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WO2018100602A1 - Table de jeu, système de gestion et procédé de gestion - Google Patents

Table de jeu, système de gestion et procédé de gestion Download PDF

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Publication number
WO2018100602A1
WO2018100602A1 PCT/JP2016/085297 JP2016085297W WO2018100602A1 WO 2018100602 A1 WO2018100602 A1 WO 2018100602A1 JP 2016085297 W JP2016085297 W JP 2016085297W WO 2018100602 A1 WO2018100602 A1 WO 2018100602A1
Authority
WO
WIPO (PCT)
Prior art keywords
coin
medium
antenna
game
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2016/085297
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English (en)
Japanese (ja)
Inventor
加藤 史裕
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Sammy Creation Inc
Original Assignee
Sega Sammy Creation Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Sammy Creation Inc filed Critical Sega Sammy Creation Inc
Priority to PCT/JP2016/085297 priority Critical patent/WO2018100602A1/fr
Publication of WO2018100602A1 publication Critical patent/WO2018100602A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
    • G06F3/0443Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means using a single layer of sensing electrodes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/04Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation

Definitions

  • the present invention relates to a game table, a management system, and a management method.
  • Patent Document 1 discloses a table having a plurality of antennas for reading identification information from a game medium. In the technique of Patent Document 1, while transmitting the radio wave of one antenna among adjacent antennas while changing the output level, the transmission of the radio wave of the other antenna is stopped. And it is disclosed that the game media placed in the placement area is specified by collating the data read by each antenna.
  • each antenna sequentially transmits radio waves, so that it takes time to specify the placement position of the game medium.
  • an object of the present invention is to provide a game table, a management system, and a management method that make it possible to quickly specify the placement position of an object such as a coin medium on the game table.
  • a gaming table includes a detection unit that detects the position of an object placed on a board surface, an antenna that is installed in each of a plurality of areas provided on the board surface, and a detection among the plurality of antennas.
  • a control unit that outputs an electric wave to an antenna installed in a region including the position, and the antenna is configured to be able to further receive a signal transmitted from an object.
  • a management system includes a detection unit that detects a position of an object placed on a board surface of a game table, an antenna installed in each of a plurality of areas provided on the board surface, and a plurality of antennas And a control unit that outputs radio waves to an antenna installed in an area including the detected position, and the antenna is configured to further receive a signal transmitted from an object.
  • a management method detects a position of an object placed on a board surface of a game table and an antenna installed in each of a plurality of areas provided on the board surface. Outputting a radio wave to an antenna installed in an area including a position, and the antenna is configured to be capable of further receiving a signal transmitted from an object.
  • the placement position of the coin medium on the game table can be quickly identified.
  • Game table A table on which various games are played in a game hall. Generally, one dealer is assigned to one table. In addition, a plurality of users can participate in the game simultaneously per table.
  • “Dealer” A person on the playground side that controls the progress of the game, such as distributing cards used in the game.
  • User A guest person who comes to the game hall and participates in the game.
  • “Baccarat” A traditional card game in which a user predicts and wins a card game by a bunker (body role) and a player (customer role).
  • the dealer distributes 2 to 3 playing cards to each of the bunker and player according to a certain rule, and the first digit of the total number distributed is closer to “9”.
  • “Coin medium” a medium used when participating in a game. Also called coin or chip. Although a circular thing is common, what kind of shape may be sufficient. The size may be any size.
  • “Bet” means that a user bets by expressing his / her expectation. For example, in the case of baccarat, it means to predict whether a bunker wins, a player wins, or a game ends in a draw (tie), and bets corresponding to this win / loss prediction.
  • “Bet amount” an amount used for betting.
  • Each user can arbitrarily designate a bet amount by placing a desired type and number of coins on the game table. When the user's prediction is won, a payout corresponding to the bet amount is obtained.
  • BET AREA An area where the user asserts the bet amount by placing a coin medium. That is, it is an area where the user bets coin media. In Baccarat, a region for betting according to whether a bunker wins, a player wins or a match ends in a draw is clearly shown on the table.
