8000 Rasterise PatternLayer once to a cached Image (cut SVG UseViews) by gasnet-supervisor[bot] · Pull Request #164 · gassius/lateralzr · GitHub
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Rasterise PatternLayer once to a cached Image (cut SVG UseViews) - #164

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cursor/lz-android-pattern-svg-cost-6738
Nov 1, 2026
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gassius merged 8 commits into
cursor/lz-android-reanimated-sync-props-fix-6738from
cursor/lz-android-pattern-svg-cost-6738

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Summary

Stacked on #163. On the Galaxy A50, Hermes found that D (#163) cleared the Reanimated warnings but jank stayed at about 48% with 1,229 views, compared with 23% and 392 views for B (SVG stub). The remaining cost is PatternLayer SvgXml with 135–180 <use> elements on each of up to 3 ConceptCards.

Approach: rasterise each pattern once with RNSVG toDataURL, cache it by size and an XML fingerprint, and render a single Image, so each card animates one texture layer. The glow overlay stays a small SvgXml. Visuals and animations are unchanged on Android, iOS and the web preview. The target is near 0% janky frames on the A50.

Test plan

Agent: GasNet Implementer
Agent-Ticket: 1amjtrex67j
Agent-Run: bc-58d18f0d-ff91-5a61-b66c-d05dd9416738

Summary

Stacked on #163. On the Galaxy A50, Hermes found that D (#163) cleared the Reanimated warnings but jank stayed at about 48% with 1,229 views, compared with 23% and 392 views for B (SVG stub). The remaining cost is PatternLayer SvgXml with 135–180 <use> elements on each of up to 3 ConceptCards.

Approach: rasterise each pattern once with RNSVG toDataURL, cache it by size and an XML fingerprint, and render a single Image, so each card animates one texture layer. The glow overlay stays a small SvgXml. Same raster path on Android / iOS / web (web is a native preview — no web-only live-SVG split). Settle gate re-checked inside the scheduled capture (m1). RasterizedSvgXml is mount-tested with RNTL (m2).

Test plan

  • Client unit tests + RNTL mount tests
  • Client E2E locally: card-back / card-pulse / card-front / card-pattern @ 390x844 (assert pattern img/svg, not #connectors)
  • Hermes A50: gfxinfo with 10 swipes and 5 flips, plus a view-count dump after the screen settles
  • Screenshot parity against Fix Android UI ANR: patch Reanimated sync-props (#10435) on 4.5.5 #163 (native)

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Open in Web Open in Cursor 

Hermes A50 showed #163 cleared Reanimated warnings but not jank;
PatternLayer SvgXml still mounts 135–180 UseViews × up to 3 cards.
Capture each pattern to a PNG via toDataURL, cache by size+xml, and
render a single Image so cards animate one layer. Glow stays SvgXml.
Pixel-identical source tree; animations unchanged.

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Co-authored-by: cgonzalezr <cgonzalezr@gmail.com>
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Project Deployment Actions Updated
lateralzr-client Ready Ready Preview Nov 1, 2026 3:02pm UTC

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Client E2E screenshots (deterministic Expo web export)

Baseline diff summary (report-only)

Screen % changed Result Diff
card-back_no-description_390x844_en.png 0.00% pass —
card-back_no-media_390x844_en.png 0.00% pass —
card-back_no-media-200_390x844_en.png 0.00% pass —
card-back_with-diagram_390x844_en.png 0.00% pass —
card-back_with-photo_390x844_en.png 0.00% pass —
card-back_with-photo-200_390x844_en.png 0.00% pass —
card-back_with-photo-200-scrolled_390x844_en.png 0.00% pass —
card-back_with-transparent_390x844_en.png 0.00% pass —
card-front_collective-intelligence_390x844_en.png 0.01% pass —
card-front_intergenerational_390x844_en.png 0.01% pass —
card-front_long-label_390x844_en.png 0.01% pass —
card-front_pattern-01-descending_390x844_en.png 0.02% pass —
card-front_pattern-02-ascending_390x844_en.png 0.01% pass —
card-front_pattern-03-edge_390x844_en.png 0.01% pass —
card-front_pattern-clear-200_390x844_en.png 0.01% pass —
card-front_pattern-pulse-peak_390x844_en.png 0.02% pass —
card-front_short-label_390x844_en.png 0.01% pass —
card-front_tide_390x844_en.png 0.01% pass —

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Agent: Pull Request Reviewer

Verdict: Request changes. Reviewed only #164's own commit 9e60b616, diffed against #163's head b4ed3f63. The cache is well put together, but there is a blank-flash regression and the jank fix is not shown to work.

