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WO2025240578A1 - Outil d'entraînement prothétique à réalité augmentée pour personnes amputées - Google Patents

Outil d'entraînement prothétique à réalité augmentée pour personnes amputées

Info

Publication number
WO2025240578A1
WO2025240578A1 PCT/US2025/029298 US2025029298W WO2025240578A1 WO 2025240578 A1 WO2025240578 A1 WO 2025240578A1 US 2025029298 W US2025029298 W US 2025029298W WO 2025240578 A1 WO2025240578 A1 WO 2025240578A1
Authority
WO
WIPO (PCT)
Prior art keywords
augmented reality
residual limb
individual
sleeve
control processor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
PCT/US2025/029298
Other languages
English (en)
Inventor
Elissa Hope CIMINO
Benjamin Paul BROYLES
Aidan Matthew SCOTT-VAN DEUSEN
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of WO2025240578A1 publication Critical patent/WO2025240578A1/fr
Pending legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Measuring devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/25Bioelectric electrodes therefor
    • A61B5/279Bioelectric electrodes therefor specially adapted for particular uses
    • A61B5/296Bioelectric electrodes therefor specially adapted for particular uses for electromyography [EMG]
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61FFILTERS IMPLANTABLE INTO BLOOD VESSELS; PROSTHESES; DEVICES PROVIDING PATENCY TO, OR PREVENTING COLLAPSING OF, TUBULAR STRUCTURES OF THE BODY, e.g. STENTS; ORTHOPAEDIC, NURSING OR CONTRACEPTIVE DEVICES; FOMENTATION; TREATMENT OR PROTECTION OF EYES OR EARS; BANDAGES, DRESSINGS OR ABSORBENT PADS; FIRST-AID KITS
    • A61F2/00Filters implantable into blood vessels; Prostheses, i.e. artificial substitutes or replacements for parts of the body; Appliances for connecting them with the body; Devices providing patency to, or preventing collapsing of, tubular structures of the body, e.g. stents
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays

Definitions

  • the technical field of this disclosure encompasses apparatus, system and methods for training and rehabilitation of amputees vis-a-vis the acclimation to, and use of, prosthetic limbs.
  • a system for training an individual in the use of a prosthetic limb.
  • the system comprises...a sleeve positionable on a residual limb of the individual, the sleeve including at least one sensorthat receives signals representative of activation of at Least one muscle within the residual Limb, the sleeve further including at least one haptic feedback transducer...an augmented reality headset with at least one of visual image presentation and audio presentation...a control processor coupled in communication with the sleeve and the headset...the control processor receiving at least one signal from the at Least one sensor in the sleeve representing activity of muscles within the residual Limb...the control processor further generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic limb positioned on the residual limb of the individual...the control processor further generating signals to at least one of the at Least one haptic feedback transducer in the sleeve and the
  • the system further comprises that the at least one sensor is an electromyography sensor.
  • the system further comprises that the at least one haptic feedback transducer generates, in response to receiving signals from the control processor, at Least one of a vibratory output, an audible output.
  • the sleeve of the system comprises...a rectangular structure, including at least one layer of material, and having a nominal inner surface and a nominal outer surface...the at least one sensor disposed on the nominal inner surface of the rectangular structure such that when the rectangular structure is wrapped around the residual Limb of the individual, the at least one sensor is juxtaposed to and in physical contact with, a skin surface of the residual limb...a closure mechanism coupled to the rectangular structure, such that when the rectangular structure is wrapped around the residual limb of the individual, the closure mechanism releasably secures the rectangular structure to the residual Limb.
  • the closure mechanism of the system comprises complementary hook-and-loop fastener components affixed to the nominal inner and outer surfaces of the rectangular structure at opposite ends thereof.
  • the control processor of the system comprises...at least one pre-amplifier coupled to, and receiving signals from, the at least one sensor...at least one operational amplifier coupled to, and receiving signals from, the at least one pre-amplifier...an analog-to-digital converter (ADC) coupled to, and receiving signals from, the at Least one operational amplifier...and a central processing unit.
  • ADC analog-to-digital converter
  • control processor of the system further comprises...an array of darlington bipolar transistors coupled in communication between the central processing unit and the at Least one haptic feedback transducer.
  • An embodiment of the invention comprises a method fortraining an individual in the use of a prosthetic Limb.
  • the method comprises the steps of...positioning a sleeve positionable on a residual Limb of the individual, the sleeve including at least one sensorthat receives signals representative of activation of at least one muscle within the residual Limb, the sleeve further including at Least one haptic feedback transducer...providing an augmented reality headset...providing a control processor coupled in communication with the sleeve and the headset...the control processor receiving at least one signal from the at least one sensor in the sleeve representing activity of muscles within the residual limb...the control processor further generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic limb positioned on the residual limb of the individual...the control processor further generating signals to at least one of the at least one haptic feedback transducer in the sleeve and the augmented reality
  • the at Least one sensor is an electromyography sensor.
