KR102145702B1 - 게임플레이 탑승 차량 시스템 및 방법 - Google Patents
게임플레이 탑승 차량 시스템 및 방법 Download PDFInfo
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Abstract
Description
도 1은, 본 발명의 실시형태들에 따른, 탑승 및 게임 제어 시스템을 갖는 탑승 어트랙션을 포함하는 놀이 공원의 실시형태의 개략도이다.
도 2는, 본 발명의 실시형태들에 따른, 도 1의 탑승 어트랙션 내에서 이용될 수 있는 탑승 및 게임 제어 시스템의 실시형태의 블록도이다.
도 3은, 본 발명의 실시형태들에 따른, 도 2의 탑승 및 게임 제어 시스템 내에서 이용될 수 있는 헤드 마운트형 디스플레이의 실시형태의 사시도이다.
도 4는, 본 발명의 실시형태들에 따른, 도 1의 탑승 어트랙션의 탑승 차량의 운전자 제어의 실시형태를 예시하는 한편, 예시적인 증강 현실(AR) 명령을 도시하는 개략도이다.
도 5는, 본 발명의 실시형태들에 따른, 도 1의 탑승 어트랙션의 탑승 차량의 탑승자 제어의 실시형태를 예시하는 개략도이다.
도 6은, 본 발명의 실시형태들에 따른, 탑승 차량의 운전자의 행위(performance)에 적어도 부분적으로 기초하여 도 2의 탑승 및 게임 제어 시스템을 사용해서 탑승 차량의 움직임을 제어하는 방법의 실시형태의 흐름도이다.
도 7은, 본 발명의 실시형태들에 따른, 탑승 차량의 1명 이상의 탑승자의 행위에 적어도 부분적으로 기초하여 도 2의 탑승 및 게임 제어 시스템을 사용해서 탑승 차량의 움직임을 제어하는 방법의 실시형태의 흐름도이다.
Claims (20)
- 놀이 공원의 탑승 시스템으로서,
탑승자를 수용하도록 구성되며 탑승 경로를 따라 주행하도록 구성되는 탑승 차량;
상기 탑승자가 착용하도록 구성되는 헤드 마운트형 디스플레이; 및
제어 시스템을 포함하고,
상기 제어 시스템은:
상기 헤드 마운트형 디스플레이를 통해 상기 탑승자에게 가상 운전 명령을 디스플레이하고;
상기 탑승자와 연관되는 조향 사용자 입력 디바이스로부터 제1 신호를 수신하고;
상기 탑승자에 의해 작동되도록 구성되는 마킹 사용자 입력 장치로부터 제2 신호를 수신하고;
상기 조향 사용자 입력 디바이스로부터 수신한 상기 제1 신호가 상기 가상 운전 명령에 대응한다고 결정하고;
상기 제1 신호가 상기 가상 운전 명령에 대응한다고 결정하는 것에 응답하여 상기 탑승 차량의 제1 움직임을 트리거하고;
상기 마킹 사용자 입력 디바이스로부터 수신한 상기 제2 신호가 증강 현실(AR) 오브젝트와의 상호작용에 대응한다고 결정하고;
상기 제2 신호가 AR 오브젝트와의 상호작용에 대응한다고 결정하는 것에 응답하여, 상기 탑승 차량의 제2 움직임을 트리거하도록 구성되는
탑승 시스템.
- 제1항에 있어서,
상기 가상 운전 명령은 증강 현실(AR) 오브젝트를 포함하는
탑승 시스템.
- 제1항에 있어서,
상기 조향 사용자 입력 디바이스를 포함하고, 상기 조향 사용자 입력 디바이스는 상기 탑승 차량을 조향하기 위해 상기 탑승자에 의해 작동되도록 구성되는 조향 휠, 핸드헬드 제어기, 조이스틱, 또는 푸시 버튼을 포함하는
탑승 시스템.
- 제3항에 있어서,
상기 제어 시스템은 상기 조향 사용자 입력 디바이스로부터 수신되는 신호에 따라 조향 시스템을 제어해서 상기 탑승 차량을 조향하고 상기 신호가 상기 가상 운전 명령에 대응한다고 결정하는 것에 응답하여 상기 탑승 차량의 속도 변화를 트리거하도록 구성되는
탑승 시스템.
