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WO2018194316A1 - Dispositif de jeu de fléchettes pour afficher un résultat d'atteinte de but et programme informatique stocké dans un support lisible par ordinateur - Google Patents

Dispositif de jeu de fléchettes pour afficher un résultat d'atteinte de but et programme informatique stocké dans un support lisible par ordinateur Download PDF

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Publication number
WO2018194316A1
WO2018194316A1 PCT/KR2018/004263 KR2018004263W WO2018194316A1 WO 2018194316 A1 WO2018194316 A1 WO 2018194316A1 KR 2018004263 W KR2018004263 W KR 2018004263W WO 2018194316 A1 WO2018194316 A1 WO 2018194316A1
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WO
WIPO (PCT)
Prior art keywords
information
player
dart
dart game
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2018/004263
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English (en)
Korean (ko)
Inventor
홍상욱
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hong International Corp
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Hong International Corp
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Filing date
Publication date
Application filed by Hong International Corp filed Critical Hong International Corp
Publication of WO2018194316A1 publication Critical patent/WO2018194316A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/0009Dartboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Definitions

  • the present disclosure relates to a dart game, and more particularly, to a dart game device and a computer program indicating whether or not a goal is achieved.
  • the present disclosure has been made in view of the above, and is intended to increase the entertainment element of the dart game.
  • a first aspect of the embodiments of the present invention for solving the above problems is a dart target capable of receiving a projected dart pin; A sensing unit sensing a hit position of the projected dart pin; A communication unit for receiving target information of a first user, wherein the target information includes dart game record information of the target user; And a controller configured to acquire hit position information of the dart pin sensed by the sensing unit, and to control the progress of the dart game according to the sensing unit.
  • the control unit may further include: acquiring progress information of the dart game played by the first user, and comparing the dart game progress information with the target information to determine whether a goal has been achieved.
  • a device can be provided.
  • a second aspect of embodiments of the present invention is a program, stored in a computer-readable storage medium, comprising instructions for causing a computer to perform the following operations, the operations comprising: a dart being played by a first user. Obtaining progress information of the game; Receive target information of the first user, the target information including dart game record information of a target user; And comparing the dart game information with the target information to determine whether a goal has been achieved. It can provide a program stored in a computer-readable storage medium, including.
  • FIG 3 illustrates a perspective view of a dart game device according to embodiments of the present disclosure.
  • FIG. 4 illustrates a flowchart of a dart game method according to embodiments of the present disclosure.
  • FIG. 5 is an exemplary diagram of a method for receiving personalized multimedia information according to embodiments of the present disclosure.
  • FIG. 6 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from the dart game apparatus according to embodiments of the present disclosure.
  • FIG. 7 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from the dart game apparatus according to embodiments of the present disclosure.
  • FIG. 8 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from a dart game apparatus according to embodiments of the present disclosure.
  • FIG. 9 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from a dart game apparatus according to embodiments of the present disclosure.
  • FIG. 1 is a conceptual diagram illustrating a dart game system according to embodiments of the present disclosure.
  • a dart game system for providing personalized multimedia information to a player may include a dart game device 100, a dart game server 200, and a player device 300.
  • the dart game apparatus 100, the dart game server 200, and / or the player device 300 according to embodiments of the present disclosure may be connected through the communication network 40. Between components connected to the communication network 40, data may be transmitted and received through the communication network 40.
  • the dart game apparatus 100 may provide personalized multimedia information to the player.
  • the dart game apparatus 100 may be connected to the dart game server 200 and the communication network 40 to transmit and receive various information for providing personalized multimedia information according to the embodiments of the present disclosure.
  • the term "personalized multimedia information” may include sound information and / or video information, which may be customized differently for each individual or player. According to embodiments of the present disclosure, when a predetermined event (for example, when the hit position of the dart pin is a double bull, a reversal or a tie is generated) occurs, the personalized multimedia information May be output.
  • the personalized multimedia information as described above may be stored in at least one of the dart game device 100 and / or the dart game server 200 based on the player input of the player.
  • the personal patent multimedia information may be information previously stored in the dart game apparatus or the dart game server.
  • the player device 300 may include a mobile phone, tablet, PC, notebook, PMP, MP3 player.
  • Various types of terminals capable of transmitting and receiving information with the dart game apparatus 100 and / or the dart game server 200 according to the embodiments of the present disclosure may be included in the player device 300 within the scope of the present disclosure. Can be.
  • the dart game server 200 may be located outside the dart game device 100 to communicate with other dart game devices.
  • the dart game server 200 may include a storage unit (not shown) that stores data.
  • the dart game server 200 may include a communication unit (not shown) that communicates with the dart game apparatus 100, other devices 300, or a combination thereof, and a controller (not shown) that controls the dart game server 200. It may include. In this case, the controller (not shown) may compare the dart game progress information of the dart game user with the registered target information to determine whether the dart game user has achieved the goal in the dart game.
