WO2018022121A1 - Jouet avec composant mobile - Google Patents
Jouet avec composant mobile Download PDFInfo
- Publication number
- WO2018022121A1 WO2018022121A1 PCT/US2016/054254 US2016054254W WO2018022121A1 WO 2018022121 A1 WO2018022121 A1 WO 2018022121A1 US 2016054254 W US2016054254 W US 2016054254W WO 2018022121 A1 WO2018022121 A1 WO 2018022121A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- toy
- arm
- body portion
- head portion
- appearance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/16—Dolls made of parts that can be put together
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/36—Details; Accessories
- A63H3/46—Connections for limbs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
Definitions
- Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer.
- Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform.
- a toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable.
- Embodiments can be distributed individually, or a group can be bundled as either a play set or collection.
- An object of the present invention is to provide a toy that has the appearance of being generated by a computer using 8 bit graphics.
- Another object of the present invention is to provide a toy having a rotatable head.
- Another object of the present invention is to provide a toy having a removable head.
- Still another object of the present invention is to provide a toy having a movable component other than or in addition to the head.
- Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer.
- Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform.
- a toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable.
- Embodiments can be distributed individually, or a group can be bundled as either a play set or collection.
- Toys are formed of molded plastic, and include various accessories appropriate to the particular toy.
- a spaceman character could have an accessory ray- gun that fits within a hand.
- Fig. 1 is a plan view of an embodiment of the present invention.
- Fig. 2 illustrates the components of the embodiment shown in Fig. 1.
- Fig. 3 illustrates the arm connectors of the embodiment of Fig. 1
- Fig. 4 illustrates the receiver for the arm connector shown in Fig. 3.
- Fig. 5 is a rear view of the embodiment shown in Fig. 1.
- Fig. 6 is a plan view of a second embodiment of the present invention, a spaceman holding a gun in the left hand.
- Fig. 7 is a plan view of a third embodiment of the present invention, the character holding a briefcase in the left hand.
- Fig. 8 is a schematic drawing of the glasses on the embodiment in Fig. 7.
- Fig. 9 is a plan view of an alternate embodiment of the present invention.
- the toy 100 is a freestanding character with accessories, such as headphones 200 and a sword 300.
- the character 100 is assembled from components (Fig. 2) that include a body 110, legs 120, head 130, and arms 140, each arm 140 including a pivotable fastener 144 extending from the shoulder 142 of each arm (Fig. 3).
- the head 130 is formed to give the appearance of a mouth 132, a nose 134 (that extends outward from the head 130 when seen in Fig. 2), cheeks 136, eyes 138 and projections 139.
- the projections 139 can also be considered as either ears or horns, depending upon how one views this particular character.
- the body 110 includes a neck 112, a rod-like projection onto which the head 130 is attached.
- the head 130 includes an opening 131 in its bottom, into which opening 131 the neck 112 is received.
- the head 130 is rotatable about the neck 112, and can be rotated; multiple rotations and reverse rotations are possible. Alternate embodiments not only allow rotation, but allow the head 130 to slide up and down the neck 112 for height adjustment, and to be out of the way when the arms 140 in some of these embodiments are raised and consequently block movement of the head 130.
- the head is removable, and the heads of different toy embodiments are interchangeable with each other, subject to the imagination of the user.
- the character 100 is assembled by attaching the body 110 to the legs 120, followed by attaching the head 130 to the body.
- the shoulder portion 114 on each side of the body 110 includes an opening 116 therein, the opening 116 sized to receive the semi-circular end 146 of the fastener 144 therein, such that the arm 140 can pivot freely in a forward and backwards movement.
- Replacement of the pivotable fastener 144 by a fastener having a ball joint or similar structure at each end can result in the arms 140 being capable of movement in an up and down or roundabout movement as well as forward and backward movement.
- the legs 120 are stationary, however, the legs 120 could be manufactured separately from the body, and a set of pivotable fasteners or pivot pins or fasteners with a ball joint could be added to provide movement of the legs 120.
- both the arms 140 and legs 120 could be manufactured such that there is movement of the elbows and wrists, and knees and ankles, respectively, or combinations thereof.
- the character 100 is free standing, standing on feet 122.
- the arms 140 include a hand portion 148 that has an opening 150 therethrough, the opening 150 sized to receive the handle 310 of the sword 300. In other embodiments, the opening 150 may extend partially into the hand portion 148.
- components such as the body 110 and legs 120 could be manufactured as a single component.
- the character When seen from the rear (Fig. 5), the character has the pixel appearance, and may have an accessory, such as a cape 118 attached to it.
