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WO2023275638A1 - Système d'entrainement physico-mental - Google Patents

Système d'entrainement physico-mental Download PDF

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Publication number
WO2023275638A1
WO2023275638A1 PCT/IB2022/055220 IB2022055220W WO2023275638A1 WO 2023275638 A1 WO2023275638 A1 WO 2023275638A1 IB 2022055220 W IB2022055220 W IB 2022055220W WO 2023275638 A1 WO2023275638 A1 WO 2023275638A1
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WO
WIPO (PCT)
Prior art keywords
user
movements
movement
accordance
physical
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/IB2022/055220
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English (en)
Spanish (es)
Inventor
Javier Alberto FERNANDEZ IGLESIAS
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Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of WO2023275638A1 publication Critical patent/WO2023275638A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B26/00Exercising apparatus not covered by groups A63B1/00 - A63B25/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

Definitions

  • the present invention refers to a "physical-mental training system and procedure applied to people with neurodegenerative diseases", and linked to the field of health.
  • Neurodegenerative diseases affect various activities that the body performs, such as balance, movement, speaking, breathing, and heart functions. Many of these diseases are genetic.
  • the causes can be alcoholism, a tumor or a cerebrovascular attack (CVA).
  • Other causes include toxins, chemicals, and viruses. Other times, the causes are unknown.
  • Alzheimer's disease Amyotrophic lateral sclerosis Friedreich's ataxia Huntington's disease Dementia with Lewy bodies Parkinson's disease
  • Spinal muscular atrophy Neurodegenerative diseases can be serious or life-threatening. It depends on the type. Most of them have no cure. Treatment can help improve symptoms, relieve pain, and increase mobility.
  • Parkinson's is a degenerative disorder of the nervous system where the loss of dopamine in the brain can cause tremors, body rigidity, slow movements and balance problems
  • the invention that is revealed is appropriate to alleviate or at least delay the consequences of the illness.
  • the invention is of great help in degenerative diseases such as osteoarthritis, helping to delay the effects of cartilage breakdown.
  • both diseases are idiopathic, and taking into account that they can affect movements and motor skills and that neurodegenerative disorders can occur in patients with Parkinson's disease, the invention that is revealed will have extremely beneficial results in the treatment of the consequences caused by both diseases.
  • the invention is appropriate for reducing joint pain, retarding degenerative disorders as well as compromised motor skills and correcting postures that occur in patients suffering from the aforementioned diseases.
  • the program used in the present invention starts from coding the different movements that a particular user/person can or needs to make.
  • the present invention can be used to train in any activity such as a martial art, boxing, gymnastics, dance, or the like.
  • the programming allows to obtain answers of diverse degree of complexity.
  • the program can ask the user to execute a certain movement, such as: hit with his right arm, or to combine two or more movements and that these are carried out by combining limbs.
  • the indications that the program displays to the user may have a sequence determined by an instructor of the sport or programmed activity or, for example, by the need to recover certain motor or neurological functions.
  • the indications given to the user/person may include carrying out mathematical operations such as, for example, passing instructions that include at least two numeric or alphanumeric data looking for a response to be prepared from the sum of the numeric characters so that the movement or the combination of them is the one that corresponds to the number resulting from said sum.
  • the indications that the program directs towards the user/person can be transmitted so that they are captured visually or tactilely, audibly or in some combination. This way of addressing the user can be determined by preferences or by lack of it.
  • the options may also have a certain sequence, as would be the case of teaching a combination of movements, or the appearance of the instructions may be random, in which case, for example, one will be seeking to activate certain areas of the brain or improve the response to stimuli. .
  • the inventor considers that the modality of mental training in which human beings have the ability to visualize and mentally reproduce the movements associated with the emission of codes is very important, stimulating creativity and neurocognitive brain functions with our thoughts.
  • This "mental" modality allows us to train at a higher speed compared to the physical modality, being a tool of great contribution in the training of people with physical disabilities or older adults where their ability to move is limited. Such training improves the synapse and subsequent physical response.
  • the system is also appropriate as a rehabilitation program for people who have suffered limb amputations and who need to activate their muscles again and learn to manage electrical signals with the brain to recover functionality with their respective bionic prostheses or bionic transplants.
  • Another option is the modality, virtual reality (VR), virtual reality exposure therapy is a growing method of intervention both for the treatment of neurodegenerative diseases of the nervous system as well as part of psychotherapy for fear and some phobias. .
  • VR Virtual Reality
  • neurotransmitters Example; dopamine
  • This scenario allows us to emotionally suggest the practitioner and thus be able to enhance the production of neurotransmitters (Example; dopamine) which, in combination with the application of the training system of the invention, helps to improve synapses and neuromotor response safely, without physical and neural risks.
  • said signal or said plurality of signals is emitted by sound means or visual means or tactile means or a combination of at least two of them.
  • the response obtained from the user is disclosed to be neurological or motor or a combination of both.
  • the response obtained is revealed to improve cognitive functions such as attention, memory and brain plasticity.
  • the emitted sequence generates exercises and movements in an isolated or combined manner.
  • the tactile media include virtual reality equipment.
