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WO2023120974A1 - Procédé de commande d'un serveur pour fournir une solution de puzzle à blocs - Google Patents

Procédé de commande d'un serveur pour fournir une solution de puzzle à blocs Download PDF

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Publication number
WO2023120974A1
WO2023120974A1 PCT/KR2022/017617 KR2022017617W WO2023120974A1 WO 2023120974 A1 WO2023120974 A1 WO 2023120974A1 KR 2022017617 W KR2022017617 W KR 2022017617W WO 2023120974 A1 WO2023120974 A1 WO 2023120974A1
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WO
WIPO (PCT)
Prior art keywords
block
sub
image
cube
server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2022/017617
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English (en)
Korean (ko)
Inventor
안종현
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Individual
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Individual
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Publication of WO2023120974A1 publication Critical patent/WO2023120974A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • A63H33/08Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof

Definitions

  • the present invention relates to a method for controlling a server that provides a block puzzle solution, and more particularly, allows a user to form sub-block pieces (ex. pieces in the form of 3, 4, and 5 blocks) composed of a plurality of cubes. and assemble a final cube (ex. 3x3x3) with the formed sub-block pieces, but provide various puzzle combinations and solutions according to the level of difficulty.
  • sub-block pieces ex. pieces in the form of 3, 4, and 5 blocks
  • a final cube (ex. 3x3x3) with the formed sub-block pieces, but provide various puzzle combinations and solutions according to the level of difficulty.
  • the problem to be solved by the present invention is to allow the user to form sub-block pieces (ex. 3, 4, 5 block-type pieces) composed of a plurality of cubes, and form a final cube with the formed sub-block pieces. (ex. 3x3x3), but provides a server control method that provides various puzzle combinations and solutions according to the difficulty level.
  • the step of performing authentication for the block puzzle product is, when the user terminal accesses the web page of the server, outputs a UI (User Interface) for receiving an authentication code to the user terminal, and responds to the user input received through the UI. It is possible to obtain an authentication code according to
  • a method for controlling a server includes acquiring a first image from a user terminal through a camera application, and capturing the first image when images of a plurality of sub-blocks are recognized from the first image. Storing a viewpoint, acquiring a second image from a user terminal through a camera application, storing a photographing viewpoint of a second image when an image of a finished block is recognized from the second image, Calculating the time taken to derive the user's solution to the puzzle information based on the shooting time and the shooting time of the second image, and determining the user's level based on the calculated time, and matching the user's level to the authentication code It is possible to include the step of doing and storing.
  • the step of providing puzzle information it is possible to identify a user's level matched with the authentication code, and calculate the level of difficulty of the puzzle information based on the identified user's level.
  • At least one of the number of cube pieces, the number of sub-blocks, and the total surface area of each sub-block may be proportional to the level of difficulty of the calculated puzzle information.
  • the step of outputting the solution information generates solution information including a finished block image and a position image matched to each of a plurality of sub-blocks, and outputs a position for at least one position image on the finished block image.
  • a requested user interface UI
  • a location image is output on the finished block image based on the obtained user command, and a plurality of output location images are displayed. If , output in different colors.
  • the finished block image is provided as a three-dimensional UI through the user terminal, rotates based on the user input for the three-dimensional UI, and the position image is related to the position and volume of the matching sub-block on the finished block. It is an image.
  • the step of providing puzzle information among the cube pieces included in the finished block, one by one, the definite cube pieces matching each of the plurality of sub-blocks are identified, and the definite cube pieces among the cube pieces included in the finished block are selected.
  • the excluded cube pieces are defined as non-confirmed cube pieces, and at least one non-confirmed cube piece adjacent to the confirmed cube piece of the first sub-block among a plurality of sub-blocks is randomly selected and changed into a confirmed cube piece of the first sub-block.
  • puzzle information and solution information are provided to a user as a rotatable three-dimensional image, but are provided through the web or mobile, free from temporal and spatial constraints, and user authentication Since the puzzle information is obtained through, it is possible to determine and provide a level of difficulty suitable for the user by identifying the user's previous puzzle execution history according to the authentication code.
  • FIG. 1 is a system configuration diagram according to an embodiment of the present invention.
  • FIG. 2 is a basic flow diagram according to an embodiment of the present invention.
  • 3 to 7 are implementation diagrams according to an embodiment of the present invention.
  • FIG. 8 is a server configuration diagram according to an embodiment of the present invention.
  • unit or “module” used in the specification means a hardware component such as software, FPGA or ASIC, and "unit” or “module” performs certain roles. However, “unit” or “module” is not meant to be limited to software or hardware.
  • a “unit” or “module” may be configured to reside in an addressable storage medium and may be configured to reproduce one or more processors.
  • a “unit” or “module” may refer to components such as software components, object-oriented software components, class components, and task components, processes, functions, properties, procedures, subroutines, segments of program code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays and variables. Functions provided within components and “units” or “modules” may be combined into smaller numbers of components and “units” or “modules” or may be combined into additional components and “units” or “modules”. can be further separated.
  • spatially relative terms “below”, “beneath”, “lower”, “above”, “upper”, etc. It can be used to easily describe a component's correlation with other components. Spatially relative terms should be understood as including different orientations of elements in use or operation in addition to the orientations shown in the drawings. For example, if you flip a component that is shown in a drawing, a component described as “below” or “beneath” another component will be placed “above” the other component. there is. Thus, the exemplary term “below” may include directions of both below and above. Components may also be oriented in other orientations, and thus spatially relative terms may be interpreted according to orientation.