- the cape 118 may contain indicia 119.
- the components are generally formed from injection molded plastic, using conventional processes. The inside of the mold contains projections, such that once the component is released from the mold, the grid-like appearance and rounded corners of each grid have been formed. Alternatively, the components could be manufactured in a mold without internal projections, and after molding, the grids can be formed either by machining the molded component, or by impressing a grid pattern onto the molded component to form the grid, such as by the use of a heating and pressing process.
- the head 130 is generally hollow, and the other components generally solid, although depending upon manufacturing and other parameters, the head maybe more solid than hollow, and the other components may contain some hollow regions inside, and have varying amounts of solidity.
- color gradation seen in the drawings is due to components having different coloration. Generally the character is molded in a single color, and additional colors to distinguish the eyes, mouth or other component are added later on in the manufacturing process by painting or finishing processes known to those skilled in the art.
- the types of characters can range from representations of an individual person, animals, cartoon characters, cowboys, astronauts or spacemen, airplanes, rocket ships and the like.
- These toys can (as shown in Figs. 1-2) include accessories appropriate to the particular toy; for example, a spaceman character could have an accessory ray-gun that fits within a hand.
- Figure 6 illustrates a second embodiment 400 of the present invention.
- This second embodiment 400 is a free-standing spaceman 400 with a raygun 320 accessory in its left hand.
- the character 400 is assembled from components (similar to those shown in Fig. 2) that include a body 410, legs 420, head 430, and arms 440, each arm 440 including a pivotable fastener (not shown) extending from the shoulder 442 of each arm.
- the head 430 is formed to give the appearance of a mouth 432 (that extends outward from the head 430), eyes 438 and projections 439.
- the projections 439 could be considered as either ears (because of their coloration) or antennae, depending upon how one views this particular character.
- the body 410 includes a neck 412, a rod-like projection onto which the head 430 is attached.
- the head 430 includes an opening (not shown) in its bottom, into which opening the neck 412 is received.
- the head 430 is rotatable about the neck 412, and can be rotated; multiple rotations and reverse rotations are possible. Alternate embodiments not only allow rotation, but allow the head 430 to slide up and down the neck 412 for height adjustment, and to be out of the way when the arms 440 in this embodiment are raised and consequently block movement of the head 430.
- the head is removable, and the heads of different toy
- embodiments are interchangeable with each other, subject to the imagination of the user.
- the character 400 is assembled in the same manner as has been described for the character shown in Figs. 1-5.
- the legs 420 are stationary, however, the legs 420 could be manufactured separately from the body, and a set of pivotable fasteners or pivot pins or fasteners with a ball joint could be added to provide movement of the legs 420.
- both the arms 440 and legs 420 could be manufactured such that there is movement of the elbows and wrists, and knees and ankles, respectively, or combinations thereof.
- the arms may include an elbow, and the legs may include a knee. Placement of an articulating joint in either the elbow or the knee would provide the user the ability to bend either the arms or the knees of the character.
- the arms 440 include a hand portion 448 that has an opening 450 therethrough, the opening 450 sized to receive the handle 330 of the raygun 320. In other embodiments, the opening 450 may extend partially into the hand portion 448.
- a third embodiment 500 shows the character 500 with a briefcase 350 (Fig. 7) in its left hand. This character 500 is also free-standing, like the previously described
- Character 500 is assembled from components that include a body 510, legs 520, head 530, and arms 540, each arm 540 including a pivotable fastener (not shown) extending from the shoulder 542 of each arm.
- the head 530 is formed to give the appearance of a mouth 532, eyes 536, glasses 538 and projection 539.
- the projection 539 can be considered as a hat or other function, depending upon how one sees this character.
- the arms 540 include a hand portion 548 that has an opening 550 therethrough, the opening 550 sized to receive the handle 360 of the briefcase 350.
- the glasses 538 (shown enlarged in Fig. 8) include a set of rims 560, and within the rims 560 are a set of braces 562 within the corners to aid in maintaining the glasses' shape.
- Character 600 (Fig. 8) is similar to the characters previously described, comprising a body 610, legs 620, head 630, and arms 640, each arm 640 including a pivotable fastener (not shown) extending from the shoulder 642 of each arm.
- the head 630 is formed to give the appearance of a mouth 632, cheeks 636, eyes 638 and projections 639.
- the projections 639 can also be considered as either hair or a hat, depending upon how one views this particular character.
- the construction of this character 600 is similar to that of the embodiments described previously, and will not be described further.
- indicia 119 are on the back of the character, and Figs.5-6 showing one or more accessories attached to or being held by the character
- accessories such as wings, a backpack, an oxygen tank (for example, firefighter or SCUBA diver) or other items could also be attached to the character's back.
