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WO2018169163A1 - System for automatically generating gating system model and method for automatically generating gating system - Google Patents

System for automatically generating gating system model and method for automatically generating gating system Download PDF

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Publication number
WO2018169163A1
WO2018169163A1 PCT/KR2017/013568 KR2017013568W WO2018169163A1 WO 2018169163 A1 WO2018169163 A1 WO 2018169163A1 KR 2017013568 W KR2017013568 W KR 2017013568W WO 2018169163 A1 WO2018169163 A1 WO 2018169163A1
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Prior art keywords
entity
casting
module
information
joint
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French (fr)
Korean (ko)
Inventor
김성빈
노동훈
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Anycasting Software Co Ltd
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Anycasting Software Co Ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/17Mechanical parametric or variational design

Definitions

  • the present invention relates to a casting method model automatic generation system and a casting method automatic generation method using the same, and more particularly, optimization by using an entity (knowledge base) design basis information for each component of the casting method
  • the present invention relates to a casting plan model automatic generation system and a method of automatically generating a casting plan model for automatically generating a 3D shape of a cast plan model.
  • casting means dissolving a metal in a solid state with high deformation resistance to make it in a liquid state with low deformation resistance, and injecting and solidifying it into a mold of a shape to be manufactured to form a desired bar at a time.
  • the quality of the castings produced by this casting depends on how the molten metal is introduced into the mold and solidifies. In particular, the quality of the casting depends on how the molten metal is introduced into the mold. Whether design is the key to designing a casting plan.
  • the key to the design of the casting system is to design a flow path that allows the molten metal to flow from the casting equipment into the mold of the shape to be manufactured.
  • the effect of the casting design on the defect of the casting is 70 It is known to be more than%.
  • the casting engineer is designing such a casting method by using the CAD directly by experience, and thus the casting method design cannot be easily made and mainly depends on the engineer's experience, and also changes the casting method design. In order to do so, it was inconvenient to design again using CAD.
  • Korean Patent No. 10-0645569 discloses the "optimal casting method setting apparatus and method"
  • Korean Patent No. 10-0877510 “3D mold automatic using CAD program” Design systems and methods.
  • the present invention is to solve the above-mentioned problems, by using the entities of each component (Entity) by automatically generating the 3D shape of the casting method model 200, more accurate design is possible, and occur during direct design It is an object of the present invention to provide a casting plan model automatic generation system and a casting plan model automatic generation method that can reduce the mistakes that can be made, and further shorten the casting plan design time.
  • Casting plan model automatic generation system for automatically generating the 3D shape of the casting plan model optimized by using the entity (Kwoledge) design element for each component of the casting plan
  • An automatic generation system comprising: a database storing knowledge-based design basis information for each of gaterunners, passlines, joints, and biscuits which are components of a casting scheme model; An entity generation module for generating a gaterunner entity, a passline entity, a joint entity, and a biscuit entity using the knowledge-based design basis information stored in the database; An entity connection module for connecting the gate runner entity, the passline entity, the joint entity, and the biscuit entity; And a 3D shape generation module generating a 3D shape of the casting strategy model by using the result connected by the entity connection module.
  • GUI Graphical user interface
  • an automatic generation method of a casting strategy model may include the gaterunner entity, the passline entity, the joint entity, and the biscuit entity according to a user's command inputted through the graphical user interface (GUI) module.
  • GUI graphical user interface
  • An entity change module for changing the position may be further included.
  • the gate runner entity includes height, ingate height, ingate length, and curvature information according to a change in the width, the width, and the length of one end of the gate runner
  • the pass line entity includes a height at one end of the pass line, a width at the other end, and a change in length, a draft angle and curvature information at both sides
  • the joint entity includes a gate runner and a path connected to the joint. It may include curvature information according to a change in the width, number, and connection angles of the lines.
  • the graphical user interface (GUI) module In the automatic casting method model generation system according to the present invention, the graphical user interface (GUI) module, the position information of the gate runner, the width of one end, the width and length of the other end, the position of the pass line, Change information about the width, the width of the other end, and the length, and the change information of the width, number and connection angles of the gate runner and the pass line connected to the joint are input, and the entity change module is configured to receive the graphical user interface.
  • GUI graphical user interface
  • GUI The shape of the gate runner by re-reflecting the height, ingate height, ingate length, and curvature information based on the change information on the position, width of one end, width, and length of the gate runner inputted by the module
  • the change information on the position, the width of one end, the width of the other end, and the length of the pass line received by the graphic user interface (GUI) module Furnace width, the draft angle and curvature information of both sides are reflected again to change the shape of the pass line, and the width and number of the gate runner and the pass line connected to the joint to which the graphical user interface (GUI) module is input.
  • the shape of the joint may be changed by reflecting curvature information based on the change information of the connection angle.
  • Casting method model automatic generation method casting method that automatically generates the 3D shape of the optimized casting plan model using the entity (Kwoledge) design basis information for each component of the casting plan
  • An automatic model generation method comprising: an entity generation step of generating a gaterunner entity, a passline entity, and a joint entity using a database in which knowledge-based design basis information of each gate runner, passline, and joint, which are components of a casting plan model, is stored; ; An entity connection step of connecting the gate runner entity, the passline entity, the joint entity, and the biscuit entity; And a 3D shape generation step of generating a 3D shape of the casting strategy model by using the result connected in the entity connection step.
  • the change information regarding the size and position of each entity is input to change the size and position of the gate runner entity, the passline entity, the joint entity, and the biscuit entity.
  • the entity change step to make; may further include.
  • the automatic casting method model generation system and the automatic casting method model generation method by using the entity of each component (Entity) to automatically generate the 3D shape of the casting method model 200, more accurate design It is possible to reduce the mistakes that can occur in the design directly, and further reduce the design time of the casting scheme.
  • FIG. 1 is a conceptual diagram of a casting method model automatic generation system according to an embodiment of the present invention.
  • Figure 2 illustrates an example of the casting strategy model generated through the automatic casting strategy model generation system according to an embodiment of the present invention.
  • 3 to 6 is a reference diagram for explaining the information contained in each component (Entity) for each component of the casting scheme.
  • FIG. 7 illustrates the gaterunner entity, passline entity, and joint entity generated by the entity generation module displayed in a graphical user interface (GUI) module.
  • GUI graphical user interface
  • GUI 8 shows the gaterunner entities, passline entities, joint entities, and biscuit entities connected by the entity connection module being displayed in a graphical user interface (GUI) module.
  • GUI graphical user interface
  • Figure 9 shows that the 3D shape of the casting scheme model generated by the 3D shape generation module is displayed in the graphical user interface (GUI) module.
  • GUI graphical user interface
  • FIG. 10 is a flowchart of a method for automatically generating a casting strategy model according to an embodiment of the present invention.
  • FIG. 1 is a conceptual diagram of a casting method model automatic generation system 100 according to an embodiment of the present invention.
  • the casting method model automatic generation system 100 is a database 110, entity generation module 120, entity connection module 130, entity change module 140, The 3D shape generating module 150 and the graphic user interface (GUI) module 160 may be included.
  • GUI graphic user interface
  • the database 110 is a configuration in which information about casting equipment to be used is stored, and may store information about at least one casting equipment.
  • Information of the casting equipment may include the position of the discharge port from which the molten metal is discharged and the shape and size of the sleeve forming the discharge port.
  • the sleeve is a configuration for forming the discharge port through which the molten metal is discharged, and is a portion that is finally stored before the molten metal in the casting equipment is introduced into the casting method. In order to know the shape and size information will be required.
  • the database 110 may store the knowledge base (kmowledge base) design basis information for each component of the casting scheme.
  • FIG 2 illustrates an example of the casting strategy model 200 generated through the casting strategy model automatic generation system 100 according to an embodiment of the present invention.
  • the casting strategy model 200 generated through the automatic casting strategy model generation system 100 may include a runner 210 and a biscuit 220. Can be.
  • the runner 210 may be configured to form a path for allowing the molten metal introduced into the casting scheme to flow into a mold (not shown) having a product shape.
  • the runner 210 is a gate runner (Gate Runner, 211) of the movement path of the molten metal flows into the mold, a path line (Path Line, 212) of the movement of the remaining portion, and the movement of the molten metal It may be configured to include a joint (213) which is a point where the path is bent or branched.
  • the gate runner 211 may be provided with an ingate (211a) that is an inlet through which the molten metal is introduced into the mold.
  • Biscuit 220 may be configured to be coupled to the sleeve of the casting equipment to be connected to the outlet of the molten metal of the casting equipment.
  • the biscuit 220 may include a biscuit neck 221 constituting a flow path through which the molten metal moves from the biscuit to the pass line 212.
  • the casting strategy model 200 may include a gate runner 211, a pass line 212, a joint 213, and a biscuit 220.
  • each component of the casting strategy model may be a gate runner 211, a pass line 212, a joint 213, and a biscuit 220.
  • the database 110 may store the basic knowledge-based design information of each of the gate runner 211, the pass line 121, the joint 213, and the biscuit 220.
  • the entity generation module 120 may generate an entity that is a design element of each component of the casting plan model using the knowledge-based design ground information stored in the database 110.
  • the entity generation module 120 uses design basis information of each of the gate runner 211, the pass line 212, the joint 213, and the biscuit 220 stored in the database 110.
  • a gate runner entity (E211), a path line entity (E212), a joint entity (Joint Entity, E213), and a biscuit entity (Biscuit Entity, E220) that are design elements may be generated.
  • 3 to 6 are reference diagrams for explaining information included in an entity for each component of the casting scheme.
  • FIG. 3 is a diagram for explaining information included in a gate runner entity
  • FIG. 4 is a diagram for explaining information included in a path line entity
  • FIG. 5 is a joint
  • FIG. 6 is a diagram illustrating information included in a joint entity
  • FIG. 6 is a diagram illustrating information included in a biscuit entity.
  • information for generating a 3D shape of the gate runner 211 includes a width 211W1 of one end of the gate runner, a width 211W2 of the other end, a length 211L, a height 211H, and an ingate height ( 211aH), ingate length 211aL, draft angle 211DA, and curvature 211aIR, 211aGRU, and 211aGRD.
  • the gate runner entity E211 may have a width 211W1 at one end of the gate runner, a width 211W2 at the other end, a length 211L, a height 211H, an ingate height 211aH, and an ingate. It may be knowledge base design element information including information about the length 211aL, the draft angle 211DA, and the curvature 211aIR, 211aGRU, and 211aGRD.
  • the gate runner entity E211 may have a gate runner height 211H corresponding to a change in the width 211W1 of one end of the gate runner, the width 211W2 of the other end, and the length 211L. It may be knowledge base design element information including information on an ingate height 211aH, an ingate length 211aL, a draft angle 211DA, and a curvature 211aIR, 211aGRU, and 211aGRD.
  • the information for generating the 3D shape of the pass line 212 may include a length 212L of the pass line and cross-sectional information.
  • the cross-sectional information may include information about a width 212W, a height 212H, a draft angle 212DA, and curvatures 212R1 and 212R2 of the bottom surface.
  • the path line entity E212 may include the path line length 212L, the width 212W of the bottom surface, the height 212H, the shift angles 212DA1, 212DA2, and the curvatures 212R1, 212R2.
  • May be knowledge base design element information including information about the < RTI ID 0.0 >
  • the path line entity E212 may have a height 212H and a traverse angle 212DA1 depending on a change in the path line length 212L and the width 212W of the bottom surface. 212DA2), and knowledge base design element information including information about curvatures 212R1 and 212R2.
  • the information for generating the 3D shape of the joint 213 includes the width, number, connection angles, and curvatures 213IFR of the gate runner 211 and the pass line 211 connected to the joint 213. 213OFR), and the like.
  • the joint entity E213 includes information about curvatures 213IFR and 213OFR according to the number, width, and connection angle of the gate runner 211 and the pass line 212 connected to the joint 213. It may be knowledge base design element information.
  • the information for generating the 3D shape of the biscuit 220 may include the information for generating the 3D shape of the biscuit 220.
  • the thickness 220T and the biscuits of the biscuits 220 according to the position and size of the sleeve may be described.
  • Information regarding the shape of the neck 221 may be included.
  • the biscuit entity is knowledge base design element information including information about the thickness of the biscuit 220 and the shape of the biscuit neck 221 according to the position and size of the sleeve Can be.
  • the position of the sleeve may be information about a distance from an end of the pass line 212 to which the biscuit 220 is connected.
  • the information on the shape of the biscuit neck 221 may include information about the start width (221SW) and the end width (221EW).
  • FIG. 7 illustrates that the gate runner entity E211, the passline entity E212, and the joint entity E213 generated by the entity generation module 120 are displayed on the graphical user interface (GUI) module 160. .
  • GUI graphical user interface
  • the entity generation module 120 may generate a gate runner entity E211, a passline entity E212, and a joint entity E213, as shown in FIG. 7.
  • the entity connection module 130 may connect the gate runner entity E211, the passline entity E212, the joint entity E213, and the biscuit entity E214 generated through the entity generation module 120.
  • GUI 8 illustrates a gate runner entity E211, a passline entity E212, a joint entity E213, and a biscuit entity E220 connected by an entity connection module 130 to the graphical user interface (GUI) module 160. It is shown what is displayed.
  • GUI graphical user interface
  • the entity connection module 130 may include each joint entity according to the number, width, and angle of the gate runner entity E211 and the passline entity E212 connected to each joint entity E213.
  • the gate runner 211 and the pass line 212 may be connected by determining the curvature of the E213.
  • entity connection module 130 may connect end portions of the biscuit entity E220 and the passline entity E212.
  • the entity change module 140 changes the position and size of the generated entities E211, E212, E213, and E220 according to the change of the position and size information of each entity E211, E212, E213, and E220 inputted by the designer. You can change it.
  • the entity change module 140 may change the position of the gate runner entity E211 and the width 211W1 of one end of the gate runner, the width 211W2 of the other end, and the length 211L based on the changed information.
  • the position, height 211H, ingate height 211aH, ingate length 211aL, draft angle 211DA, and curvature 211aIR, 211aGRU, and 211aGRD may be reset.
  • the entity change module 140 may change the position and width of the bottom line based on the changed information. 212W), height 212H, loft angle 212DA, and curvatures 212R1 and 212R2 can be reset.
  • the entity change module 140 may reset the curvatures 213IFR and 213OFR based on the changed information.
  • the 3D shape generation module 150 may generate a 3D shape of the casting strategy model 220 by using the result connected by the entity connection module 130.
  • FIG. 9 illustrates that the 3D shape of the casting strategy model 220 generated by the 3D shape generation module 150 is displayed on a graphical user interface (GUI) module.
  • GUI graphical user interface
  • the 3D shape generation module 150 uses shape information included in the gate runner entity E211, the passline entity E212, the joint entity E213, and the biscuit entity E220. , 3D shape of the casting method model 220 can be generated.
  • GUI Graphical user interface
  • GUI graphical user interface
  • GUI graphical user interface
  • FIG. 10 is a flowchart of a method (S100) for automatically generating a casting strategy model according to an embodiment of the present invention.
  • the method of automatically generating a casting strategy model according to an embodiment of the present invention includes an entity generation step (S110), an entity connection step (S120), an entity change step (S130), and a 3D shape generation step. It may include (S140).
  • the entity generation step S110 may be a step of generating an entity that is a design element of each component of the casting plan model by using the knowledge-based design ground information stored in the database 110.
  • the entity generation step (S110) design of each of the gate runner 211, the pass line 212, the joint 213, and the biscuit 220 stored in the database 110.
  • each design element Gate Runner Entity (E211), Path Line Entity (E212), Joint Entity (Joint Entity, E213), and Biscuit Entity (Biscuit Entity, E220) ) May be generated.
  • the entity connection step (S120) is a step of connecting the gate runner entity E211, the passline entity E212, the joint entity E213, and the biscuit entity E214 generated in the entity generation step S110. Can be.
  • the entity connecting step (S120), as shown in FIG. 8, depends on the number, width, and angle of the gate runner entity E211 and the passline entity E212 connected to each joint entity E213.
  • the gate runner 211 and the pass line 212 may be connected by determining a curvature of each joint entity E213.
  • an end portion of the biscuit entity E220 and the passline entity E212 may be connected.
  • the entity changing step (S130) is to change the position and size of the generated entities (E211, E212, E213, E220) according to the change of the position and size information of each entity (E211, E212, E213, E220) input by the designer. It may be a step of changing. .
  • the changed information is referred to.
  • the position, height 211H, ingate height 211aH, ingate length 211aL, draft angle 211DA, curvature 211aIR, 211aGRU, and 211aGRD of the gate runner entity E211 may be reset.
  • the curvatures 213IFR and 213OFR may be reset based on the changed information.
  • 3D shape generation step (S140) may be a step of generating a 3D shape of the casting method model 220 by using the result connected in the entity connection step (S120).
  • the 3D shape generation step S140 may be a step of generating the 3D shape of the casting strategy model 220 using the shape information included in each entity.
  • the shape information included in each entity includes the height 211H, ingate height 211aH, ingate length 211aL, and draft of the entity E211 included in the gate runner entity E211.
  • the casting strategy model (using the entity of each component (Entity) (S100)
  • Entity entity of each component
  • S100 casting strategy model automatic generation method
  • the casting method model automatic generation system 100 may further comprise a casting method optimization test module for checking whether the generated casting method model is optimized based on the knowledge base, As a result of the inspection by the casting method optimization inspection module, when it is necessary to redesign the casting method, the designer only needs to change information on the position and size of the components constituting the casting method model again. According to the casting plan model automatic generation system according to the advantage, it is easy and convenient to quickly change the design of the casting plan has the advantage.