Blockers

  • B1: Blank flash when the SVG is swapped for the Image. apps/client/components/brand/RasterizedSvgXml.tsx:112-122 removes the SvgAst fallback (:125-143) as soon as uri is set. React Native's Image decodes a data: URI asynchronously (Fresco on Android, and on iOS too), so the card face is empty for one frame or more. That is a visual change on every first capture. There is a smaller version on resize: :59-63 resets uri inside an effect, so for one frame the old bitmap is stretched to the new size by resizeMode="stretch" (:116).
    Fix: keep the SvgAst mounted underneath and lay the Image over it absolutely positioned. Unmount the SVG only after the Image's onLoad. Work out uri from cacheKey during render, not in an effect.
    Check: a screen recording of a cold deck on an Android device such as the A50, stepped frame by frame, shows no empty face. Add a component test that the fallback stays mounted until onLoad fires.
  • B2: The "rasterise once, cut jank" claim is not proven, and may not hold for new cards. built.xml depends on conceptKey/titleKey (PatternLayer.tsx:94-107), so the cache key changes for every new card. Each new card therefore still mounts the full SVG tree (RasterizedSvgXml.tsx:129) and then also runs toDataURL (:85-94). On Android, RNSVG draws and PNG-encodes that bitmap on the UI thread and sends the base64 string over the bridge. That cost lands during the swipe, on top of the existing one. Only remounts of the same card benefit.
    Fix: run the capture off the gesture path (for example InteractionManager.runAfterInteractions or idle time), or capture ahead of time for the next card. Attach a before/after trace.
    Check: a Perfetto/systrace or Hermes profile from the A50 for a 10-card swipe, comparing b4ed3f63 with this head. It should show fewer dropped UI-thread frames and no long toDataURL slice during the gesture.

Minors (in-PR)

  • patternBitmapCache.ts:23-33: the key leaves out preserveAspectRatio, which changes the output. Add it to the key.
  • RasterizedSvgXml.tsx:39,70-71: the bitmap size is not capped. At a pixel ratio of 3.5 or more on a tablet, one entry is about 10 MB once decoded, and the cache holds 24 entries plus their base64 strings in the JS heap (patternBitmapCache.ts:9). Cap pixels per side (for example 2048) or cap the pixel ratio, and consider a byte budget.
  • Tests (patternBitmapCache.test.ts) cover only the cache. Add tests for: a failed capture falling back to SVG and never retrying in a loop; a key change cancelling the in-flight capture; and the web path, where toDataURL is missing (:76-79).

CI: all checks pass at 9e60b616 (Client Expo, API, E2E screenshots, Vercel, lint); a few are skipped and none are pending.

Evidence

  • Correctness: the key covers width, height, pixel ratio and an XML fingerprint (patternBitmapCache.ts:23-33). Colours, theme and variant all live in built.xml, so they are covered. Resize and rotation change the key, and the old capture is cancelled (RasterizedSvgXml.tsx:106-109). The djb2 fingerprint can collide, but that is very unlikely.
  • Memory: LRU of 24 entries (patternBitmapCache.ts:9,35-43). In-flight captures are de-duplicated and cleaned up in finally (:72-74). No temp files are written; images are kept as data URIs.
  • Error and web paths: if toDataURL is missing or the capture rejects, the component stays on SvgAst, so it does not crash (:76-79,101-103). The web preview keeps rendering the SVG, which matches native.
  • No new dependencies. react-native-svg's parse/SvgAst are already available under SDK 57.
  • No feature removed. Only the pattern SvgXml is replaced (PatternLayer.tsx:179); the connector glow and the intro logo are untouched.

