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Margarida ROMERO 🤓 #ppai6 #creacube
Margarida ROMERO 🤓 #ppai6 #creacube
#academicmom / Research Professor @IIIACSIC / #CreaCube researcher #5c21 #ppai6
Verified email at iiia.csic.es - Homepage
Title
Cited by
Cited by
Year
Are online learners frustrated with collaborative learning experiences?
N Capdeferro, M Romero
The International Review of Research in Open and Distance Learning 13 (2), 26-44, 2012
5122012
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
M Romero, M Usart, M Ott
Games and Culture 10 (2), 148-177, 2015
4652015
To rubric or not to rubric? The effects of self-assessment on self-regulation, performance and self-efficacy
E Panadero, M Romero
Assessment in Education: Principles, Policy & Practice 21 (2), 133-148, 2014
4282014
Computational thinking development through creative programming in higher education
M Romero, A Lepage, B Lille
International Journal of Educational Technology in Higher Education 14 (1), 42, 2017
3702017
The impact of a rubric and friendship on peer assessment: Effects on construct validity, performance, and perceptions of fairness and comfort
E Panadero, M Romero, JW Strijbos
Studies in Educational Evaluation 39 (4), 195-203, 2013
2612013
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
JN Proulx, M Romero, S Arnab
Simulation & Gaming 48 (1), 81-97, 2017
2292017
Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
2162012
Quality of e-learners’ time and learning performance beyond quantitative time-on-task
M Romero, E Barberà
The International Review of Research in Open and Distance Learning 12 (5 …, 2011
2102011
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
2002012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1932014
Serious Games para el desarrollo de las competencias del siglo XXI
M Romero, OT Gebera
Revista de Educación a Distancia (RED), 2012
1542012
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
1432015
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
1422012
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school
M Chevalier, C Giang, L El-Hamamsy, E Bonnet, V Papaspyros, JP Pellet, ...
Computers & Education 180, 104431, 2022
1122022
Usages créatifs du numérique pour l'apprentissage au XXIe siècle
M Romero, B Lille, A Patiño
PUQ, 2017
1012017
Creativity in Collaborative Learning across the Life Span
M Romero, P Hyvönen, E Barberà
Creative Education 3 (4), 0-0, 2012
992012
A scenario-based approach for designing educational robotics activities for co-creative problem solving
V Komis, M Romero, A Misirli
International conference edurobotics 2016, 158-169, 2016
792016
Teaching pre-service teachers to integrate Serious Games in the primary education curriculum
M Romero, S Barma
International Journal of Serious Games 2 (1), 2015
632015
Competencia digital: para qué, quién, dónde y cómo debe enseñarse
C Monereo
Aula de innovación educativa 181 (4), 2009
602009
Identificación de las dificultades de regulación del tiempo de los estudiantes universitarios en formación a distancia.
M Romero, E Barberà
RED. Revista de Educación a Distancia 38, 2013
582013
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