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Augusto C E Baffa
Augusto C E Baffa
PUC-Rio, Depto de Informática
Verified email at inf.puc-rio.br - Homepage
Title
Cited by
Cited by
Year
A web platform for interconnecting body sensors and improving health care
P Maia, T Batista, E Cavalcante, A Baffa, FC Delicato, PF Pires, A Zomaya
Procedia Computer Science 40, 135-142, 2014
1042014
A game analytics model to identify player profiles in singleplayer games
LF Bicalho, A Baffa, B Feijó
2019 18th Brazilian Symposium on Computer Games and Digital Entertainment …, 2019
252019
Dealing with the emotions of Non Player Characters
A Baffa, P Sampaio, B Feijó, M Lana
252017
A culture model for non-player characters' behaviors in role-playing games
LF Bicalho, B Feijó, A Baffa
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
172020
An adaptive music generation architecture for games based on the deep learning Transformer model
G Amaral, A Baffa, JP Briot, B Feijó, A Furtado
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022
142022
A fast approach for automatic generation of populated maps with seed and difficulty control
P Sampaio, A Baffa, B Feijó, M Lana
122017
A middleware platform for integrating devices and developing applications in e-health
P Maia, A Baffa, E Cavalcante, FC Delicato, T Batista, PF Pires
2015 XXXIII Brazilian Symposium on Computer Networks and Distributed Systems …, 2015
112015
Uma Plataforma de Middleware para Integração de Dispositivos e Desenvolvimento de Aplicações em e-health
P Maia, A Baffa, E Cavalcante, F Delicato, T Batista, P Pires
Computer Networks and Distributed Systems (SBRC), 2015 Brazilian Symposium …, 2015
92015
" Looks Good To Me;-)": Assessing Sentiment Analysis Tools for Pull Request Discussions
D Coutinho, L Cito, MV Lima, B Arantes, J Alves Pereira, J Arriel, ...
Proceedings of the 28th International Conference on Evaluation and …, 2024
82024
A dynamic difficulty adjustment algorithm with generic player behavior classification unity plugin in single player games
LF Bicalho, A Baffa, B Feijó
Proceedings of the 22nd Brazilian Symposium on Games and Digital …, 2023
82023
Probabilistic planning for multiple stocks of financial markets
AAB Branquinho, CR Lopes, ACE Baffa
2016 IEEE 28th International Conference on Tools with Artificial …, 2016
82016
Modeling POMDPs for generating and simulating stock investment policies
ACE Baffa, AEM Ciarlini
Proceedings of the 2010 ACM Symposium on Applied Computing, 2394-2399, 2010
82010
Adaptive Automated Storytelling based on Audience Response
A Baffa, M Poggi, B Feijó
IFIP International Conference on Entertainment Computing 2015, 45-58, 2015
32015
Planning under the uncertainty of the technical analysis of stock markets
ACE Baffa, AEM Ciarlini
Ibero-American conference on artificial intelligence, 110-119, 2010
32010
Previsão de Séries Temporais Utilizando Redes Neurais Artificiais
A Baffa, RR Goldschimidt, JA Soares, C Ferlin
5 th International Conference on Information Systems and Technology …, 2008
32008
Anemotion model for non-player characters inspired by neurotransmitters
P de Tarso Fernandes, A Baffa, B Feijó
Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 547-562, 2024
12024
An adaptive music generation architecture for games based on the deep learning transformer mode
GAC Santos, A Baffa, JP Briot, B Feijó, AL Furtado
arXiv preprint arXiv:2207.01698, 2022
12022
Storytelling como experiência projetada: Processos de design aplicados na construção de experiências de storytelling
BF Melo, AFP Machado, A Baffa, B Feijó
Blucher Design Proceedings 13, 306-320, 2025
2025
Drive-Based Behavior Modeling for Emotionally Responsive NPCs
LF Bicalho, A Baffa, B Feijó
Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 691-702, 2025
2025
PRemo: A Dataset of Emotions Found on Pull Request Discussions
D Coutinho, JA Pereira, BB Neves, J Correia, C Barbosa, WKG Assunção, ...
Simpósio Brasileiro de Engenharia de Software (SBES), 326-336, 2025
2025
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