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WO2025042174A1 - System for experimenting whisker stimulation-based animal cognitive behavior - Google Patents

System for experimenting whisker stimulation-based animal cognitive behavior Download PDF

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Publication number
WO2025042174A1
WO2025042174A1 PCT/KR2024/012323 KR2024012323W WO2025042174A1 WO 2025042174 A1 WO2025042174 A1 WO 2025042174A1 KR 2024012323 W KR2024012323 W KR 2024012323W WO 2025042174 A1 WO2025042174 A1 WO 2025042174A1
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WO
WIPO (PCT)
Prior art keywords
stimulation
whisker
passage
animal
unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
PCT/KR2024/012323
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French (fr)
Korean (ko)
Inventor
김창세
김민철
정승수
김영환
박상득
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bnh Research Co ltd
Industry Foundation of Chonnam National University
Original Assignee
Bnh Research Co ltd
Industry Foundation of Chonnam National University
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Filing date
Publication date
Priority claimed from KR1020230109094A external-priority patent/KR20250028008A/en
Priority claimed from KR1020230193781A external-priority patent/KR20250102280A/en
Application filed by Bnh Research Co ltd, Industry Foundation of Chonnam National University filed Critical Bnh Research Co ltd
Publication of WO2025042174A1 publication Critical patent/WO2025042174A1/en
Pending legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A01AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
    • A01KANIMAL HUSBANDRY; AVICULTURE; APICULTURE; PISCICULTURE; FISHING; REARING OR BREEDING ANIMALS, NOT OTHERWISE PROVIDED FOR; NEW BREEDS OF ANIMALS
    • A01K1/00Housing animals; Equipment therefor
    • A01K1/02Pigsties; Dog-kennels; Rabbit-hutches or the like
    • A01K1/03Housing for domestic or laboratory animals
    • AHUMAN NECESSITIES
    • A01AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
    • A01KANIMAL HUSBANDRY; AVICULTURE; APICULTURE; PISCICULTURE; FISHING; REARING OR BREEDING ANIMALS, NOT OTHERWISE PROVIDED FOR; NEW BREEDS OF ANIMALS
    • A01K29/00Other apparatus for animal husbandry
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01DMEASURING NOT SPECIALLY ADAPTED FOR A SPECIFIC VARIABLE; ARRANGEMENTS FOR MEASURING TWO OR MORE VARIABLES NOT COVERED IN A SINGLE OTHER SUBCLASS; TARIFF METERING APPARATUS; MEASURING OR TESTING NOT OTHERWISE PROVIDED FOR
    • G01D21/00Measuring or testing not otherwise provided for
    • G01D21/02Measuring two or more variables by means not covered by a single other subclass
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01NINVESTIGATING OR ANALYSING MATERIALS BY DETERMINING THEIR CHEMICAL OR PHYSICAL PROPERTIES
    • G01N33/00Investigating or analysing materials by specific methods not covered by groups G01N1/00 - G01N31/00
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast

Definitions

  • animal behavior is understood as the output of the nervous system due to internal or external stimuli.
  • Animal behavior is a characteristic of aging, mental disorders, or metabolic diseases, and animal behavior experiments reveal important information about the physiological, neurocognitive, and emotional states of animals by observing their behavior.
  • the Y-Maze system which was previously known as an animal cognitive behavior experiment, is an experimental device that can recognize the movement path of an animal in a maze in the shape of the letter Y and records the movement radius of rodents such as rats or hamsters.
  • This conventional Y-Maze system has the problem that it cannot conduct an intelligent test in which the rats find their way by recognizing some stimulus with their whiskers, as the rats freely roam around to find their way, rather than finding their way by recognizing some stimulus with their whiskers.
  • the present invention aims to solve a technical problem of providing an animal cognitive behavior experiment system based on whisker stimulation, which enables intelligent experiments in which an experimental animal can find its way through whisker recognition, and can teach the animal through the whisker detection ability of the experimental animal moving freely.
  • a second arc-shaped passageway which is connected to one end of the first passageway and has both ends curved toward the other end of the first passageway so that the experimental subject animal can move to either side of the one end of the first passageway;
  • a third arc-shaped passageway which is connected to the other end of the first passageway and has both ends curved toward one end of the first passageway so that the experimental subject animal can move to either side of one end of the first passageway;
  • a straight fourth passage formed parallel to the first passage and having two ends each connected to one end of the second passage and one end of the third passage;
  • a straight fifth passage formed parallel to the first passage and having two ends each connected to the other end of the second passage and the other end of the third passage;
  • a plurality of whisker stimulation devices each forming a portion of both side walls of the first passage, a portion of one side wall of the fourth passage, and a portion of one side wall of the fifth passage, the roughness of the portions of the side walls being selectively changed;
  • a whisker stimulation-based animal cognitive behavioral experiment system including a whisker is provided.
  • each of the plurality of whisker stimulation devices may include a square pillar having sandpaper having different roughnesses attached to a side surface; and a rotational driving unit that rotates the square pillar about a height axis to provide the sandpaper attached to the side surface to the side wall.
  • each of the plurality of whisker stimulation devices may further include a position recognition disk having a center disposed on the rotational axis of the square pillar and rotating together when the square pillar rotates, and having a different number of blocks formed on the surface thereof at 90-degree angles corresponding to each side of the square pillar; and a light reflection sensor that detects the number of blocks disposed on the position recognition disk and enables recognition of a side disposed as the side wall.
  • the plurality of whisker devices may arrange sandpaper having the same roughness on the sidewall of the fourth passage and the sidewall of the first passage closer to the fourth passage, and may arrange sandpaper having the same roughness on the sidewall of the fifth passage and the sidewall of the first passage closer to the fifth passage, but may arrange sandpaper having different roughness on the two sidewalls of the first passage.
  • one end of the first passage becomes an experiment start section into which the experimental subject animal is introduced
  • a section of the first passage where side walls are provided by the plurality of whisker stimulation devices becomes a whisker detection section
  • parts of the fourth passage and the fifth passage become reward/punishment sections
  • a plurality of sliding doors for opening/blocking the passage and a plurality of infrared sensors for recognizing whether the sliding doors are operating can be arranged in each section to prevent the initiation of movement and reversal of the experimental subject animal.
  • a feed inlet may be installed in the reward/punishment section to provide food as a reward when the experimental subject animal moves in the direction of a preset roughness.
  • the present invention comprises:
  • a stimulation transmission unit provided on one or both sides of the above living space and capable of providing a stimulation surface with different levels of stimulation to the test subject through rotation;
  • a sensor unit that detects that the test subject comes into contact with the stimulus transmission unit
  • An electrical stimulation unit that applies electrical stimulation to the test subject
  • a control unit capable of controlling the rotation of the stimulation transmission unit and the electric stimulation of the electric stimulation unit based on data collected from the sensor unit;
  • a whisker stimulation-based animal cognitive behavioral experiment system including a whisker is provided.
  • the living space section includes a mobile that is placed in front of the stimulus transmission section or on the top of the living space section to attract the subject to the stimulus transmission section, and the control section can control the mobile based on data collected from the sensor section.
  • the living space section further includes a treadmill at the bottom for bringing the test subject closer to the stimulus transmission section, and the control section can control the treadmill based on data collected from the sensor section.
  • the sensor unit includes a laser sensor arranged in front of the stimulus transmission unit, and the laser sensor can detect that the subject comes into contact with the stimulus transmission unit.
  • the sensor unit further includes a load cell provided inside the stimulus transmission unit, and the load cell can detect that the test subject is in contact with the stimulus transmission unit.
  • the present invention further includes: a camera disposed in front of the stimulus delivery unit or on the upper side of the living space unit and collecting an image of a subject coming into contact with the stimulus delivery unit; a memory including a deep learning model trained with a plurality of data sets including a plurality of rat images and detection results of a rat whisker object coming into contact with the stimulus delivery unit in the rat images; and a processor determining the subject whisker object coming into contact with the stimulus delivery unit from the images of the subject coming into contact with the stimulus delivery unit collected by the camera based on the deep learning model; and the control unit can control the rotation of the stimulus delivery unit and control the electrical stimulation of the electrical stimulation unit based on the data determined by the processor.
  • the O-MAZE system for animal cognitive behavior experiments has a wide range of ripple effects that can be utilized universally by researchers studying cognitive behavior as well as the development of brain-nerve therapeutic drugs and treatment techniques.
  • the present invention can conduct an animal cognitive behavior experiment to verify the efficacy of drugs and treatment techniques that are effective for cognitive disorders by applying drugs and treatment techniques that are effective for cognitive disorders to rats with cognitive disorders.
  • FIG. 1 is a plan view illustrating a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 2 is a perspective view of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 3 is a drawing illustrating an example of a whisker stimulation device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 4 is a drawing showing in more detail the position recognition disk and the light reflection sensor among the whisker stimulation devices of FIG. 3.
  • FIG. 5 is a drawing illustrating an example of a sliding door driving device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIGS. 6 and 7 are diagrams illustrating graphical user interface screens of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 8 and FIG. 9 are diagrams illustrating the manual mode and the automatic mode, respectively, of the control method of the first embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • Figure 10 is a diagram showing the configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • Figure 11 is a diagram showing an example of use of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 13 is a drawing showing another form of a stimulus transmission unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • Figure 14 is a drawing showing an example of using a mobile in the second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 15 is a drawing showing an example of using a treadmill in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • Figure 16 is a drawing showing an example of use of a laser sensor in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • Figure 17 is a diagram showing a load cell of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 18 is a diagram showing an additional configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • Figure 19 is a diagram showing the sequence of an experimental automation method according to a second embodiment of an animal cognitive behavior experimental system based on whisker stimulation according to the present invention.
  • FIG. 20 is a diagram showing the sequence of steps for controlling the rotation of a stimulus transmission unit and the electrical stimulation of an electrical stimulation unit based on data collected from a sensor unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • FIG. 21 is a drawing showing the sequence of steps for detecting a subject's contact with a stimulus transmission unit in an experimental automation method according to a second embodiment of an animal cognitive behavior experimental system based on whisker stimulation according to the present invention.
  • first or second may be used to describe various components, such terms should be construed only for the purpose of distinguishing one component from another.
  • a first component may be referred to as a second component, and similarly, a second component may also be referred to as a first component.
  • FIG. 1 is a plan view illustrating a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 2 is a perspective view of the first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • An animal movement passage formed so that an experimental subject animal e.g., a rat, hereinafter specifically used as an example of an experimental subject animal.
  • an experimental subject animal e.g., a rat, hereinafter specifically used as an example of an experimental subject animal.
  • the present invention is not limited to the specificity of the experimental subject animal) can move may include first to fifth passages (11 to 15).
  • the second passage (12) has a shape corresponding to the curved main track of a track and may be formed in an arc shape with both ends curved toward the other end of the first passage, connected to one end of the first passage (11) and having both ends of the first passage curved toward the other end of the first passage.
  • the third passage (13) is similar to the second passage (12) and is connected to the other end of the first passage (11) so that both ends of the other end of the first passage (11) can be formed in an arc shape with both ends bent toward one end of the first passage (11).
  • the fifth passage (15) is formed at a location corresponding to the remaining straight path of the athletics track, has two ends connected to the other end of the second passage (12) and the other end of the third passage (13), and can be formed parallel to the first passage (11).
  • the whisker stimulation devices (21 to 24) may be arranged to form a portion of each of the two side walls of the first passage (11), a portion of one side wall of the fourth passage (14), and a portion of one side wall of the fifth passage (15).
  • the first whisker stimulation device (21) and the second whisker stimulation device (22) may be arranged to face each other on a portion of both side walls of the first passage (11).
  • the third whisker stimulation device (23) may be arranged to form a portion of the side wall of the fourth passage (14), and the fourth whisker stimulation device (24) may be arranged to form a portion of the side wall of the fifth passage (15).
  • the first whisker stimulation device (21) and the second whisker stimulation device (22) may provide side walls having different roughnesses
  • the first whisker stimulation device (21) and the third whisker stimulation device (23) may provide side walls having the same roughness
  • the second whisker stimulation device (22) and the fourth whisker stimulation device (24) may provide side walls having the same roughness.
  • FIG. 3 is a drawing illustrating an example of a whisker stimulation device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 4 is a drawing illustrating in more detail a position recognition disk and a light reflection sensor, etc., among the whisker stimulation devices of FIG. 3.
  • the whisker stimulation device (21 to 24) may include a square pillar part (21100) having a bottom and a side surface and a rotation driving part that rotates the square pillar part (21100) about an axis in the height direction to provide one of the side surfaces of the square pillar part (2110) as a side wall of the passage.
  • the side surfaces of the square column (2110) may be attached with sandpaper having different roughnesses.
  • the square column (2110) may be rotated about a height axis passing through its bottom surface as an axis of rotation, so that one of its side surfaces may be selected and provided as a part of the side wall of the passage.
  • a position recognition disk (2160) having a different number of blocks for position recognition formed at 90 degrees corresponding to each side of the square pillar part (2110) on the surface thereof and a light reflection sensor (2170) that detects the blocks placed on the position recognition disk (2160) and enables recognition of a side of the side of the square pillar part (2110) that is placed as a side wall of a passageway may be provided.
  • a light reflection sensor (2170) can be installed in front of the surface of the position recognition disk (2160), and depending on the number of blocks reflected in the array of sensors for identifying blocks formed on the surface of the position recognition disk (2160), it can be determined which side of the side of the square pillar (2110) is located as the side wall of the passageway.
  • Each section may be provided with a plurality of upper and lower sliding doors capable of restricting the movement of the rat as needed, and a plurality of infrared sensors (41) for recognizing the operation of the sliding doors (31).
  • a total of nine sliding doors (31) that move in the upper and lower directions may be installed in consideration of each of the sections mentioned above.
  • a feed inlet (51) is placed so that food can be put in as a reward for a mouse that moves in the preset correct direction.
  • punishment can be carried out by confining the mouse in the reward/punishment zone for a certain period of time using a sliding door.
  • the rats are placed in the start section and other external factors such as noise, light, and smell that may affect the experiment can be blocked.
  • the left side is set as a relatively rough side and the right side is set as a relatively soft side, and that the left direction, which has a relatively rough side, is set in advance as the correct direction, and conversely, the right direction, which has a soft side, is set in an incorrect direction.
  • the experiment end time can be preset so that the experiment ends after a certain experimental time has elapsed.
  • FIGS. 6 and 7 are diagrams illustrating graphical user interface screens of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • the real-time experimental screen illustrated in Fig. 7 shows the current location of the rat in real time, and when being punished, the color of the rat changes to inform the user of the situation in real time.
  • the operating status window of Fig. 7 indicates whether each sliding door is open/closed/opening/error, and can show whether the infrared sensor is currently recognizing it, the current location status of the whisker stimulation device, etc.
  • the experimental setting window illustrated in Fig. 7 is a screen for setting values for conducting an experiment, and can set the number of repetitions required for the experiment (Repetitions), punishment time (Penalty), waiting time for the mouse to forget short-term memories (Waiting), time to end the experiment when a certain amount of time has elapsed (Time Limit), and can show the remaining time (Remain) of the current experiment.
  • the experimental result values of Fig. 7 can display the time it takes for a mouse to run one lap (Lap time) and the average value of that time (Average time), and the number of attempts made so far (Trial) and the number of times the mouse went on the correct path at that time (Success) and the rate (Rate) can be displayed as numbers, and the status display window can display in real time the current status of the O-Maze system's operation.
  • FIG. 8 and FIG. 9 are diagrams illustrating the manual mode and the automatic mode, respectively, of the control method of the first embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • the manual mode starts by initializing the O-Maze system, opening all sliding doors within the O-Maze system, placing a test mouse and allowing the mouse to learn the path of the O-Maze for a period of time input by the user. After a certain period of time has elapsed, the manual mode can be terminated by closing all doors and excluding the mouse from the O-Maze system.
  • the rat can be introduced into the starting section, which is one end of the first passage (11), and the starting sliding door can be opened to allow the rat to enter the whisker detection section.
  • the rat passes through the whisker detection section of the first passage (11), the rat is made to recognize the roughness of the sandpaper surface on both side walls as whiskers, and if the rat moves in the direction of the preset roughness (correct direction) and moves to the fourth passage (14) or fifth passage (15), food is provided as a reward, and if the rat moves in the opposite direction of the preset roughness (incorrect direction), the rat is punished by being confined so that it cannot move for a preset period of time.
  • the steps of setting up the whisker stimulation device can be repeated to re-perform the roughness (sandpaper surface) placed on each side wall of the whisker stimulation section and the reward/punishment section, and the rat can be made to re-enter the start section to perform the next round of the experiment.
  • the completion time when the rat performs one round and returns to the starting section is divided by 2, and when the remainder is 0, the previous setting state of the whisker stimulation device is maintained, and when the remainder is 1, the backing surface is changed, so that the backing surface can be randomly placed on the side wall.
  • the efficacy of a drug or brain stimulation can be determined based on the results of how many times the rats that were administered drugs or brain stimulation moved in the correct direction compared to the rats that were not.
  • the operation or control of the system as described above can be performed by a microcontroller in which an algorithm for the operation or control is coded in advance.
  • the O-MAZE system for animal cognitive behavior experiments which is the first embodiment of the present invention, is a device that stimulates the whiskers of a rat in a freely moving environment to learn, and can be used as a device that is differentiated in that it enables intelligent experiments compared to the conventional Y-Maze system.
  • the O-MAZE system for animal cognitive behavior experiments has a ripple effect that can be universally utilized by researchers studying cognitive behavior as well as the development of brain-nerve therapeutic drugs and treatment techniques.
  • Figure 10 is a diagram showing the configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • the stimulation transmission unit (300) is provided on one or both sides and can provide stimulation surfaces with different stimulation levels to the test subject by rotating.
  • the stimulation surfaces with different stimulation levels can be composed of multiple sandpapers with different roughnesses.
  • the stimulation surfaces with different stimulation levels can include all materials having roughness.
  • the stimulation surfaces with different stimulation levels contact the rat's whiskers to transmit stimulation to the rat.
  • the electric stimulation unit (500) may be provided in the living space unit (200) so as to apply an electric stimulus to the subject. More specifically, the electric stimulation unit (500) may be provided in the form of a conductive metal wire or metal plate on the floor surface on which the subject moves within the living space unit (200), and an electric stimulus may be provided to the subject by applying an electric current to the metal wire or metal plate.
  • the electric stimulation unit (500) may control voltage and current according to the purpose of the experiment. This is to allow the subject to learn according to the roughness by applying an electric stimulus after the subject comes into contact with the stimulus transmission unit (300) and recognizes the stimulus. Such learning may be useful when testing the cognitive behavioral ability of rats.
  • the control unit (600) can control the rotation of the stimulus transmission unit (300) and the electric stimulation of the electric stimulation unit (500) based on the data collected from the sensor unit (400).
  • the control unit (600) can include all means capable of controlling the rotation of the stimulus transmission unit (300) and the electric stimulation unit (500). For example, there are embedded controllers, personal computers, PLCs (programmable logic control), etc.
  • the living space unit (200) and the stimulus transmission unit (300) will be described.
  • FIG. 11 is a drawing showing an example of use of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 12 is a drawing showing in detail a stimulus transmission unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 13 is a drawing showing another form of a stimulus transmission unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • the living space (200) may include a partition wall. This is to guide the stimulus transmission unit (300) to a nearby stimulus transmission unit (300) when the stimulus transmission unit (300) is provided on both sides of the living space (200).
  • the stimulus transmission unit (300) includes a step motor, a coupling, a timing pulley, an idler, and a timing belt.
  • a stepper motor can generate torque depending on the input.
  • the coupling, timing pulley, idler and timing belt can transmit the torque of the stepper motor to the excitation transmission unit (300).
  • the stimulus transmitting unit (300) may have a three-dimensional shape. This three-dimensional shape is in consideration of the habits of rats. This is because rats have a tendency to like dark and cornered places. Below, the mobile (210) that guides the test subject to the stimulus transmitting unit (300) and the treadmill (220) that brings the subject closer will be described.
  • FIG. 14 is a drawing showing an example of using a mobile in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 15 is a drawing showing an example of using a treadmill in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • the mobile (210) is included in the living space (200) and can be placed at the front end of the stimulus transmission unit (300) or the top of the living space (200).
  • the mobile (210) can attract a test subject to the stimulus transmission unit (300).
  • the mobile (210) can include any means capable of attracting mice. For example, there are pheromones, feed, etc. capable of attracting mice.
  • the mobile (210) can be controlled by a control signal of the control unit (600).
  • a treadmill (220) is included at the bottom of the living space (200) and is driven by receiving a control signal from the control unit (600) so as to allow the subject to approach the stimulus transmission unit (300).
  • the mobile (210) and treadmill (220) described in FIGS. 14 and 15 are provided to lure a rat, which is a test subject, to the stimulus delivery unit (300) or to allow it to move easily.
  • the control unit (600) can drive the mobile (210) and treadmill (220) by outputting a control signal when the rat does not approach and contact the stimulus delivery unit (300) for a preset period of time.
  • FIG. 16 is a drawing showing an example of use of a laser sensor in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 17 is a drawing showing a load cell in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • a laser sensor (410) is included in the sensor unit (400) and can be placed in front of the stimulus transmission unit (300).
  • the laser sensor (410) can detect when a test subject comes into contact with the stimulus transmission unit (300). Data detected and generated by the laser sensor (410) is transmitted to the control unit (600).
  • the load cell (420) is included in the sensor unit (400) and may be provided inside the stimulus transmission unit (300).
  • the load cell (420) can detect that the subject is in contact with the stimulus transmission unit.
  • the data detected and generated by the load cell (420) is transmitted to the control unit (600).
  • a configuration for determining whether the subject's beard has contacted the stimulus transmission unit (300) will be described.
  • an automated animal cognitive behavior experiment system based on rat whisker detection ability may further include a camera, a memory, and a processor.
  • the camera can be placed at the front end of the stimulus transmitting unit (300) or the top of the living space unit (200) to collect images of mice that come into contact with the stimulus transmitting unit (300).
  • the camera can include any means capable of collecting images. For example, there are compact cameras, SLR cameras, mirrorless cameras, etc.
  • the processor can determine the subject whisker object that has contacted the stimulus transmitting unit (300) from the subject image that has contacted the stimulus transmitting unit (300) collected by the camera based on the deep learning model. To this end, the processor can perform deep learning-based processing by executing a command.
  • the processor may be a hardware-implemented processing device having a circuit having a physical structure for executing desired operations.
  • the desired operations may include code or instructions included in a program.
  • the hardware-implemented processing device may include a microprocessor, a central processing unit (CPU), a graphic processing unit (GPU), a processor core, a multi-core processor, a multiprocessor, an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA), a neural processing unit (NPU), and the like. Instructions and program codes executed by the processor can be stored in memory.
  • CPU central processing unit
  • GPU graphic processing unit
  • ASIC application-specific integrated circuit
  • FPGA field programmable gate array
  • NPU neural processing unit
  • the control unit (600) can control the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) based on the data determined by the processor.
  • the control unit (400) controls the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) when a part other than the beard of the subject comes into contact with the stimulus transmission unit (300). If the control is performed using the data determined by the processor, the control unit (400) can control the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) only when the beard of the subject comes into contact with the stimulus transmission unit (300).
  • the present invention may be expressed as an automated method for animal cognition behavior experiment based on rat whisker detection ability, which is illustrated in FIGS. 19 to 21, in the category of other inventions that perform similar operations.
  • the automated method for animal cognition behavior experiment based on rat whisker detection ability will be described in an embodiment of the present invention using the system of FIGS. 10 to 18.
  • the present invention is not limited thereto, and may be performed through various devices, systems, or terminals capable of performing similar operations or processing.
  • FIG. 19 is a diagram showing the sequence of an experimental automation method according to a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 20 is a diagram showing the sequence of steps for controlling the rotation of a stimulus transmission unit and the electrical stimulation of an electrical stimulation unit based on data collected from a sensor unit of the second embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention
  • FIG. 21 is a diagram showing the sequence of steps for detecting that a subject contacts a stimulus transmission unit in an experimental automation method according to the second embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.
  • the subject moves freely in the living space (200) (S101).
  • the subject may come into contact with the stimulus transmission unit (300) while moving freely.
  • the sensor unit (400) can detect that the test subject is coming into contact with the stimulus transmitting unit (300) (S103). The sensor unit (400) can collect data based on the detection result.
  • the control unit (600) generates a control signal and transmits it to the stimulus transmission unit (300) and the electric stimulation unit (500). Specifically, when the subject comes into contact with the stimulus transmission unit (300), a control signal for rotating the stimulus transmission unit (300) and a control signal for generating an electric stimulation of the electric stimulation unit (500) are generated and transmitted to the stimulus transmission unit (300) and the electric stimulation unit (500).
  • the stimulus transmission unit (300) rotates based on the control signal of the control unit (400) to provide a stimulus surface with different stimulation levels to the test subject (S107).
  • the electric stimulation unit (500) electrically stimulates the test subject based on the control signal of the control unit (400) (S109).
  • the stimulation surface of the stimulation transmission unit (300) with different stimulation levels contacts the rat's whiskers, causing the rat to recognize the stimulation, and then applying the electric stimulation, thereby causing the test subject to learn according to the roughness.
  • the detailed steps of the control step (S105) will be examined.
  • the step of controlling the rotation of the stimulus transmission unit and the electric stimulation of the electric stimulation unit based on the data collected from the sensor unit according to the embodiment of the present invention is such that if the subject does not contact the stimulus transmission unit (300), the control unit (400) controls the mobile (210) (S1051).
  • the mobile (210) guides the subject to the stimulus transmission unit (300) based on the control signal of the control unit (400) (1052).
  • the control unit (400) controls the treadmill (220) (S1053).
  • the treadmill (220) brings the subject to the stimulus transmission unit (300) based on the control signal of the control unit (400) (S1054). This allows for preparation for the case where the freely moving subject does not come into contact with the stimulus transmission unit (300).
  • the detailed steps of the detection step (S103) will be examined.
  • the step of detecting that a test subject comes into contact with a stimulus transmitting unit is that a laser sensor (410) detects that the test subject comes into contact with the stimulus transmitting unit (300) (S1031).
  • the load cell (420) detects that the test subject comes into contact with the stimulus transmission unit (300) (S1032)
  • the camera collects images of the subject in contact with the stimulus transmission unit (300) (S1033).
  • the collected images of the subject are transmitted to the processor.
  • the processor determines the subject whisker object that contacted the stimulus transmitting unit (300) from the subject image collected by the camera based on the deep learning model (S1034).
  • control unit (400) controls the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) based on the data determined by the processor.
  • the control unit (400) controls the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) when a part other than the beard of the subject comes into contact with the stimulus transmission unit (300). If the control is performed using the data determined by the processor, the control unit (400) can control the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) only when the beard of the subject comes into contact with the stimulus transmission unit (300).

