GB201906340D0 - A method and system for providing a virtual reality experience - Google Patents
A method and system for providing a virtual reality experienceInfo
- Publication number
- GB201906340D0 GB201906340D0 GBGB1906340.3A GB201906340A GB201906340D0 GB 201906340 D0 GB201906340 D0 GB 201906340D0 GB 201906340 A GB201906340 A GB 201906340A GB 201906340 D0 GB201906340 D0 GB 201906340D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- providing
- virtual reality
- reality experience
- experience
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G1/00—Roundabouts
- A63G1/24—Roundabouts with seats performing movements in a horizontal plane, other than circular movements
- A63G1/26—Roundabouts with seats performing movements in a horizontal plane, other than circular movements with seats moving with a planetary motion in a horizontal plane
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G7/00—Up-and-down hill tracks; Switchbacks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G9/00—Swings
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB1906340.3A GB201906340D0 (en) | 2019-05-04 | 2019-05-04 | A method and system for providing a virtual reality experience |
| PCT/EP2020/025204 WO2020224805A1 (en) | 2019-05-04 | 2020-05-04 | A method and system for providing a virtual reality experience |
| GB2006590.0A GB2587838B (en) | 2019-05-04 | 2020-05-04 | A method and system for providing a virtual reality experience |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB1906340.3A GB201906340D0 (en) | 2019-05-04 | 2019-05-04 | A method and system for providing a virtual reality experience |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| GB201906340D0 true GB201906340D0 (en) | 2019-06-19 |
Family
ID=67384907
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GBGB1906340.3A Ceased GB201906340D0 (en) | 2019-05-04 | 2019-05-04 | A method and system for providing a virtual reality experience |
| GB2006590.0A Active GB2587838B (en) | 2019-05-04 | 2020-05-04 | A method and system for providing a virtual reality experience |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB2006590.0A Active GB2587838B (en) | 2019-05-04 | 2020-05-04 | A method and system for providing a virtual reality experience |
Country Status (2)
| Country | Link |
|---|---|
| GB (2) | GB201906340D0 (en) |
| WO (1) | WO2020224805A1 (en) |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2527503A (en) * | 2014-06-17 | 2015-12-30 | Next Logic Pty Ltd | Generating a sequence of stereoscopic images for a head-mounted display |
| ES2618333T3 (en) * | 2014-08-11 | 2017-06-21 | Vr Coaster Gmbh & Co. Kg | Procedure for operating a device, in particular an attraction, a means of transport, a gym apparatus or the like |
| CN106999768A (en) * | 2014-11-16 | 2017-08-01 | 盖·芬夫特 | Systems and methods for providing an alternate reality ride experience |
| GB2542434A (en) * | 2015-09-21 | 2017-03-22 | Figment Productions Ltd | A System for Providing a Virtual Reality Experience |
| DE102016104337A1 (en) * | 2016-03-09 | 2017-09-14 | Vr Coaster Gmbh & Co. Kg | Positioning and alignment of a virtual reality headset and ride with a virtual reality headset |
| GB2557912A (en) * | 2016-12-15 | 2018-07-04 | Figment Productions Ltd | A system for providing a virtual reality experience |
| US12153723B2 (en) * | 2017-03-06 | 2024-11-26 | Universal City Studios Llc | Systems and methods for layered virtual features in an amusement park environment |
| US10639557B2 (en) * | 2017-06-22 | 2020-05-05 | Jntvr Llc | Synchronized motion simulation for virtual reality |
| US10782525B2 (en) * | 2017-09-25 | 2020-09-22 | Ballast Technologies, Inc. | Coordination of water-related experiences with virtual reality content |
-
2019
- 2019-05-04 GB GBGB1906340.3A patent/GB201906340D0/en not_active Ceased
-
2020
- 2020-05-04 WO PCT/EP2020/025204 patent/WO2020224805A1/en not_active Ceased
- 2020-05-04 GB GB2006590.0A patent/GB2587838B/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| GB2587838A (en) | 2021-04-14 |
| WO2020224805A1 (en) | 2020-11-12 |
| GB2587838A9 (en) | 2021-05-26 |
| GB2587838B (en) | 2023-08-30 |
| GB202006590D0 (en) | 2020-06-17 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AT | Applications terminated before publication under section 16(1) |