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(+1)

This was fun! What wasn't fun was merely clinching the #5 spot on my first try, knowing that Rob in a comment down below me is better than me. I had to replay it. I'm more happy with the #2, #6 and #7 spots. Ere! I will get you! One of the few games that was bite-sized and simple enough this jam that I actually had the patience to 

The frogs and turtles annoyed me at first, but once I learned to ignore them I started appreciating them from a design perspective. Like you mentioned below, it's nice to force the player to pay attention to what you're doing. I will say that it felt a little arbitrary or unclear which fishes you could instantly tap-to-fish and which you had to do the tug of war (which felt really nice!) to catch.

I have to give massive props to your EOL plan text, it shines bright in a massive sea of "the game will remain available on itch.io" and "the source code might be released when it doesn't look fug ugly because my ego is more important than game preservation" (I am a very bitter and spiteful man). It's very clear that you put a lot of thought into it.

I'm curious about what updates you have planned, this was really nice as is and I can definitely see myself coming back to play this!