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WO2019050060A1 - Speed quiz game providing method and system - Google Patents

Speed quiz game providing method and system Download PDF

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Publication number
WO2019050060A1
WO2019050060A1 PCT/KR2017/009771 KR2017009771W WO2019050060A1 WO 2019050060 A1 WO2019050060 A1 WO 2019050060A1 KR 2017009771 W KR2017009771 W KR 2017009771W WO 2019050060 A1 WO2019050060 A1 WO 2019050060A1
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WO
WIPO (PCT)
Prior art keywords
quiz
result
server
answer
specific
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2017/009771
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French (fr)
Korean (ko)
Inventor
김영렬
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kseek Co Ltd
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Kseek Co Ltd
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Filing date
Publication date
Application filed by Kseek Co Ltd filed Critical Kseek Co Ltd
Priority to PCT/KR2017/009771 priority Critical patent/WO2019050060A1/en
Publication of WO2019050060A1 publication Critical patent/WO2019050060A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games

Definitions

  • the present invention relates to a method or system for providing a quiz game to a plurality of online users through a quiz server connected to a participating terminal and an operating terminal via a network. More specifically, The quiz server sets the correct answer and the objective, receives a response from a participant terminal used by the participant in a plurality of quiz pools, examines whether or not the received answer satisfies the correct answer, Or a second method of accumulating the answers on an answer-by-answer basis, judging the result of the quiz by success or failure depending on whether the numerical value or the ratio of the achievement attains the target, To a specific person or a specific team.
  • DE games quiz relates to provide methods and systems.
  • the method of accumulating the scoring results for scoring the answers may include at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points, and includes not only the values but also the values calculated by the ratios.
  • 'participating terminal' is capable of transmitting and receiving data through a quiz server and a network, and is a terminal used by a participant or a quiz game participant in a quiz pool.
  • the participating terminal includes one or more hardware systems, such as a PC, a mobile phone, a tablet PC, and a dedicated terminal, and software that can be executed in combination with the hardware system.
  • the participating terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting a progress status or a final result of the quiz.
  • an 'operating terminal' is a terminal for receiving a quiz operator's correct answer, achievement goal, time limit, etc., and transmitting the quiz server to the quiz server and providing signals for starting and ending a quiz .
  • the participating terminal includes one or more hardware systems, such as a PC, a mobile phone, a tablet PC, and a dedicated terminal, and software that can be executed in combination with the hardware system.
  • the operating terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting the progress or final result of the quiz.
  • the 'quiz server' is a server system that manages a quiz game for a quiz participant, sets a correct answer, a goal and a time limit of the quiz, and provides a quiz game participant and a quiz game server to be.
  • the 'goal' of the components of the quiz game is that a plurality of quiz pools receive the answers related to the quiz to the participants, and the information that can be expressed as the ratio of the wrong person or the number of the wrong person Lt; / RTI >
  • 'quiz pool participant' refers to a person who inputs answers to the quiz using participating terminals.
  • the 'quiz game participant' may be a specific individual who participates in the quiz game, or a team composed of several people. Participants in a particular quiz game may simultaneously qualify for a quiz pool.
  • the term 'quiz operator' in this specification refers to a person who decides and executes the progress of the online quiz game using the operating terminal.
  • the term 'quiz' refers to a form designed to score or benefit a party or a person who has met the correct answer required by the question, or a related team.
  • a specific mission that a specific participant or a specific team must perform is considered a problem, and the corresponding result can be seen as an answer.
  • the term " quiz " is not limited to a form in which a problem and a specific answer coexist. That is, the quiz includes an instruction, a hint, and a meaning to determine a response to a one-sided explanation as a predetermined criterion of a correct answer.
  • 'correct answer' may be a specific answer which is predetermined, but in the case of mission execution, it means the correct answer of the condition form set as a condition for processing as a correct answer.
  • a quiz server and a participating terminal are connected by a network.
  • a quiz server presents a quiz problem to a participating terminal
  • a quiz game participant inputs a quiz answer and a participating terminal encodes the input answer
  • the quiz server has a form in which the received answer is scored in comparison with a predetermined answer and a score is added or reflected to a specific person or a specific team based on the scoring result or by a change of participation qualification.
  • the asynchronous method presented above is difficult to operate a game with fairness in the correct sense, since the Internet and smartphone have become widespread and everyone can easily find the correct answer through the search.
  • it is not suitable to provide quick quizzes between individuals in a manner in which a large number of participants participate, and to provide a quiz service in which a certain goal is achieved through competition.
  • the present invention proposes a technical method for operating a speed quiz game that many people can enjoy at the same time by using a PC, a mobile phone, or a dedicated terminal that can transmit information in a relatively easy manner via a communication network such as the Internet .
  • the present invention provides a system that can easily operate the quiz game.
  • three people located on the stage explain a specific presentation word to the people sitting in the audience, For example, a quiz game in which a specified target value must be achieved within a specified time limit.
  • the specific proposal is correct.
  • the three people on the stage are each a quiz game participant, and each one is given a randomly given picture. It is allowed to describe at least one of gestures, sounds, descriptions, expressions about the words or things displayed in the picture. do. People in the audience have participating terminals and the quiz pool is a participant. Quiz Pool The participant inputs the answer by inferring what the explaining person is describing.
  • the first round will set a 10-goal limit and a 10-second time limit. If you explain the Jessie hard and 10 or more people enter the correct answer in 10 seconds, the contestant who explained the quiz will be given 10 points. If the second round is set to 60 seconds, the target value is 30%, and the score is set to 30 points, success is judged to be successful if 90 persons enter the correct answer within 60 seconds, and the person who describes the quiz can get 30 points . At this point, the score is reflected on the person who explained the picture given to him on the stage. That is, how well you explained it.
  • the contribution may be operated in the opposite case.
  • Scores can also be given.
  • the contribution to the quiz game at a particular quiz stage may be determined by selecting and presenting a particular quiz that is difficult to challenge to a person in a competitive position in the quiz game, thereby failing the speed quiz solving step or by making a strange story and presenting a normal quiz answer It includes all of the positive contributions, such as a negative contribution in the way of suggesting a crosstalk, a quiz question that is considered easy to solve the quiz, or a detailed explanation to help in solving the quiz.
  • the quiz game is an interesting quiz game that can be configured and enjoyed in offline, but it is difficult for many people to participate at the same time. Therefore, it is a problem to be solved by this patent to allow a lot of people to participate at the same time by using online technology and to be able to play a speed quiz game fairly.
  • the present invention provides a method and system for providing a speed quiz game in which a plurality of users achieve a goal.
  • a configuration of a quiz server, an operating terminal, and a participating terminal is necessary. It is preferable that the quiz server and the operating terminal operate independently of each other, but it is also possible to configure the quiz server and the operating terminal as one system if necessary.
  • the participating terminal allows the participants to use their participating terminals in the quiz pool.
  • the quiz server may be a single server system for a user having a certain size or less. In some cases, the quiz server may be configured to process a large number of users by utilizing a plurality of server systems. It is also necessary to use it.
  • Each of the participating terminals, the operating terminal, and the quiz server can construct the software application having the corresponding function to complete the invention.
  • a network-connected quiz server develops and configures a dedicated application for quiz operation in a quiz server, and the operating terminal and the participating terminal together form a combination of applications designed separately with each terminal system.
  • the operating terminal and the participating terminal can be configured to include a specially designed dedicated terminal and software combined therewith, and can be configured to include widely-spread systems and applications such as a smart phone, a mobile phone, a PC, a laptop PC, and a tablet PC.
  • the application can be configured by supplying only the application.
  • a method of providing a speed quiz game service to a plurality of quiz pool participants using participating terminals among the embodiments includes setting correct answers required for operation of a speed quiz game and setting goals for a correct answer or an incorrect answer; Quizzes The participants receive answers to specific questions from participating terminals and compares them with the specified correct answers to score correct answer or wrong answer and accumulate the score result or calculate cumulative value for each answer and calculate the result. Establishing a quiz result with success and failure according to whether the achievement achieved the goal; And reflecting the quiz result to a specific person or a specific team.
  • the accumulation of the scoring results may include at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, the acquisition points, the correct answer ratio,
  • the answer received from the participating terminal should be replaced by a method of calculating the cumulative value for each type of the answer.
  • the apology was entered from 30 or 30 participants, and when the ship was entered from 20 or 20 participants, instead of scoring each answer, Since the result of the quiz can be judged, it is necessary to be able to calculate the quiz result by a simple cumulative answer.
  • the participant terminal converts the input signal into data and immediately transmits it to the server.
  • the quiz result is performed in at least one of the following ways: a score addition, a score reduction, a score reset, a recovery of participation qualification, a withdrawal of participation qualification, and a restriction of some participation qualification in a manner reflected in a specific person or a specific team.
  • the method of providing the speed quiz game service further includes a step of repeating quizzes of various stages to determine the final ranking or the final winner from the cumulative score at each step or the number of times the goal has been achieved successfully. Or a final survivor or a survival team to determine the final winner.
  • the on-line multi-user based speed quiz game method of the present invention can allow a large number of users to operate a knowledge game that can participate together.
  • a large number of viewers can simultaneously enjoy the same quiz and enjoy a TV show, and an online team-based quiz game in which each class of the school competes with each other while competing with each other can be provided.
  • a TV quiz show for broadcasting can run a quiz game in which a plurality of quiz game performers and viewers coexist.
  • the performer of the quiz game explains that the viewer can guess the correct answer, and the viewer installs the quiz pool application on his smartphone and inputs to the smart phone what the performer describes.
  • the quiz server scans the answers received from the smartphone and accumulates the scoring results or calculates the cumulative value for each answer to calculate the performance.
  • the accumulated value of the scoring result may be at least one of the number of correct answers, the number of wrong answers, the percentage of correct answers, the ratio of wrong answers, the number of incorrect answers, or the acquisition points. If the number of incorrect answers is too large, it is judged to be a failure and dropped. If the number of correct answerers reaches the target value within the time limit, it is judged as success and the quiz step is passed.
  • Each quiz game player can perform a quiz show by raising the target value at various stages.
  • Players and viewers appearing in a quiz game show can also form a team battle with a common team.
  • FIG. 1 is a diagram illustrating a configuration of a speed quiz game system according to an embodiment of the present invention.
  • FIG. 2 is a block diagram illustrating the configuration of the quiz server of FIG. 1.
  • FIG. 2 is a block diagram illustrating the configuration of the quiz server of FIG. 1.
  • FIG. 3 is a block diagram illustrating a configuration of a participating terminal of FIG.
  • FIG. 4 is a flow chart for the quiz server of FIG. 1 to perform a speed quiz.
  • first component may be referred to as a second component
  • second component may also be referred to as a first component
  • each step the identification code (e.g., a, b, c, etc.) is used for convenience of description, and the identification code does not describe the order of each step, and each step clearly specifies a specific order in the context Unless otherwise stated, it can happen differently from the specified sequence. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
  • the identification code e.g., a, b, c, etc.
  • the quiz server 100 is configured to receive and transmit data from participating terminals according to a wired / wireless communication method. Also, the operating terminal is configured to transmit data necessary for quiz setting to the quiz server by a wire / wireless communication method.
  • the quiz server 100, the participating terminal 200, and the operating terminal 300 illustrate a typical configuration of an online quiz service by a communication means such as the Internet. This configuration is the preferred configuration for large users.
  • the present invention can be implemented in a simple configuration in which only a participant terminal and a quiz server are configured in a specific space using an RF or WIFI network.
  • an input means should be provided in the quiz server, and a quiz operator should set a target to be achieved within a correct answer time and a limited time by the quiz operator, set a time limit, or input a quiz end signal.
  • the operating terminal 300 further includes a display device, and receives information related to the quiz progress from the server. On the display, some of the information such as the number of correct answers, the number of wrong answers, the percentage of correct answers, the percentage of wrong answers, the number of incorrect answers, the acquisition points, and the number of wrong answers inputted are displayed to indicate the progress of the answers of the current speed quiz It is possible.
  • the cumulative number of answers for each answer is displayed in order to indicate the progress of the answers of the current speed quizzes.
  • the number of participants, the number of terminals, and the number of inputs entered per specific answer is displayed in order to indicate the progress of the answers of the current speed quizzes.
  • the operating terminal 300 is configured as a PC, a smart phone, a laptop PC, a tablet PC, and the like. It is also possible to configure a plurality of terminals as functional units of the operating terminal.
  • the quiz server 100 includes a communication module 101 for transmitting and receiving data to and from a participating terminal, a setting module 102 for setting data such as a correct answer, a time limit, or a target for a specific quiz required for quiz operation, , And judges whether the answer received from the participating terminal 200 satisfies the correct answer of the specific quiz or not.
  • the result of the evaluation is accumulated, and the number of correct answers, the number of incorrect answers, the number of incorrect answers, the ratio of correct answers, , A score of at least one of an anomaly ratio and an acquisition point, calculating an achievement from the accumulated value, comparing the achievement with a target value to determine a quiz result, and presenting or describing the specific quiz
  • the quiz server 100 may be configured to calculate the quiz result by accumulating the cumulative value divided for each answer instead of scoring the answer of the quiz, or by calculating the ratio.
  • the cumulative value divided for each answer is represented by the number of participants input, the number of terminals input or the number of input for each answer of "apple", "boat”, “orange” .
  • the quiz server 100 further comprises a login module 104 for collecting user information and maintaining the qualification of the participant, and a storage module 105 for storing various information.
  • the quiz server may further include an input module 106 corresponding to a device such as a camera, a microphone, a keyboard, a keypad, and a mouse, and an output module 107 capable of outputting quiz progress information.
  • the output module of the quiz server 100 may include a display speaker.
  • a timer module may be added to automatically check the time limit of the quiz step.
  • the quiz server 100 may configure the module as a single system or may be composed of a plurality of systems to correspond to a large number of users.
  • the number of correct answer corresponds to the number of the participating terminals that have transmitted the answer satisfying the correct answer and the number of the wrong answer corresponds to the number of the participating terminals that can not input the correct answer, I think.
  • the name of the acquisition point is different, it can be represented by the sum of numerical values obtained by a plurality of persons performing each of them, and can be replaced with the accumulated amount of acquisition in the single quiz step.
  • the setting of the target value in the quiz server 100 is performed by setting the number of the target or the quiz pool to a specific number corresponding to the number of the correct answer, the number of the wrong answer, the number of the wrong answer, the number of the wrong answer, the correct answer ratio, Or the value of the ratio.
  • the quiz operation module 103 is configured to count the number of incorrect answers, the number of incorrect answers, the number of correct answers, etc. in response to a quiz question at a specific stage. If the target value which is a criterion of failure judgment of a specific quiz is designated as the number of incorrect answers 1,000, the quiz pool counts the number of times the participants have accumulated the wrong answer cumulatively. If the number of correct answers is set to 20%, if 1,000 people participate, 200 people will be judged as successful when they meet the correct answer. It is preferable that the above two conditions are merged at the same time so that the target can be set.
  • the quiz operation module 103 terminates receiving the quiz answer when the quiz end signal is received or the quiz end signal is input, and the number of the correct answer, the number of the correct answer, the number of the incorrect answer, The result of the quiz result is judged to be success or failure depending on whether or not the specified target value among the acquisition points has been achieved.
  • the quiz operation module 103 adds a function for accumulating the answer to the quiz question at a specific stage for each answer.
  • the cumulative function per answer may be the cumulative value of the final answer choices per terminal, or the quiz pool with the specific answer may be the number of participants. It may also be the total number of answers. That is, the number of the terminal inputting the answer of 'apple', the number of the terminal inputting the answer of 'boat', and the number of the terminal inputting the answer of 'orange'. It also accumulates the number of participants by the number of specific answers or the number of respondents who entered the answers for each specific answer. Finally, the cumulative total is entered as the cumulative number of answers entered per answer.
  • the cumulative amount of answers to the various answers of the quiz operation module 103 is not limited to merely counting the simple numbers but may be converted to the cumulative value of the cumulative value so as to be calculated as the performance.
  • the results of the quiz steps can be calculated by accumulating the cumulative results of the answers as described above, and comparing the numbers corresponding to the answers set as the correct answers.
  • the apology was entered from 30 or 30 participants in an affirmative answer, and the couples were able to judge the quiz results even if they were input from twenty or twenty participants only by the cumulative answer. In this case, the scoring process is not necessary to determine whether the answer is correct or not.
  • the quiz operation module 103 uses the calculated performance to determine a quiz result.
  • the performance is switched as various converted ratios to compare with a target value, or a directly accumulated value is compared with a target value to determine a quiz result by success or failure.
  • the quiz operation module 103 allows the quiz operation module 103 to determine a ranking in which a specified goal is achieved within a time limit in case a plurality of teams or participants compete. That is, the target can be designated for each individual team or individual participant of the same goal, and the quiz result is determined by the ranking of first, second, third or the like who designated the unit goal quickly.
  • the quiz operation module 103 allows the quiz result to be determined in such a manner as to determine a ranking that achieves a relatively higher target within the same time limit in the case where a plurality of teams or participants compete.
  • the same time limit may be a different time zone for each competitor, but may be the same time limit or the same time of the same time.
  • the quiz result can be determined as a method of determining the order in which the correct answer is secured for each individual designation quiz for 1 minute.
  • the quiz operation module 103 eliminates the step of judging the quiz result itself and adds the step of applying the quiz result received from the operation console to the quiz operation module 103 These alternatives can be completed.
  • all of the quiz result determinations to be implemented are not necessarily all applied, but are selectively provided according to the purpose of the system. Or a quiz result judgment method of a plurality of quizzes.
  • a means for inputting a quiz result for determining success or failure of a quiz challenge in a specific quiz step is provided in the operating terminal 300.
  • the operating terminal 300 transmits the quiz result To the quiz server (100).
  • the quiz operation module 103 of the quiz server 100 can replace the scoring process of the answer to the specific quiz by the process of applying the quiz scoring result received from the operation terminal instead of the process of performing the direct scoring. If there are not many participants in the quiz pool, have the operator participate directly in the scoring for the scoring of flexible quiz answers. To this end, the operating terminal preferably provides input means for inputting the scoring result.
  • the quiz management module 103 reflects the quiz result in at least one of a score, a score reduction, a withdrawal of participation, a suspension of participation, and a restoration of participation, based on the quiz result. It may reflect the result of the success or failure quiz, and the quiz result of the ranking relation may be reflected by assigning a different score to the ranking, changing the participation qualification, or paying a prize. Also, the quiz result is displayed on the display or transmitted to the operating terminal or participating terminal.
  • the quiz management module 103 may assign a different score according to the time taken to achieve the designated goal under the same conditions in reflecting the score of the success result, and it may be possible to give an equal score to all persons or teams related to the quiz result Or by substituting the score of another person or another team with the score of a specific person or a specific team.
  • the login module 104 maintains access information including an ID that identifies and identifies each participating terminal or quiz pool in preparation for a case where a participant uses the participating terminal in a plurality of quiz pools.
  • the login module 104 may be configured to allow the quiz pool to divide by the combination of the ID and the password of the participant, or to use one or both of the two methods of dividing the participating terminal by the ID of the participating terminal itself.
  • the access information can be added to the team information as needed, and the number of total users or team members can be grasped from time to time.
  • the login module 104 further manages team information.
  • the team information should be managed by related information such as team name, number of team members, team score, or eligibility. It is also desirable to add information about the team's quiz success stage.
  • the participating terminal 200 can be switched to a simple text input or a number or symbol of an answer selected by the quiz participant in a multiple choice form to be transmitted to the quiz server. Further, the participating terminal 200 can input data such as a gesture, a photograph, It is also possible to transmit it.
  • the quiz operation module 103 of the quiz server 100 judges the result of scoring whether the correct answer of the specific quiz is hit in correspondence with the format of the answer data Function. If the correct answer is defined as the actual clapping and sound, the clapper will determine the correct answer with an additional module that determines that the clapping is automatically applied when the video is transmitted.
  • a module for recognizing an answer to an answer configured in at least one of an image, a gesture, a text, and an image transmitted by a participating terminal is additionally installed in the quiz server 100, and the module recognizing each answer It is possible to suggest alternatives that constitute a cumulative function.
  • the quiz server 100 can accumulate the answers by distinguishing the responses by clapping, jumping, and the like without directly scoring each of the answers, thereby allowing the quiz server 100 to calculate the performance from the cumulative value for each answer.
  • the participating terminal 200 is constituted by adding an output device such as a display and a speaker, and when the information related to the quiz operation is received from the quiz server 100, the participating terminal 200 displays it using an output device such as a display or a speaker.
  • the participating terminal 200 includes a communication module 201 capable of transmitting an answer in correspondence with the communication module 101 of the quiz server 100, an input module 202, and a data module 203 for converting the user's answer to digital data to be transmitted.
  • the participating terminal 200 may include an output module 204 for outputting information related to a quiz progress status from the quiz server.
  • the answer input module includes at least one input device such as a keyboard, a mouse, a touch pad, a microphone, and a video device.
