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Scott Nicholson
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Cited by
Year
A recipe for meaningful gamification
S Nicholson
Gamification in education and business, 1-20, 2014
25072014
Peeking behind the locked door: A survey of escape room facilities
S Nicholson
White Paper available at http://scottnicholson.com/pubs/erfacwhite.pdf, 2015
7792015
Creating engaging escape rooms for the classroom
S Nicholson
Childhood Education 94 (1), 44-49, 2018
4072018
Participatory networks: the library as conversation
RD Lankes, J Silverstein, S Nicholson
Information technology and libraries 26 (4), 17-33, 2007
2792007
Organizational cultures of libraries as a strategic resource
ML Kaarst-Brown, S Nicholson, GM Von Dran, JM Stanton
2252004
Socialization in the “virtual hallway”: instant messaging in the asynchronous web-based distance education classroom
S Nicholson
The Internet and Higher Education 5 (4), 363-372, 2002
1812002
Strategies for meaningful gamification: Concepts behind transformative play and participatory museums
S Nicholson
Meaningful play 1999, 1-16, 2012
1672012
A conceptual framework for the holistic measurement and cumulative evaluation of library services
S Nicholson
Journal of documentation 60 (2), 164-182, 2004
1632004
The basis for bibliomining: Frameworks for bringing together usage-based data mining and bibliometrics through data warehousing in digital library services
S Nicholson
Information processing & management 42 (3), 785-804, 2006
1442006
The State of Escape: Escape Room Design and Facilities
S Nicholson
Meaningful Play 2016, 2016
1262016
Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
S Nicholson
Library Quarterly 83 (4), 341-361, 2013
1212013
The bibliomining process: Data warehousing and data mining for library decision making
S Nicholson
Information technology and libraries 22 (4), 146-151, 2003
1192003
The current state of digital reference: Validation of a general digital reference model through a survey of digital reference services
J Pomerantz, S Nicholson, Y Belanger, RD Lankes
Information Processing & Management 40 (2), 347-363, 2004
1172004
Completing the experience: Debriefing in experiential educational games
S Nicholson
Proceedings of the 3rd international conference on society and information …, 2012
992012
Ask Why: Creating a Better Player Experience Through Environmental Storytelling and Consistency in Escape Room Design
S Nicholson
Meaningful Play 2016, 2016
922016
Exploring Gamification Techniques for Classroom Management
S Nicholson
Games+Learning+Society 9.0, 2013
922013
Peeking behind the locked door: A survey of escape room facilities [White paper]
S Nicholson
Scott Nicholson website. http://scottnicholson. com/pubs/erfacwhite. pdf …, 2015
902015
Peeking behind the locked door: A survey of escape room facilities. 2015
S Nicholson
White Paper. Available online: http://scottnicholson. com (accessed on 15 …, 2015
872015
Everyone plays at the library: Creating great gaming experiences for all ages
S Nicholson
Information Today, 2010
842010
Gaining Strategic Advantage Through Bibliomining: Data Mining for Management Decisions in Corporate, Special, Digital and, Traditional Libraries
S Nicholson, J Stanton
Organizational data mining: Leveraging enterprise data resources for optimal …, 2004
832004
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Articles 1–20