  • “Credit” A balance held by the user. If a dividend is obtained, the amount of credit increases, and if it is not expected, the amount of credit decreases.
  • a gaming table is provided with a coin medium accommodating portion for accommodating a user's coin medium and a payout coin medium accommodating portion for accommodating a coin medium for a dealer's payout.
  • the user takes out a coin medium of a desired amount from the coin medium accommodated in the coin medium accommodation unit and places it in a predetermined bet area.
  • the item betted by the user hereinafter referred to as “betting destination”
  • the bet amount are determined.
  • the dealer takes out the coin medium corresponding to the payout for the user who has hit the prediction from the payout coin medium storage unit. Then, a coin medium corresponding to the payout is paid to the user who hits the expectation.
  • the coin media bet by the user who is not expected is collected by the dealer and stored in the payout coin media storage unit.
  • the management system side can specify the user's betting destination and betting amount.
  • the management system is a system in which an operator who manages a game hall manages user credits and the like. Details will be described later. If the user's betting destination and betting amount are known, the amount of coin media to be paid can be specified on the management system side based on the result of the game. Therefore, when the amount of the coin medium that the dealer pays to the user is different from the amount specified on the management system side, it is possible to prevent the dealer from being fraudulent or mistaken by giving a warning or the like.
  • FIG. 1 is a diagram illustrating an example of the game table 10.
  • the game table 10 is divided into predetermined sections (sections 1 to 6 in the example of FIG. 1), and a user who participates in the game sits in the seats Ca to Cf of the respective sections and participates in the game. .
  • the game table shown in FIG. 1 shows an example in which there are six sections (indicated by numerals 1 to 6) of users participating in the game. Of course, it is not limited to this example, and different sections may be used for each table.
  • FIG. 1 illustrates an example of the game table 10 used in baccarat, but the design of the table, the contents described, and the like are merely examples, and tables of various modes can be used. Note that the game table 10 described below is not necessarily indispensable for all of the configurations described. Moreover, you may include structures other than the structure demonstrated below. Hereinafter, each configuration provided in the game table 10 will be described.
  • the gaming table 10 is provided with a betting area 110.
  • the game table 10 shows an example of baccarat, and the bet area 110 of each section has a player (PLAYER), a banker (BANKER), and a draw (TIE) as bets.
  • PLAYER player
  • BANKER banker
  • TIE draw
  • the user asserts a bet by placing a coin medium (not shown) in a desired betting area.
  • An antenna (not shown) is installed in the bet area 110, and for example, a signal stored in an RFID (Radio-Frequency IDentification) tag included in a coin medium can be received. Details will be described later.
  • RFID Radio-Frequency IDentification
  • the gaming table 10 is provided with identification information reading units 120a to 120f (hereinafter collectively referred to as “identification information reading unit 120”) for reading user identification information.
  • the identification information reading unit 120 can read information for identifying users who are seated in the seats Ca to Cf of each section and participate in the game from, for example, an identification card held by the user.
  • the game table 10 is provided with display units 130a to 130f (hereinafter collectively referred to as “display unit 130”).
  • the display unit 130 can display, for example, the amount bet by the user, or can display a credit associated with the identification information read by the identification information reading unit 120.
  • the display unit 130 is configured with, for example, a touch panel display, and may be configured to accept an input from the user. When displaying the bet amount, the display unit 130 may further display an interface for allowing the user to input whether the bet amount is correct.
  • a physical input button (not shown) provided separately from the display unit 130 may be provided in each section.
  • the gaming table 10 includes a card shoe 140.
  • a card shoe is a case for storing a playing card used in a game.
  • the dealer sequentially takes out the playing cards used for the game from the card shoes and distributes them to a predetermined area on the table.
  • the gaming table 10 is provided with coin medium accommodating portions 150a to 150f (hereinafter collectively referred to as “coin medium accommodating portion 150”).
  • the coin medium storage unit 150 stores a coin medium used for betting.
  • the game table 10 includes a notification output unit 160.
  • the notification output unit 160 is a kind of display unit provided on the dealer side.
  • the notification output unit 160 can display that the user has bet and an instruction to approve the bet amount has been input, or can display an error.
