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WO2023028142A1 - Système d'entraînement sportif tête haute - Google Patents

Système d'entraînement sportif tête haute Download PDF

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Publication number
WO2023028142A1
WO2023028142A1 PCT/US2022/041373 US2022041373W WO2023028142A1 WO 2023028142 A1 WO2023028142 A1 WO 2023028142A1 US 2022041373 W US2022041373 W US 2022041373W WO 2023028142 A1 WO2023028142 A1 WO 2023028142A1
Authority
WO
WIPO (PCT)
Prior art keywords
receiver
transmitter
targets
remote control
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2022/041373
Other languages
English (en)
Inventor
Behnam Mazloompour
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sehat Sporting Goods LLC
Original Assignee
Sehat Sporting Goods LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US17/410,669 external-priority patent/US11691061B2/en
Application filed by Sehat Sporting Goods LLC filed Critical Sehat Sporting Goods LLC
Priority to EP22862031.6A priority Critical patent/EP4392152A4/fr
Publication of WO2023028142A1 publication Critical patent/WO2023028142A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0053Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0025Tracking the path or location of one or more users, e.g. players of a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0075Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
    • A63B2024/0078Exercise efforts programmed as a function of time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0694Visual indication, e.g. Indicia
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/62Time or time measurement used for time reference, time stamp, master time or clock signal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0025Football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0066Rugby; American football
    • A63B2243/007American football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0075Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/004Goals of the type used for football, handball, hockey or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0024Training appliances or apparatus for special sports for hockey
    • A63B69/0026Training appliances or apparatus for special sports for hockey for ice-hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/34Tackling, blocking or grappling dummies, e.g. boxing or wrestling or American- football dummies
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/02Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for large-room or outdoor sporting games
    • A63B71/03Athletic drills or obstacles for sport training, other than foot obstacles for skipping

Definitions

  • the present subject matter relates generally to a sports training system. More specifically, the present invention relates to a sports training system in which a transmitter and receiver pair are wirelessly connected to a plurality of lighted indicators or targets such that, when the transmitter and receiver pair are triggered by a person any object passing between them (e.g., a person, a ball, etc.), one or more of the lighted indicators are illuminated.
  • a transmitter and receiver pair are wirelessly connected to a plurality of lighted indicators or targets such that, when the transmitter and receiver pair are triggered by a person any object passing between them (e.g., a person, a ball, etc.), one or more of the lighted indicators are illuminated.
  • these sports activities include an object (e.g., ball, puck, etc.) and multiple targets, some stationary (e.g., bases, goals, etc.) and some in motion (e.g., other players, etc.), with which the moving player interacts (e.g., passes to, receives from, runs to, runs from, etc.).
  • object e.g., ball, puck, etc.
  • targets e.g., targets, some stationary (e.g., bases, goals, etc.) and some in motion (e.g., other players, etc.), with which the moving player interacts (e.g., passes to, receives from, runs to, runs from, etc.).
  • a running back or receiver must first watch the ball into his or her hands before looking up to scan the field to know where to run.
  • a player fielding the ball must be able to quickly survey the position of the baserunners and other fielders in order to throw the ball to the correct position on the field to secure an out, prevent a runner from advancing to another base, or preventing a run.
  • the present disclosure provides a sports training system that helps players to develop their ability to move through space while observing and responding to the activity around them.
  • the sports training system includes a transmitter and receiver pair that are intended to be placed apart from each other.
  • the transmitter and receiver pair may be embodied in small housings intended to be stably placed on the ground.
  • the transmitter projects an infrared beam of light to the receiver.
  • the infrared beam of light is disrupted (i.e., the beam projected by the transmitter is not received by the receiver’s sensor), which triggers the receiver to send a signal to one or more of a plurality of targets.
  • the targets light up, or otherwise visually respond, in a manner to which the person is to react. Accordingly, as the person passes between the transmitter and receiver, the person must have his or her head up and eyes on the targets to know what to do next.
  • the targets may be cones, stakes, or similar stationary objects, each incorporating one or more lights or other visual indicators.
  • the target may be nets, hoops, goals, baskets, or other objects meant to receive a ball or other object directed by the player.
  • the targets may be more complex objects that further incorporate movement or sound.
  • the targets may be people wearing one or more lights or other visual indicators.
  • the targets may be robots having one or more lights or may be holograms or other projections that can be shown as different colors.
  • the sports training system includes a transmitter and receiver pair that are intended to be placed apart from each other.
  • the transmitter projects an infrared beam of light to the receiver.