  • a special purpose sensor can be constructed by replacing the input device as it is capable of detecting a free path sensor or a gesture.
  • the communication module 201 of the participating terminal may be accompanied by a receiving function.
  • information such as a quiz problem, a hint, a quiz progress status, and a quiz result may be received.
  • a data display device such as a display is additionally used, the information on the speed quiz game can be more brilliantly displayed on the display as needed.
  • the participating terminal 201 may be constituted by a terminal device for a speed quiz game and a corresponding application, or may be constituted by a hardware system such as a mobile phone, a smart phone, a tablet PC, a PC, An application that can be installed and executed, and is designed to include basic functions of participating terminals.
  • the operating terminal 300 is additionally configured with a communication module, an input module, and an output module.
  • the input module of the operation terminal 300 may additionally perform an answer scoring, determination of a quiz result, input of a quiz time, and the like.
  • the output module may be a display or a speaker, And to display relevant data.
  • the quiz server receives data from an operating terminal and participating terminals and configures a quiz operation module 103, which is a core module of a speed quiz game.
  • the quiz operation module 103 of the quiz server 100 allows the answer input from the participating terminals to be limited. It is also possible to have a certain quiz problem receive only one answer from a specific terminal and score it, or to receive a reply repeatedly until the correct answer is met.
  • the quiz operation module 103 When the quiz game starts (S101), the quiz operation module 103 performs an initialization step of processing the configuration of the participant or the team, the initialization of the score of the participant or participating team, the setting of the login information of the visitor, and the like (S102).
  • a correct answer and a target value for the quiz are set while proceeding with the quiz game (S103).
  • a quiz result is obtained by combining at least one of the methods of achieving the time limit or goal related to the achievement of the goal and adding the score for the failure, dropping the score, suspending the participation, Reflection method, and the like. It is preferable that the quiz operation module 103 is set by adding a function of automatically reflecting the quiz result based on the additional information.
  • the correct answers can be text, symbols, numbers, and so on. In addition, it can be set as a criterion of an answer that can judge the characteristics of the data such as five smiling people, a winker, a photograph of the sea, a clapping sound, and a photo of a home appliance with a logo of a certain company.
  • the correct answer may be set on the condition that the title includes the word 'love'.
  • the method of designating the correct answer of the complex condition type as described above is a method which is not very good for the game operator.
  • the rules of the quiz game are predetermined, and the quiz game is structured so as to be elaborated, and the name of the quiz game is presented to present the convenience means for selecting from the plurality of quiz games to the operation terminal or the quiz server.
  • a default value in advance for the correct answer of the concrete conditional form according to the quiz game name in the correct answer of the conditional form, and to select the correct answer setting portion of the detailed condition set by default when the relevant quiz game is selected, Do.
  • it may be set to three or more characters or to be set to more than five characters.
  • the quiz server must be provided with a scoring function for determining whether the answer of the participant satisfies the correct answer in response to the conditional form or the specific answer.
  • the goal is to allow a specific number or a quiz pool to be specified as a relative percentage (such as a percentage) to the target for the number of correct answers, the number of incorrect answers, the number of incorrect answers, It is also necessary to consider adding additional settings such as time limit and how to reflect the result of the quiz in the setting step.
  • the quiz operation module receives a response to the quiz from the participant terminal until the target is achieved or the time limit is terminated (S104), and a scoring step (S105) is performed to determine whether the received answer satisfies the correct answer.
  • the number of correct answers and the number of incorrect answers are counted by determining whether the answer satisfies the correct answer or not, and if an incorrect answer is determined. Also, count the number of incorrect answers.
  • the number of the correct answer and the number of the wrong answer means the number of the participating terminal units. The number of incorrect answers is counted differently from the number of wrong answers if you have to answer multiple times until you get the correct answer.
  • a point may be given as a result of scoring a reply to a correct answer or an incorrect answer.
  • the quiz operation module 103 calculates the performance of the quiz step from at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquired points for the specific quiz (S106).
  • the number of correct answers and the number of bad responders should be handled by the ratio of correct answers and wrong answers to a specific team or the whole.
  • calculate the performance from the cumulative value of the response activity of the team members That is, among the members in the team, the performance is calculated from the sum of the number of correct answers, the number of wrong answers, and accumulated points accumulated in the answer activity of members in the team.
  • the accumulated value may be directly used, but the accumulated value may be processed through calculation.
  • the acquisition point is configured in such a manner as to accumulate the score obtained as a result of the scoring in the scoring (S105), or to accumulate the number of the succeeded or failed quiz steps. It is also desirable to be able to estimate the number of correct answers, the number of incorrect answers, and the number of incorrect answers counted in the scoring step (S105) as direct performance.
  • the quiz operation module 103 omits the scoring process for the specific quiz, divides the received answers by type, and counts the number of answered participants, the number of answered terminals or the number of answers, etc. to calculate the performance .
  • the quiz operation module 103 allows only the responses sent or received within the time limit to be scored. It is preferable to set the time limit in the setting step.
  • the quiz end signal and the remaining time limit information are received from the operating terminal or directly inputted from the input module of the quiz server, the quit end signal is regarded as being immediately terminated, It can be replaced by adjusting the time limit.
  • Scoring can be used to determine whether the answer is correct or incorrect by checking whether the answer is correct or not. If the answer is correct based on a certain condition, the answer is reviewed and the answer is correct or incorrect. .
  • the operating terminal transmits the scoring result information to the quiz server.
  • the quiz operating module 103 uses the received scoring result instead of directly scoring it. At this time, even if the scoring result exceeds the time limit and is received by the quiz server, the quiz server determines that the answer is valid when the time received from the quiz terminal by the quiz server does not exceed the time limit.
  • the operating terminal constructs the scoring operating terminal as a separate device or has a plurality of operating terminals to use for the scoring purpose only. It is also desirable to shorten the time taken for the scoring by allowing a plurality of operators to participate in scoring.
  • the result of the quiz is reflected to a specific person or a specific team who plays the role of presenting or explaining the specific quiz.
  • a specific team composed of a plurality of participants for a specific quiz is reflected in the specific team according to the achievement of the goal for the specific quiz.
  • At least one of a first method of reflecting a quiz result as a representative to a specific team and a second method of reflecting to a participant belonging to the specific team is configured. In other words, it is possible to decide how to add or subtract scores to the team members in a lump, or to recover or deprive the participation status of the participants belonging to a specific team.
  • the method of reflecting the quiz result includes a first method of adding or subtracting scores to a specific team or specific participants to be reflected according to the success or failure of the quiz result, a second method of adding the number of times to achieve the quiz step goal, A fifth method for storing the quiz result in a storage device, a sixth method for transmitting a quiz result through a network, or a display method for displaying a quiz result And a seventh mode for outputting the sound to a sound or the like.
  • the quiz result reflecting method is set in the correct answer and quiz goal setting step S103, it is preferable that the quiz result is automatically reflected in correspondence thereto.
  • the target of the quiz step is a relative target that should be achieved more than a specific person or a specific team. For example, if five teams consisting of 100 people each challenge a quiz problem, if the quiz result is reflected in the order of the teams with a high accumulated cumulative number of times after a certain period of time and the percentage of correct answers, have. Also, even if the power is implied, it is not necessary to set the goal even if the quiz result is calculated as the time that the achievement was achieved.
  • the operation terminal receives the data indicating the method of reflecting the quiz result additionally, the operation method is set as the reflection method, and the quiz result is reflected according to the set reflection method. For example, after the quiz result is set, if the quiz operator sets the score of a specific user to be added through the operating terminal, the quiz operation module 103 determines the quiz result according to the setting.
  • the method of reflecting the results of quizzes is to add or subtract scores, the score for a specific participant or a specific team is added or subtracted.
  • Another way to reflect the results of quizzes is to accumulate the number of successes or failures to achieve a goal for a specific participant or a specific team.
  • the order of the quiz game is determined from the order of the accumulated values.
  • Another way to reflect the results of quizzes is to withdraw or recover the qualification for a particular quizzle. Dropping out of the quiz game may be interpreted as depriving you of your participation in all the remaining quiz stages.
  • the quiz result can be reflected by selecting a prize designator through a lottery from a quiz result reflecting object, or by displaying a quiz result on a display.
  • the result of the quiz may be stored in a specific recording medium or may be transmitted through a network to reflect the quiz result.
  • the valid information of the survivors, the survival team, the scores, the ranking, the ranking of the scores of the respective teams, and the top rankers are processed to form the result information of the quiz game and the result information is transmitted to the participating terminal or the operation terminal Or displayed on the display (S110) and the quiz game is terminated (S111).
  • the result information is transmitted to the participating terminal or the operation terminal Or displayed on the display (S110) and the quiz game is terminated (S111).
  • the quiz game is terminated (S111).
  • the step of constructing the quiz game result (S110) is described as the final end of the quiz game in the absence of the remaining quiz. However, if the operator receives an instruction to end the quiz game It is preferable to construct a quiz game result even if there is a quiz step. In addition, even if the quiz game is not finally ended, an intermediate ranking can be announced in the middle of the quiz game. That is, a step of generating a cumulative quiz game result after operating a quiz game of a plurality of stages in which a specific person or a specific team participates may be further included, and the result may be announced as an intermediate result to stimulate a competition psychology between the quiz game participants.
  • the result information is displayed using an output device such as a display attached to the quiz server itself, but displayed using text, table, graph, image, or the like.
  • the respective quiz pools of the participating terminals process the result information using information such as the final score of the participant or the final ranking, and transmit the result information to the corresponding participating terminals, respectively.
  • a score such as an ID, a name, a rank, and a score of the final top ranker may be configured as result information and transmitted to the participating terminal and the operating terminal.
  • the flowchart of FIG. 4 is a reference flowchart for a preferred configuration of the speed quiz game. It is also possible to develop the game by changing some steps in actual development. For example, let the answer be set just before scoring after receiving all the answers to the quiz question.
  • it further includes a step of defining the target of the quiz pool to which the quiz is to be solved before entering each quiz step, so that it is possible to specify specific targets such as a person belonging to a specific team, a survivor in survival form, a dropout in survival form It is preferable that only the subject participates in the quiz solution.
  • the team should be divided into the steps of organizing the team, and the step of determining participants for survivors only.
  • the quiz operation module 103 may consider constructing a quiz channel independently performing the quiz game.
  • a participant terminal user In order to service a quiz channel, a participant terminal user must participate in a quiz game of a specific channel, and a quiz operating terminal must also jointly design to correspond to a specific quiz channel. That is, information on the participating channels is managed to manage the access information of the participating terminals, and the quiz progress status is additionally configured to be managed on a channel-by-channel basis.
  • An embodiment of the present invention is a quiz game in which a plurality of users participate in every quiz operation stage and a specific person describes a quiz problem.
  • a specific person in a TV quiz show describes a correct answer presented on a TV, and viewers download an application for participating in the quiz pool and install it on their own smartphone or PC and participate.
  • the viewer uses the quiz pool as a participant to utilize the participant terminal 200 of his or her own smartphone, tablet PC, PC, and the like.
  • each performer receives a suggestion as a quiz and instructs the audience to answer the quiz.
  • each performer receives a score when the quiz game is successful, and a service is constructed so as to be a deduction when the quiz game fails.
  • the number of successes or failures may be accumulated, and the number of failures may be compared.
  • the performer may survive the quiz step, and may drop out if the quiz game fails.
  • the viewer becomes the participant of the quiz game
  • the performer of the TV show becomes the participant of the quiz game.
  • Viewers will be able to install apps to participate in quizzes on their smartphones and watch TV broadcasts.
  • the smart phone is a participating terminal, and a remote control or a digital set-top box of a smart TV can be replaced with a participating terminal instead of a smart phone.
  • TV performers will receive a Jessie when their order comes.
  • the correct answer is set in the quiz server, and the participant's terminal is connected to the quiz server through the network.
  • the quiz server 100 confirms the number of people participating in the quiz pool and receives answers from participating terminals.
  • the quiz operation module 103 of the quiz server 100 calculates and compares the number of correct answers and the number of incorrect answers based on the total participant or the entire answerer in order to determine whether the target is achieved as a ratio such as the ratio of the correct answer person or the wrong answer. It is also possible to pre-set a certain percentage of the total number of participants and compare this number with the number of wrong answers or the number of correct answers. In case of increasing or decreasing the number of participants during the middle of the quiz process, modify the number of the population to calculate the proportion appropriately.
  • the quiz server 100 can be located in a place where the IDC or the broadcasting station other than the broadcasting station can be easily accessed.
  • the broadcasting station can set an answer, a goal, and a time limit to the server using the operating terminal 300.
  • the answer can be sent to the server and set up by the operator directly on the server.
  • the goal is set corresponding to at least one or more of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points.
  • the target value can be specified by the number of times the wrong answer is inputted.
  • the time limit is preferably set at the beginning of each quiz step. It is preferable that the operator transmits a stop signal using the operation terminal without setting a time limit or the operator can directly input the stop signal to the quiz server 100.
  • the participating terminal 200 converts the data into data and transmits it to the quiz server.
  • the quiz server 100 receives a response from the quiz terminal 200, scans the answer to see if the answer satisfies a predetermined correct answer, and calculates the result of the quiz step by accumulating the score.
  • the results of the quiz step are generally counted as the number of correct answers, the number of incorrect answers, and the number of incorrect answers or to accumulate the earned points acquired by each participant. However, in the case of successive correct answers, Continuous strikes) can be added to various estimation methods.
  • the quiz server terminates reception of the quiz answer from the participating terminal when the target value is achieved, the quiz time limit is exceeded, or the quiz end signal is received from the operation terminal, and if the quiz game participant has succeeded or failed the quiz result of the quiz step .
  • the reception of the quiz answer is terminated when the success or failure of the quiz result is confirmed even if it is within the time limit or the end signal is not received.
  • the quiz server 100 reflects a quiz result of adding or subtracting a score to a specific participant participating in the quiz game or a specific participating team when the quiz result is successful. Instead of adding or subtracting scores, you should be able to withdraw or recover your participation in the quiz pool.
  • the quiz result is reflected by a method of accumulating the number of success or failure of the goal achievement in the quiz step, or by designating a gift object through lottery among the subjects.
  • the quiz server 100 may reflect the quiz result in a manner that it can be reflected in a manner of outputting the quiz result to a display device or a sound device, recorded in a storage device, or transmitted through a network.
  • a participant or participant who made a negative contribution such as selecting a quiz question that seems to be somewhat difficult for the quiz game competitor or giving a wrong quiz that causes confusion in the quizzing process make it possible to target.
  • the quiz server 100 allows a participant or participating team who has made a positive contribution, such as selecting a quiz question that seems somewhat easier, or expressing the quiz pool hard so that the participants can easily solve the quiz.
  • the quiz server 100 transmits information related to the reflection of the quiz result to the participating terminal or informs people related to the quiz game through the TV screen.
  • the time taken to achieve the target value, the degree of achievement of the target value, and the like may be evaluated, or the score may be given or subtracted by comparing the results with each other.
  • the quiz operation module 103 determines the quiz result by first comparing at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points among the target participants with the target value. Optionally, it is also possible to make a determination of failure when the number of times an incorrect answer is input reaches a predetermined target value. How to make a decision is changed and applied according to the rules of the game.
  • the display function of the operating terminal is configured so that the performer can see what answer people are sending in his or her explanation.
  • the quiz operator can display several wrong answers on the TV screen or instruct the quiz server to transmit related information to the participating terminals.
  • the quiz server 100 adds a function of transmitting related information to the participating terminals, and the participating terminals add a display function to display the related information.
  • the performers of one person describe the audience in one minute given by steps of 10%, 20%, 40%, 60%, 80%, 90%, etc., If you pass the step, you can be configured to take the prize money.
  • a plurality of performers constitute respective teams, and viewers can select a performer so that the teams can be divided into a team confrontation quiz.
  • the viewer listens to the player's description of the team to which they belong and enters the answer. If the correct answer is determined and the quiz stage is determined to be successful, the team score is awarded.
  • the team members of the team or the quiz pool meeting the quiz problem be given a score to the participant in addition to the team score. It is possible to construct a structure in which a plurality of quiz steps are added and the competition of the team is continued by adjusting the target value, the degree of difficulty, and the score of each word.
  • the quiz operation module 103 is configured to manage the incorrect information analyzing the wrong answer.
  • the quiz operation module transmits the information such as the number of wrong answers, the number of receipt and ratio of wrong answers, and the number of participants to the operating terminal. Through the display, the operating terminal displays information on the user's correct answer input status as text, image, graph, table, and the like.
  • a configuration of a speed quiz game in which a plurality of groups are opposed to each other can be described.
  • This system can be constructed assuming the progress of the speed quiz show of five classes.
  • a teacher's notebook PC is used as a quiz server, a separate operating terminal may not be needed. Instead, you can use the input device of the quiz server to set a problem, answer, or timeout, or to specify a stop signal input.
  • the quiz server 100 confirms the number of students who are connected using the communication module. It manages the access information of the students who are connected to the participating terminals and confirms the number of participants for each team. Each student also includes teaming information in the contact information.
  • the access information of the participating terminal may include an ID value, a team information, and a score information that can distinguish the participating terminal or the student.
  • the quiz server 100 transmits the quiz problem to the participating terminal using the communication module.
  • the participating terminal displays the received quiz question and waits for the student to enter the quiz answer.
  • the participating terminal transmits the data to the server using the communication module.
  • the participating terminal can be composed of a combination of applications that can be installed on students' smart phones and smart phones, or a combination of applications configured to perform participating terminal functions on PCs and PCs.
  • the quiz server 100 causes the communication module 101 to receive the answers inputted by the students from the participating terminals. Upon receipt of the answer, the quiz server 100 scores whether the answer is a predetermined correct answer, checks the team information, counts the number of the correct answer, the number of the wrong answer, and the number of the wrong answer of the corresponding team, Thereby estimating the performance of the particular quiz step.
  • the quiz server terminates receiving the answer, and judges the quiz result by success or failure from whether or not the goal is achieved for each team. Success or failure of the target can be judged as failure when the number of failures exceeds the number of failures, and success when the number of successful persons achieves the target value. In a similar manner, various methods for determining the failure and success of the quiz result are added and configured.
  • the quiz server reflects the results of the quiz by adding or subtracting points to the team.
  • a specific team may select an option of obtaining another team's score. In this case, when the specific team succeeds in the quiz step, the quiz server reduces the score of the other team , And to move to the score of the specific team.
  • the present invention there are a large number of school-to-school quiz games.
  • a number of school students participated in the speed quiz game with each school team.
  • the explanation of the quiz goes out to the terminal, and the students use the smartphone online to see the quiz problem and the whole participant solve the quiz.
  • the quiz server receives student responses until the time limit.
  • a team that has 20 or fewer students in the order in which the correct answer is entered is determined to be successful, and if one student fails to enter the correct answer in the ranking, it is determined to be a failure.
  • the score of the result will be given to each school in proportion to the number of students who enter the correct answer within 20 students.
  • the school ranking is transmitted to the operating terminal and the quiz terminal, and the quiz game is terminated.
  • the present embodiment can be slightly modified so as to constitute a quiz step in which schools compete with each other to determine which school students have received more correct answers within a limited time. For example, you can assume a quiz game in which you challenge a 60-second time-limit quiz question for each school, but within 60 seconds you will compete with who will give you more correct answers.
  • the quiz operation module 103 of the quiz operation server 100 constitutes a separate team for each school and counts the number of correct answers according to the team to derive the results. For example, if four schools challenge, goal achievement is set to a relative value. That is, the quiz result is judged as relative achievement index whether or not the number of correct answer is more than the other team within the time limit, and a difference score is given from the difference in the rank or performance of the achievement achieved within the time limit, The result of the quiz can be reflected.
  • the result of the quiz is not a success or a failure, but a relative determination such as a difference in rank or performance.
  • the present embodiment can be slightly modified to constitute a quiz step in which schools compete, depending on whether or not any school students achieve the specified target value sooner. For example, you can set up a 20% correct answer to solve the quiz question given by the school, but you can assume a quiz game in which one compares the achievement of 20% goal first.
  • the quiz operation module 103 of the quiz operation server 100 forms a separate team for each school, counts the number of correct answer by each team, and measures the time required for calculating the achievement and achieving the designated goal. For example, if four schools challenge, the time limit is set to a relative value that must be faster than the other team. That is, the quiz result is judged by the relative time limit that must be achieved earlier than the other team in order to achieve the same goal, and the quiz result is reflected by giving a different score from the ranking or time difference that accomplishes the goal, .
  • the result of the quiz is not a success or a failure, but a relative determination such as a difference in rank or performance.