  • the notification output unit 160 may be configured to notify by outputting sound.
  • FIG. 2 shows an arrangement example of antennas 21a to 21e (hereinafter collectively referred to as “antenna 21”) and coin media 25a to 25c (hereinafter collectively referred to as “coin media 25”) installed on the game table 10.
  • antennas 21a to 21e hereinafter collectively referred to as “antenna 21”
  • coin media 25a to 25c hereinafter collectively referred to as “coin media 25”
  • FIG. 2 shows an arrangement example of antennas 21a to 21e (hereinafter collectively referred to as “antenna 21”) and coin media 25a to 25c (hereinafter collectively referred to as “coin media 25”) installed on the game table 10.
  • FIG. 2 the dotted rectangle indicates an example of the area where the antenna is arranged.
  • the reference numerals are given only to the antennas 21a to 21e in the section 6, and the reference numerals for the other areas are omitted.
  • Each antenna 21 of this embodiment is used for receiving a signal from a coin medium 25 placed in an area where each antenna 21 is installed.
  • the coin medium 25 b is placed in the BANKER area of the section 6.
  • the antenna 21b outputs radio waves to the coin medium 25b placed in this area, thereby giving operating power to the coin medium 25b placed in the area.
  • the coin medium 25b to which the operating power is applied transmits information recorded on the RFID tag included in the coin medium 25b as a response signal.
  • the antenna 21b receives a signal transmitted from the coin medium 25b (that is, information recorded on the RFID tag).
  • the antenna 21 outputs radio waves to the coin medium 25 to give operating power to the coin medium 25, and the antenna 21 receives a signal transmitted from the coin medium 25b to which the operating power is given. Reading the signal.
  • the signal received by the antenna 21 is transmitted to the management device 15 (details will be described later).
  • Information about the area where the antenna 21 is installed is stored in the management device 15 in advance.
  • the management device 15 manages the signal input line and each antenna in association with each other, and can specify the antenna 21 that has received the signal of the coin medium 25. Therefore, the management apparatus 15 can specify that the signal from the coin medium 25b is a signal received by the antenna 21b, and specify the area where the antenna 21b is installed (in this example, the area of BANKER in the section 6).
  • the management device 15 can acquire the identification information of the coin medium 25 (hereinafter referred to as “coin identification information”) by decoding the received signal of the coin medium 25.
  • the amount corresponding to the coin identification information is also stored in advance in the management device 15. Therefore, the management device 15 can also specify the bet amount based on the received signal of the coin medium 25.
  • the management device 15 can specify the betting place and the bet amount that the user has bet using the coin medium 25. it can.
  • radio wave interference may occur, and the antenna 21 may not be able to receive signals from the coin medium 25 correctly.
  • the coin medium 25 may not normally return a signal (response signal) because the coin medium 25 simultaneously receives radio waves from the plurality of antennas 21.
  • the signal cannot be normally received due to interference with radio waves from other antennas 21. For this reason, conventionally, if the timing is changed, each antenna sequentially transmits radio waves.
  • the position of the coin medium 25 is specified before the process of reading the coin medium 25, that is, before the radio wave is output from the antenna 21. And control which outputs an electromagnetic wave from the antenna 21 in which the area
  • FIG. 3 is a diagram schematically showing a cross section of the gaming table 10 in the present embodiment.
  • a coin medium 25 is placed on the board surface 31.
  • a detection unit 35 that detects the position of the object (coin medium 25) placed on the board surface 31 is provided.
  • the detection unit 35 will be described by taking an example in which the detection unit 35 is provided with respect to the entire surface of the board surface 31. Instead of the entire surface of the board 31, it may be partially provided at a position where the coin medium 25 is desired to be detected.
  • the detection unit 35 may include a capacitive touch panel. Further, the detection unit 35 may be a generic name of a plurality of detection units (not shown).
  • one capacitive touch panel may be provided in the detection target area, or a plurality of capacitive touch panels may be provided in the detection target area.
  • the detection unit 35 only needs to be able to detect the position of the coin medium 25 and does not need to have the function of the antenna 21 described above. That is, the detection unit 35 does not have to output radio waves to the coin medium 25 or receive a response signal from the coin medium 25 to which operating power is given.