  • tissue target 110 As used herein, the terms “dart target 110”, “dart board 110”, “dart target 110” and “target 110” may be used interchangeably.
  • the target 110 may be scored for each zone according to the rules of the game corresponding to the dart game apparatus, so as to score the game participant's play.
  • the target 110 is divided into a concentric circle centered on the bulls eye and a straight line extending radially from the bulls eye, each of which scores individually. It may mean a score board in which the regions to which the is assigned are present. A plurality of holes may be arranged on the score board to which the tip of the dart may be inserted.
  • the target 110 may include a display unit 142, which will be described below. Therefore, the shape of the score arrangement and the scores of the target 110 may be variably changed.
  • the target 110 may include a light transmissive touch pad stacked on the display unit 142 to have a form of a touch screen.
  • the sensing unit 120 may detect a play of a dart game player performed on the dart target 110.
  • the sensing unit 120 may sense a hit position of the dart pin to evaluate the play of the actual game player.
  • the sensing unit 120 may detect which area of the dart target 110 the thrown dart hits with respect to the play in which the game player throws the dart.
  • the sensing unit 120 may electrically convert the score corresponding to the area where the dart is inserted and transmit the converted score to the control unit 190.
  • the player input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a user's camera 151, ..., 153 or a microphone and convert it into an input signal. Can be. To this end, well-known speech recognition techniques or motion recognition techniques may be used.
  • the sound output module 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
  • the sound output module 141 may also output a sound signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
  • the sound output module 141 may also output a voice from a game participant or a third party using another dart game apparatus 200 (refer to FIG. 2) received through the network connection unit 160.
  • the sound output module 141 may include a receiver, a speaker, a buzzer, and the like.
  • the display unit 142 may display personalized multimedia information (eg, sound and / or video) of the player according to embodiments of the present disclosure.
  • personalized multimedia information may be multimedia information photographed directly from a player.
  • the personalized multimedia information may be multimedia information selected from a player among a plurality of pre-generated multimedia information. If any number of multimedia information among a plurality of pre-generated multimedia information is selected from the player, personalized multimedia information of the player is generated through additional editing (effect sound, video effect, text insertion, etc.) for the selected multimedia. Can be.
  • Personalized multimedia information as described above may be stored in at least one of the player information and the memory based at least on the player input of the player.
  • the personalized multimedia guidance information according to the embodiments of the present disclosure may include information for presenting a type of character selectable by the player for generating the personalized multimedia information and receiving a player input thereto. Can be.
  • the personalized multimedia guidance information according to the embodiments of the present disclosure may present guide information on the operation of the camera unit in order to receive the personalized multimedia information of the player.
  • the guide information about how many seconds the camera unit will photograph the player may be an example of personalized multimedia guide information.
  • the information suggesting the player to take any pose during the operation of the camera unit may be another example of the personalized multimedia guidance information.
  • the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display unit 142 or capacitance generated at a specific portion of the display unit 142 into an electrical input signal.
  • the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch. If there is a touch input to the touch sensor, the corresponding signal (s) is sent to the touch controller. The touch controller processes the signal (s) and then transmits the corresponding data to the controller 190. As a result, the controller 190 may determine which area of the display unit 142 is touched.
  • one or more LEDs may be assigned to each portion of the dart target 110.
  • the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
  • the LEDs irradiate light
  • the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
  • the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
  • Personalized multimedia information may further include information for controlling the lighting unit 143.
  • the lighting unit 143 may light predetermined lighting when a reverse occurs. Therefore, it is possible to provide maximized entertainment elements to dart game players.
  • the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
  • the camera unit 150 includes a plurality of cameras 151,..., 153, so that the image frames processed by the cameras 151,..., 153 are memory 180. It may be stored in or transmitted to the outside through the network connection unit 160.
  • the camera unit 150 may be configured as one camera or two or more cameras according to a usage environment.
  • At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are directly related to game rules in dart game play. It may be arranged to photograph an image frame to be taken. For example, the camera may be arranged to photograph a throw-line that throws darts in order to photograph image frames directly related to the dart game rules.
  • the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
  • the camera unit 150 may be arranged to photograph at least a portion of a player using the dart game apparatus 100.
  • at least a part of the player taken from the camera unit 150 may be utilized as personalized multimedia information according to embodiments of the present disclosure.
  • the image captured by the camera unit 150 may be set as personalized multimedia information for use as a play image and / or personalized multimedia information of the dart game player.
  • the dart game apparatus 100 may maximize the entertainment aspect of the dart game by efficiently using one or more cameras.
  • an image photographed by the camera unit 150 during a time point at which reversal or tie is generated may be transmitted to the output unit by control to the controller and output.
  • the network connection unit 160 may include a wired / wireless internet module for network connection.
  • Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
  • Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
  • the player information acquisition unit 170 recognizes unique information of a remote user using radio waves by using a radio frequency identification (RFID) technology.
  • RFID radio frequency identification
  • a user may have a card with an RFID module, a mobile terminal, or a proprietary gaming device (e.g., a personal dart device (e.g., a dart pin) owned by him). have.
  • the RFID module possessed by the user may record information (for example, a personal ID, an identification code, etc.) of the user registered in the database server (DB, see FIG. 2).
  • the dart game device 100 identifies the RFID participant possessed by the user, thereby identifying a game participant playing using the dart game device 100 and updating the database for the identified game participant. New data can be accumulated.
  • the player information acquirer 170 may be integrated into the player input unit 130.
  • the player information acquisition unit 170 may include various technologies (for example, short-range communication technologies such as Bluetooth) that can transmit and receive unique information of a user in a contact / contactless manner.
  • the player information acquisition unit 170 may include a biometric data identification module that identifies a user's biometric data (voice, fingerprint, face) in conjunction with a microphone, a touch pad, and a camera unit 150 of the player input unit 130. can do.
  • the memory 180 may store a program for the operation of the controller 190 and store input / output data (for example, a phone book, a message, a still image, a video, etc.). You can also save it temporarily.
  • the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
  • the memory 180 may store personalized multimedia information of the player. Such personalized multimedia information may be stored corresponding to the player information.
  • the memory 180 may preset and store event information for outputting personalized multimedia information.
  • the event for outputting the personalized multimedia information may be determined from the player and / or the operator of the dart game apparatus 100 or may be arbitrarily set by the dart game server 200.
  • the above description is merely an exemplary description according to embodiments of the present disclosure, and the scope of the present disclosure is not limited thereto.
  • the memory 180 may store at least a portion of the imaging data photographing at least two or more points of the movement path of the dart pin.
  • the memory 180 may store user information or identification information of the dart pin according to the user identification module coupled to the dart pin.
  • the memory 180 may delete the photographing data which is not loaded by another component such as the controller 190 or the like from the stored photographing data after a predetermined time.
  • the information that may be stored in the memory 180 may include: a user's personal record competition / time / place / game type record, the user's dart pin game record, the user's pin-barrel combination game record (If the pin and barrel are given separate recognition means and identification numbers), the user's use of each dart pin, speed / match record information, and the like.
  • the game is played by two teams (or two players) alternately throwing darts to the dart target one round.
  • One round includes three dart draws.
  • the goal of the game is to add up the scores for each round to reach the target scores (100, 1000 units of points, usually ending with 01, such as 301, 501, 701, 901, 1101, 1501, etc.).
  • the target score and the play round may be arbitrarily adjustable according to the number of players participating.
  • the cricket game throws three darts in the first round and performs the round.
  • the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
  • the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
  • the player's stats may be defined according to a corresponding game rule.
  • Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
  • PPDs and MPRs may be stored as player's personal data or identification data, or as the player's stats.
  • the average score of the player per game in the count up game, the record of the highest score of the player per game, and the like may also be stored as the player's stats.
  • the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
  • the dart game server 200 as described above may store the individual stats of the player, and may give the player a rating (or class) according to the corresponding stat. Ratings and / or ratings (classes) that may be assigned to players in accordance with the PPD and / or MPR may be stored as personal data or personally identifiable information.
  • the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the score detected by the sensing unit 120 is counted for each game participant, and the aggregated score is transmitted and received with another dart game apparatus 100 connected through a network, and the counting is performed. Record game wins / losses and scores according to the result.
  • the controller 190 determines score information according to each of the one or more dart pins projected by the first player based on the information about the hit position received from the sensing unit, and determines the score information of each of the determined first players.
  • the score information may include at least one of Point Per Dart (PPD) information, Mark Per Round (MPR) information, score information corresponding to an area allocated to the dart target, and player level information.
  • PPD Point Per Dart
  • MPR Mark Per Round
  • the score information includes score information that rises or falls according to the dart pin projection in the count-up game when the dart game played by the players is a count-up game, and / or the players If the dart game to be played is a cricket game, information on whether the opponent player's area is blocked according to the dart pin projection in the cricket game and score information which is increased according to the dart pin projection in the cricket game are included. can do.
  • the comparison result information may include multimedia information indicating an inversion or a tie previously stored in the dart game apparatus.
  • the comparison result information, the image information or the image information indicating the inversion previously stored in the dart game device may include player-specific multimedia information received from the players and stored in the dart game device.
  • the controller 190 may determine the plurality of score information.
  • the communication unit may be configured to transmit the comparison result information of the score information and the current score information to a device of at least one player among the players of.
  • the comparison result information of the superior score information and the current score information may be transmitted to a device of a player corresponding to the superior score information that is superior to the current score information among the plurality of score information.