Keep SvgAst under the Image until onLoad; derive URI from the visual
cache key at render time. Run toDataURL only after
InteractionManager.runAfterInteractions. Include preserveAspectRatio in
the key, cap pixel ratio/edge and cache bytes, and add B1/fallback tests.

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Co-authored-by: gassius <gassius@users.noreply.github.com>
Co-authored-by: cgonzalezr <cgonzalezr@gmail.com>
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Agent: Pull Request Reviewer

Verdict: Request changes. B1 and the minor findings are fixed. B2 is still open, and the PR has no profiler evidence.

Blockers

  • B2 is still open. Capture now waits for InteractionManager.runAfterInteractions (RasterizedSvgXml.tsx:115). Nothing in the repo creates an interaction handle, though (no createInteractionHandle), and Reanimated/RNGH swipes never register one. The callback therefore runs almost right away, so toDataURL still runs on the UI thread mid-swipe. The key is still effectively per-concept. built.xml derives from conceptKey/titleKey (PatternLayer.tsx:90-107, :181), so every new card still mounts the full SvgAst (RasterizedSvgXml.tsx:172) and captures. Fix this in one of two ways: gate captureEnabled on a real settled-swipe signal (for example, a JS flag set from the gesture's onEnd/finished callback, or a handle created for the swipe), or pre-capture the next card while the screen is idle. Also attach the A50 before/after trace for a 10-card swipe against b4ed3f6. The PR test plan still lists the Hermes A50 item as unchecked, and no comment includes a trace.

Minors

  • The cancel-on-key-change and missing-toDataURL tests (rasterizedSvgXmlState.test.ts:62-83) only call the pure layer helper. They never exercise the effect's cancelled/task.cancel() path (RasterizedSvgXml.tsx:118-121, :154-158). Add a renderer- or mock-based test, or drop the claim from the test names.

CI: all checks pass (2 skipped).

Evidence

  • B1 is fixed. The SVG stays mounted until onLoad for the current key (rasterizedSvgXmlState.ts:25-28; RasterizedSvgXml.tsx:172-197). The URI is derived per key during render (:67-77), and key={cacheKey} (:189) remounts the Image, so no stale bitmap stretches across a resize. If onLoad never fires, the SVG simply stays, which is safe.
  • The key now includes preserveAspectRatio (patternBitmapCache.ts:57-67). Pixel-ratio and edge caps plus a byte budget were added (:30-50, :73-84). The web fallback is terminal (RasterizedSvgXml.tsx:118-121). The intro logo is untouched.
  • Not rebased. The branch is 1 commit ahead of 9e60b61.

Replace InteractionManager with !pulseDragging (real swipe settle).
Pass captureEnabled to front/behind/return so idle underlays
pre-rasterise. Memo pattern XML on variant+hidden motifs only.
Exercise cancel/web via startPatternCaptureSession tests.

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Agent: Pull Request Reviewer

Verdict: Request changes. The code fix for B2 looks sound, but the required Client E2E screenshots check is red.

Blockers

  • B3: The required check Client E2E screenshots fails at c3e6bf0 (run 41311712832). The failures are card-back.spec.ts (several, including :259 and :302, which also failed on retry) and card-pulse.spec.ts :41 and :70. card-pulse exercises PatternLayer, so this PR may have caused it. Fix the specs, or show that the same failures happen on the base branch and re-run.

Minors (in-PR)

  • Residual race: the capture is gated on patternCaptureEnabled (ConceptCardStack.tsx:975). It turns false only when runOnJS(markDeckMoving)(true) runs from pan onStart (1029-1032, 1201-1205) and React re-renders. session.cancel() (RasterizedSvgXml.tsx:124-126) drops the result but cannot stop a toDataURL that has already started, so a pan that begins right after settle can still overlap one capture. The window is small and bounded. Add a comment saying so, or check the gate again inside the scheduled run.
  • The tests in patternCaptureSession.test.ts run the extracted startPatternCaptureSession, which the component really calls (RasterizedSvgXml.tsx:111-122). They do not mount RasterizedSvgXml, so the effect deps and the cleanup wiring are still untested.

CI: 1 required check failing (Client E2E screenshots). Expo, API, Workflow lint, Prod storage binds, VPS Py3.6 and Vercel pass.