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Abstract

The present invention provides a system for automatically generating a gating system model, wherein a 3D shape of an optimized gating system model is automatically generated using an entity which is a knowledge-based design element for each component of a gating system, the system comprising: a database for storing basic information for knowledge-based design of each of a gate runner, a path line, a joint, and a biscuit which are components of a gating system model; an entity generating module for generating a gate runner entity, a path line entity, a joint entity, and a biscuit entity by using the basic information for knowledge-based design, stored in the database; an entity connecting module for connecting and arranging the gate runner entity, the path line entity, the joint entity, and the biscuit entity; and a 3D shape generating module for generating a 3D shape of the gating system model by using the resulting entities connected by the entity connecting module. Therefore, a 3D shape of a gating system model is automatically generated using entities for each component of the gating system model, so that a gating system can be more precisely designed, mistakes, which may be made when the gating system is directly designed, can be reduced, and the time required to design the gating system can be reduced.

Description

주조방안모델 자동생성 시스템 및 주조방안 자동생성 방법Automatic generation system of casting plan model and automatic generation method of casting plan

본 발명은 주조방안모델 자동생성 시스템 및 이를 이용한 주조방안 자동생성 방법에 관한 것으로, 보다 상세하게는 주조방안의 각 구성요소별 지식기반(knowledge base) 설계기초정보인 엔터티(Entity)를 이용하여 최적화된 주조방안모델의 3D 형상을 자동으로 생성하는 주조방안모델 자동생성 시스템 및 주조방안모델 자동생성 방법에 관한 것이다. The present invention relates to a casting method model automatic generation system and a casting method automatic generation method using the same, and more particularly, optimization by using an entity (knowledge base) design basis information for each component of the casting method The present invention relates to a casting plan model automatic generation system and a method of automatically generating a casting plan model for automatically generating a 3D shape of a cast plan model.

