Game Devlogs Page 4
Quick update. Since yesterday I improved the core mechanic of snapping letters together and rearranging them. Previously, to attach letters to one another you h...
Norm: A Serial Killer RPG version Beta 1K has been unleashed! This new update includes a new advanced class: The Handler, a Pet summoner. The Pet class has also...
State Machines State machines provide a very clear model for defining different behaviors based on the current state of a given element. Enums and checks can be...
This update addresses some graphical errors and adjusted some of the text in the Quest Tracker to make it easier to see where to go...
1 file — 0.3.1-demo.20260103
The first build has been released. Alpha 0.01 is now available. This build represents an incomplete recovery of the recording. Visual instability, limited audio...
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Game Released...
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An incremental game about growing plants.
Hi Gamers Latest version of BugNBot uploaded New Features * Difficulty options Easy medium Hard and Xtreme! Completed Zombie level Continuous rogue game loop. H...
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UPDATE 0.0.2 : [ *Major Roguelike level-up elements and chest systems are added *Minor improvements ] lumus.games...
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Hey folks, this one has been in the works for a long time but I'm excited to see what you all think! Features - Major rework for mission gameplay flow. Runs are...
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Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organizat...
can't believe it's almost 2026! thanks for following along the past year! here's an end of year wrap-up! this was basically me returning to gamedev after a paus...
This is an release Dev log for my new crafting game called "ISO Island". This is an isometric crafting game inspired by games like Forager, Minecraft, and Core...
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L'executable ne marchait pas enfait, honte sur moi. Vous pouvez maintenant tester ce jeu fait en 48h il y a 1 an! The executable didn't work until now, and it's...
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UPDATE 1.1 NEW FEATURES Volume slider added to pause menu. English and Spanish translations unified. TWEAKS Bullet Speed is fully Working and Max Level set 2. M...
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1.19.19 has been released! It’s pretty quiet overall, but does include a fix for 4 movement leaders not getting the quick trait in multiplayer as well as a fi...
2 files — 1.19.19
Привет всем! Это Хогуа. 31.12.2025 проекту официально исполнилось 2 года, и я решила, что это л...
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Today's the day! The Kickstarter for In My Orbit has launched, and with it we have a brand new demo update for you with new dialogue and visuals! Please note th...
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I mentioned that I’m building a java client from scratch in LWJGL 3, this necessitates that I make sure my different “bits” work, now granted, I’ve not...
6 files — 2026.1.1-0
Happy new year everyone 🥳🎉 This is going to be an exciting year for me. I plan on releasing some major updates and launch in early access on Steam! The pa...
And so, 2025 has now come to an end! Ho boy was it eventful, both for me and the world at large. I travelled to the US and Mexico, I became a team lead at my da...
A new version is available! Merry Christmas and happy new year! Update 1.2: Fixed some bugs Added new ending Now the Browser version is at the main itch page ab...
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Updated on 01.02.2026 Article titles now have commas, parenthesis and quotes revealed, not to be confused by the letter Menu checkboxes color fix Improved scori...
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Hi, Eggman fans! Fang here! I've been reminded that some players might struggle to find the true ending to the game, so here's a step-by-step guide on how to ge...
Version 3.2 is now live! This update includes Episodes 4 - 12 of Zoe Season 2!...
3 files — 3.2
forgot to mention but the portmaster build of the game got released here which I suppose is mainly for added visibility for more people to potentially find the...
Hello folks, and happy 2026! I'm excited to share the latest updates to The Daily Murder, but let me recap what's been going on over the past 2 years. In betwee...
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🛠️ Devlog: Ajustes de Interfaz y Sonido (Post-Alpha) 🖥️ Menú de Configuración Gráfica Por fin hemos implementado lo que muchos pedían para mejorar...
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I added 3 pages of upgrades for the 1.3 enhancement...
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Sell for the highest price! (A Turmoil Demake)
Hello, everyone. Adrian here. As much as I hate to say this, unfortunately the project is stuck in a standstill. I am the only developer left on this, and thing...
Hello, I am Aleema and this is my postmortem. This game means a lot to me. It symbolizes a return to game development, a piece of myself coming back to life. He...
Look at the finished version of the start menu. WAAAY better...
Fixed night select menu...
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The terror of Fred's Pizza follows you home...
This version is mostly to fix any lingering bugs. ---CHANGELOG--- - Fixed Assignment Gates not displaying the correct number of required assignments under certa...
Happy new year, adventurers! Hope everyone had an excellent 2025, hopefully we can make 2026 even better. To kick things off, let's start this year with our fir...
Accompany Sir Toadsdale on his mission to find meaning in his life as you go on an adventure through mysterious and comforting environments...
Fixes/Improvements New team shows name in emails rather than the old team, and in other ui's references have been updated. Driver signing emails show the teams...
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Greetings! Enigmas! Two days before the year ends, I’ve come bearing a devlog! This is the more technical stage of our development where we’re fine-tuning a...
Version 5 of A Game About Making A Planet is now live on itch! There are some sound FXs (sound level settings to come) and updates some icons and the font has c...
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Yes we skipped 0.1.12 .. dont worry about it! :D Big update today with some electrifying new stuff and a lot of polish that makes the game feel way more alive!...
4 files — 0.1.13
Hello everyone! First patch of the year :-) This update focuses on UI fixes, balance adjustments, and AI navigation improvements. While some AI issues will requ...
I hope you all had a wonderful Christmas Break and a Happy New Years. During that time I spent a whole lot of time designing but not necessarily implementing. B...
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Hi, Please have a look at the game. Plenty of stuff is still broken but would like to hear what bothers you the most. Any feedback is welcome. Regards, Antihero...
Full game now available! Changes and additions: -NPCs in the hub area no longer disappear when interacted with. -Mels now gives player a subway token instead of...
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Created some much nicer backgrounds for the menu's! As well as implementing a real quit game feature...
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Exported original skyboxes Added another compass Added couple scripts that now looks like capturing a base Added rig to main character's mesh (still no anims, s...
This update changes the Cache Clear prestige gain formula from (x^(23/20))*150 to (x^(23.5/20))*1200, it also fixes an issue where loading a save with a large n...
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Fixed a bug from a recent patch where character pathfinding was being recalculated every 2 seconds and screwing up direct diagonal paths. This probably increase...
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