  • the controller 190 may generate statistical data for each dart pin based on data received from a user recognition unit of the dart game device. In addition, the controller 190 may determine to provide an additional reward based on data received by the user recognition unit of the dart game device.
  • the controller 190 when detecting that the capacity of the memory is exceeded, may allow the image to be deleted in the oldest image order among the photographing data stored in the memory 180. In addition, the controller 190 may control the memory 180 to delete the unloaded photographing data after a specific time period.
  • the controller 190 may further include: the second player when the result of the comparison determines that the score information according to the current dart pin projection of the second player reverses the current score information of the first player. It may be determined to output the score information according to the current dart pin projection of with the comparison result information indicating the inversion.
  • the controller 190 determines the round information currently playing by the player, and determines whether the determined round information corresponds to the round information predetermined in the dart game device, thereby corresponding to the predetermined round information. It may be determined only to output the score information according to the current dart pin projection of the second player in association with the comparison result information. In addition, the controller 190 may project the current dart pin projection of the second player based on the score information according to the current dart pin projection of the second player, in order to reverse the current score information of the first player. It may be determined to output in association with the score information according to.
  • the controller 190 may further include: when the result of the comparison determines that the score information according to the current dart pin projection of the second player reverses the current score information of the first player, the device or the first player. It may be determined to transmit in real time the comparison result information indicating the reversal to the device of the second player.
  • the controller 190 may include a personalized multimedia information verification unit 191 and a personalized multimedia information acquisition unit 193.
  • the personalized multimedia information verification unit 191 may check whether the personalized multimedia information of the player is stored in the memory.
  • the personalized multimedia information checking unit 191 further checks whether or not the player information obtained from at least one of the player input unit and the player identification unit and the player information previously stored corresponding to the player are identical, and the obtained player information ( For example, when player identification information) and the previously stored player information (eg, player identification information) are the same, personalized multimedia information of the player stored in the memory may be searched corresponding to the player information.
  • the personalized multimedia information acquisition unit 193 may perform operations for acquiring personalized multimedia information of the player when the personalized multimedia information of the player is not stored in the memory. have.
  • the personalized multimedia information obtaining unit 193 may obtain personalized multimedia information included in the player information from the dart game server 200. Alternatively, the personalized multimedia information acquisition unit 193 may obtain personalized multimedia information of the player from the camera unit. Alternatively, the personalized multimedia information acquisition unit 193 may obtain personalized multimedia information of the player based at least in part on the player input corresponding to the personalized multimedia guidance information.
  • the personalized multimedia information obtaining unit 193 may obtain personalized multimedia information of the player from the player device.
  • the dart game apparatus 100 further includes a speed measuring unit so that the speed of the dart pin in any section or time point from the throwing point of the dart pin to the dart board reaching point. Can be measured.
  • the dart game device may measure the speed of the dart pin using an optical sensor, a piezoelectric element, a camera, or the like. In addition to the above-mentioned optical sensor, piezoelectric element, camera, it is possible to measure the speed of the dart pin by a method that can be easily derived by those skilled in the art.
  • the controller 190 may include a goal information register 194, a goal achievement determination unit 195, a goal achievement display unit 196, and an image editing unit 197.
  • the goal information register 194 may register goal information of the users of the dart game apparatus 100.
  • the target information register 194 displays a target registration interface (not shown) on the display unit 142 of the dart game apparatus 100 so that users of the dart game apparatus 100 may register the target information.
  • the user may register target information through the player input unit 130 in response to a target registration interface (not shown).
  • the target information may be registered in the dart game server 200 and may be registered in the dart game device 100, but is not limited thereto.
  • the goal information refers to information about a goal that a user of the dart game device 100 wants to achieve using the dart game device 100.
  • the target information may include dart game record information of a specific dart game user (for example, PPD information of a specific dart game user, MPR information, maximum score information obtained in the first round), specific dart game score information, specific Sum information of PPD (Point Per Dart) information, specific Mark Per Round (MPR) information, and score information corresponding to the area allocated to the dart target (for example, when the user projects 3 times of darts, Total information of corresponding score information).
  • PPD Point Per Dart
  • MPR Mark Per Round
  • the target information registration unit 194 displays the users (eg, users registered as friends of the user) in a specific relationship with the user of the dart game apparatus 100 as the target candidates on the display unit 142.
  • the user of the dart game apparatus 100 may input a target user among the displayed target candidates.
  • the goal achievement determiner 195 may determine whether the user has achieved the goal. For example, the goal achievement determiner 195 may obtain progress information of the dart game that the user plays, and compare the game progress information with the registered goal information to determine whether the goal information has been achieved (
  • the progress information includes points corresponding to points per Dart (PPD) information, Mark Per Round (MPR) information, user level information, and areas allocated to the dart target in the dart game played by the user of the dart game apparatus 100. May include aggregated information).