일반적으로, 주조(Casting)라 함은 변형저항이 큰 고체상태의 금속을 용해해서 변형저항이 적은 액체상태로 만들고, 제조하고자 하는 모양의 주형에 주입하여 응고시켜서 목적하는 바의 모양을 한번에 만들어내는 것을 말한다. In general, casting means dissolving a metal in a solid state with high deformation resistance to make it in a liquid state with low deformation resistance, and injecting and solidifying it into a mold of a shape to be manufactured to form a desired bar at a time. Say that.

이러한 주조에 의해 제조된 주조품의 품질은 용탕을 주형에 어떻게 유입시키고 응고시킬 것인가에 달려 있는데, 특히 주조품의 품질은 용탕을 주형에 어떻게 유입시키는가에 의해 크게 좌우되며 이와 같이 용탕을 주형에 어떻게 유입시킬 것인가에 대한 설계가 주조방안 설계의 핵심이다. The quality of the castings produced by this casting depends on how the molten metal is introduced into the mold and solidifies. In particular, the quality of the casting depends on how the molten metal is introduced into the mold. Whether design is the key to designing a casting plan.

따라서, 주조방안(gating system) 설계의 핵심은 용탕이 주조장비로부터 제조하고자 하는 모양의 주형으로 유입되도록 하는 유로를 설계하는 것이라고 할 수 있으며, 실제로 이러한 주조방안 설계가 주조품의 불량에 미치는 영향은 70% 이상인 것으로 알려져 있다. Therefore, the key to the design of the casting system is to design a flow path that allows the molten metal to flow from the casting equipment into the mold of the shape to be manufactured. In fact, the effect of the casting design on the defect of the casting is 70 It is known to be more than%.

그러나, 종래에는 주조 엔지니어가 경험에 의해 직접 CAD를 이용하여 이와 같은 주조방안을 설계하고 있는 실정이어서 주조방안 설계가 쉽게 이루어질 수 없고 주로 엔지니어의 경험에 의존한다는 문제가 있으며, 또한 주조방안 설계를 변경하기 위해서는 CAD를 이용하여 직접 다시 설계하여야 한다는 불편이 있었다. However, in the past, the casting engineer is designing such a casting method by using the CAD directly by experience, and thus the casting method design cannot be easily made and mainly depends on the engineer's experience, and also changes the casting method design. In order to do so, it was inconvenient to design again using CAD.

근래에는 이러한 문제점을 해결하기 위한 것으로, 한국등록특허 제10-0645569호에 "최적주조방안 설정장치 및 방법"이 개시되며, 한국등록특허 제10-0877510호에 "캐드프로그램을 이용한 3차원 금형 자동설계 시스템 및 방법"이 개시된다.Recently, in order to solve this problem, Korean Patent No. 10-0645569 discloses the "optimal casting method setting apparatus and method", Korean Patent No. 10-0877510 "3D mold automatic using CAD program" Design systems and methods. "

그러나, 상기와 같은 선행기술들은 모두 데이터베이스에 형상 자체를 저장하고 그중 유사한 형상을 검색하여 반복적인 시뮬레이션을 통해 변경함으로써 주조방안 설계가 이루어지는데, 이와 같이 반복적인 시뮬레이션을 수행하면 시간이 오래 걸린다는 문제가 있다. However, all of the above prior arts have a casting scheme design by storing the shapes themselves in a database, searching for similar shapes among them, and changing them through iterative simulation, which takes a long time when the iterative simulation is performed. There is.

또한, 시뮬레이션을 통해 얻은 결과를 토대로 주조방안을 변경하기 위해서는 설계자의 오랜 경험이 필요하기 때문에 누구든지 쉽게 주조방안을 설계할 수 없으며, 변경된 주조방안을 CAD를 이용하여 직접 재설계하여야 하기 때문에 시간이 오래 걸리며 불편하다는 문제가 있다. In addition, since it requires a long experience of the designer to change the casting method based on the results obtained through the simulation, no one can easily design the casting method, and since the changed casting plan has to be redesigned directly using CAD, it takes time. The problem is that it takes a long time and is inconvenient.

한편, 본 출원인은 상기와 같은 문제점을 해결하기 위하여, 한국등록특허 제10-1352916호 및 한국등록특허 제10-1401420호를 통해 "지식기반의 주조방안모델 자동생성 시스템" 및 "지식기반의 주조방안모델 자동생성 방법"을 개시한 바 있다.On the other hand, in order to solve the above problems, the applicant through "Knowledge-based casting plan model automatic generation system" and "Knowledge-based casting" through Korea Patent Registration No. 10-1352916 and Korea Patent Registration No. 10-1401420 Automatic method generation method ".

본 발명은 상술한 문제점을 해결하기 위한 것으로서, 각 구성요소들의 엔터티(Entity)를 이용하여 주조방안모델(200)의 3D 형상이 자동으로 생성되도록 함으로써, 보다 정확한 설계가 가능하고, 직접 설계시 발생할 수 있는 실수를 줄일 수 있으며, 나아가 주조방안 설계시간을 단축할 수 있는 주조방안모델 자동생성 시스템 및 주조방안모델 자동생성 방법을 제공하는 것을 그 목적으로 한다.The present invention is to solve the above-mentioned problems, by using the entities of each component (Entity) by automatically generating the 3D shape of the casting method model 200, more accurate design is possible, and occur during direct design It is an object of the present invention to provide a casting plan model automatic generation system and a casting plan model automatic generation method that can reduce the mistakes that can be made, and further shorten the casting plan design time.

본 발명에 의한 주조방안모델 자동생성 시스템은, 주조방안의 각 구성요소별 지식기반(Kwoledge) 설계요소인 엔터티(Entity)를 이용하여 최적화된 주조방안모델의 3D 형상을 자동으로 생성하는 주조방안모델 자동생성 시스템으로서, 주조방안 모델의 구성요소인 게이트러너, 패스라인, 조인트, 및 비스킷 각각의 지식기반 설계기초정보가 저장된 데이터베이스; 상기 데이터베이스에 저장된 상기 지식기반 설계기초정보를 이용하여 게이트러너 엔터티, 패스라인 엔터티, 조인트 엔터티, 및 비스킷 엔터티를 생성하는 엔터티 생성모듈; 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티, 및 상기 비스킷 엔터티를 연결하는 엔터티 연결모듈; 및 상기 엔터티 연결모듈에 의해 연결된 결과를 이용하여 주조방안모델의 3D 형상을 생성하는 3D 형상 생성모듈;을 포함할 수 있다.Casting plan model automatic generation system according to the present invention, casting plan model for automatically generating the 3D shape of the casting plan model optimized by using the entity (Kwoledge) design element for each component of the casting plan An automatic generation system, comprising: a database storing knowledge-based design basis information for each of gaterunners, passlines, joints, and biscuits which are components of a casting scheme model; An entity generation module for generating a gaterunner entity, a passline entity, a joint entity, and a biscuit entity using the knowledge-based design basis information stored in the database; An entity connection module for connecting the gate runner entity, the passline entity, the joint entity, and the biscuit entity; And a 3D shape generation module generating a 3D shape of the casting strategy model by using the result connected by the entity connection module.

본 발명에 의한 주조방안모델 자동생성 시스템은, 사용자의 명령을 입력받고, 상기 엔터티 생성모듈, 상기 엔터티 연결모듈, 상기 3D 형상 생성모듈의 작업결과를 화면으로 표시하는 그래픽 사용자 인터페이스(GUI) 모듈;을 더 포함할 수 있다.Automatic casting system model generation system according to the present invention, Graphical user interface (GUI) module for receiving a user's command, and displays the operation results of the entity generation module, the entity connection module, the 3D shape generation module on the screen; It may further include.

본 발명에 의한 주조방안모델 자동생성 시스템은, 상기 그래픽 사용자 인터페이스(GUI) 모듈을 통해 입력된 사용자의 명령에 따라, 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티 및 상기 비스킷 엔터티의 크기와 위치를 변경시키는 엔터티 변경 모듈;을 더 포함할 수 있다. According to an embodiment of the present invention, an automatic generation method of a casting strategy model may include the gaterunner entity, the passline entity, the joint entity, and the biscuit entity according to a user's command inputted through the graphical user interface (GUI) module. An entity change module for changing the position may be further included.

본 발명에 의한 주조방안모델 자동생성시스템에서, 상기 게이트러너 엔터티는, 상기 게이트러너 일단의 폭, 타단의 폭 및 길이의 변화에 따른 높이, 인게이트 높이, 인게이트 길이 및 곡률정보를 포함하고, 상기 패스라인 엔터티는, 상기 패스라인 일단의 폭, 타단의 폭, 및 길이의 변화에 따른 높이, 양측의 드래프트 각도 및 곡률정보를 포함하며, 상기 조인트 엔터티는, 상기 조인트에 연결되는 게이트러너 및 패스라인의 폭, 갯수 및 연결각도의 변화에 따른 곡률 정보를 포함할 수 있다.In the automatic casting method model generation system according to the present invention, the gate runner entity includes height, ingate height, ingate length, and curvature information according to a change in the width, the width, and the length of one end of the gate runner, The pass line entity includes a height at one end of the pass line, a width at the other end, and a change in length, a draft angle and curvature information at both sides, and the joint entity includes a gate runner and a path connected to the joint. It may include curvature information according to a change in the width, number, and connection angles of the lines.