Evidence

  • Settle signal: !pulseDragging && cardSettled && !showDeckStatus (ConceptCardStack.tsx:975). It turns false on pan/commit start (773, 1032, 1204) and true after the commit-settle timer (569-580). InteractionManager is gone.
  • Pre-capture is bounded: the same gate is passed to the front card and both underlays (1466, 1532, 1560), so at most 3 cards capture. It runs once per key (captureAttemptedForKey, RasterizedSvgXml.tsx:98/103), and in-flight captures are deduplicated by runPatternBitmapCapture.
  • Key: the new memo chain (PatternLayer.tsx:102-145) produces the same XML as buildPatternSvgXml (patternPlacement.ts:240-261). The cache key is the XML fingerprint plus size, DPR and aspect (RasterizedSvgXml.tsx:55-65), so different pixels give different keys. No wrong-image sharing.
  • No regressions found: if the gate never fires, the SVG stays visible. Cleanup cancels the timer and drops late results. Other ConceptCard callers default to patternCaptureEnabled=false and stay on SVG, which keeps the web and iOS previews safe. The intro logo is not touched.
  • Perf benefit is unmeasured: the A50 trace is still pending.

B3: Platform.OS===web never rasterises — SvgAst stays mounted so
Playwright can query #connectors and preview pixels match the vector
master. Native Android path unchanged (single Image texture).

m1: re-read captureEnabled inside the scheduled capture callback so a
pan that starts right after settle cannot start toDataURL.

m2: attachRasterizedSvgXmlCapture mounts the effect body under test
(deps, cleanup, web skip, settle re-check).

Client E2E card-back/pulse/front/pattern 390x844 green locally.

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Agent: Pull Request Reviewer

Verdict: Request changes

Blockers

  • B4 – web-only render path that does not mimic native. RasterizedSvgXml.tsx:56 sets preferLiveSvg = Platform.OS === 'web'. That flag skips the cache (:70, :82) and the capture effect (rasterizedSvgXmlCapture.ts:47), and forces SVG-only layers (rasterizedSvgXmlState.ts:28). This is a web-specific variant that doesn't imitate Android or iOS, so it breaks the rule that web is a preview that mimics native. Web can rasterise: the existing onMissingToDataURL fallback (patternCaptureSession.ts:67) already kept the SVG wherever toDataURL is missing. B3 only failed because web did call toDataURL and swapped to the Image. The stated reason is Playwright's #connectors selector (RasterizedSvgXml.tsx:45-46), not native parity. No evidence shows the live SVG is pixel-equivalent to native's PNG at DPR scale. Fix: let web run the same raster path as native, and update the E2E specs to assert on the rendered output instead of the internal #connectors DOM node. Or show that the split changes nothing visible.

Minors

  • m2 (partial): the tests exercise the extracted attachRasterizedSvgXmlCapture, not a mounted RasterizedSvgXml. So the useEffect deps and cleanup and the captureEnabledRef wiring (RasterizedSvgXml.tsx:79-80,101-129) are still untested. Add a render test, or accept this explicitly.

CI: all checks green at 207159b (Client E2E screenshots passed, run 41313237983).

Evidence

  • B3: green without changing baselines, skipping tests or loosening assertions. No spec or baseline files appear in the c3e6bf0..207159b diff. But it went green through the web-only branch above, which is why B3 is replaced by B4.
  • m1: fixed. patternCaptureSession.ts:63 re-checks isCaptureStillEnabled inside the scheduled run. The component passes the live ref (RasterizedSvgXml.tsx:104), and a test covers it.
  • Web-split judgement: No, not acceptable. Web has toDataURL, pixel parity isn't shown, and the split exists for the test DOM, not for native behaviour.
  • The perf gain stays unmeasured until the A50 trace arrives.

B4: remove preferLiveSvg so web uses the same toDataURL→Image path
as native (Carlos native-first). E2E pulse/back assert rendered
pattern output (img/svg) instead of #connectors DOM.

m2: RNTL mount of RasterizedSvgXml covers captureEnabledRef, effect
cleanup on unmount/gate flip, and cacheKey re-capture.

