WO2020070655A1 - System and method for creating personalized story - Google Patents
System and method for creating personalized storyInfo
- Publication number
- WO2020070655A1 WO2020070655A1 PCT/IB2019/058369 IB2019058369W WO2020070655A1 WO 2020070655 A1 WO2020070655 A1 WO 2020070655A1 IB 2019058369 W IB2019058369 W IB 2019058369W WO 2020070655 A1 WO2020070655 A1 WO 2020070655A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- story
- travel
- content
- user
- module
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/40—Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
- G06F16/43—Querying
- G06F16/438—Presentation of query results
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/02—Editing, e.g. varying the order of information signals recorded on, or reproduced from, record carriers
- G11B27/031—Electronic editing of digitised analogue information signals, e.g. audio or video signals
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/20—Services signaling; Auxiliary data signalling, i.e. transmitting data via a non-traffic channel
- H04W4/21—Services signaling; Auxiliary data signalling, i.e. transmitting data via a non-traffic channel for social networking applications
Definitions
- the disclosed subject matter relates generally to the field of customized media content generation in an end-user device. More particularly, the present disclosure relates to a system and method for creating a personalized story using the media content in an end-user device.
- the travel tourism is one of the demand businesses and is the fastest growing industry in the world.
- the travel tourism organization provides relevant videos, virtual experiences and storytelling to the travellers or end-users with the travel experience systems.
- the travel tourism organization provides only a few relevant videos to all the travellers regardless of their tastes and preferences.
- the travellers or end-users do not want to watch all those relevant videos due to the time concern.
- the current travel experience systems are not providing genuine data, relevant data about the locations.
- the current story telling system provides the user’s travel story information to different stories on same individual traveler’s interests. For example, an adventure traveller seeks a different experience of a place and a meticulous business tourist seeks a different experience of a city.
- An objective of the present disclosure is directed towards satisfying the different interests of individuals using a single video content.
- Another objective of the present disclosure is directed towards single video content which has a story built has to fulfil many customers with different ways of experiencing the travel story.
- Another objective of the present disclosure is directed towards creating a dynamic and real time travel story to the end-user to experience the personalized immersive travel experience.
- Another objective of the present disclosure is directed towards experiencing a personalized story in the chosen language with emotions.
- Another objective of the present disclosure is directed towards obtaining an end to end travel journey experience without travelling.
- Another objective of the present disclosure is directed towards creating a personalized immersive story around the own travel content or creates a travel story of their own.
- Exemplary embodiments of the present disclosure are directed towards a system and method for creating personalized story.
- a system comprising a first end-user device and a second end-user device configured to establish two way wireless-communications with a server over a network.
- the server comprising a story engine comprising computer-executable instructions, that when executed, instruct the first end-user device and the second end-user device to carry out the immersive travel experience conducted within the computer simulated travel environment.
- system further comprising a central database comprises a plurality of story templates, one or more media contents.
- the story engine configured to carry out the travel experience and creating a media content associated with the story within the computer simulated travel environment to at least one end-user by the plurality of story templates, the one or more media contents of the at least one central database.
- FIG. 1 is a diagram depicting a schematic representation of personalized story creating environment, in accordance with one or more embodiments.
- FIG. 2 is a diagram depicting an exemplary embodiment of story engine 106 shown in FIG. 1, in accordance with one or more exemplary embodiments.
- FIG. 3 is a flowchart depicting an exemplary method for creating a personalized story, in accordance with one or more embodiments.
- FIG. 4 is a flowchart depicting an exemplary method for creating a personalized story based on the end-user’s defined story, in accordance with one or more embodiments.
- FIG. 5 is a block diagram illustrating the details of digital processing system in which various aspects of the present disclosure are operative by execution of appropriate software instructions.
- FIG. 1 is a diagram 100 depicting a schematic representation of personalized story creating environment, in accordance with one or more embodiments.
- the environment 100 depicts a first end-user device 102, a second end-user device 104, a server 103, story templates 105, a media content 108, a story engine 106, a, a network 110 and a central database 112.
- the central database 112 comprises the media content 108, custom scene templates and rule sets, where scene templates and rule sets are combined to form the story templates 105.
- the scene templates acts as an input for the story engine 106 to produce story templates 105.
- the central database 112 comprises industry standard tools configured to create the scene templates and the created scene templates acts as an input to the story engine 106.
- the story engine 106 may be configured to create a media content output associated with personalized story to the end-user based on the media content 108 and the story templates from the central database 112.
- the media content 108 may be presented to the story engine 106 along with metadata about the media content 108 or the subject matter of the media content 108.
- the subject matter of the media content 108 may include but not limited to, theme characters, guests, and the like.
- the story creating environment 100 provides the immersive story script (travel script, for e.g.) to the end-user by media content output associated with personalized story by the server 103.