  • the infrared beam of light is disrupted (i.e., the beam projected by the transmitter is not received by the receiver’s sensor), which triggers the receiver to send a signal to a multi-color indicator.
  • the multi-color indicator has a unique colored light corresponding to each of a plurality of unique colored targets.
  • one or more of the lights on the multi-color indicator are illuminated, or otherwise visually respond, in a manner to which the person is to react. Accordingly, as the person passes between the transmitter and receiver, the person must have his or her head up and looking at the multi-color indicator to know what to do next.
  • the targets may be stationary targets that have a color indicator corresponding to a color on the multi-color indicator.
  • the targets may be cones, stakes, or similar stationary objects, each including a color or light or other visual indicator corresponding to a color on the multi-color indicator.
  • the target may be nets, hoops, goals, baskets, or other objects meant to receive a ball or other object directed by the player, also incorporating a color corresponding to a color on the multi-color indicator.
  • the targets may be more complex objects that further incorporate movement or sound.
  • the targets may be people wearing one or more colors corresponding to a color on the multi-color indicator.
  • the targets may be robots having one or more color corresponding to a color on the multi-color indicator or may be holograms or other projections that can be shown as different colors.
  • the visual indicator may be integrated into the target, may be worn by or hung on the target, may be projected onto the target (e.g., a projector may project colors or symbols or patterns onto targets to perform the visual signal function), or may otherwise be more permanently or more temporarily associated with the target.
  • a soccer training drill there may be a transmitter and a receiver spaced apart so a player may dribble a soccer ball between them.
  • the infrared signal is disrupted, and the receiver communicates to the targets causing them to light up.
  • a first target may turn green and a second target may turn red. In this drill, the player may be instructed to pass the ball in the direction of the green target.
  • Which target turns green and which turns red may be a randomized event controlled by a controller (i.e., a processor and wireless communication transmitter) in the receiver. Accordingly, until the player passes between the transmitter and receiver, the player will not know which target will turn green and which will turn red. This requires the player to be looking up while dribbling through the transmitter and receiver to identify which target to pass to. In another example, rather than each target lighting a different color, only one of the targets lights up indication which direction the player should focus his or her attention. In yet another example, all of the targets may light which may signal that all of the targets are marked, and the player should not pass the ball.
  • a controller i.e., a processor and wireless communication transmitter
  • the above drill could be modified such that the player receives a pass in which the ball passes between the transmitter and receiver pair triggering the light response in the targets indicating to which target to pass the ball.
  • the drill teaches the player to receive the ball, quickly identify and make a pass to the randomly corresponding target.
  • the primary player passes between the transmitter and receiver, one of the target lights comes on directing the player to a position on the field (e.g., to the illuminated target) and which point the primary player passes the ball to the player wearing the jersey with the same color as the light.
  • each of the four targets may include a multi-color light capable of illuminating in any one of four colors.
  • each of the four targets lights up with a different color with the intention of the quarterback having to "read” the targets in a certain order (e.g., first red, then yellow, then green, then blue).
  • three of the targets may light a first color and the fourth target might light a distinct color, signaling the quarterback to throw the ball at the fourth target.
  • a first transmitter and receiver pair may be placed behind a quarterback as described above. As the quarterback drops through the first transmitter and receiver pair, one or more of a first set of targets light up directing the player to react.
  • a second transmitter and receiver pair may be positioned outside of the passing pocket such that when the first set of targets light in a manner that directs the quarterback to run, the quarterback may run through the second transmitter and receiver pair, thereby causing one of a second transmitter and receiver pair to light to indicate which direction the quarterback is to cut to redirect path.
  • the second set of targets may be set downfield to the left and right of the second transmitter and receiver pair. As the quarterback passes through the second transmitter and receiver pair, one of the second set of targets lights to direct the quarterback to run to the left or to the right.
  • the targets may be people wearing colored jerseys or elements that light up a specific color in response to the triggering of the transmitter and receiver pair.
  • the flexibility of human targets, particularly with respect to their mobility and responsiveness, increases the system’s complexity such that even more advanced training drills can be achieved.
  • the number of transmitter and receiver pairs, the number of associated targets, the number of colors each target may signal, the timing of the lighting and similar variables may all be manipulated to create simpler and more complex training exercises.
  • the sports training system includes a remote control for triggering the visual indicators.
  • the remote control includes a trigger activation control to activate and deactivate the trigger system, target activation controls to activate and deactivate individual lights, and a delay control to add, increase, or decrease a delay between the trigger activation and the light illumination.
  • the controls may be used individually or in combination.