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Abstract

Disclosed is a system for experimenting a whisker stimulation-based animal cognitive behavior, enabling an intelligence experiment in which an experimental animal can navigate a path through whisker recognition, and animal training through whisker-based sensing ability. According to an embodiment of the present invention, the system for experimenting a whisker stimulation-based animal cognitive behavior may comprise: a plurality of movement passages of the experimental animal, coupled to form a shape similar to an overall shape of an athletic track; and a whisker stimulation device forming a side wall of the movement passage so as to have preset roughness.

Description

수염 자극 기반의 동물인지행동 실험 시스템Animal cognitive behavior experiment system based on whisker stimulation

본 발명은 수염 자극 기반의 동물인지행동 실험 시스템에 관한 것으로, 더욱 상세하게는 실험 대상 동물이 수염 인식을 통해 길을 찾아 갈 수 있는 지능적 실험 및 수염 감지능력을 통해 동물 학습이 가능한 수염 자극 기반의 동물인지행동 실험 시스템에 관한 것이다.The present invention relates to an animal cognitive behavior experiment system based on whisker stimulation, and more specifically, to an intelligent experiment in which an experimental animal can find its way through whisker recognition, and an animal cognitive behavior experiment system based on whisker stimulation in which an animal can learn through whisker detection ability.

일반적으로, 동물행동은 내부 또는 외부 자극에 의한 신경계의 출력으로 이해된다. 동물행동은 노화, 정신 장애 또는 대사 질환의 특징이며, 동물행동실험은 동물들의 행동을 관찰함으로써 생리학, 신경인지 및 동물들의 정서적 상태에 미치는 영향에 관한 중요한 정보를 드러낸다.In general, animal behavior is understood as the output of the nervous system due to internal or external stimuli. Animal behavior is a characteristic of aging, mental disorders, or metabolic diseases, and animal behavior experiments reveal important information about the physiological, neurocognitive, and emotional states of animals by observing their behavior.

특히, 동물인지 행동실험을 수행하기 위한 자동화 시스템 및 방법이 제품화 되어있으나, 빛 또는 소리 신호를 통해 쥐를 학습시키는 동물인지 행동실험 시스템이 대부분이다. 또한, 쥐의 수염 감지능력을 통해 쥐를 학습시키는 시스템이 존재하나, 이는 쥐를 고정하고 쥐 수염 주위에 거친 사포 등을 접촉하여 쥐를 학습시킨다.In particular, automated systems and methods for performing animal cognitive behavior experiments have been commercialized, but most of them are animal cognitive behavior experiment systems that train mice through light or sound signals. In addition, there is a system that trains mice through the ability of mice to detect whiskers, but this trains mice by fixing the mice and touching rough sandpaper, etc., around the whiskers.

이러한, 시스템은 인지장애가 있는 쥐를 대상으로 인지장애에 대해 효과가 있는 약물 및 치료기술을 적용하여 약물 및 치료기술의 효능을 검증할 때, 약물을 투여한 쥐와 약물을 투여하지 않은 쥐의 학습 성취도 평가가 크게 차이가 없어 동물인지 행동실험에 어려움이 있다.These systems have difficulties in animal cognitive behavioral experiments because when applying drugs and treatments that are effective for cognitive impairment to mice with cognitive impairment to verify the efficacy of the drugs and treatments, there is no significant difference in the learning achievement evaluation between mice that were administered the drugs and mice that were not administered the drugs.

또한, 종래에 동물인지행동 실험용으로 알려진 Y-Maze 시스템은 문자 Y의 형태의 미로에서 동물의 이동 경로를 인식할 수 있는 시스템으로 쥐 혹은 햄스터 등의 설치류의 행동반경을 기록하는 실험 장치이다.In addition, the Y-Maze system, which was previously known as an animal cognitive behavior experiment, is an experimental device that can recognize the movement path of an animal in a maze in the shape of the letter Y and records the movement radius of rodents such as rats or hamsters.

이러한 종래의 Y-Maze 시스템은 실험 대상 동물이 수염으로 인식하여 길을 찾아가는 형태가 아닌 쥐가 자유롭게 돌아다니면서 길을 찾아가는 형태로, 쥐가 수염으로 어떠한 자극을 인식하여 길을 찾는 지능적인 테스트를 진행할 수 없는 문제가 있다.This conventional Y-Maze system has the problem that it cannot conduct an intelligent test in which the rats find their way by recognizing some stimulus with their whiskers, as the rats freely roam around to find their way, rather than finding their way by recognizing some stimulus with their whiskers.

