WO1992019340A1 - Jeu - Google Patents
Jeu Download PDFInfo
- Publication number
- WO1992019340A1 WO1992019340A1 PCT/EP1992/000980 EP9200980W WO9219340A1 WO 1992019340 A1 WO1992019340 A1 WO 1992019340A1 EP 9200980 W EP9200980 W EP 9200980W WO 9219340 A1 WO9219340 A1 WO 9219340A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- dice
- game
- faces
- basic elements
- numbers
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0098—Word or number games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
- A63F2003/0418—Number games with a grid, e.g. 'Sudoku'-type games
Definitions
- the present invention relates to a game requiring that which engages there in reflection which should lead it to solve a problem involving reordering at the start of a disorder by manipulating a set of elements mounted on an axis.
- the present invention aims to provide a game of this type which is new and attractive, based on reflection criteria other than those of the state of the art.
- the invention relates specifically to a game consisting of at least three basic elements mounted parallel on a main axis of rotation, characterized in that each basic element comprises on each of its sides a number of dice or the like , preferably equal to the number of basic elements, these dice or equivalent being mounted on a common axis and being provided with a number, a letter or part of a drawing on at least two and preferably on four visible faces, namely faces parallel to this common axis.
- the number of basic elements is an odd number, in particular if the dice or the like are provided with numbers because this embodiment allows certain games to be performed on a mathematical basis than an embodiment on a basis. an even number of basic elements would not necessarily help.
- FIG. 1 shows a schematic perspective view of an embodiment of the game according to the invention in the form of a cube.
- FIG. 2 shows a side view of an individual basic element (edge of the cube).
- FIG. 3 shows by way of illustration for a game with five rows, the possible arrangements of numbers on the dice which can be displayed.
- Figure 1 there is shown a cube 1 consti ⁇ killed by five basic elements 5 assembled so as to pou ⁇ see rotate on a main axis 3; the rotation of each of the basic elements is free with respect to the other four elements.
- each row of five dice being mounted on an axis 7 which is specific to the row of dice.
- Each basic element therefore has four rows of dice 9.
- the axes 7 are housed in the corners of each basic element (see Figure 2).
- a finishing plate 11 covers the two opposite faces of the cube not provided with rows of dice, that is to say the faces of the cube which are not active faces.
- This arrangement of the dice 9 makes it possible to obtain a specific display corresponding to the reproduction on the four active faces of a particular arrangement of the numbers representing the solution of a problem.
- the game can consist in reproducing from a messy position, on all sides, which is sometimes called a "magic square", that is to say a succession numbers arranged in a square according to vertical columns and horizontal columns and according to the two diagonals, the total of which is identical.
- the complexity of the game is such that the obtaining on an active face of the "magic square” does not entail the automatic obtaining of a "magic square” on the other active faces.
- the probability is very high that obtaining the "magic square" on a second face entails the obligation to rotate a quarter turn in one direction or the other or a half turn, a or several basic elements, thus upsetting the "magic square" formed on the first face.
- the complexity of the game is relatively low when the number of basic elements is three; it already increases considerably when the cube is made up of five basic elements and becomes even more important from seven basic elements, the complexity increasing as the number of basic elements is increased.
- free surfaces remain available. It can be in particular the faces 10 of the supports of the axes 7. These faces can be provided with letters which form in a suitable position a word or a mark (whose number of letters corresponds to the number of basic elements) with function advertising for example.
- FIG 2 there is shown how the dice are assembled on their axes.
- the element 5 has a central part allowing the passage of the axis 3.
- Each of the four sides of the element 5 has a recess in which are arranged each time a row of dice 9 mounted . freely on their axis 7.
- the base element is made of an injected plastic material and has reinforcing ribs 13 and a nut 15 is fixed at the two ends of the axis 3 to retain the base elements 5 on the axis 3 by allowing them to rotate. .
- the mounting of the axes 7 on the base element consists of a double tongue 17 in the form of a deformable clamp at each end of the axis 7 and is obtained by molding on the base element.
- the axis 7 is wedged at both ends in the double tongue by slightly forcing their passage, the clamp is of course of appropriate shape.
