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WO2018120929A1 - Procédé de commande de lecture d'image claire et fluide basé sur des lunettes vr - Google Patents

Procédé de commande de lecture d'image claire et fluide basé sur des lunettes vr Download PDF

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Publication number
WO2018120929A1
WO2018120929A1 PCT/CN2017/102190 CN2017102190W WO2018120929A1 WO 2018120929 A1 WO2018120929 A1 WO 2018120929A1 CN 2017102190 W CN2017102190 W CN 2017102190W WO 2018120929 A1 WO2018120929 A1 WO 2018120929A1
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WO
WIPO (PCT)
Prior art keywords
eyeball
lens
glasses
clear
human
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2017/102190
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English (en)
Chinese (zh)
Inventor
蔡哲宇
林培群
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Tuweihui Information Technology Co Ltd
Original Assignee
Guangzhou Tuweihui Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Tuweihui Information Technology Co Ltd filed Critical Guangzhou Tuweihui Information Technology Co Ltd
Publication of WO2018120929A1 publication Critical patent/WO2018120929A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/122Improving the 3D impression of stereoscopic images by modifying image signal contents, e.g. by filtering or adding monoscopic depth cues
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/144Processing image signals for flicker reduction
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/398Synchronisation thereof; Control thereof

Definitions

  • the invention belongs to the field of virtual VR glasses control, and in particular relates to a clear and smooth playback control method based on VR glasses images.
  • VR glasses use a head-mounted display device to close a person's vision and hearing to the outside world, and guide the user to create a feeling in a virtual environment.
  • the display principle is that the left and right eye screens respectively display the images of the left and right eyes, and the human eye obtains such a difference information and generates a stereoscopic effect in the mind.
  • most of the existing VR glasses can not be automatically adjusted according to the eyeball situation, and manual adjustment is needed. This is easy to have errors.
  • the adjusted image is not quite compatible with the human eyeball. After all, the human body feels less accurate and easy to wear. Eye fatigue occurs for a while; at the same time, there are still some problems in the smoothness of the existing VR glasses. Similarly, the user is prone to visual fatigue due to smoothness problems.
  • the present invention provides a clear and smooth playback control method based on VR glasses, which can realize adaptive adjustment of VR glasses according to the user's eye condition, while keeping the video images playing smoothly, so that the user's eyes are not easy to appear. Fatigue, better protect the user's eyes and increase the user experience.
  • a clear and smooth playback control method based on VR glasses comprising: adjusting the relative position of the lens of the VR glasses and the human eyeball to make the image clear in the human eyeball, and smoothing the image playback by processing the number of frames of the playback image.
  • the steps of adjusting the relative positions of the lens of the VR glasses and the human eyeball include the following:
  • the adaptive adjustment module dynamically adjusts the lens position of the VR glasses according to the position and the visual condition of the human eye, so that the object image in the lens display screen exhibits sharpness in the human eyeball.
  • the specific detecting step includes: the eyeball curvature detecting module identifies the human eyeball position, and acquires the curvature parameter of the human eyeball.
  • steps S2 and S3 the specific steps include the following:
  • the adaptive adjustment module acquires the position of the human eyeball, and determines whether the center position of the human eyeball coincides with the center position of the lens in the VR glasses; if it coincides, the process continues with S42. If not, the adaptive adjustment module controls the lens position to move to and The center position of the human eyeball coincides;
  • the adaptive adjustment module controls the lens to move a certain distance along the axis coincident with the center position of the eyeball, so that the distance between the eyeball and the lens can ensure that the eyeball is normally reflected by the lens.
  • Object image If abnormal, the adaptive adjustment module controls the lens to move a certain distance along the axis coincident with the center position of the eyeball, so that the distance between the eyeball and the lens can ensure that the eyeball is normally reflected by the lens.
  • the adaptive adjustment module adjusts the lens according to the position of the human eye and the condition of the eyesight
  • the light emitted by the lens is controlled to emit light for a short time and the brightness of the light is slowly increased.
  • the user of myopia needs to remove the glasses when wearing the VR glasses for a long time.
  • the V glasses can adjust the position of the lens according to the eyesight condition of the eye to make the object image clear, it is easy for the user to contact the clear and bright objects to be visually fatigued. Some people are even prone to tearing, and the light is delayed for a short time and the brightness is slowly increased. This is to make the eye have time to adapt to the clear changes of the image, to some extent protect the eyeball and reduce visual fatigue.
  • the reference value of the number of frames to be displayed is dynamically set according to the condition of the human eyeball, so that the eyeball condition is considered in the smooth playback based on the video image, and the eyeball curvature detecting module detects the human eyeball condition at this time.
  • the reference value combined with the correlation time of the video image frame, makes the user's eyes not prone to visual fatigue because the video image is faster or slower. If the stored number of frames to be displayed is a reference value, the threshold is 0; If it is less than this reference value, the threshold is increased to be greater than 0, indicating that the waiting is increased, and the display is slowed down. If it is greater than the reference value, the value is decreased to be less than 0, indicating that the waiting is reduced and the display is accelerated.
  • the light emitted from the lens is appropriately reduced in brightness when the frame display is accelerated.
  • the settings here are also designed to protect the eye and reduce visual fatigue.
  • the present invention has the beneficial effects:
  • Figure 1 Schematic diagram 1 of the embodiment of the present invention
  • FIG. 2 is a schematic structural view 2 of an embodiment of the present invention.
  • FIG. 3 is a third schematic structural view of an embodiment of the present invention.
  • a clear and smooth playback control method based on VR glasses comprising: adjusting the relative position of the lens of the VR glasses and the human eyeball to make the image clear in the human eyeball, and smoothing the image playback by processing the number of frames of the playback image.
  • the steps of adjusting the relative positions of the lens of the VR glasses and the human eyeball include the following:
  • the adaptive adjustment module dynamically adjusts the lens position of the VR glasses according to the position and the visual condition of the human eye, so that the object image in the lens display screen exhibits sharpness in the human eyeball.
  • the specific detecting step includes: the eyeball curvature detecting module identifies the human eyeball position, and acquires the curvature parameter of the human eyeball.
  • steps S2 and S3 the specific steps include the following:
  • the adaptive adjustment module acquires the position of the human eyeball, and determines whether the center position of the human eyeball coincides with the center position of the lens in the VR glasses; if it coincides, the process continues with S42. If not, the adaptive adjustment module controls the lens position to move to and The center position of the human eyeball coincides;
  • the adaptive adjustment module controls the lens to move a certain distance along the axis coincident with the center position of the eyeball, so that the distance between the eyeball and the lens can ensure that the eyeball is normally reflected by the lens.
  • Object image If abnormal, the adaptive adjustment module controls the lens to move a certain distance along the axis coincident with the center position of the eyeball, so that the distance between the eyeball and the lens can ensure that the eyeball is normally reflected by the lens.
  • the adaptive adjustment module adjusts the lens according to the position of the human eye and the condition of the eyesight, the light emitted by the lens is controlled to emit light for a short time and the brightness of the light is slowly increased.
  • the specific steps for processing the number of frames of the played image include:
  • the reference value of the number of frames to be displayed is dynamically set according to the condition of the human eye. If the number of frames to be displayed is a reference value, the threshold is 0; if less than the reference value, the threshold is increased to be greater than 0, indicating that the waiting is increased. The display is slowed down. If it is greater than this reference value, the value is reduced to less than 0, indicating that the waiting is reduced and the display is accelerated.
  • the frame display When the frame display is accelerated, the light emitted from the lens is appropriately reduced in brightness.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)