  • FIG. 3 illustrates three antennas 21a, 21b, and 21c. Of course, the number of antennas is not limited to this.
  • the antenna is provided in each area of the board surface 31.
  • the control unit 38 is the antenna 21 (in this example, the antenna) installed in the region including the position of the coin medium 25 (in this example, the coin medium 25b) detected by the detection unit 35. 21b) is controlled to output radio waves.
  • the control unit 38 stores panel surface coordinate information indicating the area of the antenna 21 installed on the panel surface 31.
  • the control unit 38 specifies the antenna 21 corresponding to the position of the board surface detected by the detection unit 35 by referring to the coordinate information. Then, the control unit 38 performs control to cause the specified antenna 21 to output radio waves.
  • the position of the coin medium 25 placed on the board surface is specified, and the antenna 21 corresponding to the specific position is activated to output radio waves.
  • the radio wave of the antenna 21 in the area where the coin medium 25 is placed can be output without outputting the radio wave of the antenna 21 in the area where the coin medium 25 is not placed.
  • a signal can be quickly read from the coin medium 25 placed on the board surface.
  • FIG. 4 is a diagram illustrating an example of the detection unit 35.
  • the detection unit 35 can include a capacitive touch panel 40.
  • FIG. 4A is a diagram illustrating an example of a cross section of the capacitive touch panel 40.
  • the capacitive touch panel 40 includes a cover layer 41, an electrode pattern layer 42, and a glass substrate layer 43 on the surface.
  • FIG. 4B is a diagram illustrating an example of a plan view of the electrode pattern layer 42.
  • an electrode pattern having a specific pattern for example, a mosaic pattern
  • the detection unit 35 detects the position of the coin medium 25 using the position where this change has occurred. This will be specifically described below.
  • FIG. 5 is a diagram for explaining the coin medium 25.
  • FIG. 5B is a diagram showing an example of a cross-sectional view when the coin medium 25 of FIG. 5A is cut parallel to the coin surface and the cut surface is viewed from the direction A.
  • the coin medium 25 includes an RFID tag 51 and an antenna 55. When such a coin medium 25 is placed on the capacitance touch panel 40, the capacitance changes in response to these metal portions.
  • the detection unit 35 stores in advance a pattern of capacitance change when the coin medium 25 to be used is placed on the capacitance touch panel 40. And when the pattern which corresponds to the pattern memorize
  • the determined position of the coin medium 25 may be the center of gravity of the pattern, the outer edge of the pattern, or any other part. It may be any part included in the pattern.
  • the detection unit 35 is configured to be able to detect the shape of the object placed on the board surface 31, and the detected shape and the shape of the coin medium 25 registered in advance (for example, the antenna 55 of the coin medium 25).
  • the position included in the region that matches the shape of the coin medium 25 can be detected as the position of the coin medium 25.
  • FIG. 6 is a diagram showing a case where a plurality of coin media 25 are placed at the same position on the board surface 31.
  • the coin medium 25 that can be detected by the detection unit 35 is the lowest coin medium 25b in contact with the board surface 31, and the detection unit 35 is the coin medium 25b.
  • the positions of the coin media 25f, 25g, 25h, and 25i stacked on the top of are not detected.
  • the antenna 21b installed in the area including the position where the coin medium 25b is detected outputs radio waves, so that not only the coin medium 25b but also the coin media 25f, 25g, 25h, and 25i are given operating power.
  • Each coin medium 25 transmits a response signal.
  • the antenna 21b can receive a signal transmitted by each coin medium 25.
  • the control unit 38 can determine that these coin media 25f, 25g, 25h, and 25i are present at the position where the coin media 25b is detected.
  • FIG. 7 is a block diagram illustrating an example of the configuration of the management system 700 according to the present embodiment.
  • the management system 700 includes a game table 10, a management device 15, a management database (DB) 76, and a coin position database (DB) 77.
  • DB management database
  • DB coin position database
  • the management device 15 includes an acquisition unit 71, a management processing unit 72, a recording unit 73, and a notification unit 74.