  • the remote control may be a separate device that wirelessly communications with the receiver and transmitter pair and individual lights. In other embodiments, the remote may be embodied in a mobile application on a mobile device.
  • a coach may have a handheld remote that can control which of the targets illuminates when an object passes through the transmitter and receiver.
  • the targets may be smart targets that track the activity by the users.
  • the targets may include sensors that track the player’s accuracy in the drills.
  • each target may include a hoop, or similar goal, that identifies whether the ball has been passed through the goal in response to a corresponding visual indicator.
  • the system may keep track of the player statistics and report to the mobile application such that the users have a record of the player’s performance over time.
  • a sports training system includes: a first housing including a transmitter; a second housing including a receiver and a wireless communication module; a plurality of illuminating targets in communication with the wireless communication module; and a remote control in wireless communication with the transmitter, the receiver, and the plurality of illuminating targets.
  • the transmitter projects a transmission and the receiver is positioned laterally away from the transmitter and receives the transmission.
  • the receiver is blocked from receiving the transmission.
  • a selected one of the targets illuminates.
  • Input from the remote control controls operation of one of the transmitter, the receiver, or one of the plurality of illuminating targets.
  • a sports training system includes a first housing including a transmitter; a second housing including a receiver and a wireless communication module; a multi-color indicator in communication with the wireless communication module; a plurality of colored targets corresponding to the colors on the multi-color indicator; and a remote control in wireless communication with the transmitter, the receiver, and the multi-color indicator.
  • the transmitter projects a transmission and the receiver is positioned laterally away from the transmitter and receives the projected transmission.
  • the receiver is blocked from receiving the projected transmission.
  • a selected one of the colors on the multi-color indicator illuminates.
  • Input from the remote control controls operation of one of the transmitter, the receiver, and the multi-color indicator.
  • the input from the remote control deactivates or deactivates the transmitter and the receiver.
  • the input from the remote control stops the transmitter from projecting the transmission.
  • the input from the remote control activates or deactivates one of the plurality of illuminating targets.
  • the selected one of the targets is illuminated immediately in response to the receiver being blocked from receiving the projected transmission.
  • the input from the remote control generates a delay in the illumination of the selected one of the targets in response to the receiver being blocked from receiving the projected transmission.
  • the delay may have a length of between about 0.5 seconds and 9 seconds. Further input from the remote control adjusts the length of the delay.
  • the projected transmission is an infrared beam.
  • the selection of one of the targets or colors to illuminate may be random or pseudo-random.
  • the selection of one of the targets to illuminate may be directed by an input from a remote control.
  • the remote control may be a mobile device.
  • the transmitter and the receiver may each include a base, a cap, and a leveling mechanism that enables the cap to be repositioned with respect to the base to align for communication between the transmitter and the receiver.
  • the projected transmission may be an infrared beam.
  • a method of using a sports training system includes the steps of providing a sports training system including a first housing including a transmitter; a second housing including a receiver and a wireless communication module; one of a plurality of illuminating targets or a multi-color indicator in communication with the wireless communication module and a plurality of colored targets corresponding to the colors on the multi-color indicator; and a remote control in wireless communication with the transmitter, the receiver, and the one of the plurality of illuminating targets or the multi-color indicator.
  • the method includes the steps of projecting a transmission from the transmitter to the receiver; receiving the transmission in the receiver; in response to an object passing between the transmitter and receiver, illuminating one of a target of the plurality of illuminating targets or the multi-color indicator; and controlling operation of one of the transmitter, the receiver, and the one of the plurality of illuminating targets or the multi-color indicator through input received by the remote control.
  • An object of the present system is to improve a player’s ability to focus on the action in front and around them.
  • Another object of the present system is to improve a player’s anticipation by training the user to focus on receipt and redirection of the sports object to a subjective and random target subsequent to receipt during the time that the sports object is in the process of arriving.
  • An advantage of the present system is that it may be operated with or without the assistance of another person, depending upon the setup of the system.
  • Another advantage of the present system is that it is scalable to be configured for simpler or more complex training scenarios.
  • FIG. 1 is a schematic representation of an example of a sports training system.
  • FIG. 2 is a schematic representation of another example of a sports training system.
  • FIG. 3 is a schematic representation of another example of a sports training system.
  • FIG. 4 is a schematic representation of another example of a sports training system.
  • Fig. 5a is a perspective view of a transmitter.
  • Fig. 5b is a perspective view of a receiver.
  • Fig. 6 is a perspective view of the bottom of the transmitter and receiver shown in Fig. 5.