  • the at Least one haptic feedback transducer generates, in response to receiving signals from the control processor, at least one of a vibratory output, an audible output.
  • the sleeve comprises...a rectangular structure, including at least one layer of material, and having a nominal inner surface and a nominal outer surface...the at least one sensor disposed on the nominal inner surface of the rectangular structure such that when the rectangular structure is wrapped around the residual limb of the individual, the at least one sensor is juxtaposed to and in physical contact with, a skin surface of the residual limb...a closure mechanism coupled to the rectangular structure, such that when the rectangular structure is wrapped around the residual limb of the individual, the closure mechanism releasably secures the rectangular structure to the residual Limb.
  • the closure mechanism comprises complementary hook-and-loop fastener components affixed to the nominal inner and outer surfaces of the rectangular structure at opposite ends thereof.
  • control processor comprises...at least one pre-amplifier coupled to, and receiving signals from, the at least one sensor...at least one operational amplifier coupled to, and receiving signals from, the at Least one preamplifier...an analog-to-digital converter (ADC) coupled to, and receiving signals from, the at Least one operational amplifier...and a central processing unit.
  • ADC analog-to-digital converter
  • control processor further comprises...an array of darlington bipolar transistors coupled in communication between the central processing unit and the at Least one haptic feedback transducer.
  • An embodiment of the invention further comprises a further method for training an individual in the use of a prosthetic limb, comprising the steps of...providing a sleeve positionable on a residual Limb of the individual, the sleeve including at Least one sensor that receives signals representative of activation of at Least one muscle within the residual limb, the sleeve further including at least one haptic feedback transducer...fitting the sleeve to the residual Limb of the individual to ensure effective transmission of information from a skin surface of the residual Limb of the individual to the at least one sensor...fitting an augmented reality headset to the individual...coupling the at least one sensor, the at least one haptic feedback transducer and the augmented reality headset in communication with a control processor...generating signals with the control processor corresponding to an augmented reality image...displaying the augmented reality image in the augmented reality headset, wherein the augmented reality image includes an image of a virtual prosthesis positioned at the end of an image of the residual Limb...causing the
  • the step of providing at least one feedback stimulus to the individual further comprises generating a signal by the control processor and transmitting same to the at least one haptic feedback transducer.
  • the at Least one haptic feedback transducer produces, in response to the signal generated by the control processor, at least one of a vibratory output, an audible output.
  • the method further comprises the step of generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic limb positioned on the residual Limb of the individual, the method further comprises varying a characteristic of the at least one feedback stimulus depending upon a type of action being attempted by the individual.
  • the method further comprises the step of generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic limb positioned on the residual Limb of the individual
  • the method further comprises the step of processing signals received from the at least one sensor, employing impedance control, using a mass-spring-damper analogy, to emulate joint behavior to determine a degree of bending of a joint to produce an augmented reality image of a virtual prosthetic movement in response to the attempted activation of muscles within the residual limb of the individual.
  • Fig. 1 is a partially schematic illustration of the components comprising the system of the present invention.
  • Fig. 2 is an enlarged, inner-facing side plan view of the sensory input/output sleeve illustrated in Fig. 1.
  • FIG. 3 is a schematic illustration of the control circuitry of the EMG sensors according to an embodiment of the invention.
  • Fig. 4 is a schematic illustration of the haptic feedback circuitry according to an embodiment of the invention.
  • Fig. 5 is a flo chart of a method accordingto an embodiment of the invention.
  • Fig. 6 illustrates a representative scenario of a patient operating the system of the present invention, and in particular demonstrating a representative image presented to the patient.
  • Fig. 7 is a flow chart illustrating the conceptual basis of the signal processing performed on signals received from sensors in the sleeve.
  • Fig. 8 illustrates the conceptual mechanical underpinnings behind the relationship between the movements of a Limb, signals produced by sensors on the limb, and the conversion of same into signals informing the creation of a virtual image of a prosthesis.
  • Fig. 9 illustrates a fundamental equation applicable to the principles embodied in Fig. 8.
  • noun, term, or phrase is intended to be further characterized, specified, or narrowed in some way, then such noun, term, or phrase will expressly include additional adjectives, descriptive terms, or other modifiers in accordance with the normal precepts of English grammar. Absent the use of such adjectives, descriptive terms, or modifiers, it is the intent that such nouns, terms, or phrases be given their plain, and ordinary English meaning to those skilled in the applicable arts as set forth above.
