of mass M or by this weight transfer is indicated by the arrow g.
  • the magnitude of the g-force depends on the acceleration or on the speed with which the weight shift or the displacement of the center of mass relative to the helmet 10 is made. As a result, a rapid shift in weight results in a higher g-force.
  • 4 shows a further alternative embodiment of a device according to the invention for simulating acceleration forces.
  • the device 1 here consists of a helmet-designed base unit 10 and a weight system arranged thereon, the body 21 of the weight system consisting of a first weight 21a and a second weight 21b.
  • the two weights 21a, 21b are configured here as curved brackets, the brackets being spaced apart from the helmet 10 and outside the helmet 10. Both brackets 21a, 21b are each movable or pivotable about a rotation axis DA1 and DA2.
  • the imaginary axis of rotation DAl of the first bracket 21a in this case extends transversely through the helmet 10 and the imaginary axis of rotation DA2 of the second bracket 21b extends substantially perpendicular to the first axis of rotation DAl. Accordingly, the two brackets 21a, 21b are arranged on the helmet so that the first bracket 21a can be pivoted to the front and to the rear and the second bracket 21b to the left and to the right.
  • a drive unit 22 can be arranged, with which the rotational movement of the respective bracket is accomplished.
  • the drive unit 22 is advantageously designed so that the rotational movement of the bracket can be performed at a predetermined speed or with a predetermined acceleration.
  • the first transverse bracket 21a is pivoted forwardly.
  • the turning or pivoting of the bracket 21a forward causes a shift of weight in the area of the front hemisphere of the head or a shift of the center of mass M of the two brackets in this area.
  • Forward acting acceleration force g the size of which depends on the speed or on the acceleration of the rotational movement of the first bracket 21a.
  • a negative acceleration force can be simulated, which acts for example when braking in a vehicle on the head.
  • the first bracket 21a can be pivoted rearward so as to simulate an upside-down acceleration force that arises when, for example, a vehicle is accelerated.
  • the second bracket 21b can be pivoted to the left or to the right to simulate corresponding acting to the left or to the right acceleration forces or g-forces.
  • both brackets 21a, 21b can be pivoted simultaneously in a certain direction.
  • an acceleration force can be simulated which acts on the head when an acceleration process is performed in a curve. If, for example, an acceleration operation is performed in a left-hand bend, the first bracket 21a is pivoted to the rear and the second bracket 21b is simultaneously pivoted to the right. After the pivoting process of the two brackets, the center of mass of the two brackets is then in the right section of the rear hemisphere of the head.
  • Fig. 5 shows a further embodiment of a device according to the invention.
  • the device here consists of a base unit 10, which is formed by a kind of frame and rests on the head surface of the head K.
  • the body of the weight system is formed here by a hood 21, whose inner circumferential surface in a neutral position of the hood (as shown in Figure (a) and (b)) in the radial direction has a predetermined distance from the base unit 10.
  • the hood 21 is coupled to the base unit 10.
  • the Drive unit 22 is designed here so that the hood 21 can be moved in the radial direction relative to the base unit 10.
  • the drive unit 22 is designed so that the movement of the hood 21 relative to the base unit 10 can be performed in any direction.
  • the device is shown in which the hood 21 is displaced radially relative to the base unit 10 to the rear.
  • the acceleration force acting on the head K during the displacement operation from the neutral position to the position shown in Figure (c) is indicated by the arrow g.
  • FIG. 6 shows a still further alternative embodiment of a device according to the invention for simulating acceleration forces.
  • the base unit 10 designed as a helmet, which are designed here as spherical triangles 21a to 21d and whose curvature corresponds essentially to the curvature of the helmet top.
  • the triangles 21a to 21d are rotatable or pivotable about a vertical axis of rotation DA, which runs perpendicularly through the center of the helmet.
  • DA vertical axis of rotation
  • Spherical triangles 21a to 21d or other spherical shapes have the advantage of being integrated into a helmet that they are substantially adapted to the shape of the helmet and so the space requirement can be minimized.