- one or more openings may be formed at different location on the back, into which a pin attached to the accessory would be placed to attach that accessory to the back.
- An alternate type of pin could be one to which a swivel is attached, allowing the attached accessory to be swivelled by a user.
Landscapes
- Toys (AREA)
Abstract
Des modes de réalisation de la présente invention concernent des jouets qui ont un aspect de type pixel, donnant l'impression d'avoir été générés par un ordinateur. Des modes de réalisation de ces jouets peuvent avoir la forme d'un personnage, d'un animal, d'un objet tel qu'un véhicule, un pont, un bâtiment ou similaire. Les modes de réalisation sont autonomes, et cela sans être fixés à une plate-forme de support. Un jouet configuré sous forme de personnage comporte une tête mobile, et peut comporter deux bras, l'un ou les deux étant mobiles. La tête est rotative et amovible, et les têtes de différents jouets sont interchangeables. Des modes de réalisation peuvent être distribués individuellement, ou un groupe peut être assemblé sous forme d'ensemble ou collection de jeu. Les jouets sont formés de plastique moulé et comprennent différents accessoires appropriés pour le jouet particulier. Un personnage d'astronaute peut comporter un accessoire de canon à rayons qui s'ajuste dans une main.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/280,426 US20180028927A1 (en) | 2016-07-29 | 2016-09-29 | Toy with moveable component |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201662368228P | 2016-07-29 | 2016-07-29 | |
| US62/368,228 | 2016-07-29 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2018022121A1 true WO2018022121A1 (fr) | 2018-02-01 |
Family
ID=61017199
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2016/054254 Ceased WO2018022121A1 (fr) | 2016-07-29 | 2016-09-28 | Jouet avec composant mobile |
Country Status (2)
| Country | Link |
|---|---|
| CN (1) | CN207119131U (fr) |
| WO (1) | WO2018022121A1 (fr) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| BR112021012359A2 (pt) * | 2019-01-05 | 2021-08-31 | Creative Toys, Llc | Dispositivo para montagem estrutural |
| CN115397533A (zh) * | 2020-01-22 | 2022-11-25 | 字节世界有限公司 | 玩具公仔和制造玩具公仔的方法 |
| CN112057882B (zh) * | 2020-09-12 | 2021-12-07 | 上海积跬教育科技有限公司 | 拼搭玩具智能识别的方法 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US1283558A (en) * | 1918-03-27 | 1918-11-05 | Elmer J Read | Jointed toy figure. |
| US20090139010A1 (en) * | 2007-11-30 | 2009-06-04 | Nike, Inc. | Glove with Gripping Surface |
| US8398450B2 (en) * | 2006-01-31 | 2013-03-19 | Techno Bloxx Ag | Connection means for construction elements, and associated set of building blocks |
| US20130109267A1 (en) * | 2011-10-31 | 2013-05-02 | Modular Robotics Incorporated | Modular Kinematic Construction Kit |
| US20150360137A1 (en) * | 2014-06-13 | 2015-12-17 | Steven Kay | Mosaic Structure Assembly Kit |
| US20160136531A1 (en) * | 2014-11-18 | 2016-05-19 | Virginie MANICHON | Articulated toy robot with frame, base, building accessories, and kits therefor |
-
2016
- 2016-09-28 WO PCT/US2016/054254 patent/WO2018022121A1/fr not_active Ceased
- 2016-09-29 CN CN201621096115.6U patent/CN207119131U/zh not_active Expired - Fee Related
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US1283558A (en) * | 1918-03-27 | 1918-11-05 | Elmer J Read | Jointed toy figure. |
| US8398450B2 (en) * | 2006-01-31 | 2013-03-19 | Techno Bloxx Ag | Connection means for construction elements, and associated set of building blocks |
| US20090139010A1 (en) * | 2007-11-30 | 2009-06-04 | Nike, Inc. | Glove with Gripping Surface |
| US20130109267A1 (en) * | 2011-10-31 | 2013-05-02 | Modular Robotics Incorporated | Modular Kinematic Construction Kit |
| US20150360137A1 (en) * | 2014-06-13 | 2015-12-17 | Steven Kay | Mosaic Structure Assembly Kit |
| US20160136531A1 (en) * | 2014-11-18 | 2016-05-19 | Virginie MANICHON | Articulated toy robot with frame, base, building accessories, and kits therefor |
Also Published As
| Publication number | Publication date |
|---|---|
| CN207119131U (zh) | 2018-03-20 |
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