  • the management device 15 reads and writes information between the management DB 76 and the coin position DB 77.
  • the management DB 76 is a database server for managing coin medium management information, information for managing users, progress information of various games being performed at the game hall, and the like.
  • the coin position DB 77 is a database server that manages the position of the coin medium 25 on the game table 10.
  • the management device 15, the management DB 76, and the coin position DB 77 can each be realized as an information processing device.
  • the information processing apparatus may include a CPU (Central Processing Unit), a memory, an HDD (Hard Disk Drive), and a network interface (not shown).
  • Each unit of the management device 15 in FIG. 7 temporarily reads a program stored in the HDD into the memory, and the CPU executes the program read into the memory, so that the CPU executes the program of the management device 15 in FIG. It may function as each part. 7 may be realized by a plurality of information processing apparatuses connected to each other through various networks. Further, at least a part of each unit of the management device 15 in FIG. 7 may be realized by distributed processing by a plurality of information processing devices. Moreover, although the management apparatus 15, management DB76, and coin position DB77 are illustrated as separate structures, these may be provided in the same apparatus. Here, an example in which the management device 15 is provided for each game table 10 will be described. However, the management device 15 may be provided for each of the plurality of game tables 10 or one for the entire game hall. It may be done. In addition, the management device 15 may include the control unit 38.
  • the acquisition unit 71 acquires the coordinate information of the coin medium 25 and the coin identification information of the coin medium 25 output from the control unit 38.
  • the coordinate information of the coin medium 25 is the coordinate information of the board surface of the coin medium 25 detected by the detection unit 35.
  • the coin identification information is information obtained by the control unit 38 by decoding the signal transmitted from the coin medium 25.
  • the management processing unit 72 refers to the coin position DB 77 and specifies a betting destination based on the coordinate information and coin identification information acquired by the acquisition unit 71.
  • FIG. 8 is a diagram illustrating an example of the coin position information 81 and the coin position information 82 stored in the coin position DB 77.
  • the management processing unit 72 refers to the coin position information 82 and acquires the position information of the board surface from the coordinate information of the coin medium 25 acquired by the acquisition unit 71. Then, the management processing unit 72 manages the coin identification information of the coin medium 25 acquired by the acquisition unit 71 and the position information of the board surface as coin position information 81 in association with each other.
  • this coin position DB 77 it is possible to specify the coin medium 25 placed on the board surface of the game table 10 and to specify the placement position.
  • FIG. 9 is a diagram showing examples of coin management information 91, user position management information 92, credit management information 93, and game progress management information 94 managed by the management DB 76.
  • the management processing unit 72 can specify the amount associated with the coin medium 25 based on the coin identification information of the coin medium 25 acquired by the acquisition unit 71 by referring to the coin management information 91.
  • the user position management information 92 includes information indicating the user identification information obtained by the identification information reading unit 120 that reads the user identification information and the corresponding section of the identification information reading unit 120.
  • the user position management information 92 it is possible to specify which user is sitting in which section and participating in the game. In baccarat or the like, there is a betting area assigned to each user. Therefore, by referring to the user position management information 92 and the coin position information 81, the user who holds the coin medium 25 can be specified based on the position information of the coin medium 25.
  • the management processing unit 72 can specify which user placed which coin medium 25 in which betting place. As described above, the management processing unit 72 uses the user position management information 92, the coin position information 81, and the coin identification information of the coin medium 25, so that the user who owns the coin medium 25, and the coin medium 25. And the bet amount of the coin medium 25 can be specified. When a plurality of coin media 25 are placed, the bet amount is the total amount.
  • the coin medium 25 is described as an example common to users, but the coin medium 25 may be unique for each user. That is, the coin management information 91 may be configured to further manage the user identification information in association with the coin identification information, and the management processing unit 72 can identify the user who owns the coin medium 25 by the coin identification information. Also good.
  • the recording unit 73 records the position of the coin detected by the detecting unit 35 in time series. That is, a log of processing detected by the detection unit 35 is recorded. For example, when the position of the coin is moved due to fraud, etc., the fact that the coin medium 25 has been moved for a purpose different from the original purpose is identified by referring to the data recorded in the recording unit 73. be able to.