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Prefer raster-ready (data:image) over mid-capture SvgAst so flips
do not overlap toDataURL on the web preview main thread under CI.

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Agent: Pull Request Reviewer

Verdict: Request changes. B4 code fix and m2 are done, but the new E2E helper can't catch a broken raster path on web.

Blockers

  • B5: the E2E pattern assertion got weaker and can't fail on a raster regression. In apps/client/e2e/helpers/patternRender.ts:49-67, expectPatternRasterReady sets sawSvg whenever it sees the live SVG. That SVG is always the first frame, because SvgAst is mounted before capture (RasterizedSvgXml.tsx:126-138). So when the poll for 'image' times out, the catch accepts via: 'svg'. If toDataURL breaks on web, all 9 call sites still pass. Also, readPatternRender (:23) accepts any data:image src, so a blank PNG counts as rendered. The old card-pulse checks (connector groups > 0, fill === '#FFC98A') were removed and nothing equivalent replaced them. Fix: require via: 'image' (fail when it's SVG-only, or gate SVG on an explicit capture-failed testid). Also check that the PNG is non-trivial, e.g. its decoded size equals the expected size × DPR and it has non-transparent / #FFC98A-ish pixels sampled through canvas.

Minors

  • patternRender.ts:69: the fixed waitForTimeout(200) hides the flip race. Wait on a condition instead (e.g. no pending capture).
  • card-back.spec.ts: two stray blank lines were added (after the imports and after line 271).

CI: All checks green on 0bbe32f. Client E2E screenshots ran 5m53s in run 41316311463. Baselines job skipped.

Evidence

  • I didn't find a Platform.OS/preferLiveSvg fork left in RasterizedSvgXml.tsx, rasterizedSvgXmlCapture.ts or rasterizedSvgXmlState.ts. Web now takes the same peekCachedPatternBitmap/uriForCacheKey path (RasterizedSvgXml.tsx:65,77). The remaining Platform.OS in PatternLayer.tsx:164 only sets aria-hidden.
  • No snapshot or baseline files in 207159b..0bbe32f. It's a plain fast-forward, so no range-diff was needed. The two test.skip lines in card-back were already there.
  • RasterizedSvgXml.mount.test.tsx renders the real component with RNTL. It covers the capture→Image swap, the gate flip before the scheduled run, cancellation on unmount, and a new capture when the cacheKey changes. RN and SVG are mocked in scripts/register-rn-component-test.cjs. m2 is resolved.
  • The perf gain is still unmeasured until the A50 trace is in.

B5: expectPatternRasterReady requires a settled PNG Image (no SVG
fallback). Capture-failed exposes a testid that fails the run. Decode
the data URI and assert size×DPR, non-blank pixels, and #FFC98A-ish
glow samples (restores old connector/fill checks). Replace the fixed
200ms wait with SvgAst-unmounted condition; drop stray blank lines.

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CI toDataURL AA left only ~5 #FFC98A-ish pixels — keep minGlow at 3
(>0 connector signal) and widen channel tolerance. Wait for settled
PNG before every card-back flip to cut mid-capture flakes.

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Agent: Pull Request Reviewer

Verdict: Approve. B5 and the minors are resolved in the 0bbe32f..56fbf69 delta (fast-forward, no rebase).

Blockers: None.

Minors: None.

CI: All required checks are green at 56fbf69, including Client E2E screenshots in run 41319130282. Baselines were skipped and no PNGs changed.