  • FIGs. 7a-7b illustrate an application of a sports training system as a soccer training drill.
  • FIG. 8a-8b illustrate an application of a sports training system as a football passing training drill.
  • Figs. 9a-9c illustrate an application of a sports training system as a football blocking training drill.
  • Fig. 10 illustrates the communications of the sports training system of Fig. 1.
  • Figs, lla-llc illustrate an application of a sports training system as a soccer training drill utilizing the remote control.
  • Figs. 12a-12c illustrate an application of a sports training system as a football passing training drill utilizing the remote control.
  • Figs. 13a-13c illustrate a further application of a sports training system as a soccer training drill utilizing the remote control.
  • Fig. 1 is a schematic representation of a first example of a sports training system 10.
  • the sports training system 10 includes a transmitter 12, a receiver 14, a multi-color indicator 16, four targets 18a-18d, a first player 20, a second player 22, and a ball 24.
  • the transmitter 12 projects an IPLED beam towards the receiver 14, which receives the IPLED beam.
  • the communication between the transmitter 12 and the receiver 14 is continuous, creating a space between the transmitter 12 and the receiver 14 through which any passing object, such as the ball 24, will break the communication between the transmitter 12 and the receiver 14.
  • a break in the communication between the transmitter 12 and the receiver 14 causes a wireless communication module 30 in the receiver 14 to send a signal to the multi-color indicator 16.
  • a processor 32 is located in either the receiver 14 (see, Fig. 5b) or the multi-color indicator 16. When the processor 32 is located in the receiver 14, the processor 32 determines what signal to send to the multi-color indicator 16. When the processor 32 is located in the multi-color indicator 16, the processor 32 determines how to respond to the signal received. In either instance, the communication of the signal from the receiver 14 to the multi-color indicator 16 causes a scripted, random, or pseudo-random color to light on the multi-color indicator 16. The color corresponds to one of the four targets 18a-18d. In this example, each of the four targets 18a-18d has a fixed color association.
  • the first target 18a may be red
  • the second target 18b may be yellow
  • the third target 18c may be green
  • the fourth target 18d may be blue.
  • the second player 22 passes the ball to the first player 20.
  • the communication between them is broken and the receiver 16 sends a signal to the multi-color indicator 16.
  • the multi-color indicator 16 lights up a random color.
  • the multi-color indicator 16 lights up as yellow, which corresponds to the second target 18b.
  • the multi-color indicator 16 lights up yellow to indicate to the first player 20 to pass the ball 24 in the direction of the second target 18b.
  • the processor 32 Neither the first player 20, nor the second player 22 knows in advance which target or colored light will be selected by the processor 32.
  • Fig. 2 is a schematic representation of a second example of a sports training system 10. As shown in Fig. 2, the sports training system 10 includes a transmitter 12, a receiver 14, four targets 18a-18d, a first player 20, a second player 22, and a ball 24.
  • the transmitter 12 projects an IPLED beam towards the receiver 14, which receives the IPLED beam.
  • the communication between the transmitter 12 and the receiver 14 is continuous, creating a space between the transmitter 12 and the receiver 14 through which any passing object will break the communication between the transmitter 12 and the receiver 14.
  • a break in the communication between the transmitter 12 and the receiver 14 causes a wireless communication module 30 in the receiver 14 to send a signal to one of the four targets 18a-18d.
  • the selection of the target 18 is made by the processor 32 in the receiver 14. The selection may be scripted, or it may be random or pseudo-random.
  • the target 18 receiving the signal lights up. Each target 18 may have one or more lights that can visually signal in one or more colors.
  • the second player 22 passes the ball to the first player 20.
  • the communication between them is broken and the receiver 16 sends a signal to a random one or the targets 18a-18d.
  • the signal is sent to the third target 18c.
  • the third target 18c lights indicating that the first player 20 is to pass the ball 24 in the direction of the third target 18c.
  • Fig. 3 is a schematic representation of a third example of a sports training system 10.
  • the sports training system 10 includes a transmitter 12, a receiver 14, a multi-color indicator 16, four targets 18a-18d, a first player 20, a second player 22, a ball 24, and a rebounding surface 34.
  • This example is similar to the example shown in Fig. 1, only there is no second player 22, the first player instead passes the ball 24 to himself or herself by kicking it off of a rebounding surface 34, such as, for example, a wall or a rebounding device such as the one sold under the trademark SOCCERWAVE. Accordingly, when the first player 20 kicks the ball 24 off the rebounding surface 34, the ball 24 may break the communication between the transmitter 12 and receiver 14 two times. In such cases, the wireless communication module 30 may communicate its signal in response to the first or second break in communication between the transmitter 12 and receiver 14.