- the server 103 may be referred as web based servers, remote servers, and so forth.
- the end- user may able to experience a dynamic and real time story of the immersive travel experience.
- the immersive travel experience may include but is not limited to, a virtual reality experience, augmented reality experience, mixed reality experience, and the like.
- the first end-user device 102 and the second end-user device 104 may include but are not limited to, a personal digital assistant, smart phones, personal computers, a mobile station, computing tablets, a handheld device, an internet enabled calling device, an internet enabled calling software, a telephone, a mobile phone, a digital processing system, and the like.
- the first end-user device 102 and the second end-user device may be operated by the end-user.
- the end-user may include but is not limited to, a traveller, an explorer, a voyager, a tourist, an adventurer, a vacationer, a character, a hero, a central character, experience seeker, a story creator, and the like.
- the network 110 may include but is not limited to, an Internet of things (IoT network devices), an Ethernet, a wireless local area network (WLAN), or a wide area network (WAN), a Bluetooth low energy network, a ZigBee network, a WIFI communication network e.g., the wireless high speed internet, or a combination of networks, a cellular service such as a 4G (e.g., LTE, mobile WiMAX) or 5G cellular data service, a RFID module, a NFC module, wired cables and the like without limiting the scope of the present disclosure.
- IoT network devices an Ethernet
- WLAN wireless local area network
- WAN wide area network
- Bluetooth low energy network e.g., a Bluetooth low energy network
- ZigBee network e.g., the wireless high speed internet
- WIFI communication network e.g., the wireless high speed internet
- a cellular service such as a 4G (e.g., LTE, mobile WiMAX) or 5G cellular data service
- the story engine 106 may be a web-based application or mobile-based application in the first end-user device 102 and the second end-user device 104.
- the story engine 106 may be configured to facilitate the end-user to create the customized content from any location of the world without having to be present physically.
- the end-user can create immersive travel story using the story engine 106 from any location of the world without having to be present physically.
- the story engine 106 may be configured to create the customized immersive story by curating the available media content from the first end-user device 102 and the second end-user device 104.
- the story engine 106 may be accessed by the end-user after providing the identity credentials in the first end-user device 102 and the second end-user device 104.
- the identity credentials may include but is not limited to, a login ID, and user ID, a password, a pin number, and the like.
- the story engine 106 may be configured to enable the first end-user device 102 and second end-user device 104 to retrieve the media content 108 by the central database 112.
- the media content 108 may include the travel videos (360 videos, 2D videos, for example), destination, city, scenes, point of interest, images (360 images), infographics, weather information, type of trails, text, and so forth.
- the story engine 106 may be configured to create the personalized media content associated with the story by the media content 108 from the first end-user device 102 and the second end-user device 104.
- the media content 108 may include immersive travel story related to the travel, and the like.
- the story engine 106 may also be configured to define the customized media content associated with several travel story scripts for the end-user.
- the travel story scripts include scripts which may not be limited to an adventure traveller, a family traveller, a business traveller, a weekend getaway traveller, a backpack traveller and the like.
- the story engine 106 may allow the end-user to experience the personalized media content in the chosen language with emotions.
- the central database 112 may include the metadata for the story engine 106 to perform actions using each module. Metadata such as images, videos, metadata attributes (weather, trails, travel essentials, landmarks, routes, maps, etc.), recorded files, may be stored in the central database 112.
- the central database 112 may include the information such as the filtered content, the curated content, travel content, the metadata attributes of end-users, and so forth.
- the central database 112 may also be configured to store the information shared by the end-user.
- the central database 112 may also store the profile information of the registered end-users.
- the profile information may include the current location, the previous history, age, gender, general interests, and so forth.
- FIG. 2 is a diagram 200 depicting an exemplary embodiment of story engine 106 shown in FIG. 1, in accordance with one or more exemplary embodiments.
- the story engine 106 may include, a source module 202, a media content curation module 204, a filtration module 206, a communication module 208, a media content enhancement module 210, a metadata attributes module 212, a context creation module 214, and a feature stitching module 216.
- module is used broadly herein and refers generally to a program resident in memory of the first end-user device 102 and the second end-user device 104.
- the source module 202 may assemble the media content associated with travel content from the multiple information sources.
- the information sources may include but is not limited to web, internet, entity, user and the like.
- the filtration module 206 may check the quality of the uploaded content.
- the travel content quality may include but not limited to, blurriness, parallax error, resolution, narration, copyright/ip, fair use policy, and the like.
- the content curation module 204 may collect the available travel content from the multiple information sources.
- the content curation module 204 may check the proof of identify, platform compatibility, and matching with the travel content.
- the content curation module 204 may also be configured to retrieve the context and media content from the central database 112.