본 발명에 의한 주조방안모델 자동생성시스템에서, 상기 그래픽 사용자 인터페이스(GUI) 모듈은, 상기 게이트러너의 위치, 일단의 폭, 타단의 폭 및 길이에 대한 변경정보, 상기 패스라인의 위치, 일단의 폭, 타단의 폭, 및 길이에 대한 변경정보, 및 상기 조인트에 연결되는 상기 게이트러너 및 상기 패스라인의 폭, 갯수 및 연결각도의 변경정보를 입력받고, 상기 엔터티 변경모듈은, 상기 그래픽 사용자 인터페이스(GUI) 모듈이 입력받은 상기 게이트러너의 위치, 일단의 폭, 타단의 폭 및 길이에 대한 변경정보를 기준으로 높이, 인게이트 높이, 인게이트 길이 및 곡률정보를 재반영하여 상기 게이트러너의 형상을 변경하고, 상기 그래픽 사용자 인터페이스(GUI) 모듈이 입력받은 상기 패스라인의 위치, 일단의 폭, 타단의 폭, 및 길이에 대한 변경정보를 기준으로 높이, 양측의 드래프트 각도 및 곡률정보를 재반영하여 상기 패스라인의 형상을 변경하며, 상기 그래픽 사용자 인터페이스(GUI)모듈이 입력받은 상기 조인트에 연결되는 상기 게이트러너 및 상기 패스라인의 폭, 갯수 및 연결각도의 변경정보를 기준으로 곡률정보를 재반영하여 상기 조인트의 형상을 변경할 수 있다.In the automatic casting method model generation system according to the present invention, the graphical user interface (GUI) module, the position information of the gate runner, the width of one end, the width and length of the other end, the position of the pass line, Change information about the width, the width of the other end, and the length, and the change information of the width, number and connection angles of the gate runner and the pass line connected to the joint are input, and the entity change module is configured to receive the graphical user interface. (GUI) The shape of the gate runner by re-reflecting the height, ingate height, ingate length, and curvature information based on the change information on the position, width of one end, width, and length of the gate runner inputted by the module The change information on the position, the width of one end, the width of the other end, and the length of the pass line received by the graphic user interface (GUI) module Furnace width, the draft angle and curvature information of both sides are reflected again to change the shape of the pass line, and the width and number of the gate runner and the pass line connected to the joint to which the graphical user interface (GUI) module is input. And the shape of the joint may be changed by reflecting curvature information based on the change information of the connection angle.

본 발명에 의한 주조방안모델 자동생성 방법은, 주조방안의 각 구성요소별 지식기반(Kwoledge) 설계기초정보인 엔터티(Entity)를 이용하여 최적화된 주조방안모델의 3D 형상을 자동으로 생성하는 주조방안모델 자동생성 방법으로서, 주조방안 모델의 구성요소인 게이트러너, 패스라인 및 조인트 각각의 지식기반 설계기초정보가 저장된 데이터베이스를 이용하여 게이트러너 엔터티, 패스라인 엔터티, 및 조인트 엔터티를 생성하는 엔터티 생성단계; 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티, 및 상기 비스킷 엔터티를 연결하는 엔터티 연결단계; 및 상기 엔터티 연결단계에서 연결된 결과를 이용하여 주조방안모델의 3D 형상을 생성하는 3D 형상 생성단계;을 포함할 수 있다. Casting method model automatic generation method according to the present invention, casting method that automatically generates the 3D shape of the optimized casting plan model using the entity (Kwoledge) design basis information for each component of the casting plan An automatic model generation method comprising: an entity generation step of generating a gaterunner entity, a passline entity, and a joint entity using a database in which knowledge-based design basis information of each gate runner, passline, and joint, which are components of a casting plan model, is stored; ; An entity connection step of connecting the gate runner entity, the passline entity, the joint entity, and the biscuit entity; And a 3D shape generation step of generating a 3D shape of the casting strategy model by using the result connected in the entity connection step.

본 발명에 의한 주조방안모델 자동생성 방법은, 상기 각각의 엔터티의 크기와 위치에 관한 변경정보를 입력받아 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티 및 상기 비스킷 엔터티의 크기와 위치를 변경시키는 엔터티 변경 단계;를 더 포함할 수 있다.In the method for automatically generating a casting strategy model according to the present invention, the change information regarding the size and position of each entity is input to change the size and position of the gate runner entity, the passline entity, the joint entity, and the biscuit entity. The entity change step to make; may further include.

본 발명에 의한 주조방안모델 자동생성 시스템 및 주조방안모델 자동생성 방법에 의하면, 각 구성요소들의 엔터티(Entity)를 이용하여 주조방안모델(200)의 3D 형상이 자동으로 생성되도록 함으로써, 보다 정확한 설계가 가능하고, 직접 설계시 발생할 수 있는 실수를 줄일 수 있으며, 나아가 주조방안 설계시간을 단축할 수 있다.According to the present invention, the automatic casting method model generation system and the automatic casting method model generation method, by using the entity of each component (Entity) to automatically generate the 3D shape of the casting method model 200, more accurate design It is possible to reduce the mistakes that can occur in the design directly, and further reduce the design time of the casting scheme.

도 1은 본 발명의 일 실시예에 따른 주조방안모델 자동생성 시스템의 개념도. 1 is a conceptual diagram of a casting method model automatic generation system according to an embodiment of the present invention.

도 2는 본 발명의 일 실시예에 따른 주조방안모델 자동생성 시스템을 통해 생성된 주조방안모델의 일례를 도시한 것. Figure 2 illustrates an example of the casting strategy model generated through the automatic casting strategy model generation system according to an embodiment of the present invention.

도 3 내지 도 6은 주조방안의 각 구성요소별 엔터티(Entity)에 포함되는 정보를 설명하기 위한 참고도.3 to 6 is a reference diagram for explaining the information contained in each component (Entity) for each component of the casting scheme.

도 7은 엔터티 생성모듈에 의해 생성된 게이트러너 엔터티, 패스라인 엔터티, 및 조인트 엔터티가 그래픽 사용자 인터페이스(GUI) 모듈에 표시된 것을 도시한 것.FIG. 7 illustrates the gaterunner entity, passline entity, and joint entity generated by the entity generation module displayed in a graphical user interface (GUI) module.

도 8은 엔터티 연결모듈에 의해 연결된 게이트러너 엔터티, 패스라인 엔터티, 조인트 엔터티, 및 비스킷 엔터티가 그래픽 사용자 인터페이스(GUI) 모듈에 표시된 것을 도시한 것. 8 shows the gaterunner entities, passline entities, joint entities, and biscuit entities connected by the entity connection module being displayed in a graphical user interface (GUI) module.

도 9는 3D 형상 생성모듈에 의해 생성된 주조방안 모델의 3D 형상이 그래픽 사용자 인터페이스(GUI) 모듈에 표시된 것을 도시한 것.Figure 9 shows that the 3D shape of the casting scheme model generated by the 3D shape generation module is displayed in the graphical user interface (GUI) module.

도 10은 본 발명의 일 실시예에 따른 주조방안모델 자동 생성방법의 순서도.10 is a flowchart of a method for automatically generating a casting strategy model according to an embodiment of the present invention.

이하에서는 도면을 참조하여 본 발명의 구체적인 실시예를 상세하게 설명한다. 다만, 본 발명의 사상은 제시되는 실시예에 제한되지 아니하고, 본 발명의 사상을 이해하는 당업자는 동일한 사상의 범위 내에서 다른 구성요소를 추가, 변경, 삭제 등을 통하여, 퇴보적인 다른 발명이나 본 발명의 사상의 범위 내에 포함되는 다른 실시예를 용이하게 제안할 수 있을 것이나, 이 또한 본원 발명 사상의 범위 내에 포함된다고 할 것이다. Hereinafter, with reference to the drawings will be described in detail a specific embodiment of the present invention. However, the spirit of the present invention is not limited to the embodiments presented, and those skilled in the art who understand the spirit of the present invention may deteriorate other inventions or the present invention by adding, modifying, or deleting other elements within the scope of the same idea. Other embodiments that fall within the scope of the spirit of the invention may be easily proposed, but this will also be included within the scope of the spirit of the present invention.

또한, 실시예의 도면에 나타나는 동일한 사상의 범위 내의 기능이 동일한 구성요소는 동일한 참조부호를 사용하여 설명한다. In addition, components with the same functions within the scope of the same idea shown in the drawings of the embodiments will be described using the same reference numerals.

도 1은 본 발명의 일 실시예에 따른 주조방안모델 자동생성 시스템(100)의 개념도이다. 1 is a conceptual diagram of a casting method model automatic generation system 100 according to an embodiment of the present invention.

도 1을 참조하면, 본 발명의 일 실시예에 따른 주조방안모델 자동 생성 시스템(100)은 데이터베이스(110), 엔터티 생성모듈(120), 엔터티 연결모듈(130), 엔터티 변경모듈(140), 3D 형상 생성모듈(150), 그래픽 사용자 인터페이스(GUI) 모듈(160)을 포함할 수 있다. Referring to Figure 1, the casting method model automatic generation system 100 according to an embodiment of the present invention is a database 110, entity generation module 120, entity connection module 130, entity change module 140, The 3D shape generating module 150 and the graphic user interface (GUI) module 160 may be included.

데이터베이스(110)는, 사용하고자 하는 주조장비에 대한 정보가 저장되는 구성으로, 적어도 하나 이상의 주조장비에 대한 정보를 저장될 수 있다. The database 110 is a configuration in which information about casting equipment to be used is stored, and may store information about at least one casting equipment.

상기 주조장비의 정보는 용탕이 배출되는 배출구의 위치와 상기 배출구를 이루는 슬리브의 형상과 크기 등을 포함할 수 있다. Information of the casting equipment may include the position of the discharge port from which the molten metal is discharged and the shape and size of the sleeve forming the discharge port.

여기서, 슬리브란 용탕이 배출되는 배출구를 형성하는 구성으로서 주조장비 내의 용탕이 주조방안으로 유입되기 전에 최종적으로 저장되는 부위이며, 이러한 슬리브의 형상과 크기는 주조장비마다 다르므로 최적의 주조방안 설계를 위해서는 그 형상과 크기에 대한 정보도 필요하다 할 것이다. Here, the sleeve is a configuration for forming the discharge port through which the molten metal is discharged, and is a portion that is finally stored before the molten metal in the casting equipment is introduced into the casting method. In order to know the shape and size information will be required.

또한, 상기 데이터베이스(110)는 주조방안의 각 구성요소별 지식기반(kmowledge base) 설계기초정보를 저장할 수 있다. In addition, the database 110 may store the knowledge base (kmowledge base) design basis information for each component of the casting scheme.