  • a rebounding surface 34 such as, for example, a wall or a rebounding device such as the one sold under the trademark SOCCERWAVE.
  • Fig. 4 is a schematic representation of a fourth example of a sports training system 10. As shown in Fig. 4, the sports training system 10 includes a transmitter 12, a receiver 14, four targets 18a-18d, a first player 20, a ball 24, and a rebounding surface 34.
  • This example is similar to the example shown in Fig. 2, only there is no second player 22, the first player instead passes the ball 24 to himself or herself by kicking it off of a rebounding surface 34. Again, the ball 24 may break the communication between the transmitter 12 and receiver 14 two times. In such cases, the wireless communication module 30 may communicate its signal in response to the first or second break in communication between the transmitter 12 and receiver 14.
  • Fig. 5a is a perspective view of a transmitter 12.
  • the transmitter 12 includes a base 36, a cap 38 mounting upon the base 36, an adjustment mechanism 40 to level and finely position the cap 38 (e.g., a multipoint leveling adjuster), an inner rechargeable power supply 42, and a transmitter signal device 44 and a transmitter lens 46 integrated within the cap 38.
  • a power switch 28 is shown above the transmitter lens 46.
  • Fig. 5b is a perspective view of a receiver 14.
  • the receiver 14 includes a base 36, a cap 38 mounting upon the base 36, an adjustment mechanism 40 to level and finely position the cap 38 (e.g., a multipoint leveling adjuster), an inner rechargeable power supply 42, and a receiver signal device 48 with a receiver lens 50 integrated within the cap 38.
  • the receiver 14 includes the wireless communication module 30 and processor 32, as described above with respect to Figs. 1-4.
  • a power switch 28 is shown above the receiver lens 50.
  • Fig. 6 illustrates the bottom of the transmitter 12 shown in Fig. 5a.
  • the base 36 may be used to hold the power supply 42 and the targets 18a-18d.
  • the targets 18a-18d are lights.
  • the transmitter 12 and receiver 14 are placed on the ground with the transmitter lens 46 and receiver lens 52 directed towards one another.
  • the adjustment mechanism 40 on each of the transmitter 12 and receiver 14 provides fine adjustment with which to finalize the transmitter lens 46 and receiver lens 52 alignment.
  • a wireless signal beam preferably an IRLED signal similar to that used in television remote signal transmission, has been found most reliable, but other FCC approved transmission signals are contemplated.
  • the signal is sent and received by the respective transmitter 12 and receiver 14 with power supplied through the respective rechargeable power supplies 42. This signal is constant once activated.
  • the targets 18 may be basic stationary targets 18 that have some color indicator corresponding to the colors of the multi-colored indicator 16.
  • the targets 18 can be simple cones with a colored fabric drape, a stake with a colored plate, a net, or some other colorized device for the first player 20 to aim towards.
  • the targets 18 may include a light that is illuminated when a signal is received from the wireless communication module 30.
  • the barrier or rebounding surface 34 associated with the single user embodiments may be something as simple as a wall, the side of a house, or a more sophisticated sports device.
  • Some examples of these more challenging self-return devices include the soccer ball return training device sold under the trademark SOCCERWAVE, a pitch-back screen used for baseball or softball, an elastic panel associated with hockey puck return, etc.
  • the signal transmitted by the transmitter 12 and received by the receiver 14 may be any wireless signal known in the art or arising in the future, including short range FM, RF, infrared signal, low frequency shortwave signal, laser, WiMAX, Wi-Fi, Bluetooth, LAN or ZigBee. This is not an exhaustive list of wireless transmission signaling devices or technologies.
  • FIGs. 7a-7b, 8a-8b, and 9a-9c each illustrate examples of the sports training system 10 in use. These examples are non-exhaustive, but help to illustrate to those skilled in the art various ways in which the sports training system 10 may be used.
  • a first player 20 is positioned to receive a pass from a second player 22.
  • the transmitter 12 and receiver 14 are positioned such that the pass from the second player 22 to the first player 20 will trigger one of the four targets 18a-18d.
  • the fourth target 18d illuminates and the player is directed to dribble or pass towards the fourth target 18d.
  • a first player 20 and two second players 22 there is a first player 20 and two second players 22.
  • the transmitter 12 and receiver 14 are positioned such that as the first player 20 (e.g., the quarterback) drops back to pass, one of the two targets 18a- 18b illuminates and the first player 20 is directed to pass the football to the second player 22 adjacent the illuminated target 18a.