  • Implementation of the present invention may require the use of several computer architectures, programming protocols, languages, databases and steps.
  • Essential components would include a server to host the application, allowing web-based access, and a database to manage the citations and claims data.
  • the user interface would be graphical, designed for seamless user interaction, with client-side scripting in languages like JavaScript to manage dynamic elements such as the 'Convert to Positive' or 'Finalize Report' functions.
  • Electromyography is a technique for evaluating and recording the electrical activity produced by skeletal muscles. EMG is performed using an instrument called an electro myograph to produce a record called an electromyogram. An electromyograph detects the electric potential generated by muscle cells when these cells are electrically or neurologically activated. The signals can be analyzed to detect abnormalities, activation level, or recruitment order, or to analyze the biomechanics of human or animal movement. Needle EMG is an electrodiagnostic medicine technique commonly used by neurologists. Surface EMG (the approach employed in the instant invention), is a non-medical procedure used to assess muscle activation by several professionals, including physiotherapists, kinesiologists and biomedical engineers. In computer science, EMG is also used as middleware in gesture recognition towards allowing the input of physical action to a computer as a form of human-computer interaction.
  • the invention comprises system 10, which, in turn, comprises a “Virtual Reality” or “Augmented Reality” (hereinafter “AR”) headset 12, a sleeve 14 having embedded on an inner surface thereof (when in place on a wearer’s limb (not shown)) a plurality of electromyography (EMG) sensors 16, and a control processor 18.
  • AR Virtual Reality
  • EMG electromyography
  • sensors 16 are coupled in electrical communication (indicated by arrow A) with control processor 18 via a plurality of hardwire electrical connections 20.
  • headset 12 may be electronically coupled in one-way communication (indicated by arrow B) with control processor 18 via hardwire electrical connection 22.
  • Sleeve 14 comprises body 28, which, in a preferred embodiment is fabricated from two or more Layers of silicone and/or polyurethane (materials commonly used in prosthetic Liners), although any material or combination of materials appropriate for extended periods of direct contact with a patient’s skin, particularly areas which may be sensitized to direct contact, may be employed.
  • body 28 in a preferred embodiment is fabricated from two or more Layers of silicone and/or polyurethane (materials commonly used in prosthetic Liners), although any material or combination of materials appropriate for extended periods of direct contact with a patient’s skin, particularly areas which may be sensitized to direct contact, may be employed.
  • headset 12 may be an off-the-shelf component, e.g., the Meta Quest 3 sold by Meta Corporation, model number S3A.
  • EMG sensors 16 may be off-the-shelf components, e.g., the product sold commercially as “EMG amplifier with Flying Wires,” sold by Biometrics, Ltd., with product code SX230FW.
  • EMG amplifier with Flying Wires sold by Biometrics, Ltd.
  • product code SX230FW product code
  • either or both of these components may be substituted for by similar commercially available or purpose-build components having similar performance characteristics, without departing from the scope of the invention.
  • hardwire connections are employed to convey signals between control processor 18, and headset 12 and sleeve 14, respectively, in an alternative embodiment of the invention, communications between control processor 18, and headset 12 and sleeve 14 may be carried out wirelessly, e.g., via known Bluetooth technology.
  • a controller from the headset e.g., the Meta Quest 3 headset controller, not shown, but a known component having known functionalities
  • the headset controller is used to track gross movements of the patient’s residual Limb, such that upon generation of the augmented/virtual image by control processor 18, the headset controller causes the virtual limb to move in concert with the headset controller, to provide the illusion that the virtual prosthesis is attached to the residual Limb.
  • inertial measurement units may be embedded within sleeve 14 to provide the same information to the system as the headset controller.
  • Fig. 1 In the embodiment shown in Fig. 1 , for simplicity, only three EMG sensors 16 are illustrated. In alternative embodiments (discussed below), as few as two sensors 16 may be employed, or as many as desired or necessary to meet the requirements of a particular implementation. For example, in an embodiment of the invention (e.g., Fig. 2), eight (8) or more sensors 16 may be employed, with each sensor being suitably positioned and tuned, to detect, receive and transmit information relating to a selected muscle group, such that, for example, eight sensors 16 will detect, receive and transmit signals for eight separate muscle groups or portions of muscle groups. In an embodiment of the invention, sensors 16 are situated on sleeve 14 so as to acquire signals from the quadriceps and hamstring muscles, though in alternative embodiments, other muscles/muscle groups may be implicated.
  • sensors 16 are situated on sleeve 14 so as to acquire signals from the quadriceps and hamstring muscles, though in alternative embodiments, other muscles/muscle groups may be implicated.