  • the notification unit 74 When the management processing unit 72 cannot identify the position, the notification unit 74 notifies an error. Alternatively, an error can be notified when the object detected by the detection unit 35 is a foreign object other than the coin medium 25. As described above, the detection unit 35 performs matching processing with a pre-recorded pattern. Here, when the coin medium 25 is not prepared on the game hall side but is a coin medium 25 illegally brought in from the outside or the like, the pattern does not match and the detection unit 35 determines that the foreign object is a foreign object. Can be detected. When this information is sent to the management device 15, the notification unit 74 can notify an error that a foreign object is placed on the board surface. There are various error notification methods.
  • the error may be in a form in which an error message is displayed on the display unit 130 or the notification output unit 160 provided in the game table 10.
  • the display unit may be provided on the dealer side, may be provided on the user side, or may be used by both for confirmation.
  • a message notifying that a foreign object is placed or a coin medium 25 is placed at a position where betting is impossible may be used.
  • a warning lamp (not shown) provided in the game table 10 may be turned on, or sound, sound effects, etc. may be output from a speaker (not shown). Moreover, you may vibrate the table and the chair where the user is sitting.
  • a user whose user ID is “U301” (hereinafter, a user to whom U301 is assigned as a user ID is referred to as “user U301” or the like) is a seat in the section 6 of the game table 10 where a baccarat game is played. A description will be given assuming that the user sits in Cf and participates in the game.
  • User U301 registers credits in advance with a cashier (not shown). In the credit management information 93, the user ID and the credits owned by the user are managed.
  • the user U301 receives the coin medium 25 in advance at the cashier.
  • the dealer of the game table 10 may distribute the coin medium 25 to the user U301.
  • the user U301 reads his / her identification card by the identification information reading unit 120f
  • the user position management information 92 is updated.
  • a betting period is started in the game table 10.
  • the user U301 selects BANKER as the bet destination and decides to bet $ 30 as the bet amount.
  • the user U301 places a coin medium 25 of 30 dollars in the BANKER betting area.
  • the placed coin medium 25 is detected by the detecting unit 35 as described above.
  • the control unit 38 outputs the radio wave of the antenna 21 installed in the area including the detected position, and the response signal transmitted from the coin medium 25 is received by the antenna 21.
  • the control unit 38 acquires the coin identification information of the coin medium 25 by decoding the signal received by the antenna 21.
  • the control unit 38 transmits the coin identification information and the coordinate information (position information) of the coin medium 25 to the management device 15.
  • the management processing unit 72 of the management device 15 specifies the position of the coin medium 25 placed on the game table 10 based on the sent coordinate information. Then, as in the coin position information 81, information indicating where each coin medium 25 exists is updated as appropriate.
  • the management device 15 refers to the coin position information 81 and identifies which coin medium 25 is present at which position. . Then, the game progress management information 94 is updated with reference to the coin position information 81 and the coin management information 91.
  • the management processing unit 72 specifies that the coin identified by the coin identification information C111, C112, and C113 of the coin exists in the BANKER area of the section 6 on the game table 10. The management processing unit 72 specifies that the owner of these coins is the user U301 and the total amount of those coins is 30 dollars with reference to the coin management information 91 and the user position management information 92. .
  • the management processing unit 72 records that the user U301 has bet 30 dollars on BANKER.
  • the game progress management information 94 shows an example including information on each game table.
  • the game is played and PLAYER wins, that is, the user U301 is not expected.
  • the result of such a game may be specified by, for example, reading information on a card placed on a table, or may be manually input from a dealer or the like.
  • the amount to be updated by the user U301 is minus 30 dollars.
  • the amount of credit of the user U301 in the credit management information 93 is updated with the amount to be updated.
  • the management device 15 can appropriately manage and update the user's credit in conjunction with the game progress information.
  • FIG. 10 is a flowchart illustrating an example of a management method process performed in the game table 10. The process shown in FIG. 10 shows the flow of the process from the start to the end of the game.
  • step S1005 a betting period is started.
