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WO2009069409A1 - ゲームプログラム、ゲーム装置、およびゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置、およびゲーム制御方法 Download PDF

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Publication number
WO2009069409A1
WO2009069409A1 PCT/JP2008/069133 JP2008069133W WO2009069409A1 WO 2009069409 A1 WO2009069409 A1 WO 2009069409A1 JP 2008069133 W JP2008069133 W JP 2008069133W WO 2009069409 A1 WO2009069409 A1 WO 2009069409A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
program
control method
control unit
recognized
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2008/069133
Other languages
English (en)
French (fr)
Inventor
Katsuyoshi Endo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2007310979A external-priority patent/JP4430707B2/ja
Priority claimed from JP2007310980A external-priority patent/JP4430708B2/ja
Priority claimed from JP2008034917A external-priority patent/JP2009189646A/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to CN2008801183267A priority Critical patent/CN101878056A/zh
Priority to KR1020107014161A priority patent/KR101183450B1/ko
Priority to EP08853498A priority patent/EP2229985A1/en
Publication of WO2009069409A1 publication Critical patent/WO2009069409A1/ja
Priority to US12/780,641 priority patent/US8226483B2/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

 複数のオブジェクトそれぞれを容易に設定し選択することができるようにする。本プログラムでは、画像表示部(3)にオブジェクト(71)を表示する表示位置を示す座標データが、制御部(10)に認識される。そして、オブジェクト(71)の表示位置を示す座標データに基づいて、オブジェクト(71)が、画像データを用いて画像表示部(3)に表示される。そして、オブジェクト(71)を選択するための領域(R)が、制御部(10)に設定される。そして、オブジェクト(71)と上記の領域(R)との位置関係に基づいて、オブジェクト(71)が、選択オブジェクトとして制御部(10)に認識される。
PCT/JP2008/069133 2007-11-30 2008-10-22 ゲームプログラム、ゲーム装置、およびゲーム制御方法 Ceased WO2009069409A1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
CN2008801183267A CN101878056A (zh) 2007-11-30 2008-10-22 游戏程序、游戏装置以及游戏控制方法
KR1020107014161A KR101183450B1 (ko) 2007-11-30 2008-10-22 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치, 및 게임 제어 방법
EP08853498A EP2229985A1 (en) 2007-11-30 2008-10-22 Game program, game device and game control method
US12/780,641 US8226483B2 (en) 2007-11-30 2010-05-14 Game program, game device and game control method

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
JP2007310979A JP4430707B2 (ja) 2007-11-30 2007-11-30 ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP2007310980A JP4430708B2 (ja) 2007-11-30 2007-11-30 ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP2007-310980 2007-11-30
JP2007-310979 2007-11-30
JP2008-034917 2008-02-15
JP2008034917A JP2009189646A (ja) 2008-02-15 2008-02-15 ゲームプログラム、ゲーム装置、およびゲーム制御方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US12/780,641 Continuation US8226483B2 (en) 2007-11-30 2010-05-14 Game program, game device and game control method

Publications (1)

Publication Number Publication Date
WO2009069409A1 true WO2009069409A1 (ja) 2009-06-04

Family

ID=40678311

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/069133 Ceased WO2009069409A1 (ja) 2007-11-30 2008-10-22 ゲームプログラム、ゲーム装置、およびゲーム制御方法

Country Status (6)

Country Link
US (1) US8226483B2 (ja)
EP (1) EP2229985A1 (ja)
KR (1) KR101183450B1 (ja)
CN (1) CN101878056A (ja)
TW (1) TWI398282B (ja)
WO (1) WO2009069409A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011000167A (ja) * 2009-06-16 2011-01-06 Nintendo Co Ltd 情報処理プログラムおよび情報処理装置