- 제1항에 있어서,
상기 탑승 차량은 다른 탑승자를 수용하도록 구성되고, 상기 탑승 시스템은 상기 다른 탑승자가 착용하도록 구성되는 다른 헤드 마운트형 디스플레이를 포함하고, 상기 제어 시스템은:
상기 다른 헤드 마운트형 디스플레이를 통해 상기 다른 탑승자에게 증강 현실(AR) 오브젝트를 디스플레이하고;
상기 다른 탑승자와 연관되는 마킹 사용자 입력 디바이스로부터 각각의 신호를 수신하고;
상기 마킹 사용자 입력 디바이스로부터 수신한 상기 신호가 상기 마킹 사용자 입력 디바이스로부터의 가상 투사체로 상기 AR 오브젝트를 마킹하는 것에 대응한다고 결정하는 것에 의해, 상기 마킹 사용자 입력 디바이스로부터 수신한 상기 신호가 상기 AR 오브젝트와의 상호작용에 대응한다고 결정하고;
상기 마킹 사용자 입력 디바이스로부터 수신한 상기 신호가 상기 AR 오브젝트와의 상호작용에 대응한다고 결정하는 것에 응답하여, 상기 탑승 차량의 다른 움직임을 트리거하도록 더 구성되는
탑승 시스템.
- 제5항에 있어서,
상기 제어 시스템은 상기 상호작용 이전의 상기 탑승의 일부분 동안 상기 다른 탑승자와 복수의 다른 AR 오브젝트의 이전의 상호작용들의 가중 프로세스(weighting process)에 기초하여 상기 다른 탑승자의 숙련도를 결정하도록 구성되고, 상기 AR 오브젝트 및 상기 복수의 다른 AR 오브젝트는 상기 다른 헤드 마운트형 디스플레이를 통해 상기 다른 탑승자가 볼 수 있는 AR 환경의 일부이고, 상기 제어 시스템은 상기 다른 탑승자의 숙련도에 기초하여 상기 AR 환경을 조절하도록 구성되는
탑승 시스템.
- 제1항에 있어서,
상기 제어 시스템은 상기 신호가 상기 가상 운전 명령에 대응하지 않는다고 결정하는 것에 응답하여 상기 탑승 차량의 다른 움직임을 트리거하도록 구성되는
탑승 시스템.
- 제1항에 있어서,
상기 움직임은 상기 탑승 차량의 속도를 변화시키는 것을 포함하는
탑승 시스템.
- 제1항에 있어서,
상기 탑승은 상기 탑승 차량이 상기 탑승 경로를 따라 주행할 때 상기 탑승자에 의해 게임 플레이되도록 구성되는
탑승 시스템.
- 제1항에 있어서,
상기 가상 운전 명령은 회전 방향을 나타내고 텍스트 메시지, 상기 탑승 경로 상의 오브젝트, 또는 심볼을 포함하는
탑승 시스템.
- 제1항에 있어서,
상기 탑승 차량은 다른 탑승자를 수용하도록 구성되고, 상기 탑승 시스템은 상기 다른 탑승자가 착용하도록 구성되는 다른 헤드 마운트형 디스플레이, 및 상기 다른 헤드 마운트형 디스플레이를 통해 상기 다른 탑승자에게 디스플레이되는 복수의 증강 현실(AR) 오브젝트와 상기 다른 탑승자가 상호작용할 수 있게 하는 마킹 사용자 입력 디바이스를 포함하고, 상기 제어 시스템은 상기 신호가 상기 가상 운전 명령에 대응한다고 결정하는 것에 응답하여 상기 다른 헤드 마운트형 디스플레이를 통해 상기 다른 탑승자에게 디스플레이되는 상기 복수의 AR 오브젝트의 수를 조절하도록 구성되는
탑승 시스템.
- 놀이 공원에서 엔터테인먼트를 제공하는 방법으로서,
탑승 차량에 통신 가능하게 결합되는 제어 시스템의 컴퓨터 그래픽 생성 시스템을 통해 게임 환경을 생성― 상기 게임 환경은 복수의 증강 현실(AR) 오브젝트를 포함하고, 상기 탑승 차량은 1명 이상의 탑승자를 태우고 탑승 경로를 따라 주행하도록 구성됨 ―하는 단계;
상기 1명 이상의 탑승자 각각과 연관되는 하나 이상의 헤드 마운트형 디스플레이를 통해 상기 게임 환경을 디스플레이하는 단계;
상기 1명 이상의 탑승자에 의해 작동되도록 구성되는 조향 디바이스로부터의 제1 신호 및 상기 1명 이상의 탑승자에 의해 작동되도록 구성되는 마킹 디바이스로부터의 제2 신호를, 상기 제어 시스템을 통해, 수신하는 단계;
상기 수신된 제1 신호가 가상 운전 명령에 대응한다고 결정하는 단계;
상기 수신된 제2 신호가 증강 현실(AR) 오브젝트와의 상호작용에 대응한다고 결정하는 단계; 및
상기 수신된 제1 신호가 상기 가상 운전 명령에 대응한다고 결정하는 것 또는 상기 수신된 제2 신호가 상기 AR 오브젝트와의 상호작용에 대응한다고 결정하는 것에 응답하여 상기 제1 신호 및 상기 제2 신호에 적어도 부분적으로 기초하여 상기 탑승 차량의 움직임을, 상기 제어 시스템을 통해, 트리거하는 단계를 포함하는
방법.