  • step S1010 the detection unit 35 detects the shape of the object on the board.
  • step S1015 the detection unit 35 determines whether the detected shape of the object is the coin medium 25. For example, the determination is performed by comparing the pattern of the detected object shape with the shape stored in advance. If the detected shape of the object is not the coin medium 25, the process proceeds to step S1020.
  • step S1020 the notification unit 74 notifies an error according to a predetermined condition. For example, when an object that is not the coin medium 25 is continuously detected for a predetermined time (for example, 10 seconds), an error may be notified that a foreign object is placed on the board surface. Thereafter, the process returns to step S1005.
  • a predetermined time for example, 10 seconds
  • step S1015 if the shape of the object detected in step S1015 is the shape of the coin medium 25, the process proceeds to step S1025.
  • step S1025 the control unit 38 determines the position detected in step S1010 as the position of the coin medium 25.
  • step S1030 the control unit 38 causes the antenna 21 installed in the area including the position determined in step S1025 to output radio waves. Thereby, operating power is given to the coin medium 25.
  • step S1035 the antenna 21 receives a response signal transmitted from the coin medium 25 to which operating power is given.
  • the signal received by the antenna is sent to the control unit 38.
  • the antenna 21 receives a signal from each coin media 25.
  • step S1040 the control unit 38 decodes the received signal and acquires coin identification information.
  • step S1045 the control unit 38 transmits the position information (coordinate information) of the coin medium 25 detected by the detection unit 35 and the coin identification information to the management device 15.
  • step S1050 the management device 15 updates the progress information of the game.
  • the coin medium 25 existing at the detected position is read.
  • the display unit 130 may display the read bet amount and bet place of the coin medium 25 for confirmation.
  • the management apparatus 15 may notify an error when there is no input to the effect of confirmation from the user.
  • step S1055 it is determined whether or not the betting period has ended, and the process returns to step S1010 and is repeated until the betting period ends.
  • the process of specifying the position of the coin medium 25 is performed before the process of reading the coin medium 25, that is, before the radio wave is output from the antenna 21. And control which outputs an electromagnetic wave from the antenna 21 installed in the area
  • the detection unit 35 includes the capacitive touch panel 40
  • the detection unit 35 is not limited to such a configuration. Any configuration may be adopted as long as the position of the coin medium 25 placed on the board surface of the gaming table 10 can be detected.
  • the detection unit 35 may include an optical sensor, and the position where the light is blocked may be detected as the position of the coin medium 25.
  • the detection unit 35 may include an ultrasonic sensor, and may detect the position where the coin medium 25 is placed by attenuation of ultrasonic surface acoustic waves.
  • the detection unit 35 may include a metal sensor.
  • the detection unit 35 may include an imaging device.
  • the position of the coin medium 25 may be detected from an image obtained by imaging the table surface from above the gaming table 10 with an imaging device.
  • a configuration in which the board surface of the gaming table 10 is photographed from a plurality of angles may be employed in preparation for a case where a dealer, a user, or the like is reflected in the imaging range of the imaging device during the progress of the game.
  • Sic Bo is a game in which the dealer causes the machine to shuffle the dice and the user predicts the outcome of the dice. For example, when using three dice, the user determines whether or not the sum of the three dice rolls is equal to or greater than a predetermined value. There are ways to predict, such as hitting one of the three dice, hitting two of the three dice, and hitting the double-eyed. The user places a bet on the expected bet area. In the case of Sic Bo, an antenna is installed in each of a plurality of expected betting areas. Further, a detection unit 35 that detects the position of the coin medium 25 placed on the board surface is prepared, and the control unit 38 may perform the same control as in the above-described embodiment.
  • Roulette is a game in which a dealer throws a ball into a rotating disk and the user predicts where the ball will fall.
  • items to bet such as red or black, bet that includes a plurality of numbers such as odd or even, and bet on a specific number.
  • a user places a bet by predicting a place where a ball falls on the turntable and betting on an expected destination. For example, in the roulette, a number existing on the turntable, an item including a plurality of numbers (for example, “RED” including the number of red frames), and the like are clearly indicated on the table as bet areas.
