Use cases
Rive is an engine for interactive graphics. Build games, apps, websites, and vehicle UI with your coding agent and the Rive CLI, by hand in the Rive Editor, or both, and ship them everywhere with Rive’s open-source runtimes.
Build an entire game, app, or in-car experience in Rive.
Add Rive to an existing app, site, or game engine, one component at a time.
Web, iOS, Android, Flutter, React Native, Unity, Unreal, and custom hardware through open-source runtimes.
All use cases
Each page shows examples and how to start building that kind of project with Rive.
Instrument clusters, center displays, companion apps, and UI for custom hardware.
Interactive product UI with every state, data-driven screens, and AI characters.
Case studies
How Spotify, Duolingo, and LinkedIn use Rive in their apps.
Spotify built the Wrapped 2025 motion in Rive, and its engineers drove it with each listener’s data.
Duolingo animated Lily for Video Call in Rive, with a State Machine that reacts in real time.
How to get started
Your agent builds it. You test it in the CLI preview window and keep directing it until it’s right.
Paste it into Claude Code, Codex, Cursor, or any coding agent. The agent installs the Rive CLI for you.
A game, an app screen, a hero section, or an instrument cluster. Your agent writes the Rive file and shows it in the CLI preview window.
Your agent adds the Rive runtime for your platform: web, iOS, Android, Flutter, React Native, Unity, Unreal, or C++.
Push the file to your Rive account and open it in the Rive Editor. Refine layout, motion, and states with professional design and animation tools. Needs a free Rive account.
Tutorials
Video series from the Rive team, from your first artboard to the newest features.
The team explains new features as they ship: the Rive CLI, GPU Canvas, Layouts, and gamepad input.
FAQ
Common questions from people new to Rive.
An engine for interactive graphics: a file format that agents and designers author, an editor for designing by hand, and open-source runtimes that play it on every platform.
Yes. Teams build whole games, apps, and in-car experiences in Rive. You can also add Rive to a product you already have, one component at a time.
Web, iOS, macOS, Android, Flutter, React, and React Native, plus Unity, Unreal, and C++. The runtimes are open source under the MIT license.
Yes. Point your coding agent at your Figma file and it rebuilds your designs in Rive as working UI, with reusable Components, Data Binding, and animated transitions. See Figma to Rive for the full workflow.
You can build and preview without one. Sign in to publish or export a file, open it in the Rive Editor, or go past the free usage limits.
Read the case studies on the Rive blog, and browse files the community shares on the Rive Marketplace.
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