  • US 5,941,801 A discloses a fitness training bag that allows a user to deliver variations of punches and kicks in combination. At the user's request, the bag can provide monitoring, recording the impacts it has received. In addition, its design allows it to receive a wide variety of blows and kicks.
  • the characteristics of the bag allow the user to apply blows and kicks over its entire surface and to allow its use by people of different heights, it has height adjustment means.
  • the bag then makes it possible to simulate the body of an opponent and comprises a base linked to a support surface and a support structure provided with a plurality of alternating and aligned rigid and flexible members. It also comprises a plurality of padded sections of various sizes, to simulate the opponent's body, the plurality of padded sections responding differently to incoming blows and bending and flexing simulating an opponent's reactions.
  • US 7,601,099 B2 relates to a method of providing a feedback-controlled exercise routine for a user comprising providing a predetermined sequence of movements for the user; detect the movements of the user during the sequence; measure data related to detected movements; and evaluating the data to determine if the routine should be repeated or modified.
  • This can be used for both physical exercises, where the movements involve force application movements, and mental exercises, where the user is instructed to follow a sequence in order within a specified time.
  • Publication US 8,500,604 B2 refers to an exercise monitoring method and system which includes a communications network, a portable transducer configured to generate physiological data associated with the movement of a user, and to form a communication link with the communications network, a system memory in which command instructions are stored, a user interface operably connected to the computer, and a system processor configured to execute the command instructions for receiving the generated physiological data, analyzing the received physiological data and generating feedback based on a comparison of the model and a stored exercise object.
  • Publication US2011275042 A1 refers to automated human movement training systems. These automated human movement training systems include a hardware platform that provides stored instruction processing and includes memory, an I/O interface and an audio signal generation and output component, and an operating system or control program running on the hardware platform and providing a program execution environment. Automated human movement training systems further include human movement training system components that provide automated supervision of human movement exercises and training regimens, including monitoring of a user's body position, producing feedback corresponding to a user's body position, and determining a user's performance in order to modify exercises and training regimens to provide optimal training based on challenge points over the course of multiple repetitions and training sessions.
  • Neurodegenerative diseases are chronic diseases that tend to generate great physical, intellectual and social disability and, therefore, dependency and decreased quality of life, leading to significant individual and social suffering for the affected person and their families.
  • a physical-mental training system and procedure which includes a coordinated program of a sequence of movements that can or needs to be carried out by a particular person or user with the help of a code which includes at least s; the reference number -7- to designate a screen; the reference number -8- to designate a speaker; the reference number -9- to designate a suitable means; the reference number -11 - to designate a sensor; the reference number -12- to designate a keyboard; the reference number -13- to designate a location; the reference number -14- to designate a container; the reference number -15- to designate a sender/receiver of wi-fi signal and the reference number -16- to indicate a virtual reality element.
  • the letter -u- has been reserved to indicate a user/person.
  • the inventor has proceeded to study the different movements that can be performed with different parts of the body and the incidence that they have on the muscle groups and the neurological responses that they provoke.
  • the present can be used by people of different ages and physical conditions.
  • the program used in the present invention starts from coding the different movements that a particular user can or needs to make.
  • the present invention can be used to train in any activity such as a martial art, boxing, gymnastics, dance or the like.
  • the programming allows to obtain answers of diverse degree of complexity. Indeed, the program can ask the user to hit with his right arm, or to combine two or more blows and that these are done by combining limbs.
  • the indications that the program displays to the user can have a sequence determined by a programmed sport instructor or, for example, by the need to recover certain motor functions.
  • the indications that the program directs towards the user can be transmitted so that they are captured visually, tactilely, audibly or in some combination.
  • This way of addressing the user can be determined by preferences or by lack of it.
  • the options may also have a certain sequence, as would be the case of teaching a combination of movements, or the appearance of the instructions may be random, in which case, for example, one will be seeking to activate certain areas of the brain or improve the response to stimuli. .
  • each movement receives an alphabetic, numerical or alphanumeric code.
  • the letter used corresponds to the first letter of the word that defines the movement or refers to the part of the body that executes the movement.
  • Example for a right-handed guard/stance the number 1 indicates a left straight or left jab.
  • the number 2 indicates performing two straights, the first being a left straight or left jab plus a second blow that corresponds to a right straight or right cross and thrown in that order.
  • the letter F indicates frontal kick in reference to the English term “Front Kick”. In this way, the letter F will correspond to a front kick thrown with the lead leg, that is, the right leg in a left-handed position or the left leg in a right-handed position.
  • the system can be used by people with different degrees of disability, even by people who are bedridden, since one possible way of using the invention is to record and process the user's thought through an interface between the brain and the computer. This allows training without movement or with movement developed with the contribution of technology.
  • the code “1F” for right-handed position indicates 1 straight left followed by 1 front kick executed also with the left leg.