  • a first player 20 and a second player 22 there is a first player 20 and a second player 22.
  • the transmitter 12 and receiver 14 are positioned such that when the first player 20 comes out of his stance to hit the dummy held by the second player 22, one of the two targets 18a-18b illuminates and the first player 20 is directed to run towards the illuminated target 18b after shedding the block.
  • each color of the targets 18a-18d corresponds to a further drill such as running an agility ladder, jumping high knees above a series of cone, and jumping hurdles.
  • a first player 20 passes the ball 24 to the second player 22, breaking the communication between the transmitter and receiver pair 12, 14 in the process and causing one of the four targets 18a-18d to be randomly illuminated.
  • the second player 22 receiving the ball 24 calls out the color of the target 18a-18d illuminated and immediately runs to the corresponding further drill.
  • the system 10 may include a remote control 60 as shown in Fig. 10 to control operation of the transmitter 12, the receiver 14, the multi-color indicator 16, or the illuminating targets 18a-18d.
  • the remote control 60 may be used by the second player 22 (e.g., a coach or training partner) to control which colored light on the multi-colored indicator 16 or light on the selected target 18 is illuminated, as opposed to an automated random selection created by the processor 32, and/or to control operation of the transmitter and receiver pair 12, 14.
  • an application may be provided on a mobile device allowing the third-party (i.e., second player 22, coach, training partner, etc.) the features and functions of the remote control 60.
  • the remote control 60 communicates with the multi-colored indicator 16 and/or the selected targets 18a-18d using a conventional wireless communication protocol 70 such as infrared light, Bluetooth, Wi-Fi, or other available suitable technology.
  • a conventional wireless communication protocol 70 such as infrared light, Bluetooth, Wi-Fi, or other available suitable technology.
  • the remote control 60 includes a trigger activation control 62 to activate and deactivate (i.e., enable and disable) the trigger system of the transmitter and receiver pair 12, 14.
  • a trigger activation control 62 to activate and deactivate (i.e., enable and disable) the trigger system of the transmitter and receiver pair 12, 14.
  • the trigger system of the transmitter and receiver pair 12, 14 is active/enabled, an object passing between the transmitter 12 and receiver 14 pair to break the communication between the transmitter and receiver pair 12, 14 triggers system functions.
  • the trigger system of the transmitter and receiver pair 12, 14 is deactivated/disabled, an object passing between the transmitter 12 and receiver 14 pair to break the communication between the transmitter and receiver pair 12, 14 does not trigger system functions.
  • deactivation of the trigger system may include stopping the transmitter 12 from projecting the transmission to be received by the receiver 14 or stopping the indicator 16 or the target 18a-18d from being illuminated in response to the receiver 14 being blocked from receiving the transmission from the transmitter 12.
  • Target activation controls 64a-64d on the remote control 60 are used to activate and deactivate the targets 18a-18d individually.
  • the number of target activation controls 64a-64d may correspond to the number of targets 18a-18d to provide one-to-one control of each target 18a-18d.
  • the remote control 60 may include a multicolor indicator control to activate or deactivate the indicator 16.
  • Delay controls 68a, 68b is provided to add, increase, or decrease a delay between the trigger activation at the transmitter and receiver pair 12, 14 and the illumination of the target 18a-18d.
  • the trigger system of the transmitter and receiver pair 12, 14 is active/enabled, an object passing between the transmitter 12 and receiver 14 pair to break the communication between the transmitter and receiver pair 12, 14 triggers designated system functions. Whether the system functions are triggered immediately or on a delay, and a length of the delay, can be controlled by the user through the delay controls 68a, 68b.
  • the remote control 60 can control additional features of the sports training system 10, such as, but not limited to, a color selection at a specific target 18a-18d.
  • a coach or other third party may begin a drill that utilizes the random selection of individual targets 18a-18d caused by the triggering at the transmitter and receiver pair 12, 14. As the drill proceeds, the coach may determine that the player 20 needs more practice with paying attention to one of the four targets 18a- 18d in particular. The coach may use one of the target activation controls 64a-64d to activate the corresponding target 18a-18d individually. Additionally, the coach may also use the trigger activation control 62 to deactivate the trigger system 12, 14 such that the coach may use the remote 30 to manually activate the targets 18a-18d using the target activation controls 36a-36d.
  • the coach may add a delay to the triggering of the system by the transmitter and receiver units 12, 14.