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Abstract

According to one aspect of the present invention for achieving such an objective, a speed quiz game providing method and system allows, for multiple quiz competition participants, the progress of a speed quiz game of a type of competition between individuals or teams, and allows multiple quiz competition participants to make multiple teams and perform a speed quiz or a speed quiz-based mission game, wherein a quiz server pre-configures a correct answer, receives answers from participation terminals of quiz competition participants, who need to solve a quiz, for a limited time, performs grading as to whether each of the received answers satisfies a predetermined correct answer, calculates quiz performance from a grading result, determines a quiz result on the basis of whether the performance achieves a target value, and reflects the quiz result in a particular person or a particular team. That is, the speed quiz game providing method and system comprises functions of receiving answers from quiz competition participants so as to allow a quiz game to progress and score the quiz game, analyzing a scoring result, and often publicly announcing an analysis result.

Description

스피드 퀴즈게임 제공 방법 및 시스템Method and system for providing speed quiz game

본 발명은 참여단말 및 운영단말과 네트워크로 연결된 퀴즈서버가 다수의 온라인 사용자를 대상으로 스피드 퀴즈게임을 제공하는 방법 또는 시스템에 관한 것으로, 좀 더 자세하게는 운영단말이 정답과 달성해야 할 목표를 전송하면, 퀴즈서버는 상기 정답과 목적을 설정하고 다수의 퀴즈풀이 참가자가 사용하는 참여단말로부터 답변을 수신하고, 수신된 답변이 정답을 만족하는지 않는지를 검토하여 채점하여 채점결과를 누계하는 제 1방식 또는 상기 답변을 답변 별로 누계하는 제 2방식 가운데 적어도 하나 이상의 방법으로 성과를 산정하고, 상기 성과의 수치 또는 비율이 목표를 달성했는지의 여부에 따라 성공 또는 실패로 퀴즈결과를 판정하고, 이러한 퀴즈결과를 특정인이나 특정팀에 반영하는 방식으로 다중 사용자를 대상으로 하는 온라인 스피드 퀴즈게임 제공 방법과 시스템에 관한 것이다. 상기 답변을 채점하는 채점 결과를 누계하는 방식은, 정답자 수, 오답자 수, 오답횟수, 획득 포인트 중 적어도 하나 이상일 수 있으며, 단순히 누계에서 끝나는 게 아니라 비율 등으로 계산된 값까지 포함된 의미이다.The present invention relates to a method or system for providing a quiz game to a plurality of online users through a quiz server connected to a participating terminal and an operating terminal via a network. More specifically, The quiz server sets the correct answer and the objective, receives a response from a participant terminal used by the participant in a plurality of quiz pools, examines whether or not the received answer satisfies the correct answer, Or a second method of accumulating the answers on an answer-by-answer basis, judging the result of the quiz by success or failure depending on whether the numerical value or the ratio of the achievement attains the target, To a specific person or a specific team. DE games quiz relates to provide methods and systems. The method of accumulating the scoring results for scoring the answers may include at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points, and includes not only the values but also the values calculated by the ratios.

본 명세서 전반에서 '참여단말'은 퀴즈서버와 네트워크를 통해 데이터를 송수신할 수 있으며, 퀴즈풀이참가자 또는 퀴즈게임참가자가 사용하는 단말이다. 참여단말은 PC, 휴대폰, 태블릿 PC, 전용단말 등 가운데 하나 이상의 하드웨어 시스템과 이와 병합하여 실행될 수 있는 소프트웨어가 포함되어 구성된다. 참여단말은 추가적으로 디스플레이나 스피커 등의 출력장치를 더 포함할 수 있으며, 퀴즈의 진행상황이나 최종 결과를 출력하는 기능으로 사용될 수 있다.In this specification, 'participating terminal' is capable of transmitting and receiving data through a quiz server and a network, and is a terminal used by a participant or a quiz game participant in a quiz pool. The participating terminal includes one or more hardware systems, such as a PC, a mobile phone, a tablet PC, and a dedicated terminal, and software that can be executed in combination with the hardware system. The participating terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting a progress status or a final result of the quiz.

본 명세서 전반에서 '운영단말'은 퀴즈운용자가 퀴즈에 관한 정답, 달성목표, 제한시간 등의 자료를 입력받아 해당 자료를 퀴즈서버로 전송하며, 퀴즈시작과 종료의 신호를 주는 역할을 하는 단말이다. 참여단말은 PC, 휴대폰, 태블릿 PC, 전용단말 등 가운데 하나 이상의 하드웨어 시스템과 이와 병합하여 실행될 수 있는 소프트웨어가 포함되어 구성된다. 운영단말은 추가적으로 디스플레이나 스피커 등의 출력장치를 더 포함할 수 있으며, 퀴즈의 진행상황이나 최종 결과를 출력하는 기능으로 사용될 수 있다.Throughout this specification, an 'operating terminal' is a terminal for receiving a quiz operator's correct answer, achievement goal, time limit, etc., and transmitting the quiz server to the quiz server and providing signals for starting and ending a quiz . The participating terminal includes one or more hardware systems, such as a PC, a mobile phone, a tablet PC, and a dedicated terminal, and software that can be executed in combination with the hardware system. The operating terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting the progress or final result of the quiz.

본 명세서 전반에서 '퀴즈서버'는 퀴즈참가자에 대한 퀴즈게임을 운용하는 서버시스템으로서 퀴즈의 정답, 목표, 제한시간을 설정하고 이를 기반으로 퀴즈게임 참가자와 퀴즈풀이 참가자에게 퀴즈게임 서비스를 제공하는 서버이다.The 'quiz server' is a server system that manages a quiz game for a quiz participant, sets a correct answer, a goal and a time limit of the quiz, and provides a quiz game participant and a quiz game server to be.

*본 명세서 전반에서 퀴즈게임의 구성요소의 '목표'는 다수의 퀴즈풀이 참여자를 대상으로 퀴즈와 관련된 답변을 수신하되 답을 맞히거나 틀린 사람의 숫자 또는 접속자 대비 숫자의 비율로 표기할 수 있는 정보를 가리킨다.In this specification, the 'goal' of the components of the quiz game is that a plurality of quiz pools receive the answers related to the quiz to the participants, and the information that can be expressed as the ratio of the wrong person or the number of the wrong person Lt; / RTI >

본 명세서 전반에서 '퀴즈풀이 참가자'는 참여단말을 이용하여 퀴즈에 대한 답변을 입력하는 사람을 말한다.Throughout this specification, 'quiz pool participant' refers to a person who inputs answers to the quiz using participating terminals.

본 명세서 전반에서 '퀴즈게임 참가자'는 퀴즈게임에 참여하는 참가자로서 특정 개인일 수도 있으며, 여러 명의 사람으로 구성된 팀일 수 있다. 특정 1인의 퀴즈게임 참가자는 동시에 퀴즈풀이 참가자로서의 자격을 동시에 가질 수도 있다.In this specification, the 'quiz game participant' may be a specific individual who participates in the quiz game, or a team composed of several people. Participants in a particular quiz game may simultaneously qualify for a quiz pool.

본 명세서 전반에서 '퀴즈운영자'는 운영단말을 이용하여 온라인 퀴즈게임의 진행을 결정하고 이행하는 사람을 말한다. The term 'quiz operator' in this specification refers to a person who decides and executes the progress of the online quiz game using the operating terminal.

본 명세서 전반에서 '퀴즈'라 함은 문제에서 요구하는 정답을 맞힌 당사자나 관계인 또는 관계된 팀에 점수나 이익이 가도록 설계한 형태를 말한다. 단순히 퀴즈문제와 답변으로 정의되는 이외에도, 특정 참가자나 특정팀이 수행해야 하는 특정 미션을 문제라고 볼 수 있으며 이와 대응하여 수행한 결과를 답변으로 볼 수 있다. 본 명세서에서 '퀴즈'는 문제와 특정 답이 함께하는 형태로 한정되지 않는다. 즉 상기 퀴즈는 지시사항, 힌트, 일방적인 설명에 대한 답변을 미리 정한 정답의 기준으로 판단하는 의미까지 포함한다. Throughout this specification, the term 'quiz' refers to a form designed to score or benefit a party or a person who has met the correct answer required by the question, or a related team. In addition to being defined simply as a quiz question and answer, a specific mission that a specific participant or a specific team must perform is considered a problem, and the corresponding result can be seen as an answer. In the present specification, the term " quiz " is not limited to a form in which a problem and a specific answer coexist. That is, the quiz includes an instruction, a hint, and a meaning to determine a response to a one-sided explanation as a predetermined criterion of a correct answer.

본 명세서 전반에서 '정답'이라 함은 미리 확정된 특정 답변일 수도 있으나, 미션수행의 경우 정답으로 처리하는 조건으로 설정되는 조건형식의 정답까지 의미한다.In this specification, 'correct answer' may be a specific answer which is predetermined, but in the case of mission execution, it means the correct answer of the condition form set as a condition for processing as a correct answer.

일반적으로 온라인 퀴즈게임은 퀴즈서버와 참여단말이 네트워크로 연결되어 있으며, 퀴즈서버가 참여단말로 퀴즈문제를 제시하면 이에 퀴즈게임 참가자는 퀴즈답변을 입력하고, 참여단말은 이러한 입력답안을 데이터화하여 퀴즈서버로 전송하고, 퀴즈서버는 수신한 답변을 미리 정한 정답과 비교하여 채점하고, 채점결과를 바탕으로 특정인 또는 특정팀에 점수를 가감하거나 참가자격의 변경 등의 방법으로 반영하는 형태를 갖는다.Generally, in an online quiz game, a quiz server and a participating terminal are connected by a network. When a quiz server presents a quiz problem to a participating terminal, a quiz game participant inputs a quiz answer and a participating terminal encodes the input answer, The quiz server has a form in which the received answer is scored in comparison with a predetermined answer and a score is added or reflected to a specific person or a specific team based on the scoring result or by a change of participation qualification.

이러한 기존의 온라인 퀴즈게임 기술들은 비동기적인 시간에 이루어지면서 제각기 획득한 점수를 나머지 참가한 사람들과 비교하는 방법으로 경쟁을 시키는 것이 일반적이다. 또는 특정한 시간동안 동기화되어 퀴즈를 다 풀게하고 답변을 채점하여 점수를 가감하거나 순위를 정하여 공개하는 방식을 택하고 있다.These existing online quiz game technologies are generally performed in asynchronous time, and it is a common practice to compete each other by comparing the scores obtained with the remaining participants. Or by synchronizing them for a specific period of time, solving quizzes, scoring answers, adding or subtracting scores, and releasing scores.

그러나 위에 제시한 비동기적 방법은 인터넷과 스마트폰이 널리 보급된 현재, 누구나 검색을 통해 정답을 쉽게 찾아낼 수 있으므로 정확한 의미의 공정성을 갖춘 게임을 운용하기 어렵다. 또한, 동기적 방법이라 하더라도 대규모의 참가자들이 참여하는 방식으로 개인 간의 빠른 퀴즈풀이 경쟁을 통하여 일정한 목표를 달성하는 방식의 퀴즈 서비스를 제공하는 데 적합하지 않다.However, the asynchronous method presented above is difficult to operate a game with fairness in the correct sense, since the Internet and smartphone have become widespread and everyone can easily find the correct answer through the search. In addition, even in a synchronous manner, it is not suitable to provide quick quizzes between individuals in a manner in which a large number of participants participate, and to provide a quiz service in which a certain goal is achieved through competition.

이러한 기존의 기술들은 개인용 휴대단말과 네트워크의 보급이 전세계적으로 확대되고 있는 상황에서 많은 사람이 동시에 즐길 수 있으면서도 팀의 관계로 퀴즈게임을 운용하는데는 한계가 있다. These existing technologies are spreading around the world with the spread of personal portable terminals and networks, and many people can enjoy the game at the same time, but there is a limit to operate a quiz game in relation to the team.

또한, 이러한 기존의 기술로는 많은 사람이 참여하여 제한시간 내에 퀴즈를 풀어 주어진 목표를 달성하는 방식의 스피드 퀴즈게임 서비스를 구현하기는 어렵다.In addition, it is difficult to implement a speed quiz game service in such a manner that many people participate and solve a quiz within a limited time to achieve a given goal.

본 발명은 인터넷 등의 통신망을 통하여 비교적 용이한 방법으로 정보 전달을 할 수 있는 PC나 휴대폰 또는 전용단말기 등을 이용하여 많은 사람이 동시에 즐길 수 있는 스피드 퀴즈게임을 운용할 수 있는 기술적 방법을 제시한다. 또한, 본 발명은 상기 퀴즈게임을 쉽게 운용할 수 있는 시스템을 제시한다.The present invention proposes a technical method for operating a speed quiz game that many people can enjoy at the same time by using a PC, a mobile phone, or a dedicated terminal that can transmit information in a relatively easy manner via a communication network such as the Internet . In addition, the present invention provides a system that can easily operate the quiz game.

본 발명이 해결하려고 하는 과제에 대해 구체적인 상황의 퀴즈게임의 예를 들어 설명하면, 무대에 위치한 3인의 사람이 객석에 앉은 사람들에게 특정 제시어에 대해 설명하며, 객석에 있는 사람들이 그 답이 무엇인지를 입력하여 맞히되, 지정된 제한시간 내에 지정된 목표치를 달성해야 하는 퀴즈게임을 예로 들 수 있다. 여기서 상기 특정 제시어는 정답이 된다.To explain a quiz game in a specific situation with respect to the problem to be solved by the present invention, three people located on the stage explain a specific presentation word to the people sitting in the audience, For example, a quiz game in which a specified target value must be achieved within a specified time limit. Here, the specific proposal is correct.

무대 위의 3인은 퀴즈게임 참여자로서 각자 순서를 정하여, 임의로 주어지는 그림을 한 장씩 받게 되며, 그 그림에 표시된 단어나 사물에 대해 몸짓, 소리, 설명, 표정 가운데 적어도 하나 이상의 방법으로 설명하는 것이 허용된다. 객석의 사람들은 참여단말을 가지고 있으며 퀴즈풀이 참여자에 해당된다. 퀴즈풀이 참여자는 설명하는 사람이 무엇을 설명하는지 유추하여 답을 입력한다. The three people on the stage are each a quiz game participant, and each one is given a randomly given picture. It is allowed to describe at least one of gestures, sounds, descriptions, expressions about the words or things displayed in the picture. do. People in the audience have participating terminals and the quiz pool is a participant. Quiz Pool The participant inputs the answer by inferring what the explaining person is describing.

*객석에 있는 300명의 퀴즈풀이 참가자가 정답을 맞추도록 특정 단어를 몸짓으로 설명하는 퀴즈게임에 복수의 참가자가 도전하는 경우를 가정할 수 있다. 1라운드는 정답 목표를 10명으로, 제한시간을 10초로 정한다. 제시어에 대하여 열심히 설명하고 10초 안에 10명 이상의 사람이 정답을 입력하면 퀴즈 설명한 도전자는 10점을 부여받는다. 2라운드는 제한시간 60초, 목표치를 30%, 성공 시 점수 30점으로 설정하면 60초 이내에 90명의 사람이 정답을 입력해야만 성공으로 판정되고, 퀴즈를 설명한 사람은 30점의 점수를 얻을 수 있다. 이때 점수는 무대 위에서 자신에 주어진 그림을 설명한 사람에게 반영된다. 즉 얼마나 잘 설명했는지에 대한 기여로 인해 점수를 받는다.* Assume that a group of 300 quizzes in the audience are challenged by multiple participants in a quiz game that gestures a specific word so that the participant can get the correct answer. The first round will set a 10-goal limit and a 10-second time limit. If you explain the Jessie hard and 10 or more people enter the correct answer in 10 seconds, the contestant who explained the quiz will be given 10 points. If the second round is set to 60 seconds, the target value is 30%, and the score is set to 30 points, success is judged to be successful if 90 persons enter the correct answer within 60 seconds, and the person who describes the quiz can get 30 points . At this point, the score is reflected on the person who explained the picture given to him on the stage. That is, how well you explained it.

이와 같은 퀴즈게임에 있어서 상기 기여는 반대의 경우로도 작동될 수 있다. 즉, 상기 퀴즈를 설명하는 사람에게 의도적으로 퀴즈문제를 지정하여 공격하거나 헷갈리는 멘트로 틀린 답을 유도하여 상기 설정된 목표를 달성하지 못했다고 하면 퀴즈문제를 공격했거나 목표달성을 못하도록 유도한 사람에게 기여도에 따라 점수를 주는 방식도 가능하다.In such a quiz game, the contribution may be operated in the opposite case. In other words, if a person who describes the quiz intentionally designates a quiz problem and fails to achieve the set goal by inducing an incorrect answer with an attacking or confusing message, the user who attacked the quiz problem or induced the user to fail to achieve the goal, Scores can also be given.

특정 퀴즈단계에서 퀴즈풀이에 대한 기여는 퀴즈게임에 있어서 경쟁 지위에 있는 사람에게 도전이 어렵다고 생각되는 특정 퀴즈를 선택하여 제시함으로써 스피드퀴즈 풀기 단계를 실패하게 하거나, 엉뚱한 이야기를 하여 정상적인 퀴즈답변제시에 혼선을 제시하는 방식의 마이너스 기여나, 퀴즈를 잘 풀도록 쉽다고 판단되는 퀴즈문제를 선택하거나 퀴즈풀이에 도움이 되도록 상세히 설명하는 등의 플러스 기여를 모두 포함한다.The contribution to the quiz game at a particular quiz stage may be determined by selecting and presenting a particular quiz that is difficult to challenge to a person in a competitive position in the quiz game, thereby failing the speed quiz solving step or by making a strange story and presenting a normal quiz answer It includes all of the positive contributions, such as a negative contribution in the way of suggesting a crosstalk, a quiz question that is considered easy to solve the quiz, or a detailed explanation to help in solving the quiz.

두 번째로 참여자 100명씩 3개의 서로 다른 팀으로 나뉘어 경쟁하는 팀 간 퀴즈게임을 가정하자. 1라운드는 정답 목표를 10명과 제한시간 30초로 설정하면 10명 이상의 참가자가 30초 이내에 정답을 맞춘 팀에 점수가 부여하도록 할 수 있다. 이는 팀 내 협력을 기반으로 한 스피드 퀴즈게임에 해당된다. 제한시간 내 목표를 10명의 정답자를 배출하여 동일하게 목표를 달성했다 하더라도 목표달성 순위를 판정하여 팀마다 다르게 점수를 부여할 수도 있다.Second, let's assume a team-to-team quiz game that compiles into three different teams of 100 participants each. In round 1, if you set the correct answer goal to 10 and the time limit is 30 seconds, you can have 10 or more participants score the correct answer within 30 seconds. This is a speed quiz game based on team collaboration. Even if the target is reached within the time limit and 10 correct answers are achieved, the target achievement rank may be determined and the score may be assigned to each team differently.

이러한 경우의 퀴즈게임은 오프라인에서는 흔하게 구성하여 즐길 수 있는 재미있는 요소의 퀴즈게임이 되지만 동시에 많은 사람이 참여하기에는 어려움이 있다. 따라서 온라인 기술을 활용하여 많은 사람이 동시에 참여할 수 있고 공정하게 스피드 퀴즈게임을 진행할 수 있도록 하는 것이 본 특허가 해결하고자 하는 과제이다.In this case, the quiz game is an interesting quiz game that can be configured and enjoyed in offline, but it is difficult for many people to participate at the same time. Therefore, it is a problem to be solved by this patent to allow a lot of people to participate at the same time by using online technology and to be able to play a speed quiz game fairly.

위의 과제를 해결하기 위해서 본 발명은 다수의 사용자가 목표달성을 하는 방식의 스피드 퀴즈게임 제공 방법 및 시스템을 제시한다. 스피드 퀴즈게임 서비스를 운영하기 위해서는 우선 퀴즈서버, 운영단말, 참여단말 등의 구성이 필요하다. 퀴즈서버와 운영단말은 서로 독립적으로 가동되는 것이 바람직하지만 필요에 따라서는 하나의 시스템으로 구성하는 것도 가능하다. 참여단말은 퀴즈풀이 참가자 모두가 각자의 참여단말을 사용하도록 한다. 퀴즈서버는 일정 규모 이하의 사용자를 위해서 하나의 서버시스템으로도 충분하며, 경우에 따라서 복수의 서버시스템을 활용하여 대규모 사용자를 처리할 수 있도록 퀴즈서버를 구성할 수도 있으며, 운영단말도 복수의 사람이 사용하도록 하는 것도 필요하다. 각각의 참여단말, 운영단말, 퀴즈서버는 해당 기능을 하는 소프트웨어 애플리케이션을 제작하여 구성하는 것으로서 발명을 완성할 수 있다.In order to solve the above problems, the present invention provides a method and system for providing a speed quiz game in which a plurality of users achieve a goal. In order to operate the speed quiz game service, a configuration of a quiz server, an operating terminal, and a participating terminal is necessary. It is preferable that the quiz server and the operating terminal operate independently of each other, but it is also possible to configure the quiz server and the operating terminal as one system if necessary. The participating terminal allows the participants to use their participating terminals in the quiz pool. The quiz server may be a single server system for a user having a certain size or less. In some cases, the quiz server may be configured to process a large number of users by utilizing a plurality of server systems. It is also necessary to use it. Each of the participating terminals, the operating terminal, and the quiz server can construct the software application having the corresponding function to complete the invention.

우선은 네트워크에 연결 퀴즈서버는 퀴즈서버에 퀴즈운용을 위한 전용 애플리케이션을 개발하여 구성하고, 운영단말 및 참여단말은 각각의 단말시스템과 함께 별도로 고안된 응용애플리케이션의 조합으로 구성한다. 운영단말과 참여단말은 특별히 고안된 전용단말기와 이와 병합되는 소프트웨어를 포함하여 구성할 수 있으며 스마트폰, 휴대폰, PC, 랩톱 PC, 태블릿 PC 등과 같이 널리 보급된 시스템과 애플리케이션을 포함하여 구성할 수 있다. 후자의 경우에는 애플리케이션만을 보급함으로써 구성할 수 있다. First, a network-connected quiz server develops and configures a dedicated application for quiz operation in a quiz server, and the operating terminal and the participating terminal together form a combination of applications designed separately with each terminal system. The operating terminal and the participating terminal can be configured to include a specially designed dedicated terminal and software combined therewith, and can be configured to include widely-spread systems and applications such as a smart phone, a mobile phone, a PC, a laptop PC, and a tablet PC. In the latter case, the application can be configured by supplying only the application.

실시 예 중에서 참여단말을 사용하고 있는 다중의 퀴즈풀이 참가자들을 대상으로 스피드 퀴즈게임 서비스를 제공하는 방법은, 스피드 퀴즈게임 운용에 필요한 정답을 설정하고, 정답 혹은 오답에 대한 목표를 설정하는 단계; 퀴즈풀이 참가자들이 특정 문제에 대한 답변을 참여단말로부터 수신하여 상기 지정된 정답과 비교하여 정답인지 오답인지를 채점하여 채점결과를 누적하거나 답변 별로 누적값을 계산하여 성과를 산정하는 단계; 상기 성과가 상기 목표를 달성했는지 여부에 따라 성공과 실패로 퀴즈결과를 확정하는 단계; 및 상기 퀴즈결과를 특정인 또는 특정팀에 반영하는 단계;를 포함하는 것을 특징으로 한다. A method of providing a speed quiz game service to a plurality of quiz pool participants using participating terminals among the embodiments includes setting correct answers required for operation of a speed quiz game and setting goals for a correct answer or an incorrect answer; Quizzes The participants receive answers to specific questions from participating terminals and compares them with the specified correct answers to score correct answer or wrong answer and accumulate the score result or calculate cumulative value for each answer and calculate the result. Establishing a quiz result with success and failure according to whether the achievement achieved the goal; And reflecting the quiz result to a specific person or a specific team.