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5418440B2 (ja) * 2010-08-13 2014-02-19 カシオ計算機株式会社 入力装置及びプログラム
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP5444262B2 (ja) * 2011-01-19 2014-03-19 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲーム制御プログラム
JP5103538B2 (ja) * 2011-02-25 2012-12-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
US20130125066A1 (en) * 2011-11-14 2013-05-16 Microsoft Corporation Adaptive Area Cursor
JP5460679B2 (ja) * 2011-11-28 2014-04-02 ソニー株式会社 情報処理装置、情報処理方法、およびコンテンツファイルのデータ構造
US9703469B2 (en) * 2012-10-18 2017-07-11 Dreamworks Animation Llc Distinguishing between impulses and continuous drag operations on a touch-sensitive surface
US10328344B2 (en) * 2013-10-11 2019-06-25 Valve Corporation Game controller systems and methods
JP6661275B2 (ja) * 2015-03-05 2020-03-11 株式会社バンダイナムコエンターテインメント プログラムおよびサーバシステム
JP6350354B2 (ja) * 2015-03-24 2018-07-04 株式会社Jvcケンウッド 電子スコアブック作成装置、電子スコアブック作成方法およびそのプログラム
US10843089B2 (en) * 2018-04-06 2020-11-24 Rovi Guides, Inc. Methods and systems for facilitating intra-game communications in a video game environment
KR102009358B1 (ko) 2018-04-27 2019-08-09 주식회사 네오위즈 게임 제어 방법, 게임 제어 장치 및 그 기록매체
CN108829328A (zh) * 2018-05-11 2018-11-16 努比亚技术有限公司 一种游戏操作方法、终端及计算机可读存储介质
TWI773775B (zh) * 2018-06-19 2022-08-11 遊戲橘子數位科技股份有限公司 塔防遊戲之即時自由組合部隊系統
CN114452645B (zh) * 2021-07-09 2023-08-04 荣耀终端有限公司 生成场景图像的方法、设备和存储介质
USD1070988S1 (en) * 2025-01-07 2025-04-15 Shenzhen Yang Liming Electronic Technology Co., Ltd. Game device

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09251341A (ja) * 1996-03-18 1997-09-22 Fujitsu Ltd 表示画面上での選択操作に反応する領域を拡大する反応領域拡大装置および方法
JP2003005878A (ja) * 2001-06-19 2003-01-08 Hitachi Software Eng Co Ltd オブジェクトの選択制御方法
JP2004280532A (ja) * 2003-03-17 2004-10-07 Kureo:Kk 選択領域制御装置、選択領域制御方法及び選択領域制御プログラム
JP2005218778A (ja) * 2004-02-09 2005-08-18 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2005322088A (ja) * 2004-05-10 2005-11-17 Namco Ltd プログラム、情報記憶媒体及び電子機器
JP2005327064A (ja) * 2004-05-14 2005-11-24 Alpine Electronics Inc 入力装置
JP2006113715A (ja) * 2004-10-13 2006-04-27 Matsushita Electric Ind Co Ltd タッチパネルgui装置
JP2007065853A (ja) * 2005-08-30 2007-03-15 Nintendo Co Ltd 入力データ処理プログラムおよび情報処理装置

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09251341A (ja) * 1996-03-18 1997-09-22 Fujitsu Ltd 表示画面上での選択操作に反応する領域を拡大する反応領域拡大装置および方法
JP2003005878A (ja) * 2001-06-19 2003-01-08 Hitachi Software Eng Co Ltd オブジェクトの選択制御方法
JP2004280532A (ja) * 2003-03-17 2004-10-07 Kureo:Kk 選択領域制御装置、選択領域制御方法及び選択領域制御プログラム
JP2005218778A (ja) * 2004-02-09 2005-08-18 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2005322088A (ja) * 2004-05-10 2005-11-17 Namco Ltd プログラム、情報記憶媒体及び電子機器
JP2005327064A (ja) * 2004-05-14 2005-11-24 Alpine Electronics Inc 入力装置
JP2006113715A (ja) * 2004-10-13 2006-04-27 Matsushita Electric Ind Co Ltd タッチパネルgui装置
JP2007065853A (ja) * 2005-08-30 2007-03-15 Nintendo Co Ltd 入力データ処理プログラムおよび情報処理装置

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011000167A (ja) * 2009-06-16 2011-01-06 Nintendo Co Ltd 情報処理プログラムおよび情報処理装置

Also Published As

Publication number Publication date
EP2229985A1 (en) 2010-09-22
CN101878056A (zh) 2010-11-03
TWI398282B (zh) 2013-06-11
US8226483B2 (en) 2012-07-24
US20100222143A1 (en) 2010-09-02
TW201000184A (en) 2010-01-01
KR101183450B1 (ko) 2012-09-17
KR20100086073A (ko) 2010-07-29

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