  • the goal achievement display unit 196 may allow a display related to the goal achievement to be displayed on the display unit 142 according to the determination of the goal achievement determination unit 195.
  • the goal achievement display unit 196 may allow the display unit 142 to display a screen indicating that the goal information has been achieved.
  • the display unit 142 may include a plurality of monitors, and the target achievement display unit 196 may display the target information on at least one preset monitor among the plurality of monitors. Can be controlled.
  • the goal achievement display unit 196 may display the difference information between the goal information and the progress information.
  • the display unit 142 may be controlled to be displayed on the display unit 142.
  • the user of the dart game apparatus 100 obtains the MPR information (Mark Per Dart) for the currently playing dart game and compares it with the registered target MPR information, the user's MPR information is lower.
  • the display unit 142 may be controlled to display a difference between the MPR information of the user and the target MPR information on the display unit 142.
  • the goal achievement display unit 196 may transmit information indicating that the lottery information has been achieved to at least one of the device of the dart game user, the device of the target user, and the dart game server. ) Can be controlled.
  • the image editing unit 197 edits at least a part of the image including the moment when the target information is achieved, thereby achieving the target information.
  • a goal achievement image including the moment may be generated.
  • the goal achievement determiner 195 may achieve a goal including an image of a previous predetermined time, an image of a subsequent predetermined time, or both.
  • An image can be generated.
  • the goal determination unit 195 determines that the image of the image captured by the camera unit 150 is 0.5 seconds before the target information is achieved and 0.5 seconds after the target information is achieved.
  • An image including the image may be generated as a target achievement image.
  • the image editing unit 197 may add an effect of celebrating a goal to the image.
  • the image editing unit 197 may edit the target achievement image so that the phrase “congratulations” appears at the moment when the target is achieved among the target achievement images.
  • Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
  • the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGAs field programmable gate arrays
  • embodiments such as the procedures and functions described herein may be implemented as separate software modules.
  • Each of the software modules may perform one or more functions and operations described herein.
  • Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
  • FIG 3 illustrates a perspective view of a dart game device according to embodiments of the present disclosure.
  • the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in the housing H.
  • the dart target 110, the display unit 142, the lighting unit 143, the sound output module 141, the camera unit 150, the player information acquisition unit 170, and the like are disposed in front of the dart game device 100. Can be.
  • the lighting unit 143-3 may be disposed at the front part and / or the side part of the housing H.
  • the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors.
  • the lighting unit 143-3 may output lighting effects for events related to the user recognition unit.
  • the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 3, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. One end of the dart plate P may extend to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
  • the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user (player).
  • the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
  • the housing H of the dart game apparatus 100 may include a display unit 142 disposed in a user direction.
  • the display unit 142 may provide information necessary for the user as the dart game progresses (for example, an aggregated score, information of a player who is playing, score required to clear the game, information of a player who is not playing, and a dart pin). Speed information, the comparison of the speed of the dart pin, etc.) can be displayed.
  • the display unit 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 110 continuously in three dart draw opportunities, the display unit 142 may display a pre-stored video in response to the corresponding event.
  • the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
  • the display unit 142 interlocks with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output module 141 to provide a user with visual and audio effects according to an event occurrence. Can be. In other words, when a preset event occurs, the display unit 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output module 141 display the lighting effect and the display of the event. The effects and sound effects can be output together.
  • the display unit 142 is illustrated as being disposed at the lower end of the target 110, but the number and location of the display unit 142 may be variously changed.
  • the player input unit 130 may be configured in the form of a keypad button, as shown in FIG. 3.
  • the player input unit 130 may be configured in the dart game apparatus 100 according to embodiments of the present disclosure in various ways including a touch screen.
  • the user may operate a key button of the player input unit 130 to select a game mode, an offline matching request, a match approval, and the like, to be played by the user.
  • the sound output module 141 may also be disposed on the front portion of the housing H of the dart game apparatus 100 to output sound.
  • the number and the arranged position of the sound output module 141 may also be variously changed.
  • the camera unit 150 may be mounted on an upper portion of the housing H of the dart game device 100, as shown in FIG. 3.
  • the position at which the camera unit 150 is disposed may vary.
  • the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the target 110 and a throw line.
  • An image captured by the camera unit 150 may be transferred to the memory 180.
  • the image captured by the camera unit 150 may be transmitted to the server or another dart game device through the network connection unit 160.
  • only some of the moving images captured by the camera unit 150 may be finally stored in the memory 180 or may be transmitted to the server through the network connection unit 160.
  • the player information acquisition unit 170 may be disposed at various positions of the front portion of the housing H of the dart game apparatus 100, and may include a short range communication module.
  • the user can finish user authentication by projecting the dart pin to which the user identification module is coupled. Additionally, the user may finish user authentication by placing a smart card for recognizing the user near the player information acquisition unit 170.