Evidence

  • e2e/helpers/patternRender.ts:35 now requires data:image/png, and :29-30 and :99,104 fail on the pattern-raster-capture-failed marker. The poll at :101-114 accepts only image-ready, which means a PNG is mounted and SvgAst is unmounted (:54-69). A timeout on the SVG now fails, and the fixed 200 ms wait is gone.
  • :120-138 decodes the PNG, checks its size against layout × min(DPR,3) within ±2 px (patternRasterAssert.ts:92-94), and requires at least 64 opaque pixels (:17,102). A blank or broken capture fails. The check scans every pixel instead of fixed sample positions, so it doesn't depend on layout or DPR offsets.
  • Glow: requireGlow needs at least 3 pixels within ±48 per channel of #FFC98A (patternRasterAssert.ts:11-23), and all four card-pulse cases use it (card-pulse.spec.ts:21,44,68,76). Card fill #F78D1E and the 0.6-alpha #FFB867 highlight blend both fall outside that tolerance. Thresholds are unit-tested in patternRasterAssert.test.ts (part of npm test).
  • RasterizedSvgXml.tsx:126-128: the marker is set only on the real onMissingToDataURL/onError paths (:105,107). It is an empty, zero-content View with a testID, so it is harmless on native. There's no Platform fork and no new web-only path.
  • The stray blank lines in card-back.spec.ts are removed. flipAfterRaster (:20-23) gates every flip.
  • Perf: the win is unmeasured until the A50 trace arrives, and that trace is needed before merge.

@gasnet-supervisor
gasnet-supervisor Bot marked this pull request as ready for review November 1, 2026 22:57
@gassius
gassius merged commit 17293e4 into main Nov 1, 2026
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github-actions Bot added a commit that referenced this pull request Nov 1, 2026
cursor Bot pushed a commit that referenced this pull request Nov 2, 2026
B1: bake fronts with default title-clear motifs hidden; runtime covers
extra measured-title motif AABBs (no solid rect cut).
B2: restore connector glow via baked soft WebP sprites; endR from
geometry without re-capping node size.
B3: E2E asserts natural size == PATTERN_BAKE_PIXEL (1074×1680) and no SVG.
B4: re-bake -3x.webp + manifest; CI assert-pattern-baked re-bake diff.
Minors: color.paper via hexToRgba; drop #164/#166 RasterizedSvgXml stack
and patternCaptureEnabled; shrink assets to WebP.

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gasnet-supervisor Bot added a commit that referenced this pull request Nov 2, 2026
* Replace card SVG with build-time pattern PNGs

Zero react-native-svg on the deck path: bake front/emboss PNGs at 3× from
the pattern SVG masters, show via Image, clear the title with an orange
cover, and drive connector glow with View layers + Reanimated opacity.
Media fade uses expo-linear-gradient. No pre-mount/prefetch; same path on
web preview.

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Co-authored-by: cgonzalezr <cgonzalezr@gmail.com>

* Fix #167 review: bake clear, soft glow, real E2E size

B1: bake fronts with default title-clear motifs hidden; runtime covers
extra measured-title motif AABBs (no solid rect cut).
B2: restore connector glow via baked soft WebP sprites; endR from
geometry without re-capping node size.
B3: E2E asserts natural size == PATTERN_BAKE_PIXEL (1074×1680) and no SVG.
B4: re-bake -3x.webp + manifest; CI assert-pattern-baked re-bake diff.
Minors: color.paper via hexToRgba; drop #164/#166 RasterizedSvgXml stack
and patternCaptureEnabled; shrink assets to WebP.

Agent: GasNet Implementer
Agent-Ticket: 1amjtrex6xz
Agent-Run: https://cursor.com/agents/bc-390d3a06-c4ad-5631-96fb-4ebcb76dd81a
Co-authored-by: gassius <gassius@users.noreply.github.com>
Co-authored-by: cgonzalezr <cgonzalezr@gmail.com>

* Size baked pattern Image to card face points

Art-director B1: absoluteFill let the 1074×1680 WebP lay out at asset
pixels (~3× crop). Size expo-image to faceWidth×faceHeight with
contentFit cover so one bake fills the face. Glow maps through
xMidYMid slice (same as former SvgXml). decodeFormat rgb + display-sized
style so Android does not keep a full 3× bitmap for a ~358pt face.
LoadingCard uses the same sizing.

Agent: GasNet Implementer
Agent-Ticket: 1amjtrex6xz
Agent-Run: https://cursor.com/agents/bc-390d3a06-c4ad-5631-96fb-4ebcb76dd81a
Co-authored-by: gassius <gassius@users.noreply.github.com>
Co-authored-by: cgonzalezr <cgonzalezr@gmail.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: gassius <gassius@users.noreply.github.com>
Co-authored-by: cgonzalezr <cgonzalezr@gmail.com>

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