이에 본 발명은, 실험 대상 동물이 수염 인식을 통해 길을 찾아 갈 수 있는 지능적 실험이 가능하며, 자유롭게 이동하는 실험 대상 동물의 수염 감지능력을 통해 동물을 학습시킬 수 있는 수염 자극 기반의 동물인지행동 실험 시스템을 제공하는 것을 해결하고자 하는 기술적 과제로 한다.Accordingly, the present invention aims to solve a technical problem of providing an animal cognitive behavior experiment system based on whisker stimulation, which enables intelligent experiments in which an experimental animal can find its way through whisker recognition, and can teach the animal through the whisker detection ability of the experimental animal moving freely.

본 발명이 해결하고자 하는 과제는 이상에서 기술한 내용으로 제한되지 않으며, 언급되지 않은 본 발명의 다른 해결 과제 및 장점들은 이하의 설명에 의해서 이해될 수 있으며, 본 발명의 실시예에 의해 보다 분명하게 알게 될 것이다. 또한, 본 발명이 속하는 기술 분야의 통상의 기술자라면 본 발명의 해결 과제 및 장점들이 청구범위에 나타낸 수단 및 그 조합에 의해 실현될 수 있음을 쉽게 알 수 있을 것이다.The problems to be solved by the present invention are not limited to the contents described above, and other problems and advantages of the present invention that are not mentioned can be understood by the following description and will be more clearly known by the embodiments of the present invention. In addition, those skilled in the art will easily understand that the problems and advantages of the present invention can be realized by the means and combinations thereof indicated in the claims.

상기 기술적 과제를 해결하기 위한 수단으로서 본 발명은,As a means for solving the above technical problem, the present invention,

실험 대상 동물이 이동 가능하게 형성된 직선형 제1 통로;A first straight passage formed so that the experimental subject animal can move;

상기 제1 통로의 일단과 연통되어 상기 제1 통로의 일단의 양측으로 상기 실험 대상 동물이 이동 가능하도록 그 양단이 상기 제1 통로의 타단 방향으로 휘어진 원호형 제2 통로;A second arc-shaped passageway, which is connected to one end of the first passageway and has both ends curved toward the other end of the first passageway so that the experimental subject animal can move to either side of the one end of the first passageway;

상기 제1 통로의 타단과 연통되어 상기 제1 통로의 일단의 양측으로 상기 실험 대상 동물이 이동 가능하도록 그 양단이 상기 제1 통로의 일단 방향으로 휘어진 원호형 제3 통로;A third arc-shaped passageway, which is connected to the other end of the first passageway and has both ends curved toward one end of the first passageway so that the experimental subject animal can move to either side of one end of the first passageway;

상기 제2 통로의 일단과 상기 제3 통로의 일단에 각각 연통되어 연결된 양단을 가지며 상기 제1 통로와 나란히 형성된 직선형 제4 통로;A straight fourth passage formed parallel to the first passage and having two ends each connected to one end of the second passage and one end of the third passage;

상기 제2 통로의 타단과 상기 제3 통로의 타단에 각각 연통되어 연결된 양단을 가지며 상기 제1 통로와 나란히 형성된 직선형 제5 통로;A straight fifth passage formed parallel to the first passage and having two ends each connected to the other end of the second passage and the other end of the third passage;

상기 제1 통로의 양 측벽의 일부분, 상기 제4 통로의 일 측벽의 일부분 및 상기 제5 통로의 일 측벽의 일부분을 각각 형성하며, 측벽의 일부분의 거칠기를 선택적으로 변경 가능한 복수의 수염 자극 장치;A plurality of whisker stimulation devices each forming a portion of both side walls of the first passage, a portion of one side wall of the fourth passage, and a portion of one side wall of the fifth passage, the roughness of the portions of the side walls being selectively changed;

를 포함하는 수염 자극 기반의 동물인지행동 실험 시스템을 제공한다.A whisker stimulation-based animal cognitive behavioral experiment system including a whisker is provided.

본 발명의 실시예에서, 상기 복수의 수염 자극 장치 각각은, 옆면에 서로 다른 거칠기의 사포가 부착된 사각 기둥부; 및 상기 사각 기둥부를 높이 방향 축으로 회전시켜 옆면에 부착된 사포를 상기 측벽으로 제공하는 회전 구동부를 포함할 수 있다.In an embodiment of the present invention, each of the plurality of whisker stimulation devices may include a square pillar having sandpaper having different roughnesses attached to a side surface; and a rotational driving unit that rotates the square pillar about a height axis to provide the sandpaper attached to the side surface to the side wall.

본 발명의 실시예에서, 상기 복수의 수염 자극 장치 각각은, 상기 사각 기둥부의 회전축에 그 중심이 배치되어 상기 사각 기둥부가 회전할 때 함께 회전하며, 그 표면에 상기 사각 기둥부의 각 면에 대응되는 90도 마다 서로 다른 개수의 블록이 표면에 형성된 위치 인식용 디스크; 및 상기 위치 인식용 디스크에 배치된 블록의 개수를 감지하여 상기 측벽으로 배치된 면을 인식 가능하게 하는 빛 반사 센서를 더 포함할 수 있다.In an embodiment of the present invention, each of the plurality of whisker stimulation devices may further include a position recognition disk having a center disposed on the rotational axis of the square pillar and rotating together when the square pillar rotates, and having a different number of blocks formed on the surface thereof at 90-degree angles corresponding to each side of the square pillar; and a light reflection sensor that detects the number of blocks disposed on the position recognition disk and enables recognition of a side disposed as the side wall.

본 발명의 실시예에서, 상기 복수의 수염 장치는, 상기 제4 통로의 측벽과 상기 제4 통로에 더 가까운 상기 제1 통로의 일 측벽으로 서로 동일한 거칠기의 사포를 배치하고, 상기 제5 통로의 측벽과 상기 제5 통로에 더 가까운 상기 제1 통로의 일 측벽으로 서로 동일한 거칠기의 사포를 배치하되, 상기 제1 통로의 양 측벽은 서로 다른 거칠기를 갖는 사포를 배치할 수 있다.In an embodiment of the present invention, the plurality of whisker devices may arrange sandpaper having the same roughness on the sidewall of the fourth passage and the sidewall of the first passage closer to the fourth passage, and may arrange sandpaper having the same roughness on the sidewall of the fifth passage and the sidewall of the first passage closer to the fifth passage, but may arrange sandpaper having different roughness on the two sidewalls of the first passage.

본 발명의 실시예에서, 상기 제1 통로의 일단은 상기 실험 대상 동물이 투입되는 실험 시작 구간이 되고, 상기 제1 통로 중 상기 복수의 수염 자극 장치에 의한 측벽이 제공되는 구간은 수염 감지 구간이 되며, 상기 제4 통로 및 상기 제5 통로 일부분은 보상/처벌 구간이 되며, 구간 마다 상기 실험 대상 동물의 이동 개시 및 역행을 방지하기 위해 상기 통로를 개방/차단하는 복수의 슬라이딩 도어 및 상기 슬라이딩 도어의 동작 여부를 인식하기 위한 복수의 적외선 센서가 배치될 수 있다.In an embodiment of the present invention, one end of the first passage becomes an experiment start section into which the experimental subject animal is introduced, a section of the first passage where side walls are provided by the plurality of whisker stimulation devices becomes a whisker detection section, parts of the fourth passage and the fifth passage become reward/punishment sections, and a plurality of sliding doors for opening/blocking the passage and a plurality of infrared sensors for recognizing whether the sliding doors are operating can be arranged in each section to prevent the initiation of movement and reversal of the experimental subject animal.

본 발명의 실시예에서, 상기 보상/처벌 구간에는, 사전 설정된 거칠기의 방향으로 상기 실험 대상 동물이 이동한 경우 보상으로 먹이를 투입하기 위한 먹이 투입구가 설치될 수 있다.In an embodiment of the present invention, a feed inlet may be installed in the reward/punishment section to provide food as a reward when the experimental subject animal moves in the direction of a preset roughness.

상기 기술적 과제를 해결하기 위한 다른 수단으로서 본 발명은,As another means for solving the above technical problem, the present invention comprises:

피실험체를 자유롭게 이동할 수 있게 하는 생활공간부;A living space that allows the test subject to move freely;

상기 생활공간부 일측 또는 양측에 구비되며 회전을 통해 자극정도가 서로 다른 자극면을 피실험체에 제공하는 자극전달부;A stimulation transmission unit provided on one or both sides of the above living space and capable of providing a stimulation surface with different levels of stimulation to the test subject through rotation;

상기 피실험체가 상기 자극전달부에 접촉하는 것을 감지하는 센서부;A sensor unit that detects that the test subject comes into contact with the stimulus transmission unit;

상기 피실험체에 전기자극을 가하는 전기자극부; 및An electrical stimulation unit that applies electrical stimulation to the test subject; and

상기 센서부에서 수집된 데이터를 기반으로 상기 자극전달부의 회전 및 상기 전기자극부의 전기자극을 제어할 수 있는 제어부;A control unit capable of controlling the rotation of the stimulation transmission unit and the electric stimulation of the electric stimulation unit based on data collected from the sensor unit;

를 포함하는 수염 자극 기반의 동물인지행동 실험 시스템을 제공한다.A whisker stimulation-based animal cognitive behavioral experiment system including a whisker is provided.

본 발명의 실시예에서, 상기 생활공간부는 상기 자극전달부 전단 또는 상기 생활공간부 상단에 배치되어 상기 피실험체를 상기 자극전달부로 유인하는 모빌을 포함하고, 상기 제어부는 상기 센서부에서 수집된 데이터를 기반으로 상기 모빌을 제어할 수 있다.In an embodiment of the present invention, the living space section includes a mobile that is placed in front of the stimulus transmission section or on the top of the living space section to attract the subject to the stimulus transmission section, and the control section can control the mobile based on data collected from the sensor section.

본 발명의 실시예에서, 상기 생활공간부는 하단에 상기 피실험체를 상기 자극전달부로 접근시키 트레드밀을 더 포함하고, 상기 제어부는 상기 센서부에서 수집된 데이터를 기반으로 상기 트레드밀을 제어할 수 있다.In an embodiment of the present invention, the living space section further includes a treadmill at the bottom for bringing the test subject closer to the stimulus transmission section, and the control section can control the treadmill based on data collected from the sensor section.

본 발명의 실시예에서, 상기 센서부는 자극전달부 전단에 배치된 레이저센서를 포함하고, 상기 레이저센서는 상기 피실험체가 상기 자극전달부에 접촉하는 것을 감지할 수 있다.In an embodiment of the present invention, the sensor unit includes a laser sensor arranged in front of the stimulus transmission unit, and the laser sensor can detect that the subject comes into contact with the stimulus transmission unit.

본 발명의 실시예에서, 상기 센서부는 자극전달부 내측에 구비되는 로드셀을 더 포함하고, 상기 로드셀은 상기 피실험체가 상기 자극전달부에 접촉하는 것을 감지할 수 있다.In an embodiment of the present invention, the sensor unit further includes a load cell provided inside the stimulus transmission unit, and the load cell can detect that the test subject is in contact with the stimulus transmission unit.

본 발명의 실시예에서, 상기 자극전달부 전단 또는 상기 생활공간부 상단에 배치되며 상기 자극전달부에 접촉한 피실험체 영상을 수집하는 카메라; 다수의 쥐 영상 및 쥐 영상에서의 상기 자극전달부에 접촉한 쥐 수염객체 검출결과를 포함하는 복수의 데이터 셋으로 학습된 딥러닝 모델을 포함하는 메모리; 딥러닝 모델을 기반으로 상기 카메라가 수집한 상기 자극전달부에 접촉한 피실험체 영상으로부터 상기 자극전달부에 접촉한 피실험체 수염객체를 판별하는 프로세서;를 더 포함하고, 상기 제어부는 상기 프로세서에서 판별된 데이터를 기반으로 상기 자극전달부의 회전을 제어 및 상기 전기자극부의 전기자극을 제어할 수 있다.In an embodiment of the present invention, the present invention further includes: a camera disposed in front of the stimulus delivery unit or on the upper side of the living space unit and collecting an image of a subject coming into contact with the stimulus delivery unit; a memory including a deep learning model trained with a plurality of data sets including a plurality of rat images and detection results of a rat whisker object coming into contact with the stimulus delivery unit in the rat images; and a processor determining the subject whisker object coming into contact with the stimulus delivery unit from the images of the subject coming into contact with the stimulus delivery unit collected by the camera based on the deep learning model; and the control unit can control the rotation of the stimulus delivery unit and control the electrical stimulation of the electrical stimulation unit based on the data determined by the processor.

상기 수염 자극 기반의 동물인지행동 실험을 위한 O-Maze 시스템 및 제어 방법에 따르면, 자유롭게 이동하는 환경 속에서 쥐의 수염을 자극시켜 학습시킬 수 있으므로, 종래의 Y-Maze 시스템과 비교할 때 지능적 실험이 가능하다는 면에서 차별화될 수 있다.According to the O-Maze system and control method for the animal cognitive behavior experiment based on the above whisker stimulation, learning can be achieved by stimulating the whiskers of a rat in a freely moving environment, and therefore, it can be differentiated from the conventional Y-Maze system in that intelligent experiments are possible.

특히, 종래에는 쥐가 자유롭게 이동하는 상태에서 쥐 수염을 자극시켜 쥐를 학습시키는 연구는 수행된 바가 없으므로, 상기 동물인지행동 실험을 위한 O-MAZE 시스템은 뇌-신경 치료약물 및 치료기법 개발 뿐만 아니라, 인지행동을 연구하는 연구자들에게 범용으로 활용되는 광범위한 파급 효과가 있다.In particular, since no research has been conducted to stimulate the whiskers of mice while they are freely moving, thereby teaching mice, the O-MAZE system for animal cognitive behavior experiments has a wide range of ripple effects that can be utilized universally by researchers studying cognitive behavior as well as the development of brain-nerve therapeutic drugs and treatment techniques.

상기 쥐 수염 감지능력 기반 동물인지 행동실험 자동화 시스템 및 방법에 따르면, 자유롭게 이동하는 쥐의 수염 감지능력을 통해 쥐를 학습시킬 수 있는 우수한 효과가 있다. 이로써, 본 발명은 인지장애가 있는 쥐를 대상으로 인지장애에 대해 효과가 있는 약물 및 치료기술을 적용하여 약물 및 치료기술의 효능을 검증하는 동물인지 행동실험을 실시할 수 있다.According to the above-mentioned animal cognitive behavior experiment automation system and method based on the rat whisker detection ability, there is an excellent effect of being able to teach a rat through the freely moving rat's whisker detection ability. Accordingly, the present invention can conduct an animal cognitive behavior experiment to verify the efficacy of drugs and treatment techniques that are effective for cognitive disorders by applying drugs and treatment techniques that are effective for cognitive disorders to rats with cognitive disorders.

본 발명에서 얻을 수 있는 효과는 이상에서 언급한 효과들로 제한되지 않으며, 언급하지 않은 또 다른 효과들은 아래의 기재로부터 본 발명이 속하는 기술분야에서 통상의 지식을 가진 자에게 명확하게 이해될 수 있을 것이다.The effects obtainable from the present invention are not limited to the effects mentioned above, and other effects not mentioned will be clearly understood by those skilled in the art to which the present invention belongs from the description below.

본 명세서에서 첨부되는 다음의 도면들은 본 발명의 바람직한 실시예를 예시하는 것이며, 후술하는 발명의 상세한 설명과 함께 본 발명의 기술사상을 더욱 용이하게 이해시키는 역할을 하는 것이므로, 본 발명은 다음의 도면에 기재된 사항에만 한정되어 해석되어서는 아니된다.The following drawings attached to this specification illustrate preferred embodiments of the present invention, and together with the detailed description of the invention described below, serve to facilitate a better understanding of the technical idea of the present invention; therefore, the present invention should not be interpreted as being limited to the matters described in the following drawings.

