| miniPXI: Development and validation of an eleven-item measure of the player experience inventory A Haider, C Harteveld, D Johnson, MV Birk, RL Mandryk, M Seif El-Nasr, ... Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-26, 2022 | 62 | 2022 |
| The player experience inventory bench: Providing games user researchers actionable insight into player experiences A Haider, K Gerling, V Vanden Abeele Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 19 | 2020 |
| Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development A Haider, G Wallner, K Gerling, VV Abeele CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on …, 2023 | 6 | 2023 |
| An Investigation of the Test-Retest Reliability of the miniPXI A Haider, G Wallner, K Gerling, V Vanden Abeele Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-24, 2024 | 3 | 2024 |
| Keyword and form based semantic search tools and their usability A Haider, A Raza Eighth International Conference on Digital Information Management (ICDIM …, 2013 | 2 | 2013 |
| GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research A Haider, Q Gao, K Gerling, VV Abeele CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on …, 2023 | 1 | 2023 |
| Assisting Games User Researchers in the Disentanglement of Player Experience Evaluations A Haider, V Vanden Abeele, K Gerling | | 2024 |
| Elevating Game User Research with a Guided Interface for Data Analysis A Haider, T Romanus, R Tang, K Gerling, VV Abeele Proceedings of the 19th International Conference on the Foundations of …, 2024 | | 2024 |