  • Fig. 2 illustrates sleeve 14, comprising body 28, the inside-facing (i.e., patientfacing) surface of which, in particular, showing EMG sensors 16 (only a representative number of which are called out specifically by reference numeral), coupled to electrical connectors 20 (similarly only a representative number of which are called out specifically by reference numeral).
  • EMG sensors 16 are provided in eight pairs, representing eight muscle groups. The placement of sensors 16 shown is merely representative, and may be varied in other embodiments by one having skill in the art without departing from the scope of the invention.
  • sleeve 14 is removably affixed to the residual limb of a patient, e.g., via mating hook-and-loop fastener components 24, 26, located on opposing sides of and opposite ends of, body 28, to couple overlapping portions of body 28.
  • a strap-and-buckle arrangement may be employed, as may other means of affixation.
  • Sleeve 14 is also provided with a plurality of haptic transducers 30 (Fig. 2) which, in an embodiment of the invention, may be disposed within body 28, e.g., between juxtaposed layers of material from which body 28 may be fabricated.
  • haptic transducers 30 are coupled in communication with control processor 18 via hardwire connections 22 (only some of which are illustrated and called out by number in Fig. 2.
  • any of the sensors 16 and/or transducers 30 as shown and described herein with respect to any of the described embodiments is merely byway of example and for purposes of illustrating the invention, and that the number and placement of the sensors 16 and/or transducers 30 may be varied by one having ordinary skill in the art, as desired or according to the needs of a particular implementation, without departing from the scope of the invention.
  • any components including but not Limited to headset 12, sleeve 14, sensors 16, control processor 18, and/or transducers 30
  • hardwire communications connections such as connections 20, 22
  • wireless means such as via Bluetooth communications protocols.
  • sleeve 14 may be omitted, and sensors 16, haptic feedback transducers 30, and a holder for the controller for headset 12, may instead be placed directly on a patient’s residual limb via gel affixation.
  • Fig. 3 is a schematic illustration of the control processor 18, in which, merely by way of example, the signals from two sets of sensors 16 are illustrated, indicated by two signal paths (upper and lower) on the left of Fig. 3.
  • sensors 16 are positioned in proximity to the skin on the residual limb (“RL”) of the patient, coupled, e.g., via wiring 20, to control processor 18.
  • Control processor 18 includes EMG signal amplifiers 40 (effectively pre-amplifiers, which provide an incremental gain in the signals), which receive the signals from sensors 16, and which, in turn, pass the amplified signals into one or more operational amplifier(s) 42 (which provides, in the illustrated embodiment, a further 2.5V of DC voltage (or 2.5V DC offset) to the amplified EMG signal through a non-inverting summing op-amp 44 to shift the signal into analog-to-digital converter 44’s input range).
  • EMG signal amplifiers 40 effectively pre-amplifiers, which provide an incremental gain in the signals
  • operational amplifier(s) 42 which provides, in the illustrated embodiment, a further 2.5V of DC voltage (or 2.5V DC offset) to the amplified EMG signal through a non-inverting summing op-amp 44 to shift the signal into analog-to-digital converter 44’s input range.
  • Op-amp(s) 42 likewise may, in an embodiment, comprise and off-the-shelf component, such as the op-amp sold commercially under the name “Microchip Technology Operational Amplifier, product reference MCP6002I/P.”
  • the numerical values of the components of op-amp 42 may be selected and/or varied as necessary to meet the requirements of any particular implementation by one skilled in the art.
  • EMG signal amplifiers 40 may typically be included in the EMG hardware supplied by the vendor.
  • the signals from operational-amplifier 42 are in turn transmitted to analog-to-digital converter 44, which digitizes the signals for processing by central processing unit (“CPU”) 46.
  • CPU 46 may be a single-board computer, such as those sold under the commercial name “Raspberry Pi” may be employed. However, any commercially-available processor of similar capabilities may be employed without departing from the scope of the invention.
  • Fig. 4 is a schematic illustration of the haptic feedback circuitry according to an embodiment of the invention.
  • CPU 46 is connected via intermediary components, to eight (8) haptic feedback transducers 30.
  • transducers 30 provide a vibratory output upon excitation.
  • the signals from CPU 46 to transducers 30 are passed through an array 48 of darlington bipolar transistors which significantly increase the output voltages supplied to transducers 30 with a relatively low required input power level.
  • Control processor 18 may be an off-the shelf programmable computer. While processor 18 is symbolically illustrated as a Laptop, it is to be understood that much simpler devices, such as a single-board computer, such as that sold under the name Raspberry Pi, may be preferred. Alternatively, control processor 18 may be a purpose-built processor. Suitable programming may be provided using known programming techniques. In an embodiment of the invention, processor 18 is provided with appropriate programming and/or hardware to filter out noise in the signals transmitted from sensors 16.