도 2는 본 발명의 일 실시예에 따른 주조방안모델 자동생성 시스템(100)을 통해 생성된 주조방안모델(200)의 일례를 도시한 것이다. 2 illustrates an example of the casting strategy model 200 generated through the casting strategy model automatic generation system 100 according to an embodiment of the present invention.

도 2를 참조하면, 본 발명의 일 실시예에 따른 주조방안모델 자동 생성 시스템(100)을 통해 생성된 주조방안모델(200)은 러너(Runner, 210) 및 비스킷(Biscuit, 220)을 포함할 수 있다. Referring to FIG. 2, the casting strategy model 200 generated through the automatic casting strategy model generation system 100 according to an embodiment of the present invention may include a runner 210 and a biscuit 220. Can be.

러너(210)는 주조방안으로 유입된 용탕이 제품의 형상을 가지는 주형(미도시)으로 유입되도록 하기 위한 유로(path)를 이루는 구성일 수 있다. The runner 210 may be configured to form a path for allowing the molten metal introduced into the casting scheme to flow into a mold (not shown) having a product shape.

이때에, 상기 러너(210)는 주형에 용탕이 유입되는 부분의 이동경로인 게이트러너(Gate Runner, 211), 나머지 부분의 용탕의 이동경로인 패스라인(Path Line, 212), 및 용탕의 이동경로가 꺾이거나 분기되는 지점인 조인트(Joint, 213)를 포함하여 구성될 수 있다. At this time, the runner 210 is a gate runner (Gate Runner, 211) of the movement path of the molten metal flows into the mold, a path line (Path Line, 212) of the movement of the remaining portion, and the movement of the molten metal It may be configured to include a joint (213) which is a point where the path is bent or branched.

한편, 상기 게이트러너(211)는 주형에 용탕이 유입되는 유입구인 인게이트(211a)를 구비할 수 있다.On the other hand, the gate runner 211 may be provided with an ingate (211a) that is an inlet through which the molten metal is introduced into the mold.

비스킷(220)은 주조장비의 용탕의 배출구에 연결되도록 주조장비의 슬리브에 결합되는 구성일 수 있다. Biscuit 220 may be configured to be coupled to the sleeve of the casting equipment to be connected to the outlet of the molten metal of the casting equipment.

이때, 상기 비스킷(220)은 용탕이 비스켓으로부터 상기 패스라인(212)으로 이동하는 유로(Path)를 이루는 비스킷 넥(Biscuit Neck, 221)을 포함할 수 있다. In this case, the biscuit 220 may include a biscuit neck 221 constituting a flow path through which the molten metal moves from the biscuit to the pass line 212.

상술한 바와 같이, 주조방안모델(200)은 게이트러너(211), 패스라인(212), 조인트(213), 및 비스킷(220)을 포함하여 구성될 수 있다. As described above, the casting strategy model 200 may include a gate runner 211, a pass line 212, a joint 213, and a biscuit 220.

다시 말해, 주조방안모델의 각 구성요소는 게이트러너(211), 패스라인(212), 조인트(213), 및 비스킷(220)일 수 있다.In other words, each component of the casting strategy model may be a gate runner 211, a pass line 212, a joint 213, and a biscuit 220.

즉, 상기 데이터베이스(110)는 게이트러너(211), 패스라인(121), 조인트(213), 및 비스킷(220) 각각의 지식기반 설계기초정보를 저장할 수 있다.That is, the database 110 may store the basic knowledge-based design information of each of the gate runner 211, the pass line 121, the joint 213, and the biscuit 220.

엔터티 생성모듈(120)은 데이터베이스(110)에 저장된 상기 지식기반 설계지초정보를 이용하여 주조방안모델의 각 구성요소 각각의 설계요소인 엔터티(Entity)를 생성할 수 있다. The entity generation module 120 may generate an entity that is a design element of each component of the casting plan model using the knowledge-based design ground information stored in the database 110.

다시 말해서, 상기 엔터티 생성모듈(120)은 상기 데이터베이스(110)에 저장된 게이트러너(211), 패스라인(212), 조인트(213) 및 비스킷(220) 각각의 설계기초정보를 이용하여, 각각의 설계요소인 게이트러너 엔터티(Gate Runner Entity, E211), 패스라인 엔터티(Path Line Entity, E212), 조인트 엔터티(Joint Entity, E213), 및 비스킷 엔터티(Biscuit Entity, E220)를 생성할 수 있다. In other words, the entity generation module 120 uses design basis information of each of the gate runner 211, the pass line 212, the joint 213, and the biscuit 220 stored in the database 110. A gate runner entity (E211), a path line entity (E212), a joint entity (Joint Entity, E213), and a biscuit entity (Biscuit Entity, E220) that are design elements may be generated.

도 3 내지 도 6은 주조방안의 각 구성요소별 엔터티(Entity)에 포함되는 정보를 설명하기 위한 참고도이다. 3 to 6 are reference diagrams for explaining information included in an entity for each component of the casting scheme.

즉, 도 3은 게이트러너 엔터티(Gate Runner Entity)에 포함되는 정보를 설명하기 위한 도면이며, 도 4는 패스라인 엔터티(Path Line Entity)에 포함되는 정보를 설명하기 위한 도면이고, 도 5는 조인트 엔터티(Joint Entity)에 포함되는 정보를 설명하기 위한 도면이며, 도 6은 비스킷 엔터티(Biscuit Entity)에 포함되는 정보를 설명하기 위한 도면이다. That is, FIG. 3 is a diagram for explaining information included in a gate runner entity, FIG. 4 is a diagram for explaining information included in a path line entity, and FIG. 5 is a joint. FIG. 6 is a diagram illustrating information included in a joint entity, and FIG. 6 is a diagram illustrating information included in a biscuit entity.

도 3을 참조하면, 게이트러너(211)의 3D 형상을 생성하기 위한 정보는 게이트러너 일단의 폭(211W1), 타단의 폭(211W2), 길이(211L), 높이(211H), 인게이트 높이(211aH), 인게이트 길이(211aL), 드래프트앵글(211DA), 곡률(211aIR, 211aGRU, 211aGRD)에 관한 정보 등을 포함할 수 있다. Referring to FIG. 3, information for generating a 3D shape of the gate runner 211 includes a width 211W1 of one end of the gate runner, a width 211W2 of the other end, a length 211L, a height 211H, and an ingate height ( 211aH), ingate length 211aL, draft angle 211DA, and curvature 211aIR, 211aGRU, and 211aGRD.

즉, 게이트러너 엔터티(Gate Runner Entity, E211)는 상술한 게이트러너 일단의 폭(211W1), 타단의 폭(211W2), 길이(211L), 높이(211H), 인게이트 높이(211aH), 인게이트 길이(211aL), 드래프트앵글(211DA), 곡률(211aIR, 211aGRU, 211aGRD)에 관한 정보를 포함하는 지식기반(knowledge base) 설계요소 정보일 수 있다. That is, the gate runner entity E211 may have a width 211W1 at one end of the gate runner, a width 211W2 at the other end, a length 211L, a height 211H, an ingate height 211aH, and an ingate. It may be knowledge base design element information including information about the length 211aL, the draft angle 211DA, and the curvature 211aIR, 211aGRU, and 211aGRD.

이때에, 보다 상세하게는, 게이트러너 엔터티(Gate Runner Entity, E211)는 게이트러너 일단의 폭(211W1), 타단의 폭(211W2), 및 길이(211L)의 변화에 따른 게이트러너 높이(211H), 인게이트 높이(211aH), 인게이트 길이(211aL), 드래프트앵글(211DA), 곡률(211aIR, 211aGRU, 211aGRD)에 관한 정보를 포함하는 지식기반(knowledge base) 설계요소 정보일 수 있다. In this case, in more detail, the gate runner entity E211 may have a gate runner height 211H corresponding to a change in the width 211W1 of one end of the gate runner, the width 211W2 of the other end, and the length 211L. It may be knowledge base design element information including information on an ingate height 211aH, an ingate length 211aL, a draft angle 211DA, and a curvature 211aIR, 211aGRU, and 211aGRD.

도 4를 참조하면, 패스라인(212)의 3D 형상을 생성하기 위한 정보는 패스라인의 길이(212L) 및 단면정보 등을 포함할 수 있다. Referring to FIG. 4, the information for generating the 3D shape of the pass line 212 may include a length 212L of the pass line and cross-sectional information.

또한, 상기 단면정보는 바닥면의 폭(212W), 높이(212H), 드래프트앵글(212DA), 및 곡률(212R1, 212R2)에 관한 정보를 포함할 수 있다.In addition, the cross-sectional information may include information about a width 212W, a height 212H, a draft angle 212DA, and curvatures 212R1 and 212R2 of the bottom surface.

즉, 패스라인 엔터티(Path Line Entity, E212)는 상술한 패스라인 길이(212L), 바닥면의 폭(212W), 높이(212H), 트래프트앵글(212DA1, 212DA2), 및 곡률(212R1, 212R2)에 관한 정보를 포함하는 지식기반(knowledge base) 설계요소 정보일 수 있다. That is, the path line entity E212 may include the path line length 212L, the width 212W of the bottom surface, the height 212H, the shift angles 212DA1, 212DA2, and the curvatures 212R1, 212R2. ) May be knowledge base design element information including information about the < RTI ID = 0.0 >

이때, 보다 상세하게는, 상기 패스라인 엔터티(Path Line Entity, E212)는 상술한 패스라인 길이(212L) 및 바닥면의 폭(212W)의 변화에 따른 높이(212H), 트래프트앵글(212DA1, 212DA2), 및 곡률(212R1, 212R2)에 관한 정보를 포함하는 지식기반(knowledge base) 설계요소 정보일 수 있다. In this case, in more detail, the path line entity E212 may have a height 212H and a traverse angle 212DA1 depending on a change in the path line length 212L and the width 212W of the bottom surface. 212DA2), and knowledge base design element information including information about curvatures 212R1 and 212R2.

