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Hua Wang
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Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model
JE Chung, N Park, H Wang, J Fulk, M McLaughlin
Computers in human behavior 26 (6), 1674-1684, 2010
7352010
Social connectivity in America: Changes in adult friendship network size from 2002 to 2007
H Wang, B Wellman
American behavioral scientist 53 (8), 1148-1169, 2010
5392010
Avatar creation in virtual worlds: Behaviors and motivations
H Lin, H Wang
Computers in Human Behavior 34, 213-218, 2014
2252014
Serious video game effectiveness
WL Wong, C Shen, L Nocera, E Carriazo, F Tang, S Bugga, H Narayanan, ...
Proceedings of the international conference on Advances in computer …, 2007
2202007
Social network sites and international students’ cross-cultural adaptation
JR Rui, H Wang
Computers in Human Behavior 49, 400-411, 2015
2152015
Multimodality and interactivity: Connecting properties of serious games with educational outcomes
U Ritterfeld, C Shen, H Wang, L Nocera, WL Wong
Cyberpsychology & Behavior 12 (6), 691-697, 2009
1972009
East Los High: Transmedia Edutainment to Promote the Sexual and Reproductive Health of Young Latina/o Americans
H Wang, A Singhal
American journal of public health 106 (6), 1002-1010, 2016
1772016
Understanding online community participation: A technology acceptance perspective
H Wang, JE Chung, N Park, ML McLaughlin, J Fulk
Communication Research 39 (6), 781-801, 2012
1652012
An artificial intelligence chatbot for young people’s sexual and reproductive health in India (SnehAI): instrumental case study
H Wang, S Gupta, A Singhal, P Muttreja, S Singh, P Sharma, A Piterova
Journal of Medical Internet Research 24 (1), e29969, 2022
1282022
Entertainment-education through digital games
H Wang, A Singhal
Serious games, 271-292, 2009
1282009
From television to the film set: Korean drama Daejanggeum drives Chinese, Taiwanese, Japanese and Thai audiences to screen-tourism
S Kim, H Wang
International Communication Gazette 74 (5), 423-442, 2012
1212012
Enjoyment of digital games: What makes them “seriously” fun?
H Wang, C Shen, U Ritterfeld
Serious games, 25-47, 2009
1102009
the Entertainment-Education Strategy
A Singhal, H Wang, EM Rogers
Public communication campaigns, 321, 2012
1072012
Serious games and seriously fun games: Can they be one and the same?
C Shen, H Wang, U Ritterfeld
Serious games, 48-62, 2009
1022009
Coping with eco-anxiety: An interdisciplinary perspective for collective learning and strategic communication
S Wang, H., Safer, D. L., Cosentino, M., Cooper, R., Van Susteren, L., Coren ...
The Journal of Climate Change and Health, 2023
762023
Social ties, communication channels, and personal well-being: A study of the networked lives of colleges students in Singapore
H Wang, V Chua, MA Stefanone
American Behavioral Scientist 59, 1189-1202, 2015
522015
Are older adults networked individuals? Insights from East Yorkers’ network structure, relational autonomy, and digital media use
H Wang, R Zhang, B Wellman
Information, Communication & Society 21 (5), 681-696, 2018
492018
Weaving family connections on and offline: The turn to networked individualism
A Quan-Haase, H Wang, B Wellman, R Zhang
Connecting families?, 59-80, 2018
462018
Wellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults
M Gotsis, H Wang, D Spruijt-Metz, M Jordan-Marsh, TW Valente
JMIR research protocols 2 (1), e2132, 2013
452013
Theorizing entertainment-education: A complementary perspective to the development of entertainment theory
H Wang, A Singhal
422021
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Articles 1–20