도 1은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예를 도시한 평면도이다.FIG. 1 is a plan view illustrating a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 2는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 사시도이다.FIG. 2 is a perspective view of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 3은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 수염 자극 장치의 일례를 도시한 도면이다.FIG. 3 is a drawing illustrating an example of a whisker stimulation device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 4는 도 3의 수염 자극 장치 중 위치 인식용 디스크 및 빛 반사 센서 등을 더욱 상세하게 도시한 도면이다. FIG. 4 is a drawing showing in more detail the position recognition disk and the light reflection sensor among the whisker stimulation devices of FIG. 3.

도 5는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 슬라이딩 도어 구동 장치의 일례를 도시한 도면이다.FIG. 5 is a drawing illustrating an example of a sliding door driving device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 6 및 도 7은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 그래픽 유저 인터페이스 화면을 도시한 도면이다. FIGS. 6 and 7 are diagrams illustrating graphical user interface screens of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 8 및 도 9는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 제어 방법 중 수동 모드와 자동 모드를 각각 도시한 도면이다.FIG. 8 and FIG. 9 are diagrams illustrating the manual mode and the automatic mode, respectively, of the control method of the first embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 10은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 구성을 나타낸 도면이다.Figure 10 is a diagram showing the configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 11은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 사용예를 나타낸 도면이다.Figure 11 is a diagram showing an example of use of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 12는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 자극전달부를 상세히 나타낸 도면이다.Figure 12 is a drawing showing in detail the stimulus transmission unit of the second embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 13은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 자극전달부의 다른 형태를 나타낸 도면이다.FIG. 13 is a drawing showing another form of a stimulus transmission unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 14는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 모빌의 사용예를 나타낸 도면이다.Figure 14 is a drawing showing an example of using a mobile in the second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 15는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 트레드밀의 사용예를 나타낸 도면이다.FIG. 15 is a drawing showing an example of using a treadmill in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 16은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 레이저센서의 사용예를 나타낸 도면이다.Figure 16 is a drawing showing an example of use of a laser sensor in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 17은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 로드셀을 나타낸 도면이다.Figure 17 is a diagram showing a load cell of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 18은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 추가적인 구성을 나타낸 도면이다.FIG. 18 is a diagram showing an additional configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 19는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예에 의한 실험 자동화 방법의 순서를 나타낸 도면이다.Figure 19 is a diagram showing the sequence of an experimental automation method according to a second embodiment of an animal cognitive behavior experimental system based on whisker stimulation according to the present invention.

도 20은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 센서부에서 수집된 데이터를 기반으로 자극전달부의 회전 및 전기자극부의 전기자극을 제어하는 단계의 순서를 나타낸 도면이다.FIG. 20 is a diagram showing the sequence of steps for controlling the rotation of a stimulus transmission unit and the electrical stimulation of an electrical stimulation unit based on data collected from a sensor unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 21은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예에 의한 실험 자동화 방법에서, 피실험체가 자극전달부에 접촉하는 것을 감지하는 단계의 순서를 나타낸 도면이다.FIG. 21 is a drawing showing the sequence of steps for detecting a subject's contact with a stimulus transmission unit in an experimental automation method according to a second embodiment of an animal cognitive behavior experimental system based on whisker stimulation according to the present invention.

이하, 첨부된 도면을 참조하여 본 발명의 다양한 실시예에 따른 수염 자극 기반의 동물인지행동 실험 시스템을 상세하게 설명한다.Hereinafter, with reference to the attached drawings, an animal cognitive behavior experiment system based on whisker stimulation according to various embodiments of the present invention will be described in detail.

이하에서 설명되는 실시예들에 대한 특정한 구조적 또는 기능적 설명들은 단지 예시를 위한 목적으로 개시된 것으로서, 다양한 형태로 변경되어 실시될 수 있다. 따라서, 실시예들은 특정한 개시형태로 한정되는 것이 아니며, 본 명세서의 범위는 기술적 사상에 포함되는 변경, 균등물, 또는 대체물을 포함한다.The specific structural or functional descriptions of the embodiments described below are disclosed for the purpose of example only and can be implemented in various forms. Accordingly, the embodiments are not limited to a specific disclosed form, and the scope of the present specification includes modifications, equivalents, or alternatives included in the technical idea.

제1 또는 제2 등의 용어를 다양한 구성요소들을 설명하는데 사용될 수 있지만, 이런 용어들은 하나의 구성요소를 다른 구성요소로부터 구별하는 목적으로만 해석되어야 한다. 예를 들어, 제1 구성요소는 제2 구성요소로 명명될 수 있고, 유사하게 제2 구성요소는 제1 구성요소로도 명명될 수 있다.Although the terms first or second may be used to describe various components, such terms should be construed only for the purpose of distinguishing one component from another. For example, a first component may be referred to as a second component, and similarly, a second component may also be referred to as a first component.

어떤 구성요소가 다른 구성요소에 "연결되어" 있다고 언급된 때에는, 그 다른 구성요소에 직접적으로 연결되어 있거나 또는 접속되어 있을 수도 있지만, 중간에 다른 구성요소가 존재할 수도 있다고 이해되어야 할 것이다.When it is said that a component is "connected" to another component, it should be understood that it may be directly connected or connected to that other component, but there may also be other components in between.

단수의 표현은 문맥상 명백하게 다르게 뜻하지 않는 한, 복수의 표현을 포함한다. 본 명세서에서, "포함하다" 또는 "가지다" 등의 용어는 설명된 특징, 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것이 존재함으로 지정하려는 것이지, 하나 또는 그 이상의 다른 특징들이나 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것들의 존재 또는 부가 가능성을 미리 배제하지 않는 것으로 이해되어야 한다.Singular expressions include plural expressions unless the context clearly indicates otherwise. In this specification, the terms "comprises" or "has" and the like are intended to specify the presence of a described feature, number, step, operation, component, part, or combination thereof, but should be understood to not preclude the presence or addition of one or more other features, numbers, steps, operations, components, parts, or combinations thereof.

다르게 정의되지 않는 한, 기술적이거나 과학적인 용어를 포함해서 여기서 사용되는 모든 용어들은 해당 기술분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가진다. 일반적으로 사용되는 사전에 정의되어 있는 것과 같은 용어들은 관련 기술의 문맥상 가지는 의미와 일치하는 의미를 갖는 것으로 해석되어야 하며, 본 명세서에서 명백하게 정의하지 않는 한, 이상적이거나 과도하게 형식적인 의미로 해석되지 않는다.Unless otherwise defined, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art. Terms defined in commonly used dictionaries should be interpreted as having a meaning consistent with the meaning they have in the context of the relevant art, and will not be interpreted in an idealized or overly formal sense unless explicitly defined herein.

본 발명은 크게 두 개의 실시예를 포함할 수 있다. 본 발명의 제1 실시예는 수염 자극 기반의 동물인지행동 실험을 위한 O-Maze 시스템에 관한 것이며, 본 발명의 제2 실시예는 수염 자극 기반의 동물인지행동 실험 자동화 시스템에 관한 것이다.The present invention can broadly include two embodiments. The first embodiment of the present invention relates to an O-Maze system for animal cognitive behavior experiments based on whisker stimulation, and the second embodiment of the present invention relates to an automated system for animal cognitive behavior experiments based on whisker stimulation.

우선, 본 발명의 제1 실시예인 수염 자극 기반의 동물인지행동 실험을 위한 O-Maze 시스템 및 그 제어 방법을 상세하게 설명한다.First, the O-Maze system for animal cognitive behavior experiment based on whisker stimulation, which is the first embodiment of the present invention, and its control method are described in detail.

도 1은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예를 도시한 평면도이고, 도 2는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 사시도이다.FIG. 1 is a plan view illustrating a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, and FIG. 2 is a perspective view of the first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 1 및 도 2를 참조하면, 본 발명의 실시예에 따른 수염 자극 기반의 동물인지행동 실험을 위한 O-Maze 시스템은, 전체적으로 육상 경기의 트랙의 형상과 유사한 형상을 갖는 실험 대상 동물의 이동 통로(11 내지 15)와, 사전 설정된 거칠기를 갖도록 이동 통로의 측벽을 형성하는 수염 자극 장치(21 내지 24)를 포함하여 구성될 수 있다.Referring to FIGS. 1 and 2, the O-Maze system for animal cognitive behavior experiments based on whisker stimulation according to an embodiment of the present invention may be configured to include a passageway (11 to 15) for an experimental animal having a shape similar to that of a track for track and field events, and whisker stimulation devices (21 to 24) that form side walls of the passageway to have a preset roughness.

실험 대상 동물(예를 들어, 쥐, 이하에서는 실험 대상 동물의 예로서 쥐를 특정하여 사용하기로 한다. 그러나 본 발명은 이 실험 대상 동물의 특정에 이해 한정되는 것은 아니다)이 이동 가능하게 형성되는 동물의 이동 통로는, 제1 내지 제5 통로(11 내지 15)를 포함할 수 있다.An animal movement passage formed so that an experimental subject animal (e.g., a rat, hereinafter specifically used as an example of an experimental subject animal. However, the present invention is not limited to the specificity of the experimental subject animal) can move may include first to fifth passages (11 to 15).

제1 통로(11)는 육상 트랙의 직선 주로에 해당하는 방향으로 트랙의 중심부에 직선형으로 형성될 수 있다.The first passage (11) can be formed in a straight line in the center of the track in a direction corresponding to the straight main track of the athletics track.

제2 통로(12)는 육상 트랙의 곡선 주로에 해당하는 형상으로, 제1 통로(11)의 일단과 연통되어 제1 통로의 일단의 양측으로 그 양단이 제1 통로의 타단 방향으로 휘어진 원호형으로 형성될 수 있다.The second passage (12) has a shape corresponding to the curved main track of a track and may be formed in an arc shape with both ends curved toward the other end of the first passage, connected to one end of the first passage (11) and having both ends of the first passage curved toward the other end of the first passage.

제3 통로(13)는 제2 통로(12)와 유사하게 제1 통로(11)의 타단과 연통되어 제1 통로(11)의 타단의 양측으로 그 양단이 제1 통로(11)의 일단 방향으로 휘어진 원호형으로 형성될 수 있다.The third passage (13) is similar to the second passage (12) and is connected to the other end of the first passage (11) so that both ends of the other end of the first passage (11) can be formed in an arc shape with both ends bent toward one end of the first passage (11).

제4 통로(14)는, 육상 트랙의 일 직선 주로에 해당하는 위치에 형성된 것으로, 제2 통로(12)의 일단과 제3 통로(13)의 일단에 각각 연통되어 연결된 양단을 가지며 상기 제1 통로(11)와 나란히 형성될 수 있다.The fourth passage (14) is formed at a position corresponding to a straight track of a track and has two ends connected to one end of the second passage (12) and one end of the third passage (13), and can be formed parallel to the first passage (11).

제5 통로(15)는, 육상 트랙의 나머지 직선 주로에 해당하는 위치에 형성된 것으로, 제2 통로(12)의 타단과 제3 통로(13)의 타단에 각각 연통되어 연결된 양단을 가지며 상기 제1 통로(11)와 나란히 형성될 수 있다.The fifth passage (15) is formed at a location corresponding to the remaining straight path of the athletics track, has two ends connected to the other end of the second passage (12) and the other end of the third passage (13), and can be formed parallel to the first passage (11).

수염 자극 장치(21 내지 24)는 제1 통로(11)의 양 측벽의 일부분, 제4 통로(14)의 일 측벽의 일부분 및 제5 통로(15)의 일 측벽의 일부분을 각각 형성하도록 마련될 수 있다.The whisker stimulation devices (21 to 24) may be arranged to form a portion of each of the two side walls of the first passage (11), a portion of one side wall of the fourth passage (14), and a portion of one side wall of the fifth passage (15).

제1 수염 자극 장치(21)와 제2 수염 자극 장치(22)는 제1 통로(11)의 양 측벽의 일부분에 서로 마주보도록 배치될 수 있다. 제3 수염 자극 장치(23)는 제4 통로(14)의 측벽의 일부분을 형성하도록 배치되며, 제4 수염 자극 장치(24)는 제5 통로(15)의 측벽의 일부분을 형성하도록 배치될 수 있다. 여기에서, 제1 수염 자극 장치(21)와 제2 수염 자극 장치(22)는 서로 다른 거칠기를 갖는 측벽을 제공할 수 있으며, 제1 수염 자극 장치(21)와 제3 수염 자극 장치(23)는 서로 동일한 거칠기를 갖는 측벽을 제공할 수 있고, 제2 수염 자극 장치(22)와 제4 수염 자극 장치(24)는 서로 동일한 거칠기를 갖는 측벽을 제공할 수 있다.The first whisker stimulation device (21) and the second whisker stimulation device (22) may be arranged to face each other on a portion of both side walls of the first passage (11). The third whisker stimulation device (23) may be arranged to form a portion of the side wall of the fourth passage (14), and the fourth whisker stimulation device (24) may be arranged to form a portion of the side wall of the fifth passage (15). Here, the first whisker stimulation device (21) and the second whisker stimulation device (22) may provide side walls having different roughnesses, the first whisker stimulation device (21) and the third whisker stimulation device (23) may provide side walls having the same roughness, and the second whisker stimulation device (22) and the fourth whisker stimulation device (24) may provide side walls having the same roughness.

도 3은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 수염 자극 장치의 일례를 도시한 도면이고, 도 4는 도 3의 수염 자극 장치 중 위치 인식용 디스크 및 빛 반사 센서 등을 더욱 상세하게 도시한 도면이다. FIG. 3 is a drawing illustrating an example of a whisker stimulation device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, and FIG. 4 is a drawing illustrating in more detail a position recognition disk and a light reflection sensor, etc., among the whisker stimulation devices of FIG. 3.

도 3을 참조하면, 수염 자극 장치(21 내지 24)는 밑면과 옆면을 갖는 사각 기둥부(21100)와 사각 기둥부(21100)를 높이 방향의 축으로 회전시켜 사각 기둥부(2110)의 옆면 중 하나를 통로의 측벽으로 제공하는 회전 구동부를 포함할 수 있다. Referring to FIG. 3, the whisker stimulation device (21 to 24) may include a square pillar part (21100) having a bottom and a side surface and a rotation driving part that rotates the square pillar part (21100) about an axis in the height direction to provide one of the side surfaces of the square pillar part (2110) as a side wall of the passage.

사각 기둥부(2110)의 옆면에는 서로 다른 거칠기의 사포가 부착될 수 있다. 사각 기둥부(2110)는 그 밑면을 통과하는 높이 방향 축을 회전축으로 하여 회전됨으로써 그 옆면 중 하나가 선택되어 통로의 측벽의 일부분으로 제공될 수 있다.The side surfaces of the square column (2110) may be attached with sandpaper having different roughnesses. The square column (2110) may be rotated about a height axis passing through its bottom surface as an axis of rotation, so that one of its side surfaces may be selected and provided as a part of the side wall of the passage.

사각 기둥부(2110)를 회전시키기 위한 회전 구동부는, 스텝 모터(2120), 스텝 모터(2120)의 회전축에 결합된 제1 풀리(2130), 사각 기둥부(2110)의 회전축에 결합된 제2 풀리(2140) 및 제1 풀리(2130)와 제2 풀리(2140)를 서로 연동시키는 타이밍 벨트(2150)를 포함하여 구성될 수 있다. 회전 구동부는 사각 기둥부(2110)의 일 밑면 측에 설치될 수 있다.A rotation driving unit for rotating a square pillar part (2110) may include a step motor (2120), a first pulley (2130) coupled to a rotation axis of the step motor (2120), a second pulley (2140) coupled to a rotation axis of the square pillar part (2110), and a timing belt (2150) that interconnects the first pulley (2130) and the second pulley (2140). The rotation driving unit may be installed on one bottom surface of the square pillar part (2110).