- the dice 9 are easily arranged with any face parallel to the face of the cube, and that a low force allows their rotation by a quarter turn up to a new stop position by displaying the next face.
- FIG. 3 a first, a second, a third face of the cube is shown for a five-row arrangement of dice, from left to right, of which only the upper solution A has all the numbers from l to 25 arranged so that the total of each column of numbers in the horizontal direction; vertically and along the two diagonals form the same total of 65.
- the game will preferably be put on the market accompanied either on its packaging or on a separate sheet or even on one side of the cube not containing dice, with an explanation of its use (in fact the problem without its solution) based either on a mathematical notion (if it is provided with numbers) or a crossword type notion (if it is provided with letters).
- the present invention relates exclusively to the hardware construction of the game and does not extend to the rules and in particular problems and solutions that the game allows to achieve.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP92909410A EP0678050A1 (fr) | 1991-05-07 | 1992-05-05 | Jeu |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| BE9100429 | 1991-05-07 | ||
| BE9100429A BE1004796A4 (fr) | 1991-05-07 | 1991-05-07 | Jeu. |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO1992019340A1 true WO1992019340A1 (fr) | 1992-11-12 |
Family
ID=3885485
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/EP1992/000980 Ceased WO1992019340A1 (fr) | 1991-05-07 | 1992-05-05 | Jeu |
Country Status (4)
| Country | Link |
|---|---|
| EP (1) | EP0678050A1 (fr) |
| AU (1) | AU1659092A (fr) |
| BE (1) | BE1004796A4 (fr) |
| WO (1) | WO1992019340A1 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN106390482A (zh) * | 2016-10-12 | 2017-02-15 | 吴爱兵 | 一种数学密码游戏体验设备 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR647975A (fr) * | 1927-11-07 | 1928-12-04 | Perfectionnements apportés aux jeux de cubes | |
| US2886325A (en) * | 1955-05-03 | 1959-05-12 | Henry M Long | Three-dimensional crossword puzzle |
| GB2070946A (en) * | 1980-03-03 | 1981-09-16 | Konsumex Kuelkereskedelmi Vall | Ball puzzle |
| GB2111840A (en) * | 1981-11-24 | 1983-07-13 | David Rupert Collins | 5x5x5 movable block device |
| GB2116049A (en) * | 1982-03-04 | 1983-09-21 | Wayne Butler | Manipulative puzzle |
-
1991
- 1991-05-07 BE BE9100429A patent/BE1004796A4/fr not_active IP Right Cessation
-
1992
- 1992-05-05 WO PCT/EP1992/000980 patent/WO1992019340A1/fr not_active Ceased
- 1992-05-05 AU AU16590/92A patent/AU1659092A/en not_active Abandoned
- 1992-05-05 EP EP92909410A patent/EP0678050A1/fr not_active Withdrawn
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR647975A (fr) * | 1927-11-07 | 1928-12-04 | Perfectionnements apportés aux jeux de cubes | |
| US2886325A (en) * | 1955-05-03 | 1959-05-12 | Henry M Long | Three-dimensional crossword puzzle |
| GB2070946A (en) * | 1980-03-03 | 1981-09-16 | Konsumex Kuelkereskedelmi Vall | Ball puzzle |
| GB2111840A (en) * | 1981-11-24 | 1983-07-13 | David Rupert Collins | 5x5x5 movable block device |
| GB2116049A (en) * | 1982-03-04 | 1983-09-21 | Wayne Butler | Manipulative puzzle |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN106390482A (zh) * | 2016-10-12 | 2017-02-15 | 吴爱兵 | 一种数学密码游戏体验设备 |
| CN106390482B (zh) * | 2016-10-12 | 2018-12-28 | 滁州普立惠技术服务有限公司 | 一种数学密码游戏体验设备 |
Also Published As
| Publication number | Publication date |
|---|---|
| AU1659092A (en) | 1992-12-21 |
| EP0678050A1 (fr) | 1995-10-25 |
| BE1004796A4 (fr) | 1993-02-02 |
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