  • two triangles 21 a and 21 b are aligned toward the left side and the right side of the helmet 10, respectively.
  • the other two triangles 21c and 21d are directed toward the front and rear sides of the helmet, respectively.
  • drive units 22 arranged in the region of the axis of rotation DA, the triangles 21a and 21b can be pivoted forwards and backwards and the triangles 21c and 21d can be pivoted and pivoted to the left and to the right.
  • Each of the triangles can be assigned its own drive unit.
  • the drive units 22 may be configured such that each of the triangles 21a to 21d can be moved independently of each other.
  • a first drive unit can be provided for the triangles 21a and 21b, for example, and for the triangles 21c and 21d, a second drive unit may be provided, the respective drive unit moving the respective triangles in the same direction and at the same angular velocity and acceleration.
  • Servo motors may be provided, for example, as servomotors, wherein the triangles to be driven in each case may be coupled to one another via gears. The use of servomotors has the advantage that the triangles can be moved at a predetermined angular velocity and acceleration into a specific angular position relative to the neutral position.
  • a first servomotor can be provided, with which the left and right triangle 21a, 21b are moved forward and backward simultaneously, at the same speed and with the same acceleration.
  • Figure (c) shows the device in which the two forward and rearward facing triangles 21c and 21d are in a neutral position and in which the two in the neutral position to the left and to the right-facing triangles 21a and 21b were pivoted backwards.
  • the center of mass of the four triangles is therefore located centrally in the area of the rear hemisphere of the head.
  • the movement of the two triangles 21a and 21b to the rear causes a rearwardly acting acceleration force g, which occurs for example in an acceleration process of a vehicle.
  • the triangles 21a to 21d may be designed such that the majority of the mass of the triangles is in each case in the region which is farthest from the axis of rotation DA.
  • the triangles may each have a weight of between 100 and 500 g, preferably between 150 and 300 g.
  • FIG. 7 shows an alternative embodiment of the device shown in Fig. 6.
  • the triangles 21a to 21d are not arranged on a helmet, but on a frame resting against the head surface.
  • the operation is identical to the operation described with reference to FIG. 6.
  • FIG. 8 shows a further embodiment according to the invention of a device for simulating acceleration forces.
  • four weights 21a to 21d are arranged, which here have a cuboid basic shape.
  • two weights 21a, 21b on the left and right of the helmet 10 and two weights 21c, 21d front and rear of the helmet 10 are respectively arranged.
  • the left and right weight 21a, 21b are movable forward and backward along a first rail 23a.
  • the front and rear weights 21c and 21d are movable along a second rail 23b to the left and to the right.
  • the weights 21a to 21d, as well as the triangles 21a to 2 ld of the device shown in FIGS. 6 and 7, can be moved from their neutral position a maximum of 90 ° forwards and backwards or 90 ° to the left and to the right.
  • the respective angle of rotation can also be greater than 90 ° when moving weights or triangles on different tracks and during a weight shift do not abut each other.
  • drive units known per se For moving the bodies 21a to 21d on the rails 23a and 23b, drive units known per se can be provided in each case.
  • the figures (c) and (d) show the apparatus in which the left and right neutral weights 21a and 21b are moved backward so that the center of gravity of the weights 21a to 21d is centered in the rear hemisphere region Head is located. Moving the two left and right weights to the rear causes a rearwardly acting acceleration force g, which acts, for example, in an acceleration operation of a vehicle on the head of the driver.
  • FIG. 9 shows an embodiment of a device according to the invention for clarifying the mode of operation of the device according to the invention, in which the angle of rotation of the head or of the base unit is taken into account.
  • the device according to the invention shown in FIG. 9 has a sensor device S with which the rotational angle .alpha. Of the head or the base unit 10 relative to a normal position of the head or the base unit is detected.
  • Such a sensor device also has the devices according to the invention shown in FIGS. 3 to 8.
