pub struct MouseEvent {
pub position: Option<(f32, f32)>,
pub state: MouseState,
}Expand description
§Mouse Event
MouseEvent is triggered whenever the MouseState changes.
position: The mouse position at the time of the event.
A component receivesSome(position)only if the event occurred over it;
otherwise, it will beNone.
Fields§
§position: Option<(f32, f32)>§state: MouseStateTrait Implementations§
Source§impl Clone for MouseEvent
impl Clone for MouseEvent
Source§fn clone(&self) -> MouseEvent
fn clone(&self) -> MouseEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MouseEvent
impl Debug for MouseEvent
Source§impl Event for MouseEvent
impl Event for MouseEvent
Source§impl PartialEq for MouseEvent
impl PartialEq for MouseEvent
impl Copy for MouseEvent
impl StructuralPartialEq for MouseEvent
Auto Trait Implementations§
impl Freeze for MouseEvent
impl RefUnwindSafe for MouseEvent
impl Send for MouseEvent
impl Sync for MouseEvent
impl Unpin for MouseEvent
impl UnwindSafe for MouseEvent
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