- 제12항에 있어서,
상기 복수의 AR 오브젝트는 가상 운전 명령 오브젝트 및 타깃 오브젝트를 포함하고, 상기 탑승 차량의 움직임은 상기 탑승 차량의 제1 유형의 움직임 및 상기 탑승 차량의 제2 유형의 움직임을 포함하고, 상기 탑승 차량의 움직임을 트리거하는 단계는:
상기 조향 디바이스로부터 수신한 상기 제1 신호가 상기 가상 운전 명령 오브젝트에 대응한다고 결정하는 단계; 및
상기 조향 디바이스로부터 수신한 상기 제1 신호가 상기 가상 운전 명령 오브젝트에 대응한다고 결정하는 것에 응답하여, 상기 탑승 차량의 상기 제1 유형의 움직임을 트리거하는 단계;
상기 마킹 디바이스로부터 수신한 상기 제2 신호가 상기 타깃 오브젝트와의 가상의 상호작용에 대응한다고 결정하는 단계; 및
상기 마킹 디바이스로부터 수신한 상기 제2 신호가 상기 타깃 오브젝트와의 가상의 상호작용에 대응한다고 결정하는 것에 응답하여, 상기 탑승 차량의 상기 제2 유형의 움직임을 트리거하는 단계를 포함하는
방법.
- 제13항에 있어서,
상기 제1 유형의 움직임은 상기 탑승 차량의 속도를 변화시키는 것을 포함하는
방법.
- 제13항에 있어서,
상기 제1 유형의 움직임은 상기 탑승 차량의 속도를 감소시키는 것을 포함하는
방법.
- 제12항에 있어서,
상기 움직임은 상기 탑승 차량의 속도를 변화시키는 것을 포함하는
방법.
- 제12항에 있어서,
상기 제1 신호 및 상기 제2 신호에 적어도 부분적으로 기초하여 상기 탑승 차량용 스코어를, 상기 제어 시스템을 통해, 결정하는 단계를 포함하고, 상기 탑승 차량의 움직임을 트리거하는 단계는 상기 탑승 차량용 스코어에 적어도 부분적으로 기초하는
방법.
- 탑승 트랙을 따라 1명 이상의 탑승자를 태우도록 구성되는 탑승 차량을 제어하기 위한 탑승 및 게임 제어 시스템으로서, 상기 탑승 및 게임 제어 시스템은:
게임 제어기로서,
상기 1명 이상의 탑승자에 의해 작동되도록 구성되는 조향 사용자 입력 디바이스로부터 제1 입력 신호를 수신하고;
상기 1명 이상의 탑승자에 의해 작동되도록 구성되는 적어도 하나의 마킹 사용자 입력 디바이스로부터 제2 입력 신호를 수신하고;
상기 수신된 제1 입력 신호가 가상 운전 명령에 대응한다고 결정하고;
상기 수신된 제1 입력 신호가 가상 운전 명령에 대응한다고 결정하는 것에 응답하여, 상기 탑승 차량의 제1 움직임을 야기하는 명령을 나타내는 제1 제어 신호를 출력하고;
상기 수신된 제2 입력 신호가 증강 현실(AR) 오브젝트와의 상호작용에 대응한다고 결정하고;
상기 수신된 제2 입력 신호가 AR 오브젝트와의 상호작용에 대응한다고 결정하는 것에 응답하여, 상기 탑승 차량의 제2 움직임을 야기하는 명령을 나타내는 제2 제어 신호를 출력하도록 구성되는
상기 게임 제어기; 및
상기 게임 제어기에 통신 가능하게 결합되며 상기 제1 제어 신호 및 상기 제2 제어 신호를 수신하도록 구성되고, 상기 제1 제어 신호 및 상기 제2 제어 신호에 적어도 부분적으로 기초하여 상기 탑승 차량의 움직임을 제어하도록 구성되는 탑승 제어기를 포함하는
탑승 및 게임 제어 시스템.
- 제18항에 있어서,
상기 게임 제어기 및 상기 탑승자가 착용하도록 구성되는 헤드 마운트형 디스플레이에 통신 가능하게 결합되는 컴퓨터 그래픽 생성 시스템을 포함하고, 상기 컴퓨터 그래픽 생성 시스템은 상기 가상 운전 명령 및 상기 AR 오브젝트를 생성하고 상기 헤드 마운트형 디스플레이를 통해 디스플레이하도록 구성되는
탑승 및 게임 제어 시스템.
- 제18항에 있어서,
상기 탑승 제어기는 상기 제1 제어 신호 또는 상기 제2 제어 신호에 적어도 부분적으로 기초하여 상기 탑승 차량의 속도를 조절하도록 구성되는
탑승 및 게임 제어 시스템.
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