  • the provided software maps the intended movements of the patient, as represented by the signals from the targeted muscle groups during a simulated activity, onto the virtual prosthesis in the augmented reality presented to the patient in headset 12, giving the patient the perception of controlling an actual human limb, thus simulating movement once a real prosthetic is attached to their residual limb.
  • This simulated proprioception provides an enhanced immersive experience during physical therapy.
  • the signals (and corresponding data) acquired by the sensors are converted by control processor 18 into a two-dimensional (2D) virtual model of the prosthesis.
  • 2D two-dimensional
  • a control processor 18 having enhanced processing capability and memory, using known computational techniques and hardware, can generate a three-dimensional (3D) representation of the prosthesis.
  • software will be provided, using known programming techniques, to provide the system with machine-learning (or reinforcement learning) capabilities
  • Fig. 7 is a flow chart illustrating the conceptual basis of the signal processing performed on signals received from sensors in the sleeve.
  • Fig. 7 illustrates the signal processing cycle beginning with the raw signals from sensors 16 and ending with a final signal which determines a real-time output joint angle for the generated virtual image of the prosthetic.
  • “real-time” is a relative term; there is, in the real world, a delay.
  • the window of time is preferably on the order of 100 milliseconds or less, though that may vary with the equipment, requirements, etc., of a particular implementation, without departing from the scope of the invention.
  • Fig. 8 illustrates the conceptual mechanical underpinnings behind the relationship between the movements of a limb, signals produced by sensors on the limb, and the conversion of same into signals informing the creation of a virtual image of a prosthesis.
  • the upper portion of Fig. 8 illustrates how a mass-spring-damper system may be used to conceptualize how joints behave under applied forces.
  • the lower portion of Fig. 8 illustrates how human joints may be modeled after a mass-spring-damper system.
  • Fig. 9 illustrates a fundamental equation applicable to the principles embodied in Fig. 8.
  • impedance laws may be applied in the overall control system, including control processor 18, as well as the extant software in headset 12 and hand-held headset controller 70, to emulate normative joint behavior.
  • Fig. 5 illustrates an exemplary method 50 for implementation of an embodiment of the present invention.
  • Method 50 begins with the identification of a suitable candidate patient having a lower limb amputation.
  • An appropriately sized sleeve, such as sleeve 14 described with respect to Fig. 1 is provided (step 52).
  • the sleeve 14 is then fitted to the patient (step 54).
  • This step further includes a calibration step to match the responses of the sleeve 14 and control processor 18 to the individual patient, as each amputee has a unique location of amputation, and thus a unique situation regarding the placement and functionality of the muscle groups within the residual limb.
  • a “hand-held” headset controller (not shown) is provided to the patient, to enable the patient to transmit commands to control processor 18 pertaining to the prosthesis exercise/training program(s) within control processor 18.
  • Such commands may include “START”, “STOP”, “RESET,” or similar instructions, as well as potentially commands to modify or select the particular exercise to be performed, the speed or difficulty thereof, etc. Giving the patient agency to control the training exercise via their own headset controller may further enhance patient confidence in the system and improve the speed and efficiency of the training.
  • An appropriate exercise/training program is initiated via control processor 18 (Fig. 1), and an AR headset 12 (Fig. 1) is applied to the client. Once wearing AR headset 12, the patient will see the image of a virtual prosthetic applied to the residual limb (step 56).
  • the patient is able to see everything around them as if they were not wearing headset 12, but now also have a virtual prosthetic leg (in an embodiment, rendered as solid black) that they can see attached to the residual limb.
  • the virtual prosthetic leg looks like a traditional prosthetic in solid black; however, in an embodiment of the invention, user-selectable variations in appearance may be enabled, which the user may select based on their preference; e.g., the rendered virtual prosthetic could have the appearance of a human leg, a prosthetic with artwork or logos (provided that any images protected by intellectual property are properly licensed or otherwise appropriately addressed), etc.
  • step 58 The patient will then attempt a movement of the virtual prosthetic (step 58), which causes the targeted muscle groups in the residual limb to move or otherwise be activated.
  • sensors 16 in sleeve 14 will detect these movements or other activations of the muscles in the patient’s residual limb, which are transmitted to control processor 18.
  • Programming in control processor 18 will make a determination (step 60) of the “intended” movement of the virtual prosthetic and then create and present to the patient via headset 12 a virtual image of the movement of the prosthetic limb as determined by control processor 18. Further, control processor 18 will generate and transmit a haptic response signal (step 62) to haptic feedback transducers 30 in sleeve 14 to provide a stimulation in the form of vibration felt by the patient.