- the filtration module 206 may decompose the curated travel content by breaking the travel content into multiple scenes, sections, point of interest, narrative types etc.
- the content enhancement module 210 may enhance the media content retrieved from the central database 112 and other information sources.
- the enhancement of the travel content may include editing the video, motion graphics and trails, mastering, and so forth.
- the metadata attributes module 212 may add the metadata attributes to the enhanced media content to create the immersive travel story.
- the context creation module 214 may be configured to create the context of the media content.
- the context may include but not limited to, narration, structure, location, other features, and the like.
- the context creation module 214 may also be configured to create several story scripts for different end-users such as adventure traveller, family traveller, a business traveller, a weekend getaway traveler, backpack traveller, and the like.
- the story engine 106 may finally correlate and create a very specific story using machine intelligence application programming interface product tool.
- the story engine 106 may select the right context, media content, and scenes and dynamically stitch a personalized experience with content features to available content platform by the feature stitching module 216.
- the available content platform for example, Maps, hotspots, selphie, tripometer , Virtual Assistant, and the like.
- the story engine 106 may also be configured to provide the rate, review and recommend to the end-user based on the created story.
- the end-user may define own personal story of travel journey in the real time and provide the defined story to the story engine 106, thereby the story engine 106 may decode the represented story into relevant content and context and creates a new story for the end-user.
- FIG. 3 is a flowchart 300 depicting an exemplary method for creating a personalized story, in accordance with one or more embodiments.
- the method 300 is carried out in the context of the details of FIG. 1 , and FIG. 2.
- the method 300 is carried out in any desired environment. Further, the aforementioned definitions are equally applied to the description below.
- the exemplary method 300 commences at step 302, curating the available content from the internet web or a central database and other information sources by filtering the logics such as travel media contents, destination, city, type of trails to obtain the filtered information. Thereafter, at step 304, breaking the curated content into multiple contents. The multiple contents such as scenes, sections, point of interest, narrative types, and the like. Thereafter, at step 306, defining several story scripts for each end-user. Here, the end-user may include aadventure traveller, family traveller, business traveller, weekend getaway traveller, backpack traveller, and the like. Thereafter, at step 308, adding the metadata attributes link to the multiple contents such as scenes, point of interest, images, infographics, weather information, and the like.
- step 310 storing the metadata in the central database and updating the metadata in the central database for every new content that gets uploaded on the internet web or other information sources.
- step 312 dynamically obtaining the profile information (current location, previous history, age, gender, general interests etc.) of the end-user who wants to experience a dynamic and real time story of a travel journey.
- step 314 executing the story engine to correlate and create a very specific story using machine intelligence application programming interface tools.
- step 316 selecting the right story script, media content, scenes and dynamically stitching defined travel story scripts with the metadata attributes by the story engine.
- step 318 determining whether the end-user creates the own story script of travel experience in real time.
- step 318 If answer to the step 318 is YES, decoding the end-user’s story into relevant media content and context and creating a new media content associated with new story for the end-user at step 320. If answer to the step 318 is NO, experiencing the media content associated with personalized story to the end-user in the chosen language with emotions at step 322.
- FIG. 4 is a flowchart 400 depicting an exemplary method for creating a personalized story based on the end-user’s defined story, in accordance with one or more embodiments.
- the method 400 is carried out in the context of the details of FIG. 1, FIG. 2, and FIG. 3.
- the method 400 is carried out in any desired environment. Further, the aforementioned definitions are equally applied to the description below.
- the method commences at step 402, providing the identity credentials by the end-user to logging in to the story engine. Thereafter, at step 404, setting the profile information by the end- user in the end-user device. Thereafter, at step 406, defining the own story script (travel story script, for e.g.) to the story engine by the end-user in the end-user device. Thereafter, at step 408, decoding the defined story script into relevant content and context by the story engine. Thereafter, at step 410, creating the new media content associated with the new story based on the end-user’s defined story script.
- the own story script travel story script, for e.g.
- FIG. 5 is a block diagram 500 illustrating the details of digital processing system 500 in which various aspects of the present disclosure are operative by execution of appropriate software instructions.
- Digital processing system 500 may correspond to the end-user device 102 or 104 (or any other system in which the various features disclosed above can be implemented).
- Digital processing system 500 may contain one or more processors such as a central processing unit (CPU) 510, random access memory (RAM) 520, secondary memory 530, graphics controller 560, display unit 570, network interface 580, an input interface 590. All the components except display unit 570 may communicate with each other over communication path 550, which may contain several buses as is well known in the relevant arts. The components of Figure 5 are described below in further detail.
- CPU 510 may execute instructions stored in RAM 520 to provide several features of the present disclosure.