사각 기둥부(2110)의 더욱 정교한 회전 및 위치 설정을 위해, 사각 기둥부(2110)의 타 밑면 측에는 사각 기둥부의 각 면에 대응되는 90도 마다 위치 인식을 위한 서로 다른 개수의 블록이 표면에 형성된 위치 인식용 디스크(2160)와 위치 인식용 디스크(2160)에 배치된 블록을 감지하여 사각 기둥부(2110)의 옆면 중 통로의 측벽으로 배치된 면을 인식 가능하게 하는 빛 반사 센서(2170)가 구비될 수 있다.For more precise rotation and positioning of the square pillar part (2110), a position recognition disk (2160) having a different number of blocks for position recognition formed at 90 degrees corresponding to each side of the square pillar part (2110) on the surface thereof and a light reflection sensor (2170) that detects the blocks placed on the position recognition disk (2160) and enables recognition of a side of the side of the square pillar part (2110) that is placed as a side wall of a passageway may be provided.

빛 반사 센서(2170)는 위치 인식용 디스크(2160)의 표면 전방에 설치될 수 있으며, 위치 인식용 디스크 위치 인식용 디스크(2160)의 표면에 형성된 블록을 식별하기 위한 센서의 배열에 반사된 블록의 개수에 따라 사각 기둥부(2110)의 옆면 중 통로의 측벽으로 위치한 면이 어느 면인지 확인할 수 있다.A light reflection sensor (2170) can be installed in front of the surface of the position recognition disk (2160), and depending on the number of blocks reflected in the array of sensors for identifying blocks formed on the surface of the position recognition disk (2160), it can be determined which side of the side of the square pillar (2110) is located as the side wall of the passageway.

빛 반사에 의한 위치 검출 동작이 원활하게 수행되지 못하는 경우를 대비하여, 리미트 스위치(2180)를 사용하여 디스크에 설치된 블록이 리미트 스위치(2180)를 동작시킬 때의 값을 통해 사각 기둥부(2110)의 옆면 중 통로의 측벽으로 위치한 면이 어느 면인지 확인할 수도 있다.In case the position detection operation by light reflection is not performed smoothly, it is also possible to use a limit switch (2180) to check which side of the square pillar (2110) is located as the side wall of the passage through the value when the block installed on the disk operates the limit switch (2180).

본 발명의 실시예에서, 전술한 통로는 실험 시작 구간, 수염 감지 구간 및 보상/처벌 구간으로 구분될 수 있다. 예를 들어, 도 1에 도시된 제1 통로(11)의 하단은 실험 대상 동물인 쥐의 이동을 시작하기 위해 최초로 쥐가 투입되는 구간이 실험 시작 구간이 될 수 있으며, 그 상부, 즉 제1 통로(11) 중 수염 자극 장치(21, 22)에 의해 측벽이 제공되는 구간은 수염 감지 구간이 될 수 있고, 수염 감지 구간을 지나 제2 통로(12)를 통해 이동 위치가 나뉜 후 쥐가 도착하는 제4 통로 및 제5 통로의 일부분은 보상/처벌 구간이 될 수 있다.In an embodiment of the present invention, the passage described above can be divided into an experiment start section, a whisker detection section, and a reward/punishment section. For example, the lower part of the first passage (11) illustrated in FIG. 1 can be the experiment start section, which is the section where the rat, which is the experimental subject, is first introduced to start its movement, and the upper part thereof, that is, the section of the first passage (11) where the side walls are provided by the whisker stimulation devices (21, 22), can be the whisker detection section, and a part of the fourth and fifth passages where the rat arrives after passing the whisker detection section and moving through the second passage (12) and then dividing the movement location, can be the reward/punishment section.

각 구간은 필요에 따라 쥐의 이동을 제한할 수 있는 복수의 상하 슬라이딩 도어 및 슬라이딩 도어(31)의 동작 여부를 인식하기 위한 복수의 적외선 센서(41)가 배치될 수 있다. 예를 들어, 쥐의 이동 통로에서 쥐가 진행 방향에 역행하여 이동하는 것을 방지하기 위하여 전술한 각각의 구간을 감안하여 상/하 방향으로 움직이는 슬라이딩 도어(31)가 총 9개 설치될 수 있다.Each section may be provided with a plurality of upper and lower sliding doors capable of restricting the movement of the rat as needed, and a plurality of infrared sensors (41) for recognizing the operation of the sliding doors (31). For example, in order to prevent the rat from moving against the direction of movement in the rat's passageway, a total of nine sliding doors (31) that move in the upper and lower directions may be installed in consideration of each of the sections mentioned above.

도 5는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 슬라이딩 도어 구동 장치의 일례를 도시한 도면이다.FIG. 5 is a drawing illustrating an example of a sliding door driving device of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 5에 도시된 것과 같이, 상/하 방향 슬라이딩 도어는 구동 모터를 통해 동작하며, 슬라이딩 도어 구동 결합체를 LM 가이드 블록에 설치한 후 구동 모터를 통해 동작할 수 있다. 이 경우 리미트 스위치를 통해 도어가 일정 범위 이상 내에서 상/하 방향으로 움직여 열고 닫을 수 있도록 할 수 있다.As shown in Fig. 5, the upper/lower sliding door operates via a driving motor, and the sliding door driving assembly can be installed on the LM guide block and then operated via the driving motor. In this case, the door can be opened and closed by moving in the upper/lower direction within a certain range via a limit switch.

보상/처벌 구간에는 먹이 투입구(51)가 배치되어 사전 설정된 올바른 방향으로 이동한 쥐에 대한 보상으로 먹이를 투입할 수 있게 한다. 사전 설정된 올바른 방향으로 이동하지 않은 쥐에 대한 처벌 시에는 슬라이딩 도어를 이용하여 일정 시간동안 보상/처벌 구간 내에 쥐를 감금함으로써 처벌이 이루어지게 할 수 있다.In the reward/punishment zone, a feed inlet (51) is placed so that food can be put in as a reward for a mouse that moves in the preset correct direction. When punishing a mouse that does not move in the preset correct direction, punishment can be carried out by confining the mouse in the reward/punishment zone for a certain period of time using a sliding door.

전술한 것과 같은 이와 같은 수염 자극 기반의 동물인지행동 실험을 위한 O-Maze 시스템을 이용한 동물인지행동 실험은 다음과 같이 수행될 수 있다.Animal cognitive behavior experiments using the O-Maze system for whisker stimulation-based animal cognitive behavior experiments such as those described above can be performed as follows.

먼저, 실험을 하기 전 실험용 쥐의 경로 탐색을 미리 학습시키기 위해 모든 슬라이드 도어를 개방한 상태에서 사전 설정된 시간(예를 들어, 약 30분) 동안 쥐가 자유롭게 이동 가능하게 할 수 있다.First, in order to pre-learn path exploration in experimental mice before conducting the experiment, all sliding doors can be opened and the mice can be allowed to move freely for a preset period of time (e.g., about 30 minutes).

이어, 실험 준비 및 설정이 완료된 후 쥐를 시작 구간에 투입한 후 실험에 영향을 미칠 수 있는 소음, 빛, 냄새 등과 같은 다른 외적 요인을 차단할 수 있다.Then, after the experimental preparation and setup are completed, the rats are placed in the start section and other external factors such as noise, light, and smell that may affect the experiment can be blocked.

이어, 쥐가 제1 통로(11)의 수염 감지 구간을 이동하면서 쥐의 수염이 양옆의 사포면을 자연스럽게 터치하면서 학습할 수 있도록 할 수 있다. 물론, 수염 감지 구간을 형성하는 제1 통로(11)의 측면으로 제공되는 사포면은 서로 다른 거칠기를 갖는 면이 되도록 설정될 수 있다.Next, the mouse can learn by naturally touching the sandpaper surfaces on both sides while moving through the whisker detection section of the first passage (11). Of course, the sandpaper surfaces provided on the side of the first passage (11) forming the whisker detection section can be set to have surfaces with different roughnesses.

예를 들어, 도 1에 도시된 상태를 기준으로 왼쪽이 상대적으로 거친 면으로 측벽이 설정되고 오른쪽이 상대적으로 부드러운 면으로 측벽이 설정되며, 상대적으로 거친 면을 갖고 있는 왼쪽 방향이 올바른 방향으로 사전에 설정되고 그 반대로 부드러운 면을 갖고 있는 오른쪽 방향이 올바르지 않은 방향으로 설정되었다고 가정한다.For example, based on the state illustrated in Fig. 1, it is assumed that the left side is set as a relatively rough side and the right side is set as a relatively soft side, and that the left direction, which has a relatively rough side, is set in advance as the correct direction, and conversely, the right direction, which has a soft side, is set in an incorrect direction.

이 때, 쥐가 올바른 길인 왼쪽, 즉 제4 통로(14) 방향을 선택했을 때에는 그에 따른 보상을 위해 제4 통로(14)에 형성된 보상/처벌 구간의 먹이 투입구(51)에 먹이가 제공되게 할 수 있다.At this time, when the rat has chosen the correct path, that is, the left path, i.e. the fourth passage (14), food can be provided to the food input port (51) of the reward/punishment section formed in the fourth passage (14) for a corresponding reward.

반대로, 쥐가 올바르지 않은 길인 오른쪽, 즉 제5 통로(15) 방향을 선택했을 때에는 그에 따른 처벌을 위해 보상 먹이가 제공되지 않으며, 쥐가 진행 방향으로 나갈 수 없도록 슬라이딩 도어를 닫아 사용자가 설정한 일정시간 동안 제5 통로(15) 내에 갇혀 있도록 할 수 있다.Conversely, when the rat chooses the wrong path, that is, the right path, i.e. the fifth passage (15), no reward food is provided as punishment, and the sliding door is closed to prevent the rat from going in the direction it is going, so that the rat is trapped in the fifth passage (15) for a set period of time set by the user.

전술한 것과 같은 과정을 사전 설정된 총 시도횟수 만큼 반복하고, 설정된 총 시도 횟수 내에서 쥐의 행동력이 느려 통로 내에서 움직이지 않는 경우를 대비하여 실험 종료시간이 사전에 설정되어 일정 실험 시간이 지난 후에는 실험이 종료되게 할 수 있다.The same process as described above is repeated for a preset total number of trials, and in case the rat's behavior is slow and it does not move within the passage within the preset total number of trials, the experiment end time can be preset so that the experiment ends after a certain experimental time has elapsed.

도 6 및 도 7은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 그래픽 유저 인터페이스 화면을 도시한 도면이다. FIGS. 6 and 7 are diagrams illustrating graphical user interface screens of a first embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 6 및 도 7에 도시된 것과 같은 그래픽 유저 인터페이스 화면을 통해, 사용자는 실험에서 원하는 설정값을 직접 입력할 수 있다.Through a graphical user interface screen such as that shown in FIGS. 6 and 7, the user can directly input desired settings in the experiment.

특히, 도 6에 도시된 실험 전 장치를 보정 하기 위한 화면을 통해, 사용자는 수염 자극 장치의 원점을 맞추거나, 각 슬라이딩 도어, 적외선 센서 및 먹이 공급 장치 등이 정상적으로 동작하는지 확인해 볼 수 있다.In particular, through the screen for calibrating the experimental device as shown in Fig. 6, the user can align the origin of the whisker stimulation device or check whether each sliding door, infrared sensor, and feeding device are operating normally.

또한, 도 7에 도시된 실시간 실험 화면은 현재 쥐가 위치하고 있는 곳을 실시간으로 보여주며, 처벌을 받고 있을 때는 쥐의 색깔이 달라져 그 상황을 실시간으로 사용자에게 알려줄 수도 있다. 도 7의 구동 상태 창은 각 슬라이딩 도어가 개/폐/개폐 중/에러 상태임을 나타내며, 적외선 센서가 현재 인식하고 있는 지의 여부, 수염 자극 장치의 현재 위치 상태 등을 보여줄 수 있다.In addition, the real-time experimental screen illustrated in Fig. 7 shows the current location of the rat in real time, and when being punished, the color of the rat changes to inform the user of the situation in real time. The operating status window of Fig. 7 indicates whether each sliding door is open/closed/opening/error, and can show whether the infrared sensor is currently recognizing it, the current location status of the whisker stimulation device, etc.

또한, 도 7에 도시된 실험 세팅 창은 실험을 하기 위한 값들을 설정하기 위한 화면으로 실험에서 필요한 반복 횟수(Repetitions), 처벌 시간(Penalty), 쥐가 단기적으로 기억을 잊게 하도록 기다리는 시간(Waiting), 실험이 일정 시간 경과 됐을 때 실험을 종료하는 시간(Time Limit) 등을 설정할 수 있으며, 현재 실험의 남은 시간(Remain)을 보여줄 수 있다.In addition, the experimental setting window illustrated in Fig. 7 is a screen for setting values for conducting an experiment, and can set the number of repetitions required for the experiment (Repetitions), punishment time (Penalty), waiting time for the mouse to forget short-term memories (Waiting), time to end the experiment when a certain amount of time has elapsed (Time Limit), and can show the remaining time (Remain) of the current experiment.

또한, 도 7의 Start 버튼을 통해 실험을 시작하며, Reset 버튼을 통해 O-Maze 시스템을 초기화하며, Exit 버튼을 통해 프로그램을 종료할 수 있다..Additionally, you can start the experiment through the Start button in Figure 7, initialize the O-Maze system through the Reset button, and terminate the program through the Exit button.

또한, 도 7의 실험 결과 값은 쥐가 한바퀴 도는데 걸리는 시간(Lap time)과, 그 시간에 대한 평균값(Average time)이 표기될 수 있으며, 현재까지 시도한 회수(Trial)와 그때 올바른 길로 간 횟수(Success)와 비율(Rate)을 각각 숫자로 표기할 수 있고, 상태 표시창은 현재 O-Maze 시스템이 어떤 상태의 동작을 하고 있는지 실시간으로 표기할 수 있다.In addition, the experimental result values of Fig. 7 can display the time it takes for a mouse to run one lap (Lap time) and the average value of that time (Average time), and the number of attempts made so far (Trial) and the number of times the mouse went on the correct path at that time (Success) and the rate (Rate) can be displayed as numbers, and the status display window can display in real time the current status of the O-Maze system's operation.

도 8 및 도 9는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제1 실시예의 제어 방법 중 수동 모드와 자동 모드를 각각 도시한 도면이다.FIG. 8 and FIG. 9 are diagrams illustrating the manual mode and the automatic mode, respectively, of the control method of the first embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

먼저, 도 8에 도시된 수동 모드는 O-MAZE 시스템을 이용한 동물인지행동 실험 시 사전에 쥐가 O-Maze 시스템의 통로를 학습하기 위한 것이다. First, the manual mode illustrated in Fig. 8 is for rats to learn the passages of the O-Maze system in advance during an animal cognitive behavior experiment using the O-MAZE system.

도 8에 도시된 것과 같이, 수동 모드는, O-Maze 시스템을 초기화 시킨 후 O-Maze 시스템 내의 모든 슬라이딩 도어를 개방하는 것으로 시작해 실험용 쥐를 배치하고 사용자가 입력한 시간 동안 쥐가 O-Maze의 경로를 학습하게 하는 것이다. 이후 일정 시간이 경과하면 모든 문을 폐쇄시키고, 쥐를 O-Maze 시스템에서 제외하는 것으로 수동 모드가 종료 될 수 있다.As illustrated in Fig. 8, the manual mode starts by initializing the O-Maze system, opening all sliding doors within the O-Maze system, placing a test mouse and allowing the mouse to learn the path of the O-Maze for a period of time input by the user. After a certain period of time has elapsed, the manual mode can be terminated by closing all doors and excluding the mouse from the O-Maze system.