  • the boundary portion between the numbers described on the table is also a bet area.
  • a bet is placed on the boundary between numbers, these numbers are treated as a lump of bets.
  • an antenna is installed in each of a plurality of betting areas that are expected.
  • a detection unit 35 that detects the position of the coin medium 25 placed on the board surface is prepared, and the control unit 38 may perform the same control as in the above-described embodiment.
  • the program for realizing the management method described in each embodiment of the present invention described above may be stored in a recording medium, and the program may be installed in a computer using this recording medium.
  • the recording medium storing the program may be a non-transitory recording medium.
  • the non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.
  • Coin position DB 81, 82 ... Coin position information, 91 ... Coin management information, 92 ... User position Management information 93 ... Credit management information 94 ... Game progress management information 110 ... Bet area 130, 130a, 130b, 130c, 130d, 130e, 30f, 140 ... card shoe, 150,150a, 150b, 150c, 150d, 150e, 150f ... coin medium container, 160 ... notification output portion, 700 ... Management System

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Abstract

L'invention concerne une table de jeu (10) comprenant : une unité de détection (35) qui détecte la position d'un objet placé sur une surface de plateau (31) ; des antennes (21) disposées respectivement dans une pluralité de régions disposées sur la surface de plateau (31) ; et une unité de commande (38) qui amène, parmi les antennes (21), l'antenne (21) disposée dans une région comprenant la position détectée, à délivrer une onde électrique, les antennes (21) étant chacune conçues pour être apte à recevoir en outre un signal émis à partir de l'objet.
PCT/JP2016/085297 2016-11-29 2016-11-29 Table de jeu, système de gestion et procédé de gestion Ceased WO2018100602A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2016/085297 WO2018100602A1 (fr) 2016-11-29 2016-11-29 Table de jeu, système de gestion et procédé de gestion

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2016/085297 WO2018100602A1 (fr) 2016-11-29 2016-11-29 Table de jeu, système de gestion et procédé de gestion

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WO2018100602A1 true WO2018100602A1 (fr) 2018-06-07

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020189092A (ja) * 2019-05-20 2020-11-26 エンゼルプレイングカード株式会社 遊技用代用貨幣の管理システム
JP2023164944A (ja) * 2019-01-31 2023-11-14 エンゼルグループ株式会社 ゲームテーブル読取システム

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000090215A (ja) * 1998-09-10 2000-03-31 Hitachi Ltd リーダ及びライタ装置並びに非接触icカードシステム
JP2007249488A (ja) * 2006-03-15 2007-09-27 Nec Corp Rfidシステム、rfid読取方法
JP2009093340A (ja) * 2007-10-05 2009-04-30 Aruze Corp ゲーム装置
WO2012070593A1 (fr) * 2010-11-22 2012-05-31 Yoshida Kenji Système d'entrée d'informations, programme, support

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000090215A (ja) * 1998-09-10 2000-03-31 Hitachi Ltd リーダ及びライタ装置並びに非接触icカードシステム
JP2007249488A (ja) * 2006-03-15 2007-09-27 Nec Corp Rfidシステム、rfid読取方法
JP2009093340A (ja) * 2007-10-05 2009-04-30 Aruze Corp ゲーム装置
WO2012070593A1 (fr) * 2010-11-22 2012-05-31 Yoshida Kenji Système d'entrée d'informations, programme, support

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2023164944A (ja) * 2019-01-31 2023-11-14 エンゼルグループ株式会社 ゲームテーブル読取システム
JP2020189092A (ja) * 2019-05-20 2020-11-26 エンゼルプレイングカード株式会社 遊技用代用貨幣の管理システム
JP7244457B2 (ja) 2019-05-20 2023-03-22 エンゼルグループ株式会社 遊技用代用貨幣の管理システム
JP2023065688A (ja) * 2019-05-20 2023-05-12 エンゼルグループ株式会社 遊技用代用貨幣の管理システム
JP7569403B2 (ja) 2019-05-20 2024-10-17 エンゼルグループ株式会社 遊技用代用貨幣の管理システム

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