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Jeffrey Earp
Jeffrey Earp
Istituto per le Tecnologie Didattiche, CNR
Verified email at cnr.it - Homepage
Title
Cited by
Cited by
Year
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
18352016
Gamification and education: A literature review
I Caponetto, J Earp, M Ott
European conference on games based learning 1 (1), 50-57, 2014
11302014
Reviewing computational thinking in compulsory education: State of play and practices from computing education
S Bocconi, A Chioccariello, P Kampylis, V Dagienė, P Wastiau, ...
Publications Office of the European Union, 2022
2872022
The Nordic approach to introducing Computational Thinking and programming in compulsory education
S Bocconi, A Chioccariello, J Earp
2492018
Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
2162012
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
1422012
Educational games as a motivational tool: Considerations on their potential and limitations
M Passarelli, FM Dagnino, J Earp, F Manganello, D Persico, F Pozzi, ...
SciTePress 1, 330-337, 2019
612019
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
572014
Game making for learning: A systematic review of the research literature
J Earp
ICERI2015 Proceedings, 6426-6435, 2015
542015
Supporting and representing Learning Design with digital tools: in between guidance and flexibility
F Pozzi, JI Asensio-Perez, A Ceregini, FM Dagnino, Y Dimitriadis, J Earp
Technology, Pedagogy and Education 29 (1), 109-128, 2020
522020
Meeting players where they are: Digital games and learning ecologies
D Persico, M Passarelli, F Pozzi, J Earp, FM Dagnino, F Manganello
British Journal of Educational Technology 50 (4), 1687-1712, 2019
502019
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella
Computers & Education 55 (2), 476-488, 2010
502010
DigCompEdu. Il quadro di riferimento europeo sulle competenze digitali dei docenti e dei formatori
S Bocconi, J Earp, S Panesi
462018
Integrating computational thinking into primary and lower secondary education
P Kampylis, V Dagienė, S Bocconi, A Chioccariello, K Engelhardt, ...
Educational Technology & Society 26 (2), 99-117, 2023
382023
Supporting human capital development with serious games: An analysis of three experiences
J Earp, M Ott, M Popescu, M Romero, M Usart
Computers in Human Behavior 30, 715-720, 2014
382014
Approaches to collaborative game-making for fostering 21st century skills
S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kiili, E Luts, ...
European Conference on Games Based Learning, 45, 2013
382013
Hot issues in game enhanced learning: the GEL viewpoint
S De Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
372012
Supporting the design of pilot learning activities with the Pedagogical Plan Manager
RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella
IFIP World Computer Congress, TC 3, 37-44, 2008
292008
Serious games in formal education: Discussing some critical aspects
M Popescu, S Arnab, R Berta, J Earp, S de Freitas, M Romero, I Stanescu, ...
Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011
282011
Learning through playing for or against each other
M Romero, M Usart, M Ott, J Earp, S De Freitas, S Arnab
Promoting collaborative learning in digital game based learning 5, 15-28, 2012
262012
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Articles 1–20