상기 채점하는 과정에서 채점결과의 누적은 정답자 수, 오답자 수, 오답 횟수, 획득 포인트, 정답자 비율 또는 오답자 비율 가운데 적어도 하나 이상으로부터In the scoring process, the accumulation of the scoring results may include at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, the acquisition points, the correct answer ratio,

추가적으로는 제한시간을 더 설정하는 단계와 제한시간이 초과되었을 때 답변 수신을 종료하고, 퀴즈결과를 판정하는 단계를 더 구성하는 것도 가능하다. In addition, it is also possible to further comprise a step of setting a further time limit, and a step of terminating the reception of the answer when the time limit has been exceeded and judging the result of the quiz.

참여단말로부터 수신한 상기 답변은 그 종류별로 누계된 값을 계산함으로써 그 성과를 산정하는 방식으로 대체하는 것도 고려해야 한다. 즉, 사과가 정답인 어떤 문제에서 사과는 30번 또는 30명의 참여자로부터 입력되었고, 배는 20번 또는 20명의 참여자로부터 입력되었을 때, 각각의 답변을 채점하는 대신에 만족하는 답변의 누계 값으로만 퀴즈결과를 판단할 수 있을 수 있으므로 단순한 답변별 누계만을 통해서도 퀴즈성과를 산정할 수 있도록 해야 한다. The answer received from the participating terminal should be replaced by a method of calculating the cumulative value for each type of the answer. In other words, for any problem where the apology was correct, the apology was entered from 30 or 30 participants, and when the ship was entered from 20 or 20 participants, instead of scoring each answer, Since the result of the quiz can be judged, it is necessary to be able to calculate the quiz result by a simple cumulative answer.

상기 참여단말은 퀴즈풀이 참가자가 음성, 음향, 제스처, 터치, 키보드, 영상촬영 등의 방법으로 답변을 입력하면 입력 신호를 데이터로 전환하여 서버로 즉시 전송하도록 구성한다.When the participant inputs an answer by voice, sound, gesture, touch, keyboard, image capturing, etc., the participant terminal converts the input signal into data and immediately transmits it to the server.

상기의 퀴즈결과는 특정인 또는 특정팀에 반영되는 방식으로는 점수 가산, 점수 감산, 점수 초기화, 참여자격의 회복, 참여자격의 박탈, 일부 참여자격의 제한 중 적어도 하나 이상의 방법으로 수행된다.The quiz result is performed in at least one of the following ways: a score addition, a score reduction, a score reset, a recovery of participation qualification, a withdrawal of participation qualification, and a restriction of some participation qualification in a manner reflected in a specific person or a specific team.

상기의 스피드 퀴즈게임 서비스를 제공하는 방법은 여러 단계의 퀴즈를 되풀이하여, 각 단계에서 누적된 점수 또는 목표달성에 성공한 횟수 등으로부터 최종 순위를 구하거나 최종 우승자를 정하는 단계를 추가로 구성한다. 또는 최종 생존자나 생존팀을 가려냄으로써 최후의 승자를 가려내는 단계를 추가로 구성한다.The method of providing the speed quiz game service further includes a step of repeating quizzes of various stages to determine the final ranking or the final winner from the cumulative score at each step or the number of times the goal has been achieved successfully. Or a final survivor or a survival team to determine the final winner.

본 발명의 온라인 다중 사용자 기반 스피드 퀴즈게임 방법은, 대단위의 사용자가 함께 참여할 수 있는 지식게임을 운용하도록 할 수 있다. 즉 TV 방송을 통하여 수많은 시청자가 동시에 동일한 퀴즈를 가지고 TV쇼를 즐기도록 할 수도 있으며, 학교의 각 학급이 경쟁하면서 서로 간의 지식을 겨루는 온라인 팀 기반 퀴즈게임을 제공할 수 있다.The on-line multi-user based speed quiz game method of the present invention can allow a large number of users to operate a knowledge game that can participate together. In other words, through TV broadcasting, a large number of viewers can simultaneously enjoy the same quiz and enjoy a TV show, and an online team-based quiz game in which each class of the school competes with each other while competing with each other can be provided.

*스마트폰과 PC가 널리 보급되고, 유무선의 네트워크 활용이 크게 증가하는데 있어 더 많은 사람들이 다중매체를 통해 소속팀을 정하고, 팀 기반의 지식퀴즈를 즐김으로써 서로 간의 동질감과 유대감을 회복하는데 도움을 줄 수 있으며 퀴즈서버의 정확한 처리를 통해 게임의 공정성을 제시할 수 있다.* As smartphones and PCs become widespread and wired and wireless network usage grows, more people will be able to use their multimedia teams to set up teams and enjoy team-based knowledge quizzes, helping to restore mutual identity and bond. And the fairness of the game can be presented through correct processing of the quiz server.

방송을 위한 TV 퀴즈쇼는 복수의 퀴즈게임 출연자와 시청자가 함께 하는 퀴즈게임을 진행할 수 있다. 퀴즈게임 출연자는 시청자를 대상으로 정답을 유추할 수 있도록 설명하고, 시청자는 자신의 스마폰에 퀴즈풀이 앱을 설치하고 상기 출연자가 설명하는 것이 무엇인지를 스마트폰에 입력하여 전송한다. 퀴즈서버는 스마트폰에서 수신한 답변을 채점하여 채점결과를 누계하거나 답변 별로 누계 값을 계산하여 성과를 산정한다. 채점결과의 누계치는 정답자 수, 오답자 수, 정답자 비율, 오답자 비율, 오답 횟수 또는 획득 포인트 가운데 적어도 하나 이상이 될 수 있다. 오답횟수가 너무 많으면 실패로 판정하여 탈락시키고 제한시간 안에 정답자 수가 목표치를 달성하면 성공으로 판정하여 해당 퀴즈단계를 통과시킨다. 각각의 퀴즈게임 출연자들에게 여러 단계에 걸쳐 각각 목표치를 상향시키면서 퀴즈쇼를 진행할 수 있다.A TV quiz show for broadcasting can run a quiz game in which a plurality of quiz game performers and viewers coexist. The performer of the quiz game explains that the viewer can guess the correct answer, and the viewer installs the quiz pool application on his smartphone and inputs to the smart phone what the performer describes. The quiz server scans the answers received from the smartphone and accumulates the scoring results or calculates the cumulative value for each answer to calculate the performance. The accumulated value of the scoring result may be at least one of the number of correct answers, the number of wrong answers, the percentage of correct answers, the ratio of wrong answers, the number of incorrect answers, or the acquisition points. If the number of incorrect answers is too large, it is judged to be a failure and dropped. If the number of correct answerers reaches the target value within the time limit, it is judged as success and the quiz step is passed. Each quiz game player can perform a quiz show by raising the target value at various stages.

퀴즈게임쇼에 출연하는 출연자와 시청자는 공동의 팀을 이루어 팀 대결로 구성할 수도 있다.Players and viewers appearing in a quiz game show can also form a team battle with a common team.

도 1은 본 발명의 일 실시 예에 따른 스피드 퀴즈게임 시스템의 구성을 설명하는 도면이다.1 is a diagram illustrating a configuration of a speed quiz game system according to an embodiment of the present invention.

도 2는 도 1의 퀴즈서버의 구성을 설명하는 블록도이다.FIG. 2 is a block diagram illustrating the configuration of the quiz server of FIG. 1. FIG.

도 3은 도 1의 참여단말의 구성을 설명하는 블록도이다.3 is a block diagram illustrating a configuration of a participating terminal of FIG.

도 4 는 도 1의 퀴즈서버가 스피드 퀴즈를 진행하는 데 필요한 순서도이다.FIG. 4 is a flow chart for the quiz server of FIG. 1 to perform a speed quiz.

본 발명에 관한 설명은 구조적 내지 기능적 설명을 위한 실시 예에 불과하므로, 본 발명의 권리범위는 본문에 설명된 실시 예에 의하여 제한되는 것으로 해석되어서는 아니 된다. 즉, 실시 예는 다양한 변경이 가능하고 여러 가지 형태를 가질 수 있으므로 본 발명의 권리범위는 기술적 사상을 실현할 수 있는 균등물들을 포함하는 것으로 이해되어야 한다. 또한, 본 발명에서 제시된 목적 또는 효과는 특정 실시 예가 이를 전부 포함하여야 한다거나 그러한 효과만을 포함하여야 한다는 의미는 아니므로, 본 발명의 권리범위는 이에 의하여 제한되는 것으로 이해되어서는 아니 될 것이다.The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.

한편, 본 발명에서 서술되는 용어의 의미는 다음과 같이 이해되어야 할 것이다.Meanwhile, the meaning of the terms described in the present invention should be understood as follows.

"제1", "제2" 등의 용어는 하나의 구성요소를 다른 구성요소로부터 구별하기 위한 것으로, 이들 용어에 의해 권리 범위가 한정되어서는 안 된다. 예를 들어, 제1 구성요소는 제2 구성요소로 명명될 수 있고, 유사하게 제2 구성요소도 제1 구성요소로 명명될 수 있다.The terms " first ", " second " and the like are used to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

어떤 구성요소가 다른 구성요소에 "연결되어"있다고 언급된 때에는, 그 다른 구성요소에 직접적으로 연결될 수도 있지만, 중간에 다른 구성요소가 존재할 수도 있다고 이해되어야 할 것이다. 반면에, 어떤 구성요소가 다른 구성요소에 "직접 연결되어"있다고 언급된 때에는 중간에 다른 구성요소가 존재하지 않는 것으로 이해되어야 할 것이다. 한편, 구성요소 간의 관계를 설명하는 다른 표현들, 즉 "~사이에"와 "바로 ~사이에" 또는 "~에 이웃하는"과 "~에 직접 이웃하는" 등도 마찬가지로 해석되어야 한다.It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions that describe the relationship between components, such as "between" and "between" or "neighboring to" and "directly adjacent to" should be interpreted as well.

단수의 표현은 문맥상 명백하게 다르게 뜻하지 않는 한 복수의 표현을 포함하는 것으로 이해되어야 하고, "포함하다"또는 "가지다" 등의 용어는 설시된 특징, 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것이 존재함을 지정하려는 것이며, 하나 또는 그 이상의 다른 특징이나 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것들의 존재 또는 부가 가능성을 미리 배제하지 않는 것으로 이해되어야 한다.It should be understood that the singular " include " or " have " are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

각 단계에 있어 식별부호(예를 들어, a, b, c 등)는 설명의 편의를 위하여 사용되는 것으로 식별부호는 각 단계의 순서를 설명하는 것이 아니며, 각 단계는 문맥상 명백하게 특정 순서를 기재하지 않는 이상 명기된 순서와 다르게 일어날 수 있다. 즉, 각 단계는 명기된 순서와 동일하게 일어날 수도 있고 실질적으로 동시에 수행될 수도 있으며 반대의 순서대로 수행될 수도 있다.In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of description, and the identification code does not describe the order of each step, and each step clearly specifies a specific order in the context Unless otherwise stated, it can happen differently from the specified sequence. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

여기서 사용되는 모든 용어는 다르게 정의되지 않는 한, 본 발명이 속하는 분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가진다. 일반적으로 사용되는 사전에 정의되어 있는 용어들은 관련 기술의 문맥상 가지는 의미와 일치하는 것으로 해석되어야 하며, 본 발명에서 명백하게 정의하지 않는 한 이상적이거나 과도하게 형식적인 의미를 지니는 것으로 해석될 수 없다.Unless defined otherwise, all terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. Commonly used predefined terms should be interpreted to be consistent with the meanings in the context of the related art and can not be interpreted as having ideal or overly formal meaning unless explicitly defined in the present invention.

도면 1을 참조하면, 퀴즈서버(100)는 유무선의 통신 방법에 의해 참여단말로부터 데이터를 송수신 받을 수 있도록 구성한다. 또한 운영단말은 유무선 통신방법에 의해 퀴즈설정에 필요한 데이터를 퀴즈서버에 전송할 수 있도록 구성한다. 도면 1에서는 퀴즈서버(100), 참여단말(200), 운영단말(300)이 인터넷 등의 통신수단으로 온라인 퀴즈 서비스의 전형적인 구성을 보여주고 있다. 이러한 구성은 대단위 사용자를 위한 바람직한 구성이다.Referring to FIG. 1, the quiz server 100 is configured to receive and transmit data from participating terminals according to a wired / wireless communication method. Also, the operating terminal is configured to transmit data necessary for quiz setting to the quiz server by a wire / wireless communication method. In FIG. 1, the quiz server 100, the participating terminal 200, and the operating terminal 300 illustrate a typical configuration of an online quiz service by a communication means such as the Internet. This configuration is the preferred configuration for large users.

별도의 도면으로 표시하지는 않았으나, RF 또는 WIFI 망을 이용하여 특정 공간 내에서 참여단말과 퀴즈서버로만 구성된 간단한 형태로의 구성으로도 본 발명을 구현할 수 있다. 이 경우 퀴즈서버에 입력수단을 마련하고, 입력수단으로 퀴즈운용자가 퀴즈에 대한 정답, 제한시간 내에 달성해야 할 목표를 설정하고, 제한시간을 설정하거나, 퀴즈종료신호를 입력하도록 구성하여야 한다.Although not shown in the drawings, the present invention can be implemented in a simple configuration in which only a participant terminal and a quiz server are configured in a specific space using an RF or WIFI network. In this case, an input means should be provided in the quiz server, and a quiz operator should set a target to be achieved within a correct answer time and a limited time by the quiz operator, set a time limit, or input a quiz end signal.

운영단말(300)은 추가적으로 디스플레이 장치를 장착하고, 서버로부터 퀴즈진행과 관련된 정보를 받아 표출하도록 구성한다. 디스플레이에는 현재 진행되고 있는 스피드퀴즈의 답변 진행 정도를 표기하기 위하여 정답자 수, 오답자 수, 정답자 비율, 오답자 비율, 오답횟수, 획득 포인트, 많이 입력된 오답 등의 정보 중 일부를 선택하여 표시해 주는 것이 가능하다.The operating terminal 300 further includes a display device, and receives information related to the quiz progress from the server. On the display, some of the information such as the number of correct answers, the number of wrong answers, the percentage of correct answers, the percentage of wrong answers, the number of incorrect answers, the acquisition points, and the number of wrong answers inputted are displayed to indicate the progress of the answers of the current speed quiz It is possible.

운영단말(300)의 디스플레이에는 현재 진행되고 있는 스피드퀴즈의 답변진행 정도를 표기하기 위하여 각 답변별 누적 횟수를 표시하도록 한다. 특정 답변별로 입력한 참여자 수, 단말기 수, 입력횟수 등을 표시할 수 있도록 한다.In the display of the operating terminal 300, the cumulative number of answers for each answer is displayed in order to indicate the progress of the answers of the current speed quizzes. The number of participants, the number of terminals, and the number of inputs entered per specific answer.

운영단말(300)은 PC, 스마트폰, 랩톱 PC, 태블릿 PC 등과 이에서 구동되는 애플리케이션 형태로 구성하는 것이 바람직하다. 또한, 운영단말의 기능 단위로 복수의 단말로 구성하는 것도 가능하다.Preferably, the operating terminal 300 is configured as a PC, a smart phone, a laptop PC, a tablet PC, and the like. It is also possible to configure a plurality of terminals as functional units of the operating terminal.

도면 2를 참조하면, 퀴즈서버(100)는 참여단말과 데이터를 송수신하는 통신모듈(101)과 퀴즈운용에 필요한 특정퀴즈에 대한 정답이나 제한 시간 혹은 목표 등의 자료를 설정하는 설정모듈(102), 참여단말(200)로부터 수신한 답변이 특정 퀴즈의 정답을 만족하는지 아닌지로 채점결과를 판정하고, 상기 채점결과를 누계하여 정답자 수, 오답자 수, 오답횟수, 정답비율, 오답 비율, 정답자 비율, 오답자 비율 또는 획득 포인트 가운데 적어도 하나 이상의 누계 값을 산출하고, 상기 누계 값으로부터 성과를 산정하고, 상기 성과를 목표치와 비교하여 퀴즈결과를 판정하고, 상기 특정퀴즈를 제시하거나 설명한 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 제 1방식 또는 복수의 퀴즈풀이 참가자로 구성된 특정팀에게 상기 퀴즈결과를 반영하는 제 2방식 가운데 적어도 하나 이상의 방식으로 퀴즈결과를 반영하는 퀴즈운용모듈(103)로 구성한다.Referring to FIG. 2, the quiz server 100 includes a communication module 101 for transmitting and receiving data to and from a participating terminal, a setting module 102 for setting data such as a correct answer, a time limit, or a target for a specific quiz required for quiz operation, , And judges whether the answer received from the participating terminal 200 satisfies the correct answer of the specific quiz or not. The result of the evaluation is accumulated, and the number of correct answers, the number of incorrect answers, the number of incorrect answers, the ratio of correct answers, , A score of at least one of an anomaly ratio and an acquisition point, calculating an achievement from the accumulated value, comparing the achievement with a target value to determine a quiz result, and presenting or describing the specific quiz A second method for reflecting the quiz result to a specific team composed of a plurality of quiz pool participants, Constitute a quiz management module 103, which reflects the quiz results, at least in one or more ways.

퀴즈서버(100)가 퀴즈의 답변을 채점하는 대신 각 답변 별로 구분된 누계 값을 누계하거나 그 비율을 계산함으로써 퀴즈 성과를 산출하도록 추가적으로 구성하도록 한다. 각 답변 별로 구분된 누계 값은 가령 '사과', '배', '오렌지'라는 각각의 답변에 대하여 입력한 참여자 수, 입력한 단말기 수 또는 입력한 횟수 등으로 표기되거나 이들의 비율로 계산하도록 한다.The quiz server 100 may be configured to calculate the quiz result by accumulating the cumulative value divided for each answer instead of scoring the answer of the quiz, or by calculating the ratio. The cumulative value divided for each answer is represented by the number of participants input, the number of terminals input or the number of input for each answer of "apple", "boat", "orange" .

퀴즈서버(100)에는 사용자 정보를 총괄하고 퀴즈풀이 참가자의 자격을 유지하는 로그인모듈(104), 각종 정보를 저장하는 저장모듈(105)이 추가적으로 구성된다. The quiz server 100 further comprises a login module 104 for collecting user information and maintaining the qualification of the participant, and a storage module 105 for storing various information.

또한 퀴즈서버는 카메라, 마이크, 키보드, 키패드, 마우스 등의 장치에 대응하는 입력모듈(106)과 퀴즈진행정보를 출력할 수 있는 출력모듈(107)을 추가적으로 구성할 수 있다. 퀴즈서버(100)의 출력모듈로는 디스플레이 스피커 등이 있을 수 있다. 도면에는 표시하지 않았지만 퀴즈단계의 제한시간을 자동으로 체크하기 위하여 타이머 모듈을 추가할 수도 있다.In addition, the quiz server may further include an input module 106 corresponding to a device such as a camera, a microphone, a keyboard, a keypad, and a mouse, and an output module 107 capable of outputting quiz progress information. The output module of the quiz server 100 may include a display speaker. Although not shown in the figure, a timer module may be added to automatically check the time limit of the quiz step.

퀴즈서버(100)은 상기 모듈을 단일 시스템으로 구성할 수 있으며, 대단위 사용자에 대응하기 위해서 다수의 시스템으로 구성할 수도 있다.The quiz server 100 may configure the module as a single system or may be composed of a plurality of systems to correspond to a large number of users.

상기 정답자 수는 정답 만족하는 답변을 전송한 참여단말의 수와 대응하고, 상기 오답자 수는 정답을 입력하지 못한 참여단말의 수와 대응하므로 본 명세서에서는 같은 의미의 말로 대치되어 사용되어도 무방한 것으로 간주한다. The number of correct answer corresponds to the number of the participating terminals that have transmitted the answer satisfying the correct answer and the number of the wrong answer corresponds to the number of the participating terminals that can not input the correct answer, I think.

또한, 획득 포인트는 이름은 다르지만, 복수의 사람이 각자 수행하여 획득한 수치의 합으로 나타낼 수 있는 수치로서 단일 퀴즈단계에서의 누적된 획득량으로 대체할 수 있다.Also, although the name of the acquisition point is different, it can be represented by the sum of numerical values obtained by a plurality of persons performing each of them, and can be replaced with the accumulated amount of acquisition in the single quiz step.

퀴즈서버(100)에서 목표치의 설정은 이의 숫자 또는 퀴즈풀이 참가 대상자에 대한 상기 정답자 수, 오답자 수, 오답횟수, 오답자 비율, 정답자 비율, 오답 비율, 정답 비율, 획득 포인트에 대응하여 특정 숫자나 비율의 값으로 지정할 수 있도록 한다.The setting of the target value in the quiz server 100 is performed by setting the number of the target or the quiz pool to a specific number corresponding to the number of the correct answer, the number of the wrong answer, the number of the wrong answer, the number of the wrong answer, the correct answer ratio, Or the value of the ratio.

