US1526784A - Game - Google Patents
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- Publication number
- US1526784A US1526784A US611833A US61183323A US1526784A US 1526784 A US1526784 A US 1526784A US 611833 A US611833 A US 611833A US 61183323 A US61183323 A US 61183323A US 1526784 A US1526784 A US 1526784A
- Authority
- US
- United States
- Prior art keywords
- game
- spots
- board
- jump
- rows
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
Definitions
- This invention relates to improvements in games and particularly to that type of game played'by two parties upon a level board by moving figural objects thereover in accordance with certain definite rules.
- the object of the invention 1 s to produce a novel game which ,is enjoyable to the young and old of both sexes alike, the game ,inculcating memory and a certain degree of skill, matching as it does the ability of one player against the other.
- the board generally designated by the numeral 5, is preferably rectangular as shown, has a level upper surface and may be made of wood, metal or fibre, as may be desired.
- blank spaces 6 and 7 which may be utilized for advertising purposes, to bear the rules of the game or other similar displays.
- the opposing players face the sides of the board and adjacent the edges are rows of circles or spots 8 and 9 on which are originally disposed the units or checkers 10 and 11 respectively for each player, these units being of different colors, as red and black, so as to be readily distinguished, one side from the other.
- the units or checkers being regarded as private soldiers; the interjacent rows of circles or spots are known as stations and decrease in number by one until the sixth which has the same number as the fourth.
- ovals or spots 12 which ditfer in sent trenches, one at each end, and between said ovals or spots 12 are hexagonal figures or spots 13 representing forts, in which are mounted guns 14, the board being regarded as a battlefield.
- a Captain may move and may jump opposing soldiers in any and all of the six directions on the board, namely diagonally forward in two directions, diagonally backward in two directions and directly to right and left. He cannot, however, jump a Private in the Privates own barracks, though he may jump an opposing Captain there. A Boat or Captain cannot jump an opponent from the forts to the trenches or vica versa, but he may do so in the forts.
- the Private may jump only in a diago nally forward direction and in a double-jump or triple jump, may jump diagonally right forward and then diagonally left forward, and so continue, or diagonally left forward then right forward, etc.
- a Captain may make a. double, triple, or quadruple jump directly right. then diagonally left then, diagonallyright then directly left or over any other combination of these directions.
- A; Captain may make a double, triple,
- a game comprising a boardhaving a plurality o-frows of circles disposed on each 'sidcfthereof, the number of circles decreas- -Every soldier unust jump an -,..opposing 1 ingg; from, the edges toward the center in each row, an addition'al' circle in the inner-- nlostrows, a central row of polygonal figures, elliptical -figures at the ends of. said central row, and a plurality of objects mov- .;able on the circles and, figures of said board, said objects being distinguished by color -.1'ela ti-ve to the sides-of said board.
- j 39A game comprising a board having 'olear' spaces at its ends, a plurality of figures inscribed on said board, said figures being disposed in longitudinal and obliquely -transverse 'rows, the outermost rows representing a certain value, the' innermost "row representing:idifierentvalues, its end element a valueunlike the -inner :elements and the rows intermediate the Einnermost and outermostrow a1still'wdifferent value, and
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
Feb. 17. 1925. 1,526,784
G. M. HALLAM ET AL IN V EN TORS BY gab ATTORNEY Patented Feb. 17, 1925.
UNITED STATES 1,526,784 PATENT OFFICE.
GUY M. HALLAM, F MONTCLAIR, AND EDWARD POST, OF NEWARK, NEW JERSEY GAME.
Application filed January 10, 1923. Serial No. 611,833.
. following is a specification.
This invention relates to improvements in games and particularly to that type of game played'by two parties upon a level board by moving figural objects thereover in accordance with certain definite rules.
The object of the invention 1s to produce a novel game which ,is enjoyable to the young and old of both sexes alike, the game ,inculcating memory and a certain degree of skill, matching as it does the ability of one player against the other.
This object is accomplished by the novel arrangement and disposition of localities on the face of the board and by the articles movable thereon as operated by certain definite rules for playing, as will hereafter be set forth and illustrated in the accompanying drawing, the same being a face view of the board with certain of the movable articles thereon.
The board, generally designated by the numeral 5, is preferably rectangular as shown, has a level upper surface and may be made of wood, metal or fibre, as may be desired.
At the ends are blank spaces 6 and 7 which may be utilized for advertising purposes, to bear the rules of the game or other similar displays.
The opposing players face the sides of the board and adjacent the edges are rows of circles or spots 8 and 9 on which are originally disposed the units or checkers 10 and 11 respectively for each player, these units being of different colors, as red and black, so as to be readily distinguished, one side from the other.
In playing the game it is preferred to call the circles or spots in the first rows barracks, the units or checkers being regarded as private soldiers; the interjacent rows of circles or spots are known as stations and decrease in number by one until the sixth which has the same number as the fourth.
Intermediate the inner rows of circles or vspots are ovals or spots 12 which ditfer in sent trenches, one at each end, and between said ovals or spots 12 are hexagonal figures or spots 13 representing forts, in which are mounted guns 14, the board being regarded as a battlefield.
At the beginning of the game each player mounts the allotted twelve soldiers in the outer row of spots 8 and 9.