  • FIG. 4 illustrates a flow chart of a dart game method according to embodiments of the present disclosure.
  • a computer program stored in a computer-readable storage medium is executable in one or more processors and may include instructions for causing the one or more processors to perform the following operations.
  • the player information according to the embodiments of the present disclosure may include gender information of the player, age information of the player, local information of the player, rating information of the player, point per dart information of the player, and MPR (mark of the player). per round) information and player ranking information, and the scope of the present disclosure is not limited thereto.
  • the player identification means according to embodiments of the present disclosure may include at least one of a smart card and a dart pin.
  • the player identification means according to embodiments of the present disclosure may be formed by combining a player identification module including one of an NFC module, an RFID module, and a microchip.
  • the personalized multimedia providing method it is possible to additionally check whether the player information obtained from at least one of the player input unit and the player identification means is identical to the player information previously stored in correspondence with the player.
  • the acquired player information and the previously stored player information are the same, personalized multimedia information of the player stored in the memory may be searched corresponding to the player information.
  • personalized multimedia information of the player may be obtained according to embodiments of the present disclosure (S130).
  • the personalized multimedia information according to embodiments of the present disclosure may be obtained through at least one of steps S131, S133, and S135, and a scope of rights of the present disclosure is not limited thereto.
  • personalized multimedia information may be obtained from the player device (S135).
  • the dart game device 100 may include Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and Near Field Communication (NFC).
  • RFID Radio Frequency Identification
  • IrDA Infrared Data Association
  • UWB Ultra Wideband
  • ZigBee ZigBee
  • NFC Near Field Communication
  • the hit position of the dart pin projected to the dart target that may accommodate the projected dart pin may be sensed (S140).
  • personalized multimedia information of the player may be output (S150).
  • the predetermined event is at least partially based on an event for receiving the player input, a dart game start approval event for allowing the player to play a dart game in the dart game device, an event for obtaining the player information, and a preset score.
  • a reward determination event for providing a reward, an event, a player matching event, and a reward, the scope of the present disclosure is not limited thereto.
  • the display unit 142 may show the user event information on which the user's personalized multimedia information may be output.
  • the display unit 142 outputs the dart target shape during the dart game play and displays the color of the "12 triple" area differently from other areas, so that when the dart pin hits the "12 triple", the individual It may indicate that specialized multimedia information may be output.
  • 6 to 9 are exemplary views illustrating examples of personalized multimedia information that may be output from the dart game apparatus according to embodiments of the present disclosure.
  • FIG. 10 is an exemplary diagram illustrating an example of an event effect that may be output from a dart game apparatus according to embodiments of the present disclosure.
  • the dart pin projected by the second player 'TIGER' is accepted in the four-point area of the dart target.
  • the sensing unit 120 may detect a hit position of the dart pin projected on the four points of the dart target, and the controller 190 may be based on the hit position of the dart pin projected on the four points of the area by the sensing unit.
  • the controller 190 may determine '57', which is score information of the second player, as '57' based on the hit position of the dart pin of the 4-point area projected by the second player, 'TIGER'.
  • the controller 190 may compare the score information of two or more players with each other. For example, the controller 190 determines that the score information of the second player is superior by comparing the score information '55' of the first player 'CAT' with the score information '57' of the second player 'TIGER'. Can be.
  • the display unit 142 may output an event effect determined based on a result of comparing the score information with each other.
  • the result of comparing the score information may include a tie, a superiority, a reversal, and a pursuit, but are not limited thereto.
  • the event effect may include various visual effects, auditory effects, tactile effects, and olfactory effects, but is not limited thereto.
  • the display unit 142 may display the event effect in one of the first area or the second area. For example, when the first player and the second player are tied by the dart projected by the first player, the display unit 142 displays 'tie !!!' in the first area. You can output an event effect called. However, the present invention is not limited thereto, and the display unit 142 may output various event effects to the second area or simultaneously output to one area and two areas.
  • the controller 190 may compare the score information of two or more players, and select a reversal event effect when the superiority of the score information of the first player and the score information of the second player changes. have.
  • the display unit 142 may output the selected reverse event effect when the reverse event effect is selected by the controller. For example, when the second player 'TIGER' obtains 4 points and the score information of the second player becomes '57', the controller 190 determines the score information '55' of the first player 'CAT'. And score information '57' of the second player 'TIGER' may be compared. Accordingly, the controller 190 may select the reversal event effect because the score information of the second player 'TIGER' has changed predominantly. Accordingly, the display unit 142 may output the selected reversal event effect in the second area.
  • the present invention is not limited thereto, and various inversion event effects may be output to the first area or simultaneously to one area and two areas.
  • FIG. 11 is an exemplary diagram illustrating an example of a UI of an event effect that may be output in a dart game apparatus according to embodiments of the present disclosure.