퀴즈운용모듈(103)은 특정단계의 퀴즈문제에 대한 답변에 대하여 오답 수, 오답자 수, 정답자 수 등을 카운팅하도록 구성한다. 특정 퀴즈의 실패 판정 기준이 되는 목표치를 오답횟수 1,000으로 지정하면, 퀴즈풀이 참가자들이 누적하여 틀린 답을 입력한 횟수를 카운팅하고, 카운팅 숫자가 1,000을 넘어서면 탈락으로 판정하도록 한다. 정답자 수 20%로 설정하면 1,000명이 참가했을 경우 200명이 정답과 맞췄을 때 성공으로 판정하도록 하게 한다. 필요에 따라서는 상기 두 가지 조건을 동시에 병합하여 목표를 설정할 수 있도록 하는 것이 바람직하다.The quiz operation module 103 is configured to count the number of incorrect answers, the number of incorrect answers, the number of correct answers, etc. in response to a quiz question at a specific stage. If the target value which is a criterion of failure judgment of a specific quiz is designated as the number of incorrect answers 1,000, the quiz pool counts the number of times the participants have accumulated the wrong answer cumulatively. If the number of correct answers is set to 20%, if 1,000 people participate, 200 people will be judged as successful when they meet the correct answer. It is preferable that the above two conditions are merged at the same time so that the target can be set.

퀴즈운용모듈(103)은 진행되는 퀴즈에 대하여 제한시간을 초과했거나, 퀴즈종료 신호를 수신하거나 퀴즈종료 신호가 입력되면 퀴즈답변 수신을 종료하고, 해당 퀴즈의 오답자 수, 정답자 수, 오답횟수, 획득 포인트 중 지정된 목표치를 달성했는지 여부에 따라 퀴즈결과를 성공 혹은 실패로 판정한다. The quiz operation module 103 terminates receiving the quiz answer when the quiz end signal is received or the quiz end signal is input, and the number of the correct answer, the number of the correct answer, the number of the incorrect answer, The result of the quiz result is judged to be success or failure depending on whether or not the specified target value among the acquisition points has been achieved.

퀴즈운용모듈(103)은 특정 단계의 퀴즈문제에 대한 답변에 대하여 답변 별로 누계하는 기능을 추가하도록 한다. 답변별 누계 기능은 단말기별 최종적인 답변선택의 누적값이거나, 특정 답변을 한 퀴즈풀이 참가자의 숫자일 수도 있다. 또한, 전체 답변 횟수일 수도 있다. 즉 '사과'라는 답변을 입력한 단말기 숫자, '배'라는 답변을 입력한 단말기 숫자, '오렌지'라는 답변을 입력한 단말기 숫자 형태로 누적한다. 또한, 이를 특정 답변별 횟수나, 특정 답변 별로 답변을 입력한 참여자 수로 누적한다. 마지막으로 답변 별로 입력된 누계횟수로 누계하도록 한다.The quiz operation module 103 adds a function for accumulating the answer to the quiz question at a specific stage for each answer. The cumulative function per answer may be the cumulative value of the final answer choices per terminal, or the quiz pool with the specific answer may be the number of participants. It may also be the total number of answers. That is, the number of the terminal inputting the answer of 'apple', the number of the terminal inputting the answer of 'boat', and the number of the terminal inputting the answer of 'orange'. It also accumulates the number of participants by the number of specific answers or the number of respondents who entered the answers for each specific answer. Finally, the cumulative total is entered as the cumulative number of answers entered per answer.

퀴즈운용모듈(103)의 각종 답변에 대한 답변별 누계는 단순한 숫자를 누계하는 것에 한정하지 않고 누계 값의 비율 값으로 전환하여 성과로 산정할 수 있도록 하게 한다. The cumulative amount of answers to the various answers of the quiz operation module 103 is not limited to merely counting the simple numbers but may be converted to the cumulative value of the cumulative value so as to be calculated as the performance.

위와 같이 답변별 누계된 결과를 쌓고, 정답으로 설정된 답변과 일치하는 숫자를 비교함으로써 퀴즈단계의 성과를 산정할 수 있도록 한다. 즉, 사과가 정답인 어떤 문제에서 사과는 30번 또는 30명의 참여자로부터 입력되었고, 배는 20번 또는 20명의 참여자로부터 입력되었을 때 답변별 누계만을 통해서도 퀴즈결과를 판정할 수 있도록 한다. 이 경우 개별 답변에 대한 오답인지 정답인지 가리는 채점과정은 불필요하다. The results of the quiz steps can be calculated by accumulating the cumulative results of the answers as described above, and comparing the numbers corresponding to the answers set as the correct answers. In other words, the apology was entered from 30 or 30 participants in an affirmative answer, and the couples were able to judge the quiz results even if they were input from twenty or twenty participants only by the cumulative answer. In this case, the scoring process is not necessary to determine whether the answer is correct or not.

퀴즈운용모듈(103)이 상기 산정된 성과를 이용하여 퀴즈결과를 판정하도록 한다. 상기 성과는 각종 변환된 비율로서 전환하여 목표값과 비교하거나, 직접 누계된 수치를 목표값과 비교함으로써 성공 또는 실패로 퀴즈결과를 판정하도록 한다.And the quiz operation module 103 uses the calculated performance to determine a quiz result. The performance is switched as various converted ratios to compare with a target value, or a directly accumulated value is compared with a target value to determine a quiz result by success or failure.

퀴즈운용모듈(103)은 복수의 팀 또는 참가자가 경쟁하는 경우를 대비하여 제한시간 내에 지정된 목표를 달성한 순위로 판정하도록 한다. 즉 동일한 목표의 개별 팀 또는 개별 참가자별로 목표를 지정할 수 있고, 단위 목표를 누가 빨리 지정했는지 1위, 2위, 3위 등의 순위로 퀴즈결과를 판정하는 방식이다.The quiz operation module 103 allows the quiz operation module 103 to determine a ranking in which a specified goal is achieved within a time limit in case a plurality of teams or participants compete. That is, the target can be designated for each individual team or individual participant of the same goal, and the quiz result is determined by the ranking of first, second, third or the like who designated the unit goal quickly.

퀴즈운용모듈(103)은 복수의 팀 또는 참가자가 경쟁하는 경우를 대비하여 동일한 제한 시간 내에 상대적으로 더 높은 목표를 달성한 순위를 결정하는 방식으로 퀴즈결과를 판정하도록 한다. 여기에서 동일한 제한시간은 경쟁자별로 서로 다른 시간대이지만 같은 제한시간을 부여하는 방식일 수도 있으며, 동일한 시각의 동일시간일 수도 있다. 1분 동안 각자 개별적인 지정퀴즈에 대하여 정답자가 많이 확보하는 순위를 결정하는 방식처럼 퀴즈결과를 판정할 수 있도록 한다.The quiz operation module 103 allows the quiz result to be determined in such a manner as to determine a ranking that achieves a relatively higher target within the same time limit in the case where a plurality of teams or participants compete. Here, the same time limit may be a different time zone for each competitor, but may be the same time limit or the same time of the same time. The quiz result can be determined as a method of determining the order in which the correct answer is secured for each individual designation quiz for 1 minute.

TV 쇼 진행과 같이 전문적인 운영자가 배치되어 있는 경우 퀴즈결과를 퀴즈서버에서 자동으로 판단하는 대신 운영자가 직접 퀴즈결과를 지정하도록 하는 대안을 마련할 필요가 있다. 운영자가 운용콘솔을 이용하여 퀴즈결과를 판정하여 전송할 수 있도록 구비하고, 퀴즈운용모듈(103)은 퀴즈결과를 자체적으로 판단하는 단계를 없애고, 운용콘솔로부터 수신한 퀴즈결과를 적용하는 단계를 추가함으로써 이러한 대안을 완성할 수 있다.If a professional operator is deployed, such as a TV show, there is a need to provide an alternative for the operator to specify the results of the quiz instead of automatically determining the results of the quiz at the quiz server. The quiz operation module 103 eliminates the step of judging the quiz result itself and adds the step of applying the quiz result received from the operation console to the quiz operation module 103 These alternatives can be completed.

상기 구현하도록 한 각각의 퀴즈결과 판정은 모두 다 적용할 필요는 없으며 시스템의 목적에 따라서 선택적으로 구비하도록 하는 것이 바람직하다. 또는 여러 단위의 퀴즈결과 판정 방안을 모두 구비한 후에 선택적으로 사용할 수 있도록 하는 것도 바람직하다.It is preferable that all of the quiz result determinations to be implemented are not necessarily all applied, but are selectively provided according to the purpose of the system. Or a quiz result judgment method of a plurality of quizzes.

운영단말(300)에 특정 퀴즈단계의 퀴즈도전에 성공 여부를 판정하는 퀴즈결과를 입력할 수 있는 수단을 마련하고, 운영자가 직접 퀴즈결과를 선택하거나 입력하면 운영단말(300)은 상기 퀴즈결과를 퀴즈서버(100)으로 전송하도록 한다. A means for inputting a quiz result for determining success or failure of a quiz challenge in a specific quiz step is provided in the operating terminal 300. When the operator directly selects or inputs a quiz result, the operating terminal 300 transmits the quiz result To the quiz server (100).

퀴즈서버(100)의 퀴즈운용모듈(103)은 특정 퀴즈에 대한 답변의 채점과정도 직접 채점을 하는 과정 대신 운용단말로부터 수신되는 퀴즈 채점결과로 적용하는 과정으로 대체할 수 있도록 하는 것이 바람직하다. 퀴즈 풀이 참가자가 많지 않을 경우, 유연한 퀴즈 답변에 대한 채점을 위해서 운용자가 채점에 직접 참여하도록 한다. 이를 위하여 운용단말은 채점결과를 입력하는 입력수단을 마련하는 것이 바람직하다.It is preferable that the quiz operation module 103 of the quiz server 100 can replace the scoring process of the answer to the specific quiz by the process of applying the quiz scoring result received from the operation terminal instead of the process of performing the direct scoring. If there are not many participants in the quiz pool, have the operator participate directly in the scoring for the scoring of flexible quiz answers. To this end, the operating terminal preferably provides input means for inputting the scoring result.

퀴즈운용모듈(103)은 상기 퀴즈결과를 기반으로 특정인 또는 특정 팀에 대하여 점수 부여, 점수 삭감, 참여자격의 박탈, 참여자격의 일시 정지, 참여자격의 회복 중 적어도 하나 이상의 방법으로 반영시킨다. 성공 또는 실패의 퀴즈결과를 반영할 수도 있으며, 순위 관계의 퀴즈결과에 대해서는 순위에 따른 차별적인 점수 부여나 참여자격의 변경 또는 경품지급 등으로 반영할 수 있다. 또한, 퀴즈결과를 디스플레이에 표출하거나 운영단말 또는 참여단말에 전송한다.The quiz management module 103 reflects the quiz result in at least one of a score, a score reduction, a withdrawal of participation, a suspension of participation, and a restoration of participation, based on the quiz result. It may reflect the result of the success or failure quiz, and the quiz result of the ranking relation may be reflected by assigning a different score to the ranking, changing the participation qualification, or paying a prize. Also, the quiz result is displayed on the display or transmitted to the operating terminal or participating terminal.

퀴즈운용모듈(103)이 성공결과에 대한 점수의 반영함에 있어 동일한 조건에서 지정 목표를 달성하는데 걸린 시간에 따라 차등적인 점수를 부여할 수도 있으며, 퀴즈결과와 관련된 모든 사람이나 팀에게 균등한 점수를 부여할 수도 있으며, 다른 사람이나 다른 팀의 점수를 특정인 또는 특정팀의 점수로 이관하는 방식 등으로 대체하여 사용할 수 있도록 구성한다.The quiz management module 103 may assign a different score according to the time taken to achieve the designated goal under the same conditions in reflecting the score of the success result, and it may be possible to give an equal score to all persons or teams related to the quiz result Or by substituting the score of another person or another team with the score of a specific person or a specific team.

로그인모듈(104)은 다수의 퀴즈풀이 참가자가 참여단말을 이용하는 경우에 대비하여 각각의 참여단말 또는 퀴즈풀이 참가자를 특정하여 구분할 수 있는 ID를 포함한 접속정보를 유지 관리한다.The login module 104 maintains access information including an ID that identifies and identifies each participating terminal or quiz pool in preparation for a case where a participant uses the participating terminal in a plurality of quiz pools.

로그인모듈(104)는 퀴즈풀이 참가자의 ID와 비밀번호의 조합으로 구분하도록 하거나, 참여단말 자체의 ID로 구분하는 두 방식 중 하나 또는 두 개를 함께 사용하도록 구성한다. 접속정보는 필요에 따라서 소속 팀 정보를 추가할 수 있으며, 전체 접속자 수 또는 팀 단위 접속자의 수를 수시로 파악할 수 있도록 한다. The login module 104 may be configured to allow the quiz pool to divide by the combination of the ID and the password of the participant, or to use one or both of the two methods of dividing the participating terminal by the ID of the participating terminal itself. The access information can be added to the team information as needed, and the number of total users or team members can be grasped from time to time.

팀 단위의 스피드게임 제공을 위하여 로그인모듈(104)는 팀 정보를 추가로 관리하도록 한다. 팀 정보에는 팀이름, 팀원 수, 팀 점수 또는 참가자격 등의 관련 정보를 관리하도록 한다. 팀의 퀴즈성공 단계에 대한 정보를 추가하는 것도 바람직하다.In order to provide a speed game on a team basis, the login module 104 further manages team information. The team information should be managed by related information such as team name, number of team members, team score, or eligibility. It is also desirable to add information about the team's quiz success stage.

참여단말(200)은 간단한 텍스트 입력이나, 객관식에서 퀴즈참가자가 선택한 답의 번호 또는 기호로 전환하여 퀴즈서버로 전송하게 할 수 있으며, 나아가 사용자의 제스처, 사진, 위치정보, 음성 등의 입력을 데이터화하여 전송하게 하는 것도 가능하다.The participating terminal 200 can be switched to a simple text input or a number or symbol of an answer selected by the quiz participant in a multiple choice form to be transmitted to the quiz server. Further, the participating terminal 200 can input data such as a gesture, a photograph, It is also possible to transmit it.

참여단말이 이미지, 제스처, 텍스트, 영상 등의 정보를 전송해오면, 퀴즈서버(100)의 퀴즈운용모듈(103)은 답변 데이터의 형식에 대응하여 특정 퀴즈의 정답을 맞혔는지 채점결과를 판정하는 기능을 구비하게 한다. 정답이 실제 박수를 치는 모습과 소리라고 규정되었을 경우, 박수 치는 동영상을 전송해왔을 때 자동으로 박수치는 것임을 판단하는 추가 모듈로 정답 여부를 판단하게 한다. When the participating terminal transmits information such as image, gesture, text, image, etc., the quiz operation module 103 of the quiz server 100 judges the result of scoring whether the correct answer of the specific quiz is hit in correspondence with the format of the answer data Function. If the correct answer is defined as the actual clapping and sound, the clapper will determine the correct answer with an additional module that determines that the clapping is automatically applied when the video is transmitted.

참여단말이 전송하는 이미지, 제스처, 텍스트, 영상 가운데 적어도 하나 이상의 형식으로 구성된 답변에 대하여 답변을 인지하는 모듈을 퀴즈서버(100)에 추가적으로 탑재하되, 상기 인지하는 모듈이 직접 채점을 하는 대신 각기 답변별 누계하는 기능을 구성하는 대안을 제시할 수 있다.A module for recognizing an answer to an answer configured in at least one of an image, a gesture, a text, and an image transmitted by a participating terminal is additionally installed in the quiz server 100, and the module recognizing each answer It is possible to suggest alternatives that constitute a cumulative function.

퀴즈서버(100)은 각각의 답변을 직접 채점하지 않고 박수치는 모습, 뛰는 모습 등으로 답변을 구별하도록 하여 누계함으로써, 답변별 누계 값으로부터 성과를 산정하게 할 수 있다.The quiz server 100 can accumulate the answers by distinguishing the responses by clapping, jumping, and the like without directly scoring each of the answers, thereby allowing the quiz server 100 to calculate the performance from the cumulative value for each answer.

참여단말(200)은 디스플레이, 스피커 등의 출력장치를 추가하여 구성하고 퀴즈서버(100)으로부터 퀴즈운용과 관련된 정보가 도착할 경우, 디스플레이 또는 스피커 등의 출력장치를 이용하여 표출하도록 한다.The participating terminal 200 is constituted by adding an output device such as a display and a speaker, and when the information related to the quiz operation is received from the quiz server 100, the participating terminal 200 displays it using an output device such as a display or a speaker.

도 3을 참조하면, 참여단말(200)은 퀴즈서버(100)의 통신모듈(101)과 대응하여 답변을 송신할 수 있는 통신모듈(201), 사용자가 답변을 입력하는데 사용될 수 있는 입력모듈(202), 사용자의 답변을 전송할 디지털 자료로 전환하는 데이터모듈(203)으로 구성된다. 3, the participating terminal 200 includes a communication module 201 capable of transmitting an answer in correspondence with the communication module 101 of the quiz server 100, an input module 202, and a data module 203 for converting the user's answer to digital data to be transmitted.

추가적으로 참여단말(200)은 퀴즈서버로부터 퀴즈진행 현황과 관련된 정보를 수신할 경우 이를 출력할 수 있는 출력모듈(204)를 구비하도록 한다.In addition, the participating terminal 200 may include an output module 204 for outputting information related to a quiz progress status from the quiz server.

답변입력모듈은 키보드, 마우스, 터치패드, 마이크, 영상장치 등의 입력장치 가운데 적어도 한 가지 이상으로 구성한다. 자유로 센서나 제스처를 알아낼 수 있는 것처럼 특수한 목적의 센서도 상기 입력장치를 대체하여 구성할 수 있다. The answer input module includes at least one input device such as a keyboard, a mouse, a touch pad, a microphone, and a video device. A special purpose sensor can be constructed by replacing the input device as it is capable of detecting a free path sensor or a gesture.

참여단말의 통신모듈(201)은 데이터의 전송 이외에도 수신기능이 함께 동반할 수 있으며 이 경우에 퀴즈문제, 힌트, 퀴즈 진행현황, 퀴즈결과 등의 정보를 수신할 수 있다. 또한, 디스플레이 등의 데이터표출장치를 추가 이용하면 이들의 정보를 필요에 따라 디스플레이에 표출함으로써 스피드 퀴즈게임을 더욱 화려하게 구성할 수 있다.In addition to data transmission, the communication module 201 of the participating terminal may be accompanied by a receiving function. In this case, information such as a quiz problem, a hint, a quiz progress status, and a quiz result may be received. In addition, if a data display device such as a display is additionally used, the information on the speed quiz game can be more brilliantly displayed on the display as needed.

참여단말(201)은 스피드 퀴즈게임을 위한 단말장치와 이에 대응하는 애플리케이션으로 구성하거나, 기존에 널리 보급된 개인용 휴대단말기인 모바일폰, 스마트폰, 태블릿 PC, PC 등의 하드웨어 시스템과 해당 하드웨어 시스템에 설치하여 실행 가능하며 참여단말의 기본 기능을 포함하도록 제작된 애플리케이션 등으로 구성하도록 한다.The participating terminal 201 may be constituted by a terminal device for a speed quiz game and a corresponding application, or may be constituted by a hardware system such as a mobile phone, a smart phone, a tablet PC, a PC, An application that can be installed and executed, and is designed to include basic functions of participating terminals.

별도의 도면으로 표시하지는 않았지만 운용단말(300)은 통신모듈과 입력모듈, 출력모듈 등으로 추가 구성되는 것이 바람직하다. 운용단말(300)의 입력모듈은 답변채점과 퀴즈결과 판정, 퀴즈 제한시간 등의 입력 등을 추가적으로 수행하도록 할 수 있으며, 출력모듈은 디스플레이나 스피커 등이 해당될 수 있으며 퀴즈서버로부터 수신한 퀴즈 진행 관련 자료를 표출하도록 구성한다.Although not shown in separate drawings, it is preferable that the operating terminal 300 is additionally configured with a communication module, an input module, and an output module. The input module of the operation terminal 300 may additionally perform an answer scoring, determination of a quiz result, input of a quiz time, and the like. The output module may be a display or a speaker, And to display relevant data.

도 4를 참조하면, 퀴즈서버는 운영단말과, 참여단말로부터 데이터를 수신하고 스피드 퀴즈게임의 핵심모듈인 퀴즈운용모듈(103)로 구성하도록 한다. Referring to FIG. 4, the quiz server receives data from an operating terminal and participating terminals and configures a quiz operation module 103, which is a core module of a speed quiz game.

퀴즈서버(100)의 퀴즈운용모듈(103)은 참여단말로부터의 답변입력을 제한적으로 운용하도록 한다. 특정 퀴즈문제에 대하여 특정 단말기부터의 1회만 답을 수신하여 채점하게 하거나, 정답을 맞히기 전까지 반복해서 답변을 수신하도록 하는 것도 가능하다.The quiz operation module 103 of the quiz server 100 allows the answer input from the participating terminals to be limited. It is also possible to have a certain quiz problem receive only one answer from a specific terminal and score it, or to receive a reply repeatedly until the correct answer is met.

*퀴즈운용모듈(103)은 퀴즈게임을 시작(S101)하면, 참가자 혹은 팀의 구성, 참가자 또는 참가팀의 점수 초기화, 접속자의 로그인 정보를 설정 등을 처리하는 초기화 단계를 거친다(S102). When the quiz game starts (S101), the quiz operation module 103 performs an initialization step of processing the configuration of the participant or the team, the initialization of the score of the participant or participating team, the setting of the login information of the visitor, and the like (S102).

