WO2017029279A3 - Method of creating a virtual game environment and interactive game system employing the method - Google Patents
Method of creating a virtual game environment and interactive game system employing the method Download PDFInfo
- Publication number
- WO2017029279A3 WO2017029279A3 PCT/EP2016/069403 EP2016069403W WO2017029279A3 WO 2017029279 A3 WO2017029279 A3 WO 2017029279A3 EP 2016069403 W EP2016069403 W EP 2016069403W WO 2017029279 A3 WO2017029279 A3 WO 2017029279A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- creating
- virtual
- physical
- model
- game environment
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/751,073 US11504623B2 (en) | 2015-08-17 | 2016-08-16 | Method of creating a virtual game environment and interactive game system employing the method |
| CN201680060414.0A CN108136257B (en) | 2015-08-17 | 2016-08-16 | Method for creating virtual game environment and interactive game system using the same |
| DK16753350.4T DK3337585T3 (en) | 2015-08-17 | 2016-08-16 | Method for creating a virtual game environment and interactive game system using the method |
| EP16753350.4A EP3337585B1 (en) | 2015-08-17 | 2016-08-16 | Method of creating a virtual game environment and interactive game system employing the method |
| US17/945,354 US11938404B2 (en) | 2015-08-17 | 2022-09-15 | Method of creating a virtual game environment and interactive game system employing the method |
| US17/953,659 US20230065252A1 (en) | 2015-08-17 | 2022-09-27 | Toy system and a method of operating the toy system |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DK201570531 | 2015-08-17 | ||
| DKPA201570531 | 2015-08-17 |
Related Parent Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US17/257,105 Continuation-In-Part US11583774B2 (en) | 2018-07-06 | 2019-06-25 | Toy system |
| PCT/EP2019/066886 Continuation-In-Part WO2020007668A1 (en) | 2015-08-17 | 2019-06-25 | Toy system |
Related Child Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US15/751,073 A-371-Of-International US11504623B2 (en) | 2015-08-17 | 2016-08-16 | Method of creating a virtual game environment and interactive game system employing the method |
| US17/945,354 Division US11938404B2 (en) | 2015-08-17 | 2022-09-15 | Method of creating a virtual game environment and interactive game system employing the method |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2017029279A2 WO2017029279A2 (en) | 2017-02-23 |
| WO2017029279A3 true WO2017029279A3 (en) | 2017-04-27 |
Family
ID=56694148
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/EP2016/069403 Ceased WO2017029279A2 (en) | 2015-08-17 | 2016-08-16 | Method of creating a virtual game environment and interactive game system employing the method |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2017029279A2 (en) |
Families Citing this family (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DK3337585T3 (en) | 2015-08-17 | 2022-11-07 | Lego As | Method for creating a virtual game environment and interactive game system using the method |
| DK180058B1 (en) * | 2018-07-06 | 2020-02-27 | Lego A/S | toy system |
| US20230065252A1 (en) * | 2015-08-17 | 2023-03-02 | Lego A/S | Toy system and a method of operating the toy system |
| WO2019076845A1 (en) * | 2017-10-16 | 2019-04-25 | Lego A/S | Interactive play apparatus |
| WO2019121629A1 (en) * | 2017-12-19 | 2019-06-27 | Lego A/S | Play system and method for detecting toys |
| CN111771230B (en) * | 2017-12-22 | 2025-02-25 | 奇跃公司 | Multi-level block grid simplification |
| US10894342B2 (en) | 2018-03-29 | 2021-01-19 | Kraft Foods Group Brands Llc | System and method for molding comestible building blocks |
| USD844394S1 (en) | 2018-03-29 | 2019-04-02 | Kraft Foods Group Brands Llc | Mold |
| CN110478892B (en) * | 2018-05-14 | 2024-12-06 | 广州南岭信息科技有限公司 | A three-dimensional interactive method and system |
| EP3914367B1 (en) | 2019-01-23 | 2022-12-28 | Lego A/S | A toy system for augmented reality |