  • the player 20, 22 receiving the pass must simultaneously protect the ball from other players while keeping their head up to watch for a target 18a-18d to be illuminated.
  • the delay provides the players 20, 22 with additional practice in keeping their head up during the entire length of the delay while protecting the ball and allows the coach to observe the player’s response.
  • the delay control 68 may be used when the receiver and transmitter pair 12, 14 activated or deactivated. For example, when the receiver and transmitter pair 12, 14 is activated, the delay occurs between the triggering of the target 18a-18d and the illumination of the target 18a-18d. When the receiver and transmitter pair 12, 14 is deactivated, the delay occurs between the coach’s selection of the target activation control 68a-68d and the illumination of the selected individual target 18a-18d.
  • the remote control 60 enables the coach or third party to adjust the delay using the delay controls 68a, 68b in half second increments between 0 and 9 seconds. For example, this adjustability gives the coach the option to select a shorter or longer delay based on the receiving player’s level of experience. For example, a newer player may need a longer delay during the drill to make the pace of the drill more manageable.
  • the remote control 60 may include a control 66 that enables the coach or a third party user to adjust the length of time that the selected target 18 is illuminated.
  • Each target 18 may have a default duration of illumination of, for example, 2 seconds.
  • the illumination time may be shortened or lengthened through one or more controls 66. This adjustability gives the coach the option to select a shorter or longer duration of illumination based on the receiving player’s level of experience. For example, a relatively new player may need a longer duration of illumination of 6 seconds while an experienced player may be challenged by a shorter duration of illumination of 1 second.
  • the targets 18a-18d of the sports training system 10 include motion sensors 72 configured to detect movement of a player near an illuminated target 18a-18d.
  • the illuminated target 18a- 18d detects the presence of the player in the vicinity and causes a second target 18a- 18d to be illuminated. The player then moves in the direction of the second illuminated target 18a-18d.
  • the sequence of the illumination of the targets 18a-18d trains the player to correctly path (i.e., move in a useful pattern) through the series of targets 18a- 18d.
  • Each motion sensor 72 may be integrated into the light portion of the target 18 as shown in Figs. 13a-13c. In other embodiments, the motion sensor 72 may be attached to the base or other portion of the target 18.
  • Figs. lla-13c illustrate examples of the sports training system 10 utilizing the remote control 60. As with Figs. 7a-9c above, these examples are non-exhaustive and are provided to illustrate to those skilled in the art various ways in which the remote control 60 may be used with the sports training system 10.
  • Figs, lla-llc illustrate the use of the remote control 60 to delay the illumination of a light 18a-18d upon triggering at the transmitter and receiver pair 12, 14.
  • a first player 20 is positioned to pass the ball to a second player 22.
  • the transmitter 12 and receiver 14 are positioned such that the pass from the first player 20 to the second player 22 trips the communication between the transmitter 12 and the receiver 14, thereby triggering the illumination of one of the four targets 18a-18d.
  • a coach or other person has set a delay of six second between the triggering of the system and the lighting up of a light 18a-18d using the delay control 68a, 68b of the remote control 60.
  • the second player 22 advances the ball towards the two goals adjacent to the targets 18a, 18b and resists defense by the first player 20 during the delay in Fig. lib.
  • the second player 22 must protect the ball from the first player 20 while keeping his or her eyes up to see when one of the lights 18a, 18b has been illuminated.
  • the target 18b is illuminated and the second player 22 immediately dribbles the ball towards the goal adjacent to the illuminated light 18b as shown in Fig. 11c.
  • the trigger system of the transmitter and receiver units 12, 14 is deactivated and the coach illuminates one of the four lights 18a-18d directly using the target activation controls 64a-64d.
  • the first and second players 20, 22 are passing the ball within a close range.
  • the players 20, 22 must watch for the illumination of a target 18a-18d.
  • the player 20, 22 in possession of the ball becomes the forward and the player 20, 22 without the ball becomes the defender, as the player 20, 22 moves toward the illuminated target 18a-18d.
  • a delay has been added to the triggering of the transmitter and receiver pair 12, 14 using the delay controls 68a, 68b on the remote control 60.
  • the transmitter 12 and receiver 14 are positioned such that as the first player 20 (e.g., the quarterback) drops back to pass, one of the two targets 18a, 18b is illuminated after the selected delay has transpired.
  • Fig. 12a the first player 20 drops back to pass the football to one of the two players 22 standing adjacent to the targets 18a, 18b.
  • Two other defensive players 23 are in starting positions in formation.
  • the defensive players 23 move toward the first player 20, causing him to move in order to protect the football.
