| Player behavior and personality modeling for interactive storytelling in games ES De Lima, B Feijó, AL Furtado Entertainment Computing 28, 32-48, 2018 | 57 | 2018 |
| Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning ES de Lima, B Feijó, AL Furtado XVIII Brazilian Symposium on Computer Games and Digital Entertainment …, 2019 | 50 | 2019 |
| Draw Your Own Story: Paper and Pencil Interactive Storytelling ES Lima, B Feijó, S Barbosa, AL Furtado, A Ciarlini, C Pozzer Entertainment Computing 5 (1), 33-41, 2014 | 50 | 2014 |
| Adaptive virtual reality horror games based on machine learning and player modeling ES De Lima, BMC Silva, GT Galam Entertainment Computing 43, 100515, 2022 | 41 | 2022 |
| Virtual cinematography director for interactive storytelling ES Lima, CT Pozzer, MC d'Ornellas, AEM Ciarlini, B Feijó, AL Furtado Proceedings of the International Conference on Advances in Computer …, 2009 | 36 | 2009 |
| Hierarchical generation of dynamic and nondeterministic quests in games E Soares de Lima, B Feijó, AL Furtado Proceedings of the 11th conference on advances in computer entertainment …, 2014 | 35 | 2014 |
| The Personality of Visual Elements: A Framework for the Development of Visual Identity Based on Brand Personality Dimensions B Andrade, R Morais, ES de Lima The International Journal of Visual Design 18 (1), 67-98, 2024 | 31 | 2024 |
| Video-based interactive storytelling using real-time video compositing techniques ES De Lima, B Feijó, AL Furtado Multimedia tools and Applications 77 (2), 2333-2357, 2018 | 30 | 2018 |
| Adaptive storytelling based on personality and preference modeling ES de Lima, B Feijó, AL Furtado Entertainment Computing 34, 100342, 2020 | 28 | 2020 |
| Non-branching interactive comics E Soares de Lima, B Feijó, AL Furtado, S Diniz Junqueira Barbosa, ... International Conference on Advances in Computer Entertainment Technology …, 2013 | 26 | 2013 |
| Automatic video editing for video-based interactive storytelling ES De Lima, B Feijó, AL Furtado, A Ciarlini, C Pozzer 2012 IEEE International Conference on Multimedia and Expo, 806-811, 2012 | 25 | 2012 |
| Storytelling Variants: The Case of Little Red Riding Hood ES de Lima, AL Furtado, B Feijó International Conference on Entertainment Computing, 286-300, 2015 | 24 | 2015 |
| Storytelling variants based on semiotic relations ES de Lima, B Feijó, MA Casanova, AL Furtado Entertainment Computing 17, 31-44, 2016 | 23 | 2016 |
| ChatGeppetto-an AI-powered Storyteller ES De Lima, B Feijó, MA Cassanova, AL Furtado Proceedings of the 22nd Brazilian Symposium on Games and Digital …, 2023 | 22 | 2023 |
| Auditory Hallucination: Audiological Perspective for Horror Games TC Demarque, ES de Lima XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames …, 2013 | 21 | 2013 |
| An AI-powered approach to the semiotic reconstruction of narratives ES de Lima, MME Neggers, B Feijo, MA Casanova, AL Furtado Entertainment Computing 52, 100810, 2025 | 20 | 2025 |
| Managing the plot structure of character-based interactive narratives in games ES de Lima, B Feijó, AL Furtado Entertainment Computing 47, 100590, 2023 | 20 | 2023 |
| Procedural generation of branching quests for games ES de Lima, B Feijó, AL Furtado Entertainment Computing 43, 100491, 2022 | 20 | 2022 |
| Artificial intelligence in human-robot interaction ES De Lima, B Feijó Emotional design in human-robot interaction: Theory, methods and …, 2019 | 16 | 2019 |
| Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players’ Fears Using Machine Learning and Player Modeling ES de Lima, BMC Silva, GT Galam XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames …, 2020 | 15 | 2020 |