  • the LOCATION and INTENSITY of the haptic feedback may be varied to correspond to the type of movement and what part of the virtual leg interacted with a virtual object (ex: a soccer ball). For example, if the toe of the virtual leg hit a soccer ball vs. the shin of the virtual leg, the haptic feedback would be sent to different ones of transducers 30, correspondin to different locations on the residual limb. As another example, the programming would be established such that a patient’s tapping the ball with their toe would result in a different intensity and/or Location of the haptic feedback, as compared to a patient’s attempting to kick the ball using full effort.
  • control processor 18 may be suitably programmed to transmit signals to the headset to generate audible feedback; this would necessitate that headset 12 be provided with one or more speakers to generate sounds audible to the wearer.
  • audible feedback signals simulating the sound of the ball being kicked may be generated in response to the attempted movements by the patient (with the audible sound varying with the intensity of the force employed). Another feedback sound might be the sound of a heel striking the floor.
  • embodiment(s) of the present invention may present an entire suite of feedback stimulation, including auditory (various sound effects), tactile (vibration), and visual aspects (visible prosthetic leg).
  • auditory variable sound effects
  • tactile vibration
  • visual aspects visible prosthetic leg
  • Fig. 6 illustrates a representative scenario of a patient operating the system of the present invention, and in particular demonstrating a representative image presented to the patient.
  • Patient P dons headset 12 and sleeve 14, and is provided headset hand-held controller 70.
  • headset 12 displays image I which shows whatever patient P is looking at (or would be looking at, absent headset 12), with the virtual prosthetic PR mapped onto the residual limb.
  • headset handheld controller 70 may be positioned on the residual Limb and held in place, e.g., via a suitably configured holder, holster, etc. (not shown in Fig.
  • controller 70 itself, which may vary from product-to-product in commercially-available AR headsets.
  • multiple “hand-held” controllers may be provided, one held by the patient and one worn on the residual limb, so that the “worn” controller can provide location information about the residual limb to the headset, while the other truly hand-held controller allows for more ease of use and freedom of movement for the patient.
  • the image of the virtual prosthetic that is presented to the patient in headset 12 is that of an all-black prosthesis.
  • programming may be provided to allow patients to select a customized version of the virtual prosthesis, in which a more highly detailed image may be provided, more closely representing a “real-life” prosthesis, be it a more mechanized- appearing prosthetic or a human-simulative version.
  • the user rotates and presses the potentiometer knob and buttons on headset hand-held controller 70 to position the virtual prosthetic leg onto the residual Limb.
  • the user can also adjust the length and width of various components of the virtual prosthetic to more accurately match what their physical prosthetic will Look like (this is the first step when the user opens the software).
  • calibration with EMGs may be done by measuring the MVCs (maximum voluntary contractions) of the patient with EMGs as well as recording them attempting to do certain movements with the virtual prosthetic. This information may be used as a baseline for the amputee’s maximum contraction of muscle groups recorded by the EMGs, and to determine what their typical muscle contractions look like from various movements.
  • information is not passed from hand-held controller 70 of headset 12 through control processor 18. Instead, the positional data of controller 70 is received by headset 12 and interpreted by the application software. This requires the user to calibrate the virtual limb within the app.
  • IMUs embedded in sleeve 14 pass information through control processor 18. Headset controller 70, when affixed to sleeve 14, provides the position of the residual limb while sensors 16 interpret the muscle activation to determine the movement of the part of the limb that is missing (if the amputee is an above-the-knee amputation, then headset controller 70 provides information regarding Location of the residual limb and sensors 16 enable determination of appropriate joint angle, as described herein).
  • a training exercise may involve the patient simulating the action of kicking a virtual soccer ball presented to the patient as a virtual image in headset 12.
  • Virtual activities may include kicking a ball in a forward direction, stacking and knocking down balls sequentially, and striking the ball with various parts of the virtual prosthetic leg or foot.
  • Sleeve 14 acquires signals from the targeted muscle groups, which are received by control processor 18 and translates those signals into data representing muscle activity in the residual limb of the patient.
  • control processor 18 translates that movement into a visual representation of the patient moving a virtually-presented prosthetic.
  • control processor 18 generates signals sent to haptic feedback generators 30 in sleeve 14 to generate physical stimuli representative of the movement of the residual limb with attached prosthetic.
  • haptic feedback generators 30 in sleeve 14 to generate physical stimuli representative of the movement of the residual limb with attached prosthetic.
  • a closed-loop feedback system is established which is understood to increase neuroplasticity, which, in turn, is understood to reduce loss of muscle memory and decrease phantom limb pain.
