To Whom It May Concern,
To Whom It May Concern,
Although this message will likely go unread or ignored, I feel compelled to speak on behalf of a large portion of your player base that is clearly becoming frustrated and exhausted with the current state of ARC Raiders.
I have been a lifelong gamer. Video games have always been an escape, an experience, and something that brought genuine excitement into my life. When friends first recommended ARC Raiders to me, I was intrigued. At the time, I only owned a PlayStation 4, despite also having a capable gaming PC. However, because I genuinely believed in what your game appeared to offer, I went out of my way to purchase a PlayStation 5 specifically to experience ARC Raiders on console.
The first time I loaded into Speranza, I was blown away.
The atmosphere, the visuals, the sound design, the sense of discovery — it felt like stepping into an entirely new world. Exploring with friends, completing quests, gathering resources, collecting fruit, fighting ARC units, or simply walking through the environment admiring the beauty of the game created an experience that felt rare in modern gaming. It was immersive, refreshing, and genuinely enjoyable.
Yes, we all understood that PvP existed. Initially, it added tension and unpredictability in moderation. That balance is now completely gone.
After several months, the game has devolved into a miserable experience dominated almost entirely by toxic PvP behavior, camping, and players exploiting every opportunity to ruin the experience for others. Casual players can no longer enter a session and simply enjoy the game. Every extraction point becomes an ambush. Every encounter becomes paranoia. Every moment of progress feels temporary because someone is inevitably waiting to shoot players in the back moments before extraction.
That is not tension. That is not excitement. That is not fun.
Many of us work 60–70 hours a week. We have children, families, responsibilities, and limited free time. We log into games to decompress and enjoy ourselves with friends — not to become targets for people who spend entire matches hiding near exits waiting to punish others for simply trying to play the game.
I have attempted every workaround possible. I disabled cross-platform play. I switched regions. Nothing changes. The problem is embedded into the core experience because there is currently no space for casual players to enjoy the world you created without constant harassment from PvP-focused players.
As a result, you have officially lost me as a player.
I will be uninstalling the game, and I will not return unless meaningful changes are made — specifically the introduction of dedicated non-PvP or casual maps. Many players do not want forced PvP. We never asked for every single moment of gameplay to revolve around it. We simply want the ability to enjoy your world, your quests, your atmosphere, and your gameplay loop without being relentlessly punished for existing.
The solution is not complicated.
Create separate map instances or servers with PvP disabled. Give players a choice. Allow casual players and competitive players to coexist instead of forcing one group to dominate the other. If you implement this change, I genuinely believe you will see a dramatic increase in player retention and daily active users. Right now, however, your current design philosophy is driving players away at a rate that will continue to outpace growth.
You are losing players daily, and many of us are reaching the point where we are no longer willing to tolerate it.
Until PvP is no longer forced into every aspect of the experience, I am done supporting the game. I also intend to voice these concerns publicly within the community because I know for a fact I am not alone in feeling this way.
ARC Raiders has the foundation to become something truly incredible. But right now, that potential is being buried underneath a community environment that rewards toxicity over enjoyment.
Sincerely,
A Former Supporter of ARC Raiders