도 9에 도시된 자동 모드의 제어 방법은 수염 자극 인지 실험을 위한 것으로, 먼저, O-Maze 시스템을 초기화 및 설정을 완료하고, 제4 통로의 측벽(14)과 제4 통로(14)에 더 가까운 제1 통로(11)의 일 측벽이 서로 동일한 거칠기 갖게 하고, 제5 통로(15)의 측벽과 제5 통로(15)에 더 가까운 제1 통로(11)의 일 측벽이 서로 동일한 거칠기를 갖게 하되, 제1 통로(11)의 양 측벽은 서로 다른 거칠기를 갖도록 복수의 수염 자극 장치(21 내지 24)를 설정할 수 있다.The control method of the automatic mode illustrated in FIG. 9 is for a whisker stimulation recognition experiment. First, the O-Maze system is initialized and set up, and a plurality of whisker stimulation devices (21 to 24) are set up so that the side wall (14) of the fourth passage and one side wall of the first passage (11) closer to the fourth passage (14) have the same roughness, and the side wall of the fifth passage (15) and one side wall of the first passage (11) closer to the fifth passage (15) have the same roughness, but the two side walls of the first passage (11) have different roughnesses.

이어, 쥐를 제1 통로(11)의 일단인 시작 구간에 투입하고 수염 감지 구간에 쥐가 진입할 수 있도록 시작 슬라이딩 도어를 개방할 수 있다.Next, the rat can be introduced into the starting section, which is one end of the first passage (11), and the starting sliding door can be opened to allow the rat to enter the whisker detection section.

이어, 쥐가 제1 통로(11)의 수염 감지 구간을 통과하며 양 측벽의 사포면의 거칠기를 수염으로 인지하게 하고, 쥐가 사전 설정된 거칠기의 방향(올바른 방향)으로 이동하여 제4 통로(14) 또는 제5 통로(15)로 이동한 경우 먹이를 투입하여 보상하고, 쥐가 사전 설정된 거칠기의 반대 방향(올바르지 않은 방향)으로 이동한 경우 사전 설정된 시간 동안 이동 불가하게 가두어 두어 처벌할 수 있다.Next, when the rat passes through the whisker detection section of the first passage (11), the rat is made to recognize the roughness of the sandpaper surface on both side walls as whiskers, and if the rat moves in the direction of the preset roughness (correct direction) and moves to the fourth passage (14) or fifth passage (15), food is provided as a reward, and if the rat moves in the opposite direction of the preset roughness (incorrect direction), the rat is punished by being confined so that it cannot move for a preset period of time.

이어, 수염 자극 장치를 설정하는 단계를 다시 수행하여 수염 자극 구간 및 상/처벌 구간의 각 측벽에 배치되는 거칠기(사포면)을 다시 수행하고 쥐가 시작 구간에 다시 진입하게 하여 다음 회차의 실험을 수행되게 할 수 있다.Next, the steps of setting up the whisker stimulation device can be repeated to re-perform the roughness (sandpaper surface) placed on each side wall of the whisker stimulation section and the reward/punishment section, and the rat can be made to re-enter the start section to perform the next round of the experiment.

수염 자극 장치를 설정하는 단계에서, 쥐가 한 회차를 수행하고 시작 구간으로 복귀하였을 때의 완료 시간을 2로 나눠 나머지 값이 0일 때는 그 이전 수염 자극 장치의 설정 상태를 유지하고, 나머지 값이 1일 때는 사포면을 변경하게 하는 방식으로, 랜덤하게 사포면이 측벽으로 배치되게 할 수 있다. In the step of setting the whisker stimulation device, the completion time when the rat performs one round and returns to the starting section is divided by 2, and when the remainder is 0, the previous setting state of the whisker stimulation device is maintained, and when the remainder is 1, the backing surface is changed, so that the backing surface can be randomly placed on the side wall.

이상에서 설명한 것과 같은 시스템 및 제어 방법에 의해 수행되는 동물인지행동 실험의 결과는, 쥐가 O-Maze 시스템에서 실험을 진행한 회수, 그 회수를 진행한 시작 시간(시/분/초), 쥐가 O-Maze 시스템을 1 회 돌았을 때 소요된 시간(초), 쥐가 이동한 경로의 표시, 쥐가 올바른 진행 방향으로 간 것에 대한 참 또는 거짓값으로 데이터 양식이 표기될 수 있다. The results of an animal cognitive behavior experiment performed by the system and control method described above can be expressed in the form of data including the number of times the rat performed the experiment in the O-Maze system, the start time (hour/minute/second) at which the number of times the rat performed the experiment, the time (seconds) required for the rat to circle the O-Maze system once, an indication of the path the rat moved, and a true or false value for whether the rat moved in the correct direction.

이러한, 실험 결과를 토대로 쥐가 1 회를 돌았을 때 걸린 시간(Lap Time)의 평균값을 통해 얼마나 빠르게 O-Maze 시스템에 적응하여 본 실험을 수행하였는지 검토하여 약물을 투입하거나 뇌자극술을 준 쥐와 그렇지 않은 쥐를 비교하여 그 효능을 검증할 수 있다. Based on these experimental results, the efficacy can be verified by examining how quickly the rats adapted to the O-Maze system and performed this experiment through the average value of the time it took for the rats to complete one turn (Lap Time) and comparing the rats that were administered drugs or brain stimulation with those that were not.

또한, 약물을 투입하거나 뇌자극술을 준 쥐와 그렇지 않은 쥐가 얼마나 올바른 진행 방향으로 이동한 회수에 대한 관한 결과를 바탕으로 약물 효능 또는 뇌자극술의 효과를 판단할 수 있다.Additionally, the efficacy of a drug or brain stimulation can be determined based on the results of how many times the rats that were administered drugs or brain stimulation moved in the correct direction compared to the rats that were not.

이상에서 설명한 것과 같은 시스템의 동작이나 제어는 사전에 동작이나 제어를 위한 알고리즘이 코딩된 마이크로 컨트롤러에 의해 수행될 수 있다.The operation or control of the system as described above can be performed by a microcontroller in which an algorithm for the operation or control is coded in advance.

이상에서 설명한 바와 같이, 본 발명의 제1 실시예인 동물인지행동 실험을 위한 O-MAZE 시스템은 자유롭게 이동하는 환경 속에서 쥐의 수염을 자극시켜 학습시키는 장치로써 종래의 Y-Maze 시스템과 비교할 때 지능적 실험이 가능한 면에서 차별화되는 장치로서 사용 가능하다.As described above, the O-MAZE system for animal cognitive behavior experiments, which is the first embodiment of the present invention, is a device that stimulates the whiskers of a rat in a freely moving environment to learn, and can be used as a device that is differentiated in that it enables intelligent experiments compared to the conventional Y-Maze system.

종래에는 쥐가 자유롭게 이동하는 상태에서 쥐 수염을 자극시켜 쥐를 학습시키는 연구는 수행된 바가 없으므로, 본 발명의 실시예에 따른 동물인지행동 실험을 위한 O-MAZE 시스템은 뇌-신경 치료약물 및 치료기법 개발 뿐만 아니라, 인지행동을 연구하는 연구자들에게 범용으로 활용되는 파급 효과가 있다.Since no research has been conducted to stimulate the whiskers of mice while they are freely moving around to learn, the O-MAZE system for animal cognitive behavior experiments according to an embodiment of the present invention has a ripple effect that can be universally utilized by researchers studying cognitive behavior as well as the development of brain-nerve therapeutic drugs and treatment techniques.

다음으로, 본 발명의 제2 실시예인 자유롭게 이동하는 실험 대상체(쥐)의 수염 감지능력을 통해 대상체를 학습시킬 수 있는 수염 감지 능력 기반 동물인지행동 실험 자동화 시스템 및 방법에 대해 상세하게 설명한다.Next, a detailed description is given of an automated animal cognitive behavior experiment system and method based on whisker detection ability, which can teach a freely moving experimental subject (rat) through its whisker detection ability, which is a second embodiment of the present invention.

도 10은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 구성을 나타낸 도면이다.Figure 10 is a diagram showing the configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 10을 참조하면, 본 발명의 실시예에 따른 쥐 수염 감지능력 기반 동물인지 행동실험 자동화 시스템(100)은 생활공간부(200), 자극전달부(300), 센서부(400), 전기자극부(500) 및 제어부(600)를 포함할 수 있다.Referring to FIG. 10, an automated animal cognitive behavior experiment system (100) based on rat whisker detection ability according to an embodiment of the present invention may include a living space unit (200), a stimulus transmission unit (300), a sensor unit (400), an electrical stimulation unit (500), and a control unit (600).

생활공간부(200)는 피실험체가 자유롭게 이동할 수 있는 공간을 제공할 수 있다. 기존의 쥐 수염 감지능력 기반 동물인지 행동실험 시스템은 피실험체를 고정시킨 상태에서 실험을 진행시켰으나, 본 발명의 실시예에 따른 쥐 수염 감지능력 기반 동물인지 행동실험 시스템(100)은 생활공간부(200)를 제공함으로써, 피실험체의 자유로운 이동을 보장할 수 있다.The living space (200) can provide a space in which the subject can move freely. The existing animal cognition behavioral experiment system based on rat whisker detection ability conducted the experiment while the subject was fixed, but the animal cognition behavioral experiment system (100) based on rat whisker detection ability according to the embodiment of the present invention can ensure free movement of the subject by providing the living space (200).

자극전달부(300)는 일측 또는 양측에 구비되며 회전을 통해 자극정도가 서로 다른 자극면을 피실험체에 제공할 수 있다. 자극정도가 서로 다른 자극면은 거칠기가 서로 다른 복수의 사포로 구성될 수 있다. 또한, 자극정도가 서로 다른 자극면은 거칠기를 가지는 모든 물질이 포함될 수 있다. 자극정도가 서로 다른 자극면은 쥐 수염에 접촉되어 쥐에게 자극을 전달한다.The stimulation transmission unit (300) is provided on one or both sides and can provide stimulation surfaces with different stimulation levels to the test subject by rotating. The stimulation surfaces with different stimulation levels can be composed of multiple sandpapers with different roughnesses. In addition, the stimulation surfaces with different stimulation levels can include all materials having roughness. The stimulation surfaces with different stimulation levels contact the rat's whiskers to transmit stimulation to the rat.

센서부(400)는 피실험체가 자극전달부에 접촉하는 것을 감지할 수 있다. 센서부(400)는 피실험체가 자극전달부에 접촉하는 것을 감지할 수 있는 모든 수단을 포함할 수 있다. 예를 들면, 로드셀(압력센서), 레이저감지센서, 감압 다이오드, 다이어프램 및 스트레인 게이지 등이 있다.The sensor unit (400) can detect when the subject comes into contact with the stimulus transmission unit. The sensor unit (400) can include all means that can detect when the subject comes into contact with the stimulus transmission unit. For example, there are load cells (pressure sensors), laser detection sensors, pressure-sensitive diodes, diaphragms, and strain gauges.

전기자극부(500)는 피실험체에 전기자극을 가할 수 있도록 생활공간부(200)에 마련될 수 있다. 더욱 구체적으로, 전기자극부(500)는 생활공간부(200) 내에서 피실험체가 이동하는 바닥면에 도전성을 갖는 금속 도선 또는 금속판 등의 형태로 마련될 수 있으며, 이 금속 도선 또는 금속판에 전류를 흘려줌으로써 피실험체에 전기자극을 제공할 수 있다. 전기자극부(500)는 실험목적에 따라 전압 및 전류를 조절할 수 있다. 이는 피실험체가 자극전달부(300)에 접촉하여 자극을 인식한 후 전기자극을 가함으로써, 피실험체를 거칠기에 따라 학습시키기 위함이다. 이러한 학습은 쥐의 인지행동능력을 실험할 때 유용하게 쓰일 수 있다.The electric stimulation unit (500) may be provided in the living space unit (200) so as to apply an electric stimulus to the subject. More specifically, the electric stimulation unit (500) may be provided in the form of a conductive metal wire or metal plate on the floor surface on which the subject moves within the living space unit (200), and an electric stimulus may be provided to the subject by applying an electric current to the metal wire or metal plate. The electric stimulation unit (500) may control voltage and current according to the purpose of the experiment. This is to allow the subject to learn according to the roughness by applying an electric stimulus after the subject comes into contact with the stimulus transmission unit (300) and recognizes the stimulus. Such learning may be useful when testing the cognitive behavioral ability of rats.

제어부(600)는 센서부(400)에서 수집된 데이터를 기반으로 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어할 수 있다. 제어부(600)는 자극전달부(300)의 회전 및 전기자극부(500)를 제어할 수 있는 모든 수단을 포함할 수 있다. 예를 들면, 전용 제어기(embedded controller), 개인용 컴퓨터, PLC(programmable logic control)등이 있다. 이하에서는, 생활공간부(200) 및 자극전달부(300)에 대해 살펴본다.The control unit (600) can control the rotation of the stimulus transmission unit (300) and the electric stimulation of the electric stimulation unit (500) based on the data collected from the sensor unit (400). The control unit (600) can include all means capable of controlling the rotation of the stimulus transmission unit (300) and the electric stimulation unit (500). For example, there are embedded controllers, personal computers, PLCs (programmable logic control), etc. Hereinafter, the living space unit (200) and the stimulus transmission unit (300) will be described.

도 11은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 사용예를 나타낸 도면이고, 도 12는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 자극전달부를 상세히 나타낸 도면이며, 도 13은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 자극전달부의 다른 형태를 나타낸 도면이다.FIG. 11 is a drawing showing an example of use of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, FIG. 12 is a drawing showing in detail a stimulus transmission unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, and FIG. 13 is a drawing showing another form of a stimulus transmission unit of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 11을 참조하면, 생활공간부(200)는 격벽을 포함할 수 있다. 이는 자극전달부(300)가 생활공간부(200) 양측에 구비되는 경우, 가까운 자극전달부(300)로 유도하기 위함이다.Referring to Fig. 11, the living space (200) may include a partition wall. This is to guide the stimulus transmission unit (300) to a nearby stimulus transmission unit (300) when the stimulus transmission unit (300) is provided on both sides of the living space (200).

도 12를 참조하면, 자극전달부(300)는 스탭모터, 커플링, 타이밍 풀리, 아이들러 및 타이밍 벨트를 포함한다.Referring to FIG. 12, the stimulus transmission unit (300) includes a step motor, a coupling, a timing pulley, an idler, and a timing belt.

스탭모터는 입력에 따라 토크를 발생시킬 수 있다.A stepper motor can generate torque depending on the input.

커플링, 타이밍 풀리, 아이들러 및 타이밍 벨트는 스탭모터의 토크를 자극전달부(300)에 전달할 수 있다.The coupling, timing pulley, idler and timing belt can transmit the torque of the stepper motor to the excitation transmission unit (300).

자극정도가 서로 다른 자극면은 상대적으로 거친면과 부드러운 면으로 나뉠 수 있다. 이러한 구성으로 인해, 자극전달부(300)는 회전에 따라 거친면과 부드러운 면을 피실험체에게 선택적으로 제공할 수 있다The stimulation surfaces with different stimulation levels can be divided into relatively rough and smooth surfaces. Due to this configuration, the stimulation transmission unit (300) can selectively provide the rough and smooth surfaces to the subject depending on the rotation.

도 13을 참조하면, 자극전달부(300)는 입체적 형태를 가질 수 있다. 이러한 입체적 형태는 쥐의 습성을 고려한 것이다. 쥐는 어둡고 구석진 곳을 좋아하는 습성이 있기 때문이다. 이하에서는, 피실험체를 자극전달부(300)로 유도하는 모빌(210) 및 접근시키는 트레드밀(220)에 대해 살펴본다.Referring to Fig. 13, the stimulus transmitting unit (300) may have a three-dimensional shape. This three-dimensional shape is in consideration of the habits of rats. This is because rats have a tendency to like dark and cornered places. Below, the mobile (210) that guides the test subject to the stimulus transmitting unit (300) and the treadmill (220) that brings the subject closer will be described.