  • a computer means any kind of hardware device including at least one processor, and may be understood as encompassing a software configuration operating in a corresponding hardware device according to an embodiment.
  • a computer may be understood as including a smartphone, a tablet PC, a desktop computer, a laptop computer, and user clients and applications running on each device, but is not limited thereto.
  • FIG. 1 is a system configuration diagram according to an embodiment of the present invention.
  • the server 100 providing the block puzzle and solution of the present invention communicates with the user terminal 200, which is a user's electronic device.
  • the electronic device includes a smartphone, a tablet personal computer, a mobile phone, a video phone, an e-book reader, a desktop PC, and a laptop.
  • PC laptop PC
  • netbook computer workstation, server, PDA (personal digital assistant), PMP (portable multimedia player), MP3 player, mobile medical device, camera, or wearable device ), and at least one of AI speakers.
  • FIG. 2 is a basic flow diagram according to an embodiment of the present invention.
  • the server 100 providing block puzzles and solutions according to an aspect of the present invention performs authentication for block puzzle products based on user input received through the user terminal 200 (S210) do.
  • the server 100 when the user terminal 200 accesses the web page of the server 100, the server 100 displays a UI (User Interface) for receiving an authentication code to the user terminal. It is possible to output to 200 and acquire the authentication code according to the user input received through the UI.
  • UI User Interface
  • the server 100 provides puzzle information including a plurality of sub-blocks that can be implemented through the cube pieces included in the block puzzle product through the user terminal 200 (S220), and through the user terminal 200 , Provides solution information for assembling the finished block 10 with a plurality of sub-blocks (S230).
  • the server 100 determines the user level of the user of the user terminal 200 based on the history of performing steps S210 to S230 through one user terminal 200 that has authenticated one authentication code. Then, the determined user level may be matched with the corresponding authentication code and stored.
  • the server 100 determines whether images for a plurality of sub-blocks are recognized from the first image. do.
  • the server 100 stores the capturing point of the first image.
  • a second image is obtained from the user terminal 200 through a camera application, and when an image of the finished block 10 is recognized from the second image, a capturing time point of the second image is stored.
  • the server 100 calculates the time taken to derive the user's solution for the corresponding puzzle information based on the shooting time of the first image and the shooting time of the second image, and calculates the difficulty of the puzzle information and the calculated time. Based on this, the user's level is determined, and the determined user's level is matched with the corresponding authentication code and stored.
  • the server ( 100) is capable of identifying the user's level matched with the authentication code, and calculating the level of difficulty of the puzzle information based on the identified user's level.
  • the server 100 may set at least one of the number of cube pieces, the number of sub blocks, and the total amount of the surface area of each sub block to be proportional to the difficulty of the calculated puzzle information.
  • the level of difficulty of the puzzle information increases.
  • 3 to 7 are implementation diagrams according to an embodiment of the present invention.
  • the server 100 may provide an image for each of a plurality of sub-blocks included in the puzzle information through the user terminal 200, , At this time, a color and/or pattern distinguished from other sub-block images may be inserted into each of the plurality of sub-block images.
  • the server 100 is a solution including a finished block 10 image and a location image matched to each of a plurality of sub-blocks. generate information
  • the server 100 generates a user interface (UI) for receiving a request for a location output for at least one location image on the image of the finished block 10, and receives a user input for the UI through the user terminal 200. If obtained, a position image is output on the finished block 10 image based on the obtained user command.
  • UI user interface
  • the server 100 when there are a plurality of output location images, the server 100 outputs each of the plurality of location images in different colors and/or patterns.
  • the image of the finished block 10 is provided as a stereoscopic UI through the user terminal 200, and is rotated based on a user input to the stereoscopic UI.
  • the location image is an image of the location and volume occupied by the matching sub-block on the finished block 10 .
  • the server 100 displays a plurality of location images on the image of the finished block 10, including the center line of the surface in contact between different location images.
  • the volume it occupies can be partitioned.
  • the server 100 provides a user terminal 200 with a UI for outputting a simulation in which a plurality of sub-blocks included in the solution information are combined and disassembled based on the center line of the surface.
  • the server 100 configures a plurality of solution information for one piece of puzzle information and displays a UI for selecting a solution for any one of the plurality of solution information to the user terminal ( 200), solution information for any one of a plurality of solution information may be provided to the user terminal 200 based on a user input for a UI for selecting a solution.
  • the server 100 may generate solution information for each method.
  • the server 100 determines the cube matched with each of a plurality of sub-blocks among the cube pieces included in the finished block 10.
  • the pieces may be identified one by one, and among the cube pieces included in the finished block 10, cube pieces other than the definitive cube pieces may be defined as non-confirmed cube pieces.
  • the server 100 randomly selects at least one non-confirmed cube piece adjacent to the confirmed cube piece of the first sub-block 21 from among a plurality of sub-blocks, Change to a confirmed cube piece.
  • the server 100 Confirmation cube pieces constituting 1 sub-block 21 can be determined.
  • the server 100 randomly selects at least one non-confirmed cube piece adjacent to the confirmed cube piece of the second sub-block 22 from among the plurality of sub-blocks and changes it into a confirmed cube piece of the second sub-block 22. do.
  • the server 100 when there is no non-confirmed cube piece adjacent to at least one of the confirmed cube pieces of the first sub-block 21, the first sub-block It is possible to confirm the confirmation cube pieces constituting (21).