도 5를 참조하면, 조인트(213)의 3D 형상을 생성하기 위한 정보는 조인트(213)에 연결되는 게이트러너(211) 및 패스라인(211)의 폭, 갯수, 연결각도, 및 곡률(213IFR, 213OFR)에 관한 정보 등을 포함할 수 있다. Referring to FIG. 5, the information for generating the 3D shape of the joint 213 includes the width, number, connection angles, and curvatures 213IFR of the gate runner 211 and the pass line 211 connected to the joint 213. 213OFR), and the like.

즉, 조인트 엔터티(Joint Entity, E213)는 조인트(213)에 연결되는 게이트러너(211) 및 패스라인(212)의 갯수, 폭, 및 연결각도에 따른 곡률(213IFR, 213OFR)에 관한 정보를 포함하는 지식기반(knowledge base) 설계요소 정보일 수 있다. That is, the joint entity E213 includes information about curvatures 213IFR and 213OFR according to the number, width, and connection angle of the gate runner 211 and the pass line 212 connected to the joint 213. It may be knowledge base design element information.

도 6을 참조하면, 비스킷(220)의 3D 형상을 생성하기 위한 정보는 비스킷(220)의 3D 형상을 생성하기 위한 정보는 슬리브의 위치 및 크기에 따른 비스킷(220)의 두께(220T) 및 비스킷 넥(221)의 형상에 관한 정보 등을 포함할 수 있다. Referring to FIG. 6, the information for generating the 3D shape of the biscuit 220 may include the information for generating the 3D shape of the biscuit 220. The thickness 220T and the biscuits of the biscuits 220 according to the position and size of the sleeve may be described. Information regarding the shape of the neck 221 may be included.

즉, 비스킷 엔터티(Biscuit Entity, E220)는 슬리브의 위치 및 크기에 따른 비스킷(220)의 두께(220T) 및 비스킷 넥(221)의 형상에 관한 정보를 포함하는 지식기반(knowledge base) 설계요소 정보일 수 있다. That is, the biscuit entity (Eiscuit Entity, E220) is knowledge base design element information including information about the thickness of the biscuit 220 and the shape of the biscuit neck 221 according to the position and size of the sleeve Can be.

이때에, 슬리브의 위치는 비스킷(220)이 연결되는 패스라인(212)의 단부와의 거리에 관한 정보일 수 있다.In this case, the position of the sleeve may be information about a distance from an end of the pass line 212 to which the biscuit 220 is connected.

또한, 상기 비스킷 넥(221)의 형상에 관한 정보는 스타트폭(221SW) 및 엔드폭(221EW)에 관한 정보를 포함할 수 있다. In addition, the information on the shape of the biscuit neck 221 may include information about the start width (221SW) and the end width (221EW).

도 7은 엔터티 생성모듈(120)에 의해 생성된 게이트러너 엔터티(E211), 패스라인 엔터티(E212), 및 조인트 엔터티(E213)가 그래픽 사용자 인터페이스(GUI) 모듈(160)에 표시된 것을 도시한 것이다.FIG. 7 illustrates that the gate runner entity E211, the passline entity E212, and the joint entity E213 generated by the entity generation module 120 are displayed on the graphical user interface (GUI) module 160. .

즉, 상기 엔터티 생성모듈(120)은, 도 7에서 도시하고 있는 바와 같이, 게이트러너 엔터티(E211), 패스라인 엔터티(E212), 및 조인트 엔터티(E213)를 생성할 수 있다. That is, the entity generation module 120 may generate a gate runner entity E211, a passline entity E212, and a joint entity E213, as shown in FIG. 7.

엔터티 연결모듈(130)은 상기 엔터티 생성모듈(120)을 통해 생성된 상기 게이트러너 엔터티(E211), 패스라인 엔터티(E212), 조인트 엔터티(E213), 및 비스킷 엔터티(E214)를 연결할 수 있다. The entity connection module 130 may connect the gate runner entity E211, the passline entity E212, the joint entity E213, and the biscuit entity E214 generated through the entity generation module 120.

도 8은 엔터티 연결모듈(130)에 의해 연결된 게이트러너 엔터티(E211), 패스라인 엔터티(E212), 조인트 엔터티(E213), 및 비스킷 엔터티(E220)가 그래픽 사용자 인터페이스(GUI) 모듈(160)에 표시된 것을 도시한 것이다. 8 illustrates a gate runner entity E211, a passline entity E212, a joint entity E213, and a biscuit entity E220 connected by an entity connection module 130 to the graphical user interface (GUI) module 160. It is shown what is displayed.

도 8을 참조하면, 상기 엔터티 연결모듈(130)은 각각의 조인트 엔터티(E213)에 연결되는 게이트러너 엔터티(E211)와 패스라인 엔터티(E212)의 갯수, 폭, 각도에 따라, 각각의 조인트 엔터티(E213)의 곡률을 결정함으로써 게이트러너(211)와 패스라인(212)을 연결할 수 있다. Referring to FIG. 8, the entity connection module 130 may include each joint entity according to the number, width, and angle of the gate runner entity E211 and the passline entity E212 connected to each joint entity E213. The gate runner 211 and the pass line 212 may be connected by determining the curvature of the E213.

또한, 상기 엔터티 연결모듈(130)은 비스킷 엔터티(E220)와 패스라인 엔터티(E212)의 단부를 연결할 수 있다. In addition, the entity connection module 130 may connect end portions of the biscuit entity E220 and the passline entity E212.

엔터티 변경모듈(140)은 설계자가 입력하는 각각의 엔터티(E211, E212, E213, E220)의 위치와 크기정보의 변경에 따라, 생성된 엔터티(E211, E212, E213, E220)의 위치와 크기를 변경할 수 있다. The entity change module 140 changes the position and size of the generated entities E211, E212, E213, and E220 according to the change of the position and size information of each entity E211, E212, E213, and E220 inputted by the designer. You can change it.

즉, 상기 엔터티 변경모듈(140)은 게이트러너 엔터티(E211)의 위치 및 게이트러너 일단의 폭(211W1), 타단의 폭(211W2), 및 길이(211L) 정보가 변경되면, 변경된 정보를 기준으로, 게이트러너 엔터티(E211)의 위치, 높이(211H), 인게이트 높이(211aH), 인게이트 길이(211aL), 드래프트앵글(211DA), 곡률(211aIR, 211aGRU, 211aGRD)을 재설정할 수 있다. That is, the entity change module 140 may change the position of the gate runner entity E211 and the width 211W1 of one end of the gate runner, the width 211W2 of the other end, and the length 211L based on the changed information. The position, height 211H, ingate height 211aH, ingate length 211aL, draft angle 211DA, and curvature 211aIR, 211aGRU, and 211aGRD may be reset.

또한, 상기 엔터티 변경모듈(140)은 패스라인 엔터티(E212)의 위치 및 패스라인 길이(212L) 정보가 변경되면, 변경된 정보를 기준으로, 패스라인 엔터티(E212)의 위치, 바닥면의 폭(212W), 높이(212H), 트래프트앵글(212DA), 및 곡률(212R1, 212R2)을 재설정할 수 있다. In addition, when the position change and the pathline length 212L information of the passline entity E212 are changed, the entity change module 140 may change the position and width of the bottom line based on the changed information. 212W), height 212H, loft angle 212DA, and curvatures 212R1 and 212R2 can be reset.

아울러, 상기 엔터티 변경모듈(140)은 조인트 엔터티(E213)의 위치 정보가 변경되면, 변경된 정보를 기준으로, 곡률(213IFR, 213OFR)을 재설정할 수 있다. In addition, when the position information of the joint entity E213 is changed, the entity change module 140 may reset the curvatures 213IFR and 213OFR based on the changed information.

3D 형상 생성모듈(150)은 상기 엔터티 연결모듈(130)에 의해 연결된 결과를 이용하여 주조방안모델(220)의 3D 형상을 생성할 수 있다. The 3D shape generation module 150 may generate a 3D shape of the casting strategy model 220 by using the result connected by the entity connection module 130.

도 9는 상기 3D 형상 생성모듈(150)에 의해 생성된 주조방안 모델(220)의 3D 형상이 그래픽 사용자 인터페이스(GUI) 모듈에 표시된 것을 도시한 것이다. FIG. 9 illustrates that the 3D shape of the casting strategy model 220 generated by the 3D shape generation module 150 is displayed on a graphical user interface (GUI) module.

도 9를 참조하면, 상기 3D 형상 생성모듈(150)은 상기 게이트러너 엔터티(E211), 패스라인 엔터티(E212), 조인트 엔터티(E213), 및 비스킷 엔터티(E220)에 포함된 형상 정보를 이용하여, 주조방안모델(220)의 3D 형상을 생성할 수 있다. Referring to FIG. 9, the 3D shape generation module 150 uses shape information included in the gate runner entity E211, the passline entity E212, the joint entity E213, and the biscuit entity E220. , 3D shape of the casting method model 220 can be generated.

그래픽 사용자 인터페이스(GUI) 모듈(160)은 사용자의 명령을 입력받고, 상기 엔터티 생성모듈(120), 엔터티 연결모듈(130), 엔터티 변경모듈(140), 3D 형상 생성모듈(150)의 작업결과를 화면으로 표시할 수 있다.Graphical user interface (GUI) module 160 receives a user's command, the operation result of the entity generating module 120, entity connection module 130, entity change module 140, 3D shape generation module 150 Can be displayed on the screen.

다시 말해서, 상기 그래픽 사용자 인터페이스(GUI) 모듈(160)은 사용자의 명령을 입력받아, 상기 엔터티 생성모듈(120)이 엔터티(E211, E212, E213, E220)를 생성하도록하고, 상기 엔터티 생성모듈(120)에 의해 생성된 엔터티(E211, E212, E213, E220)를 화면에 표시할 수 있다. In other words, the graphical user interface (GUI) module 160 receives a user's command to allow the entity generation module 120 to generate entities E211, E212, E213, and E220, and the entity generation module ( The entities E211, E212, E213, and E220 generated by 120 may be displayed on the screen.