  • Fig. 9 (a) of Fig. 9 is shown the device according to the invention shown in Fig. 8, in which the base unit is in a normal position, i. the rotation angle of the base unit is 0 °.
  • the rotational angle ⁇ of the base unit 10 or the head is taken into account when displacing the weights, the displacement of the weights can be corrected by this angle of rotation ⁇ so that an acceleration force is simulated due to the displacement of the weights whose force vector points in the correct direction (indicated in Figure (b) by the arrow g).
  • a simulation such as a car race, can be made even more realistic.
  • the information about the rotation angle of the head for example, be provided by a VR glasses, which has created the driver while driving on the head.
  • a VR glasses which has created the driver while driving on the head.
  • other sensor devices may also be used.
  • the weights along the two rails can be moved freely, so that even with a turned head or with a rotated base unit 10, the center of mass of the four weights can be displaced in any direction.
  • the body or the weights of the weight system can not be moved relative to the base unit in a rotated head or in a rotated base unit in such a way that the desired displacement of the mass midpoint is achieved, it is provided that the base unit 10 is arranged on the base unit 10 To rotate the weight system relative to the base unit, preferably about the vertical axis HA shown in Fig. 2.
  • a part of the rotation angle ⁇ can already be corrected by rotating the weight system relative to the base unit.
  • the remainder of the angle of rotation ⁇ is then corrected by the displacement of the weights by taking this remainder of the angle of rotation into account when displacing the weights relative to the base unit.
  • the weight system is rotated relative to the base unit so far that the rest of the rotation angle is sufficient to achieve the desired shift of the mass midpoint. If, for example, the angle of rotation by which the head is turned to the left, for example, is 45 ° and the displacement of the center of mass allows the body to rotate only one angle of 30 ° maximum, it is advantageous to also rotate the weight system by 15 ° relative to the base unit.
  • the weights or bodies 21a to 21d can only be rotated by a maximum angle of 90 ° about the axis of the respective drive unit 22, it can rotate at certain angles of rotation or rotation Angle ranges around which the head or base unit has been rotated relative to a normal position of the head or base unit means that the required position of the center of mass relative to the base unit for correct simulation of the acceleration force can not be achieved , This may be the case, for example, if one of the bodies 21a to 21d had to be rotated by more than 90 ° about the axis of its drive unit 22. To compensate for this, the entire weight system is also rotated by a certain angle relative to the base unit. The same applies to the embodiment of the device according to the invention shown in FIG. 7.
  • four cushions may be arranged on a base unit, with two cushions left and right on the base unit and two cushions on the front and rear of the base unit and with the four cushions interconnected by channels and with a fluid in the cushions is that can be pumped by means of a pump as a drive unit of a cushion in one or more other pillows, so as to the center of mass of the four pillows relative to Shift base unit.
  • the bodies or weights of the weight system may have different shapes.
  • the device according to the invention can advantageously be integrated into a conventional helmet, such as a motorcycle or racing helmet.
  • the device according to the invention is arranged in the helmet and preferably connected to the outer shell of the helmet.
  • the weight system is thus arranged in the space between the base unit and the outer shell of the helmet, so that the bodies of the weight system can be moved in this intermediate space relative to the base unit.
  • the device according to the invention is thus virtually indistinguishable from a conventional motorcycle or racing helmet.
  • the weight system is designed such that the bodies of the weight system can be exchanged or expanded.
  • bodies with different masses can be attached to the device according to the invention.
  • lighter weight bodies may be placed, while heavier bodies may be placed on adult computer gamers.
  • the device modular, wherein a first module, the base unit and a second module form the weight system.
  • the weight system and the base unit are advantageously designed such that the weight system can be detachably arranged on the base unit.
  • base unit e.g., helmet