  • the server 100 among the confirmed cube pieces of the first sub-block 21, if there is no side shared with the non-confirmed cube piece among the six sides of one confirmed cube piece, the first sub-block 21
  • the current state of the first sub-block 21 may be determined as the first sub-block 21 by determining that the finished block 10 is in a state where the volume cannot be increased any more.
  • At least one non-deterministic cube piece adjacent to the definite cube piece is characterized in that it shares one surface with the definite cube piece.
  • the server 100 may first determine up to eight reference sub-blocks including at least one vertex of the complete block 10. .
  • the server 100 causes at least one of the finalized cube pieces included in each reference sub-block to include a vertex of the complete block 10, and generates at least one remaining sub-block connecting the generated reference blocks.
  • the plurality of subblocks include up to 8 reference subblocks and at least one remaining subblock.
  • FIG. 8 is a configuration diagram of a server 100 according to an embodiment of the present invention.
  • the server 100 may include a memory 110 , a communication unit 120 and a processor 130 .
  • the memory 110 may store various programs and data necessary for the operation of the server 100 .
  • the memory 110 may be implemented as a non-volatile memory 110, a volatile memory 110, a flash-memory, a hard disk drive (HDD), or a solid state drive (SSD).
  • the communication unit 120 may communicate with an external device.
  • the communication unit 120 may include various communication chips such as a Wi-Fi chip, a Bluetooth chip, a wireless communication chip, an NFC chip, and a Bluetooth Low Energy (BLE) chip.
  • the Wi-Fi chip, the Bluetooth chip, and the NFC chip perform communication in a LAN method, a WiFi method, a Bluetooth method, and an NFC method, respectively.
  • various connection information such as an SSID and a session key is first transmitted and received, and various information can be transmitted and received after communication is connected using this.
  • the wireless communication chip refers to a chip that performs communication according to various communication standards such as IEEE, ZigBee, 3rd Generation (3G), 3rd Generation Partnership Project (3GPP), and Long Term Evolution (LTE).
  • the processor 130 may control overall operations of the server 100 using various programs stored in the memory 110 .
  • the processor 130 may include a RAM, a ROM, a graphic processing unit, a main CPU, first through n interfaces, and a bus. At this time, the RAM, ROM, graphic processing unit, main CPU, first to n interfaces, etc. may be connected to each other through a bus.
  • RAM stores O/S and application programs. Specifically, when the server 100 is booted, O/S is stored in RAM, and various application data selected by the user may be stored in RAM.
  • the ROM stores instruction sets for system booting.
  • the main CPU copies the O/S stored in the memory 110 to the RAM according to the command stored in the ROM, and executes the O/S to boot the system.
  • the main CPU copies various application programs stored in the memory 110 to RAM, and executes the application programs copied to RAM to perform various operations.
  • the graphic processing unit uses a calculation unit (not shown) and a rendering unit (not shown) to create a screen including various objects such as items, images, and text.
  • the calculation unit may be configured to calculate attribute values such as coordinate values, shape, size, color, etc. of each object to be displayed according to the layout of the screen by using a control command received from the input unit.
  • the rendering unit may be configured to generate screens of various layouts including objects based on the attribute values calculated by the calculation unit.
  • the screen created by the rendering unit may be displayed within the display area of the display.
  • the main CPU accesses the memory 110 and performs booting using the OS stored in the memory 110 . And, the main CPU performs various operations using various programs, contents, data, etc. stored in the memory 110 .
  • the first through n interfaces are connected to the various components described above.
  • One of the first through n interfaces may be a network interface connected to an external device through a network.
  • the processor 130 may control the artificial intelligence model.
  • the processor 130 may include a graphics-only processor (eg, GPU) for controlling the artificial intelligence model.
  • the processor 130 may include one or more cores (not shown) and a graphic processor (not shown) and/or a connection path (eg, a bus) for transmitting and receiving signals to and from other components.
  • a graphic processor not shown
  • a connection path eg, a bus
  • Processor 130 performs a method described in connection with the present invention by executing one or more instructions stored in memory 110 .
  • the processor 130 acquires new training data by executing one or more instructions stored in the memory 110, performs a test on the acquired new training data using a learned model, and performs the test
  • first training data for which the labeled information is obtained with an accuracy equal to or higher than a predetermined first reference value is extracted, the extracted first training data is deleted from the new training data, and the new training data from which the extracted training data is deleted
  • the learned model may be retrained using the training data.
  • the processor 130 includes RAM (Random Access Memory, not shown) and ROM (Read-Only Memory) temporarily and/or permanently storing signals (or data) processed in the processor 130. , not shown) may be further included.
  • the processor 130 may be implemented in the form of a system on chip (SoC) including at least one of a graphics processing unit, RAM, and ROM.
  • SoC system on chip
  • the memory 110 may store programs (one or more instructions) for processing and control of the processor 130 .
  • Programs stored in the memory 110 may be divided into a plurality of modules according to functions.
  • Steps of a method or algorithm described in connection with an embodiment of the present invention may be implemented directly in hardware, implemented in a software module executed by hardware, or implemented by a combination thereof.
  • a software module may include random access memory (RAM), read only memory (ROM), erasable programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), flash memory, hard disk, removable disk, CD-ROM, or It may reside in any form of computer readable recording medium well known in the art to which the present invention pertains.
  • Components of the present invention may be implemented as a program (or application) to be executed in combination with a computer, which is hardware, and stored in a medium.
  • Components of the present invention may be implemented as software programming or software elements, and similarly, embodiments may include various algorithms implemented as data structures, processes, routines, or combinations of other programming constructs, such as C, C++ , Java (Java), can be implemented in a programming or scripting language such as assembler (assembler). Functional aspects may be implemented in an algorithm running on one or more processors.