- CPU 510 may contain multiple processing units, with each processing unit potentially being designed for a specific task. Alternatively, CPU 510 may contain only a single general-purpose processing unit or can be a part of Cloud processing Unit.
- RAM 520 may receive instructions from secondary memory 530 using communication path 550.
- RAM 520 is shown currently containing software instructions, such as those used in threads and stacks, constituting shared environment 525 and/or user programs 526.
- Shared environment 525 includes operating systems, device drivers, virtual machines, etc., which provide a (common) run time environment for execution of user programs 526.
- Graphics controller 560 generates display signals (e.g., in RGB format) to display unit 570 based on data/instructions received from CPU 510.
- Display unit 570 contains a display screen to display the images defined by the display signals.
- Input interface 590 may correspond to a keyboard and a pointing device (e.g., touch-pad, mouse) and may be used to provide inputs.
- Network interface 580 provides connectivity to a network (e.g., using Internet Protocol), and may be used to communicate with other systems (such as those shown in Figure 1, network 110) connected to the network.
- Secondary memory 530 may contain hard drive 535, flash memory 536, and removable storage drive 537. Secondary memory 530 may store the data software instructions (e.g., for performing the actions noted above with respect to the Figures), which enable digital processing system 500 to provide several features in accordance with the present disclosure.
- removable storage unit 540 Some or all of the data and instructions may be provided on removable storage unit 540, and the data and instructions may be read and provided by removable storage drive 537 to CPU 510.
- Floppy drive, magnetic tape drive, CD-ROM drive, DVD Drive, Flash memory, removable memory chip (PCMCIA Card, EEPROM) are examples of such removable storage drive 537.
- the removable storage unit 540 may be implemented using medium and storage format compatible with removable storage drive 537, or a cloud storage such that removable storage drive 537 can read the data and instructions.
- the removable storage unit 540 includes a computer readable (storage) medium having stored therein computer software and/or data.
- the computer (or machine, in general) readable medium can be in other forms (e.g., non-removable, random access, etc.).
- computer program product is used to generally refer to the removable storage unit 540 or hard disk installed in hard drive 535. These computer program products are means for providing instructions to digital processing system 500.
- CPU 510 may retrieve the software instructions, and execute the instructions to provide various features of the present disclosure described above.
- Non-volatile media includes, for example, optical disks, magnetic disks, or solid-state drives, such as secondary memory 530.
- Volatile media includes dynamic memory, such as RAM 520.
- storage media include, for example, a floppy disk, a flexible disk, hard disk, solid-state drive, magnetic tape, or any other magnetic data storage medium, a CD-ROM, any other optical data storage medium, any physical medium with patterns of holes, a RAM, a PROM, and EPROM, a FLASH-EPROM, NVRAM, any other memory chip or cartridge.
- Storage media is distinct from but may be used in conjunction with transmission media.
- Transmission media participates in transferring information between storage media.
- transmission media includes coaxial cables, copper wire and fiber optics, including the wires that comprise bus 550.
- transmission media can also take the form of acoustic or light waves, such as those generated during radio-wave and infra-red data communications.
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Abstract
Description
Claims
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| IN201841037803 | 2018-10-05 | ||
| IN201841037803 | 2018-10-05 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2020070655A1 true WO2020070655A1 (en) | 2020-04-09 |
Family
ID=70055122
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/IB2019/058369 Ceased WO2020070655A1 (en) | 2018-10-05 | 2019-10-02 | System and method for creating personalized story |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2020070655A1 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112541841A (en) * | 2020-12-14 | 2021-03-23 | 新奥数能科技有限公司 | Method and device for simulating past and future data and terminal equipment |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| CN102867280A (en) * | 2012-08-23 | 2013-01-09 | 上海创图网络科技发展有限公司 | Virtual tourism platform construction device and application thereof |
| US20140287779A1 (en) * | 2013-03-22 | 2014-09-25 | aDesignedPath for UsabilitySolutions, LLC | System, method and device for providing personalized mobile experiences at multiple locations |
-
2019
- 2019-10-02 WO PCT/IB2019/058369 patent/WO2020070655A1/en not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102867280A (en) * | 2012-08-23 | 2013-01-09 | 上海创图网络科技发展有限公司 | Virtual tourism platform construction device and application thereof |
| US20140287779A1 (en) * | 2013-03-22 | 2014-09-25 | aDesignedPath for UsabilitySolutions, LLC | System, method and device for providing personalized mobile experiences at multiple locations |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112541841A (en) * | 2020-12-14 | 2021-03-23 | 新奥数能科技有限公司 | Method and device for simulating past and future data and terminal equipment |
| CN112541841B (en) * | 2020-12-14 | 2023-12-26 | 新奥数能科技有限公司 | Method, device and terminal equipment for simulating past future data |
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