Postmortems
IMPOSTOR WARNING! There is i a guy on the internet who is trying to impersonate me online by opening FAKE social media accounts on YouTube, on X (twitter) and o...
Words can not describe how thankful I am to all of you for playing my little stupid game. I've been reading through your lovely messages and comments, and I'm s...
INTRO: This project was probably the craziest project I’ve ever tackled in RPGMaker. Now, as the name of the engine suggests, you’re supposed to make RPGs i...
As captain Cat went a bit slow with old Android ships, we’ve added a small technical speed up ... object pooling. Instead of constantly creating and destroyin...
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With the (almost) one-year anniversary of Montana De la Cruz Vs The Army of Darkness just around the corner, I wanted to celebrate by sharing some full gameplay...
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I've had extreme burnout from this project after working on it for so long, I really did enjoy working on it when I did. But I lost interest once I realized tha...
Hey everyone, I hope you're all doing well! It's been a little while, and I know some of you have been patiently waiting for this moment. So let's get straight...
Hello everyone. First of all i wanted to thank you all for lots of views and downloads. Seriously. Second, i just started developing Joxy is still watching 2, s...
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Hi everyone! I honestly can’t believe I’m writing this, but... Petal has officially crossed 9,000+ plays! 😭❤️ For my very first finished game, this r...
I’ve been working on Part Two recently! I might finish it around August 30th ?? But I have a feeling this work will turn out extremely lengthy. It carries som...
Hey, flops! First of all, I just wanna say thank you and congratulations to the entire team. We managed to score #8 in overall and scoring #2 for the Theme Impl...
Hey everyone, Quick devlog to talk about a frustrating technical issue. If you're looking for TimeTabl on itch.io and can't find it, it's not your fault: our so...
Hi, I’m your favourite coke brand Coca-Coral. After many days and thoughts, I’m finally ready to speak about all the folklore and references we’ve put in...
Hi there. My first 3 games flopped hard, and then this fourth is currently earning 12.9k USD in annualized revenue (much to my own surprise), and that number's...
It has been a rollercoaster. What I had envisioned for one of my Visual Novels actually came with trying to fix my work pipeline. InViNode was actually never me...
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I don't think among us is viable or worthy of my creative motivation which is already low but let me know what y'all want to see from me...
I pulled out Rust and Revenue yesterday evening. For full disclosure, I hadn’t played Rust and Revenue since the local designer day in Rochester, NY back in F...
I don't know if I'm burnt out from doing too much lately, or if it's just the summer heat reaching full swing, but I've been having a tough time making games th...
YOUR TURN EXTENDED CUT — A Full-Fledged Devlog * How the Game Became What It Was Meant to Be When I first released YOUR TURN, it was a short game about a judg...
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Yeah so this died back in 2018. At the time i was using already depreciated unet systems. In 2020 i started a project to revive warfare using the same already o...
Hi guys its been a while from the last update. I said that i would continued the game if the game made good numbers but unfortunately it didn't so now im doing...
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Давненько ничего не постилось по поводу игры, но мы не отсиживаем лапки просто так! В об...
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For those who are seeing this post, I'll finally soon be updating the vectors with an entire brand new cleaner set which I think looks much better than the curr...
Hello! Thank you for reading the manifesto. Alternatively, thank you for visiting this page and deciding you didn't want to read the manifesto, but were curious...
After I wrote this devlog, I posted it in tumblr and intending to leave it there. But, I just realized I was shadowbanned (tough luck) and decide to post it her...
TL;DR - I both love and hate this game and I want to revamp it so that I hate it less, but it might take a long time. There's... a lot of things I feel about th...
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Hello everyone! Hope everyone has been doing well! It's been one week since launch and man has it been a crazy one! The Bear and the Gladiator has been download...
Fixed few bugs such as : the task UI could be in-top of the second ending Some sounds fixed a few collisions Added new stuff such as : [Press E to interact] to...
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One of the things most appreciated is something that has been entering the design unknowingly at first but eventually was something I just go used to. I used th...
Core Block Pack - 8 cartoon 3D blocks, field frame pieces, board tiles, backgrounds - is priced at €1. It has zero sales. Let me think through this out loud...
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Hi everyone, thank you for 5.3K plays on it sucks to be us . art by riftmist29392 on Discord It's a nice feeling to revisit this story and be proud of what I wr...
What's New: Day 2 is Officially Live. Day 1 Revisions: A brand new choice has been added to the first day to give you more control over your path and dialogue o...
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A particular someone destroyed all my devices so, bye bye to my progress, nah I'll retrieve the drive but yeah, updates and etc will take time to get back to (c...
POPOCHINKO se implementó en 8 horas para la Ice Climber jam. Es con diferencia mi juego más divertido, aunque no he llegado a entender por qué hasta después...
Wow! What a journey it was making this game! I first want to thank everyone who gave some of their precious time to play it 😊✨ ----------------------------...
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For the first 10 sketches, when I was limiting myself to an hour per game, I would frequently end my development session feeling frustrated. I'd run out of time...
Happy 1 year anniversary, DGA! Well, ok, it was 2 days ago. In my defense, I was busy. Or something. I am happy with where this little game got. Quite a number...
Introduction At the end of the Making of the Dialogue Review Exporter, I said there was another challenge waiting. Play Instinct had left a comment on my origin...
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Good timezone, Flops! Death and the Thief of Stars has been released. Hooh, this has been a major learning experience for me. First of all, I would like to than...
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- Release...
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"A cozy, customizable desktop companion to keep you company while you work!"
I'm happy to report that I've now released the two stories I promised previously: The Mountain, After : an unglamorous account of giant robot combat at an empir...
I'm starting to feel like I've lost the plot with these. Ever since I started spending more than an hour on them, I've watch my process get sloppier and my comm...
I am super excited to announce a new version of Explore Dolmenwood (formerly Optical Dolmenwood) that adds several new features: See rivers, roads, lakes, and w...
Now that Bloom is essentially done with development I've had some time to think. There are many things I realized about myself while making Bloom. Some of them...
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Over the course of making this game, I slowly realized how ambitious it really was for me at the time. I learned so much through it, but it also exhausted me in...
Post-Jam Post-Mortem Alrighty folks, we made it! I present to you Project Ember Adventure #1 ! Project Ember Adventure #1, 2026 Each Hardmode that I've particip...
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It's time... Bready or Not is completed!! After 11 weeks of hard work, our game finally came to a final version. We are so happy with the final result, and the...
Ecliptic Postmortem This is a review of the writing of Ecliptic. It provides a bit of analysis of the process, tools and decisions made along the way, along wit...
Retrospective thoughts. I try to jot these down as long as everything is fresh in my memory. This jam featured the best team setup I've ever been in. With our s...
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