Abstract

La présente invention concerne un procédé de commande de lecture d'image claire et fluide basé sur des lunettes VR, consistant à : afficher clairement l'image à un œil humain au moyen de l'ajustement de la position relative de la lentille des lunettes VR et de l'œil humain, et rendre la lecture d'image plus fluide au moyen du traitement du nombre de trames d'images de lecture. La présente invention peut mettre en œuvre un ajustement autoadaptatif de lunettes VR en fonction de l'état des yeux d'un utilisateur, et assure une lecture d'images vidéo fluide, de sorte que les yeux de l'utilisateur sont moins sujets à la fatigue, ce qui protège les yeux de l'utilisateur et améliore l'expérience de l'utilisateur.
PCT/CN2017/102190 2016-12-28 2017-09-19 Procédé de commande de lecture d'image claire et fluide basé sur des lunettes vr Ceased WO2018120929A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201611237110.5 2016-12-28
CN201611237110.5A CN106851241A (zh) 2016-12-28 2016-12-28 一种基于vr眼镜图像清晰顺畅播放控制方法

Publications (1)

Publication Number Publication Date
WO2018120929A1 true WO2018120929A1 (fr) 2018-07-05

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Application Number Title Priority Date Filing Date
PCT/CN2017/102190 Ceased WO2018120929A1 (fr) 2016-12-28 2017-09-19 Procédé de commande de lecture d'image claire et fluide basé sur des lunettes vr

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CN (1) CN106851241A (fr)
WO (1) WO2018120929A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112446965A (zh) * 2020-12-04 2021-03-05 上海影创信息科技有限公司 Vr眼镜的延时检测安全防护方法和系统及其vr眼镜
CN112532961A (zh) * 2020-12-04 2021-03-19 上海影创信息科技有限公司 Vr眼镜的延时检测安全提示方法和系统及其vr眼镜

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* Cited by examiner, † Cited by third party
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CN106851241A (zh) * 2016-12-28 2017-06-13 广州途威慧信息科技有限公司 一种基于vr眼镜图像清晰顺畅播放控制方法
CN110200583A (zh) * 2019-06-06 2019-09-06 深圳市云蚂蚁科技有限责任公司 一种基于vr眼镜的视力检测系统及方法

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CN105319719A (zh) * 2015-08-27 2016-02-10 深圳市虚拟现实科技有限公司 镜眼距调节方法和头戴式虚拟现实显示设备
CN105954875A (zh) * 2016-05-19 2016-09-21 华为技术有限公司 一种虚拟现实眼镜以及虚拟现实眼镜的调整方法
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US20140285402A1 (en) * 2013-03-13 2014-09-25 Aliphcom Social data-aware wearable display system
CN104144312A (zh) * 2013-05-09 2014-11-12 腾讯科技(深圳)有限公司 一种视频处理方法和相关装置
CN103747317A (zh) * 2013-12-27 2014-04-23 高新兴科技集团股份有限公司 一种播放库在不稳定网络下的流畅播放控制方法
CN104407437A (zh) * 2014-10-20 2015-03-11 深圳市亿思达科技集团有限公司 变焦头戴设备
CN105068249A (zh) * 2015-08-03 2015-11-18 众景视界(北京)科技有限公司 全息智能眼镜
CN106851241A (zh) * 2016-12-28 2017-06-13 广州途威慧信息科技有限公司 一种基于vr眼镜图像清晰顺畅播放控制方法
CN106954056A (zh) * 2016-12-28 2017-07-14 广州途威慧信息科技有限公司 一种智能虚拟眼镜图像显示控制方法

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112446965A (zh) * 2020-12-04 2021-03-05 上海影创信息科技有限公司 Vr眼镜的延时检测安全防护方法和系统及其vr眼镜
CN112532961A (zh) * 2020-12-04 2021-03-19 上海影创信息科技有限公司 Vr眼镜的延时检测安全提示方法和系统及其vr眼镜

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