다음으로는 퀴즈게임을 진행하면서 퀴즈에 대한 정답과 목표치를 설정한다(S103). 이 단계에서는 목표 달성과 관련된 제한시간 또는 목표를 달성 및 실패에 대한 점수 가산, 점수 삭감, 참가 자격의 정지, 참가 자격의 회복 또는 참가 자격의 박탈 등의 방법 중 적어도 한 가지 이상을 조합하여 퀴즈결과 반영 방법 등을 추가로 설정하도록 한다. 퀴즈운용모듈(103)은 이러한 추가정보를 바탕으로 자동으로 퀴즈결과를 반영하는 기능을 부가하여 설정하는 것이 좋다.Next, a correct answer and a target value for the quiz are set while proceeding with the quiz game (S103). At this stage, a quiz result is obtained by combining at least one of the methods of achieving the time limit or goal related to the achievement of the goal and adding the score for the failure, dropping the score, suspending the participation, Reflection method, and the like. It is preferable that the quiz operation module 103 is set by adding a function of automatically reflecting the quiz result based on the additional information.

설정하는 정답은 텍스트, 기호, 숫자 등이 될 수 있다. 추가적으로 웃는 사람 5명, 윙크하는 사람, 바다가 보이는 사진, 박수 소리, 특정 회사의 로고가 찍힌 가전제품 사진 등과 같이 자료의 특성을 판단할 수 있는 정답의 기준으로도 설정할 수 있도록 한다. The correct answers can be text, symbols, numbers, and so on. In addition, it can be set as a criterion of an answer that can judge the characteristics of the data such as five smiling people, a winker, a photograph of the sea, a clapping sound, and a photo of a home appliance with a logo of a certain company.

또한, 상기 정답은 '사랑'이라는 단어를 포함하고 있는 가요제목이라는 조건으로 설정할 수도 있다. In addition, the correct answer may be set on the condition that the title includes the word 'love'.

또는 특정 순서에 맞추는 식의 조건의 방식으로 정답이 설정되거나 끝말잇기 등의 게임에서 참조할 단어 중에 처음의 제시어의 끝 글자 혹은 앞서 제출된 답변의 끝 글자로 시작하며 특정 사전 DB에 올려져 있는 2글자 혹은 3글자 이상의 단어라는 조건처럼 복잡한 조건을 정답으로 지정할 수 있다.Or in the order of a specific order, or the end of the first suggested word or the end of the previously submitted answer, which is set in the specific dictionary DB You can specify complex conditions as the correct answer, such as a letter or a word of three or more words.

상기와 같이 복잡한 조건 형태의 정답을 지정하는 방식은 게임운용자에게 그리 달갑지 않은 방식이 된다. 이런 경우 퀴즈게임의 규칙을 미리 정하고, 정교하게 진행되도록 구성하며, 해당 퀴즈게임의 명칭을 제시하여 여러 개의 퀴즈게임으로부터 선택하는 편의수단을 운용단말이나 퀴즈서버에 제시하는 것도 바람직하다. The method of designating the correct answer of the complex condition type as described above is a method which is not very good for the game operator. In such a case, it is preferable that the rules of the quiz game are predetermined, and the quiz game is structured so as to be elaborated, and the name of the quiz game is presented to present the convenience means for selecting from the plurality of quiz games to the operation terminal or the quiz server.

상기 조건형태의 정답에서 퀴즈게임 명칭에 따른 구체적인 조건 형식의 정답에 대해서 기본값을 미리 설정하되, 해당 퀴즈게임을 선택하면 기본으로 설정된 상세한 조건의 정답설정 부분이 나오고 이들 중 일부를 변경하도록 하는 것도 바람직하다. 즉 끝말잇기의 경우 3자 이상으로 한다거나 5자 이상으로 설정하는 것을 더 구체적으로 설정하게 할 수 있다.It is also preferable to set a default value in advance for the correct answer of the concrete conditional form according to the quiz game name in the correct answer of the conditional form, and to select the correct answer setting portion of the detailed condition set by default when the relevant quiz game is selected, Do. In other words, in the case of the end-of-line, it may be set to three or more characters or to be set to more than five characters.

상기 정답을 설정하는 단계가 조건형식이거나 혹은 특정 답일 경우에도 대응하여 퀴즈서버는 참가자의 답변이 정답을 만족하는지 판단하는 채점기능을 완벽하게 구비하고 있어야 한다.The quiz server must be provided with a scoring function for determining whether the answer of the participant satisfies the correct answer in response to the conditional form or the specific answer.

상기 목표는 정답자 수, 오답자 수, 오답횟수, 획득 포인트 등에 대하여 특정 숫자나 퀴즈풀이 대상자에 대한 상대적인 비율(퍼센트 등)로 지정할 수 있도록 한다. 설정하는 단계에서 제한시간이나 퀴즈결과 반영 방법 등의 설정을 추가하는 것도 고려하여야 한다.The goal is to allow a specific number or a quiz pool to be specified as a relative percentage (such as a percentage) to the target for the number of correct answers, the number of incorrect answers, the number of incorrect answers, It is also necessary to consider adding additional settings such as time limit and how to reflect the result of the quiz in the setting step.

퀴즈운용모듈은 목표가 달성되거나 혹은 제한시간이 종료될 때까지 참여단말로부터 퀴즈에 대한 답변을 수신하고(S104), 수신한 답변이 정답을 만족하는지 판단하는 채점단계(S105)를 거친다. The quiz operation module receives a response to the quiz from the participant terminal until the target is achieved or the time limit is terminated (S104), and a scoring step (S105) is performed to determine whether the received answer satisfies the correct answer.

채점단계(S105)에서 답변이 정답을 만족하는지의 여부로 정답, 오답을 정하면 정답자 수, 오답자 수를 카운팅 하도록 한다. 또한, 오답횟수를 카운팅하도록 한다. 정답자 수와 오답자 수는 참여하는 단말 단위의 숫자를 의미한다. 정답을 맞출 때까지 여러 번 답변을 입력하도록 할 경우에는 오답횟수는 오답자 수와는 다르게 카운팅된다. In the scoring step (S105), the number of correct answers and the number of incorrect answers are counted by determining whether the answer satisfies the correct answer or not, and if an incorrect answer is determined. Also, count the number of incorrect answers. The number of the correct answer and the number of the wrong answer means the number of the participating terminal units. The number of incorrect answers is counted differently from the number of wrong answers if you have to answer multiple times until you get the correct answer.

상기 채점단계(105)에서는 정답자 혹은 오답자에게 답변을 채점한 결과로 포인트를 부여할 수도 있다. In the scoring step 105, a point may be given as a result of scoring a reply to a correct answer or an incorrect answer.

퀴즈운용모듈(103)은 상기와 같이 특정 퀴즈에 대한 정답자 수, 오답자 수, 오답횟수, 획득한 포인트 중 적어도 하나 이상의 카운팅 또는 누계 결과로부터 퀴즈단계의 성과를 산정(S106)한다. 정답자 수, 오답자 수 등은 특정팀이나 전체를 대상으로 정답자 비율, 오답자 비율로 처리하는 방식으로 처리하도록 한다. 특정퀴즈에 도전하는 팀의 경우 팀 내 소속 인원의 답변활동에 대한 누계 값으로부터 성과를 산정하도록 한다. 즉 팀 내 구성원 중에 정답자 수, 오답자 수, 팀 내 구성원의 답변 활동으로 누계된 획득한 포인트의 누계 값으로부터 성과를 산정하도록 한다. 누계 값으로부터 성과를 산정하는 것은 누계 값을 직접 사용할 수도 있지만 누계된 값을 연산을 통해 가공하는 것까지 포함한다.The quiz operation module 103 calculates the performance of the quiz step from at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquired points for the specific quiz (S106). The number of correct answers and the number of bad responders should be handled by the ratio of correct answers and wrong answers to a specific team or the whole. For a team that challenges a specific quiz, calculate the performance from the cumulative value of the response activity of the team members. That is, among the members in the team, the performance is calculated from the sum of the number of correct answers, the number of wrong answers, and accumulated points accumulated in the answer activity of members in the team. To calculate the performance from the accumulated value, the accumulated value may be directly used, but the accumulated value may be processed through calculation.

상기 성과를 산정(S106)하는 단계에서 상기 획득 포인트는 채점(S105)단계에서 채점의 결과로 얻어지는 점수를 누계하거나 목표달성에 성공했거나 실패한 퀴즈단계 수를 누적하는 방식으로 구성한다. 채점단계(S105)에서 카운팅 된 정답자 수, 오답자 수, 오답횟수 등을 직접 성과로 산정할 수 있도록 하는 것도 바람직하다.In the step of calculating the performance (S106), the acquisition point is configured in such a manner as to accumulate the score obtained as a result of the scoring in the scoring (S105), or to accumulate the number of the succeeded or failed quiz steps. It is also desirable to be able to estimate the number of correct answers, the number of incorrect answers, and the number of incorrect answers counted in the scoring step (S105) as direct performance.

명세서 전반에서 획득 포인트는 특정인 또는 특정팀에게 점수나 포인트로 한정되어 부여되는 것만 의미하지 않는다. 즉 포인트로 대체되어 지급될 수 있는 상징성 있는 경품의 확보 숫자 등과 같이 넓은 의미로 대체되어 사용될 수 있다. 목표를 달성의 성공 및 실패에 대한 횟수로써 퀴즈게임의 우열을 가린다면 이 경우 목표달성의 성공 및 실패 횟수도 넓은 의미에서 포인트로 간주한다. Acquisition points throughout the specification are not meant to be limited to points or points to a particular person or to a particular team. In other words, it can be replaced with a broad meaning such as the number of symbolic prizes that can be paid and replaced with points. If you observe the success of the quiz game as the number of successes and failures in achieving the goal, the success and failure frequency of achieving the goal in this case is also regarded as a point in a broad sense.

퀴즈운용모듈(103)은 상기의 특정퀴즈에 대한 채점과정을 생략하고, 수신한 답변을 종류별로 구분하여 답변한 참여자 수 또는 답변한 단말기 숫자 또는 답변횟수 등의 값을 누계함으로써 성과를 산정하는 것으로 대체하여 구성한다.The quiz operation module 103 omits the scoring process for the specific quiz, divides the received answers by type, and counts the number of answered participants, the number of answered terminals or the number of answers, etc. to calculate the performance .

퀴즈운용모듈(103)은 제한시간 이내에 전송되거나 수신된 답변만을 대상으로 채점하도록 한다. 제한시간은 설정단계에서 설정하도록 하는 것이 바람직하다. 이외로도 퀴즈종료 신호나 잔여 제한시간에 대한 정보를 운영단말로부터 수신하거나 퀴즈서버의 입력모듈로부터 직접 입력받고 상기 퀴즈종료 신호에 대해서는 즉시 제한시간이 종료된 것으로 하고, 잔여 제한시간 정보에 대해서는 잔여 제한시간을 조정하여 설정하는 것으로 대체할 수 있다.The quiz operation module 103 allows only the responses sent or received within the time limit to be scored. It is preferable to set the time limit in the setting step. The quiz end signal and the remaining time limit information are received from the operating terminal or directly inputted from the input module of the quiz server, the quit end signal is regarded as being immediately terminated, It can be replaced by adjusting the time limit.

채점(S105)은 기호나 숫자 등으로 지정된 경우 답변과 정답이 전부 또는 일부가 일치하는지를 확인하여 맞거나 틀린 것으로 판별할 수도 있으며 일정조건의 기준으로 정답이 정해져 있을 경우 답변을 검토하여 맞거나 틀린 것으로 판별하도록 한다.Scoring (S105) can be used to determine whether the answer is correct or incorrect by checking whether the answer is correct or not. If the answer is correct based on a certain condition, the answer is reviewed and the answer is correct or incorrect. .

퀴즈서버가 자동으로 답변을 정답과 비교하여 판별하기 어려운 경우를 대비하여 퀴즈서버의 답변을 운영단말로 전송하고, 운영자가 정답과 비교하여 상기 답변을 채점하도록 구성하는 것도 가능하다. 운영자가 상기 답변에 대한 채점결과를 입력하면 운영단말은 채점결과 정보를 퀴즈서버로 전송하도록 한다.It is also possible to transmit the answer of the quiz server to the operating terminal in case the quiz server automatically compares the answer with the correct answer and it is possible to configure the operator to score the answer compared with the correct answer. When the operator inputs a scoring result for the answer, the operating terminal transmits the scoring result information to the quiz server.

퀴즈서버(100)이 운영단말로부터 채점결과를 수신하면 퀴즈운용모듈(103)은 직접 채점하는 대신 상기 수신된 채점결과를 사용하도록 한다. 이때, 채점결과가 제한시간을 초과하여 퀴즈서버에 수신되더라도, 퀴즈서버는 상기 답변이 퀴즈단말로부터 퀴즈서버에 수신된 시간이 제한시간을 초과되지 않은 경우 유효한 것으로 판단하도록 한다. When the quiz server 100 receives the scoring result from the operating terminal, the quiz operating module 103 uses the received scoring result instead of directly scoring it. At this time, even if the scoring result exceeds the time limit and is received by the quiz server, the quiz server determines that the answer is valid when the time received from the quiz terminal by the quiz server does not exceed the time limit.

운영자가 운영단말을 이용하여 퀴즈서버가 수신한 답변을 채점하는 경우 운영단말은 채점용 운영단말을 별도의 장치로 구성하거나 복수의 운영단말을 구비하여 채점전용으로 사용하게 하고, 채점만을 전담으로 담당하는 복수의 운영자가 채점에 참여하게 하여 채점에 걸리는 시간을 단축시키는 것도 바람직한 방법이다.When the operator scans the answers received by the quiz server using the operating terminal, the operating terminal constructs the scoring operating terminal as a separate device or has a plurality of operating terminals to use for the scoring purpose only. It is also desirable to shorten the time taken for the scoring by allowing a plurality of operators to participate in scoring.

특정퀴즈에 대한 채점결과를 누계함으로써 얻은 성과가 퀴즈단계의 목표를 달성했는지에 따라 퀴즈결과를 성공 또는 실패의 절대 기준으로 판정하거나 목표 달성에 성공한 순위 또는 획득 점수 등으로부터 상대 기준으로 판정(S107)하고, 상기 퀴즈결과를 특정인 또는 특정팀에 반영한다(S108). (S107) judging the quiz result as an absolute criterion of success or failure based on whether the achievement obtained by accumulating the results of the quiz for the specific quiz has reached the goal of the quiz stage, , And reflects the quiz result to a specific person or a specific team (S108).

상기 퀴즈결과의 반영하는 단계에서, 상기 특정퀴즈를 제시했거나 설명하는 역할을 맡은 특정인 또는 특정팀에 상기 퀴즈결과를 반영하게 한다. 또한, 특정 퀴즈에 대하여 다수의 참가자로 구성된 특정팀이 특정 퀴즈에 대한 목표달성 여부에 따라 상기 특정팀에 반영하도록 한다. In the step of reflecting the quiz result, the result of the quiz is reflected to a specific person or a specific team who plays the role of presenting or explaining the specific quiz. In addition, a specific team composed of a plurality of participants for a specific quiz is reflected in the specific team according to the achievement of the goal for the specific quiz.

특정팀에 퀴즈결과를 반영하는 단계에서는 특정팀에 대표로 퀴즈결과를 반영하는 제 1방식과 상기 특정팀에 소속하는 참가자들에게 반영하는 제 2방식 가운데 적어도 하나 이상의 방법으로 구성한다. 즉 해당 점수를 일괄적으로 소속 팀원들에게 가감하는 방식, 특정 팀에 소속된 참가자들의 참가 지위의 회복 또는 박탈을 결정할 수도 있다.In the step of reflecting the result of the quiz to a specific team, at least one of a first method of reflecting a quiz result as a representative to a specific team and a second method of reflecting to a participant belonging to the specific team is configured. In other words, it is possible to decide how to add or subtract scores to the team members in a lump, or to recover or deprive the participation status of the participants belonging to a specific team.

퀴즈결과의 반영방식으로는 퀴즈결과의 성공 또는 실패에 따라 반영대상인 특정팀 또는 특정 참가자들에 대해서 점수를 가감하는 제 1방식, 퀴즈단계 목표달성을 한 횟수를 추가하는 제 2방식, 추첨을 통하여 경품을 지정하는 제 3방식, 퀴즈풀이 참가 자격의 탈락 또는 회복 등을 결정하는 제 4방식, 퀴즈결과를 저장장치에 저장하는 제 5방식, 퀴즈결과를 네트워크를 통해 전송하는 제 6방식 또는 디스플레이나 음향 등으로 출력하는 제 7방식 중 적어도 한 가지 이상의 방식을 사용한다.The method of reflecting the quiz result includes a first method of adding or subtracting scores to a specific team or specific participants to be reflected according to the success or failure of the quiz result, a second method of adding the number of times to achieve the quiz step goal, A fifth method for storing the quiz result in a storage device, a sixth method for transmitting a quiz result through a network, or a display method for displaying a quiz result And a seventh mode for outputting the sound to a sound or the like.

정답 및 퀴즈목표 설정단계(S103)에서 퀴즈결과 반영방법을 설정하였다면 그에 대응하여 자동으로 퀴즈결과를 반영하도록 하는 것이 바람직하다.If the quiz result reflecting method is set in the correct answer and quiz goal setting step S103, it is preferable that the quiz result is automatically reflected in correspondence thereto.

퀴즈단계의 목표가 특정인 또는 특정팀보다 많이 달성되어야 하는 상대적인 목표일 경우에는 상기 목표 설정을 생략하는 것도 가능하다. 가령 각각 100명씩으로 구성된 5개의 팀이 하나의 퀴즈문제에 도전하는 경우, 일정 시간이 지난 후에 많이 맞힌 누계 수가 높은 팀의 순서, 정답률 등의 순위로 퀴즈결과를 반영할 경우 목표 설정은 필요 없을 수 있다. 또한, 묵시적으로 전원이 정답을 맞췄을 때 성공한 것으로 하고 달성한 시간으로 퀴즈결과를 산정하는 경우에도 목표 설정은 필요 없다.It is also possible to omit the target setting if the target of the quiz step is a relative target that should be achieved more than a specific person or a specific team. For example, if five teams consisting of 100 people each challenge a quiz problem, if the quiz result is reflected in the order of the teams with a high accumulated cumulative number of times after a certain period of time and the percentage of correct answers, have. Also, even if the power is implied, it is not necessary to set the goal even if the quiz result is calculated as the time that the achievement was achieved.

상기 설정단계(S103)에는 운용단말에서 퀴즈결과의 반영방법을 추가적으로 지시하는 자료가 수신하면 반영방법으로 설정하고, 설정된 반영방법에 따라서 퀴즈결과를 반영하도록 한다. 가령, 퀴즈결과 판정 후 퀴즈운용자가 운영단말을 통해 특정 사용자의 점수를 추가하라고 설정하면 퀴즈운용모듈(103)은 그 설정에 따라서 판단하여 퀴즈결과를 반영하도록 한다.In the setting step (S103), when the operation terminal receives the data indicating the method of reflecting the quiz result additionally, the operation method is set as the reflection method, and the quiz result is reflected according to the set reflection method. For example, after the quiz result is set, if the quiz operator sets the score of a specific user to be added through the operating terminal, the quiz operation module 103 determines the quiz result according to the setting.

퀴즈결과의 반영방식이 점수를 가감하는 것이라면 특정참가자 또는 특정팀에 대한 점수를 가감한다.If the method of reflecting the results of quizzes is to add or subtract scores, the score for a specific participant or a specific team is added or subtracted.

또 다른 퀴즈결과의 반영방식으로는 목표달성에 대한 성공 또는 실패 횟수를 특정참가자 혹은 특정 팀에 대해 누계하는 방식이 있다. 이러한 누계 값의 순서로부터 퀴즈게임의 우열을 결정하도록 한다.Another way to reflect the results of quizzes is to accumulate the number of successes or failures to achieve a goal for a specific participant or a specific team. The order of the quiz game is determined from the order of the accumulated values.

또 다른 퀴즈결과의 반영방식으로는 특정 퀴즈단계에 대한 참가 자격을 박탈하거나 회복하는 방식일 수도 있다. 퀴즈게임에서 탈락시키는 것은 앞으로 남은 모든 특정 퀴즈단계에 대한 참가 자격을 박탈하는 것으로 해석될 수도 있다.Another way to reflect the results of quizzes is to withdraw or recover the qualification for a particular quizzle. Dropping out of the quiz game may be interpreted as depriving you of your participation in all the remaining quiz stages.

또한, 퀴즈결과 반영대상으로부터 추첨을 통해 경품지정자를 선발하거나, 혹은 퀴즈결과를 디스플레이에 표출하는 방식으로 퀴즈결과를 반영할 수 있다. 상기 퀴즈결과를 특정 기록 매체에 저장하거나 네트워크를 통해 전송하는 방법으로도 퀴즈결과를 반영하게 할 수 있다. Also, the quiz result can be reflected by selecting a prize designator through a lottery from a quiz result reflecting object, or by displaying a quiz result on a display. The result of the quiz may be stored in a specific recording medium or may be transmitted through a network to reflect the quiz result.

수행해야 할 퀴즈단계가 더 있는 경우 다음 퀴즈로 전환하고 정답과 목표를 설정하는 단계(S103)로 이동하고, 그렇지 않은 경우 온라인 스피드 퀴즈게임의 모든 퀴즈단계를 진행을 종료한다.If there are more quiz steps to be performed, the flow shifts to the next quiz and sets the correct answer and the target (S103). Otherwise, all the quiz steps of the online speed quiz game are terminated.

