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Some tips on tricks on how to create your TTRPG, as well as some useful resources
A nice little GDD template for people who want to try making games.
Printable cheatsheets for learning basic graphic design principles. Can also be used like a checklist.
An easy and practical guide to narrative design for everyone from students to experienced professionals.
A whole project structure in a zip file
A den of iniquity and posts about funky design ideas.
A deep delve into the NeoScum universe
A manifesto of acceptance, urgency, and how to win the war
A game design tool for balancing strategy in strategy games
Keith Burgun GamesVerified Account
Five steps to effective RPG design
an interactive collection of resources
Run in browser
Some advice for Blades in the Dark on changing and customizing the game
some tips for game development
Run in browser
A plea to the world about hardware requirements.
License info and images to create Village Witch content
The Cartomancy Anthology Art Book showcases concept art, design documentation, and comments from the game's developers!
A game design essay/manifesto by Thousand Embers.
A few A4-sized sheets I designed for planning my own GBStudio games
A Rambling Essay On Table Top Roleplaying Game Design
Game Design Document for promoting your game!
A second collection of ideas from the next generation of game designers
Advice and flowchart for handling player versus player conflict in tabletop RPGs.
A case for embracing frustration in videogames
User Experience (UX) Analysis
An industry standard template to help you create a GDD/GDC and get started on developing your game!
A Quest Design exercice made during the Develop@Ubisoft Mentorship Program.
#ThisOneNPC for MOSAIC Strict, inspired by Paul Czege
Unilarity is a lightweight, Windows-only 2D game engine
A Safety Tool for player agency, continuous play, and asynchronous gaming.
3D World Level Design
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itch.io now on YouTube!