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Abstract

La présente invention concerne un procédé de commande d'un serveur pour fournir des puzzles à blocs et des solutions à ceux-ci, comprenant les étapes consistant à : authentifier un produit de puzzle à blocs sur la base d'une entrée d'utilisateur reçue par l'intermédiaire d'un terminal utilisateur; fournir, par l'intermédiaire du terminal utilisateur, des informations de puzzle comprenant une pluralité de sous-blocs qui peuvent être mis en œuvre à l'aide de morceaux de cubes inclus dans le produit de puzzle à blocs; et fournir, par l'intermédiaire du terminal utilisateur, des informations de solution pour assembler la pluralité de sous-blocs en un bloc complet.
PCT/KR2022/017617 2021-12-23 2022-11-10 Procédé de commande d'un serveur pour fournir une solution de puzzle à blocs Ceased WO2023120974A1 (fr)

Applications Claiming Priority (2)

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KR1020210186252A KR102445082B1 (ko) 2021-12-23 2021-12-23 블록 퍼즐의 솔루션을 제공하는 서버의 제어 방법
KR10-2021-0186252 2021-12-23

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WO2023120974A1 true WO2023120974A1 (fr) 2023-06-29

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KR102445082B1 (ko) * 2021-12-23 2022-09-21 안종현 블록 퍼즐의 솔루션을 제공하는 서버의 제어 방법

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KR102445082B1 (ko) * 2021-12-23 2022-09-21 안종현 블록 퍼즐의 솔루션을 제공하는 서버의 제어 방법

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KR20150030947A (ko) * 2013-09-13 2015-03-23 주식회사 비엔에스웍스 스마트 기기를 이용한 유아용 플레이보드 동작 방법 및 시스템
KR101511313B1 (ko) * 2013-12-03 2015-04-16 최무성 퍼즐 장난감의 제어 방법
KR20170073047A (ko) * 2015-12-18 2017-06-28 김영아 Iot 시스템을 이용한 블록놀이 방법
KR20210026811A (ko) * 2019-09-02 2021-03-10 곽창섭 퍼즐 제공 방법, 시스템 및 이를 수행하기 위한 컴퓨팅 장치
KR102290664B1 (ko) * 2020-09-04 2021-08-19 주식회사 베이스디 평가가 가능한 완구의 증강현실 조립영상 제공 방법
KR102445082B1 (ko) * 2021-12-23 2022-09-21 안종현 블록 퍼즐의 솔루션을 제공하는 서버의 제어 방법

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KR20230096826A (ko) 2023-06-30
KR102730268B1 (ko) 2024-11-13

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