모든 퀴즈게임 진행이 종료되면 생존자, 생존팀, 점수, 순위, 각 팀의 점수순위, 상위순위자 등 가운데 유효한 정보를 가공하여 퀴즈게임의 결과정보를 구성한 후, 결과정보를 참여단말이나 운영단말에 전송하거나 디스플레이에 표출(S110)하고 퀴즈게임을 종료한다(S111). 물론 퀴즈게임이 종료하지 않은 단계에서 중간 순위를 볼 수 있게 하는 것은 당연하다.After all the quiz games have been completed, the valid information of the survivors, the survival team, the scores, the ranking, the ranking of the scores of the respective teams, and the top rankers are processed to form the result information of the quiz game and the result information is transmitted to the participating terminal or the operation terminal Or displayed on the display (S110) and the quiz game is terminated (S111). Of course, it is natural to be able to see the intermediate ranking at the stage when the quiz game is not finished.

도 4의 순서도에서 퀴즈게임결과를 구성(S110)하는 단계는 남은 퀴즈가 없는 경우 퀴즈게임의 최종적인 종료가 되는 것으로 설명하고 있으나, 운영 콘솔로부터 운영자가 퀴즈게임을 종료하고자 하는 명령을 수신하면 남아있는 퀴즈단계가 있더라도 퀴즈게임결과를 구성하도록 하는 것이 바람직하다. 또한, 퀴즈게임이 최종적으로 종료되지 않더라도 퀴즈게임 중간에 중간 순위발표 등을 할 수 있도록 구성한다. 즉, 특정인 또는 특정팀이 참여하는 여러 단계의 퀴즈게임을 운용한 후 누적된 퀴즈게임 결과를 생성하는 단계를 더 포함하고 중간결과로서 발표하여 퀴즈게임 참가자 간의 경쟁심리를 자극할 수 있다.In the flowchart of FIG. 4, the step of constructing the quiz game result (S110) is described as the final end of the quiz game in the absence of the remaining quiz. However, if the operator receives an instruction to end the quiz game It is preferable to construct a quiz game result even if there is a quiz step. In addition, even if the quiz game is not finally ended, an intermediate ranking can be announced in the middle of the quiz game. That is, a step of generating a cumulative quiz game result after operating a quiz game of a plurality of stages in which a specific person or a specific team participates may be further included, and the result may be announced as an intermediate result to stimulate a competition psychology between the quiz game participants.

운영단말이 별도로 존재하지 않을 경우 퀴즈서버 자체에 장착한 디스플레이 등의 출력장치를 이용하여 결과정보를 표출하되 텍스트, 테이블, 그래프, 이미지 등을 활용하여 표시하도록 한다. If the operating terminal does not exist separately, the result information is displayed using an output device such as a display attached to the quiz server itself, but displayed using text, table, graph, image, or the like.

각각의 참여단말에는 해당 퀴즈풀이 참가자의 최종점수나 최종순위 등의 정보를 이용하여 결과정보를 가공하고, 상기 결과정보를 각각 대응하는 참여단말에 전송하도록 한다. 필요에 따라서는 최종 상위순위자에 대한 아이디나 이름 또는 순위, 점수 등의 점수를 결과정보로 구성하여 참여단말과 운영단말로 전송하도록 구성한다.The respective quiz pools of the participating terminals process the result information using information such as the final score of the participant or the final ranking, and transmit the result information to the corresponding participating terminals, respectively. If necessary, a score such as an ID, a name, a rank, and a score of the final top ranker may be configured as result information and transmitted to the participating terminal and the operating terminal.

도 4의 순서도는 스피드 퀴즈게임의 바람직한 구성을 위한 참고용 순서도로서, 실제 개발에 있어서 몇 가지 순서를 변경하여 개발하는 것도 가능하다. 가령, 답변을 퀴즈문제에 대한 답변을 모두 수신한 이후 채점하기 직전에 설정할 수 있게 한다. The flowchart of FIG. 4 is a reference flowchart for a preferred configuration of the speed quiz game. It is also possible to develop the game by changing some steps in actual development. For example, let the answer be set just before scoring after receiving all the answers to the quiz question.

또한, 각각의 퀴즈단계에 진입하기 전에 퀴즈를 풀어야 할 퀴즈풀이 대상자를 규정하는 단계를 더 포함함으로써 특정 팀 소속의 인원, 서바이벌 형식에서의 생존자, 서바이벌 형식에서의 탈락자(패자부활전 용일 때) 등 특정 대상자만 퀴즈풀이에 참여하도록 하는 단계를 포함하는 것이 바람직하다. 이 단계에서는 팀을 구성하는 단계, 생존자만을 위해서 참여자를 결정하는 단계 등으로 세분화해서 구성하도록 한다.In addition, it further includes a step of defining the target of the quiz pool to which the quiz is to be solved before entering each quiz step, so that it is possible to specify specific targets such as a person belonging to a specific team, a survivor in survival form, a dropout in survival form It is preferable that only the subject participates in the quiz solution. At this stage, the team should be divided into the steps of organizing the team, and the step of determining participants for survivors only.

다수의 사용자가 퀴즈게임을 운용하게 하려고 퀴즈서버를 운영하는 경우 퀴즈운용모듈(103)은 퀴즈게임을 독립적으로 수행할 수 있는 퀴즈채널을 추가 구성하는 것도 고려할 수 있다. 퀴즈채널을 서비스하기 위해서는 참여단말 사용자가 특정 채널의 퀴즈게임에 참여할 수 있게 하고, 퀴즈운영단말도 특정 퀴즈채널에 대응하도록 공동으로 구상을 하여야 한다. 즉 참여단말의 접속정보를 관리하는데 참여 채널에 대한 정보를 관리하고, 채널별로 퀴즈 진행 상황을 관리하도록 추가적으로 구성하게 한다.When a plurality of users operate the quiz server to operate the quiz game, the quiz operation module 103 may consider constructing a quiz channel independently performing the quiz game. In order to service a quiz channel, a participant terminal user must participate in a quiz game of a specific channel, and a quiz operating terminal must also jointly design to correspond to a specific quiz channel. That is, information on the participating channels is managed to manage the access information of the participating terminals, and the quiz progress status is additionally configured to be managed on a channel-by-channel basis.

본 발명의 실시 예는, 다중의 사용자가 모든 퀴즈운용단계에 참여하고, 특정인이 퀴즈문제에 대해 설명하는 퀴즈게임이다. 본 실시 예는 TV 퀴즈쇼에서 특정인이 TV에 출연하여 제시된 정답에 대하여 설명하고 시청자들은 퀴즈풀이 참여를 위한 앱을 다운로드 받아 자신의 스마트폰이나 PC에 설치하여 참가한다. An embodiment of the present invention is a quiz game in which a plurality of users participate in every quiz operation stage and a specific person describes a quiz problem. In this embodiment, a specific person in a TV quiz show describes a correct answer presented on a TV, and viewers download an application for participating in the quiz pool and install it on their own smartphone or PC and participate.

상기 시청자는 퀴즈풀이참가자로서 자신의 스마트폰 또는 태블릿PC, PC 등의 참여단말(200)으로 활용하여 답을 전송하게 된다.The viewer uses the quiz pool as a participant to utilize the participant terminal 200 of his or her own smartphone, tablet PC, PC, and the like.

상기 특정인은 TV 쇼의 출연자가 된다. 각 출연자는 퀴즈로서 하나의 제시어를 받고 시청자에게 퀴즈에 대한 답을 맞힐 수 있도록 설명한다. 점수경쟁 방식의 퀴즈게임일 경우 각 출연자는 퀴즈게임에 성공할 경우 점수를 받고, 실패할 경우 감점이 되도록 서비스를 구성한다. 또는 성공한 횟수나 실패한 횟수를 누계하여 이를 비교하여 우열을 정할 수도 있다. 서바이벌 방식의 퀴즈게임으로 진행하기 위하여 경우 상기 출연자가 퀴즈단계에 성공할 경우 살아남고, 실패할 경우 탈락하도록 구성할 수도 있다. The specific person becomes the performer of the TV show. Each performer receives a suggestion as a quiz and instructs the audience to answer the quiz. In the case of a quiz game in which the score is competitive, each performer receives a score when the quiz game is successful, and a service is constructed so as to be a deduction when the quiz game fails. Alternatively, the number of successes or failures may be accumulated, and the number of failures may be compared. In order to proceed to the survival type quiz game, the performer may survive the quiz step, and may drop out if the quiz game fails.

본 실시 예에서 시청자는 퀴즈풀이 참가자가 되고, TV쇼의 출연자가 퀴즈게임 참가자가 된다. 시청자는 스마트폰에 퀴즈풀이 참가를 할 수 있는 앱을 설치하고, TV 방송을 보게 된다. 여기서 스마트폰은 참여단말이 되는데 스마트폰 대신 스마트TV의 리모컨 또는 디지털 셋톱박스가 참여단말로 대체될 수 있다.In this embodiment, the viewer becomes the participant of the quiz game, and the performer of the TV show becomes the participant of the quiz game. Viewers will be able to install apps to participate in quizzes on their smartphones and watch TV broadcasts. In this case, the smart phone is a participating terminal, and a remote control or a digital set-top box of a smart TV can be replaced with a participating terminal instead of a smart phone.

TV 출연자는 자신의 순서가 오면 제시어를 받게 된다. 제시어는 정답으로 퀴즈서버에 설정되고, 퀴즈풀이 참가자의 단말은 네트워크를 통해서 퀴즈서버에 연결된다. 퀴즈서버(100)는 퀴즈풀이에 참가하는 사람들의 수를 확인하고, 참여단말로부터의 답변을 수신할 수 있도록 한다.  TV performers will receive a Jessie when their order comes. The correct answer is set in the quiz server, and the participant's terminal is connected to the quiz server through the network. The quiz server 100 confirms the number of people participating in the quiz pool and receives answers from participating terminals.

정답자 비율 또는 오답자 비율과 같은 비율로서 목표달성 여부를 판정하기 위해서는 퀴즈서버(100)의 퀴즈운용모듈(103)은 전체 참가자 또는 전체 답변자를 기준으로 정답자 수, 오답자 수를 계산하여 비교한다. 전체 참가자에 대하여 일정 비율의 숫자를 미리 정하고, 이 숫자를 오답자 수 혹은 정답자 수와 비교하는 방식도 사용할 수 있다. 퀴즈를 진행하는 중간 과정에서 참가자 수가 늘거나 줄어들 경우를 대비하여 적절하게 비율을 구하는 모집단의 숫자를 변형하여 사용토록 한다.The quiz operation module 103 of the quiz server 100 calculates and compares the number of correct answers and the number of incorrect answers based on the total participant or the entire answerer in order to determine whether the target is achieved as a ratio such as the ratio of the correct answer person or the wrong answer. It is also possible to pre-set a certain percentage of the total number of participants and compare this number with the number of wrong answers or the number of correct answers. In case of increasing or decreasing the number of participants during the middle of the quiz process, modify the number of the population to calculate the proportion appropriately.

퀴즈서버(100)는 IDC 혹은 방송국 이외의 접속이 용이한 곳에 있도록 할 수 있는데 이때 방송국에서는 운영단말(300)을 이용하여 서버에 답변, 목표, 제한시간을 설정할 수 있도록 한다.The quiz server 100 can be located in a place where the IDC or the broadcasting station other than the broadcasting station can be easily accessed. In this case, the broadcasting station can set an answer, a goal, and a time limit to the server using the operating terminal 300.

답변은 서버에 전송하여 설정할 수도 있으며, 운영자가 서버에 직접 설정하는 것도 가능하다. 목표는 정답자 수, 오답자 수, 오답횟수, 획득 포인트 중 적어도 하나 이상의 수에 대응하여 설정하며, 특정 숫자 또는 대상자에 대한 비율로 표기도 가능하도록 한다. 또한, 목표치는 오답을 입력한 횟수로도 지정할 수 있도록 한다.The answer can be sent to the server and set up by the operator directly on the server. The goal is set corresponding to at least one or more of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points. Also, the target value can be specified by the number of times the wrong answer is inputted.

제한시간은 각 퀴즈단계의 시작 부분에서 설정하도록 하는 것이 바람직하다. 제한시간을 설정하지 않고 운영자가 운영단말을 이용하여 정지신호를 전송하거나, 퀴즈서버(100)에서 운용자가 직접 입력할 수 있도록 구성하는 것도 바람직하다.The time limit is preferably set at the beginning of each quiz step. It is preferable that the operator transmits a stop signal using the operation terminal without setting a time limit or the operator can directly input the stop signal to the quiz server 100. [

시청자는 참여단말(200)에 답변을 입력하면 참여단말(200)은 이를 데이터화하여 퀴즈서버로 전송한다. 퀴즈서버(100)는 상기 퀴즈단말(200)로부터 답변을 수신하고, 상기 답변이 미리 설정된 정답을 만족하는지 여부로 채점하고, 채점결과를 누계하여 퀴즈단계의 성과를 산정한다. 상기 퀴즈단계의 성과는 정답자 수, 오답자 수, 오답횟수를 카운팅하거나 각 참여자가 획득한 획득 포인트를 누계하도록 하는 것이 일반적이지만, 연속하여 정답자가 있는 경우 특별히 점수를 더 주게 하는 방식(볼링 게임에서 연속 스트라이크처럼) 등으로 다양한 산정 방법을 추가할 수 있다.When the viewer inputs an answer to the participating terminal 200, the participating terminal 200 converts the data into data and transmits it to the quiz server. The quiz server 100 receives a response from the quiz terminal 200, scans the answer to see if the answer satisfies a predetermined correct answer, and calculates the result of the quiz step by accumulating the score. The results of the quiz step are generally counted as the number of correct answers, the number of incorrect answers, and the number of incorrect answers or to accumulate the earned points acquired by each participant. However, in the case of successive correct answers, Continuous strikes) can be added to various estimation methods.

퀴즈서버는 목표치를 달성되었거나, 퀴즈제한시간을 초과했거나, 운용단말로부터 퀴즈종료 신호가 수신되면 참여단말로부터의 퀴즈답변 수신을 종료하고, 퀴즈게임 참가자가 해당 퀴즈단계의 퀴즈결과가 성공인지 실패인지로 판정한다.The quiz server terminates reception of the quiz answer from the participating terminal when the target value is achieved, the quiz time limit is exceeded, or the quiz end signal is received from the operation terminal, and if the quiz game participant has succeeded or failed the quiz result of the quiz step .

제한시간 이내이거나 종료신호가 수신하지 않았다 하더라도 퀴즈결과가 성공 또는 실패가 확정되면 퀴즈답변의 수신을 종료하도록 구성하는 것도 바람직하다.It is also preferable that the reception of the quiz answer is terminated when the success or failure of the quiz result is confirmed even if it is within the time limit or the end signal is not received.

퀴즈서버(100)은 퀴즈결과가 성공일 경우 퀴즈게임에 참가하는 특정참가자 또는 특정 참가팀에게 점수를 가감하는 퀴즈결과를 반영하도록 한다. 점수를 가감하는 대신 퀴즈풀이에 대한 참가자격을 박탈하거나 회복시킬 수 있도록 한다. 또한, 퀴즈단계의 목표달성 성공 또는 실패 횟수를 누계하는 방식이나 대상자 중 추첨을 통해 선물 대상자를 지정함으로써 퀴즈결과를 반영하도록 한다. The quiz server 100 reflects a quiz result of adding or subtracting a score to a specific participant participating in the quiz game or a specific participating team when the quiz result is successful. Instead of adding or subtracting scores, you should be able to withdraw or recover your participation in the quiz pool. In addition, the quiz result is reflected by a method of accumulating the number of success or failure of the goal achievement in the quiz step, or by designating a gift object through lottery among the subjects.

또는 퀴즈서버(100)은 퀴즈결과를 디스플레이 장치 또는 음향 장치로 출력하는 방식으로 반영할 수 있도록 하거나 저장장치에 기록하거나 네트워크를 통해 전송하는 방식으로 반영하도록 하는 것도 바람직하다.Alternatively, the quiz server 100 may reflect the quiz result in a manner that it can be reflected in a manner of outputting the quiz result to a display device or a sound device, recorded in a storage device, or transmitted through a network.

퀴즈서버(100)의 상기 퀴즈결과의 반영대상에 대해서는 퀴즈게임경쟁자에게 다소 어려울 것 같은 퀴즈문제를 선정하거나 퀴즈풀이 과정에서 혼란을 야기하는 잘못된 퀴즈를 주는 등의 마이너스 기여를 한 참가자나 참가팀을 대상으로 할 수 있도록 한다.As for the object to be reflected in the quiz result of the quiz server 100, a participant or participant who made a negative contribution such as selecting a quiz question that seems to be somewhat difficult for the quiz game competitor or giving a wrong quiz that causes confusion in the quizzing process Make it possible to target.

반대로 퀴즈서버(100)은 다소 쉬울 것 같은 퀴즈문제를 선택하거나, 퀴즈풀이 참가자들이 퀴즈를 쉽게 풀 수 있도록 열심히 설명하는 등의 플러스 기여를 한 참가자나 참가팀을 대상으로 할 수 있도록 한다.On the contrary, the quiz server 100 allows a participant or participating team who has made a positive contribution, such as selecting a quiz question that seems somewhat easier, or expressing the quiz pool hard so that the participants can easily solve the quiz.

퀴즈서버(100)는 퀴즈결과의 반영과 관련된 정보를 참여단말로 전송하거나 TV 화면을 통하여 퀴즈게임과 관련된 사람들에게 알리도록 한다. The quiz server 100 transmits information related to the reflection of the quiz result to the participating terminal or informs people related to the quiz game through the TV screen.

퀴즈결과를 반영함에 있어서 목표치를 달성하는데 걸린 시간이나, 목표치 달성 정도를 평가하거나 경쟁자들 간에 비교하여 차등하여 점수를 부여하거나 삭감하도록 하는 구성할 수 있음은 물론이다.It is needless to say that, in reflecting the quiz result, the time taken to achieve the target value, the degree of achievement of the target value, and the like may be evaluated, or the score may be given or subtracted by comparing the results with each other.

퀴즈운용모듈(103)이 퀴즈결과를 판정하는 것은 우선적으로 대상 참가자 중에 정답자 수, 오답자 수, 오답횟수, 획득 포인트 중 적어도 하나 이상을 목표치와 비교함으로써 수행하도록 한다. 또한, 선택적으로는 오답을 입력한 횟수가 미리 정한 목표치를 달성하면 실패로 판정하도록 하는 것도 가능하다. 어떻게 판정할 것인가는 게임의 룰에 따라서 변경하여 적용하도록 한다.The quiz operation module 103 determines the quiz result by first comparing at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points among the target participants with the target value. Optionally, it is also possible to make a determination of failure when the number of times an incorrect answer is input reaches a predetermined target value. How to make a decision is changed and applied according to the rules of the game.

출연자가 자신의 설명에 사람들이 어떤 답을 보내오는지를 볼 수 있도록 운용단말의 디스플레이 기능을 구성한다. 운용단말을 이용하여 퀴즈운영자는 몇 개의 오답을 TV 화면을 통해 공개하거나, 참여단말로 관련정보를 전송하도록 퀴즈서버에 명령할 수 있도록 한다. 퀴즈서버(100)는 관련 정보를 참여단말로 전송하는 기능을 추가하고, 참여단말은 이를 표출하는 디스플레이 기능을 추가하도록 한다.The display function of the operating terminal is configured so that the performer can see what answer people are sending in his or her explanation. Using the mobile terminal, the quiz operator can display several wrong answers on the TV screen or instruct the quiz server to transmit related information to the participating terminals. The quiz server 100 adds a function of transmitting related information to the participating terminals, and the participating terminals add a display function to display the related information.

본 실시 예의 퀴즈방송은 한 사람의 출연자가 단계별로 10%, 20%, 40%, 60%, 80%, 90% 등으로 주어진 1분 안에 시청자를 상대로 설명하고, 그 목표치를 지속적으로 올려가면서 모든 단계를 통과하면 상금을 타도록 구성할 수 있다.In the quiz broadcast of this embodiment, the performers of one person describe the audience in one minute given by steps of 10%, 20%, 40%, 60%, 80%, 90%, etc., If you pass the step, you can be configured to take the prize money.

또 다른 스피드 퀴즈게임 방법으로는 복수의 출연자가 각각의 팀을 구성하고, 시청자들이 출연자를 선택함으로써 팀을 구분하여 팀 대결 퀴즈로의 구성이 가능하다. In another speed quiz game method, a plurality of performers constitute respective teams, and viewers can select a performer so that the teams can be divided into a team confrontation quiz.

시청자는 자신이 소속된 팀의 출연자 설명을 듣고 답변을 입력하게 되며, 정답을 맞혀 퀴즈단계가 성공으로 판정되면 팀 점수를 부여받게 된다.The viewer listens to the player's description of the team to which they belong and enters the answer. If the correct answer is determined and the quiz stage is determined to be successful, the team score is awarded.

팀 점수 부여 이외로도 해당 팀의 팀원이나 퀴즈문제를 맞힌 퀴즈풀이 참가자에게 점수를 부여하도록 구성하는 것도 바람직하다. 복수의 퀴즈 단계를 추가하고 단계마다 목표치, 제시어의 난이도, 배점 등을 조절하며 팀의 경쟁을 지속시키도록 구성할 수 있다.It is also desirable that the team members of the team or the quiz pool meeting the quiz problem be given a score to the participant in addition to the team score. It is possible to construct a structure in which a plurality of quiz steps are added and the competition of the team is continued by adjusting the target value, the degree of difficulty, and the score of each word.

퀴즈운용모듈(103)은 오답을 분석한 오답 정보를 관리하도록 구성한다. 퀴즈운용모듈은 오답의 종류, 오답별 수신 횟수 나 비율, 참가자 수 등의 정보를 운영단말에 전송한다. 운영단말은 디스플레이를 통해서 사용자들의 정답 입력현황에 대한 정보를 텍스트, 이미지, 그래프, 테이블 등으로 표출한다.The quiz operation module 103 is configured to manage the incorrect information analyzing the wrong answer. The quiz operation module transmits the information such as the number of wrong answers, the number of receipt and ratio of wrong answers, and the number of participants to the operating terminal. Through the display, the operating terminal displays information on the user's correct answer input status as text, image, graph, table, and the like.