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Abstract

L'invention concerne un dispositif (1) pour simuler des forces d'accélération (g) qui agissent sur la tête (K) d'un être humain, le dispositif (1) présentant : une unité de base (10) qui peut être mise en place sur la tête (K) ; et un système de poids (20) qui est disposé sur l'unité de base (10), le système de poids (20) présentant un corps (21) qui peut se déplacer par rapport à l'unité de base (10). Le corps peut selon l'invention se déplacer en fonction d'un angle de rotation (α) de la tête ou de l'unité de base. L'invention concerne par ailleurs un procédé correspondant pour simuler des forces d'accélération (g) qui agissent sur la tête (K) d'un être humain, notamment par utilisation d'un dispositif (1) selon l'invention.
PCT/EP2017/055184 2016-03-07 2017-03-06 Dispositif et procédé pour simuler des forces d'accélération Ceased WO2017153333A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
EP16159023.7 2016-03-07
EP16159023.7A EP3216501A1 (fr) 2016-03-07 2016-03-07 Dispositif et procede destines a la simulation de forces d'acceleration
EP16170219.6 2016-05-18
EP16170219.6A EP3246897A1 (fr) 2016-05-18 2016-05-18 Dispositif et procede destines a la simulation de forces d'acceleration

Publications (1)

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WO2017153333A1 true WO2017153333A1 (fr) 2017-09-14

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PCT/EP2017/055184 Ceased WO2017153333A1 (fr) 2016-03-07 2017-03-06 Dispositif et procédé pour simuler des forces d'accélération

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10583358B1 (en) * 2017-01-23 2020-03-10 Pixar Headset for simulating accelerations
WO2021026090A1 (fr) * 2019-08-06 2021-02-11 Universal City Studios Llc Casque interactif

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US5252070A (en) * 1990-07-10 1993-10-12 The Secretary Of State For Defence In Her Britannic Majesty's Government Of The United Kingdom Of Great Britain And Northern Ireland Helmet loader for flight simulation
CA2209252A1 (fr) * 1997-07-07 1999-01-07 Andrew John Daviel Simulateur de mouvement couvrant la tete
US20070262628A1 (en) * 2006-05-10 2007-11-15 Sylvain Perigny Chair for video game
US20140272915A1 (en) * 2013-03-15 2014-09-18 Sony Corporation Acceleration sensation presentation apparatus, acceleration sensation presentation method, and acceleration sensation presentation system
US20150044662A1 (en) * 2013-08-08 2015-02-12 Sony Corporation Acceleration sensation presentation device, acceleration sensation presentation method, and acceleration sensation presentation system
US20150072836A1 (en) * 2013-09-12 2015-03-12 Theodore Henry Versteegh Neck muscle exerciser and method of assessing neck muscle performance
US20160008206A1 (en) * 2013-03-06 2016-01-14 Udaya Sankar Devanaboyina Systems and methods for exerting force on bodies

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Publication number Priority date Publication date Assignee Title
US5252070A (en) * 1990-07-10 1993-10-12 The Secretary Of State For Defence In Her Britannic Majesty's Government Of The United Kingdom Of Great Britain And Northern Ireland Helmet loader for flight simulation
CA2209252A1 (fr) * 1997-07-07 1999-01-07 Andrew John Daviel Simulateur de mouvement couvrant la tete
US20070262628A1 (en) * 2006-05-10 2007-11-15 Sylvain Perigny Chair for video game
US20160008206A1 (en) * 2013-03-06 2016-01-14 Udaya Sankar Devanaboyina Systems and methods for exerting force on bodies
US20140272915A1 (en) * 2013-03-15 2014-09-18 Sony Corporation Acceleration sensation presentation apparatus, acceleration sensation presentation method, and acceleration sensation presentation system
US20150044662A1 (en) * 2013-08-08 2015-02-12 Sony Corporation Acceleration sensation presentation device, acceleration sensation presentation method, and acceleration sensation presentation system
US20150072836A1 (en) * 2013-09-12 2015-03-12 Theodore Henry Versteegh Neck muscle exerciser and method of assessing neck muscle performance

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10583358B1 (en) * 2017-01-23 2020-03-10 Pixar Headset for simulating accelerations
WO2021026090A1 (fr) * 2019-08-06 2021-02-11 Universal City Studios Llc Casque interactif
JP2022542899A (ja) * 2019-08-06 2022-10-07 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー インタラクティブヘッドギア
US11836410B2 (en) 2019-08-06 2023-12-05 Universal City Studios Llc Interactive headgear
JP7595063B2 (ja) 2019-08-06 2024-12-05 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー インタラクティブヘッドギア

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