도 14는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 모빌의 사용예를 나타낸 도면이고, 도 15는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 트레드밀의 사용예를 나타낸 도면이다.FIG. 14 is a drawing showing an example of using a mobile in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, and FIG. 15 is a drawing showing an example of using a treadmill in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 14를 참조하면, 모빌(210)은 생활공간부(200)에 포함되며, 자극전달부(300)의 전단 또는 생활공간부(200)의 상단에 배치될 수 있다. 모빌은(210)은 피실험체를 자극전달부(300)로 유인할 수 있다. 모빌(210)은 쥐를 유인할 수 있는 모든 수단을 포함할 수 있다. 예를 들면, 쥐를 유인할 수 있는 페로몬, 먹이 등이 있다. 모빌(210)은 제어부(600)의 제어신호로 제어될 수 있다.Referring to FIG. 14, the mobile (210) is included in the living space (200) and can be placed at the front end of the stimulus transmission unit (300) or the top of the living space (200). The mobile (210) can attract a test subject to the stimulus transmission unit (300). The mobile (210) can include any means capable of attracting mice. For example, there are pheromones, feed, etc. capable of attracting mice. The mobile (210) can be controlled by a control signal of the control unit (600).

도 15를 참조하면, 트레드밀(220)은 생활공간부(200) 하단에 포함되며, 제어부(600)의 제어신호를 입력 받아 구동됨으로써 피실험체를 자극전달부(300)에 접근시킬 수 있다. Referring to FIG. 15, a treadmill (220) is included at the bottom of the living space (200) and is driven by receiving a control signal from the control unit (600) so as to allow the subject to approach the stimulus transmission unit (300).

도 14 및 도 15에서 설명한 모빌(210)과 트레드밀(220)은 피실험체인 쥐를 자극전달부(300)로 유인하거나 용이하게 이동하도록 하기 위해 마련되는 것이다. 제어부(600)는 사전 설정된 시간 동안 쥐가 자극전달부(300)로 접근하여 접촉하지 않는 경우 제어신호를 출력하여 모빌(210)과 트레드밀(220)을 구동할 수 있다.The mobile (210) and treadmill (220) described in FIGS. 14 and 15 are provided to lure a rat, which is a test subject, to the stimulus delivery unit (300) or to allow it to move easily. The control unit (600) can drive the mobile (210) and treadmill (220) by outputting a control signal when the rat does not approach and contact the stimulus delivery unit (300) for a preset period of time.

이하에서는, 센서부(400)의 구성요소인 레이저센서(410) 및 로드셀(420)을 살펴본다.Below, the laser sensor (410) and load cell (420), which are components of the sensor unit (400), will be examined.

도 16은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 레이저센서의 사용예를 나타낸 도면이고, 도 17은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 로드셀을 나타낸 도면이다.FIG. 16 is a drawing showing an example of use of a laser sensor in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, and FIG. 17 is a drawing showing a load cell in a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 16을 참조하면, 레이저센서(410)는 센서부(400)에 포함되며, 자극전달부(300) 전단에 배치될 수 있다. 레이저센서(410)는 피실험체가 자극전달부(300)에 접촉하는 것을 감지할 수 있다. 레이저센서(410)가 감지하여 생성한 데이터는 제어부(600)로 전달된다.Referring to FIG. 16, a laser sensor (410) is included in the sensor unit (400) and can be placed in front of the stimulus transmission unit (300). The laser sensor (410) can detect when a test subject comes into contact with the stimulus transmission unit (300). Data detected and generated by the laser sensor (410) is transmitted to the control unit (600).

도 17을 참조하면, 로드셀(420)은 센서부(400)에 포함되며, 자극전달부(300) 내측에 구비될 수 있다. 로드셀(420)은 피실험체가 자극전달부에 접촉하는 것을 감지할 수 있다. 로드셀(420)이 감지하여 생성한 데이터는 제어부(600)로 전달된다. 이하에서는, 피실험체의 수염이 자극전달부(300)에 접촉하였는지를 판별하는 구성에 대해 살펴본다.Referring to Fig. 17, the load cell (420) is included in the sensor unit (400) and may be provided inside the stimulus transmission unit (300). The load cell (420) can detect that the subject is in contact with the stimulus transmission unit. The data detected and generated by the load cell (420) is transmitted to the control unit (600). Hereinafter, a configuration for determining whether the subject's beard has contacted the stimulus transmission unit (300) will be described.

도 18은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 추가적인 구성을 나타낸 도면이다.FIG. 18 is a diagram showing an additional configuration of a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 18을 참조하면, 발명의 실시예에 따른 쥐 수염 감지능력 기반 동물인지 행동실험 자동화 시스템은 카메라, 메모리 및 프로세서를 더 포함할 수 있다.Referring to FIG. 18, an automated animal cognitive behavior experiment system based on rat whisker detection ability according to an embodiment of the invention may further include a camera, a memory, and a processor.

카메라는 자극전달부(300)의 전단 또는 생활공간부(200) 상단에 배치되어 자극전달부(300)에 접촉한 쥐 영상을 수집할 수 있다. 카메라는 영상을 수집할 수 있는 모든 수단을 포함할 수 있다. 예를 들면, 컴팩트 카메라, SLR 카메라, 미러리스 카메라 등이 있다.The camera can be placed at the front end of the stimulus transmitting unit (300) or the top of the living space unit (200) to collect images of mice that come into contact with the stimulus transmitting unit (300). The camera can include any means capable of collecting images. For example, there are compact cameras, SLR cameras, mirrorless cameras, etc.

메모리는 다수의 쥐 영상 및 쥐 영상에서의 자극전달부(300)에 접촉한 쥐 수염객체 검출결과를 포함하는 복수의 데이터 셋으로 학습된 딥러닝 모델을 포함할 수 있다. 메모리는 컴퓨터에서 판독 가능한 기록 매체로서, RAM(random access memory), ROM(read only memory) 및 디스크 드라이브와 같은 비소멸성 대용량 기록장치(permanent mass storage device) 등을 포함할 수 있다. 또한, 메모리에는 운영체제나 적어도 하나의 프로그램 코드가 저장될 수 있다. 이러한 소프트웨어 구성요소들은 메모리와는 별도의 컴퓨터에서 판독 가능한 기록 매체로부터 로딩될 수 있다. 이러한 별도의 컴퓨터에서 판독 가능한 기록 매체는 플로피 드라이브, 디스크, 테이프, DVD/CD-ROM 드라이브, 메모리 카드 등의 컴퓨터에서 판독 가능한 기록 매체를 포함할 수 있다.The memory may include a deep learning model trained with a plurality of data sets including a plurality of rat images and detection results of rat whisker objects that contacted the stimulus transmitting unit (300) in the rat images. The memory is a computer-readable recording medium and may include a RAM (random access memory), a ROM (read only memory), and a permanent mass storage device such as a disk drive. In addition, an operating system or at least one program code may be stored in the memory. These software components may be loaded from a computer-readable recording medium separate from the memory. This separate computer-readable recording medium may include a computer-readable recording medium such as a floppy drive, a disk, a tape, a DVD/CD-ROM drive, a memory card, etc.

프로세서는 딥러닝 모델을 기반으로 카메라가 수집한 자극전달부(300)에 접촉한 피실험체 영상으로부터 자극전달부(300)에 접촉한 피실험체 수염객체를 판별할 수 있다. 이를 위해, 프로세서는 명령어를 실행하여 딥러닝 기반의 처리를 수행할 수 있다. 프로세서는 목적하는 동작들(desired operations)을 실행시키기 위한 물리적인 구조를 갖는 회로를 가지는 하드웨어로 구현된 처리 장치일 수 있다. 예를 들어, 목적하는 동작들은 프로그램에 포함된 코드(code) 또는 인스트럭션들(instructions)을 포함할 수 있다. 예를 들어, 하드웨어로 구현된 처리 장치는 마이크로프로세서(microprocessor), 중앙 처리 장치(Central Processing Unit; CPU), 그래픽 처리 장치(Graphic Processing Unit; GPU), 프로세서 코어(processor core), 멀티-코어 프로세서(multi-core processor), 멀티프로세서(multiprocessor), ASIC(Application-Specific Integrated Circuit), FPGA(Field Programmable Gate Array), NPU(Neural Processing Unit) 등을 포함할 수 있다. 프로세서에 의하여 실행되는 명령어 및 프로그램 코드는 메모리에 저장될 수 있다.The processor can determine the subject whisker object that has contacted the stimulus transmitting unit (300) from the subject image that has contacted the stimulus transmitting unit (300) collected by the camera based on the deep learning model. To this end, the processor can perform deep learning-based processing by executing a command. The processor may be a hardware-implemented processing device having a circuit having a physical structure for executing desired operations. For example, the desired operations may include code or instructions included in a program. For example, the hardware-implemented processing device may include a microprocessor, a central processing unit (CPU), a graphic processing unit (GPU), a processor core, a multi-core processor, a multiprocessor, an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA), a neural processing unit (NPU), and the like. Instructions and program codes executed by the processor can be stored in memory.

제어부(600)는 프로세서에서 판별된 데이터를 기반으로 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어할 수 있다. 레이저센서(410) 및 로드셀(420)만으로는 피실험체의 수염이 아닌 다른 부위가 자극전달부(300)에 접촉되었을 때, 제어부(400)가 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어하는 문제가 있다. 프로세서에 의해 판별된 데이터를 사용하여 제어하면, 피실험체의 수염이 자극전달부(300)에 닿았을 경우에만 제어부(400)가 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어할 수 있다. The control unit (600) can control the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) based on the data determined by the processor. With only the laser sensor (410) and the load cell (420), there is a problem in that the control unit (400) controls the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) when a part other than the beard of the subject comes into contact with the stimulus transmission unit (300). If the control is performed using the data determined by the processor, the control unit (400) can control the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) only when the beard of the subject comes into contact with the stimulus transmission unit (300).

한편, 본 발명은 유사한 동작을 수행하는 다른 발명의 카테고리로 도 19 내지 도 21에 도시되고 있는 쥐 수염 감지능력 기반 동물인지 행동실험 자동화 방법으로 표현될 수도 있다. 이하에서는 설명의 편의상 도 10 내지 도 18의 시스템을 사용하여 본 발명의 실시예에 쥐 수염 감지능력 기반 동물인지 행동실험 자동화 방법을 설명하도록 한다. 하지만, 본 발명은 이에 한정되는 것은 아니며, 유사한 동작 또는 처리를 수행할 수 있는 다양한 장치, 시스템 또는 단말기를 통해 수행될 수도 있다.Meanwhile, the present invention may be expressed as an automated method for animal cognition behavior experiment based on rat whisker detection ability, which is illustrated in FIGS. 19 to 21, in the category of other inventions that perform similar operations. Hereinafter, for the convenience of explanation, the automated method for animal cognition behavior experiment based on rat whisker detection ability will be described in an embodiment of the present invention using the system of FIGS. 10 to 18. However, the present invention is not limited thereto, and may be performed through various devices, systems, or terminals capable of performing similar operations or processing.

도 19는 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예에 의한 실험 자동화 방법의 순서를 나타낸 도면이고, 도 20은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예의 센서부에서 수집된 데이터를 기반으로 자극전달부의 회전 및 전기자극부의 전기자극을 제어하는 단계의 순서를 나타낸 도면이며, 도 21은 본 발명의 따른 수염 자극 기반의 동물인지행동 실험 시스템의 제2 실시예에 의한 실험 자동화 방법에서, 피실험체가 자극전달부에 접촉하는 것을 감지하는 단계의 순서를 나타낸 도면이다.FIG. 19 is a diagram showing the sequence of an experimental automation method according to a second embodiment of an animal cognitive behavior experiment system based on whisker stimulation according to the present invention, FIG. 20 is a diagram showing the sequence of steps for controlling the rotation of a stimulus transmission unit and the electrical stimulation of an electrical stimulation unit based on data collected from a sensor unit of the second embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention, and FIG. 21 is a diagram showing the sequence of steps for detecting that a subject contacts a stimulus transmission unit in an experimental automation method according to the second embodiment of the animal cognitive behavior experiment system based on whisker stimulation according to the present invention.

도 19를 참조하면, 본 발명의 실시예에 따른 쥐 수염 감지능력 기반 동물인지 행동실험 자동화 방법은 피실험체가 생활공간부(200)를 자유롭게 이동한다(S101). 피실험체가 자유롭게 이동하다 자극전달부(300)에 접촉할 수 있다.Referring to Figure 19, in the automated animal cognitive behavior experiment based on the rat whisker detection ability according to the embodiment of the present invention, the subject moves freely in the living space (200) (S101). The subject may come into contact with the stimulus transmission unit (300) while moving freely.

이후. 피실험체가 자극전달부(300)에 접촉하게되면, 센서부(400)는 피실험체가 자극전달부(300)에 접촉하는 것을 감지할 수 있다(S103). 센서부(400)는 감지결과를 토대로 데이터를 수집할 수 있다.Afterwards, when the test subject comes into contact with the stimulus transmitting unit (300), the sensor unit (400) can detect that the test subject is coming into contact with the stimulus transmitting unit (300) (S103). The sensor unit (400) can collect data based on the detection result.

이어서, 센서부(400)에서 수집된 데이터를 기반으로 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어한다(S105). 제어부(600)는 제어신호를 생성하여 자극전달부(300) 및 전기자극부(500)에 전달한다. 구체적으로, 피실험체가 자극전달부(300)에 접촉한 경우 자극전달부(300)를 회전시키는 제어신호 및 전기자극부(500)의 전기자극을 발생시키는 제어신호를 생성하여 자극전달부(300) 및 전기자극부(500)에 전달한다.Next, based on the data collected from the sensor unit (400), the rotation of the stimulus transmission unit (300) and the electric stimulation of the electric stimulation unit (500) are controlled (S105). The control unit (600) generates a control signal and transmits it to the stimulus transmission unit (300) and the electric stimulation unit (500). Specifically, when the subject comes into contact with the stimulus transmission unit (300), a control signal for rotating the stimulus transmission unit (300) and a control signal for generating an electric stimulation of the electric stimulation unit (500) are generated and transmitted to the stimulus transmission unit (300) and the electric stimulation unit (500).

이어서, 자극전달부(300)는 제어부(400)의 제어신호를 기반으로 회전하여 자극정도가 서로 다른 자극면을 피실험체에게 제공한다(S107).Next, the stimulus transmission unit (300) rotates based on the control signal of the control unit (400) to provide a stimulus surface with different stimulation levels to the test subject (S107).

이후, 전기자극부(500)는 제어부(400)의 제어신호를 기반으로 피실험체를 전기 자극한다(S109). 이로써, 피실험체를 자극전달부(300)의 자극정도가 서로 다른 자극면은 쥐 수염에 접촉되어 쥐에게 자극을 인식시킨 후 전기자극을 가함으로써, 피실험체를 거칠기에 따라 학습시킨다. 이하에서는, 제어하는 단계(S105)의 세부 단계를 살펴본다.Thereafter, the electric stimulation unit (500) electrically stimulates the test subject based on the control signal of the control unit (400) (S109). As a result, the stimulation surface of the stimulation transmission unit (300) with different stimulation levels contacts the rat's whiskers, causing the rat to recognize the stimulation, and then applying the electric stimulation, thereby causing the test subject to learn according to the roughness. Below, the detailed steps of the control step (S105) will be examined.

도 20을 참조하면, 본 발명의 실시예에 따른 센서부에서 수집된 데이터를 기반으로 자극전달부의 회전 및 전기자극부의 전기자극을 제어하는 단계는 피실험체가 자극전달부(300)에 접촉하지 않으면 제어부(400)는 모빌(210)을 제어한다(S1051). Referring to FIG. 20, the step of controlling the rotation of the stimulus transmission unit and the electric stimulation of the electric stimulation unit based on the data collected from the sensor unit according to the embodiment of the present invention is such that if the subject does not contact the stimulus transmission unit (300), the control unit (400) controls the mobile (210) (S1051).

