| An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ... Computers & Education 94, 178-192, 2016 | 1835 | 2016 |
| Gamification and education: A literature review I Caponetto, J Earp, M Ott European conference on games based learning 1 (1), 50-57, 2014 | 1130 | 2014 |
| Reviewing computational thinking in compulsory education: State of play and practices from computing education S Bocconi, A Chioccariello, P Kampylis, V Dagienė, P Wastiau, ... Publications Office of the European Union, 2022 | 287 | 2022 |
| The Nordic approach to introducing Computational Thinking and programming in compulsory education S Bocconi, A Chioccariello, J Earp | 249 | 2018 |
| Framing the adoption of serious games in formal education S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ... Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012 | 216 | 2012 |
| Learning through playing for or against each other? Promoting collaborative learning in digital game based learning M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab | 142 | 2012 |
| Educational games as a motivational tool: Considerations on their potential and limitations M Passarelli, FM Dagnino, J Earp, F Manganello, D Persico, F Pozzi, ... SciTePress 1, 330-337, 2019 | 61 | 2019 |
| Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ... International conference on serious games, 23-34, 2014 | 57 | 2014 |
| Game making for learning: A systematic review of the research literature J Earp ICERI2015 Proceedings, 6426-6435, 2015 | 54 | 2015 |
| Supporting and representing Learning Design with digital tools: in between guidance and flexibility F Pozzi, JI Asensio-Perez, A Ceregini, FM Dagnino, Y Dimitriadis, J Earp Technology, Pedagogy and Education 29 (1), 109-128, 2020 | 52 | 2020 |
| Meeting players where they are: Digital games and learning ecologies D Persico, M Passarelli, F Pozzi, J Earp, FM Dagnino, F Manganello British Journal of Educational Technology 50 (4), 1687-1712, 2019 | 50 | 2019 |
| Pedagogical plans as communication oriented objects G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella Computers & Education 55 (2), 476-488, 2010 | 50 | 2010 |
| DigCompEdu. Il quadro di riferimento europeo sulle competenze digitali dei docenti e dei formatori S Bocconi, J Earp, S Panesi | 46 | 2018 |
| Integrating computational thinking into primary and lower secondary education P Kampylis, V Dagienė, S Bocconi, A Chioccariello, K Engelhardt, ... Educational Technology & Society 26 (2), 99-117, 2023 | 38 | 2023 |
| Supporting human capital development with serious games: An analysis of three experiences J Earp, M Ott, M Popescu, M Romero, M Usart Computers in Human Behavior 30, 715-720, 2014 | 38 | 2014 |
| Approaches to collaborative game-making for fostering 21st century skills S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kiili, E Luts, ... European Conference on Games Based Learning, 45, 2013 | 38 | 2013 |
| Hot issues in game enhanced learning: the GEL viewpoint S De Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ... Procedia Computer Science 15, 25-31, 2012 | 37 | 2012 |
| Supporting the design of pilot learning activities with the Pedagogical Plan Manager RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella IFIP World Computer Congress, TC 3, 37-44, 2008 | 29 | 2008 |
| Serious games in formal education: Discussing some critical aspects M Popescu, S Arnab, R Berta, J Earp, S de Freitas, M Romero, I Stanescu, ... Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011 | 28 | 2011 |
| Learning through playing for or against each other M Romero, M Usart, M Ott, J Earp, S De Freitas, S Arnab Promoting collaborative learning in digital game based learning 5, 15-28, 2012 | 26 | 2012 |