  • information is not passed from hand-held controller 70 of headset 12 through control processor 18. Instead, the positional data of controller 70 is received by headset 12 and interpreted by the application software. This requires the user to calibrate the virtual limb within the app.
  • IMUs embedded in sleeve 14 pass information through control processor 18. Headset controller 70, when affixed to sleeve 14, provides the position of the residual Limb while sensors 16 interpret the muscle activation to determine the movement of the part of the limb that is missing (if the amputee is an above-the-knee amputation, then headset controller 70 provides information regarding location of the residual limb and sensors 16 enable determination of appropriate joint angle, as described herein).
  • non-transitory computer readable medium comprises all computer readable medium, with the sole exception being a transitory, propagating signal.
  • the non-transitory computer readable medium can include volatile and/or non-volatile memory. Volatile memory can include memory that depends upon power to store information, e.g., various types of dynamic random access memory (DRAM), and the like.
  • DRAM dynamic random access memory
  • Non-volatile memory can include memory that does not depend upon power to store information, e.g., solid state media such as flash memory, EEPROM, phase change random access memory (PCRAM), and the like.
  • solid state media such as flash memory, EEPROM, phase change random access memory (PCRAM), and the like.
  • Other exemplary non-transitory computer readable medium include optical discs such as digital video discs (DVD), high definition digital versatile discs (HD DVD), compact discs (CD), and Laser discs; magnetic media such as magnetic tapes, tape drives, floppy discs, and magnetic hard drives; solid state media such as flash memory, memory cards, solid- state drives, USBflash drives, random access memory (RAM), static random access memory (SRAM), dynamic random access memory (DRAM), magnetic random access memory (MRAM), phase change random access memory (PCRAM), read-only memory (ROM), programmable read-only memory (PROM), erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory
  • FIGS. 1-5 illustrate specific applications and embodiments of the invention, and are not intended to Limit the scope of the present disclosure or claims to that which is presented therein.
  • other entities such as a mobile device manufacturer, mobile device supplier, mobile device distributor, a third party, or the Like, can take the place of the payment system operator.
  • a system for training an individual in the use of a prosthetic limb comprising: a sleeve positionable on a residual limb of the individual, the sleeve including at least one sensor that receives signals representative of activation of at least one muscle within the residual Limb, the sleeve further including at Least one haptic feedback transducer; an augmented reality headset with at least one of visual image presentation and audio presentation; a control processor coupled in communication with the sleeve and the headset; the control processor receiving at least one signalfrom the at least one sensor in the sleeve representing activity of muscles within the residual Limb; the control processor further generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic limb positioned on the residual limb of the individual; the control processor further generating signals to the at least one haptic feedback transducer in the sleeve as an indication to the individual of appropriateness of an attempted activation
  • Clause 2 The system according to clause 1, wherein the at least one sensor is an electromyography sensor.
  • the sleeve comprises: a rectangular structure, including at Least one layer of material, and having a nominal inner surface and a nominal outer surface; the at least one sensor disposed on the nominal inner surface of the rectangular structure such that when the rectangular structure is wrapped around the residual limb of the individual, the at least one sensor is juxtaposed to and in physical contact with, a skin surface of the residual Limb; a closure mechanism coupled to the rectangular structure, such that when the rectangular structure is wrapped around the residual Limb of the individual, the closure mechanism releasably secures the rectangular structure to the residual Limb.
  • closure mechanism comprises complementary hook-and-loop fastener components affixed to the nominal inner and outer surfaces of the rectangular structure at opposite ends thereof.
  • control processor comprises: at Least one pre-amplifier coupled to, and receiving signals from, the at least one sensor; at least one operational amplifier coupled to, and receiving signals from, the at Least one pre-amplifier; an analog-to-digital converter (ADC) coupled to, and receiving signals from, the at least one operational amplifier; and a central processing unit.
  • ADC analog-to-digital converter
  • control processor further comprises: an array of darlington bipolar transistors coupled in communication between the central processing unit and the at least one haptic feedback transducer.
  • a method for training an individual in the use of a prosthetic limb comprising: positioning a sleeve positionable on a residual limb of the individual, the sleeve including at least one sensor that receives signals representative of activation of at least one muscle within the residual limb, the sleeve further including at least one haptic feedback transducer; providing an augmented reality headset; providing a control processor coupled in communication with the sleeve and the headset; the control processor receiving at least one signalfrom the at least one sensor in the sleeve representing activity of muscles within the residual limb; the control processor further generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic limb positioned on the residual limb of the individual; the control processor further generating signals to the at least one haptic feedback transducer in the sleeve as an indication to the individual of appropriateness of an attempted activation of muscles within the residual limb corresponding
  • Clause 9 The method according to clause 8, wherein the at least one sensor is an electromyography sensor.