또한, 상기 그래픽 사용자 인터페이스(GUI) 모듈(160)은 엔터티(E211, E212, E213, E220)의 위치와 크기의 변경내용을 입력받아, 상기 엔터티 변경모듈(140)에 의해 엔터티(E211, E212, E213, E220)의 위치와 크기가 재설정되도록 하고, 재설정된 엔터티(E211, E212, E213, E220)를 화면에 표시할 수 있다. In addition, the graphical user interface (GUI) module 160 receives the change of the position and size of the entities E211, E212, E213, E220, and the entities E211, E212, by the entity change module 140 The positions and sizes of the E213 and the E220 may be reset, and the reset entities E211, E212, E213 and E220 may be displayed on the screen.

이하에서는, 도면을 참조하여 본 발명의 일 실시예에 따른 주조방안모델 자동 생성 방법(S100)에 대하여 상세히 설명한다. Hereinafter, with reference to the drawings will be described in detail casting method model automatic generation method (S100) according to an embodiment of the present invention.

도 10은 본 발명의 일 실시예에 따른 주조방안모델 자동 생성방법(S100)의 순서도이다. 10 is a flowchart of a method (S100) for automatically generating a casting strategy model according to an embodiment of the present invention.

도 10을 참조하면, 본 발명의 일 실시예에 따른 주조방안모델 자동 생성방법(S100)은 엔터티 생성단계(S110), 엔터티 연결단계(S120), 엔터티 변경단계(S130), 및 3D 형상 생성단계(S140)를 포함할 수 있다. Referring to FIG. 10, the method of automatically generating a casting strategy model according to an embodiment of the present invention (S100) includes an entity generation step (S110), an entity connection step (S120), an entity change step (S130), and a 3D shape generation step. It may include (S140).

엔터티 생성단계(S110)는 데이터베이스(110)에 저장된 상기 지식기반 설계지초정보를 이용하여 주조방안모델의 각 구성요소 각각의 설계요소인 엔터티(Entity)를 생성하는 단계일 수 있다. The entity generation step S110 may be a step of generating an entity that is a design element of each component of the casting plan model by using the knowledge-based design ground information stored in the database 110.

즉, 상기 엔터티 생성단계(S110)는, 도 7에서 도시하는 바와 같이, 상기 데이터베이스(110)에 저장된 게이트러너(211), 패스라인(212), 조인트(213) 및 비스킷(220) 각각의 설계기초정보를 이용하여, 각각의 설계요소인 게이트러너 엔터티(Gate Runner Entity, E211), 패스라인 엔터티(Path Line Entity, E212), 조인트 엔터티(Joint Entity, E213), 및 비스킷 엔터티(Biscuit Entity, E220)를 생성하는 단계일 수 있다. That is, the entity generation step (S110), as shown in FIG. 7, design of each of the gate runner 211, the pass line 212, the joint 213, and the biscuit 220 stored in the database 110. Using the basic information, each design element, Gate Runner Entity (E211), Path Line Entity (E212), Joint Entity (Joint Entity, E213), and Biscuit Entity (Biscuit Entity, E220) ) May be generated.

엔터티 연결단계(S120))는 상기 엔터티 생성단계(S110)에서 생성된 상기 게이트러너 엔터티(E211), 패스라인 엔터티(E212), 조인트 엔터티(E213), 및 비스킷 엔터티(E214)를 연결하는 단계일 수 있다. The entity connection step (S120) is a step of connecting the gate runner entity E211, the passline entity E212, the joint entity E213, and the biscuit entity E214 generated in the entity generation step S110. Can be.

즉, 상기 엔터티 연결단계(S120)는, 도 8에서 도시하는 바와 같이, 각각의 조인트 엔터티(E213)에 연결되는 게이트러너 엔터티(E211)와 패스라인 엔터티(E212)의 갯수, 폭, 각도에 따라, 각각의 조인트 엔터티(E213)의 곡률을 결정함으로써 게이트러너(211)와 패스라인(212)을 연결하는 단계일 수 있다. That is, the entity connecting step (S120), as shown in FIG. 8, depends on the number, width, and angle of the gate runner entity E211 and the passline entity E212 connected to each joint entity E213. The gate runner 211 and the pass line 212 may be connected by determining a curvature of each joint entity E213.

또한, 상기 엔터티 연결단계(130)에서는, 비스킷 엔터티(E220)와 패스라인 엔터티(E212)의 단부가 연결될 수 있다. In addition, in the entity connecting step 130, an end portion of the biscuit entity E220 and the passline entity E212 may be connected.

엔터티 변경단계(S130)은 설계자가 입력하는 각각의 엔터티(E211, E212, E213, E220)의 위치와 크기정보의 변경에 따라, 생성된 엔터티(E211, E212, E213, E220)의 위치와 크기를 변경하는 단계일 수 있다. . The entity changing step (S130) is to change the position and size of the generated entities (E211, E212, E213, E220) according to the change of the position and size information of each entity (E211, E212, E213, E220) input by the designer. It may be a step of changing. .

즉, 상기 엔터티 변경단계(S130)에서는, 게이트러너 엔터티(E211)의 위치 및 게이트러너 일단의 폭(211W1), 타단의 폭(211W2), 및 길이(211L) 정보가 변경되면, 변경된 정보를 기준으로, 게이트러너 엔터티(E211)의 위치, 높이(211H), 인게이트 높이(211aH), 인게이트 길이(211aL), 드래프트앵글(211DA), 곡률(211aIR, 211aGRU, 211aGRD)을 재설정할 수 있다. That is, in the entity changing step (S130), when the position of the gate runner entity E211 and the width 211W1 of one end of the gate runner, the width 211W2 of the other end, and the length 211L are changed, the changed information is referred to. Thus, the position, height 211H, ingate height 211aH, ingate length 211aL, draft angle 211DA, curvature 211aIR, 211aGRU, and 211aGRD of the gate runner entity E211 may be reset.

또한, 상기 엔터티 변경단계(S130)에서는, 패스라인 엔터티(E212)의 위치 및 패스라인 길이(212L) 정보가 변경되면, 변경된 정보를 기준으로, 패스라인 엔터티(E212)의 위치, 바닥면의 폭(212W), 높이(212H), 트래프트앵글(212DA), 및 곡률(212R1, 212R2)을 재설정할 수 있다.In addition, in the entity changing step (S130), when the position of the passline entity E212 and the pathline length 212L information are changed, the position of the passline entity E212 and the width of the bottom surface based on the changed information. 212W, height 212H, loft angle 212DA, and curvatures 212R1 and 212R2 can be reset.

아울러, 상기 엔터티 변경단계(S130)에서는 조인트 엔터티(E213)의 위치 정보가 변경되면, 변경된 정보를 기준으로, 곡률(213IFR, 213OFR)을 재설정할 수 있다. In addition, in the entity changing step S130, when the position information of the joint entity E213 is changed, the curvatures 213IFR and 213OFR may be reset based on the changed information.

3D 형상 생성단계(S140)는 상기 엔터티 연결단계(S120)에서 연결된 결과를 이용하여 주조방안모델(220)의 3D 형상을 생성하는 단계일 수 있다. 3D shape generation step (S140) may be a step of generating a 3D shape of the casting method model 220 by using the result connected in the entity connection step (S120).

즉, 3D 형상 생성단계(S140)는, 도 9에서 도시하는 바와 같이, 각각의 엔터티(Entity)에 포함된 형상정보를 이용하여 주조방안모델(220)의 3D 형상을 생성하는 단계일 수 있다. That is, as shown in FIG. 9, the 3D shape generation step S140 may be a step of generating the 3D shape of the casting strategy model 220 using the shape information included in each entity.

여기에서, 각각의 엔터티(Entity)에 포함된 형상정보는, 게이트러너 엔터티(E211)에 포함된 엔터티(E211)의 높이(211H), 인게이트 높이(211aH), 인게이트 길이(211aL), 드래프트앵글(211DA), 곡률(211aIR, 211aGRU, 211aGRD), 패스라인 엔터티(E212)에 포함된 패스라인 엔터티(E212) 바닥면의 폭(212W), 높이(212H), 트래프트앵글(212DA), 및 곡률(212R1, 212R2), 조인트 엔터티(E213)에 포함된 곡률(213IFR, 213OFR), 및 비스킷 엔터티(E220)에 포함된 비스킷 엔터티(E220)의 두께(220T) 및 비스킷 넥(221)의 형상에 관한 정보일 수 있다.Here, the shape information included in each entity includes the height 211H, ingate height 211aH, ingate length 211aL, and draft of the entity E211 included in the gate runner entity E211. Angle 211DA, Curvature 211aIR, 211aGRU, 211aGRD, Width 212W, Height 212H, Traft Angle 212DA, and Bottom of Passline entity E212 included in Passline entity E212. The curvatures 212R1 and 212R2, the curvatures 213IFR and 213OFR included in the joint entity E213, and the thickness 220T and the shape of the biscuit neck 221 of the biscuit entity E220 included in the biscuit entity E220. Information may be related.

상술한 바와 같이, 본 발명의 일 실시예에 따른 주조방안모델 자동생성 시스템(100) 및 주조방안모델 자동생성 방법(S100)에 의하면, 각 구성요소들의 엔터티(Entity)를 이용하여 주조방안모델(200)의 3D 형상이 자동으로 생성되도록 함으로써, 보다 정확한 설계가 가능하며 직접 설계시 발생할 수 있는 실수를 줄일 수 있으며, 나아가 주조방안 설계시간을 단축시킬 수 있다. As described above, according to the casting strategy model automatic generation system 100 and the casting strategy model automatic generation method (S100) according to an embodiment of the present invention, the casting strategy model (using the entity of each component (Entity) ( By automatically generating the 3D shape of 200), more accurate design is possible, and it is possible to reduce the mistakes that may occur in the direct design, and furthermore, it is possible to shorten the casting design time.