  • the signs are transmitted to the users in different ways and with different media, and the responses obtained are captured by appropriate media that forward the information.
  • the system (10) comprises a microprocessor (1) that is linked to a program (2) that allows access to a database (3) to obtain the parameters of a specific user (u)/person.
  • the guidelines obtained from the database (3) will determine the choice of the signs, the sequences and the time intervals that will be applied to obtain the reactions of the user (u).
  • the program (2) of the microprocessor (1) activates at least one of a visual stimuli emitter (4), an auditory stimuli emitter (5) and a tactile stimuli emitter (6).
  • the visual stimuli emitter (4) sends its signal to at least one screen (7) arranged so that the user (u) can view the data sent by the microprocessor (1).
  • the emitter of auditory stimuli (5) reproduces the sounds through at least one speaker (8).
  • the transmitter of tactile stimuli (6) is linked to a plurality of stimulus points -9- that are arranged on a suitable surface such as, for example, a glove, a boot or a haptic suit.
  • the impulses generated by the microprocessor (1) at the request of the information stored in the database (2) activate groups of stimulus points (9) that the user (u) of the glove, boot or haptic suit perceives and mentally translates as instructions to respond with a certain movement or group of movements.
  • a plurality of sensors (11) distributed in appropriate places and distributed at a suitable distance to obtain data from the user(s) (u) allows to capture certain signals that are sent to the microprocessor (1) to update the database (3) and If necessary, modify the sequence of movements.
  • sensors (11) make it possible to record heart rate, body temperature, speed and precision of movements, as well as any other parameter that a health professional deems necessary, taking into account the psycho-physical state of the user (u). Therefore, the physical conditions of each user (u) will depend on the number and type of sensors (11) that are placed.
  • a keyboard (12) connected to the microprocessor (1) is provided.
  • the encoding is modified so that the user or users (u) are forced to adapt to the new signs by relating them to the different (old) movements.
  • the microprocessor (1), the program (2), the database (3) and the keyboard (12) are located in one location (13), while the emitters of visual stimuli (4 ), auditory stimuli (5) and tactile stimuli (6) are included in a container (14).
  • the location (13) includes a Wi-Fi signal transmitter/receiver (15) and a Wi-Fi signal transmitter/receiver (15) is also included in the container (14).
  • the screens (7), the speakers (8) and some sensors (11) are distributed.
  • the container (14) has means that allow it to be placed either supported or hung.
  • the users (u) and fundamentally those who have reduced visual capacity, are directly linked to the stimulus points (9) which, as we said, can be housed in components that come into contact with the user's body and can consist of boots , gloves or even a haptic suit.
  • chip-type sensors (11) can be applied directly to the users (u) or close to them.
  • the transmitter of tactile stimuli (6) is also linked to virtual reality elements (16) such as a viewer that, used by the user (u), allows him to access a series of of events that can be programmed in order to obtain certain neural and/or motor responses, and a hologram laser projector can also be included.
  • virtual reality elements (16) such as a viewer that, used by the user (u), allows him to access a series of of events that can be programmed in order to obtain certain neural and/or motor responses, and a hologram laser projector can also be included.
  • virtual reality elements (16) such as a visor with stimulus points (9) such as a haptic suit, allow the user (u) to be isolated in order to subject him to the programmed actions that, thus, become be the perceptible reality for him.
  • This pseudo reality allows us to obtain answers that would otherwise be very difficult to achieve.
  • the location (13) and the container (14) are linked by cable.
  • the punching techniques are associated with the decimal system and in turn change from 5 to 5. Why?
  • the procedure has a methodology that goes from the simplest to the most complex, it is essential for both the learning process and the adherence of the user and the industrialization of the system.
  • pattern-associated training x example "straight blows"; From number 1 to number 4 we establish a pattern, as we add a number, we add 1 movement alternating the right and left part of the body.
  • number 5 When number 5 is reached, another more complex pattern of 3 blows intervenes and that requires a greater coordination response and that consists of making two blows with the same hand and then executing the rest with the opposite hand. This more complex response would close the methodological evolution of the associated technique, laying the foundations for learning the following ones.
  • the letter represents the first letter of the word that describes the technique/movement/or part of the body that the movement is executed.
  • Blocking and gripping techniques are scheduled according to the practitioner's ability. In order to stimulate the nervous system through the visual and tactile sense.
  • Example board for "right-handed position” (it works inverted for Left-handed position)
  • A,TF,TE,TS,TH,JP,JK,JE,JH are codes that represent movements, they are represented by mnemonic rules and they are linked with "link rules" to form combos/movements of greater complexity, being able to link as many codes as the practitioner's ability to process.
  • the codes are dictated/issued/projected by an instructor or by an audio/image/video device or a mobile App or instrument that stimulates the sense of touch. Both the selection of codes and the speed can be programmed at different levels of difficulty in a preset or personalized way for one or more practitioners.
  • the physical-mental training procedure is to establish a rational "language" so that our brain can associate, interpret, store and reproduce easily in movements and at the same time that allows to evolve from it and from the neural connections that are being forged. It must have the following stages:
  • the general training methodology is first physical and then mentally strengthen it, although in people with physical impediments to develop movement the mental training tool is essential and the order can be reversed (that is why it has many applications).
  • the training system revolves around an alphanumeric code with which we represent the different movements of the body. Codification is associated with the movement of the body by mnemonic and associative rules that are essential for evolution.

