Game Devlogs
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FNAF Rewritten: 87 is a re-imagining of FNAF 2 that aims to make major changes to the story
E NGLISH : It’s the day! ! 🤗 Text Your Life version 1.3 is finally available! 🥳👏 Here are the download instructions and the new contents and features...
Chapter 6 out of 7 is finally out! The script follows and concludes the story from the VN, with some changes that will be built upon in the last chapter. Hopefu...
Hiya everybirdie, Happy holidays to you, and I hope you’ve been well. It’s time for the Winking Corvid Studio Quarterly Update, where I chat about everythin...
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Mythic GME 2e v1.5.8 Release Notes December 2025 What's New Streamlined Fate Chart Removed the large target number display card Target numbers now appear at the...
Tonight’s update adds Energy generation and consumption by pixels!!! Here is a list of all the things that are added: Turbine pixels - materials can rise/fall...
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Weathersync was being caught on Cloudflare DDOS prevention pages, thus causing a Location Error to occur. With these updates the bug should now be fixed...
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Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
Hello everyone, We wanted to share a quick development update as we work toward our next major demo update . This one is shaping up to be our biggest yet, and w...
Hey Y’all! Reverie / Kev here! I hope you’re all having a wonderful holiday season! I wanted to give you a quick update on this project! I’m currently wor...
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Progress has been slow. Parrying Poirry is a needlessly silly commitment. There are also other silly things like the sokoban skill tree, a joke about Blue Princ...
Hello, all, and I hope you were able to have a nice holiday no matter where you were or what you were doing. Also that you will have a nice New Year's soon. I a...
Thank you for everyone's patience! Here are some of the new features in our latest major release: YouTube Embedding Due to changes in YouTube's embedding policy...
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Hey everyone, We have fixed a bug that caused the Mine Launcher to crash the Playdate, and we have performed a significant rebalance of weapons. Now the guns ar...
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Dear Villains and Villainesses, This is Tanya and Emily, the dynamic duo behind Save the Villainess, wishing you a very happy end to your year! If you celebrate...
The first BETA for SuperTux v0.7.0 is out now! You can download it from https:// github.com/SuperTux/supertux/r eleases/tag/v0.7.0-beta.1 Please try it out and...
Before the end of the year, we're REMASTERING all our games. 6 games, 6 days. For the past MONTHS, we've been secretly updating & adding content. All that's lef...
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Hello everyone, and happy holidays! Graven's Part 3 has been out for the public for a while now, but we're ready to launch Part 4 for our supporters today! Afte...
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Survival Season 1 has officially reached its finale. The past five weeks were packed with updates, community moments, fishing trips with friends, Christmas surp...
Added a new Map to test the Radio Player plugin. Added a new map to test the Fast Forward plugin. Added a new common event to test the Max Items full item featu...
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It seems to have become unfortunately typical that each monthly release is followed by a few days of hotfixing. Hm. I’ll have to think about how we might chan...
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T'was the day after Christmas, and everything stopped being jolly and merry. But Santa still had one more surprise, a novel with Parker and Jerry. THE OFFICIAL...
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You can now have 3 saved teams. Fixed the Level Up x5 and x10 Ditto bug (again). If the achievement for obtaining 70 Pokémon doesn’t unlock even when you hav...
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Hi folks, I'm back with a new update, this time for three of our boys. They all lead to the same point that serves as the proper start of Day 5. All three new c...
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Testing a battle after adding a new optional character, the genius scientist Cid Clinochlore! Also wanted to upload another test battle because there hasn’t b...
Hi everyone, Moka here! School turned out way busier than I expected, and juggling game-dev with real life has been rough. Still, I managed to wrap up Build 9 b...
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Hi folks! I'm here to give you a wrap-up development blog for December! I've updated the Patreon/Kofi demo twice since I last posted a monthly devlog here: firs...
Hello, we've released our annual 2025 Christmas Newsletter. Please check it here: https://www.supertux.org/news/2025/12/24/christmas-newsletter Merry belated Ch...
Hello everyone I'm not much of a writer, heck im not even much of a programmer, game designer or anything you need to make a game. But here I am. Since April I'...
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Hello ! Thanks again for all the support and feedback, it means so much to me ! I've been able to work on the demo to (hopefully) make it better. Main changes...
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This update introduces a base building mechanics where you can build your own home and invite characters to hangout. [New Contents] New Landmark: Prepare for a...
Notas del parche Sistema: El juego ahora tiene un nuevo logo. Para celebrar el aniversario, el ícono de Net Driver será dorado por un tiempo. Digimon: Se le d...
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Mechanics Dual-wielding is here! Put 2 guns in the same slot to dual-wield both of them. They can be any gun provided the combined cost of both weapons is less...
Boy howdy we were overdue for one of these. In the last dev diary we talked about the game's new name, it's targeted release date (spoilers! we won't be hitting...
Hi Itch.io commanders, Please note the following details moving forward: All future devlog posts will be found on Steam here: https://store.steampowered.com/new...
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Patched a few problems. Forgot to publish those straight away, and didn't create a branch for v0.2 so also includes a couple of new features. Fixed: large item...
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Hello! I recently participated in Godot Wild Jam 88 and I want to share some thoughts on the development process of my submission, Gnome Job! <a href=" Gnome" c...
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/mnt/data/A_digital_illustration_for_Roblox_features_an_ense.png ) is the Roblox- <!DOCTYPE html> <html> <head> <title>BlockWorld</title> <style> body { margin...
Before the end of the year, we're REMASTERING all our games. 6 games, 6 days. For the past MONTHS, we've been secretly updating & adding content. All that's lef...
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Main changes: Added 2 new upgrades that use diamonds. Added 4 achievements using https://github.com/jelolul/milestone Balance Changes: Made the food chance upgr...
we have a crafting system now :D I have also switched to a tool bar instead of a wheel (doesn’t fully work yet ;w;)...
Hii ! Hope you're all doing well during these holidays ! Here is the last patch for the Deltarune GB project before the next big update . This patch fixes a lot...
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SUPER lame, journal entry style blog where I'm not going to say any social commentary and just whine about my personal life in regards to this health journey as...
Hello everyone! Sorry for the random devlog, as I know I probably should've done it sooner on itch, I wanted to announce that for the last few months I've been...
Changes: Credit to "Tbug20" on the splash screen has been changed to "Tboogle" The Z key now also works for selecting things in menus Pressing Backspace, X, or...
[ ] Added a New B.A.S.E Mode, Battle, Arena, Structure, Elimination! [ ] Added bone crunch SFX for when an enemy is hit by Round shot (lvl3 Tech's turret/cannon...
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After several weeks of coding and drawing, a new update to Swords and Spells is here. This time I am introducing map transitions, a mechanic to switch between m...
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I just made some fireworks for my game and i wish u all a happy new year :D and best wishes for the new year!!! heres some fire works i made for my game to cele...
We’ve just installed the latest macOS version and wanted to share a bit of the process rather than just an update. The main goal was to test performance impro...
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Hello, There is a new version 1.7.3 available — both the demo and the full version have been updated. The full version is now also available on itch.io. When...
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