  • Clause 10 The method according to clause 8, wherein the at least one haptic feedback transducer generates a vibration in response to receiving signals from the control processor.
  • the sleeve comprises: a rectangular structure, including at Least one layer of material, and having a nominal inner surface and a nominal outer surface; the at Least one sensor disposed on the nominal inner surface of the rectangular structure such that when the rectangular structure is wrapped around the residual limb of the individual, the at least one sensor is juxtaposed to and in physical contact with, a skin surface of the residual Limb; a closure mechanism coupled to the rectangular structure, such that when the rectangular structure is wrapped around the residual Limb of the individual, the closure mechanism releasably secures the rectangular structure to the residual limb.
  • closure mechanism comprises complementary hook-and-loop fastener components affixed to the nominal inner and outer surfaces of the rectangular structure at opposite ends thereof.
  • control processor comprises: at Least one pre-amplifier coupled to, and receiving signals from, the at least one sensor; at least one operational amplifier coupled to, and receiving signals from, the at Least one pre-amplifier; an analog-to-digital converter (ADC) coupled to, and receiving signals from, the at least one operational amplifier; and a central processing unit.
  • ADC analog-to-digital converter
  • control processor further comprises: an array of darlington bipolar transistors coupled in communication between the central processing unit and the at least one haptic feedback transducer.
  • a method for training an individual in the use of a prosthetic limb comprising the steps of: providing a sleeve positionable on a residual limb of the individual, the sleeve including at least one sensor that receives signals representative of activation of at least one muscle within the residual limb, the sleeve further including at least one haptic feedback transducer; fittingthe sleeve to the residual limb of the individualto ensure effective transmission of information from a skin surface of the residual limb of the individual to the at least one sensor; fitting an augmented reality headset to the individual; couplingthe at least one sensor, the at Least one haptic feedback transducer and the augmented reality headset in communication with a control processor; generating signals with the control processor corresponding to an augmented reality image; displaying the augmented reality image in the augmented reality headset, wherein the augmented reality image includes an image of a virtual prosthesis positioned at the end of an image of the residual limb; causing the individual to attempt to activate muscles in the
  • Clause 16 The method according to clause 15, wherein the step of providing at least one feedback stimulus to the individual further comprises: generating a signal by the control processor and transmitting same to the at least one haptic feedback transducer.
  • Clause 18 The method according to clause 8, wherein the step of generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic Limb positioned on the residual limb of the individual, further comprises varying a characteristic of the at Least one feedback stimulus depending upon a type of action being attempted by the individual.
  • Clause 19 The method according to clause 8, wherein the step of generating signals representing an augmented reality image presented in a viewing surface of the augmented reality headset, the augmented reality image including an image of a virtual prosthetic Limb positioned on the residual limb of the individual, further comprises the step of processing signals received from the at least one sensor, employing impedance control, using a mass-spring-damper analogy, to emulate joint behavior to determine a degree of bending of a joint to produce an augmented reality image of a virtual prosthetic movement in response to the attempted activation of muscles within the residual Limb of the individual.

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  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Animal Behavior & Ethology (AREA)
  • Engineering & Computer Science (AREA)
  • Biomedical Technology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Veterinary Medicine (AREA)
  • Public Health (AREA)
  • Molecular Biology (AREA)
  • Surgery (AREA)
  • Biophysics (AREA)
  • Pathology (AREA)
  • Medical Informatics (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Cardiology (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • Transplantation (AREA)
  • Vascular Medicine (AREA)
  • Physiology (AREA)
  • Dentistry (AREA)
  • Prostheses (AREA)

Abstract

L'invention concerne un système pour l'entraînement d'un individu à l'utilisation d'un membre prothétique. Un manchon est apte à être positionné sur un membre résiduel. Le manchon comprend au moins un capteur, recevant des signaux représentatifs de l'activation d'au moins un muscle au sein du membre résiduel, et au moins un transducteur de retour haptique. Un casque de réalité augmentée est muni d'au moins l'une parmi une présentation d'image visuelle et d'une présentation audio. Un processeur de commande communique avec le manchon et le casque. Le processeur de commande reçoit au moins un signal provenant de l'au moins un capteur dans le manchon représentant l'activité des muscles au sein du membre résiduel.
PCT/US2025/029298 2024-05-14 2025-05-14 Outil d'entraînement prothétique à réalité augmentée pour personnes amputées Pending WO2025240578A1 (fr)

Applications Claiming Priority (2)

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US202463647593P 2024-05-14 2024-05-14
US63/647,593 2024-05-14

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WO2025240578A1 true WO2025240578A1 (fr) 2025-11-20

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