본 발명의 또 다른 실시 예로서 복수의 단체가 상호 간 대항하는 스피드 퀴즈게임의 구성을 설명할 수 있다. 5개 학급의 스피드 퀴즈쇼의 진행을 가정하여 본 시스템을 구성할 수 있다. 교사의 노트북 PC가 퀴즈서버의 역할을 하도록 할 때, 별도의 운영단말은 필요치 않을 수 있다. 대신 퀴즈서버의 입력장치를 통해 문제, 답변 또는 제한시간을 설정하거나 스톱신호 입력 등을 지시할 수 있다. 퀴즈서버(100)는 통신모듈을 이용하여 접속하고 있는 학생들의 수를 확인한다. 참여단말에 접속한 학생들의 접속정보를 관리하며 각각의 팀별로 참여인원 수를 확인한다. 또한, 각각의 학생들이 접속정보에 팀 구성정보를 포함한다. 참여단말의 접속정보에는 학생 또는 참여단말을 구분할 수 있는 ID 값, 팀 정보, 점수정보 등이 포함될 수 있다.As another embodiment of the present invention, a configuration of a speed quiz game in which a plurality of groups are opposed to each other can be described. This system can be constructed assuming the progress of the speed quiz show of five classes. When a teacher's notebook PC is used as a quiz server, a separate operating terminal may not be needed. Instead, you can use the input device of the quiz server to set a problem, answer, or timeout, or to specify a stop signal input. The quiz server 100 confirms the number of students who are connected using the communication module. It manages the access information of the students who are connected to the participating terminals and confirms the number of participants for each team. Each student also includes teaming information in the contact information. The access information of the participating terminal may include an ID value, a team information, and a score information that can distinguish the participating terminal or the student.

교사가 퀴즈문제를 입력하고, 퀴즈 시작을 입력하면, 퀴즈서버(100)은 통신모듈을 이용하여 퀴즈문제를 참여단말로 전송한다. 참여단말은 수신된 퀴즈문제를 표시하고 학생의 퀴즈답변입력을 기다린다. 학생들이 퀴즈에 대한 답변을 입력하면 참여단말은 자료를 통신모듈을 이용하여 서버로 전송한다. 참여단말은 학생들의 스마트폰과 스마트폰에 설치할 수 있는 애플리케이션의 조합이나, PC와 PC에서 참여단말 기능을 수행하도록 구성된 애플리케이션의 조합으로 구성될 수 있다.When the teacher inputs the quiz question and inputs the start of the quiz, the quiz server 100 transmits the quiz problem to the participating terminal using the communication module. The participating terminal displays the received quiz question and waits for the student to enter the quiz answer. When the students enter the answer to the quiz, the participating terminal transmits the data to the server using the communication module. The participating terminal can be composed of a combination of applications that can be installed on students' smart phones and smart phones, or a combination of applications configured to perform participating terminal functions on PCs and PCs.

퀴즈서버(100)는 통신모듈(101)을 통해 참여단말로부터 학생들이 입력한 답변을 수신하도록 한다. 답변을 수신하면 퀴즈서버(100)는 답변이 미리 설정된 정답을 맞혔는지 여부로 채점하고 팀 정보를 확인하여 해당 팀의 정답자 수, 오답자 수, 오답 횟수 등을 카운팅하거나, 획득 포인트를 팀별로 누계함으로써 특정 퀴즈단계의 성과를 산정하게 한다. The quiz server 100 causes the communication module 101 to receive the answers inputted by the students from the participating terminals. Upon receipt of the answer, the quiz server 100 scores whether the answer is a predetermined correct answer, checks the team information, counts the number of the correct answer, the number of the wrong answer, and the number of the wrong answer of the corresponding team, Thereby estimating the performance of the particular quiz step.

교사가 퀴즈종료를 입력하면 퀴즈서버는 답변수신을 종료하고, 팀별로 목표를 달성했는지 여부로부터 성공 혹은 실패로 퀴즈결과를 판정한다. 목표의 달성 여부는 실패횟수를 초과해 입력하면 실패로 판정할 수도 있으며, 성공한 사람의 숫자가 목표치를 달성했을 때 성공, 달성하지 못하면 실패로 퀴즈결과를 판정하도록 한다. 이와 비슷한 방법으로 퀴즈결과의 실패 및 성공을 판단하는 다양한 방법을 추가하여 구성한다.When the teacher inputs the quiz end, the quiz server terminates receiving the answer, and judges the quiz result by success or failure from whether or not the goal is achieved for each team. Success or failure of the target can be judged as failure when the number of failures exceeds the number of failures, and success when the number of successful persons achieves the target value. In a similar manner, various methods for determining the failure and success of the quiz result are added and configured.

퀴즈서버는 퀴즈결과를 해당 팀에 점수를 추가하거나 삭감함으로써 반영한다. 퀴즈운용방법을 더욱더 다양하게 구성하기 위하여 특정 팀이 또 다른 팀의 점수 가져오기 옵션을 선택할 수 있도록 하고, 이 경우 퀴즈서버는 상기 특정 팀이 퀴즈단계에 성공했을 경우, 상기 다른 팀의 점수를 삭감하고, 상기 특정 팀의 점수로 옮겨오도록 구성하는 것도 바람직하다.The quiz server reflects the results of the quiz by adding or subtracting points to the team. In order to configure the quiz operation method more variously, a specific team may select an option of obtaining another team's score. In this case, when the specific team succeeds in the quiz step, the quiz server reduces the score of the other team , And to move to the score of the specific team.

본 발명의 또 다른 실시 예로서, 다수의 학교 간 겨루기 퀴즈게임을 들 수 있다. 다수의 학교 학생이 각자 학교팀을 소속되어 스피드 퀴즈게임에 참여하는 상황을 들 수 있다. 퀴즈에 대한 설명이 단말기로 나가고 학생들은 온라인으로 스마트폰을 이용하여 퀴즈 문제를 접하고 참여인원 전체가 퀴즈를 풀게 된다. 퀴즈서버는 제한시간까지 학생들의 답변을 입력받는다. 학생들 중 정답을 입력한 순서로 20명 이내에 든 사람이 있는 팀은 성공한 것으로 판정하고 한 학생도 순위 안에 정답을 입력하지 못하면 실패로 판정한다.As another embodiment of the present invention, there are a large number of school-to-school quiz games. A number of school students participated in the speed quiz game with each school team. The explanation of the quiz goes out to the terminal, and the students use the smartphone online to see the quiz problem and the whole participant solve the quiz. The quiz server receives student responses until the time limit. A team that has 20 or fewer students in the order in which the correct answer is entered is determined to be successful, and if one student fails to enter the correct answer in the ranking, it is determined to be a failure.

판정결과의 배점은 20명 이내에 정답을 입력한 학생 수에 비례하여 각 학교에 점수를 부여한다. 모든 퀴즈가 종료되면 학교 순위를 운영단말과 퀴즈단말에 전송하고 퀴즈게임을 종료시킨다.The score of the result will be given to each school in proportion to the number of students who enter the correct answer within 20 students. When all the quizes are finished, the school ranking is transmitted to the operating terminal and the quiz terminal, and the quiz game is terminated.

또한, 본 실시 예를 약간 변형하여, 제한된 시간 내에 어떠한 학교 학생들이 더 많이 정답을 맞혔는지 여부로 각 학교가 경쟁하는 방식의 퀴즈단계를 구성할 수 있다. 가령 60초의 제한시간을 학교별로 주어진 퀴즈문제를 풀되, 60초 이내에 누가 더 많은 정답자를 내는지로 겨루기를 하는 퀴즈게임을 상정할 수 있다.In addition, the present embodiment can be slightly modified so as to constitute a quiz step in which schools compete with each other to determine which school students have received more correct answers within a limited time. For example, you can assume a quiz game in which you challenge a 60-second time-limit quiz question for each school, but within 60 seconds you will compete with who will give you more correct answers.

퀴즈운용서버(100)의 퀴즈운용모듈(103)은 학교별 학생들을 별도의 팀으로 구성하고 팀별 정답자 수를 카운팅하여 성과를 도출한다. 가령 4개의 학교가 도전했을 경우 목표달성은 상대적인 값으로 정해진다. 즉, 제한시간 내에 다른 팀보다 많은 정답자 수를 내었느냐가 상대적인 달성 지표로서 퀴즈결과가 판정되고, 상기 제한시간 내에 달성한 성과의 순위 또는 성과의 차이로부터 차등적인 점수를 부여하거나 참여자격을 변경함으로써 퀴즈결과를 반영하도록 할 수 있다. 이때의 퀴즈결과는 성공 또는 실패가 아니라 순위나 성과의 차이처럼 상대적으로 판정된다.The quiz operation module 103 of the quiz operation server 100 constitutes a separate team for each school and counts the number of correct answers according to the team to derive the results. For example, if four schools challenge, goal achievement is set to a relative value. That is, the quiz result is judged as relative achievement index whether or not the number of correct answer is more than the other team within the time limit, and a difference score is given from the difference in the rank or performance of the achievement achieved within the time limit, The result of the quiz can be reflected. The result of the quiz is not a success or a failure, but a relative determination such as a difference in rank or performance.

또한, 본 실시 예를 약간 변형하여, 지정된 목표치를 어떠한 학교 학생들이 더 빨리 달성했는지의 여부로 각 학교가 경쟁하는 방식의 퀴즈단계를 구성할 수 있다. 가령 정답자 20%를 설정하여 학교별로 주어진 퀴즈문제를 풀되, 누가 20%의 목표치를 먼저 달성하는지로 겨루는 퀴즈게임을 상정할 수 있다.In addition, the present embodiment can be slightly modified to constitute a quiz step in which schools compete, depending on whether or not any school students achieve the specified target value sooner. For example, you can set up a 20% correct answer to solve the quiz question given by the school, but you can assume a quiz game in which one compares the achievement of 20% goal first.

퀴즈운용서버(100)의 퀴즈운용모듈(103)은 학교별 학생들을 별도의 팀으로 구성하고 팀별 정답자수를 별도로 카운팅하여 성과를 산정하고 지정된 목표를 달성하는데 소요된 팀별 소요시간을 측정한다. 가령 4개의 학교가 도전했을 경우 제한시간 상대 팀보다 빨라야 하는 상대적인 값으로 정해진다. 즉, 동일한 목표를 달성하는 데 다른 팀보다 더 빨리 달성해야 하는 상대적인 제한시간으로 퀴즈결과가 판정되고, 상기 목표를 달성한 순위 또는 시간차로부터 차등적인 점수를 부여하거나 참여자격을 변경함으로써 퀴즈결과를 반영하도록 할 수 있다. 이때의 퀴즈결과는 성공 또는 실패가 아니라 순위나 성과의 차이처럼 상대적으로 판정된다.The quiz operation module 103 of the quiz operation server 100 forms a separate team for each school, counts the number of correct answer by each team, and measures the time required for calculating the achievement and achieving the designated goal. For example, if four schools challenge, the time limit is set to a relative value that must be faster than the other team. That is, the quiz result is judged by the relative time limit that must be achieved earlier than the other team in order to achieve the same goal, and the quiz result is reflected by giving a different score from the ranking or time difference that accomplishes the goal, . The result of the quiz is not a success or a failure, but a relative determination such as a difference in rank or performance.

Claims (12)

퀴즈서버가 네트워크 수단으로 접속이 허용된 참여단말을 사용하는 퀴즈풀이참가자에게 제공하는 스피드 퀴즈게임에 있어서,A speed quiz game in which a quiz server provides a quiz pool to a participant using a participant terminal that is allowed to be connected by a network means, 상기 퀴즈서버가 특정 퀴즈의 정답을 설정하는 단계;Setting the correct answer of the specific quiz by the quiz server; 상기 퀴즈서버가 상기 참여단말로부터 상기 특정 퀴즈에 대한 답변을 수신하는 단계;The quiz server receiving an answer to the specific quiz from the participating terminal; 상기 퀴즈서버가 상기 답변의 채점결과를 판정하고 상기 채점결과를 누계하는 제 1방식 또는 상기 답변의 종류별로 누계하는 제 2방식 가운데 적어도 하나 이상의 방법으로 성과를 산정하는 단계;Calculating a result by at least one of a first method of determining a result of scoring the answer by the quiz server and accumulating the scoring result or a second method of accumulating the result of the type of the answer; 상기 퀴즈서버가 상기 성과가 특정 목표를 달성했는지의 여부로부터 퀴즈결과를 판정하는 단계; 및Determining a quiz result from the quiz server based on whether the achievement achieved a particular goal; And 퀴즈서버가 상기 특정 퀴즈풀이에 기여한 특정인이나 특정팀에게 상기 퀴즈결과를 반영하는 제 1방식, 상기 특정 퀴즈를 풀어야 하는 복수의 퀴즈풀이참가자가 포함된 특정팀에게 상기 퀴즈결과를 반영하는 제 2방식 가운데 적어도 하나 이상의 방식으로 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 단계;를 포함하는 것을 특징으로 하는 스피드 퀴즈게임 제공 방법.A first method in which a quiz server reflects the quiz result to a specific person or a specific team contributed to the specific quiz pool, a second method in which a plurality of quiz pools to solve the specific quiz are reflected in a quiz result to a specific team including a participant And reflecting the result of the quiz to a specific person or a specific team in at least one manner among the quiz results. 청구항 1항에 있어서,The method according to claim 1, 상기 퀴즈서버가 상기 퀴즈결과를 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 단계는,Wherein the quiz server reflects the quiz result to a specific person or a specific team, 특정인 또는 특정팀에 대하여 점수를 부과하거나 삭감하는 제 1방식, 특정인 또는 특정팀의 참가 자격을 박탈하거나 일시 제한하거나 회복하는 제 2방식, 상기 특정인 또는 특정팀에게 경품지급을 결정하는 제 3방식, 상기 퀴즈결과를 퀴즈단말 또는 운영단말에 전송하는 제 4방식, 퀴즈서버의 출력장치를 통해 상기 퀴즈결과를 표출하는 제 5방식 또는 상기 퀴즈결과이 성공 또는 실패횟수를 누적시키는 제 6방법 가운데 적어도 하나 이상의 방식으로 반영하는 단계인 것을 특징으로 하는 스피드 퀴즈게임 제공 방법.A first way of imposing or reducing a score for a particular person or a particular team, a second way of depriving, limiting or restoring the participation qualification of a particular person or a particular team, a third way of determining a prize payment to the particular person or a particular team, A fourth method of transmitting the quiz result to a quiz terminal or an operating terminal, a fifth method of expressing the quiz result through an output device of the quiz server, or a sixth method of accumulating the success or failure number of the quiz result The method of claim 1, further comprising the steps of: 청구항 1항에 있어서, The method according to claim 1, 상기 퀴즈서버는 상기 특정인 또는 특정팀에 대하여 여러 단계의 퀴즈게임을 운용한 후 누적된 퀴즈게임 결과를 생성하는 단계를 더 포함하는 것을 특징으로 하는 스피드 퀴즈게임 제공 방법.Wherein the quiz server further comprises generating a cumulative quiz game result after operating a quiz game of a plurality of stages for the specific person or a specific team. 청구항 1항에 있어서,The method according to claim 1, 상기 답변을 채점결과를 판정하는 과정은 운영단말로부터 수신한 채점결과를 적용하는 과정으로 대체하는 것을 특징으로 하는 스피드 퀴즈게임 제공 방법. Wherein the step of determining the result of the answer is replaced with the step of applying the result of scoring received from the operating terminal. 청구항 1항에 있어서,The method according to claim 1, 상기 퀴즈결과를 판정하는 단계는 운영단말로부터 수신한 퀴즈결과를 적용하는 단계로 대체하는 것을 특징으로 하는 스피드 퀴즈게임 제공 방법. Wherein the step of determining the quiz result is replaced with a step of applying a quiz result received from the operating terminal. 청구항 1항에 있어서,The method according to claim 1, 퀴즈서버가 제한시간을 설정하는 단계; 또는 목표를 설정하는 단계;를 더 포함하는 스피드 퀴즈게임 제공 방법.Setting a time limit by the quiz server; And setting a target of the speed quiz game. 청구항 1항에 있어서,The method according to claim 1, 퀴즈서버는 복수의 퀴즈단계에 대하여 모든 퀴즈단계가 종료되면 퀴즈게임의 결과정보를 생성하고, 상기 결과정보를 운영단말 또는 참여단말로 전송하거나 디스플레이에 표출하는 단계를 더 포함하는 것을 특징으로 하는 스피드 퀴즈게임 제공 방법.The quiz server further includes a step of generating result information of the quiz game when all the quiz steps for the plurality of quiz steps are completed and transmitting the result information to the operating terminal or the participating terminal or displaying the result information on the display. How to provide a quiz game. 참여단말을 사용하는 퀴즈풀이 참가자를 대상으로 스피드 퀴즈게임을 제공하는 시스템에 있어서,1. A system for providing a quiz game using a participating terminal, the system comprising: 퀴즈서버와 네트워크 수단으로 연결되어 있고, 상기 퀴즈풀이 참가자가 답변을 입력하면 네트워크를 통해 상기 답변을 퀴즈서버로 전송하는 것을 특징으로 하는 참여단말과;Wherein the quiz server is connected to the quiz server by network means, and the quiz pool transmits the answer to the quiz server through the network when the participant inputs an answer; 상기 참여단말에 온라인 접속을 허용하며, 특정 퀴즈에 대한 정답을 설정하고, 참여단말로부터 답변을 수신하되, 수신된 답변에 대하여 채점결과를 판정하여 채점결과를 누계하는 제 1방식 또는 상기 수신된 답변을 답변 별로 누계하는 제 2방식 중 적어도 하나 이상의 방법으로 성과를 산정하고, 상기 성과가 특정 목표를 달성했는지 여부로부터 퀴즈결과를 판정하고, 상기 특정퀴즈의 퀴즈풀이에 기여한 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 제 1방식 또는 상기 특정퀴즈에 참여하는 복수의 퀴즈풀이참가자로 구성된 특정팀에 퀴즈결과를 반영하는 제 2방식 가운데 적어도 하나 이상의 방식으로 상기 퀴즈결과를 반영하는 퀴즈서버;로 구성되는 것을 특징으로 하는 스피드 퀴즈게임 제공 시스템A first method of permitting on-line access to the participating terminals, setting correct answers for specific quizzes, receiving answers from participating terminals, determining a scoring result for the received answers, and accumulating scoring results, To the specific person or a specific team contributing to the quiz solution of the specific quiz, based on the result of at least one of the first method and the second method, And a quiz server for reflecting the quiz result in at least one of a first method for reflecting a result or a second method for reflecting a quiz result to a specific team composed of a plurality of quiz pools participating in the specific quiz Speed quiz game providing system 청구항 8항에 있어서,The method of claim 8, 정답과 목표를 입력받고 이를 퀴즈서버로 전송하고, 정지신호를 입력받거나 제한시간을 입력받아 퀴즈서버로 전송하는 운영단말을 더 포함하고; 상기 퀴즈서버는 상기 정지신호가 도착하면 퀴즈단계의 답변 수신을 정지하고, 정답과 목표를 수신하면 상기 정답과 목표를 퀴즈단계에 설정하는 것을 특징으로 하는 스피드 퀴즈게임 제공 시스템Further comprising: an operating terminal for receiving a correct answer and a goal, transmitting the result to a quiz server, receiving a stop signal, or receiving a time limit and transmitting the stop signal to a quiz server; Wherein the quiz server stops receiving an answer at the quiz step when the stop signal arrives and sets the correct answer and the target at a quiz step when receiving the correct answer and the target. 청구항 8항에 있어서,The method of claim 8, 운영자가 채점결과 정보를 입력하면 상기 채점결과를 퀴즈서버에 전송하는 운영단말을 더 포함하고, 상기 퀴즈서버는 운영단말로부터 수신한 상기 채점결과를 반영하는 것을 특징으로 하는 스피드 퀴즈게임 제공 시스템Further comprising an operating terminal for transmitting the scoring result to the quiz server when the operator inputs the scoring result information, wherein the quiz server reflects the scoring result received from the operating terminal 청구항 8항에 있어서,The method of claim 8, 운영자가 퀴즈결과 정보를 입력하면 상기 퀴즈결과를 퀴즈서버에 전송하는 운영단말을 더 포함하고, 상기 퀴즈서버는 운영단말로부터 상기 퀴즈결과를 수신하면 직접 퀴즈결과를 판정하지 않고 상기 수신된 퀴즈결과로 대체하여 처리하는 것을 특징으로 하는 스피드 퀴즈게임 제공 시스템Further comprising an operating terminal for transmitting the quiz result to the quiz server when the operator inputs the quiz result information, wherein the quiz server receives the quiz result from the operating terminal and transmits the quiz result to the quiz server The speed quiz game providing system 청구항 8항에 있어서,The method of claim 8, 상기 퀴즈서버로부터 전송받은 퀴즈진행과 관련한 결과정보를 디스플레이 또는 스피커 등의 출력장치에 출력하는 운영단말이 더 포함되는 것을 특징으로 하는 스피드 퀴즈게임 제공 시스템Further comprising an operating terminal for outputting result information related to progress of the quiz received from the quiz server to an output device such as a display or a speaker.
PCT/KR2017/009771 2017-09-06 2017-09-06 Speed quiz game providing method and system Ceased WO2019050060A1 (en)

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KR20140073753A (en) * 2012-12-07 2014-06-17 김영렬 the quiz game system and the quiz game method based on user creative quizgameset
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