  • the player 20 must keep his eyes up in order to watch for the illumination of a target 18a, 18b.
  • the target 18a is illuminated as shown in Fig 12c
  • the player 20 passes the ball to the receiving player 22 positioned near the illuminated target 18a, 18d.
  • Figs. 13a-13c illustrate the use of the remote control 60 to illuminate the targets 18a-18d directly and make use of the motion sensors 72 associated with the targets 18a-18d.
  • the transmitter and receiver pair 12, 14 is deactivated.
  • the coach observes the players playing one vs. one, two vs. one, or two vs. two, for example.
  • the players are instructed to shield and dribble the ball 24 while keeping their heads up to monitor the targets 18a-18d until one of the targets 18a-18d is illuminated.
  • the coach illuminates target 18b through the remote control 60 as shown in Fig. 13b the player in possession of the ball directs the ball to the goal adjacent the illuminated target 18b.
  • the motion sensor 72 on the illuminated target 18b detects the presence of the player in the vicinity and communicates the detection to the processor 32 of the system 10.
  • the processor 32 of the sports training system 10 then illuminates the next target 18d.
  • the player then moves toward the next illuminated target 18d, where the sensor 72 associated with the target 18d detects the presence of the player.
  • the detection of the player at the target 18d is communicated to the processor 32, and the processor 32 illuminates the next target, and so on.
  • the targets 18 may be smart targets 18 that track the activity by the users.
  • the targets 18 may include one or more sensors to track the user’s accuracy in drills.
  • each target 18 may include or be associated with a hoop, or similar goal, that identifies whether the ball 24 (or other object) has been passed through the goal in response to a corresponding visual indicator.
  • the target 18 may have proximity sensors to determine whether a user passes the target 18 in response to the visual indication.
  • Such data observed and collected by the smart targets 18 may be communicated to the processor 32 and/or to the mobile application.
  • the system may keep track of the player statistics and report to the mobile application, either directly through or via a cloud computing system, such that the users have a record of the player’s performance over time. Any number of statistics may be tracked, including time of use, accuracy in the drills, etc.

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Rehabilitation Tools (AREA)

Abstract

Le système d'entraînement sportif comprend un premier boîtier comprenant un émetteur ; un second boîtier comprenant un récepteur et un module de communication sans fil ; une pluralité de cibles d'illumination en communication avec le module de communication sans fil ; et une télécommande en communication sans fil avec l'émetteur, le récepteur et la pluralité de cibles d'illumination. En fonctionnement, l'émetteur projette une transmission et le récepteur est positionné latéralement à distance de l'émetteur et reçoit la transmission. En réponse au passage d'un objet entre l'émetteur et le récepteur, le récepteur est bloqué et ne peut recevoir la transmission. En réponse au blocage du récepteur et à la non-réception de la transmission, une cible sélectionnée parmi les cibles s'illumine. Un signal provenant de la télécommande commande le fonctionnement de l'émetteur ou du récepteur, ou d'une des cibles d'illumination.
PCT/US2022/041373 2021-08-24 2022-08-24 Système d'entraînement sportif tête haute Ceased WO2023028142A1 (fr)

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US17/410,669 2021-08-24
US17/410,669 US11691061B2 (en) 2018-12-07 2021-08-24 Heads up sports training system

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US7951045B1 (en) * 2008-07-03 2011-05-31 Jason Brader Multi-functional athletic training system
US20130012339A1 (en) * 2011-07-06 2013-01-10 Andrew Rockoff Light'em Up: Football QB Trainer
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GB0716459D0 (en) * 2007-08-23 2007-10-03 Funky Moves Ltd Interactive sporting apparatus
US8911308B2 (en) * 2011-08-12 2014-12-16 Thomas DANIELS Football quarterback training apparatus
US10668347B2 (en) * 2018-01-26 2020-06-02 Puck Hero, Llc Sports training system
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US7951045B1 (en) * 2008-07-03 2011-05-31 Jason Brader Multi-functional athletic training system
US20130012339A1 (en) * 2011-07-06 2013-01-10 Andrew Rockoff Light'em Up: Football QB Trainer
US20160166905A1 (en) * 2014-04-04 2016-06-16 Alex H. Dunser Soccer training apparatus and method
US20190374843A1 (en) * 2017-01-12 2019-12-12 James C. Elder Light Emitting Sports Training and Game Play System and Method
US20200179788A1 (en) * 2018-12-07 2020-06-11 Sehat Sporting Goods LLC Heads Up Sports Training System

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