| CN110211236A (en) * | 2019-04-16 | 2019-09-06 | 深圳欧博思智能科技有限公司 | A kind of customized implementation method of virtual portrait based on intelligent sound box |
| CN110222450B (en) * | 2019-06-14 | 2022-12-02 | 中国电子科技集团公司第三十八研究所 | Construction method of physical behavior simulation system and control method of motion mechanism |
| CN110681158A (en) * | 2019-10-14 | 2020-01-14 | 北京代码乾坤科技有限公司 | Processing method of virtual carrier, storage medium, processor and electronic device |
| CN111403021B (en) * | 2020-03-11 | 2023-12-05 | 中国电子工程设计院有限公司 | Monitoring method and device |
| CN111583403B (en) * | 2020-04-28 | 2023-06-09 | 浙江科澜信息技术有限公司 | Three-dimensional roaming mode creation method, device, equipment and medium |
| CN111862348B (en) * | 2020-07-30 | 2024-04-30 | 深圳市腾讯计算机系统有限公司 | Video display method, video generation method, device, equipment and storage medium |
| CN111773725B (en) * | 2020-08-11 | 2024-02-23 | 网易(杭州)网络有限公司 | Space creation method and device |
| CN113577774B (en) * | 2021-02-01 | 2025-07-11 | 腾讯科技(深圳)有限公司 | Virtual object generation method, device, electronic device and storage medium |
| US12390735B2 (en) * | 2021-04-13 | 2025-08-19 | Lego A/S | System and method for the construction of interactive virtual objects |
| CN113680059B (en) * | 2021-08-31 | 2024-05-14 | 中科锐新(北京)科技有限公司 | Outdoor scene AR game positioning device and method |
| CN116392817A (en) * | 2023-03-14 | 2023-07-07 | 杭州易现先进科技有限公司 | Method and system for generating game map |
| CN116993894B (en) * | 2023-09-11 | 2023-12-22 | 腾讯科技(深圳)有限公司 | Virtual picture generation method, device, equipment, storage medium and program product |
| CN117271809B (en) * | 2023-11-21 | 2024-02-09 | 浙江大学 | Virtual agent communication environment generation method based on task scene and context awareness |
Citations (5)
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|---|---|---|---|---|
| US20100302247A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Target digitization, extraction, and tracking |
| US20120194517A1 (en) * | 2011-01-31 | 2012-08-02 | Microsoft Corporation | Using a Three-Dimensional Environment Model in Gameplay |
| US20120264510A1 (en) * | 2011-04-12 | 2012-10-18 | Microsoft Corporation | Integrated virtual environment |
| US20140267266A1 (en) * | 2013-03-14 | 2014-09-18 | Nvidia Corporation | Generating anti-aliased voxel data |
| US20150123965A1 (en) * | 2013-11-05 | 2015-05-07 | Microsoft Corporation | Construction of synthetic augmented reality environment |
-
2016
- 2016-08-16 WO PCT/EP2016/069403 patent/WO2017029279A2/en not_active Ceased
Patent Citations (5)
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|---|---|---|---|---|
| US20100302247A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Target digitization, extraction, and tracking |
| US20120194517A1 (en) * | 2011-01-31 | 2012-08-02 | Microsoft Corporation | Using a Three-Dimensional Environment Model in Gameplay |
| US20120264510A1 (en) * | 2011-04-12 | 2012-10-18 | Microsoft Corporation | Integrated virtual environment |
| US20140267266A1 (en) * | 2013-03-14 | 2014-09-18 | Nvidia Corporation | Generating anti-aliased voxel data |
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Non-Patent Citations (6)
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| HIDETOMO ICHIHASHI ET AL: "PCA-Tree NNS with two approximation methods and annulus bound method", SOFT COMPUTING AND INTELLIGENT SYSTEMS (SCIS) AND 13TH INTERNATIONAL SYMPOSIUM ON ADVANCED INTELLIGENT SYSTEMS (ISIS), 2012 JOINT 6TH INTERNATIONAL CONFERENCE ON, IEEE, 20 November 2012 (2012-11-20), pages 1999 - 2003, XP032375990, ISBN: 978-1-4673-2742-8, DOI: 10.1109/SCIS-ISIS.2012.6505109 * |
| KENNETH CLARKSON: "Nearest Neighbour Searching in Metric Spaces", 1 January 1999 (1999-01-01), XP055353760, Retrieved from the Internet <URL:https://graphics.stanford.edu/courses/cs468-06-fall/Slides/sid2.pdf> [retrieved on 20170310] * |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2017029279A2 (en) | 2017-02-23 |
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