| A recipe for meaningful gamification S Nicholson Gamification in education and business, 1-20, 2014 | 2507 | 2014 |
| Peeking behind the locked door: A survey of escape room facilities S Nicholson White Paper available at http://scottnicholson.com/pubs/erfacwhite.pdf, 2015 | 779 | 2015 |
| Creating engaging escape rooms for the classroom S Nicholson Childhood Education 94 (1), 44-49, 2018 | 407 | 2018 |
| Participatory networks: the library as conversation RD Lankes, J Silverstein, S Nicholson Information technology and libraries 26 (4), 17-33, 2007 | 279 | 2007 |
| Organizational cultures of libraries as a strategic resource ML Kaarst-Brown, S Nicholson, GM Von Dran, JM Stanton | 225 | 2004 |
| Socialization in the “virtual hallway”: instant messaging in the asynchronous web-based distance education classroom S Nicholson The Internet and Higher Education 5 (4), 363-372, 2002 | 181 | 2002 |
| Strategies for meaningful gamification: Concepts behind transformative play and participatory museums S Nicholson Meaningful play 1999, 1-16, 2012 | 167 | 2012 |
| A conceptual framework for the holistic measurement and cumulative evaluation of library services S Nicholson Journal of documentation 60 (2), 164-182, 2004 | 163 | 2004 |
| The basis for bibliomining: Frameworks for bringing together usage-based data mining and bibliometrics through data warehousing in digital library services S Nicholson Information processing & management 42 (3), 785-804, 2006 | 144 | 2006 |
| The State of Escape: Escape Room Design and Facilities S Nicholson Meaningful Play 2016, 2016 | 126 | 2016 |
| Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries S Nicholson Library Quarterly 83 (4), 341-361, 2013 | 121 | 2013 |
| The bibliomining process: Data warehousing and data mining for library decision making S Nicholson Information technology and libraries 22 (4), 146-151, 2003 | 119 | 2003 |
| The current state of digital reference: Validation of a general digital reference model through a survey of digital reference services J Pomerantz, S Nicholson, Y Belanger, RD Lankes Information Processing & Management 40 (2), 347-363, 2004 | 117 | 2004 |
| Completing the experience: Debriefing in experiential educational games S Nicholson Proceedings of the 3rd international conference on society and information …, 2012 | 99 | 2012 |
| Ask Why: Creating a Better Player Experience Through Environmental Storytelling and Consistency in Escape Room Design S Nicholson Meaningful Play 2016, 2016 | 92 | 2016 |
| Exploring Gamification Techniques for Classroom Management S Nicholson Games+Learning+Society 9.0, 2013 | 92 | 2013 |
| Peeking behind the locked door: A survey of escape room facilities [White paper] S Nicholson Scott Nicholson website. http://scottnicholson. com/pubs/erfacwhite. pdf …, 2015 | 90 | 2015 |
| Peeking behind the locked door: A survey of escape room facilities. 2015 S Nicholson White Paper. Available online: http://scottnicholson. com (accessed on 15 …, 2015 | 87 | 2015 |
| Everyone plays at the library: Creating great gaming experiences for all ages S Nicholson Information Today, 2010 | 84 | 2010 |
| Gaining Strategic Advantage Through Bibliomining: Data Mining for Management Decisions in Corporate, Special, Digital and, Traditional Libraries S Nicholson, J Stanton Organizational data mining: Leveraging enterprise data resources for optimal …, 2004 | 83 | 2004 |