이후, 모빌(210)은 제어부(400)의 제어신호를 기반으로 피실험체를 자극전달부(300)로 유도한다(1052).Thereafter, the mobile (210) guides the subject to the stimulus transmission unit (300) based on the control signal of the control unit (400) (1052).

이어서, 모빌(210)의 작동에도 불구하고 피실험체가 자극전달부에 접촉하지 않으면, 제어부(400)는 트레드밀(220)을 제어한다(S1053).Next, if the subject does not come into contact with the stimulus transmission unit despite the operation of the mobile (210), the control unit (400) controls the treadmill (220) (S1053).

이후, 트레드밀(220)은 제어부(400)의 제어신호를 기반으로 피실험체를 자극전달부(300)에 접근시킨다(S1054). 이로써, 자유롭게 이동하는 피실험체가 자극전달부(300)에 접촉하지 않는 경우에 대비할 수 있다. 이하에서는, 감지하는 단계(S103)의 세부 단계를 살펴본다.Thereafter, the treadmill (220) brings the subject to the stimulus transmission unit (300) based on the control signal of the control unit (400) (S1054). This allows for preparation for the case where the freely moving subject does not come into contact with the stimulus transmission unit (300). Below, the detailed steps of the detection step (S103) will be examined.

도 21을 참조하면, 본 발명의 실시예에 따른 피실험체가 자극전달부에 접촉하는 것을 감지하는 단계는 피실험체가 자극전달부(300)에 접촉하는 것을 레이저센서(410)가 감지한다(S1031).Referring to FIG. 21, the step of detecting that a test subject comes into contact with a stimulus transmitting unit according to an embodiment of the present invention is that a laser sensor (410) detects that the test subject comes into contact with the stimulus transmitting unit (300) (S1031).

이후, 로드셀(420)은 피실험체가 자극전달부(300)에 접촉하는 것을 감지한다(S1032)Afterwards, the load cell (420) detects that the test subject comes into contact with the stimulus transmission unit (300) (S1032)

이어서, 카메라는 자극전달부(300)에 접촉한 피실험체 영상을 수집한다(S1033). 수집한 피실험체 영상을 프로세서에 전달한다.Next, the camera collects images of the subject in contact with the stimulus transmission unit (300) (S1033). The collected images of the subject are transmitted to the processor.

이어서, 프로세서는 딥러닝 모델을 기반으로 카메라가 수집한 상기 자극전달부(300)에 접촉한 피실험체 영상으로부터 상기 자극전달부에 접촉한 피실험체 수염객체를 판별한다(S1034)Next, the processor determines the subject whisker object that contacted the stimulus transmitting unit (300) from the subject image collected by the camera based on the deep learning model (S1034).

이어서, 제어부(400)는 상기 프로세서에서 판별한 데이터를 기반으로 상기 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어한다. 레이저센서(410) 및 로드셀(420)만으로는 피실험체의 수염이 아닌 다른 부위가 자극전달부(300)에 접촉되었을 때, 제어부(400)가 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어하는 문제가 있다. 프로세서에 의해 판별된 데이터를 사용하여 제어하면, 피실험체의 수염이 자극전달부(300)에 닿았을 경우에만 제어부(400)가 자극전달부(300)의 회전 및 전기자극부(500)의 전기자극을 제어할 수 있다.Next, the control unit (400) controls the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) based on the data determined by the processor. With only the laser sensor (410) and the load cell (420), there is a problem in that the control unit (400) controls the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) when a part other than the beard of the subject comes into contact with the stimulus transmission unit (300). If the control is performed using the data determined by the processor, the control unit (400) can control the rotation of the stimulus transmission unit (300) and the electrical stimulation of the electrical stimulation unit (500) only when the beard of the subject comes into contact with the stimulus transmission unit (300).

Claims (12)

실험 대상 동물이 이동 가능하게 형성된 직선형 제1 통로;A first straight passage formed so that the experimental subject animal can move; 상기 제1 통로의 일단과 연통되어 상기 제1 통로의 일단의 양측으로 상기 실험 대상 동물이 이동 가능하도록 그 양단이 상기 제1 통로의 타단 방향으로 휘어진 원호형 제2 통로;A second arc-shaped passageway, which is connected to one end of the first passageway and has both ends curved toward the other end of the first passageway so that the experimental subject animal can move to either side of the one end of the first passageway; 상기 제1 통로의 타단과 연통되어 상기 제1 통로의 일단의 양측으로 상기 실험 대상 동물이 이동 가능하도록 그 양단이 상기 제1 통로의 일단 방향으로 휘어진 원호형 제3 통로;A third arc-shaped passageway, which is connected to the other end of the first passageway and has both ends curved toward one end of the first passageway so that the experimental subject animal can move to either side of one end of the first passageway; 상기 제2 통로의 일단과 상기 제3 통로의 일단에 각각 연통되어 연결된 양단을 가지며 상기 제1 통로와 나란히 형성된 직선형 제4 통로;A straight fourth passage formed parallel to the first passage and having two ends each connected to one end of the second passage and one end of the third passage; 상기 제2 통로의 타단과 상기 제3 통로의 타단에 각각 연통되어 연결된 양단을 가지며 상기 제1 통로와 나란히 형성된 직선형 제5 통로;A straight fifth passage formed parallel to the first passage and having two ends each connected to the other end of the second passage and the other end of the third passage; 상기 제1 통로의 양 측벽의 일부분, 상기 제4 통로의 일 측벽의 일부분 및 상기 제5 통로의 일 측벽의 일부분을 각각 형성하며, 측벽의 일부분의 거칠기를 선택적으로 변경 가능한 복수의 수염 자극 장치;A plurality of whisker stimulation devices each forming a portion of both side walls of the first passage, a portion of one side wall of the fourth passage, and a portion of one side wall of the fifth passage, the roughness of the portions of the side walls being selectively changed; 를 포함하는 수염 자극 기반의 동물인지행동 실험 시스템.An animal cognitive behavioral experimental system based on whisker stimulation including: 청구항 1에 있어서, 상기 복수의 수염 자극 장치 각각은,In claim 1, each of the plurality of whisker stimulation devices comprises: 옆면에 서로 다른 거칠기의 사포가 부착된 사각 기둥부; 및A square column having sandpaper of different roughness attached to the side; and 상기 사각 기둥부를 높이 방향 축으로 회전시켜 옆면에 부착된 사포를 상기 측벽으로 제공하는 회전 구동부를 포함하는 것을 특징으로 하는 수염 자극 기반의 동물인지행동 실험 시스템.A whisker stimulation-based animal cognitive behavior experiment system characterized by including a rotation driving unit that rotates the square pillar part about a height axis to provide a sheet of paper attached to the side to the side wall. 청구항 2에 있어서, 상기 복수의 수염 자극 장치 각각은,In claim 2, each of the plurality of whisker stimulation devices comprises: 상기 사각 기둥부의 회전축에 그 중심이 배치되어 상기 사각 기둥부가 회전할 때 함께 회전하며, 그 표면에 상기 사각 기둥부의 각 면에 대응되는 90도 마다 서로 다른 개수의 블록이 표면에 형성된 위치 인식용 디스크; 및A position recognition disk having its center placed on the rotation axis of the square pillar and rotating together with the square pillar when it rotates, and having a different number of blocks formed on its surface at 90-degree angles corresponding to each side of the square pillar; and 상기 위치 인식용 디스크에 배치된 블록의 개수를 감지하여 상기 측벽으로 배치된 면을 인식 가능하게 하는 빛 반사 센서를 더 포함하는 것을 특징으로 하는 수염 자극 기반의 동물인지행동 실험 시스템.A whisker stimulation-based animal cognitive behavior experiment system characterized by further including a light reflection sensor that detects the number of blocks arranged on the above-mentioned position recognition disk and enables recognition of a surface arranged on the side wall. 청구항 2에 있어서, 상기 복수의 수염 장치는,In claim 2, the plurality of whisker devices, 상기 제4 통로의 측벽과 상기 제4 통로에 더 가까운 상기 제1 통로의 일 측벽으로 서로 동일한 거칠기의 사포를 배치하고, 상기 제5 통로의 측벽과 상기 제5 통로에 더 가까운 상기 제1 통로의 일 측벽으로 서로 동일한 거칠기의 사포를 배치하되, 상기 제1 통로의 양 측벽은 서로 다른 거칠기를 갖는 사포를 배치하는 것을 특징으로 하는 수염 자극 기반의 동물인지행동 실험 시스템.A whisker stimulation-based animal cognitive behavior experiment system, characterized in that sandpaper having the same roughness is placed on the side wall of the fourth passage and a side wall of the first passage closer to the fourth passage, and sandpaper having the same roughness is placed on the side wall of the fifth passage and a side wall of the first passage closer to the fifth passage, while sandpaper having different roughnesses is placed on both side walls of the first passage. 청구항 1에 있어서,In claim 1, 상기 제1 통로의 일단은 상기 실험 대상 동물이 투입되는 실험 시작 구간이 되고,One end of the above first passage becomes the experimental start section into which the experimental subject animal is introduced, 상기 제1 통로 중 상기 복수의 수염 자극 장치에 의한 측벽이 제공되는 구간은 수염 감지 구간이 되며,Among the above first passages, the section in which the side walls are provided by the plurality of whisker stimulation devices becomes a whisker detection section. 상기 제4 통로 및 상기 제5 통로 일부분은 보상/처벌 구간이 되며,The above 4th passage and part of the above 5th passage will be the compensation/punishment section. 구간 마다 상기 실험 대상 동물의 이동 개시 및 역행을 방지하기 위해 상기 통로를 개방/차단하는 복수의 슬라이딩 도어 및 상기 슬라이딩 도어의 동작 여부를 인식하기 위한 복수의 적외선 센서가 배치되는 것을 특징으로 하는 수염 자극 기반의 동물인지행동 실험 시스템.A whisker stimulation-based animal cognitive behavior experiment system characterized in that a plurality of sliding doors for opening/blocking the passageway and a plurality of infrared sensors for recognizing whether the sliding doors are in operation are arranged for each section to prevent movement initiation and regression of the experimental subject animal. 청구항 5에 있어서, 상기 보상/처벌 구간에는,In claim 5, in the compensation/punishment section, 사전 설정된 거칠기의 방향으로 상기 실험 대상 동물이 이동한 경우 보상으로 먹이를 투입하기 위한 먹이 투입구가 설치된 것을 특징으로 하는 수염 자극 기반의 동물인지행동 실험 시스템.An animal cognitive behavioral experiment system based on whisker stimulation, characterized in that a food inlet is installed to inject food as a reward when the experimental subject animal moves in the direction of a preset roughness. 피실험체를 자유롭게 이동할 수 있게 하는 생활공간부;A living space that allows the test subject to move freely; 상기 생활공간부 일측 또는 양측에 구비되며 회전을 통해 자극정도가 서로 다른 자극면을 피실험체에 제공하는 자극전달부;A stimulation transmission unit provided on one or both sides of the above living space and capable of providing a stimulation surface with different levels of stimulation to the test subject through rotation; 상기 피실험체가 상기 자극전달부에 접촉하는 것을 감지하는 센서부;A sensor unit that detects that the test subject comes into contact with the stimulus transmission unit; 상기 피실험체에 전기자극을 가하는 전기자극부; 및An electrical stimulation unit that applies electrical stimulation to the test subject; and 상기 센서부에서 수집된 데이터를 기반으로 상기 자극전달부의 회전 및 상기 전기자극부의 전기자극을 제어하는 제어부;A control unit that controls the rotation of the stimulation transmission unit and the electric stimulation of the electric stimulation unit based on the data collected from the sensor unit; 를 포함하는 수염 자극 기반의 동물인지행동 실험 시스템.An animal cognitive behavioral experimental system based on whisker stimulation including: 청구항 7에 있어서,In claim 7, 상기 생활공간부는, 상기 자극전달부 전단 또는 상기 생활공간부 상단에 배치되어 상기 피실험체를 상기 자극전달부로 유인하는 모빌을 포함하고,The above living space section includes a mobile that is placed in front of the stimulus transmission section or on the top of the living space section and attracts the test subject to the stimulus transmission section. 상기 제어부는 상기 센서부에서 수집된 데이터를 기반으로 상기 모빌을 제어하는 수염 자극 기반의 동물인지행동 실험 시스템.The above control unit is an animal cognitive behavior experiment system based on whisker stimulation that controls the mobile based on data collected from the above sensor unit. 청구항 7에 있어서,In claim 7, 상기 생활공간부는, 하단에 상기 피실험체를 상기 자극전달부로 접근시키 트레드밀을 더 포함하고,The above living space section further includes a treadmill at the bottom for approaching the test subject to the stimulus transmission section, 상기 제어부는 상기 센서부에서 수집된 데이터를 기반으로 상기 트레드밀을 제어하는 수염 자극 기반의 동물인지행동 실험 시스템.The above control unit is an animal cognitive behavior experiment system based on whisker stimulation that controls the treadmill based on data collected from the sensor unit. 청구항 7에 있어서,In claim 7, 상기 센서부는 자극전달부 전단에 배치된 레이저센서를 포함하고,The above sensor part includes a laser sensor placed in front of the stimulus transmission part, 상기 레이저센서는 상기 피실험체가 상기 자극전달부에 접촉하는 것을 감지하는 수염 자극 기반의 동물인지행동 실험 시스템.The above laser sensor is an animal cognitive behavior experiment system based on whisker stimulation that detects when the test subject comes into contact with the stimulation transmission unit. 청구항 7에 있어서,In claim 7, 상기 센서부는 자극전달부 내측에 구비되는 로드셀을 더 포함하고,The above sensor part further includes a load cell provided inside the stimulus transmission part, 상기 로드셀은 상기 피실험체가 상기 자극전달부에 접촉하는 것을 감지하는 수염 자극 기반의 동물인지행동 실험 시스템.The above load cell is a whisker stimulation-based animal cognitive behavior experiment system that detects when the test subject comes into contact with the stimulus transmitting unit. 청구항 7항에 있어서,In claim 7, 상기 자극전달부 전단 또는 상기 생활공간부 상단에 배치되며 상기 자극전달부에 접촉한 피실험체 영상을 수집하는 카메라;A camera placed at the front of the above-mentioned stimulus transmitting unit or at the top of the above-mentioned living space unit and collecting images of a subject that has come into contact with the above-mentioned stimulus transmitting unit; 다수의 쥐 영상 및 쥐 영상에서의 상기 자극전달부에 접촉한 쥐 수염객체 검출결과를 포함하는 복수의 데이터 셋으로 학습된 딥러닝 모델을 포함하는 메모리; 및A memory including a deep learning model trained with a plurality of data sets including a plurality of rat images and detection results of rat whisker objects that contacted the stimulus transmitting portion in the rat images; and 딥러닝 모델을 기반으로 상기 카메라가 수집한 상기 자극전달부에 접촉한 피실험체 영상으로부터 상기 자극전달부에 접촉한 피실험체 수염객체를 판별하는 프로세서;A processor that determines a whisker object of a subject that has come into contact with the stimulus transmitting unit from an image of the subject that has come into contact with the stimulus transmitting unit collected by the camera based on a deep learning model; 를 더 포함하고,Including more, 상기 제어부는 상기 프로세서에서 판별된 데이터를 기반으로 상기 자극전달부의 회전을 제어 및 상기 전기자극부의 전기자극을 제어하는 수염 자극 기반의 동물인지행동 실험 시스템.The above control unit is a whisker stimulation-based animal cognitive behavior experiment system that controls the rotation of the stimulation transmission unit and controls the electrical stimulation of the electrical stimulation unit based on the data determined by the processor.
PCT/KR2024/012323 2023-08-21 2024-08-20 System for experimenting whisker stimulation-based animal cognitive behavior Pending WO2025042174A1 (en)

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