한편, 본 발명에 따른 주조방안모델 자동생성 시스템(100)은 생성된 주조방안모델이 지식기반에 기초하여 최적화되어 생성된 것인지를 검사하기 위한 주조방안 최적성 검사모듈을 더 포함하여 이루어질 수 있으며, 이와 같이 주조방안 최적성 검사 모듈에 의한 검사 결과, 주조방안을 재설계할 필요가 있는 경우에는 설계자는 다시 주조방안모델의 부분을 이루는 구성요소들의 위치 및 크기에 관한 정보만 변경하면 되므로, 본 발명에 따른 주조방안모델 자동생성 시스템에 의하면 쉽고 편리하게 신속한 주조방안 설계변경이 가능하다는 장점이 있다. On the other hand, the casting method model automatic generation system 100 according to the present invention may further comprise a casting method optimization test module for checking whether the generated casting method model is optimized based on the knowledge base, As a result of the inspection by the casting method optimization inspection module, when it is necessary to redesign the casting method, the designer only needs to change information on the position and size of the components constituting the casting method model again. According to the casting plan model automatic generation system according to the advantage, it is easy and convenient to quickly change the design of the casting plan has the advantage.

이상에서, 본 발명의 일 실시예에 대하여 상세하게 설명하였지만, 본 발명의 권리범위는 이에 한정되는 것은 아니고, 청구범위에 기재된 본 발명의 기술적 사상을 벗어나지 않는 범위 내에서 다양한 수정 및 변형이 가능하다는 것은 당 기술분야의 통상의 지식을 가진 자에게는 자명할 것이다.In the above, one embodiment of the present invention has been described in detail, but the scope of the present invention is not limited thereto, and various modifications and variations are possible without departing from the technical spirit of the present invention described in the claims. It will be apparent to those of ordinary skill in the art.

Claims (7)

주조방안의 각 구성요소별 지식기반(Kwoledge) 설계요소인 엔터티(Entity)를 이용하여 최적화된 주조방안모델의 3D 형상을 자동으로 생성하는 주조방안모델 자동생성 시스템에 있어서,In the casting method model automatic generation system that automatically generates the 3D shape of the optimized casting plan model by using the entity (Kwoledge) design element for each component of the casting plan, 주조방안 모델의 구성요소인 게이트러너, 패스라인, 조인트, 및 비스킷 각각의 지식기반 설계기초정보가 저장된 데이터베이스;A database storing knowledge-based design basis information for each of the gate runners, passlines, joints, and biscuits which are components of the casting scheme model; 상기 데이터베이스에 저장된 상기 지식기반 설계기초정보를 이용하여 게이트러너 엔터티, 패스라인 엔터티, 조인트 엔터티, 및 비스킷 엔터티를 생성하는 엔터티 생성모듈;An entity generation module for generating a gaterunner entity, a passline entity, a joint entity, and a biscuit entity using the knowledge-based design basis information stored in the database; 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티, 및 상기 비스킷 엔터티를 연결하는 엔터티 연결모듈; 및An entity connection module for connecting the gate runner entity, the passline entity, the joint entity, and the biscuit entity; And 상기 엔터티 연결모듈에 의해 연결된 결과를 이용하여 주조방안모델의 3D 형상을 생성하는 3D 형상 생성모듈;을 포함하는 주조방안모델 자동생성 시스템.And a 3D shape generation module for generating a 3D shape of a casting strategy model by using the result connected by the entity connection module. 제1항에 있어서,The method of claim 1, 사용자의 명령을 입력받고, 상기 엔터티 생성모듈, 상기 엔터티 연결모듈, 상기 3D 형상 생성모듈의 작업결과를 화면으로 표시하는 그래픽 사용자 인터페이스(GUI) 모듈;을 더 포함하는 주조방안모델 자동생성 시스템.And a graphical user interface (GUI) module configured to receive a user's command and display a work result of the entity generation module, the entity connection module, and the 3D shape generation module on a screen. 제2항에 있어서,The method of claim 2, 상기 그래픽 사용자 인터페이스(GUI) 모듈을 통해 입력된 사용자의 명령에 따라, 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티 및 상기 비스킷 엔터티의 크기와 위치를 변경시키는 엔터티 변경 모듈;을 더 포함하는 주조방안모델 자동생성 시스템.And an entity change module configured to change the size and position of the gate runner entity, the passline entity, the joint entity, and the biscuit entity according to a user's command input through the graphical user interface (GUI) module. Automatic generation system of casting plan model. 제3항에 있어서,The method of claim 3, 상기 게이트러너 엔터티는, 상기 게이트러너 일단의 폭, 타단의 폭 및 길이의 변화에 따른 높이, 인게이트 높이, 인게이트 길이 및 곡률정보를 포함하고,The gate runner entity includes height, ingate height, ingate length, and curvature information according to a change in the width, the width and the length of one end of the gate runner, 상기 패스라인 엔터티는, 상기 패스라인 일단의 폭, 타단의 폭, 및 길이의 변화에 따른 높이, 양측의 드래프트 각도 및 곡률정보를 포함하며, The passline entity includes a height at one end of the passline, a width at the other end, and a change in length, draft angles, and curvature information at both sides thereof. 상기 조인트 엔터티는, 상기 조인트에 연결되는 게이트러너 및 패스라인의 폭, 갯수 및 연결각도의 변화에 따른 곡률 정보를 포함하는 주조방안 모델 자동생성시스템.The joint entity, casting method model automatic generation system including curvature information according to the change in the width, number and connection angles of the gate runner and the pass line connected to the joint. 제4항에 있어서,The method of claim 4, wherein 상기 그래픽 사용자 인터페이스(GUI) 모듈은, The graphical user interface (GUI) module, 상기 게이트러너의 위치, 일단의 폭, 타단의 폭 및 길이에 대한 변경정보, 상기 패스라인의 위치, 일단의 폭, 타단의 폭, 및 길이에 대한 변경정보, 및 상기 조인트에 연결되는 상기 게이트러너 및 상기 패스라인의 폭, 갯수 및 연결각도의 변경정보를 입력받고,Change information about the position of the gate runner, width of one end, width and length of the other end, change information about the position of the pass line, width of the one end, width and the other end, and the gate runner connected to the joint Receiving change information of the width, number and connection angles of the pass lines; 상기 엔터티 변경모듈은,The entity change module, 상기 그래픽 사용자 인터페이스(GUI) 모듈이 입력받은 상기 게이트러너의 위치, 일단의 폭, 타단의 폭 및 길이에 대한 변경정보를 기준으로 높이, 인게이트 높이, 인게이트 길이 및 곡률정보를 재반영하여 게이트러너의 형상을 변경하고,The graphic user interface (GUI) module re-reflects the height, ingate height, ingate length, and curvature information based on the changed information about the position, width of one end, width, and length of the gate runner. Change the shape of the runner, 상기 그래픽 사용자 인터페이스(GUI) 모듈이 입력받은 상기 패스라인의 위치, 일단의 폭, 타단의 폭, 및 길이에 대한 변경정보를 기준으로 높이, 양측의 드래프트 각도 및 곡률정보를 재반영하여 상기 패스라인의 형상을 변경하며,The path line is re-reflected on the height, draft angles, and curvature information of both sides based on the changed information about the position, width of one end, width of the other end, and length of the path line inputted by the GUI module. Changes the shape of 상기 그래픽 사용자 인터페이스(GUI)모듈이 입력받은 상기 조인트에 연결되는 상기 게이트러너 및 상기 패스라인의 폭, 갯수 및 연결각도의 변경정보를 기준으로 곡률정보를 재반영하여 상기 조인트의 형상을 변경하는 주조방안모델 자동생성 시스템.Casting to change the shape of the joint by reflecting curvature information on the basis of the change information of the width, number and connection angles of the gate runner and the pass line connected to the joint received by the graphical user interface (GUI) module Plan model automatic generation system. 주조방안의 각 구성요소별 지식기반(Kwoledge) 설계기초정보인 엔터티(Entity)를 이용하여 최적화된 주조방안모델의 3D 형상을 자동으로 생성하는 주조방안모델 자동생성 방법에 있어서,In the method of automatic casting method model generation that automatically generates the 3D shape of the optimized casting plan model by using the entity (Kwoledge) design basis information for each component of the casting plan, 주조방안 모델의 구성요소인 게이트러너, 패스라인 및 조인트 각각의 지식기반 설계기초정보가 저장된 데이터베이스를 이용하여 게이트러너 엔터티, 패스라인 엔터티, 및 조인트 엔터티를 생성하는 엔터티 생성단계;An entity generation step of generating a gate runner entity, a passline entity, and a joint entity by using a database in which knowledge-based design basis information of each of the gate runner, the pass line, and the joint which is a component of the casting plan model is stored; 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티, 및 상기 비스킷 엔터티를 연결하는 엔터티 연결단계; 및An entity connection step of connecting the gate runner entity, the passline entity, the joint entity, and the biscuit entity; And 상기 엔터티 연결단계에서 연결된 결과를 이용하여 주조방안모델의 3D 형상을 생성하는 3D 형상 생성단계;을 포함하는 주조방안모델 자동생성 방법.And a 3D shape generation step of generating a 3D shape of the casting strategy model using the results connected in the entity connection step. 제6항에 있어서,The method of claim 6, 상기 각각의 엔터티의 크기와 위치에 관한 변경정보를 입력받아 상기 게이트러너 엔터티, 상기 패스라인 엔터티, 상기 조인트 엔터티 및 상기 비스킷 엔터티의 크기와 위치를 변경시키는 엔터티 변경 단계;를 더 포함하는 주조방안모델 자동생성 방법.And an entity change step of changing size and position of the gate runner entity, the passline entity, the joint entity, and the biscuit entity by receiving change information about the size and position of each entity. Auto generation method.
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