Either player 'may start by moving on of the private soldiers diagonally into the next adjacent row, one space at a time, as in the well known game of checkers, such move to be followed by the other player alternately, and in so moving may jump the opponents private soldier that maybe in his path.
hen a Private has moved into one of the forts or through either of the trenches.
he then becomes a Lieutenant and is repre sented by two playing units, one on top of the other (just as a checker is crowned king). As a Lieutenant he may move and may jump opposing soldiers in four directions, namely; diagonally forward in both directions like the Private and directly to the right and to the left.
Continuing on. as a Lieutenant moves into the opponent's barracks he becomes a Captain and is represented by three playing units, one more on top ofthe other two. A Captain may move and may jump opposing soldiers in any and all of the six directions on the board, namely diagonally forward in two directions, diagonally backward in two directions and directly to right and left. He cannot, however, jump a Private in the Privates own barracks, though he may jump an opposing Captain there. A Lieutenant or Captain cannot jump an opponent from the forts to the trenches or vica versa, but he may do so in the forts.
The rules for moving and jumping are in general the same as of the game of checkers.
The Private may jump only in a diago nally forward direction and in a double-jump or triple jump, may jump diagonally right forward and then diagonally left forward, and so continue, or diagonally left forward then right forward, etc.
A Lieutenant may make a. double, triple, or quadruple jump directly right. then diagonally left then, diagonallyright then directly left or over any other combination of these directions.
A; Captain may make a double, triple,
quadruple, quintuple on; sextup le u np 1 directly: right, then diagonallyrlght forward, then diagonally left forward, the11- -directly left, then diagonally left, backward then diagonally right backward to the station on which he started or over any other co n--,
soldier iwhen there is aniopportunityto do so, .and .as a :ipenalty for not doing so he may be removed :fromthe :board by the {opposing player.
When the game reaches a pointrgavliere there are two playersyleft on the board on one side andjonly one on-therother, if the oneplayeiuenter's the.- pass ands-his opponentlyforces him out,; he cannot .again en- I ter the :pass on :either side of tliecboard, only to jump. Inthe event of only one playerbeing-left .on either side,1.=the-game isfatie.
From {the foregoing it will beaseen'that the game is welliad'apted tobe played by alLkinds of. people and thatthe playing is instructive as well as amusing, because of the necessity ofmemorizingthe rules ofithe game studyingithe best possible .moves to make and considering the eifect such moves will have on .the action of the opponentand subsequent results.
Having .thus described our invention and set .forthitheinanner of its application, what we claim as new and desire to secure by 7 Letters Patent, is
1. A game comprising a boardhaving a plurality o-frows of circles disposed on each 'sidcfthereof, the number of circles decreas- -Every soldier unust jump an -,..opposing 1 ingg; from, the edges toward the center in each row, an addition'al' circle in the inner-- nlostrows, a central row of polygonal figures, elliptical -figures at the ends of. said central row, and a plurality of objects mov- .;able on the circles and, figures of said board, said objects being distinguished by color -.1'ela ti-ve to the sides-of said board.
2. A game comprising a board having blank spaces at its ends, a row of twelve spots adjacent its side edges, rows of eleven, -'-;ten,=ni ne,-- eight'and nine spots adjacent said outcry-rows, arow of six spots of different value intermediate they-inner rows ofnine spots; a spot of another value at each end of -the row ofla'st named spots, and two different sets of twelve-objects movable in a predetermined manner over the face of said board.
j 39A game comprising a board having 'olear' spaces at its ends, a plurality of figures inscribed on said board, said figures being disposed in longitudinal and obliquely -transverse 'rows, the outermost rows representing a certain value, the' innermost "row representing:idifierentvalues, its end element a valueunlike the -inner :elements and the rows intermediate the Einnermost and outermostrow a1still'wdifferent value, and
1 the v'two different sets of objects transversuableizinaa "definiteinanner over all of said figures.
i .4. 5111 .a 7 game, -..a playing surface having -.twot-.separate sets of independent spots-there- 1 on, arrsange'd inasymmetricallydiminishing formation towards the center, a row of spots of a different value separatingdhesets of '.spots, azspot "ofistill-another value at each lendf:theintermediaterow of spots. and
' ,playing :pieces adapted :to be moved over said iplaying surface.
This specification signed and witnessed tllisu9tll day of January, 1923.
GUY M; HALLAM.
EDWARD POST.
*Witnesses REDZK C. FISCHER, 'F; Nop'L.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US611833A US1526784A (en) | 1923-01-10 | 1923-01-10 | Game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US611833A US1526784A (en) | 1923-01-10 | 1923-01-10 | Game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US1526784A true US1526784A (en) | 1925-02-17 |
Family
ID=24450577
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US611833A Expired - Lifetime US1526784A (en) | 1923-01-10 | 1923-01-10 | Game |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US1526784A (en) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| USD320820S (en) | 1988-08-25 | 1991-10-15 | Gravel Robert R | Game board |
| USD388471S (en) * | 1995-03-24 | 1997-12-30 | Abrego Emerson C | Game board |
| RU2114671C1 (en) * | 1996-01-16 | 1998-07-10 | Николай Петрович Зеляк | Intellectual table game |
-
1923
- 1923-01-10 US US611833A patent/US1526784A/en not_active Expired - Lifetime
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| USD320820S (en) | 1988-08-25 | 1991-10-15 | Gravel Robert R | Game board |
| USD388471S (en) * | 1995-03-24 | 1997-12-30 | Abrego Emerson C | Game board |
| RU2114671C1 (en) * | 1996-01-16 | 1998-07-10 | Николай Петрович Зеляк | Intellectual table game |
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