  • the score information of the first player 'PLAYER1' was '60' and the score information of the second player 'PLAYER2' was '60'
  • the score information of the second player 'PLAYER2' was scored based on the eight points obtained. It becomes '68' and turns into an advantage.
  • the inversion event effect may be output to the second area.
  • an inversion event effect of 'reverse' may be output next to 'PLAYER2'.
  • the present invention is not limited thereto, and the inversion event effect may be output to the first region.
  • the same or different inversion event effects may be output to both the first region and the second region.
  • the inversion event effect may be output to the first area.
  • an inversion effect called 'reverse' may be output next to 'PLAYER2'.
  • the present invention is not limited thereto and the inversion event effect may be output to the first region.
  • the same or different inversion event effects may be output to both the first region and the second region.
  • FIG. 12 is a diagram for describing a method of displaying whether a dart game device achieves a goal according to embodiments of the present disclosure.
  • the dart game apparatus 100 may register target information of users.
  • the dart game apparatus 100 displays a target registration interface (not shown) on the display unit 142 of the dart game apparatus 100 so that users of the dart game apparatus 100 may register the target information.
  • the user may register target information through the player input unit 130 in response to a target registration interface (not shown).
  • the target information may be registered in the dart game server 200 and may be registered in the dart game device 100, but is not limited thereto.
  • the dart game apparatus 100 displays the users who have a specific relationship with the user of the dart game apparatus 100 (for example, users registered as a friend of the user) on the display unit 142 as a target candidate.
  • the user of the dart game apparatus 100 may input a target user among the displayed target candidates.
  • the target information may be registered by the devices 300 of users.
  • the dart game server 200 may transmit information to the devices 300 of the users so that a target registration interface (not shown) through which the users can register the target information is displayed, and the user may register the target registration interface ( Target information may be registered in response to the request.
  • the target information may be registered in the dart game server 200 and may be registered in the dart game device 100, but is not limited thereto.
  • the dart game apparatus 100, the dart game server 200, or a combination thereof may acquire progress information of the dart game that the user is playing.
  • the progress information includes points corresponding to points per Dart (PPD) information, Mark Per Round (MPR) information, user level information, and areas allocated to the dart target in the dart game played by the user of the dart game apparatus 100. It can include the summation information of the information.
  • the dart game apparatus 100 may determine whether the user has achieved the goal. Further, according to another embodiment, the dart game server 200 may determine whether the user has achieved the goal.
  • the dart game apparatus 100 may determine whether the user has achieved the goal. For example, the dart game apparatus 100 may compare the game progress information with the registered goal information to determine whether the goal information has been achieved.
  • the dart game apparatus 100 obtains PPD information (Point Per Dart) for the dart game that the user of the dart game apparatus 100 is currently playing, and compares it with the registered target PPD information to the user. If the PPD information is higher, the user may determine that the goal has been achieved.
  • PPD information Point Per Dart
  • the dart game server 200 may determine whether the user has achieved the goal. For example, the dart game server 200 may compare the game progress information with the registered goal information to determine whether the goal information has been achieved.
  • the dart game apparatus 100 may perform a preset function based on the determination of whether the target information is achieved.
  • the dart game apparatus 100 may allow the display unit 142 to display a screen related to achieving the goal information according to the determination of whether the goal is achieved.
  • the dart game apparatus 100 may allow the display unit 142 to display a screen indicating that the target information has been achieved.
  • the display unit 142 may include a plurality of monitors, and the dart game apparatus 100 may display the display unit 142 to indicate that the target information is achieved on at least one preset monitor among the plurality of monitors. Can be controlled.
  • the dart game apparatus 100 may control the display unit 142 to display the difference information between the target information and the progress information on the display unit 142.
  • the dart game apparatus 100 obtains MPR information (Mark Per Dart) for the dart game that the user of the dart game apparatus 100 is currently playing, and compares it with the registered target MPR information.
  • MPR information Mark Per Dart
  • the display unit 142 may be controlled to display the difference between the user's MPR information and the target MPR information on the display unit 142.
  • the dart game apparatus 100 may edit the image photographed by the camera unit 150 based on the determination of whether the target is achieved.
  • the dart game apparatus 100 edits at least a part of the image including the moment when the goal information is achieved, and displays the goal achievement image including the moment when the goal information is achieved. Can be generated.
  • the dart game apparatus 100 may display a target achievement image including an image of a previous predetermined time, an image of a subsequent predetermined time, or both based on the moment when the target information is achieved. Can be generated.
  • the dart game apparatus 100 may display an image of 0.5 seconds before the target information is achieved and an image of 0.5 seconds after the target information is achieved. The included image may be generated as a target achievement image.