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  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Public Health (AREA)
  • Primary Health Care (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Medical Informatics (AREA)
  • Epidemiology (AREA)
  • Educational Technology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Rehabilitation Tools (AREA)

Abstract

L'invention concerne un système d'entrainement physico-mental, qui comprend un microprocesseur (1) associé à un programme (2) d'accès à une base de données (3) qui comprend des données d'utilisateurs (u) ; il comprend également au moins un émetteur de stimuli visuels (4), un émetteur de stimuli auditifs (5) et un émetteur de stimuli tactiles (6), au moins un écran (7), un haut-parleur (8) et un point de stimulation (9) ; et il contient en outre une pluralité de capteurs (11) reliés au microprocesseur (1) ; ce programme (2) incluant des signes qui se lient à un parmi une pluralité d'utilisateurs (u) avec une séquence de mouvements et des intervalles de temps applicables pour avoir des réactions de cet utilisateur et dont l'émetteur de stimuli tactiles est lié à des éléments de réalité virtuelle (16).
PCT/IB2022/055220 2021-06-30 2022-06-04 Système d'entrainement physico-mental Ceased WO2023275638A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ARP20210101825 2021-06-30
ARP210101825A AR122808A1 (es) 2021-06-30 2021-06-30 Sistema y procedimiento de entrenamiento físico-mental aplicado a personas con enfermedades neurodegenerativas

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WO2023275638A1 true WO2023275638A1 (fr) 2023-01-05

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10524696B2 (en) * 2015-06-14 2020-01-07 Facense Ltd. Virtual coaching based on respiration signals
US20200356136A1 (en) * 2014-09-11 2020-11-12 Interaxon Inc. System and method for enhanced training using a virtual reality environment and bio-signal data
US20200405257A1 (en) * 2016-05-09 2020-12-31 Magic Leap, Inc. Augmented reality systems and methods for user health analysis

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200356136A1 (en) * 2014-09-11 2020-11-12 Interaxon Inc. System and method for enhanced training using a virtual reality environment and bio-signal data
US10524696B2 (en) * 2015-06-14 2020-01-07 Facense Ltd. Virtual coaching based on respiration signals
US20200405257A1 (en) * 2016-05-09 2020-12-31 Magic Leap, Inc. Augmented reality systems and methods for user health analysis

Also Published As

Publication number Publication date
AR122808A1 (es) 2022-10-05

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