  • the dart game server 200 may edit the image photographed by the camera unit 150 based on the determination of whether the target is achieved. In this case, the dart game server 200 may receive an image captured by the camera unit 150 from the dart game device 100.
  • the dart game server 200 edits at least a part of the image including the moment when the goal information is achieved, and displays the goal achievement image including the moment when the goal information is achieved. Can be generated.
  • the dart game server 200 may generate a target achievement image including a previous predetermined time image, a subsequent predetermined time image, or both based on the moment when the target information is achieved. Can be generated.
  • the dart game server 200 may display 0.5 seconds before the target information is achieved and 0.5 seconds after the target information is achieved.
  • the included image may be generated as a target achievement image.
  • the dart game server 200 may add an effect of celebrating the goal achievement to the image.
  • the dart game apparatus 100 may edit the goal achievement image so that the phrase “congratulations” appears at the moment when the goal is achieved among the goal achievement images.
  • the dart game apparatus 100 may include a monitor at an upper portion and a center portion of the dart game apparatus. Can be.
  • the dart game apparatus 100 may include a monitor at an upper portion and a center portion of the dart game apparatus, and when a goal is achieved, a screen indicating this may be displayed on a monitor provided at the center portion of the dart game apparatus. Can be.
  • DSPs digital signal processors
  • ASICs application specific integrated circuits
  • FPGAs field programmable gate arrays
  • a general purpose processor may be a microprocessor, and in the alternative, the general purpose processor may be any conventional processor, controller, microcontroller, or state machine.
  • the techniques described may be implemented in hardware, software, firmware, or any combination thereof. If implemented in software, the functions may be stored on a computer-readable medium or coded on the computer-readable medium.
  • Computer-readable media includes both computer readable storage media and computer readable transmission media including any medium that facilitates transfer of a computer program from one place to another.
  • a storage medium may be any available medium that can be accessed by a general purpose or special purpose computer.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

Un dispositif de jeu de fléchettes est décrit dans des modes de réalisation. Le dispositif de jeu de fléchettes peut comprendre : une cible de fléchette pouvant recevoir une fléchette à lancer; une unité de détection pour détecter une position de frappe de la fléchette lancée; une unité de communication pour recevoir des informations de but d'un premier utilisateur, les informations de but comprenant des informations d'enregistrement de jeu de fléchettes d'un utilisateur cible; et une unité de commande pour acquérir des informations de position de frappe de la fléchette détectée par l'unité de détection, et commander la progression d'un jeu de fléchettes en fonction des informations acquises, l'unité de commande acquérant en outre des informations de progression d'un jeu de fléchettes auquel joue le premier utilisateur, et comparant les informations de progression de jeu de fléchettes aux informations de but de façon à pouvoir déterminer si un but a été atteint.
PCT/KR2018/004263 2017-04-19 2018-04-12 Dispositif de jeu de fléchettes pour afficher un résultat d'atteinte de but et programme informatique stocké dans un support lisible par ordinateur Ceased WO2018194316A1 (fr)

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KR1020170050577A KR20180117448A (ko) 2017-04-19 2017-04-19 목표 달성 여부를 표시하는 다트 게임 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램
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KR20140131081A (ko) * 2013-05-03 2014-11-12 주식회사 홍인터내셔날 다트 게임 장치, 다트 게임 방법 및 컴퓨터 판독가능한 매체
KR20160008122A (ko) * 2015-11-30 2016-01-21 주식회사 홍인터내셔날 다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터-판독가능 매체
KR20170027079A (ko) * 2015-09-01 2017-03-09 주식회사 홍인터내셔날 내기 다트 게임을 제공하기 위한 방법, 장치 및 컴퓨터 판독가능 매체에 저장된 컴퓨터 프로그램

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Publication number Priority date Publication date Assignee Title
JPH1123195A (ja) * 1997-07-03 1999-01-26 Chubu Bearing Kk 射的用具
JP2007330630A (ja) * 2006-06-16 2007-12-27 Taito Corp 遠隔通信ゲームシステム、組み合わせ管理装置、ゲーム機、対戦ゲームの通信方法、対戦ゲームの通信プログラム
KR20140112124A (ko) * 2013-01-07 2014-09-23 주식회사 홍인터내셔날 다트 게임을 촬영하기 위한 촬영 장치를 포함하는 다트 게임 장치
KR20140131081A (ko) * 2013-05-03 2014-11-12 주식회사 홍인터내셔날 다트 게임 장치, 다트 게임 방법 및 컴퓨터 판독가능한 매체
KR20170027079A (ko) * 2015-09-01 2017-03-09 주식회사 홍인터내셔날 내기 다트 게임을 제공하기 위한 방법, 장치 및 컴퓨터 판독가능 매체에 저장된 컴퓨터 프로그램
KR20160008122A (ko) * 2015-11-30 2016-01-21 주식회사 홍인터내셔날 다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터-판독가능 매체

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